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- Note: This route is currently RNG-heavy and is extremely difficult. This route also needs some more work, as it does not make much use of Mega Rush P, and it also needs to be more consistent.
- Timing starts when you accept the file name
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- Prologue
- *Rogueport*
- Lord Crump
- Mario: Jump x2
- Superguard
- Mario: Jump x2
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- Toad Bros. Bazaar
- -Order Contact Lens
- -Buy 2 Fire Flowers
- -Buy 6 Fright Masks
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- 3 text boxes, up a, b
- *Rogueport Sewers*
- Goomba Trio
- Fright Mask
- Get the Star Piece from behind the block
- Get Pretty Lucky from invisible block (directly south of Puni hole)
- Get Black Key and Plane Curse
- Go to the Thousand-Year Door
- *Rogueport*
- Equip Power Smash (before you go down the pipe)
- *Rogueport Sewers*
- Blooper Battle
- Goombella: Fire Flower
- Mario: Failed Power Smash
- Goombella: Headbonk x2
- Mario: Full Power Smash
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go to Petal Meadows
- Chapter 1
- *Petal Meadows*
- Collect Close Call on the 2nd screen
- Go to Petalburg
- *Petalburg*
- Talk to Mayor Kroop
- E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
- Get the Star Piece in first bush in the first area east of Petalburg
- Get POW block in box
- Bald Clefts
- Mario: POW Block
- Get POW Block from bush
- Bristles
- Mario: POW Block
- Get Fire Flower from Block
- Use the recover block to heal outside Shwonk Fortress
- *Shhwonk Fortress*
- Thwomp Quiz
- Q1: “Stone Keys” (1st Answer)
- Q2: “12 Coins” (3rd Answer)
- Q3: “Kroop” (4th Answer)
- Q4: “Hooktail Castle” (2nd Answer)
- Q5: “Go Through a Pipe” (3rd Answer)
- Get Moon Stone
- Fuzzy Battle
- Mario: Fire Flower
- Get Sun Stone
- Fuzzy Battle
- Mario: Fright Mask
- Gold Fuzzy Battle
- Mario: Full Power Smash
- (Fuzzy horde appears)
- Goombella: Headbonk x2 on Gold Fuzzy
- Guard Fuzzy horde
- Superguard Gold Fuzzy
- Mario: Jump x2 on Gold Fuzzy
- Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
- Get Multibounce from block
- Go Back to Petal Meadows
- *Petal Meadows*
- Koops joins your party
- Get Fire Flower from block
- Go to Hooktail Castle
- *Hooktail Castle*
- Get Power Bounce in first hall from block
- Koops’ Dad letter (don’t read)
- Red Bones Battle
- Koops: Fire Flower
- Mario: Failed Power Smash
- Level up! (FP > 10)
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Get the Star Piece while doing Flip Skip
- Go all the way to the right and get Black Key from chest
- Get Paper Curse
- Get Attack FX R
- As you unspin from bars (pause menu will cut this animation short)
- Unequip Power Smash
- Equip Attack FX R
- Equip Power Bounce
- Check the e-mail
- Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab life shroom on the way up with Koops.
