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- 2020/02/06 20:02:44 metadata.go:13: Fetching Metadata: https://opendata.blender.org/benchmarks/metadata/
- 2020/02/06 20:02:45 metadata.go:48: Successfully fetched metadata
- 2020/02/06 20:02:45 metadata.go:70: Getting current launcher.
- 2020/02/06 20:02:45 checksum.go:14: Calculating checksum of current launcher.
- 2020/02/06 20:02:45 checksum.go:33: Launcher checksum: 37c9687e041fa0a94a89914618f80d5213a556bba3822c58c09086e9c8d48944.
- 2020/02/06 20:02:45 token.go:14: Getting existing token.
- 2020/02/06 20:02:45 token.go:23: Trying to read token from /home/user/.config/blender-benchmark-launcher/token.v1.bin
- 2020/02/06 20:02:45 token.go:38: Successfully read token
- Warming up victor
- 2020/02/06 20:02:45 benchmark.go:102: Starting benchmark.
- 2020/02/06 20:02:45 benchmark.go:103: blenderExecutable: "/home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/blender"
- 2020/02/06 20:02:45 benchmark.go:130: arguments: [--background --factory-startup -noaudio --debug-cycles --enable-autoexec --engine CYCLES /home/user/.cache/blender-benchmark-launcher/scenes/a2cf47a96fed555feabe008e3d7c1075ab488263a63e38fb16610f39943c9d3f/victor/main.blend --python /home/user/.cache/blender-benchmark-launcher/benchmark-scripts/e38921ff7a2959d5e47a83501a2dde3f7f166a4f46b65fac272eec38ae9e5f27/blender-benchmark-script-2.0.0/main.py -- --device-type CUDA --warm-up]
- BLENDER: Blender 2.81 (sub 16) (hash f1aa4d18d49d built 2019-12-04 13:48:07)
- BLENDER: found bundled python: /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/python
- BLENDER: I0206 20:02:46.203936 28655 blender_python.cpp:184] Debug flags initialized to:
- BLENDER: CPU flags:
- BLENDER: AVX2 : True
- BLENDER: AVX : True
- BLENDER: SSE4.1 : True
- BLENDER: SSE3 : True
- BLENDER: SSE2 : True
- BLENDER: BVH layout : BVH8
- BLENDER: Split : False
- BLENDER: CUDA flags:
- BLENDER: Adaptive Compile : False
- BLENDER: OptiX flags:
- BLENDER: CUDA streams : 1
- BLENDER: OpenCL flags:
- BLENDER: Device type : ALL
- BLENDER: Debug : False
- BLENDER: Memory limit : 0
- BLENDER: Read blend: /home/user/.cache/blender-benchmark-launcher/scenes/a2cf47a96fed555feabe008e3d7c1075ab488263a63e38fb16610f39943c9d3f/victor/main.blend
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_ik_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_ik_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_R"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_R"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_R"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_R"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_L"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_L"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_L"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_L"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_R"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_R"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_R"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_R"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_L"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_L"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_L"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_L"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_def"].constraints["Copy Rotation.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_def"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Copy Scale.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_R"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_R"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_L"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_L"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_low_ctrl"].constraints["Transform"].from_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_up_ctrl"].constraints["Transform"].from_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_ctrl"].constraints["Limit Location"].max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_ctrl"].constraints["Limit Location"].min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_L"].constraints["Transformation_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_mstr"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["knee_pole_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["knee_pole_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_R"].constraints["Limit Location_NOREP"].min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_R"].constraints["Limit Location_NOREP"].max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_L"].constraints["Limit Location_NOREP"].max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_L"].constraints["Limit Location_NOREP"].min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_pivot_point_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_R"].constraints["CHEEK_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_L"].constraints["CHEEK_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_pivot_point_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["nostril_def_R"].constraints["Transform_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["cheek_ctrl_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["cheek_ctrl_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eye_def_R"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eye_def_L"].constraints["Damped Track"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_mstr"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_up_ctrl"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_low_ctrl"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl"].constraints["U_LOW"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl"].constraints["U_LOW"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_collision"].constraints["U_LOW"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl"].constraints["U_UP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_collision"].constraints["U_UP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl"].constraints["U_UP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_mid"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_mid"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_R"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_mstr_mid"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_L"].constraints["U_UP_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_mstr_mid"].constraints["U_LOW_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_2_R"].constraints["Transform"].from_min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_ik_ctrl"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_1_R"].constraints["Transform"].from_min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_2_L"].constraints["Transform"].from_min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_1_L"].constraints["Transform"].from_min_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_roll_mstr_R"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_roll_mstr_L"].constraints["Transform"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_point_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_fk_ctrl_R"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_fk_ctrl_L"].constraints["Copy Rotation"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_mouth"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_point_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["maxi"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_body_pivot_point"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_body"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_torso_pivot_point"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["face_toon_up"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_toon"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_ik_ctrl"].constraints["Action"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms.002"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_torso"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_inv_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_inv_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_inv"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_ctrl"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Copy Location.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Copy Location.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_4_ik_ctrl"].constraints["Copy Location.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_accessory_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_accessory_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["floor_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["floor_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ctrl_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ctrl_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_fk_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_fk_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_ik_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_ik_ctrl"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_R"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_L"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master"].rotation_mode[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_y[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_mstr_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_mstr_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_mstr_R"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_mstr_L"].constraints["Transform_NOREP"].to_max_x[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_R"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_L"].constraints["Copy Scale"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_4_toon_mstr"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_4_toon_mstr"].constraints["Copy Location.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_toon_R"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_toon_L"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_toon_R"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_ctrl_1"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_toon_L"].constraints["Copy Location"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory_mstr"].constraints["Copy Transforms.001"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory_mstr"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["anteojos_head"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["gorro_head"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_mstr_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_mstr_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_L"].constraints["Transform_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_R"].constraints["Transform_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_rot_R"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_rot_R"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_rot_L"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_rot_L"].constraints["Transform"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_R"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_L"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_R"].constraints["Transform_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_L"].constraints["Transform_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_3_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_3_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_base_hinge"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_3_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_4_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_3_R"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_3_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_4_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.modifier): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/modifier.c:410 modifier_setError: Verts changed from 4404 to 72
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_3_L"].constraints["IK_NOREP"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
- BLENDER: I0206 20:02:48.926947 28655 device_opencl.cpp:48] CLEW initialization succeeded.
- BLENDER: I0206 20:02:49.000689 28655 opencl_util.cpp:900] Enumerating devices for platform NVIDIA CUDA.
- BLENDER: I0206 20:02:49.000759 28655 opencl_util.cpp:950] Ignoring device GeForce GTX 1660 Ti, not officially supported yet.
- BLENDER: I0206 20:02:49.003347 28655 device_cuda.cpp:2576] CUEW initialization succeeded
- BLENDER: I0206 20:02:49.003378 28655 device_cuda.cpp:2578] Found precompiled kernels
- BLENDER: I0206 20:02:49.027724 28655 device_cuda.cpp:2702] Device has compute preemption or is not used for display.
- BLENDER: I0206 20:02:49.027740 28655 device_cuda.cpp:2705] Added device "GeForce GTX 1660 Ti" with id "CUDA_GeForce GTX 1660 Ti_0000:01:00".
- BLENDER: I0206 20:02:49.127696 28655 device_cuda.cpp:2702] Device has compute preemption or is not used for display.
- BLENDER: I0206 20:02:49.127733 28655 device_cuda.cpp:2705] Added device "GeForce GTX 1660 Ti" with id "CUDA_GeForce GTX 1660 Ti_0000:01:00".
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.001', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.001', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.002', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.002', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.003', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.003', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.004', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.004', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.005', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.005', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.006', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.006', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.007', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.007', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.008', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.008', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.009', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.009', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.010', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.010', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.011', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.011', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.012', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.012', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.001', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.001', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.002', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.002', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.003', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.003', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.004', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.004', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.005', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.005', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.006', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.006', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.007', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.007', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.008', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.008', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.009', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.009', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.010', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.010', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.011', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.011', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.012', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: find_node_operation: Failed for (BONE_DONE, '')
- BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
- BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.012', operation code: BONE_CONSTRAINTS)) was ok
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["noose_attach"].constraints["Copy Transforms"].influence[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
- BLENDER: ERROR (bke.modifier): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/modifier.c:410 modifier_setError: Verts changed from 4404 to 72
- BLENDER: I0206 20:02:56.956904 28655 util_task.cpp:329] Creating pool of 6 threads.
- BLENDER: I0206 20:02:56.956915 28655 util_task.cpp:241] Detected 6 processors in active group.
- BLENDER: I0206 20:02:56.956918 28655 util_task.cpp:251] Not setting thread group affinity.
- BLENDER: I0206 20:02:56.957078 28655 device_cuda.cpp:694] Mapped host memory limit set to 12,458,762,240 bytes. (11.60G)
- BLENDER: I0206 20:02:57.018138 28684 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.018484 28686 constant_fold.cpp:113] Folding Mix.004::Color to socket Hue Saturation Value::Color.
- BLENDER: I0206 20:02:57.018568 28686 graph.cpp:663] Deduplicated 6 nodes.
- BLENDER: I0206 20:02:57.018718 28685 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.018929 28687 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.019161 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019168 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019171 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019204 28688 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.019269 28684 constant_fold.cpp:113] Folding Mix.001::Color to socket ColorRamp.003::Color.
- BLENDER: I0206 20:02:57.019299 28684 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.019495 28686 constant_fold.cpp:113] Folding Mix.001::Color to socket Mix.004::Color.
- BLENDER: I0206 20:02:57.019526 28686 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.019779 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019788 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019790 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019824 28683 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.019980 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019985 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.019989 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020045 28684 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.020172 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020177 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020180 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020215 28685 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.020402 28686 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.020610 28687 constant_fold.cpp:113] Folding Mix.001::Color to socket Mix.004::Color.
- BLENDER: I0206 20:02:57.020654 28687 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.020877 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020882 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020885 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.020942 28683 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.021113 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.021119 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.021121 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.021174 28686 graph.cpp:663] Deduplicated 5 nodes.
