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PasterXIV

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Sep 7th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Players = game:GetService("Players")
  88. local MainCmd = "script"
  89. local CmdSub = #MainCmd + 1
  90.  
  91. for _, Child in pairs(script:GetChildren()) do
  92. if Child:IsA("Script") then
  93. Child.Disabled = true
  94. end
  95. end
  96.  
  97. function OnChatted(owner, message)
  98. if message:sub(1, CmdSub) == MainCmd .."/" then
  99. local scriptChildren = script:GetChildren()
  100. for _, Child in pairs(scriptChildren) do
  101. if message:sub(CmdSub + 1) == Child.Name:lower() then
  102. local New = Child:Clone()
  103. New.Parent = owner.Backpack or owner.PlayerGui
  104. New.Disabled = false
  105. end
  106. end
  107. end
  108. end
  109.  
  110. function ConnectPlr(name)
  111. for _, PossiblePlayer in pairs(Players:GetChildren()) do
  112. if PossiblePlayer:IsA("Player") then
  113. local Player = PossiblePlayer
  114. if Player.Name == name then
  115. Player.Chatted:Connect(function(MESSAGE)
  116. OnChatted(Player, MESSAGE:lower())
  117. end)
  118. else
  119. error("No player found!")
  120. end
  121. end
  122. end
  123. end
  124.  
  125. return ConnectPlr
  126.  
  127. local Player = owner
  128. local Character = Player.Character
  129. local Humanoid = Character.Humanoid
  130. local LeftArm = Character["Left Arm"]
  131. local RightArm = Character["Right Arm"]
  132. local LeftLeg = Character["Left Leg"]
  133. local RightLeg = Character["Right Leg"]
  134. local Head = Character.Head
  135. local Torso = Character.Torso
  136. local RootPart = Character.HumanoidRootPart
  137. local RootJoint = RootPart.RootJoint
  138. local txt = Instance.new("BillboardGui", Character)
  139. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  140. local velocity = RootPart.Velocity.y
  141. CV = "Maroon"
  142. Player = owner
  143. char = Player.Character
  144. warn("Edit by XDavodioX")
  145. local txt = Instance.new("BillboardGui", Character)
  146. txt.Adornee = Character.Head
  147. txt.Name = "_status"
  148. txt.Size = UDim2.new(2, 0, 1.2, 0)
  149. txt.StudsOffset = Vector3.new(-9, 8, 0)
  150. local text = Instance.new("TextLabel", txt)
  151. text.Size = UDim2.new(10, 0, 7, 0)
  152. text.FontSize = "Size24"
  153. text.TextScaled = true
  154. text.TextTransparency = 0
  155. text.BackgroundTransparency = 1
  156. text.TextTransparency = 0
  157. text.TextStrokeTransparency = 1
  158. text.Font = "Code"
  159. v = Instance.new("Part")
  160. v.Name = "ColorBrick"
  161. v.Parent = Player.Character
  162. v.FormFactor = "Symmetric"
  163. v.Anchored = true
  164. v.CanCollide = false
  165. v.BottomSurface = "Smooth"
  166. v.TopSurface = "Smooth"
  167. v.Size = Vector3.new(10, 5, 3)
  168. v.Transparency = 1
  169. v.CFrame = Character.Torso.CFrame
  170. v.BrickColor = BrickColor.new(CV)
  171. v.Transparency = 1
  172. touchCounter = 0
  173. local cR=255
  174. local cG=0
  175. local cB=0
  176. local flg5=1 local omgidk=1
  177. local add=15
  178. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  179. if omgidk>10000 then omgidk=0 end
  180. omgidk=omgidk+1
  181. if cR>=255 then flg5=1 end
  182. if cG>=255 then flg5=2 end
  183. if cB>=255 then flg5=3 end
  184. if flg5==1 then cR=cR-add cG=cG+add end
  185. if flg5==2 then cG=cG-add cB=cB+add end
  186. if flg5==3 then cB=cB-add cR=cR+add end
  187. color=Color3.fromRGB(cR,cG,cB)
  188. text.TextColor3 = color
  189. end)
  190. v.Shape = "Block"
  191. text.Text = Player.Name..", The Rainbow Puncher"
  192. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  193. for _, c in pairs(workspace:children()) do
  194. local hum = c:findFirstChild("Humanoid")
  195. if hum ~= nil then
  196. local head = hit
  197. if head ~= nil then
  198. local targ = head.Position - Part.Position
  199. local mag = targ.magnitude
  200. if Magnitude >= mag and c.Name ~= Player.Name then
  201. CFuncs.Sound.Create("324867021", head, 1, 1)
  202. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  203. end
  204. end
  205. end
  206. end
  207. end
  208.  
  209. Parts={}
  210. function GetDiscoColor(hue)
  211. local section = hue % 1 * 3
  212. local secondary = 0.5 * math.pi * (section % 1)
  213. if section < 1 then
  214. return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  215. elseif section < 2 then
  216. return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  217. else
  218. return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  219. end
  220. end
  221. Part = function(x,y,z,color,tr,cc,an,parent)
  222. local p = Instance.new('Part',parent or Weapon)
  223. p.formFactor = 'Custom'
  224. p.Size = Vector3.new(x,y,z)
  225. p.BrickColor = BrickColor.new(color)
  226. p.CanCollide = cc
  227. p.Transparency = tr
  228. p.Anchored = an
  229. p.TopSurface,p.BottomSurface = 0,0
  230. p:BreakJoints''
  231. table.insert(Parts,p)
  232. return p
  233. end
  234. Weld = function(p0,p1)
  235. local w = Instance.new('Motor',p0)
  236. w.Part0 = p0
  237. w.Part1 = p1
  238. return w
  239. end
  240. Mesh = function(par,num,x,y,z)
  241. local msh = 0
  242. if num == 1 then
  243. msh = Instance.new("SpecialMesh",par)
  244. msh.MeshId='rbxasset://fonts/torso.mesh'
  245. msh.TextureId='rbxasset://25701026'
  246. end
  247. if num == 2 then
  248. msh = Instance.new("SpecialMesh",par)
  249. msh.MeshId='rbxasset://fonts/head.mesh'
  250. msh.TextureId='rbxassetid://25701026'
  251. end
  252. msh.Scale = Vector3.new(x,y,z)
  253. return msh
  254. end
  255. plr=owner
  256. char=plr.Character
  257. for _,v in pairs(char:GetChildren()) do
  258. if v.ClassName=="Part" then
  259. v.Transparency=1
  260. elseif v.ClassName=="Hat" then
  261. v.Handle.Mesh.TextureId='rbxassetid://25701026'
  262. table.insert(Parts,v.Handle)
  263. end
  264. end
  265. t=Part(1,1,1,'',0,false,false,char)
  266. Mesh(t,1,1,1,1)
  267. Weld(char.Torso,t)
  268. a=Part(1,1,1,'',0,false,false,char)
  269. Mesh(a,1,.5,1,1)
  270. Weld(char['Right Arm'],a)
  271. a=Part(1,1,1,'',0,false,false,char)
  272. Mesh(a,1,.5,1,1)
  273. Weld(char['Left Arm'],a)
  274. l=Part(1,1,1,'',0,false,false,char)
  275. Mesh(l,1,.5,1,1)
  276. Weld(char['Right Leg'],l)
  277. l=Part(1,1,1,'',0,false,false,char)
  278. Mesh(l,1,.5,1,1)
  279. Weld(char['Left Leg'],l)
  280. h=Part(1,1,1,'',0,false,false,char)
  281. Mesh(h,2,1,1,1)
  282. Weld(char.Head,h)
  283. Spawn(function()
  284. while(coroutine.yield())do
  285. for i=1,#Parts do
  286. Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe
  287. end
  288. end;
  289. end);
  290.  