- Ms. Mowz Cutscene
- Get Castle Key
- Dry Bones
- Mario: Run Away
- Go through locked door
- Get last Castle Key and go through big locked door
- Boss: Hooktail
- Mario: Power Bounce x9
- Koops: Shell Toss
- Guard Hooktail Fire
- Mario: Power Bounce x8
- Koops: Shell Toss
- Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- Mario: Power Bounce x8
- Koops: Shell Toss
- Peach Segment
- Enter shower area and leave immediately to open door (you don’t have to take a shower)
- Visit TEC
- Bowser Segment
- Walk to the end of the hall
- Intermission
- (Peach Email before bridge in Petal Meadows)
- Get the Star Piece in the tree to the left of the pipe to Rogueport Sewers
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Get Mega Rush P next to Kroop's house
- Go back to the Thousand-Year Door
- Go into the sewers to the room with Dazzle
- Get the Star Piece behind the pillar next to Dazzle
- Buy Item Hog from Dazzle
- Go to Boggly Woods
- Chapter 2
- *Boggly Woods*
- Go right for Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again
- Leave Great Tree for Flurrie cutscene
- Go to Flurrie’s House
- Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
- Raise Plane Panel
- Talk to Flurrie
- Leave Flurrie’s house for Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get Quake Hammer in the block on the way to the Shadow Sirens
- Shadow Sirens
- Mario: Jump x2 on Marilyn
- Koops: Power Shell
- Guard all attacks
- Mario: Full Earth Tremor
- Koops: Power Shell
- Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to Great Tree
- (Email on screen with great tree)
- Blow away secret entrance and enter Great Tree
- *The Great Tree*
- X-Nauts
- Mario: Fright Mask
- Go to the top of the tree (where the cells are)
- Enter storage room
- X-Naut
- Mario: Power Bounce x4
- Get Red Key and unlock Elder
- Get Power Punch on the way back to Tree Entrance
- Get 10 Punies and Puni Orb
- Use Puni Orb to make Pipe appear
- X-Nauts
- Mario: Fright Mask
- Level up! (BP > 6)
- Blow Punies across gap (unlock door while they are in bubbles)
- 10 Jabbi fight
- Get Blue Key
- Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
- Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
- Go back to cells and release all Punies.
- “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
- Go back to bubble room and blow the 91 Punies across
- Puni Glitch down to the next pipe
- Reveal Hidden block below Damage Dodge P with Koops (switch fast)
- Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
- 100 Jabbi fight
- Goombella Buffer
- Puni glitch to the pipe in the next room.
- Use Koops to hit Blue switch in water room
- Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
- Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
- Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
- X-Nauts
- Mario: Fright Mask
- During the first escape, go and grab the super boots
- Get Charge with Koops on the way back
- Return back to the escape room (via red door) and re-trigger the escape
- Chase Crump back to tree entrance (leave Punies, you don’t need them)
- X-Nauts
- Mario: Fright Mask
- Escape to front of tree
- Boss: Magnus Von Grapple
- Koops: Power Punch on Mario
- Mario: Power Bounce x7
- Superguard Magnus Attack
- Koops: Shell Toss
- Mario: Power Bounce x6
- Magnus creates fists
- Mario: Power Bounce x6
- Koops: Shell Toss (if needed)
- Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
- Peach Segment
- Visit TEC for dancing (just walk around the door until it opens)
- Bowser Segment
- Beat 1-1 (161 is best possible time, 160 if you get the meats)
- Intermission
- (Peach Email outside Great Tree)
- Leave Boggly Woods
- Go to The Thousand-Year Door
- Howz of Badges
- Sell the following 5 badges:
- -P-Down, D-Up P
- -Attack FX R
- -Close Call
- -Power Smash
- -Pretty Lucky
- -Buy Power Rush
- Do Ultra Hammer Early
- Toad Bros Bazaar
- -Buy Contact Lens
- Charlieton
- -Buy Mega Rush
- -Buy Boo Sheet
- Note: If Charlieton isn’t selling Mega Rush or the Boo sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- West Side Goods
- -Buy Dried Shroom (receive Mushroom)
- -Buy Dizzy Dial
- Answer anything for first question, “Yellow” for second (3rd option)
- Talk to Don Pianta
- West Side Goods
- -Buy Life Shroom
- -Store 1 Life Shroom, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
- On your way to the harbor, check to see if Charlieton has Mega Rush or the Boo Sheet if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Toad Bros Bazaar
- -Buy 6 Fright Masks (1 is an extra)
- Go Back to Don Pianta and get Blimp Ticket
- (Email on the way to the sewers)
- Enter the vent into the sewers
- Do Teleporter Room Early
- Go 2 rooms to the right
- Read the red note
- Go right to Grodus’ office and get a card key
- Go into the far left room and get the card key
- Go in the first teleporter on the left and go to Sublevel 1
- Go right and enter access code (014029)
- Thwomp Quiz
- Q1: Elevator Key (3rd answer)
- Q2: Koopie Koo (4th answer)
- Q3: 6 Feet (2nd answer)
- Q4: Hooktail’s Belly (3rd answer)
- Q5: Prince Mush (1st answer)
- Get Elevator Key
- Go to Sublevel 2
- Take the teleporter back to Rogueport Sewers (First door to the right of the elevator)
- Go to Glitzville
- Inventory should currently be:
- -6 Fright Masks
- -(Boo Sheet if you got it)