- BLENDER: I0206 20:02:57.021440 28684 constant_fold.cpp:113] Folding Mix::Color to socket Image Texture.004::Color.
- BLENDER: I0206 20:02:57.021454 28684 nodes.cpp:2247] Using GGX glossy with filter glossy.
- BLENDER: I0206 20:02:57.021486 28684 graph.cpp:663] Deduplicated 16 nodes.
- BLENDER: I0206 20:02:57.021617 28687 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.021867 28688 graph.cpp:663] Deduplicated 8 nodes.
- BLENDER: I0206 20:02:57.021940 28686 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.022096 28683 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.022409 28685 graph.cpp:663] Deduplicated 8 nodes.
- BLENDER: I0206 20:02:57.022612 28685 nodes.cpp:2247] Using GGX glossy with filter glossy.
- BLENDER: I0206 20:02:57.022825 28684 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.022894 28687 constant_fold.cpp:58] Folding RGB::Color to constant (0.561401, 0.501731, 0.453753).
- BLENDER: I0206 20:02:57.022955 28687 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.023064 28683 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.023113 28685 constant_fold.cpp:113] Folding Mix Shader.004::Closure to socket Transparent BSDF::BSDF.
- BLENDER: I0206 20:02:57.023119 28685 nodes.cpp:2247] Using GGX glossy with filter glossy.
- BLENDER: I0206 20:02:57.023226 28687 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Object.
- BLENDER: I0206 20:02:57.023257 28687 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.023285 28686 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Object.
- BLENDER: I0206 20:02:57.023306 28683 constant_fold.cpp:58] Folding RGB::Color to constant (0.310167, 0.361913, 0.483659).
- BLENDER: I0206 20:02:57.023619 28687 nodes.cpp:2433] Using GGX refraction with filter glossy.
- BLENDER: I0206 20:02:57.023624 28687 nodes.cpp:2247] Using GGX glossy with filter glossy.
- BLENDER: I0206 20:02:57.023743 28685 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.023748 28685 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.023931 28688 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.023942 28688 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.023970 28688 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.024061 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024067 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024083 28687 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024135 28684 constant_fold.cpp:58] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094).
- BLENDER: I0206 20:02:57.024144 28684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024147 28684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024166 28684 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024217 28683 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024305 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.024310 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
- BLENDER: I0206 20:02:57.024322 28686 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024361 28688 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024504 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.024508 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.024650 28685 constant_fold.cpp:113] Folding Mapping.001::Vector to socket UV Map.002::UV.
- BLENDER: I0206 20:02:57.024664 28685 constant_fold.cpp:113] Folding Math::Value to socket Image Texture.004::Alpha.
- BLENDER: I0206 20:02:57.024670 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal.
- BLENDER: I0206 20:02:57.024673 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal.
- BLENDER: I0206 20:02:57.024701 28685 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024734 28683 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.024981 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024986 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.024989 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025010 28687 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.025115 28685 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.025125 28685 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.025156 28685 graph.cpp:663] Deduplicated 4 nodes.
- BLENDER: I0206 20:02:57.025238 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025241 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025243 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025288 28686 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.025470 28688 constant_fold.cpp:58] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094).
- BLENDER: I0206 20:02:57.025496 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025499 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025502 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
- BLENDER: I0206 20:02:57.025527 28688 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.025616 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.025621 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.025669 28687 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.025753 28683 constant_fold.cpp:58] Folding RGB::Color to constant (0.0490753, 0.0432376, 0.0399975).
- BLENDER: I0206 20:02:57.025804 28683 graph.cpp:663] Deduplicated 1 nodes.
- BLENDER: I0206 20:02:57.025902 28685 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.025910 28685 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
- BLENDER: I0206 20:02:57.025938 28685 graph.cpp:663] Deduplicated 4 nodes.
- BLENDER: I0206 20:02:57.026034 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.026038 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
- BLENDER: I0206 20:02:57.026060 28686 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.026208 28687 graph.cpp:663] Deduplicated 3 nodes.
- BLENDER: I0206 20:02:57.026356 28683 graph.cpp:663] Deduplicated 8 nodes.
- BLENDER: I0206 20:02:57.026551 28688 constant_fold.cpp:58] Folding Mix.001::Color to constant (0.0256854, 0.0257086, 0.0241112).
- BLENDER: I0206 20:02:57.026623 28688 graph.cpp:663] Deduplicated 4 nodes.
- BLENDER: I0206 20:02:57.026687 28688 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: I0206 20:02:57.026810 28686 graph.cpp:663] Deduplicated 2 nodes.
- BLENDER: Fra:2472 Mem:5129.16M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT-Bounce.001
- BLENDER: Fra:2472 Mem:5129.17M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT-Bounce
- BLENDER: Fra:2472 Mem:5129.17M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.002
- BLENDER: Fra:2472 Mem:5130.52M (0.00M, Peak 5338.37M) | Time:00:07.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.008
- BLENDER: Fra:2472 Mem:5131.58M (0.00M, Peak 5338.37M) | Time:00:07.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_tree_sculpt
- BLENDER: Fra:2472 Mem:5221.01M (0.00M, Peak 5338.37M) | Time:00:08.34 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.000
- BLENDER: Fra:2472 Mem:5227.06M (0.00M, Peak 5338.37M) | Time:00:08.37 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.008
- BLENDER: Fra:2472 Mem:5241.42M (0.00M, Peak 5338.37M) | Time:00:08.42 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.001
- BLENDER: Fra:2472 Mem:5242.11M (0.00M, Peak 5338.37M) | Time:00:08.42 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.004
- BLENDER: Fra:2472 Mem:5245.42M (0.00M, Peak 5338.37M) | Time:00:08.43 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.000
- BLENDER: Fra:2472 Mem:5245.69M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.005
- BLENDER: Fra:2472 Mem:5245.92M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.004
- BLENDER: Fra:2472 Mem:5246.17M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.003
- BLENDER: Fra:2472 Mem:5246.45M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.002
- BLENDER: Fra:2472 Mem:5246.99M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.001
- BLENDER: Fra:2472 Mem:5247.26M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.000
- BLENDER: Fra:2472 Mem:5247.75M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.001
- BLENDER: Fra:2472 Mem:5248.62M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.005
- BLENDER: Fra:2472 Mem:5249.11M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.000
- BLENDER: Fra:2472 Mem:5249.43M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.015
- BLENDER: Fra:2472 Mem:5249.74M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.014
- BLENDER: Fra:2472 Mem:5250.06M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.013
- BLENDER: Fra:2472 Mem:5250.43M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.012
- BLENDER: Fra:2472 Mem:5250.75M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.011
- BLENDER: Fra:2472 Mem:5251.06M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.010
- BLENDER: Fra:2472 Mem:5251.38M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.009
- BLENDER: Fra:2472 Mem:5251.80M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.008
- BLENDER: Fra:2472 Mem:5252.35M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.007
- BLENDER: Fra:2472 Mem:5252.63M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.006
- BLENDER: Fra:2472 Mem:5253.00M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.005
- BLENDER: Fra:2472 Mem:5253.32M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.004
- BLENDER: Fra:2472 Mem:5253.60M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.003
- BLENDER: Fra:2472 Mem:5253.92M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.002
- BLENDER: Fra:2472 Mem:5254.23M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.001
- BLENDER: Fra:2472 Mem:5254.65M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.000
- BLENDER: Fra:2472 Mem:5254.97M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.014
- BLENDER: Fra:2472 Mem:5255.29M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.013
- BLENDER: Fra:2472 Mem:5255.57M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.012
- BLENDER: Fra:2472 Mem:5255.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.011
- BLENDER: Fra:2472 Mem:5256.30M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.010
- BLENDER: Fra:2472 Mem:5256.62M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.009
- BLENDER: Fra:2472 Mem:5256.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.008
- BLENDER: Fra:2472 Mem:5257.36M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.007
- BLENDER: Fra:2472 Mem:5257.68M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.006
- BLENDER: Fra:2472 Mem:5257.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.005
- BLENDER: Fra:2472 Mem:5258.31M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.004
- BLENDER: Fra:2472 Mem:5258.59M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.003
- BLENDER: Fra:2472 Mem:5258.91M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.002
- BLENDER: Fra:2472 Mem:5259.23M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.001
- BLENDER: Fra:2472 Mem:5259.78M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_wheat.000
- BLENDER: Fra:2472 Mem:5259.78M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.000
- BLENDER: Fra:2472 Mem:5260.58M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.002
- BLENDER: Fra:2472 Mem:5261.34M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.001
- BLENDER: Fra:2472 Mem:5262.07M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.007
- BLENDER: Fra:2472 Mem:5262.55M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.009
- BLENDER: Fra:2472 Mem:5262.90M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.015
- BLENDER: Fra:2472 Mem:5263.00M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.008
- BLENDER: Fra:2472 Mem:5263.20M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.007
- BLENDER: Fra:2472 Mem:5263.50M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.006
- BLENDER: Fra:2472 Mem:5263.66M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.005
- BLENDER: Fra:2472 Mem:5264.35M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.004
- BLENDER: Fra:2472 Mem:5264.46M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.003
- BLENDER: Fra:2472 Mem:5264.58M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.002
- BLENDER: Fra:2472 Mem:5264.70M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.001
- BLENDER: Fra:2472 Mem:5264.89M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades
- BLENDER: Fra:2472 Mem:5265.09M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.002
- BLENDER: Fra:2472 Mem:5265.35M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.000