  291. char.Head.face:Destroy()
  292.  
  293. for i,v in pairs(char:GetChildren()) do
  294. if v.ClassName == "Accessory" then
  295. v:Remove()
  296. elseif v.ClassName == "Shirt" then
  297. v:Remove()
  298. elseif v.ClassName == "Pants" then
  299. v:Remove()
  300. elseif v.ClassName == "ShirtGraphic" then
  301. v:Remove()
  302. end
  303. end
  304.  
  305. wait(0.3)
  306.  
  307. Player = owner
  308. PlayerGui = Player.PlayerGui
  309. Cam = workspace.CurrentCamera
  310. Backpack = Player.Backpack
  311. Character = Player.Character
  312. Humanoid = Character.Humanoid
  313. RootPart = Character["HumanoidRootPart"]
  314. Torso = Character["Torso"]
  315. Head = Character["Head"]
  316. RightArm = Character["Right Arm"]
  317. LeftArm = Character["Left Arm"]
  318. RightLeg = Character["Right Leg"]
  319. LeftLeg = Character["Left Leg"]
  320. RootJoint = RootPart["RootJoint"]
  321. Neck = Torso["Neck"]
  322. RightShoulder = Torso["Right Shoulder"]
  323. LeftShoulder = Torso["Left Shoulder"]
  324. RightHip = Torso["Right Hip"]
  325. LeftHip = Torso["Left Hip"]
  326. local sick = Instance.new("Sound",Character)
  327. sick.SoundId = "rbxassetid://198584962"
  328. sick.Looped = true
  329. sick.Pitch = 1
  330. sick.Volume = 86783
  331. sick:Play()
  332.  
  333. IT = Instance.new
  334. CF = CFrame.new
  335. VT = Vector3.new
  336. RAD = math.rad
  337. C3 = Color3.new
  338. UD2 = UDim2.new
  339. BRICKC = BrickColor.new
  340. ANGLES = CFrame.Angles
  341. EULER = CFrame.fromEulerAnglesXYZ
  342. COS = math.cos
  343. ACOS = math.acos
  344. SIN = math.sin
  345. ASIN = math.asin
  346. ABS = math.abs
  347. MRANDOM = math.random
  348. FLOOR = math.floor
  349.  
  350. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  351. local NEWMESH = IT(MESH)
  352. if MESH == "SpecialMesh" then
  353. NEWMESH.MeshType = MESHTYPE
  354. if MESHID ~= "nil" and MESHID ~= "" then
  355. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  356. end
  357. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  358. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  359. end
  360. end
  361. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  362. NEWMESH.Scale = SCALE
  363. NEWMESH.Parent = PARENT
  364. return NEWMESH
  365. end
  366.  
  367. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  368. local NEWPART = IT("Part")
  369. NEWPART.formFactor = FORMFACTOR
  370. NEWPART.Reflectance = REFLECTANCE
  371. NEWPART.Transparency = TRANSPARENCY
  372. NEWPART.CanCollide = false
  373. NEWPART.Locked = true
  374. NEWPART.Anchored = true
  375. if ANCHOR == false then
  376. NEWPART.Anchored = false
  377. end
  378. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  379. NEWPART.Name = NAME
  380. NEWPART.Size = SIZE
  381. NEWPART.Position = Torso.Position
  382. NEWPART.Material = MATERIAL
  383. NEWPART:BreakJoints()
  384. NEWPART.Parent = PARENT
  385. return NEWPART
  386. end
  387.  
  388.  
  389. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  390. local NEWPART = IT("Part")
  391. NEWPART.formFactor = FORMFACTOR
  392. NEWPART.Reflectance = REFLECTANCE
  393. NEWPART.Transparency = TRANSPARENCY
  394. NEWPART.CanCollide = false
  395. NEWPART.Locked = true
  396. NEWPART.Anchored = true
  397. if ANCHOR == false then
  398. NEWPART.Anchored = false
  399. end
  400. NEWPART.Name = NAME
  401. NEWPART.Size = SIZE
  402. NEWPART.Position = Torso.Position
  403. NEWPART.Material = MATERIAL
  404. NEWPART:BreakJoints()
  405. NEWPART.Parent = PARENT
  406. return NEWPART
  407. end
  408.  
  409. --//=================================\\
  410. --|| CUSTOMIZATION
  411. --\\=================================//
  412.  
  413. Player_Size = 1 --Size of the player.
  414. Animation_Speed = 6
  415. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  416.  
  417. local Speed = 500
  418. local Effects2 = {}
  419.  
  420. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  421. "Crimson",
  422. "Bright red",
  423. "Neon orange",
  424. "Deep orange",
  425. "Bright yellow",
  426. "New Yeller",
  427. "Br. yellowish green",
  428. "Lime green",
  429. "Sea green",
  430. "Bright bluish green",
  431. "Bright blue",
  432. "Lavender",
  433. "Royal purple",
  434. "Eggplant",
  435. "Hot pink"
  436. }
  437.  
  438. --//=================================\\
  439. --|| END OF CUSTOMIZATION
  440. --\\=================================//
  441.  
  442. local function weldBetween(a, b)
  443. local weldd = Instance.new("ManualWeld")
  444. weldd.Part0 = a
  445. weldd.Part1 = b
  446. weldd.C0 = CFrame.new()
  447. weldd.C1 = b.CFrame:inverse() * a.CFrame
  448. weldd.Parent = a
  449. return weldd
  450. end
  451.  
  452. --//=================================\\
  453. --|| USEFUL VALUES
  454. --\\=================================//
  455.  
