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  1. Log file open, 10/23/15 08:32:38
  2. LogInit: Version: 4.7.4-0+++depot+UE4-Releases+4.7
  3. LogInit: API Version: 0
  4. LogInit: Compiled (64-bit): Oct 22 2015 10:18:34
  5. LogInit: Compiled with Visual C++: 18.00.31101.00
  6. LogInit: Build Configuration: Development
  7. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  8. LogInit: Command line: 192.168.43.11 -game
  9. LogInit: Base directory: C:/emos/UnderwaterViz/Binaries/Win64/
  10. LogInit: Rocket: 0
  11. [2015.10.23-00.32.38:993][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  12. [2015.10.23-00.32.39:033][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. [2015.10.23-00.32.39:033][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. [2015.10.23-00.32.39:055][ 0]LogInit: Object subsystem initialized
  15. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  16. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  17. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  18. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  19. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  20. [2015.10.23-00.32.39:058][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  21. [2015.10.23-00.32.39:059][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  22. [2015.10.23-00.32.39:059][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  23. [2015.10.23-00.32.39:065][ 0]LogInit: Computer: ABYSSPC3
  24. [2015.10.23-00.32.39:065][ 0]LogInit: User: Owner
  25. [2015.10.23-00.32.39:065][ 0]LogInit: CPU Page size=4096, Cores=4
  26. [2015.10.23-00.32.39:065][ 0]LogInit: High frequency timer resolution =3.507529 MHz
  27. [2015.10.23-00.32.39:065][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
  28. [2015.10.23-00.32.39:066][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  29. [2015.10.23-00.32.39:066][ 0]LogMemory: Process Physical Memory: 27.75 MB used, 27.75 MB peak
  30. [2015.10.23-00.32.39:066][ 0]LogMemory: Process Virtual Memory: 19.78 MB used, 19.78 MB peak
  31. [2015.10.23-00.32.39:066][ 0]LogMemory: Physical Memory: 1423.53 MB used, 16326.87 MB total
  32. [2015.10.23-00.32.39:066][ 0]LogMemory: Virtual Memory: 181.75 MB used, 8388608.00 MB total
  33. [2015.10.23-00.32.39:100][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
  34. [2015.10.23-00.32.39:100][ 0]LogD3D11RHI: Adapter has 4008MB of dedicated video memory, 0MB of dedicated system memory, and 7907MB of shared system memory, 2 output[s]
  35. [2015.10.23-00.32.39:100][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  36. [2015.10.23-00.32.39:102][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  37. [2015.10.23-00.32.39:107][ 0]LogD3D11RHI: Async texture creation enabled
  38. [2015.10.23-00.32.39:144][ 0]LogTextLocalizationManager: The requested culture ('en_SG') has no localization data; parent culture's ('en') localization data will be used.
  39. [2015.10.23-00.32.39:163][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
  40. [2015.10.23-00.32.39:280][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  41. [2015.10.23-00.32.39:367][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../UnderwaterViz/Content/Movies/Default_Startup.mp4
  42. [2015.10.23-00.32.39:404][ 0]LogObj: 20480 objects as part of root set at end of initial load.
  43. [2015.10.23-00.32.39:404][ 0]LogUObjectAllocator: 4033768 out of 0 bytes used by permanent object pool.
  44. [2015.10.23-00.32.39:414][ 0]LogEngine: Initializing Engine...
  45. [2015.10.23-00.32.41:693][ 0]LogInit: XAudio2 using 'PN-V600-0 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  46. [2015.10.23-00.32.41:870][ 0]LogInit: FAudioDevice initialized.