- BLENDER: Fra:2472 Mem:5265.49M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.004
- BLENDER: Fra:2472 Mem:5266.54M (0.00M, Peak 5338.37M) | Time:00:08.49 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.003
- BLENDER: Fra:2472 Mem:5270.76M (0.00M, Peak 5338.37M) | Time:00:08.52 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.002
- BLENDER: Fra:2472 Mem:5274.98M (0.00M, Peak 5338.37M) | Time:00:08.55 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.001
- BLENDER: Fra:2472 Mem:5276.03M (0.00M, Peak 5338.37M) | Time:00:08.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.005
- BLENDER: Fra:2472 Mem:5276.30M (0.00M, Peak 5338.37M) | Time:00:08.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.007
- BLENDER: Fra:2472 Mem:5280.52M (0.00M, Peak 5338.37M) | Time:00:08.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.009
- BLENDER: Fra:2472 Mem:5287.46M (0.00M, Peak 5338.37M) | Time:00:08.62 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.006
- BLENDER: Fra:2472 Mem:5289.28M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.000
- BLENDER: Fra:2472 Mem:5289.38M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.008
- BLENDER: Fra:2472 Mem:5290.63M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.003
- BLENDER: Fra:2472 Mem:5290.96M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.005
- BLENDER: Fra:2472 Mem:5292.14M (0.00M, Peak 5338.37M) | Time:00:08.64 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.007
- BLENDER: Fra:2472 Mem:5292.36M (0.00M, Peak 5338.37M) | Time:00:08.64 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.000
- BLENDER: Fra:2472 Mem:5309.24M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.001
- BLENDER: Fra:2472 Mem:5309.48M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish
- BLENDER: Fra:2472 Mem:5309.74M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.007
- BLENDER: Fra:2472 Mem:5310.00M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.002
- BLENDER: Fra:2472 Mem:5310.83M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.001
- BLENDER: Fra:2472 Mem:5311.08M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.003
- BLENDER: Fra:2472 Mem:5311.22M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.000
- BLENDER: Fra:2472 Mem:5312.87M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.017
- BLENDER: Fra:2472 Mem:5313.29M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.016
- BLENDER: Fra:2472 Mem:5313.49M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.015
- BLENDER: Fra:2472 Mem:5314.47M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.014
- BLENDER: Fra:2472 Mem:5315.45M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.013
- BLENDER: Fra:2472 Mem:5316.67M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.012
- BLENDER: Fra:2472 Mem:5318.09M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.011
- BLENDER: Fra:2472 Mem:5318.27M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.010
- BLENDER: Fra:2472 Mem:5318.38M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.009
- BLENDER: Fra:2472 Mem:5319.82M (0.00M, Peak 5338.37M) | Time:00:08.80 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.008
- BLENDER: Fra:2472 Mem:5324.78M (0.00M, Peak 5338.37M) | Time:00:08.81 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.007
- BLENDER: Fra:2472 Mem:5327.65M (0.00M, Peak 5338.37M) | Time:00:08.82 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.006
- BLENDER: Fra:2472 Mem:5329.56M (0.00M, Peak 5338.37M) | Time:00:08.82 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.005
- BLENDER: Fra:2472 Mem:5332.42M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.004
- BLENDER: Fra:2472 Mem:5332.89M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.003
- BLENDER: Fra:2472 Mem:5333.16M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.002
- BLENDER: Fra:2472 Mem:5333.92M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.001
- BLENDER: Fra:2472 Mem:5334.35M (0.00M, Peak 5338.37M) | Time:00:08.84 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.037
- BLENDER: Fra:2472 Mem:5345.81M (0.00M, Peak 5345.81M) | Time:00:08.88 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.038
- BLENDER: Fra:2472 Mem:5352.11M (0.00M, Peak 5352.11M) | Time:00:08.90 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.039
- BLENDER: Fra:2472 Mem:5360.02M (0.00M, Peak 5360.03M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.000
- BLENDER: Fra:2472 Mem:5360.74M (0.00M, Peak 5360.74M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.013
- BLENDER: Fra:2472 Mem:5361.12M (0.00M, Peak 5361.12M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.012
- BLENDER: Fra:2472 Mem:5361.31M (0.00M, Peak 5361.31M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.011
- BLENDER: Fra:2472 Mem:5361.55M (0.00M, Peak 5361.55M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.010
- BLENDER: Fra:2472 Mem:5361.98M (0.00M, Peak 5361.98M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.009
- BLENDER: Fra:2472 Mem:5362.51M (0.00M, Peak 5362.51M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.008
- BLENDER: Fra:2472 Mem:5363.27M (0.00M, Peak 5363.27M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.007
- BLENDER: Fra:2472 Mem:5363.85M (0.00M, Peak 5363.85M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.006
- BLENDER: Fra:2472 Mem:5365.18M (0.00M, Peak 5365.18M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.005
- BLENDER: Fra:2472 Mem:5365.52M (0.00M, Peak 5365.52M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.004
- BLENDER: Fra:2472 Mem:5365.95M (0.00M, Peak 5365.95M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.003
- BLENDER: Fra:2472 Mem:5366.24M (0.00M, Peak 5366.24M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.002
- BLENDER: Fra:2472 Mem:5367.33M (0.00M, Peak 5367.33M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.001
- BLENDER: Fra:2472 Mem:5642.85M (0.00M, Peak 5642.85M) | Time:00:09.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-field_closeup_ground
- BLENDER: Fra:2472 Mem:5654.49M (0.00M, Peak 5654.49M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.011
- BLENDER: Fra:2472 Mem:5654.84M (0.00M, Peak 5654.84M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.017
- BLENDER: Fra:2472 Mem:5654.91M (0.00M, Peak 5654.91M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.021
- BLENDER: Fra:2472 Mem:5655.04M (0.00M, Peak 5655.04M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.013
- BLENDER: Fra:2472 Mem:5655.27M (0.00M, Peak 5655.27M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.019
- BLENDER: Fra:2472 Mem:5671.39M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.012
- BLENDER: Fra:2472 Mem:5671.73M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.017
- BLENDER: Fra:2472 Mem:5672.04M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.013
- BLENDER: Fra:2472 Mem:5672.35M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.015
- BLENDER: Fra:2472 Mem:5672.67M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.014
- BLENDER: Fra:2472 Mem:5672.69M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.016
- BLENDER: Fra:2472 Mem:5397.83M (0.00M, Peak 5679.39M) | Time:00:14.06 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_body
- BLENDER: I0206 20:03:03.803757 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-franck_sheep_body
- BLENDER: Fra:2472 Mem:5594.22M (0.00M, Peak 5726.17M) | Time:00:14.67 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_eye_R
- BLENDER: Fra:2472 Mem:5594.91M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_eye_L
- BLENDER: Fra:2472 Mem:5595.60M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_eyeball_cornea_L
- BLENDER: Fra:2472 Mem:5596.48M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_eyeball_cornea_R
- BLENDER: Fra:2472 Mem:5597.35M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_furcoat
- BLENDER: I0206 20:03:04.339617 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-franck_sheep_furcoat
- BLENDER: Fra:2472 Mem:5859.60M (0.00M, Peak 6062.63M) | Time:00:15.19 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-rope_mesh
- BLENDER: I0206 20:03:04.748095 28655 blender_curves.cpp:623] Exporting curve segments for mesh Cube.006
- BLENDER: Fra:2472 Mem:5926.22M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT_meshlight_01
- BLENDER: Fra:2472 Mem:5926.22M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_R
- BLENDER: Fra:2472 Mem:5927.18M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_cornea_L
- BLENDER: Fra:2472 Mem:5927.91M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_cornea_R
- BLENDER: Fra:2472 Mem:5928.63M (0.00M, Peak 6062.63M) | Time:00:15.32 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_head.002
- BLENDER: Fra:2472 Mem:5928.63M (0.00M, Peak 6062.63M) | Time:00:15.32 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_feet
- BLENDER: Fra:2472 Mem:5937.13M (0.00M, Peak 6062.63M) | Time:00:15.34 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket
- BLENDER: I0206 20:03:04.947567 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-victor_jacket
- BLENDER: Fra:2472 Mem:6006.35M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_3_R
- BLENDER: Fra:2472 Mem:6006.57M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_2_R
- BLENDER: Fra:2472 Mem:6006.80M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1_R
- BLENDER: Fra:2472 Mem:6007.02M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_3_L
- BLENDER: Fra:2472 Mem:6007.25M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_2_L
- BLENDER: Fra:2472 Mem:6007.47M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1_L
- BLENDER: Fra:2472 Mem:6007.69M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1
- BLENDER: Fra:2472 Mem:6007.92M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_head
- BLENDER: I0206 20:03:05.246186 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-victor_head
- BLENDER: Fra:2472 Mem:6209.83M (0.00M, Peak 6376.49M) | Time:00:15.98 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_body
- BLENDER: Fra:2472 Mem:6446.90M (0.00M, Peak 6446.90M) | Time:00:18.09 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_L
- BLENDER: Fra:2472 Mem:6447.87M (0.00M, Peak 6447.87M) | Time:00:18.09 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch
- BLENDER: Fra:2472 Mem:6459.06M (0.00M, Peak 6459.06M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_clock_hand
- BLENDER: Fra:2472 Mem:6459.57M (0.00M, Peak 6459.57M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_decals
- BLENDER: Fra:2472 Mem:6460.51M (0.00M, Peak 6460.51M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_ring
- BLENDER: Fra:2472 Mem:6465.84M (0.00M, Peak 6465.84M) | Time:00:18.22 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_side_button
- BLENDER: Fra:2472 Mem:6467.07M (0.00M, Peak 6467.47M) | Time:00:18.23 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_franck
- BLENDER: Fra:2472 Mem:6468.06M (0.00M, Peak 6468.36M) | Time:00:18.24 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_hand_franck
- BLENDER: Fra:2472 Mem:6468.43M (0.00M, Peak 6468.55M) | Time:00:18.24 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_hand_tara
- BLENDER: Fra:2472 Mem:6469.42M (0.00M, Peak 6469.72M) | Time:00:18.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_tara
- BLENDER: Fra:2472 Mem:6469.79M (0.00M, Peak 6469.91M) | Time:00:18.26 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing
- BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:19.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start
- BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:19.95 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time)
- BLENDER: I0206 20:03:09.399027 28692 session.cpp:753] Requested features:
- BLENDER: Experimental features: Off
- BLENDER: Max nodes group: 3
- BLENDER: Nodes features: 6
- BLENDER: Use Hair: True
- BLENDER: Use Object Motion: False
- BLENDER: Use Camera Motion: False
- BLENDER: Use Baking: False
- BLENDER: Use Subsurface: True
- BLENDER: Use Volume: False
- BLENDER: Use Branched Integrator: False
- BLENDER: Use Patch Evaluation: False
- BLENDER: Use Transparent Shadows: True
- BLENDER: Use Principled BSDF: False
- BLENDER: Use Denoising: False
- BLENDER: Use Displacement: False
- BLENDER: Use Background Light: True
- BLENDER: I0206 20:03:09.399972 28692 device_cuda.cpp:453] Testing for pre-compiled kernel /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/scripts/addons/cycles/lib/kernel_sm_75.cubin.