  456. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  457. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  458. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  459. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  460. local CHANGEDEFENSE = 0
  461. local CHANGEDAMAGE = 0
  462. local CHANGEMOVEMENT = 0
  463. local ANIM = "Idle"
  464. local ATTACK = false
  465. local EQUIPPED = false
  466. local HOLD = false
  467. local COMBO = 1
  468. local Rooted = false
  469. local SINE = 0
  470. local KEYHOLD = false
  471. local CHANGE = 2 / Animation_Speed
  472. local WALKINGANIM = false
  473. local WALK = 0
  474. local VALUE1 = false
  475. local VALUE2 = false
  476. local ROBLOXIDLEANIMATION = IT("Animation")
  477. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  478. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  479. --ROBLOXIDLEANIMATION.Parent = Humanoid
  480. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  481. WEAPONGUI.Name = "Weapon GUI"
  482. local Weapon = IT("Model")
  483. Weapon.Name = "Adds"
  484. local HITFLOOR = nil
  485. local Effects = IT("Folder", Weapon)
  486. Effects.Name = "Effects"
  487. local ANIMATOR = Humanoid.Animator
  488. local ANIMATE = Character.Animate
  489. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  490. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  491. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  492. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  493. local UNANCHOR = true
  494.  
  495. rainbowNumber = 1
  496.  
  497. local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color
  498.  
  499. --//=================================\\
  500. --\\=================================//
  501.  
  502.  
  503.  
  504.  
  505. --//=================================\\
  506. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  507. --\\=================================//
  508.  
  509. ArtificialHB = Instance.new("BindableEvent", script)
  510. ArtificialHB.Name = "ArtificialHB"
  511.  
  512. script:WaitForChild("ArtificialHB")
  513.  
  514. frame = Frame_Speed
  515. tf = 0
  516. allowframeloss = false
  517. tossremainder = false
  518. lastframe = tick()
  519. script.ArtificialHB:Fire()
  520.  
  521. game:GetService("RunService").Heartbeat:connect(function(s, p)
  522. tf = tf + s
  523. if tf >= frame then
  524. if allowframeloss then
  525. script.ArtificialHB:Fire()
  526. lastframe = tick()
  527. else
  528. for i = 1, math.floor(tf / frame) do
  529. script.ArtificialHB:Fire()
  530. end
  531. lastframe = tick()
  532. end
  533. if tossremainder then
  534. tf = 0
  535. else
  536. tf = tf - frame * math.floor(tf / frame)
  537. end
  538. end
  539. end)
  540.  
  541. --//=================================\\
  542. --\\=================================//
  543.  
  544.  
  545.  
  546. --//=================================\\
  547. --|| SOME FUNCTIONS
  548. --\\=================================//
  549.  
  550. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  551. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  552. end
  553.  
  554. function PositiveAngle(NUMBER)
  555. if NUMBER >= 0 then
  556. NUMBER = 0
  557. end
  558. return NUMBER
  559. end
  560.  
  561. function NegativeAngle(NUMBER)
  562. if NUMBER <= 0 then
  563. NUMBER = 0
  564. end
  565. return NUMBER
  566. end
  567.  
  568. function Swait(NUMBER)
  569. if NUMBER == 0 or NUMBER == nil then
  570. ArtificialHB.Event:wait()
  571. else
  572. for i = 1, NUMBER do
  573. ArtificialHB.Event:wait()
  574. end
  575. end
  576. end
  577.  
  578. function QuaternionFromCFrame(cf)
  579. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  580. local trace = m00 + m11 + m22
  581. if trace > 0 then
  582. local s = math.sqrt(1 + trace)
  583. local recip = 0.5 / s
  584. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  585. else
  586. local i = 0
  587. if m11 > m00 then
  588. i = 1
  589. end
  590. if m22 > (i == 0 and m00 or m11) then
  591. i = 2
  592. end
  593. if i == 0 then
  594. local s = math.sqrt(m00 - m11 - m22 + 1)
  595. local recip = 0.5 / s
  596. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  597. elseif i == 1 then
  598. local s = math.sqrt(m11 - m22 - m00 + 1)
  599. local recip = 0.5 / s
  600. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  601. elseif i == 2 then
  602. local s = math.sqrt(m22 - m00 - m11 + 1)
  603. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  604. end
  605. end
  606. end
  607.  
  608. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  609. local xs, ys, zs = x + x, y + y, z + z
  610. local wx, wy, wz = w * xs, w * ys, w * zs
  611. local xx = x * xs
  612. local xy = x * ys
  613. local xz = x * zs
  614. local yy = y * ys
  615. local yz = y * zs
  616. local zz = z * zs
  617. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  618. end
  619.  
  620. function QuaternionSlerp(a, b, t)
  621. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  622. local startInterp, finishInterp;
  623. if cosTheta >= 0.0001 then
  624. if (1 - cosTheta) > 0.0001 then
  625. local theta = ACOS(cosTheta)
  626. local invSinTheta = 1 / SIN(theta)
  627. startInterp = SIN((1 - t) * theta) * invSinTheta
  628. finishInterp = SIN(t * theta) * invSinTheta
  629. else
  630. startInterp = 1 - t
  631. finishInterp = t
  632. end
  633. else
  634. if (1 + cosTheta) > 0.0001 then
  635. local theta = ACOS(-cosTheta)
  636. local invSinTheta = 1 / SIN(theta)
  637. startInterp = SIN((t - 1) * theta) * invSinTheta
  638. finishInterp = SIN(t * theta) * invSinTheta
  639. else
  640. startInterp = t - 1
  641. finishInterp = t
  642. end
  643. end
  644. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  645. end
  646.  
  647. function Clerp(a, b, t)
  648. local qa = {QuaternionFromCFrame(a)}
  649. local qb = {QuaternionFromCFrame(b)}
  650. local ax, ay, az = a.x, a.y, a.z
  651. local bx, by, bz = b.x, b.y, b.z
  652. local _t = 1 - t
  653. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  654. end
  655.  
  656. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  657. local frame = IT("Frame")
  658. frame.BackgroundTransparency = TRANSPARENCY
  659. frame.BorderSizePixel = BORDERSIZEPIXEL
  660. frame.Position = POSITION
  661. frame.Size = SIZE
  662. frame.BackgroundColor3 = COLOR
  663. frame.BorderColor3 = BORDERCOLOR
  664. frame.Name = NAME
  665. frame.Parent = PARENT
  666. return frame
  667. end
  668.  
  669. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  670. local label = IT("TextLabel")
  671. label.BackgroundTransparency = 1
  672. label.Size = UD2(1, 0, 1, 0)
  673. label.Position = UD2(0, 0, 0, 0)
  674. label.TextColor3 = TEXTCOLOR
  675. label.TextStrokeTransparency = STROKETRANSPARENCY
  676. label.TextTransparency = TRANSPARENCY
  677. label.FontSize = TEXTFONTSIZE
  678. label.Font = TEXTFONT
  679. label.BorderSizePixel = BORDERSIZEPIXEL
  680. label.TextScaled = false
  681. label.Text = TEXT
  682. label.Name = NAME
  683. label.Parent = PARENT
  684. return label
  685. end
  686.  
  687. function NoOutlines(PART)
  688. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  689. end
  690.  
  691.  
  692. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  693. local NEWWELD = IT(TYPE)
  694. NEWWELD.Part0 = PART0
  695. NEWWELD.Part1 = PART1
  696. NEWWELD.C0 = C0
  697. NEWWELD.C1 = C1
  698. NEWWELD.Parent = PARENT
  699. return NEWWELD
  700. end
  701.  