- -1 Thunder Rage
- -1 Life Shroom
- -1 Fire Flower
- Chapter 3
- Take the Blimp back to Rogueport (This is necessary)
- Go back to Glitzville
- *Glitzville*
- Move backwards against the Minor League door to be able to open it
- Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
- Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- Note 3: For all of the Minor League, you can only get a maximum of 12 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
- 4 Text Boxes to each condition
- Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
- #19 Goomba Bros (5 Goombas)
- Standard: Koops: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Earth Tremor
- #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
- Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- No Items: Jumps + Shell Tosses
- #17 Pokey Triplets (3 Pokeys)
- Standard: Fright Mask
- No Items: Ultra Hammer spin
- #16 Dead Bones (3 Dull Bones)
- Standard: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Hammer + Shell Toss
- #15 Spike Storm (2 Spinies and 1 Lakitu)
- Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- No Items: Earth Tremor
- #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
- Standard: Fright Mask, full Hammer (If Piranha doesn't run)
- No Items: Hammer/Jumps + Shell Tosses
- (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
- #13 Punk Rocks (3 Hyper Bald Clefts)
- Standard: Thunder Rage
- No Items: Ultra Hammer spin
- #12 Bomb Squad
- Standard: Fire Flower
- No Items: Multibounce + Power Shell
- #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
- Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- No Items: Gale Force, Power Bounce if one is left
- (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
- You may level up here. If you do, level up BP
- Armored Harriers
- #10 Armored Harriers
- Mario: Run Away
- Yoshi hatches and joins your party
- Sleep in the bed to restore your HP and FP
- Go to the shop before leaving Glitzville
- Glitzville Shop:
- -Store any extra items that you didn't use in the Minor League (Fright Masks, Thunder Rage, Fire Flower)
- -Withdraw the Life Shroom
- -Buy 3 Point Swaps
- -Buy 3 Power Punches
- -Get Ice Storm from 20 shop points
- Leave Glitzville
- If you don't have Mega Rush and/or the Boo Sheet, check for it now. If Charlieton is not selling them, then you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has them.
- Go into the vent and into the pipe to the Fahr Outpost area
- Get Double Dip P from the hidden block on the screen with the pipe
- Go back to the sewers and through the teleporter
- Go to the right elevator and go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Get first struck by the X-Naut PhD to do Conveyor Belt Skip
- (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
- While in the background:
- -Equip Mega Rush
- -Equip Power Rush
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- Boss: Magnus Von Grapple 2.0
- (Magnus's attacks do 6 damage unguarded)
- If you have 10 HP:
- Mario: Defend
- Yoshi: Defend
- Guard the attack
- Mario: (If you will level up from this fight, swap to Goombella. Otherwise you should Appeal so that Yoshi stays out and is put into peril)
- Goombella/Yoshi: Power Punch on Mario
- Guard the attack
- Mario: Power Bounce x5
- Goombella/Yoshi: Swap to Yoshi/Defend
- Mario: Power Bounce x5
- You may level up here. If you do, level up BP
- Bowser Segment
- Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- Open The Thousand-Year Door
- Chapter 8
- Run past swoopulas on first staircase
- Avoid Bombshell Bills by running between them with Yoshi
- (If Mario and Yoshi are at 10 HP, then you need to fight the first set of Bombshell Bill Blasters)
- Bombshell Bill Blasters (If you have to fight them)
- Mario: Swap to Flurrie/Goombella
- Flurrie/Goombella: Swap to Yoshi
- Bombshell Bill Blasters create to Bombshell Bills
- Mario: Defend
- Yoshi: Defend
- Guard one of the Bombchell Bills, and don't guard the other one to be put into peril
- Swap Yoshi to front
- Yoshi: Defend
- Mario: Defend
- Guard one of the Bombchell Bills, and don't guard the other one to be put into peril
- Yoshi: Run Away
- Get All or Nothing from the red block in the Spike Room (If you stand to the right of the block and hammer it, the badge will land on you if it goes to the right)
- Go through Spike Room
- Get the Boo Sheet in the Fire Bar room
- First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last fire bars
- Make sure you enter the Dark Bones fight with Mario and Yoshi at 1 HP
- Before the Dark Bones fight:
- -Unequip Power Bounce
- -Equip Mega Rush P
- -Equip Quake Hammer
- -Equip All or Nothing
- -Swap to Yoshi
- (It is faster to only pause once since there is no menu delay on JP)
- Dark Bones
- Mario: Quake Hammer
- Yoshi: Ground Pound on the Dark Bones
- Level Up! (BP > 12)
- Get Palace Key
- Get the Ultra Shroom from the yellow block
- Run between Bombshell Bills
- Bombshell Bill Blasters
- Mario: Run Away
- Run between second Bombshell Bills
- Bombshell Bill Blasters
- Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Equip Item Hog
- Perform Palace Skip (You will need to use Sort Glitch on a Life Shroom to do this. You need to do Sort Glitch because you need to keep the Life Shroom in your inventory.)