- BLENDER: I0206 20:03:09.400211 28692 device_cuda.cpp:455] Using precompiled kernel.
- BLENDER: I0206 20:03:09.400218 28692 device_cuda.cpp:453] Testing for pre-compiled kernel /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/scripts/addons/cycles/lib/filter_sm_75.cubin.
- BLENDER: I0206 20:03:09.400226 28692 device_cuda.cpp:455] Using precompiled kernel.
- BLENDER: I0206 20:03:09.444805 28692 device_cuda.cpp:651] Local memory reserved 467,664,896 bytes. (446.00M)
- BLENDER: I0206 20:03:09.444818 28692 session.cpp:766] Total time spent loading kernels: 0.0458
- BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:20.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene
- BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:20.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Shaders
- BLENDER: I0206 20:03:09.444929 28692 svm.cpp:79] Total 123 shaders.
- BLENDER: I0206 20:03:09.445056 28684 constant_fold.cpp:132] Discarding closure emission.
- BLENDER: I0206 20:03:09.445065 28688 constant_fold.cpp:113] Folding Gamma::Color to socket Environment Texture.001::Color.
- BLENDER: I0206 20:03:09.445080 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: default_surface
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000021
- BLENDER: Surface: 0.000006
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000007
- BLENDER: Total: 0.000029
- BLENDER: I0206 20:03:09.445082 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: default_light
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000012
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000014
- BLENDER: I0206 20:03:09.445086 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: Sun.001
- BLENDER: Number of SVM nodes: 10
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.000004
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000005
- BLENDER: Total: 0.000009
- BLENDER: I0206 20:03:09.445080 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: default_empty
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000004
- BLENDER: I0206 20:03:09.445107 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: Material.002
- BLENDER: Number of SVM nodes: 5
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000003
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000003
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:09.445181 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_flowers_brighter
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000005
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000007
- BLENDER: Total: 0.000008
- BLENDER: I0206 20:03:09.445255 28685 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445297 28685 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445327 28685 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445345 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_tree
- BLENDER: Number of SVM nodes: 2283
- BLENDER: Peak stack usage: 64
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000097
- BLENDER: Surface: 0.000036
- BLENDER: Bump: 0.000089
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000021
- BLENDER: Generate: 0.000151
- BLENDER: Total: 0.000248
- BLENDER: I0206 20:03:09.445382 28685 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445396 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445405 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445413 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445441 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_grass_mesh
- BLENDER: Number of SVM nodes: 3478
- BLENDER: Peak stack usage: 37
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000011
- BLENDER: Surface: 0.000302
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.000310
- BLENDER: Total: 0.000321
- BLENDER: I0206 20:03:09.445446 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445456 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: wheat_straw
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000002
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000003
- BLENDER: Total: 0.000004
- BLENDER: I0206 20:03:09.445470 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_rock_dark
- BLENDER: Number of SVM nodes: 2207
- BLENDER: Peak stack usage: 26
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000051
- BLENDER: Surface: 0.000063
- BLENDER: Bump: 0.000125
- BLENDER: Volume: 0.000013
- BLENDER: Displacement: 0.000025
- BLENDER: Generate: 0.000226
- BLENDER: Total: 0.000277
- BLENDER: I0206 20:03:09.445477 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_rock_light
- BLENDER: Number of SVM nodes: 2220
- BLENDER: Peak stack usage: 27
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000029
- BLENDER: Surface: 0.000032
- BLENDER: Bump: 0.000044
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000013
- BLENDER: Generate: 0.000092
- BLENDER: Total: 0.000121
- BLENDER: I0206 20:03:09.445493 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_plant_dark
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 7
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.000005
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000005
- BLENDER: Total: 0.000008
- BLENDER: I0206 20:03:09.445623 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_grass_mesh_darker
- BLENDER: Number of SVM nodes: 3479
- BLENDER: Peak stack usage: 43
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000112
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000004
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.000119
- BLENDER: Total: 0.000122
- BLENDER: I0206 20:03:09.445694 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_plant
- BLENDER: Number of SVM nodes: 3485
- BLENDER: Peak stack usage: 40
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000204
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.000211
- BLENDER: Total: 0.000214
- BLENDER: I0206 20:03:09.445772 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_grass_mesh_yellowish
- BLENDER: Number of SVM nodes: 3479
- BLENDER: Peak stack usage: 43
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000131
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.000137
- BLENDER: Total: 0.000141
- BLENDER: I0206 20:03:09.445797 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_island_grass_bushes
- BLENDER: Number of SVM nodes: 1139
- BLENDER: Peak stack usage: 22
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000022
- BLENDER: Surface: 0.000042
- BLENDER: Bump: 0.000017
- BLENDER: Volume: 0.000004
- BLENDER: Displacement: 0.000007
- BLENDER: Generate: 0.000070
- BLENDER: Total: 0.000092
- BLENDER: I0206 20:03:09.445818 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445827 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445837 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445856 28692 image.cpp:231] File '' does not exist.
- BLENDER: I0206 20:03:09.445899 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: pebble_rocks
- BLENDER: Number of SVM nodes: 1971
- BLENDER: Peak stack usage: 27
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000028
- BLENDER: Surface: 0.000034
- BLENDER: Bump: 0.000042
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000011
- BLENDER: Generate: 0.000089
- BLENDER: Total: 0.000118
- BLENDER: I0206 20:03:09.446097 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_plant.001
- BLENDER: Number of SVM nodes: 3485
- BLENDER: Peak stack usage: 40
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000181
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.000187
- BLENDER: Total: 0.000190
- BLENDER: I0206 20:03:09.446112 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_plant_dark.001
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 7
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.000004
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000005
- BLENDER: Total: 0.000007
- BLENDER: I0206 20:03:09.446323 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_grass_mesh.001
- BLENDER: Number of SVM nodes: 3478
- BLENDER: Peak stack usage: 37
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000006
- BLENDER: Surface: 0.000190
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000005
- BLENDER: Generate: 0.000198
- BLENDER: Total: 0.000204
- BLENDER: I0206 20:03:09.446336 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: island_flowers_brighter.001
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000003
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000003
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:09.446342 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: dummy_red
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:09.446349 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: dummy_green
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000000
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:10.085697 28685 colorspace.cpp:153] Colorspace sRGB is sRGB
- BLENDER: I0206 20:03:10.096205 28686 colorspace.cpp:148] Colorspace Non-Color is no-op
- BLENDER: I0206 20:03:10.098263 28683 colorspace.cpp:153] Colorspace sRGB is sRGB
- BLENDER: I0206 20:03:10.098299 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: wheat_spike
- BLENDER: Number of SVM nodes: 38
- BLENDER: Peak stack usage: 15
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.652828
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.652831
- BLENDER: Total: 0.652835
- BLENDER: I0206 20:03:10.098311 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_glsl
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:10.098345 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eyelashes
- BLENDER: Number of SVM nodes: 541
- BLENDER: Peak stack usage: 12
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000023
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000024
- BLENDER: Total: 0.000027
- BLENDER: I0206 20:03:10.430977 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: default_background
- BLENDER: Number of SVM nodes: 25
- BLENDER: Peak stack usage: 16
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000026
- BLENDER: Surface: 0.985877
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.985879
- BLENDER: Total: 0.985906
- BLENDER: I0206 20:03:10.778908 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eyebrows
- BLENDER: Number of SVM nodes: 1602
- BLENDER: Peak stack usage: 26
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.680529
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000009
- BLENDER: Displacement: 0.000004
- BLENDER: Generate: 0.680542
- BLENDER: Total: 0.680546
- BLENDER: I0206 20:03:10.778966 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_hair_face_small
- BLENDER: Number of SVM nodes: 2657
- BLENDER: Peak stack usage: 28
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000008
- BLENDER: Surface: 0.347809
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000006
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.347817
- BLENDER: Total: 0.347826
- BLENDER: I0206 20:03:11.171525 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_hair_wool_brown
- BLENDER: Number of SVM nodes: 1335
- BLENDER: Peak stack usage: 25
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.392434
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000007
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.392444
- BLENDER: Total: 0.392449
- BLENDER: I0206 20:03:11.171562 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: dummy_white
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000004
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000004
- BLENDER: Total: 0.000007
- BLENDER: I0206 20:03:11.171598 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_hair_face_random
- BLENDER: Number of SVM nodes: 1597
- BLENDER: Peak stack usage: 26
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000080
- BLENDER: Surface: 0.392373
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000071
- BLENDER: Displacement: 0.000011
- BLENDER: Generate: 0.392455
- BLENDER: Total: 0.392535
- BLENDER: I0206 20:03:11.171684 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_sticks
- BLENDER: Number of SVM nodes: 2173
- BLENDER: Peak stack usage: 25
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000060
- BLENDER: Surface: 0.000081
- BLENDER: Bump: 1.726412
- BLENDER: Volume: 0.000012
- BLENDER: Displacement: 0.000023
- BLENDER: Generate: 1.726528
- BLENDER: Total: 1.726588
- BLENDER: I0206 20:03:11.171696 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_glsl_eye_R
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.171527 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_ground
- BLENDER: Number of SVM nodes: 868
- BLENDER: Peak stack usage: 28
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 1.725699