  702. function CreateSound(ID, PARENT, VOLUME, PITCH)
  703. local NEWSOUND = nil
  704. coroutine.resume(coroutine.create(function()
  705. NEWSOUND = IT("Sound", PARENT)
  706. NEWSOUND.Volume = VOLUME
  707. NEWSOUND.Pitch = PITCH
  708. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  709. Swait()
  710. NEWSOUND:play()
  711. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  712. end))
  713. return NEWSOUND
  714. end
  715.  
  716. function CFrameFromTopBack(at, top, back)
  717. local right = top:Cross(back)
  718. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  719. end
  720.  
  721. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  722. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  723. local mesh = IT("SpecialMesh",wave)
  724. mesh.MeshType = "FileMesh"
  725. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  726. mesh.Scale = SIZE
  727. mesh.Offset = VT(0,0,-SIZE.X/8)
  728. wave.CFrame = CFRAME
  729. coroutine.resume(coroutine.create(function(PART)
  730. for i = 1, WAIT do
  731. Swait()
  732. mesh.Scale = mesh.Scale + GROW
  733. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  734. if DOESROT == true then
  735. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  736. end
  737. wave.Transparency = wave.Transparency + (0.5/WAIT)
  738. if wave.Transparency > 0.99 then
  739. wave:remove()
  740. end
  741. end
  742. end))
  743. end
  744.  
  745. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  746. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  747. local mesh = IT("SpecialMesh",wave)
  748. mesh.MeshType = "FileMesh"
  749. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  750. mesh.Scale = SIZE
  751. --mesh.Offset = VT(0,0,-SIZE.X/8)
  752. wave.CFrame = CFRAME
  753. coroutine.resume(coroutine.create(function(PART)
  754. for i = 1, WAIT do
  755. Swait()
  756. mesh.Scale = mesh.Scale + GROW
  757. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  758. if DOESROT == true then
  759. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  760. end
  761. wave.Transparency = wave.Transparency + (0.5/WAIT)
  762. if wave.Transparency > 0.99 then
  763. wave:remove()
  764. end
  765. end
  766. end))
  767. end
  768.  
  769. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  770. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  771. local mesh = IT("SpecialMesh",wave)
  772. mesh.MeshType = "FileMesh"
  773. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  774. mesh.Scale = SIZE
  775. wave.CFrame = CFRAME
  776. coroutine.resume(coroutine.create(function(PART)
  777. for i = 1, WAIT do
  778. Swait()
  779. mesh.Scale = mesh.Scale + GROW
  780. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  781. if DOESROT == true then
  782. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  783. end
  784. wave.Transparency = wave.Transparency + (0.5/WAIT)
  785. if wave.Transparency > 0.99 then
  786. wave:remove()
  787. end
  788. end
  789. end))
  790. end
  791.  
  792.  
  793. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  794. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  795. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale * GROW
  801. wave.Transparency = wave.Transparency + (0.5/WAIT)
  802. if wave.Transparency > 0.99 then
  803. wave:remove()
  804. end
  805. end
  806. end))
  807. end
  808.  
  809. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  810. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  811. local mesh = IT("SpecialMesh",wave)
  812. mesh.MeshType = "Sphere"
  813. mesh.Scale = SIZE
  814. mesh.Offset = VT(0,0,0)
  815. wave.CFrame = CFRAME
  816. coroutine.resume(coroutine.create(function(PART)
  817. for i = 1, WAIT do
  818. Swait()
  819. mesh.Scale = mesh.Scale + GROW
  820. wave.Transparency = wave.Transparency + (1/WAIT)
  821. if wave.Transparency > 0.99 then
  822. wave:remove()
  823. end
  824. end
  825. end))
  826. end
  827.  
  828. function MakeForm(PART,TYPE)
  829. if TYPE == "Cyl" then
  830. local MSH = IT("CylinderMesh",PART)
  831. elseif TYPE == "Ball" then
  832. local MSH = IT("SpecialMesh",PART)
  833. MSH.MeshType = "Sphere"
  834. elseif TYPE == "Wedge" then
  835. local MSH = IT("SpecialMesh",PART)
  836. MSH.MeshType = "Wedge"
  837. end
  838. end
  839.  
  840. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  841. if FLOOR ~= nil then
  842. coroutine.resume(coroutine.create(function()
  843. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  844. PART.CFrame = CF(POSITION)
  845. for i = 1, 45 do
  846. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  847. RingPiece.Material = FLOOR.Material
  848. RingPiece.Color = FLOOR.Color
  849. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  850. Debris:AddItem(RingPiece,SWAIT/100)
  851. end
  852. PART:remove()
  853. end))
  854. end
  855. end
  856.  
  857. function CheckTableForString(Table, String)
  858. for i, v in pairs(Table) do
  859. if string.find(string.lower(String), string.lower(v)) then
  860. return true
  861. end
  862. end
  863. return false
  864. end
  865.  
  866. function CheckIntangible(Hit)
  867. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  868. if Hit and Hit.Parent then
  869. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  870. return true
  871. end
  872. end
  873. return false
  874. end
  875.  
  876. Debris = game:GetService("Debris")
  877.  
  878. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  879. local Direction = CFrame.new(StartPos, Vec).lookVector
  880. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  881. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  882. if RayHit and CheckIntangible(RayHit) then
  883. if DelayIfHit then
  884. wait()
  885. end
  886. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  887. end
  888. return RayHit, RayPos, RayNormal
  889. end
  890.  
  891. function turnto(position)
  892. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  893. end
  894.  
  895. --//=================================\\
  896. --|| WEAPON CREATION
  897. --\\=================================//
  898. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  899. Light = Instance.new("PointLight",FIST)
  900. Light.Brightness = 0.85
  901. touchCounter = 0
  902. local cR=255
  903. local cG=0
  904. local cB=0
  905. local flg5=1 local omgidk=1
  906. local add=7.5
  907. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  908. if omgidk>10000 then omgidk=0 end
  909. omgidk=omgidk+1
  910. if cR>=255 then flg5=1 end
  911. if cG>=255 then flg5=2 end
  912. if cB>=255 then flg5=3 end
  913. if flg5==1 then cR=cR-add cG=cG+add end
  914. if flg5==2 then cG=cG-add cB=cB+add end
  915. if flg5==3 then cB=cB-add cR=cR+add end
  916. color=Color3.fromRGB(cR,cG,cB)
  917. Light.Color = color
  918. end)
  919. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  921. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  922.  
  923. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  924. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  925. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  926. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  928. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  930. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931.  