  47. [2015.10.23-00.32.41:884][ 0]LogInit: Texture streaming: Enabled
  48. [2015.10.23-00.32.41:997][ 0]LogNet: Browse: 192.168.43.11//Game/Scenes/UnderwaterScene?Name=Player
  49. [2015.10.23-00.32.42:001][ 0]LogInit: WinSock: Socket queue 32768 / 32768
  50. [2015.10.23-00.32.42:017][ 0]LogInit: WinSock: I am AbyssPC3 (192.168.43.13:0)
  51. [2015.10.23-00.32.42:019][ 0]LogNet: Game client on port 7777, rate 10000
  52. [2015.10.23-00.32.42:019][ 0]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 0, ProjectName: underwaterviz, ProjectVersion: , LocalNetworkVersion: 1432455099
  53. [2015.10.23-00.32.42:031][ 0]LogNet: Browse: /Game/Scenes/UnderwaterScene?Name=Player
  54. [2015.10.23-00.32.42:032][ 0]LogLoad: LoadMap: /Game/Scenes/UnderwaterScene?Name=Player
  55. [2015.10.23-00.32.42:101][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  56. [2015.10.23-00.32.42:101][ 0]LogMemory: Process Physical Memory: 95.59 MB used, 102.32 MB peak
  57. [2015.10.23-00.32.42:101][ 0]LogMemory: Process Virtual Memory: 116.73 MB used, 124.87 MB peak
  58. [2015.10.23-00.32.42:101][ 0]LogMemory: Physical Memory: 1485.35 MB used, 16326.87 MB total
  59. [2015.10.23-00.32.42:102][ 0]LogMemory: Virtual Memory: 411.43 MB used, 8388608.00 MB total
  60. [2015.10.23-00.32.42:102][ 0]LogMemory:
  61. [2015.10.23-00.32.42:103][ 0]LogMemory: Allocator Stats for binned:
  62. [2015.10.23-00.32.42:103][ 0]LogMemory: Current Memory 33.49 MB used, plus 2.95 MB waste
  63. [2015.10.23-00.32.42:103][ 0]LogMemory: Peak Memory 43.33 MB used, plus 2.49 MB waste
  64. [2015.10.23-00.32.42:103][ 0]LogMemory: Current OS Memory 36.44 MB, peak 45.82 MB
  65. [2015.10.23-00.32.42:103][ 0]LogMemory: Current Waste 0.56 MB, peak 0.94 MB
  66. [2015.10.23-00.32.42:103][ 0]LogMemory: Current Used 33.49 MB, peak 43.33 MB
  67. [2015.10.23-00.32.42:103][ 0]LogMemory: Current Slack 2.40 MB
  68. [2015.10.23-00.32.42:103][ 0]LogMemory: Allocs 109287 Current / 696818 Total
  69. [2015.10.23-00.32.42:103][ 0]LogMemory:
  70. [2015.10.23-00.32.42:103][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
  71. [2015.10.23-00.32.42:103][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
  72. [2015.10.23-00.32.42:103][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
  73. [2015.10.23-00.32.42:103][ 0]LogMemory: 16 5 5 19277 119736 16 16 301K 19K 0K 100.00%
  74. [2015.10.23-00.32.42:103][ 0]LogMemory: 32 12 12 22484 96334 32 32 702K 66K 0K 100.00%
  75. [2015.10.23-00.32.42:103][ 0]LogMemory: 48 7 7 9115 40805 48 48 427K 21K 0K 100.00%
  76. [2015.10.23-00.32.42:103][ 0]LogMemory: 64 13 13 12601 55365 64 64 787K 45K 0K 100.00%
  77. [2015.10.23-00.32.42:103][ 0]LogMemory: 80 4 4 2809 36517 80 80 219K 37K 0K 100.00%
  78. [2015.10.23-00.32.42:103][ 0]LogMemory: 96 5 5 2868 31548 96 96 268K 52K 0K 100.00%
  79. [2015.10.23-00.32.42:103][ 0]LogMemory: 112 3 4 1539 22592 112 112 168K 24K 0K 100.00%
  80. [2015.10.23-00.32.42:103][ 0]LogMemory: 128 38 38 19251 50276 128 128 2406K 26K 0K 100.00%
  81. [2015.10.23-00.32.42:103][ 0]LogMemory: 160 9 13 3138 49780 144 160 490K 86K 21K 96.35%
  82. [2015.10.23-00.32.42:103][ 0]LogMemory: 192 14 14 4502 57400 176 192 844K 52K 32K 96.43%
  83. [2015.10.23-00.32.42:103][ 0]LogMemory: 224 4 4 843 50330 208 224 184K 72K 7K 97.27%
  84. [2015.10.23-00.32.42:103][ 0]LogMemory: 256 4 4 965 24605 240 256 241K 15K 9K 96.48%
  85. [2015.10.23-00.32.42:103][ 0]LogMemory: 288 5 5 1085 16771 272 288 305K 15K 9K 97.19%