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000013
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 1.725713
- BLENDER: Total: 1.725715
- BLENDER: I0206 20:03:11.193496 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_R2
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.021870
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.021873
- BLENDER: Total: 0.021874
- BLENDER: I0206 20:03:11.193534 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_hair_legs
- BLENDER: Number of SVM nodes: 2661
- BLENDER: Peak stack usage: 31
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000015
- BLENDER: Surface: 0.021939
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.021946
- BLENDER: Total: 0.021962
- BLENDER: I0206 20:03:11.193547 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_glsl_eye_L
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.193496 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_R2_view_color_2
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.021542
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.021544
- BLENDER: Total: 0.021545
- BLENDER: I0206 20:03:11.203265 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_dead_log
- BLENDER: Number of SVM nodes: 2443
- BLENDER: Peak stack usage: 26
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000056
- BLENDER: Surface: 0.031611
- BLENDER: Bump: 1.726461
- BLENDER: Volume: 0.000015
- BLENDER: Displacement: 0.000018
- BLENDER: Generate: 1.758105
- BLENDER: Total: 1.758162
- BLENDER: I0206 20:03:11.318768 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_R2_view_color_1
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.147051
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.147054
- BLENDER: Total: 0.147055
- BLENDER: I0206 20:03:11.318768 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_L2
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.125229
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.125232
- BLENDER: Total: 0.125234
- BLENDER: I0206 20:03:11.318800 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_cornea
- BLENDER: Number of SVM nodes: 805
- BLENDER: Peak stack usage: 16
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.115508
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000008
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.115517
- BLENDER: Total: 0.115519
- BLENDER: I0206 20:03:11.318817 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_metal_inside
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000005
- BLENDER: I0206 20:03:11.318819 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_body
- BLENDER: Number of SVM nodes: 850
- BLENDER: Peak stack usage: 22
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 1.872445
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000007
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 1.872453
- BLENDER: Total: 1.872457
- BLENDER: I0206 20:03:11.318836 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_metal_casing
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000007
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000009
- BLENDER: Total: 0.000011
- BLENDER: I0206 20:03:11.318837 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_backplate
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000006
- BLENDER: I0206 20:03:11.318851 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_knob_gray
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000004
- BLENDER: I0206 20:03:11.318862 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_knob_white
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:11.318868 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_L2_view_color_1
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.125312
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.125313
- BLENDER: Total: 0.125313
- BLENDER: I0206 20:03:11.318876 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_belt_leather
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000005
- BLENDER: I0206 20:03:11.318878 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_belt_chrome
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:11.318888 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.000
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318892 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: light_meshlight_01
- BLENDER: Number of SVM nodes: 13
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000006
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000007
- BLENDER: Total: 0.000008
- BLENDER: I0206 20:03:11.318897 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.009
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318902 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.003
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318905 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.004
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318909 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.008
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318913 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.002
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318917 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_rock_light2
- BLENDER: Number of SVM nodes: 3948
- BLENDER: Peak stack usage: 52
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000087
- BLENDER: Surface: 0.147319
- BLENDER: Bump: 1.726356
- BLENDER: Volume: 0.000030
- BLENDER: Displacement: 0.000027
- BLENDER: Generate: 1.873732
- BLENDER: Total: 1.873819
- BLENDER: I0206 20:03:11.318922 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: green.001
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318918 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.013
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318930 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: green.005
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318934 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: green.000
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:11.318938 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.001
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318934 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.005
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318944 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: Material.001
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000000
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318948 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.006
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318953 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.010
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318953 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: green.002
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:11.318956 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: Material.000
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318961 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: red.011
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.318768 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_eye_iris_L2_view_color_2
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.124953
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.124956
- BLENDER: Total: 0.124957
- BLENDER: I0206 20:03:11.320068 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_eyeball_cornea
- BLENDER: Number of SVM nodes: 45
- BLENDER: Peak stack usage: 17
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000137
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000138
- BLENDER: Total: 0.000142
- BLENDER: I0206 20:03:11.318852 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_glass
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000007
- BLENDER: I0206 20:03:11.328219 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_pink.001x
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000003
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000004
- BLENDER: Total: 0.000005
- BLENDER: I0206 20:03:11.328269 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_headx
- BLENDER: Number of SVM nodes: 807
- BLENDER: Peak stack usage: 13
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.000031
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000037
- BLENDER: Total: 0.000042
- BLENDER: I0206 20:03:11.444108 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_skin.001x
- BLENDER: Number of SVM nodes: 10
- BLENDER: Peak stack usage: 7
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.123965
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.123968
- BLENDER: Total: 0.123968
- BLENDER: I0206 20:03:11.444123 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_pupil
- BLENDER: Number of SVM nodes: 283
- BLENDER: Peak stack usage: 14
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.125147
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.125149
- BLENDER: Total: 0.125150
- BLENDER: I0206 20:03:11.444239 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: BI_victor_skin_face
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:11.444290 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_eyebrowsx
- BLENDER: Number of SVM nodes: 807
- BLENDER: Peak stack usage: 13
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.000035
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000037
- BLENDER: Total: 0.000041
- BLENDER: I0206 20:03:11.444329 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_eyelashesx
- BLENDER: Number of SVM nodes: 818
- BLENDER: Peak stack usage: 17
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000027
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000029
- BLENDER: Total: 0.000032
- BLENDER: I0206 20:03:11.444147 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_wool_brown_furcoat
- BLENDER: Number of SVM nodes: 2132
- BLENDER: Peak stack usage: 29
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.125338
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000007
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.125347
- BLENDER: Total: 0.125352
- BLENDER: I0206 20:03:11.444507 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: BI_victor_skin_hands
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000000
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:11.444176 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_iris
- BLENDER: Number of SVM nodes: 283
- BLENDER: Peak stack usage: 14
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.125209
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.125210
- BLENDER: Total: 0.125212
- BLENDER: I0206 20:03:12.053985 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_eye
- BLENDER: Number of SVM nodes: 283
- BLENDER: Peak stack usage: 14
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.735010
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.735012
- BLENDER: Total: 0.735015
- BLENDER: I0206 20:03:12.411033 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_laces
- BLENDER: Number of SVM nodes: 283
- BLENDER: Peak stack usage: 15
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.357007
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.357010
- BLENDER: Total: 0.357013
- BLENDER: I0206 20:03:12.411037 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_shoes
- BLENDER: Number of SVM nodes: 297
- BLENDER: Peak stack usage: 15
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.958785
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.958788
- BLENDER: Total: 0.958791
- BLENDER: I0206 20:03:12.439440 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_teethx
- BLENDER: Number of SVM nodes: 23
- BLENDER: Peak stack usage: 11
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 1.111152
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 1.111153
- BLENDER: Total: 1.111155
- BLENDER: I0206 20:03:12.439440 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_skin_legs
- BLENDER: Number of SVM nodes: 331
- BLENDER: Peak stack usage: 20
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000023
- BLENDER: Surface: 0.028404
- BLENDER: Bump: 0.966656
- BLENDER: Volume: 0.000006
- BLENDER: Displacement: 0.000009
- BLENDER: Generate: 0.995075
- BLENDER: Total: 0.995098
- BLENDER: I0206 20:03:12.796473 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_jacket_lint
- BLENDER: Number of SVM nodes: 43
- BLENDER: Peak stack usage: 22
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.356779
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.356782
- BLENDER: Total: 0.356784
- BLENDER: I0206 20:03:12.796479 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_jacket_inside
- BLENDER: Number of SVM nodes: 55
- BLENDER: Peak stack usage: 26
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.357002