  932. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  933. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  934. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  935. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  937. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  939. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  940. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  941. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  942. touchCounter = 0
  943. local cR=255
  944. local cG=0
  945. local cB=0
  946. local flg5=1 local omgidk=1
  947. local add=7.5
  948. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  949. if omgidk>10000 then omgidk=0 end
  950. omgidk=omgidk+1
  951. if cR>=255 then flg5=1 end
  952. if cG>=255 then flg5=2 end
  953. if cB>=255 then flg5=3 end
  954. if flg5==1 then cR=cR-add cG=cG+add end
  955. if flg5==2 then cG=cG-add cB=cB+add end
  956. if flg5==3 then cB=cB-add cR=cR+add end
  957. color=Color3.fromRGB(cR,cG,cB)
  958. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  959. if d then
  960. d.Color = color
  961. end
  962. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  963. if d then
  964. d.Color = color
  965. end
  966. end)
  967. for _, c in pairs(Weapon:GetChildren()) do
  968. if c.ClassName == "Part" then
  969. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  970. end
  971. end
  972.  
  973. Weapon.Parent = Character
  974.  
  975. local BODY = {}
  976.  
  977. for _, c in pairs(Character:GetChildren()) do
  978. if c.ClassName == "Part" then
  979. table.insert(BODY,{c,Character})
  980. for _, q in pairs(c:GetChildren()) do
  981. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  982. table.insert(BODY,{q,c})
  983. end
  984. end
  985. end
  986. end
  987.  
  988. function refit()
  989. Character.Parent = workspace
  990. for e = 1, #BODY do
  991. if BODY[e] ~= nil then
  992. local STUFF = BODY[e]
  993. local PART = STUFF[1]
  994. local PARENT = STUFF[2]
  995. PART.Parent = PARENT
  996. end
  997. end
  998. end
  999.  
  1000. Humanoid.HealthChanged:connect(function()
  1001. Humanoid.Parent = nil
  1002. Humanoid.MaxHealth = "inf"
  1003. Humanoid.Health = "inf"
  1004. refit()
  1005. Humanoid.Parent = Character
  1006. end)
  1007.  
  1008. Humanoid.Died:connect(function()
  1009. Humanoid.Parent = nil
  1010. Humanoid.MaxHealth = "inf"
  1011. Humanoid.Health = "inf"
  1012. refit()
  1013. Humanoid.Parent = Character
  1014. end)
  1015.  
  1016. Humanoid.Died:connect(function()
  1017. ATTACK = true
  1018. end)
  1019.  
  1020. function onTouched(brick)
  1021. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1022. if humn then
  1023. humn.Health = -1
  1024. end
  1025. end
  1026.  
  1027. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1028. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1029. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1030. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1031. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1032. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1033. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1034.  
  1035. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1036. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1037. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1038. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1039. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  1040. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6")
  1041. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7")
  1042.  
  1043. --//=================================\\
  1044. --|| DAMAGE FUNCTIONS
  1045. --\\=================================//
  1046.  
  1047. function onTouched(Torso)
  1048. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1049. if humn then
  1050. humn.Health = -1
  1051. end
  1052. end
  1053.  
  1054. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1055. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1056. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1057. local BODYGYRO = IT("BodyGyro", STATPART)
  1058. local BODYPOSITION = IT("BodyPosition", STATPART)
  1059. BODYPOSITION.P = 2000
  1060. BODYPOSITION.D = 100
  1061. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1062. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1063. game:GetService("Debris"):AddItem(STATPART ,5)
  1064. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1065. BILLBOARDGUI.Adornee = STATPART
  1066. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1067. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1068. BILLBOARDGUI.AlwaysOnTop = false
  1069. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1070. TEXTLABEL.BackgroundTransparency = 1
  1071. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1072. TEXTLABEL.Text = TEXT
  1073. TEXTLABEL.Font = "SciFi"
  1074. TEXTLABEL.FontSize="Size42"
  1075. TEXTLABEL.TextColor3 = COLOR
  1076. TEXTLABEL.TextStrokeTransparency = 1
  1077. TEXTLABEL.TextScaled = true
  1078. TEXTLABEL.TextWrapped = true
  1079. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1080. if LABELTYPE == "Normal" then
  1081. for i = 1, 30 do
  1082. Swait()
  1083. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1084. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1085. end
  1086. elseif LABELTYPE == "Debuff" then
  1087. for i = 1, 30 do
  1088. Swait()
  1089. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1090. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1091. end
  1092. elseif LABELTYPE == "Shock" then
  1093. local ORIGIN = STATPART.Position
  1094. for i = 1, 30 do
  1095. Swait()
  1096. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1097. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1098. end
  1099. end
  1100. THEPART.Parent = nil
  1101. end),STATPART, BODYPOSITION, TEXTLABEL)
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --|| DAMAGING
  1106. --\\=================================//
  1107.  
  1108. function killnearest(position,range,maxstrength,direction)
  1109. for i,v in ipairs(workspace:GetChildren()) do
  1110. local body = v:GetChildren()
  1111. for part = 1, #body do
  1112. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1113. if(body[part].Position - position).Magnitude < range then
  1114. if v.ClassName == "Model" then
  1115. --v:BreakJoints()
  1116. end
  1117. local POS = position
  1118. coroutine.resume(coroutine.create(function()
  1119. body[part].Anchored = true
  1120. body[part].Parent = Effects
  1121. body[part].CanCollide = true
  1122. local SIZE = body[part].Size
  1123. body[part].Material = "Neon"
  1124. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1125. for i = 1, 75 do
  1126. Swait()
  1127. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1128. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1129. end
  1130. coroutine.resume(coroutine.create(function()
  1131. while true do
  1132. Swait()
  1133. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1134. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1135. end
  1136. end))
  1137. body[part].Anchored = false
  1138. body[part].Velocity = direction.lookVector*maxstrength
  1139. end))
  1140. end
  1141. end
  1142. end
  1143. if v.ClassName == "Part" then
  1144. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1145. local POS = position
  1146. coroutine.resume(coroutine.create(function()
  1147. v.Anchored = true
  1148. v.Parent = Effects
  1149. local SIZE = v.Size
  1150. v.Material = "Neon"
  1151. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1152. for i = 1, 75 do
  1153. Swait()
  1154. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1155. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1156. end
  1157. coroutine.resume(coroutine.create(function()
  1158. while true do
  1159. Swait()
  1160. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1161. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1162. end
  1163. end))
  1164. v.Anchored = false
  1165. v.Velocity = direction.lookVector*maxstrength
  1166. end))
  1167. end
  1168. end
  1169. end
  1170. end
  1171.  
  1172. --//=================================\\
  1173. --|| ATTACK FUNCTIONS AND STUFF
  1174. --\\=================================//
  1175.  
  1176. function AttackTemplate()
  1177. ATTACK = true
  1178. Rooted = false
  1179. for i=0, 1, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. end
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191.  