  86. [2015.10.23-00.32.42:103][ 0]LogMemory: 320 4 4 618 9253 304 320 193K 62K 5K 98.05%
  87. [2015.10.23-00.32.42:103][ 0]LogMemory: 384 10 10 1596 8268 336 384 598K 40K 52K 91.88%
  88. [2015.10.23-00.32.42:103][ 0]LogMemory: 448 11 11 1584 4472 400 448 693K 10K 47K 93.32%
  89. [2015.10.23-00.32.42:103][ 0]LogMemory: 512 9 9 1102 3047 464 512 551K 25K 24K 95.83%
  90. [2015.10.23-00.32.42:103][ 0]LogMemory: 576 3 3 329 1397 528 576 185K 6K 12K 93.75%
  91. [2015.10.23-00.32.42:103][ 0]LogMemory: 640 2 2 109 237 592 640 68K 60K 3K 97.66%
  92. [2015.10.23-00.32.42:103][ 0]LogMemory: 704 9 10 582 1287 656 704 400K 176K 10K 98.26%
  93. [2015.10.23-00.32.42:103][ 0]LogMemory: 768 11 15 758 2529 720 768 568K 134K 21K 97.02%
  94. [2015.10.23-00.32.42:103][ 0]LogMemory: 896 5 5 296 831 784 896 259K 61K 16K 95.00%
  95. [2015.10.23-00.32.42:103][ 0]LogMemory: 1024 2 4 116 486 912 1024 116K 12K 2K 98.44%
  96. [2015.10.23-00.32.42:103][ 0]LogMemory: 1168 2 3 98 391 1040 1168 111K 17K 5K 96.09%
  97. [2015.10.23-00.32.42:103][ 0]LogMemory: 1360 6 6 246 2214 1184 1360 326K 57K 24K 93.75%
  98. [2015.10.23-00.32.42:103][ 0]LogMemory: 1632 7 7 253 615 1376 1632 403K 44K 27K 93.97%
  99. [2015.10.23-00.32.42:103][ 0]LogMemory: 2048 8 8 158 795 1648 2048 316K 196K 31K 93.95%
  100. [2015.10.23-00.32.42:103][ 0]LogMemory: 2336 4 4 97 2363 2064 2336 221K 35K 24K 90.63%
  101. [2015.10.23-00.32.42:103][ 0]LogMemory: 2720 5 5 105 502 2352 2720 278K 41K 14K 95.63%
  102. [2015.10.23-00.32.42:103][ 0]LogMemory: 3264 10 10 144 1725 2736 3264 459K 179K 28K 95.63%
  103. [2015.10.23-00.32.42:103][ 0]LogMemory: 4096 12 13 145 656 3280 4096 580K 188K 53K 93.10%
  104. [2015.10.23-00.32.42:103][ 0]LogMemory: 4672 7 9 73 890 4112 4672 333K 115K 14K 96.88%
  105. [2015.10.23-00.32.42:103][ 0]LogMemory: 5456 10 13 93 380 4688 5456 495K 145K 44K 93.13%
  106. [2015.10.23-00.32.42:103][ 0]LogMemory: 6544 12 13 94 282 5488 6544 600K 167K 50K 93.49%
  107. [2015.10.23-00.32.42:104][ 0]LogMemory: 8192 6 7 44 867 6560 8192 352K 32K 25K 93.49%
  108. [2015.10.23-00.32.42:104][ 0]LogMemory: 9360 5 5 31 91 8208 9360 283K 37K 16K 95.00%
  109. [2015.10.23-00.32.42:104][ 0]LogMemory: 10912 4 4 19 132 9408 10800 202K 54K 21K 91.80%
  110. [2015.10.23-00.32.42:104][ 0]LogMemory: 13104 3 3 12 47 10960 13056 153K 39K 9K 95.31%
  111. [2015.10.23-00.32.42:104][ 0]LogMemory: 16384 6 9 21 129 13120 16384 336K 48K 21K 94.53%
  112. [2015.10.23-00.32.42:104][ 0]LogMemory: 21840 10 11 29 93 16400 21744 618K 22K 101K 84.22%
  113. [2015.10.23-00.32.42:104][ 0]LogMemory: 32768 6 8 10 64 21904 32720 320K 64K 67K 82.55%
  114. [2015.10.23-00.32.42:104][ 0]LogMemory:
  115. [2015.10.23-00.32.42:104][ 0]LogMemory: 19968K allocated in pools (with 2596K slack and 844K waste). Efficiency 95.77%
  116. [2015.10.23-00.32.42:104][ 0]LogMemory: Allocations 109240 Current / 696103 Total (in 312 pools)
  117. [2015.10.23-00.32.42:104][ 0]LogMemory:
  118. [2015.10.23-00.32.46:449][ 0]LogWorld: Game class is 'BP_CustomGamemode_C'
  119. [2015.10.23-00.32.46:676][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
  120. [2015.10.23-00.32.46:676][ 0]LogAIModule: Creating AISystem for world UnderwaterScene
  121. [2015.10.23-00.32.47:079][ 0]LogPhysics:Error: Attempt to build physics data for /Game/Scenes/UnderwaterScene.UnderwaterScene:PersistentLevel.BP_Mermaid_C_0.CharacterMesh0.BodySetup_185 when we are unable to. This platform requires cooked packages.