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.357004
- BLENDER: Total: 0.357009
- BLENDER: I0206 20:03:12.796586 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_socks
- BLENDER: Number of SVM nodes: 320
- BLENDER: Peak stack usage: 25
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 1.351989
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 1.351992
- BLENDER: Total: 1.351995
- BLENDER: I0206 20:03:12.796605 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_buttons_soft
- BLENDER: Number of SVM nodes: 34
- BLENDER: Peak stack usage: 18
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000015
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000016
- BLENDER: Total: 0.000017
- BLENDER: I0206 20:03:12.796483 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_jacket_collar
- BLENDER: Number of SVM nodes: 81
- BLENDER: Peak stack usage: 27
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.385410
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.385414
- BLENDER: Total: 0.385419
- BLENDER: I0206 20:03:12.796530 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_jacket
- BLENDER: Number of SVM nodes: 114
- BLENDER: Peak stack usage: 37
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000011
- BLENDER: Surface: 0.385308
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.385311
- BLENDER: Total: 0.385322
- BLENDER: I0206 20:03:12.796638 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: BI_victor_skin_face.001
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000003
- BLENDER: I0206 20:03:12.796665 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_head
- BLENDER: Number of SVM nodes: 1075
- BLENDER: Peak stack usage: 20
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000054
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000006
- BLENDER: Displacement: 0.000009
- BLENDER: Generate: 0.000069
- BLENDER: Total: 0.000072
- BLENDER: I0206 20:03:12.796692 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_eyebrows
- BLENDER: Number of SVM nodes: 1075
- BLENDER: Peak stack usage: 20
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000043
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000003
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.000048
- BLENDER: Total: 0.000051
- BLENDER: I0206 20:03:12.796697 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_hair_eyelashes
- BLENDER: Number of SVM nodes: 1086
- BLENDER: Peak stack usage: 25
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.000042
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.000046
- BLENDER: Total: 0.000051
- BLENDER: I0206 20:03:12.796541 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: franck_rope
- BLENDER: Number of SVM nodes: 1916
- BLENDER: Peak stack usage: 27
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 1.477710
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000008
- BLENDER: Displacement: 0.000012
- BLENDER: Generate: 1.477730
- BLENDER: Total: 1.477734
- BLENDER: I0206 20:03:12.796550 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: people
- BLENDER: Number of SVM nodes: 356
- BLENDER: Peak stack usage: 24
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000033
- BLENDER: Surface: 0.385515
- BLENDER: Bump: 0.966757
- BLENDER: Volume: 0.000007
- BLENDER: Displacement: 0.000007
- BLENDER: Generate: 1.352286
- BLENDER: Total: 1.352319
- BLENDER: I0206 20:03:12.890455 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_teeth
- BLENDER: Number of SVM nodes: 23
- BLENDER: Peak stack usage: 11
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.093844
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.093846
- BLENDER: Total: 0.093849
- BLENDER: I0206 20:03:12.890656 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_buttons
- BLENDER: Number of SVM nodes: 276
- BLENDER: Peak stack usage: 10
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.000026
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000027
- BLENDER: Total: 0.000029
- BLENDER: I0206 20:03:13.430584 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_belt
- BLENDER: Number of SVM nodes: 293
- BLENDER: Peak stack usage: 19
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.633868
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000004
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.633872
- BLENDER: Total: 0.633874
- BLENDER: I0206 20:03:13.430584 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_buttons_yarn
- BLENDER: Number of SVM nodes: 276
- BLENDER: Peak stack usage: 15
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.539828
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.539830
- BLENDER: Total: 0.539830
- BLENDER: I0206 20:03:13.430620 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_shirt
- BLENDER: Number of SVM nodes: 385
- BLENDER: Peak stack usage: 50
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.633933
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000004
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.633938
- BLENDER: Total: 0.633941
- BLENDER: I0206 20:03:13.430649 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_pants
- BLENDER: Number of SVM nodes: 630
- BLENDER: Peak stack usage: 39
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.629318
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.629324
- BLENDER: Total: 0.629326
- BLENDER: I0206 20:03:13.430593 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_belt_buckle
- BLENDER: Number of SVM nodes: 560
- BLENDER: Peak stack usage: 16
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.633879
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.633881
- BLENDER: Total: 0.633884
- BLENDER: I0206 20:03:13.430969 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: black_plate
- BLENDER: Number of SVM nodes: 8
- BLENDER: Peak stack usage: 4
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000004
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000005
- BLENDER: Total: 0.000007
- BLENDER: I0206 20:03:13.431062 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_watch_victor_metal_decals.001
- BLENDER: Number of SVM nodes: 27
- BLENDER: Peak stack usage: 8
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.000008
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000008
- BLENDER: Total: 0.000011
- BLENDER: I0206 20:03:13.431160 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_franck_metal_inside.001
- BLENDER: Number of SVM nodes: 276
- BLENDER: Peak stack usage: 7
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000013
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000014
- BLENDER: Total: 0.000015
- BLENDER: I0206 20:03:13.431262 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_watch_victor_metal_decals
- BLENDER: Number of SVM nodes: 15
- BLENDER: Peak stack usage: 7
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.000006
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000001
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000007
- BLENDER: Total: 0.000009
- BLENDER: I0206 20:03:13.531529 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_tara_knob_gray
- BLENDER: Number of SVM nodes: 556
- BLENDER: Peak stack usage: 19
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000001
- BLENDER: Surface: 0.100172
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.100174
- BLENDER: Total: 0.100175
- BLENDER: I0206 20:03:13.531541 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_watch_victor_glass
- BLENDER: Number of SVM nodes: 538
- BLENDER: Peak stack usage: 11
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000003
- BLENDER: Surface: 0.100899
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000002
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.100901
- BLENDER: Total: 0.100904
- BLENDER: I0206 20:03:13.531752 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: dummy_gray
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000000
- BLENDER: Generate: 0.000001
- BLENDER: Total: 0.000001
- BLENDER: I0206 20:03:13.531838 28687 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: mat_red
- BLENDER: Number of SVM nodes: 3
- BLENDER: Peak stack usage: 0
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000000
- BLENDER: Surface: 0.000001
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000000
- BLENDER: Displacement: 0.000001
- BLENDER: Generate: 0.000002
- BLENDER: Total: 0.000002
- BLENDER: I0206 20:03:13.569110 28688 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_watch_victor_metal
- BLENDER: Number of SVM nodes: 3192
- BLENDER: Peak stack usage: 36
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.138478
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000007
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.138488
- BLENDER: Total: 0.138492
- BLENDER: I0206 20:03:13.569133 28684 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_tara_knob_white
- BLENDER: Number of SVM nodes: 1880
- BLENDER: Peak stack usage: 28
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000002
- BLENDER: Surface: 0.037465
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000015
- BLENDER: Displacement: 0.000015
- BLENDER: Generate: 0.037495
- BLENDER: Total: 0.037497
- BLENDER: I0206 20:03:13.569110 28692 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_skin_face
- BLENDER: Number of SVM nodes: 616
- BLENDER: Peak stack usage: 23
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000029
- BLENDER: Surface: 0.138500
- BLENDER: Bump: 0.633939
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000007
- BLENDER: Generate: 0.772451
- BLENDER: Total: 0.772480
- BLENDER: I0206 20:03:13.569110 28683 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: victor_skin_hands
- BLENDER: Number of SVM nodes: 878
- BLENDER: Peak stack usage: 20
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000026
- BLENDER: Surface: 0.037570
- BLENDER: Bump: 0.734199
- BLENDER: Volume: 0.000011
- BLENDER: Displacement: 0.000007
- BLENDER: Generate: 0.771787
- BLENDER: Total: 0.771814
- BLENDER: I0206 20:03:13.569149 28686 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: watch_belt
- BLENDER: Number of SVM nodes: 3164
- BLENDER: Peak stack usage: 31
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000005
- BLENDER: Surface: 0.138519
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000005
- BLENDER: Displacement: 0.000002
- BLENDER: Generate: 0.138526
- BLENDER: Total: 0.138531
- BLENDER: I0206 20:03:13.600272 28685 svm.cpp:64] Compilation summary:
- BLENDER: Shader name: timer_watch_victor_backplate
- BLENDER: Number of SVM nodes: 4009
- BLENDER: Peak stack usage: 27
- BLENDER: Time (in seconds):
- BLENDER: Finalize: 0.000004
- BLENDER: Surface: 0.169590
- BLENDER: Bump: 0.000000
- BLENDER: Volume: 0.000008
- BLENDER: Displacement: 0.000003
- BLENDER: Generate: 0.169601
- BLENDER: Total: 0.169607
- BLENDER: I0206 20:03:13.600986 28692 device_cuda.cpp:853] Buffer allocate: __svm_nodes, 1,325,424 bytes. (1.26M) in device memory
- BLENDER: I0206 20:03:13.601279 28692 device_cuda.cpp:853] Buffer allocate: __shaders, 3,936 bytes. (3.84K) in device memory
- BLENDER: I0206 20:03:13.620461 28692 svm.cpp:159] Shader manager updated 123 shaders in 4.17553 seconds.
- BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.17 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Background
- BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Camera
- BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Meshes Flags
- BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Objects
- BLENDER: I0206 20:03:13.620571 28692 object.cpp:637] Total 1503009 objects.
- BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.19 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Objects | Copying Transformations to device
- BLENDER: I0206 20:03:18.570124 28692 device_cuda.cpp:853] Buffer allocate: __objects, 264,529,584 bytes. (252.27M) in device memory
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.16 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Objects | Applying Static Transformations
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Hair Systems
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Hair settings | Copying Hair settings to device
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Particle Systems
- BLENDER: I0206 20:03:18.719774 28692 particles.cpp:108] Total 0 particle systems.
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Particle Systems | Copying Particles to device
- BLENDER: I0206 20:03:18.719851 28692 device_cuda.cpp:853] Buffer allocate: __particles, 80 bytes. (80) in device memory
- BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Meshes
- BLENDER: I0206 20:03:18.719959 28692 mesh.cpp:2143] Total 167 meshes.