  1192. function UltraPunch()
  1193. ATTACK = true
  1194. Rooted = false
  1195. local SPEED = Speed
  1196. Speed = 8
  1197. CreateSound("214876666", RightArm, 7.5, 0.8)
  1198. for i=0, 0, 0.1 / Animation_Speed do
  1199. Swait()
  1200. turnto(Mouse.Hit.p)
  1201. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1202. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209. end
  1210. for i=0, 0, 0.1 / Animation_Speed do
  1211. Swait()
  1212. turnto(Mouse.Hit.p)
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. end
  1220. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  1221. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1222. PART.Shape = "Ball"
  1223. local bv = Instance.new("BodyVelocity")
  1224. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1225. bv.velocity = RootPart.CFrame.lookVector*600
  1226. bv.Parent = PART
  1227. bv.Name = "PROJECTILEVELOCITY"
  1228. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  1229. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  1230. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  1231. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  1232. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1233. coroutine.resume(coroutine.create(function()
  1234. for i = 1, 11 do
  1235. Swait()
  1236. PART.Transparency = PART.Transparency + 0.2/10
  1237. PART.Size = PART.Size + VT(5,5,5)
  1238. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1239. end
  1240. PART:Destroy()
  1241. end))
  1242. for i=0, 0, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1250. end
  1251. Speed = SPEED
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255.  
  1256. function Punish()
  1257. Animation_Speed = 1
  1258. ATTACK = true
  1259. Rooted = false
  1260. local HASGRABBED = false
  1261. local WELD = nil
  1262. local TORS = nil
  1263. local hitting = FIST.Touched:connect(function(hit)
  1264. if hit.Parent:FindFirstChild("Humanoid") then
  1265. if hit.Parent.Humanoid.Health ~= 0 then
  1266. UNANCHOR = false
  1267. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1268. TORS.Anchored = true
  1269. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1270. WELD = weldBetween(RightArm,TORS)
  1271. HASGRABBED = true
  1272. Rooted = true
  1273. end
  1274. end
  1275. end)
  1276. for i=0, 2, 0.1 / Animation_Speed do
  1277. Swait()
  1278. if HASGRABBED == true then
  1279. break
  1280. end
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. end
  1288. hitting:disconnect()
  1289. if HASGRABBED == true then
  1290. TORS.Anchored = false
  1291. RootPart.Anchored = true
  1292. for i=0, 1.6, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300. end
  1301. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1302. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1303. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1304. SOUNDPART.CFrame = RootPart.CFrame
  1305. Debris:AddItem(SOUNDPART,5)
  1306. CreateSound("357202073", SOUNDPART, 0, 1)
  1307. for i = 1, 16 do
  1308. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1309. end
  1310. for i=0, 1.6, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1318. end
  1319. for i=0, 0.4, 0.1 / Animation_Speed do
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1327. end
  1328. if HITFLOOR ~= nil then
  1329. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1330. end
  1331. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1332. WELD:remove()
  1333. for i = 1, 26 do
  1334. Swait()
  1335. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1336. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1337. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  1338. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  1339. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1340. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  1341. end
  1342. end
  1343. UNANCHOR = true
  1344. ATTACK = false
  1345. Rooted = false
  1346. Animation_Speed = 8
  1347. end
  1348.  
  1349. function Dash()
  1350. local ORIGIN = RootPart.Position
  1351. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1352. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1353. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1354. SOUNDPART.CFrame = RootPart.CFrame
  1355. Debris:AddItem(SOUNDPART,5)
  1356. CreateSound("357202032", SOUNDPART, 0, 1)
  1357. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1358. Swait()
  1359. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1360. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1361. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1362. SOUNDPART.CFrame = RootPart.CFrame
  1363. Debris:AddItem(SOUNDPART,5)
  1364. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1365. for i=0, 0.5, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1373. end
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377. function Begoner9000()
  1378. ATTACK = true
  1379. Rooted = true
  1380. CreateSound("255679384", RightArm, 8, 1)
  1381. for i=0, 0, 0.1 / Animation_Speed do
  1382. Swait()
  1383. turnto(Mouse.Hit.p)
  1384. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1385. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1386. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1387. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1388. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1389. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. end
  1397. for i=0, 0, 0.1 / Animation_Speed do
  1398. Swait()
  1399. turnto(Mouse.Hit.p)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. end
  1407. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1408. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1409. coroutine.resume(coroutine.create(function()
  1410. Swait(0.01)
  1411. for i = 1, 2 do
  1412. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1413. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1414. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1415. end
  1416. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1417. for i = 1, 3 do
  1418. CreateSound("414517163", Effects, 3.5, 0.8)
  1419. CreateSound("414517163", Effects, 3.5, 0.8)
  1420. end
  1421. coroutine.resume(coroutine.create(function()
  1422. for i = 1, 3 do
  1423. Swait()
  1424. for i = 1, 1 do
  1425. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1426. end
  1427. for i = 1, 2 do
  1428. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1429. end
  1430. end
  1431. end))
  1432. end))
  1433. for i=0, 0, 0.1 / Animation_Speed do
  1434. Swait()
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1441. end
  1442. ATTACK = false
  1443. Rooted = false
  1444. end
  1445.  
  1446. --//=================================\\
  1447. --|| ASSIGN THINGS TO KEYS
  1448. --\\=================================//
  1449.  
  1450. function MouseDown(Mouse)
  1451. if ATTACK == false then
  1452. end
  1453. end
  1454.  
  1455. function MouseUp(Mouse)
  1456. HOLD = false
  1457. end
  1458.  
  1459. function KeyDown(Key)
  1460. KEYHOLD = true
  1461. if Key == "e" and ATTACK == false then
  1462. UltraPunch()
  1463. end
  1464.  
  1465. if Key == "f" and ATTACK == false then
  1466. Punish()
  1467. end
  1468.  
  1469. if Key == "c" and ATTACK == false then
  1470. Dash()
  1471. end
  1472.  
  1473. if Key == "q" and ATTACK == false then
  1474. Begoner9000()()
  1475. end
  1476.  
  1477. if Key == "t" and ATTACK == false then
  1478. Begoner9000()
  1479. wait(0.43)
  1480. Begoner9000()
  1481. wait(0.43)
  1482. Begoner9000()
  1483. wait(0.43)
  1484. Begoner9000()
  1485. wait(0.43)
  1486. Begoner9000()
  1487. wait(0.43)
  1488. Begoner9000()
  1489. wait(0.43)
  1490. Begoner9000()
  1491. wait(0.43)
  1492. Begoner9000()
  1493. wait(0.43)
  1494. Begoner9000()
  1495. wait(0.43)
  1496. Begoner9000()
  1497. end
  1498.  