  122. [2015.10.23-00.32.47:272][ 0]LogWorld: Bringing World /Game/Scenes/UnderwaterScene.UnderwaterScene up for play (max tick rate 0) at 2015.10.23-08.32.47
  123. [2015.10.23-00.32.47:659][ 0]LogWorld: Bringing up level for play took: 0.923947
  124. [2015.10.23-00.32.47:692][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  125. [2015.10.23-00.32.47:834][ 0]LogInit:Display: Game Engine Initialized.
  126. [2015.10.23-00.32.48:078][ 0]LogLoad: Full Startup: 10.37 seconds (BP compile: 0.00 seconds)
  127. [2015.10.23-00.32.48:339][ 0]LogRenderer:Warning: Reallocating scene render targets to support 128x128 (Frame:1).
  128. [2015.10.23-00.32.48:863][ 1]LogRenderer:Warning: Reallocating scene render targets to support 1536x1368 (Frame:2).
  129. [2015.10.23-00.32.48:864][ 1]LogNet: Welcomed by server (Level: /Game/Scenes/UnderwaterScene, Game: /Game/Blueprints/BP_CUstomGamemode.BP_CustomGamemode_C)
  130. [2015.10.23-00.32.49:285][ 1]LogLoad: LoadMap: 192.168.43.11//Game/Scenes/UnderwaterScene?Name=Player?game=/Game/Blueprints/BP_CUstomGamemode.BP_CustomGamemode_C
  131. [2015.10.23-00.32.49:320][ 1]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018DDC120
  132. [2015.10.23-00.32.49:466][ 1]LogMemory: Platform Memory Stats for WindowsNoEditor
  133. [2015.10.23-00.32.49:466][ 1]LogMemory: Process Physical Memory: 185.74 MB used, 248.51 MB peak
  134. [2015.10.23-00.32.49:466][ 1]LogMemory: Process Virtual Memory: 692.01 MB used, 767.01 MB peak
  135. [2015.10.23-00.32.49:466][ 1]LogMemory: Physical Memory: 1577.19 MB used, 16326.87 MB total
  136. [2015.10.23-00.32.49:466][ 1]LogMemory: Virtual Memory: 999.88 MB used, 8388608.00 MB total
  137. [2015.10.23-00.32.49:466][ 1]LogMemory:
  138. [2015.10.23-00.32.49:469][ 1]LogMemory: Allocator Stats for binned:
  139. [2015.10.23-00.32.49:469][ 1]LogMemory: Current Memory 58.14 MB used, plus 13.02 MB waste
  140. [2015.10.23-00.32.49:469][ 1]LogMemory: Peak Memory 170.89 MB used, plus 4.11 MB waste
  141. [2015.10.23-00.32.49:469][ 1]LogMemory: Current OS Memory 71.16 MB, peak 175.00 MB
  142. [2015.10.23-00.32.49:469][ 1]LogMemory: Current Waste 1.74 MB, peak 3.13 MB
  143. [2015.10.23-00.32.49:469][ 1]LogMemory: Current Used 58.14 MB, peak 170.89 MB
  144. [2015.10.23-00.32.49:469][ 1]LogMemory: Current Slack 11.29 MB
  145. [2015.10.23-00.32.49:469][ 1]LogMemory: Allocs 123632 Current / 1150400 Total
  146. [2015.10.23-00.32.49:469][ 1]LogMemory:
  147. [2015.10.23-00.32.49:469][ 1]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
  148. [2015.10.23-00.32.49:470][ 1]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
  149. [2015.10.23-00.32.49:470][ 1]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
  150. [2015.10.23-00.32.49:470][ 1]LogMemory: 16 8 8 19567 209463 16 16 305K 207K 0K 100.00%