- BLENDER: Fra:2472 Mem:4880.20M (0.00M, Peak 6493.79M) | Time:00:29.40 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Mesh | Computing attributes
- BLENDER: I0206 20:03:19.008350 28692 device_cuda.cpp:853] Buffer allocate: __attributes_map, 23,280 bytes. (22.73K) in device memory
- BLENDER: Fra:2472 Mem:5323.29M (0.00M, Peak 6493.79M) | Time:00:29.56 | Mem:253.57M, Peak:253.57M | Scene, RenderLayer | Updating Mesh | Copying Attributes to device
- BLENDER: I0206 20:03:19.008708 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float, 111,086,488 bytes. (105.94M) in device memory
- BLENDER: I0206 20:03:19.021425 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float2, 208,712,760 bytes. (199.04M) in device memory
- BLENDER: I0206 20:03:19.047348 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float3, 132,149,072 bytes. (126.03M) in device memory
- BLENDER: I0206 20:03:19.062356 28692 device_cuda.cpp:853] Buffer allocate: __attributes_uchar4, 12,608,688 bytes. (12.02M) in device memory
- BLENDER: I0206 20:03:19.131577 28692 device_cuda.cpp:853] Buffer allocate: __objects, 264,529,584 bytes. (252.27M) in device memory
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.000 1/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.005 2/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.004 3/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.003 4/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.002 5/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.001 6/94 | Building BVH
- BLENDER: Fra:2472 Mem:5323.50M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Building BVH
- BLENDER: I0206 20:03:19.170439 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00170994
- BLENDER: Total number of nodes: 889
- BLENDER: Number of inner nodes: 444
- BLENDER: Number of leaf nodes: 445
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5324.13M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.170459 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00174284
- BLENDER: Total number of nodes: 965
- BLENDER: Number of inner nodes: 482
- BLENDER: Number of leaf nodes: 483
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: I0206 20:03:19.170477 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00181293
- BLENDER: Total number of nodes: 925
- BLENDER: Number of inner nodes: 462
- BLENDER: Number of leaf nodes: 463
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5324.54M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.170540 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00184011
- BLENDER: Total number of nodes: 955
- BLENDER: Number of inner nodes: 477
- BLENDER: Number of leaf nodes: 478
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5324.54M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5324.75M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5324.63M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.001 8/94 | Building BVH
- BLENDER: Fra:2472 Mem:5324.95M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Building BVH
- BLENDER: I0206 20:03:19.172297 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00156808
- BLENDER: Total number of nodes: 805
- BLENDER: Number of inner nodes: 402
- BLENDER: Number of leaf nodes: 403
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5325.47M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5325.59M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5325.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.000 10/94 | Building BVH
- BLENDER: Fra:2472 Mem:5325.78M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Building BVH
- BLENDER: I0206 20:03:19.173794 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00272202
- BLENDER: Total number of nodes: 3,089
- BLENDER: Number of inner nodes: 1,544
- BLENDER: Number of leaf nodes: 1,545
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 17
- BLENDER: Fra:2472 Mem:5326.07M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5326.52M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.175081 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00409698
- BLENDER: Total number of nodes: 1,709
- BLENDER: Number of inner nodes: 854
- BLENDER: Number of leaf nodes: 855
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 16
- BLENDER: Fra:2472 Mem:5326.25M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5326.51M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5326.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.014 12/94 | Building BVH
- BLENDER: Fra:2472 Mem:5326.55M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.013 13/94 | Building BVH
- BLENDER: Fra:2472 Mem:5326.83M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Building BVH
- BLENDER: I0206 20:03:19.175972 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00223303
- BLENDER: Total number of nodes: 1,659
- BLENDER: Number of inner nodes: 829
- BLENDER: Number of leaf nodes: 830
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5327.14M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5327.37M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.176750 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00303698
- BLENDER: Total number of nodes: 1,741
- BLENDER: Number of inner nodes: 870
- BLENDER: Number of leaf nodes: 871
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5327.23M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5327.46M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.177521 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00869703
- BLENDER: Total number of nodes: 1,689
- BLENDER: Number of inner nodes: 844
- BLENDER: Number of leaf nodes: 845
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5327.33M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5327.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.177778 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00535607
- BLENDER: Total number of nodes: 1,853
- BLENDER: Number of inner nodes: 926
- BLENDER: Number of leaf nodes: 927
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 16
- BLENDER: Fra:2472 Mem:5327.65M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5327.71M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.011 15/94 | Building BVH
- BLENDER: Fra:2472 Mem:5327.91M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.011 15/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5328.03M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.010 16/94 | Building BVH
- BLENDER: Fra:2472 Mem:5327.79M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Building BVH
- BLENDER: I0206 20:03:19.178679 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00314999
- BLENDER: Total number of nodes: 1,755
- BLENDER: Number of inner nodes: 877
- BLENDER: Number of leaf nodes: 878
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5328.36M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5328.59M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.179961 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00194788
- BLENDER: Total number of nodes: 1,713
- BLENDER: Number of inner nodes: 856
- BLENDER: Number of leaf nodes: 857
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5328.46M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5328.69M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5328.56M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.008 18/94 | Building BVH
- BLENDER: I0206 20:03:19.180414 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0046401
- BLENDER: Total number of nodes: 1,713
- BLENDER: Number of inner nodes: 856
- BLENDER: Number of leaf nodes: 857
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5328.90M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.008 18/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5329.13M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.007 19/94 | Building BVH
- BLENDER: Fra:2472 Mem:5329.39M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.007 19/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5329.50M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Building BVH
- BLENDER: I0206 20:03:19.180968 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0023911
- BLENDER: Total number of nodes: 2,265
- BLENDER: Number of inner nodes: 1,132
- BLENDER: Number of leaf nodes: 1,133
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5329.73M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5330.09M (0.00M, Peak 6493.79M) I0206 20:03:19.181128 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00266814
- BLENDER: Total number of nodes: 1,775
- BLENDER: Number of inner nodes: 887
- BLENDER: Number of leaf nodes: 888
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5330.09M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5330.15M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5330.02M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.005 21/94 | Building BVH
- BLENDER: Fra:2472 Mem:5330.06M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Building BVH
- BLENDER: I0206 20:03:19.183356 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00230193
- BLENDER: Total number of nodes: 2,045
- BLENDER: Number of inner nodes: 1,022
- BLENDER: Number of leaf nodes: 1,023
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5330.28M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.183455 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00270391
- BLENDER: Total number of nodes: 1,555
- BLENDER: Number of inner nodes: 777
- BLENDER: Number of leaf nodes: 778
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5330.55M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5330.40M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5330.61M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5330.49M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.003 23/94 | Building BVHI0206 20:03:19.184690 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00902796
- BLENDER: Total number of nodes: 1,971
- BLENDER: Number of inner nodes: 985
- BLENDER: Number of leaf nodes: 986
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER:
- BLENDER: Fra:2472 Mem:5330.96M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.002 24/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.184989 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00433588
- BLENDER: Total number of nodes: 2,903
- BLENDER: Number of inner nodes: 1,451
- BLENDER: Number of leaf nodes: 1,452
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5331.00M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.002 24/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5331.25M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.001 25/94 | Building BVH
- BLENDER: Fra:2472 Mem:5331.51M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.001 25/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5331.51M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.000 26/94 | Building BVH
- BLENDER: Fra:2472 Mem:5331.59M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Building BVH
- BLENDER: I0206 20:03:19.186128 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00283384
- BLENDER: Total number of nodes: 1,571
- BLENDER: Number of inner nodes: 785
- BLENDER: Number of leaf nodes: 786
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5331.83M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5332.04M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5331.92M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Building BVH
- BLENDER: I0206 20:03:19.188218 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00324106
- BLENDER: Total number of nodes: 1,709
- BLENDER: Number of inner nodes: 854
- BLENDER: Number of leaf nodes: 855
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5332.17M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.188371 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00299501
- BLENDER: Total number of nodes: 1,709
- BLENDER: Number of inner nodes: 854
- BLENDER: Number of leaf nodes: 855
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5332.63M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.188565 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00288105
- BLENDER: Total number of nodes: 1,671
- BLENDER: Number of inner nodes: 835
- BLENDER: Number of leaf nodes: 836
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5332.69M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5332.79M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.013 28/94 | Building BVH
- BLENDER: Fra:2472 Mem:5332.97M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.013 28/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5332.88M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.012 29/94 | Building BVH
- BLENDER: Fra:2472 Mem:5332.94M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Building BVH
- BLENDER: I0206 20:03:19.189455 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00404906
- BLENDER: Total number of nodes: 2,335
- BLENDER: Number of inner nodes: 1,167
- BLENDER: Number of leaf nodes: 1,168
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5333.25M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5333.55M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.190868 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00372195
- BLENDER: Total number of nodes: 1,671
- BLENDER: Number of inner nodes: 835
- BLENDER: Number of leaf nodes: 836
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5333.38M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5333.61M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5333.48M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.010 31/94 | Building BVH
- BLENDER: Fra:2472 Mem:5333.73M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Building BVH
- BLENDER: I0206 20:03:19.191731 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00262499
- BLENDER: Total number of nodes: 2,265
- BLENDER: Number of inner nodes: 1,132
- BLENDER: Number of leaf nodes: 1,133
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5334.01M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5334.32M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.192354 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00923991
- BLENDER: Total number of nodes: 1,737
- BLENDER: Number of inner nodes: 868
- BLENDER: Number of leaf nodes: 869
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5334.14M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5334.37M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.192977 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00421095
- BLENDER: Total number of nodes: 1,571
- BLENDER: Number of inner nodes: 785
- BLENDER: Number of leaf nodes: 786
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5334.24M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5334.45M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5334.33M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.008 33/94 | Building BVH
- BLENDER: Fra:2472 Mem:5334.62M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.007 34/94 | Building BVH
- BLENDER: Fra:2472 Mem:5334.86M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Building BVH
- BLENDER: I0206 20:03:19.194646 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0056169
- BLENDER: Total number of nodes: 1,659
- BLENDER: Number of inner nodes: 829
- BLENDER: Number of leaf nodes: 830
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5335.11M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5335.34M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5335.20M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Building BVH
- BLENDER: I0206 20:03:19.195380 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0039959
- BLENDER: Total number of nodes: 1,741
- BLENDER: Number of inner nodes: 870
- BLENDER: Number of leaf nodes: 871
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5335.45M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5335.68M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5335.55M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.004 37/94 | Building BVH
- BLENDER: Fra:2472 Mem:5335.77M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Building BVH
- BLENDER: I0206 20:03:19.197259 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00197601
- BLENDER: Total number of nodes: 1,775
- BLENDER: Number of inner nodes: 887
- BLENDER: Number of leaf nodes: 888
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5336.01M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5336.24M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.197525 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00332212
- BLENDER: Total number of nodes: 1,713
- BLENDER: Number of inner nodes: 856
- BLENDER: Number of leaf nodes: 857
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5336.31M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5336.34M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Building BVH
- BLENDER: Fra:2472 Mem:5336.54M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.197893 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0062232
- BLENDER: Total number of nodes: 1,971
- BLENDER: Number of inner nodes: 985
- BLENDER: Number of leaf nodes: 986
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5336.46M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5336.73M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5336.57M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Building BVH