  1499. if Key == "g" and ATTACK == false then
  1500. Begoner9000()
  1501. UltraPunch()
  1502. wait(0.0001)
  1503. Begoner9000()
  1504. UltraPunch()
  1505. wait(0.0001)
  1506. Begoner9000()
  1507. UltraPunch()
  1508. wait(0.0001)
  1509. Begoner9000()
  1510. UltraPunch()
  1511. wait(0.0001)
  1512. Begoner9000()
  1513. UltraPunch()
  1514. wait(0.0001)
  1515. Begoner9000()
  1516. UltraPunch()
  1517. wait(0.0001)
  1518. Begoner9000()
  1519. UltraPunch()
  1520. wait(0.0001)
  1521. Begoner9000()
  1522. UltraPunch()
  1523. wait(0.0001)
  1524. Begoner9000()
  1525. UltraPunch()
  1526. wait(0.0001)
  1527. Begoner9000()
  1528. UltraPunch()
  1529. wait(0.0001)
  1530. Begoner9000()
  1531. UltraPunch()
  1532. wait(0.0001)
  1533. Begoner9000()
  1534. UltraPunch()
  1535. wait(0.0001)
  1536. Begoner9000()
  1537. UltraPunch()
  1538. wait(0.0001)
  1539. Begoner9000()
  1540. UltraPunch()
  1541. wait(0.0001)
  1542. Begoner9000()
  1543. UltraPunch()
  1544. wait(0.0001)
  1545. Begoner9000()
  1546. UltraPunch()
  1547. wait(0.0001)
  1548. Begoner9000()
  1549. UltraPunch()
  1550. wait(0.0001)
  1551. Begoner9000()
  1552. UltraPunch()
  1553. wait(0.0001)
  1554. Begoner9000()
  1555. UltraPunch()
  1556. wait(0.0001)
  1557. Begoner9000()
  1558. UltraPunch()
  1559. wait(0.0001)
  1560. Begoner9000()
  1561. UltraPunch()
  1562. wait(0.0001)
  1563. Begoner9000()
  1564. UltraPunch()
  1565. wait(0.0001)
  1566. Begoner9000()
  1567. UltraPunch()
  1568. wait(0.0001)
  1569. Begoner9000()
  1570. UltraPunch()
  1571. wait(0.0001)
  1572. Begoner9000()
  1573. UltraPunch()
  1574. wait(0.0001)
  1575. Begoner9000()
  1576. UltraPunch()
  1577. wait(0.0001)
  1578. Begoner9000()
  1579. UltraPunch()
  1580. wait(0.0001)
  1581. Begoner9000()
  1582. UltraPunch()
  1583. wait(0.0001)
  1584. Begoner9000()
  1585. UltraPunch()
  1586. wait(0.0001)
  1587. Begoner9000()
  1588. UltraPunch()
  1589. wait(0.0001)
  1590. Begoner9000()
  1591. UltraPunch()
  1592. wait(0.0001)
  1593. Begoner9000()
  1594. UltraPunch()
  1595. wait(0.0001)
  1596. Begoner9000()
  1597. UltraPunch()
  1598. wait(0.0001)
  1599. Begoner9000()
  1600. UltraPunch()
  1601. wait(0.0001)
  1602. Begoner9000()
  1603. UltraPunch()
  1604. wait(0.0001)
  1605. Begoner9000()
  1606. UltraPunch()
  1607. wait(0.0001)
  1608. Begoner9000()
  1609. UltraPunch()
  1610. wait(0.0001)
  1611. Begoner9000()
  1612. UltraPunch()
  1613. wait(0.0001)
  1614. Begoner9000()
  1615. UltraPunch()
  1616. wait(0.0001)
  1617. Begoner9000()
  1618. UltraPunch()
  1619. wait(0.0001)
  1620. Begoner9000()
  1621. UltraPunch()
  1622. wait(0.0001)
  1623. Begoner9000()
  1624. UltraPunch()
  1625. wait(0.0001)
  1626. Begoner9000()
  1627. UltraPunch()
  1628. wait(0.0001)
  1629. Begoner9000()
  1630. UltraPunch()
  1631. wait(0.0001)
  1632. Begoner9000()
  1633. UltraPunch()
  1634. wait(0.0001)
  1635. Begoner9000()
  1636. UltraPunch()
  1637. wait(0.0001)
  1638. Begoner9000()
  1639. UltraPunch()
  1640. wait(0.0001)
  1641. Begoner9000()
  1642. UltraPunch()
  1643. wait(0.0001)
  1644. Begoner9000()
  1645. UltraPunch()
  1646. wait(0.0001)
  1647. Begoner9000()
  1648. UltraPunch()
  1649. wait(0.0001)
  1650. Begoner9000()
  1651. UltraPunch()
  1652. wait(0.0001)
  1653. Begoner9000()
  1654. UltraPunch()
  1655. wait(0.0001)
  1656. Begoner9000()
  1657. UltraPunch()
  1658. wait(0.0001)
  1659. Begoner9000()
  1660. UltraPunch()
  1661. wait(0.0001)
  1662. Begoner9000()
  1663. UltraPunch()
  1664. wait(0.0001)
  1665. Begoner9000()
  1666. UltraPunch()
  1667. wait(0.0001)
  1668. Begoner9000()
  1669. UltraPunch()
  1670. wait(0.0001)
  1671. Begoner9000()
  1672. UltraPunch()
  1673. wait(0.0001)
  1674. Begoner9000()
  1675. UltraPunch()
  1676. wait(0.0001)
  1677. Begoner9000()
  1678. UltraPunch()
  1679. wait(0.0001)
  1680. Begoner9000()
  1681. UltraPunch()
  1682. wait(0.0001)
  1683. Begoner9000()
  1684. UltraPunch()
  1685. wait(0.0001)
  1686. Begoner9000()
  1687. UltraPunch()
  1688. wait(0.0001)
  1689. Begoner9000()
  1690. UltraPunch()
  1691. wait(0.0001)
  1692. Begoner9000()
  1693. UltraPunch()
  1694. wait(0.0001)
  1695. Begoner9000()
  1696. UltraPunch()
  1697. wait(0.0001)
  1698. Begoner9000()
  1699. UltraPunch()
  1700. wait(0.0001)
  1701. Begoner9000()
  1702. UltraPunch()
  1703. wait(0.0001)
  1704. Begoner9000()
  1705. UltraPunch()
  1706. wait(0.0001)
  1707. Begoner9000()
  1708. UltraPunch()
  1709. wait(0.0001)
  1710. Begoner9000()
  1711. UltraPunch()
  1712. wait(0.0001)
  1713. Begoner9000()
  1714. UltraPunch()
  1715. wait(0.0001)
  1716. Begoner9000()
  1717. UltraPunch()
  1718. wait(0.0001)
  1719. Begoner9000()
  1720. UltraPunch()
  1721. wait(0.0001)
  1722. Begoner9000()
  1723. UltraPunch()
  1724. wait(0.0001)
  1725. Begoner9000()
  1726. UltraPunch()
  1727. wait(0.0001)
  1728. Begoner9000()
  1729. UltraPunch()
  1730. wait(0.0001)
  1731. Begoner9000()
  1732. UltraPunch()
  1733. wait(0.0001)
  1734. Begoner9000()
  1735. UltraPunch()
  1736. wait(0.0001)
  1737. Begoner9000()
  1738. UltraPunch()
  1739. wait(0.0001)
  1740. Begoner9000()
  1741. UltraPunch()
  1742. wait(0.0001)
  1743. Begoner9000()
  1744. UltraPunch()
  1745. wait(0.0001)
  1746. Begoner9000()
  1747. UltraPunch()
  1748. wait(0.0001)
  1749. Begoner9000()
  1750. UltraPunch()
  1751. wait(0.0001)
  1752. Begoner9000()
  1753. UltraPunch()
  1754. wait(0.0001)
  1755. Begoner9000()
  1756. UltraPunch()
  1757. wait(0.0001)
  1758. Begoner9000()
  1759. UltraPunch()
  1760. wait(0.0001)
  1761. Begoner9000()
  1762. UltraPunch()
  1763. wait(0.0001)
  1764. Begoner9000()
  1765. UltraPunch()
  1766. wait(0.0001)
  1767. Begoner9000()
  1768. UltraPunch()
  1769. wait(0.0001)
  1770. Begoner9000()
  1771. UltraPunch()
  1772. wait(0.0001)
  1773. Begoner9000()
  1774. UltraPunch()
  1775. wait(0.0001)
  1776. Begoner9000()
  1777. UltraPunch()
  1778. wait(0.0001)
  1779. Begoner9000()
  1780. UltraPunch()
  1781. wait(0.0001)
  1782. Begoner9000()
  1783. UltraPunch()
  1784. wait(0.0001)
  1785. Begoner9000()
  1786. UltraPunch()
  1787. wait(0.0001)
  1788. Begoner9000()
  1789. UltraPunch()
  1790. wait(0.0001)
  1791. Begoner9000()
  1792. UltraPunch()
  1793. wait(0.0001)
  1794. Begoner9000()
  1795. UltraPunch()
  1796. wait(0.0001)
  1797. Begoner9000()
  1798. UltraPunch()
  1799. end
  1800.  