  151. [2015.10.23-00.32.49:470][ 1]LogMemory: 32 20 20 27773 186597 32 32 867K 413K 0K 100.00%
  152. [2015.10.23-00.32.49:470][ 1]LogMemory: 48 10 10 10713 71803 48 48 502K 138K 0K 100.00%
  153. [2015.10.23-00.32.49:470][ 1]LogMemory: 64 18 18 14788 99179 64 64 924K 228K 0K 100.00%
  154. [2015.10.23-00.32.49:470][ 1]LogMemory: 80 7 7 2978 75096 80 80 232K 216K 0K 100.00%
  155. [2015.10.23-00.32.49:470][ 1]LogMemory: 96 6 6 2955 67373 96 96 277K 107K 0K 100.00%
  156. [2015.10.23-00.32.49:470][ 1]LogMemory: 112 6 6 1742 33393 112 112 190K 194K 0K 100.00%
  157. [2015.10.23-00.32.49:470][ 1]LogMemory: 128 41 41 19334 59022 128 128 2416K 208K 0K 100.00%
  158. [2015.10.23-00.32.49:470][ 1]LogMemory: 160 17 17 3793 72763 144 160 592K 495K 29K 97.33%
  159. [2015.10.23-00.32.49:470][ 1]LogMemory: 192 21 21 4852 70025 176 192 909K 434K 37K 97.25%
  160. [2015.10.23-00.32.49:470][ 1]LogMemory: 224 6 9 869 61028 208 224 190K 194K 7K 98.18%
  161. [2015.10.23-00.32.49:470][ 1]LogMemory: 256 15 16 2805 36714 240 256 701K 259K 25K 97.40%
  162. [2015.10.23-00.32.49:470][ 1]LogMemory: 288 9 17 1116 24797 272 288 313K 262K 10K 98.26%
  163. [2015.10.23-00.32.49:470][ 1]LogMemory: 320 7 7 638 12367 304 320 199K 248K 5K 98.88%
  164. [2015.10.23-00.32.49:470][ 1]LogMemory: 384 14 19 1764 14574 336 384 661K 232K 55K 93.86%
  165. [2015.10.23-00.32.49:470][ 1]LogMemory: 448 14 16 1621 7025 400 448 709K 186K 45K 94.98%
  166. [2015.10.23-00.32.49:470][ 1]LogMemory: 512 13 15 1156 4844 464 512 578K 254K 22K 97.36%
  167. [2015.10.23-00.32.49:470][ 1]LogMemory: 576 7 8 358 3923 528 576 201K 244K 16K 96.43%
  168. [2015.10.23-00.32.49:470][ 1]LogMemory: 640 5 14 135 1853 592 640 84K 235K 3K 99.06%
  169. [2015.10.23-00.32.49:470][ 1]LogMemory: 704 12 14 615 2810 656 704 422K 346K 11K 98.57%
  170. [2015.10.23-00.32.49:470][ 1]LogMemory: 768 18 37 787 5079 720 768 590K 558K 27K 97.66%
  171. [2015.10.23-00.32.49:470][ 1]LogMemory: 896 8 16 343 2459 784 896 300K 211K 27K 94.73%
  172. [2015.10.23-00.32.49:470][ 1]LogMemory: 1024 8 8 163 1276 912 1024 163K 349K 6K 98.83%
  173. [2015.10.23-00.32.49:470][ 1]LogMemory: 1168 7 19 149 1526 1040 1168 169K 279K 5K 98.88%
  174. [2015.10.23-00.32.49:470][ 1]LogMemory: 1360 13 35 296 4090 1184 1360 393K 436K 32K 96.15%
  175. [2015.10.23-00.32.49:470][ 1]LogMemory: 1632 10 11 301 1021 1376 1632 479K 159K 31K 95.16%
  176. [2015.10.23-00.32.49:470][ 1]LogMemory: 2048 16 24 246 2384 1648 2048 492K 532K 51K 95.02%
  177. [2015.10.23-00.32.49:470][ 1]LogMemory: 2336 6 7 128 2694 2064 2336 292K 92K 29K 92.45%
  178. [2015.10.23-00.32.49:470][ 1]LogMemory: 2720 12 20 181 975 2352 2720 480K 285K 38K 95.05%
  179. [2015.10.23-00.32.49:470][ 1]LogMemory: 3264 20 30 259 3137 2736 3264 825K 450K 58K 95.47%