- Hit red “!” switch and use Yoshi to get to the Palace Key
- Use the Ultra Shroom outside of any battles to heal Mario to 10 HP
- Get First Struck by the Chain Chomp after getting the Palace Key
- (Make sure you don't guard the attack. You need to be at 4 HP.)
- Chain Chomp (The same one from the First Strike)
- Yoshi: Point Swap on Mario
- Mario: Run Away
- Get the Shooting Star and the Life Shroom from the platforms using Yoshi
- Go into the room to the left of the Plane Panel and then go into the room before that one
- Get the Point Swap from the hidden yellow block
- Take 3 damage from the spikes on the way back
- Fall down and use the spring to get back up to the plane panel
- Fly across the room and unlock the door
- Before Grodus:
- -Unequip Item Hog
- -Unquip Mega Rush P
- -Unquip Quake Hammer
- -Equip Power Bounce
- -Switch to Flurrie
- (It is faster to only pause once since there is no menu delay on JP)
- Boss: Grodus
- Flurrie: Ice Storm
- Mario: Power Bounce Grodus x5
- Grodus attacks and kills Mario (Guard the attack anyway)
- Flurrie: Point Swap on Mario
- Mario: Supernova
- Boss: Bowser / Kammy Koopa
- Flurrie: Power Punch on Mario
- Mario: Power Bounce Kammy x5
- Bowser kills Mario (Guard the attack anyway)
- Mario: Full Hammer
- Flurrie: Point Swap on Mario
- Guard Bowser's Bite attack to be put into peril
- Mario: Power Bounce x6
- Flurrie: Swap to Yoshi
- Superguard Bowser's attack if he targets Mario
- Mario: Power Bounce x6
- Level Up! (BP > 15)
- After the fight:
- -Equip Double Dip P
- -Equip Charge
- Final Boss: Shadow Queen
- Mario: Power Bounce x6
- Yoshi: Ground Pound
- Mario: Power Bounce x6
- Yoshi: Ground Pound
- If the Shadow Queen attacked Mario:
- Mario: Full Hammer
- Yoshi: Swap to Flurrie
- If the Shadow Queen didn't attack Mario:
- Mario: Supernova
- Yoshi: Swap to Flurrie
- Phase 2 starts
- Mario: Failed Jump
- Flurrie: Boo Sheet on Mario
- Mario: Failed Jump
- (If Flurrie is still alive) Flurrie: Defend
- Mario: Failed Jump
- (If Flurrie is still alive) Flurrie: Defend
- Crystal Stars Cutscene
- Flurrie: Defend
- Mario: Supernova
- Shadow Queen attacks (She cannot damage Mario, or the run will be dead)
- Flurrie: Double Dip: Shooting Star + Boo Sheet on Mario
- Mario: Charge
- Flurrie: Double Dip: Power Punch + Point Swap
- Mario: Power Bounce x6
- Shadow Queen attacks, Flurrie dies
- Mario: Power Bounce x6
- Bingo refills SP
- Shadow Queen attacks (Mario cannot die twice, or the run is dead)
- Mario: Supernova
- Aftermath
- Credits Roll
- Timing Ends as soon as you see “The End” on screen after the credits.
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