  1801. if Key == "r" and ATTACK == false then
  1802. UltraPunch()
  1803. wait(0.0002)
  1804. UltraPunch()
  1805. wait(0.0002)
  1806. UltraPunch()
  1807. wait(0.0002)
  1808. UltraPunch()
  1809. wait(0.0002)
  1810. UltraPunch()
  1811. wait(0.0002)
  1812. UltraPunch()
  1813. wait(0.0002)
  1814. UltraPunch()
  1815. wait(0.0002)
  1816. UltraPunch()
  1817. wait(0.0002)
  1818. UltraPunch()
  1819. wait(0.0002)
  1820. UltraPunch()
  1821. wait(0.0002)
  1822. UltraPunch()
  1823. wait(0.0002)
  1824. UltraPunch()
  1825. wait(0.0002)
  1826. UltraPunch()
  1827. wait(0.0002)
  1828. UltraPunch()
  1829. wait(0.0002)
  1830. UltraPunch()
  1831. wait(0.0002)
  1832. UltraPunch()
  1833. wait(0.0002)
  1834. UltraPunch()
  1835. wait(0.0002)
  1836. UltraPunch()
  1837. wait(0.0002)
  1838. UltraPunch()
  1839. wait(0.0002)
  1840. UltraPunch()
  1841. wait(0.0002)
  1842. UltraPunch()
  1843. wait(0.0002)
  1844. UltraPunch()
  1845. end
  1846.  
  1847. if Key == "p" and ATTACK == false then
  1848. if Speed == 16 then
  1849. Speed = 150
  1850. elseif Speed == 150 then
  1851. Speed = 16
  1852. end
  1853. end
  1854. end
  1855.  
  1856. function KeyUp(Key)
  1857. KEYHOLD = false
  1858. end
  1859.  
  1860. Mouse.Button1Down:connect(function(NEWKEY)
  1861. MouseDown(NEWKEY)
  1862. end)
  1863. Mouse.Button1Up:connect(function(NEWKEY)
  1864. MouseUp(NEWKEY)
  1865. end)
  1866. Mouse.KeyDown:connect(function(NEWKEY)
  1867. KeyDown(NEWKEY)
  1868. end)
  1869. Mouse.KeyUp:connect(function(NEWKEY)
  1870. KeyUp(NEWKEY)
  1871. end)
  1872.  
  1873. --//=================================\\
  1874. --\\=================================//
  1875.  
  1876.  
  1877. function unanchor()
  1878. if UNANCHOR == true then
  1879. g = Character:GetChildren()
  1880. for i = 1, #g do
  1881. if g[i].ClassName == "Part" then
  1882. g[i].Anchored = false
  1883. end
  1884. end
  1885. end
  1886. end
  1887.  
  1888.  
  1889. --//=================================\\
  1890. --|| WRAP THE WHOLE SCRIPT UP
  1891. --\\=================================//
  1892.  
  1893. Humanoid.Changed:connect(function(Jump)
  1894. if Jump == "Jump" and (Disable_Jump == true) then
  1895. Humanoid.Jump = false
  1896. end
  1897. end)
  1898.  
  1899. while true do
  1900. Swait()
  1901. ANIMATE.Parent = nil
  1902. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1903. IDLEANIMATION:Play()
  1904. SINE = SINE + CHANGE
  1905. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1906. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1907. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1908. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1909. local WALKSPEEDVALUE = 0
  1910. if Speed < 35 then
  1911. WALKSPEEDVALUE = 48
  1912. else
  1913. WALKSPEEDVALUE = 48
  1914. end
  1915. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1916. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1917. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1918. if Speed < 35 then
  1919. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1920. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1921. else
  1922. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1923. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1924. end
  1925. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1926. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1930. end
  1931. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1932. ANIM = "Jump"
  1933. if ATTACK == false then
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1940. end
  1941. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1942. ANIM = "Fall"
  1943. if ATTACK == false then
  1944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1950. end
  1951. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1952. ANIM = "Idle"
  1953. if ATTACK == false then
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. end
  1961. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1962. ANIM = "Walk"
  1963. WALK = WALK + 1 / Animation_Speed
  1964. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1965. WALK = 0
  1966. if WALKINGANIM == true then
  1967. WALKINGANIM = false
  1968. elseif WALKINGANIM == false then
  1969. WALKINGANIM = true
  1970. end
  1971. end
  1972. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1973. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1974. if ATTACK == false then
  1975. if Speed < 35 then
  1976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1982. else
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1989. end
  1990. end
  1991. end
  1992. unanchor()
  1993. Humanoid.MaxHealth = "inf"
  1994. Humanoid.Health = "inf"
  1995. if Rooted == false then
  1996. Disable_Jump = false
  1997. Humanoid.WalkSpeed = Speed
  1998. elseif Rooted == true then
  1999. Disable_Jump = true
  2000. Humanoid.WalkSpeed = 0
  2001. end
  2002. local MATHS = {"0","1"}
  2003. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2004. Humanoid.PlatformStand = false
  2005. end
  2006.  
  2007.  
  2008. --//====================================================\\--
  2009. --|| END OF SCRIPT
  2010. --\\====================================================//--
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