  180. [2015.10.23-00.32.49:470][ 1]LogMemory: 4096 26 46 245 2570 3280 4096 980K 684K 66K 96.03%
  181. [2015.10.23-00.32.49:470][ 1]LogMemory: 4672 21 26 162 1699 4112 4672 739K 603K 39K 97.10%
  182. [2015.10.23-00.32.49:470][ 1]LogMemory: 5456 25 47 190 1517 4688 5456 1012K 587K 101K 93.69%
  183. [2015.10.23-00.32.49:470][ 1]LogMemory: 6544 23 43 157 1168 5472 6544 1003K 467K 93K 93.68%
  184. [2015.10.23-00.32.49:470][ 1]LogMemory: 8192 17 31 104 1270 6560 8192 832K 256K 66K 93.93%
  185. [2015.10.23-00.32.49:470][ 1]LogMemory: 9360 8 9 47 222 8208 9360 429K 83K 24K 95.31%
  186. [2015.10.23-00.32.49:470][ 1]LogMemory: 10912 8 10 43 413 9408 10912 458K 54K 47K 90.82%
  187. [2015.10.23-00.32.49:470][ 1]LogMemory: 13104 7 7 16 199 10960 13056 204K 244K 16K 96.43%
  188. [2015.10.23-00.32.49:470][ 1]LogMemory: 16384 16 20 46 240 13120 16384 736K 288K 48K 95.31%
  189. [2015.10.23-00.32.49:470][ 1]LogMemory: 21840 18 23 48 243 16400 21744 1023K 129K 180K 84.38%
  190. [2015.10.23-00.32.49:470][ 1]LogMemory: 32768 20 21 36 228 21904 32720 1152K 128K 232K 81.88%
  191. [2015.10.23-00.32.49:470][ 1]LogMemory:
  192. [2015.10.23-00.32.49:470][ 1]LogMemory: 36032K allocated in pools (with 11974K slack and 1481K waste). Efficiency 95.89%
  193. [2015.10.23-00.32.49:470][ 1]LogMemory: Allocations 123520 Current / 1149060 Total (in 563 pools)
  194. [2015.10.23-00.32.49:470][ 1]LogMemory:
  195. [2015.10.23-00.32.49:877][ 1]LogPhysics:Error: Attempt to build physics data for /Game/Scenes/UnderwaterScene.UnderwaterScene:PersistentLevel.BP_Mermaid_C_0.CharacterMesh0.BodySetup_373 when we are unable to. This platform requires cooked packages.
  196. [2015.10.23-00.32.49:991][ 1]LogWorld: Bringing World /Game/Scenes/UnderwaterScene.UnderwaterScene up for play (max tick rate 0) at 2015.10.23-08.32.49
  197. [2015.10.23-00.32.50:004][ 1]LogWorld: Bringing up level for play took: 0.147469
  198. [2015.10.23-05.36.23:342][119]LogThreadingWindows:Error: Runnable thread TaskGraphThread 0 crashed.
  199. [2015.10.23-05.36.23:342][119]LogThreadingWindows:Error: Runnable thread TaskGraphThread 1 crashed.
  200. [2015.10.23-05.36.23:342][119]LogWindows: === Critical error: ===
  201. Fatal error!
  202.  
  203.  
  204. Crash in runnable thread
  205. Crash in runnable thread TaskGraphThread 0TaskGraphThread 1
  206.  
  207. [2015.10.23-05.36.23:342][119]LogWindows:Error: HandleError re-entered.
  208. [2015.10.23-05.36.23:342][119]LogWindows:Error: Error reentered: Runnable thread TaskGraphThread 1 crashed.
  209. [2015.10.23-05.36.23:342][119]LogWindows:Error: HandleError re-entered.
  210. [2015.10.23-05.36.23:343][119]LogWindows: FPlatformMisc::RequestExit(1)
  211. [2015.10.23-05.36.23:343][119]Log file closed, 10/23/15 13:36:23
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