- BLENDER: I0206 20:03:19.199156 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00571513
- BLENDER: Total number of nodes: 2,045
- BLENDER: Number of inner nodes: 1,022
- BLENDER: Number of leaf nodes: 1,023
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5336.91M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5337.18M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Building BVH
- BLENDER: I0206 20:03:19.199559 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 2.5034e-05
- BLENDER: Total number of nodes: 17
- BLENDER: Number of inner nodes: 8
- BLENDER: Number of leaf nodes: 9
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 5
- BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Building BVH
- BLENDER: I0206 20:03:19.199640 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00310302
- BLENDER: Total number of nodes: 1,555
- BLENDER: Number of inner nodes: 777
- BLENDER: Number of leaf nodes: 778
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5337.48M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5337.68M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5337.74M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Building BVH
- BLENDER: I0206 20:03:19.199995 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00225401
- BLENDER: Total number of nodes: 1,737
- BLENDER: Number of inner nodes: 868
- BLENDER: Number of leaf nodes: 869
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5338.00M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5338.31M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5338.18M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Building BVH
- BLENDER: I0206 20:03:19.202710 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00319386
- BLENDER: Total number of nodes: 2,903
- BLENDER: Number of inner nodes: 1,451
- BLENDER: Number of leaf nodes: 1,452
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5338.59M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5338.99M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.204332 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00988483
- BLENDER: Total number of nodes: 1,713
- BLENDER: Number of inner nodes: 856
- BLENDER: Number of leaf nodes: 857
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5338.76M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5338.99M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5339.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.003 45/94 | Building BVH
- BLENDER: Fra:2472 Mem:5339.07M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Building BVH
- BLENDER: I0206 20:03:19.204790 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00381923
- BLENDER: Total number of nodes: 2,807
- BLENDER: Number of inner nodes: 1,403
- BLENDER: Number of leaf nodes: 1,404
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5339.26M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5339.70M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5339.48M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Building BVH
- BLENDER: I0206 20:03:19.205621 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00835013
- BLENDER: Total number of nodes: 1,755
- BLENDER: Number of inner nodes: 877
- BLENDER: Number of leaf nodes: 878
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5339.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5339.76M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.205950 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000582933
- BLENDER: Total number of nodes: 389
- BLENDER: Number of inner nodes: 194
- BLENDER: Number of leaf nodes: 195
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 11
- BLENDER: Fra:2472 Mem:5339.83M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5339.68M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5339.65M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.008 48/94 | Building BVH
- BLENDER: Fra:2472 Mem:5339.77M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Building BVH
- BLENDER: I0206 20:03:19.207093 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00229311
- BLENDER: Total number of nodes: 1,337
- BLENDER: Number of inner nodes: 668
- BLENDER: Number of leaf nodes: 669
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5339.93M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.207104 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00724196
- BLENDER: Total number of nodes: 2,945
- BLENDER: Number of inner nodes: 1,472
- BLENDER: Number of leaf nodes: 1,473
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 16
- BLENDER: Fra:2472 Mem:5340.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5340.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Building BVH
- BLENDER: I0206 20:03:19.207312 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00120616
- BLENDER: Total number of nodes: 685
- BLENDER: Number of inner nodes: 342
- BLENDER: Number of leaf nodes: 343
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5340.60M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5340.71M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.207428 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00243807
- BLENDER: Total number of nodes: 1,797
- BLENDER: Number of inner nodes: 898
- BLENDER: Number of leaf nodes: 899
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5340.66M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5340.66M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.005 51/94 | Building BVH
- BLENDER: Fra:2472 Mem:5341.27M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.005 51/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5341.18M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.004 52/94 | Building BVH
- BLENDER: Fra:2472 Mem:5341.09M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Building BVH
- BLENDER: I0206 20:03:19.208446 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000586987
- BLENDER: Total number of nodes: 347
- BLENDER: Number of inner nodes: 173
- BLENDER: Number of leaf nodes: 174
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 11
- BLENDER: I0206 20:03:19.208467 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000628948
- BLENDER: Total number of nodes: 369
- BLENDER: Number of inner nodes: 184
- BLENDER: Number of leaf nodes: 185
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 11
- BLENDER: I0206 20:03:19.208565 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00120306
- BLENDER: Total number of nodes: 575
- BLENDER: Number of inner nodes: 287
- BLENDER: Number of leaf nodes: 288
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 11
- BLENDER: Fra:2472 Mem:5341.17M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5341.37M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5341.28M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Building BVH
- BLENDER: I0206 20:03:19.209288 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00910282
- BLENDER: Total number of nodes: 2,885
- BLENDER: Number of inner nodes: 1,442
- BLENDER: Number of leaf nodes: 1,443
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 17
- BLENDER: Fra:2472 Mem:5341.35M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.209465 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000637054
- BLENDER: Total number of nodes: 371
- BLENDER: Number of inner nodes: 185
- BLENDER: Number of leaf nodes: 186
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5341.81M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.209527 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00259805
- BLENDER: Total number of nodes: 981
- BLENDER: Number of inner nodes: 490
- BLENDER: Number of leaf nodes: 491
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5341.77M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5341.92M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades 55/94 | Building BVH
- BLENDER: Fra:2472 Mem:5341.92M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades 55/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5341.89M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.001 56/94 | Building BVH
- BLENDER: Fra:2472 Mem:5341.88M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long 57/94 | Building BVH
- BLENDER: Fra:2472 Mem:5342.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long 57/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5342.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long.001 58/94 | Building BVH
- BLENDER: Fra:2472 Mem:5341.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Building BVH
- BLENDER: I0206 20:03:19.210817 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000797987
- BLENDER: Total number of nodes: 473
- BLENDER: Number of inner nodes: 236
- BLENDER: Number of leaf nodes: 237
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 11
- BLENDER: I0206 20:03:19.210887 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00114799
- BLENDER: Total number of nodes: 655
- BLENDER: Number of inner nodes: 327
- BLENDER: Number of leaf nodes: 328
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5342.64M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5342.75M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5342.68M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Building BVH
- BLENDER: I0206 20:03:19.211043 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00327492
- BLENDER: Total number of nodes: 2,343
- BLENDER: Number of inner nodes: 1,171
- BLENDER: Number of leaf nodes: 1,172
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5342.87M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5343.23M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.211342 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00153112
- BLENDER: Total number of nodes: 869
- BLENDER: Number of inner nodes: 434
- BLENDER: Number of leaf nodes: 435
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5343.37M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5343.50M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5343.22M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.016 61/94 | Building BVH
- BLENDER: Fra:2472 Mem:5343.41M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Building BVH
- BLENDER: I0206 20:03:19.212805 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00122809
- BLENDER: Total number of nodes: 707
- BLENDER: Number of inner nodes: 353
- BLENDER: Number of leaf nodes: 354
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5343.97M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5344.08M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5344.01M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Building BVH
- BLENDER: I0206 20:03:19.213361 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00212002
- BLENDER: Total number of nodes: 1,437
- BLENDER: Number of inner nodes: 718
- BLENDER: Number of leaf nodes: 719
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5344.46M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5344.79M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.217149 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00457311
- BLENDER: Total number of nodes: 3,419
- BLENDER: Number of inner nodes: 1,709
- BLENDER: Number of leaf nodes: 1,710
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 18
- BLENDER: Fra:2472 Mem:5344.68M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5345.20M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5344.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.013 64/94 | Building BVH
- BLENDER: Fra:2472 Mem:5344.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.012 65/94 | Building BVH
- BLENDER: Fra:2472 Mem:5345.20M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.011 66/94 | Building BVH
- BLENDER: Fra:2472 Mem:5345.29M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Building BVH
- BLENDER: I0206 20:03:19.219126 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00573397
- BLENDER: Total number of nodes: 3,377
- BLENDER: Number of inner nodes: 1,688
- BLENDER: Number of leaf nodes: 1,689
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 17
- BLENDER: Fra:2472 Mem:5345.48M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5346.00M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.219763 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00113106
- BLENDER: Total number of nodes: 671
- BLENDER: Number of inner nodes: 335
- BLENDER: Number of leaf nodes: 336
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5346.13M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5345.77M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5345.77M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Building BVH
- BLENDER: I0206 20:03:19.219919 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000941992
- BLENDER: Total number of nodes: 429
- BLENDER: Number of inner nodes: 214
- BLENDER: Number of leaf nodes: 215
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5346.28M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5346.34M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.220543 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00884795
- BLENDER: Total number of nodes: 5,679
- BLENDER: Number of inner nodes: 2,839
- BLENDER: Number of leaf nodes: 2,840
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 18
- BLENDER: Fra:2472 Mem:5346.45M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5347.32M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5347.54M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Building BVH
- BLENDER: I0206 20:03:19.225462 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00114107
- BLENDER: Total number of nodes: 641
- BLENDER: Number of inner nodes: 320
- BLENDER: Number of leaf nodes: 321
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5347.71M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5347.81M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5347.75M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.008 69/94 | Building BVH
- BLENDER: Fra:2472 Mem:5350.00M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.007 70/94 | Building BVH
- BLENDER: I0206 20:03:19.227150 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0067389
- BLENDER: Total number of nodes: 3,923
- BLENDER: Number of inner nodes: 1,961
- BLENDER: Number of leaf nodes: 1,962
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 19
- BLENDER: Fra:2472 Mem:5351.12M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.007 70/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5351.78M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.006 71/94 | Building BVH
- BLENDER: Fra:2472 Mem:5352.64M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.006 71/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5352.45M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.005 72/94 | Building BVH
- BLENDER: Fra:2472 Mem:5353.85M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Building BVH
- BLENDER: I0206 20:03:19.229301 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0103462
- BLENDER: Total number of nodes: 4,221
- BLENDER: Number of inner nodes: 2,110
- BLENDER: Number of leaf nodes: 2,111
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 18
- BLENDER: Fra:2472 Mem:5354.36M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5355.00M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.231700 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00973201
- BLENDER: Total number of nodes: 5,013
- BLENDER: Number of inner nodes: 2,506
- BLENDER: Number of leaf nodes: 2,507
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 17
- BLENDER: Fra:2472 Mem:5354.61M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5355.36M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.232903 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00417614
- BLENDER: Total number of nodes: 1,691
- BLENDER: Number of inner nodes: 845
- BLENDER: Number of leaf nodes: 846
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 16
- BLENDER: Fra:2472 Mem:5354.91M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5355.13M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5355.01M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.003 74/94 | Building BVH
- BLENDER: I0206 20:03:19.241344 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.013257
- BLENDER: Total number of nodes: 7,999
- BLENDER: Number of inner nodes: 3,999
- BLENDER: Number of leaf nodes: 4,000
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 20
- BLENDER: Fra:2472 Mem:5355.12M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.003 74/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5356.44M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Building BVH
- BLENDER: I0206 20:03:19.242094 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00208282
- BLENDER: Total number of nodes: 793
- BLENDER: Number of inner nodes: 396
- BLENDER: Number of leaf nodes: 397
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5356.71M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.242247 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.013134
- BLENDER: Total number of nodes: 7,595
- BLENDER: Number of inner nodes: 3,797
- BLENDER: Number of leaf nodes: 3,798
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 20
- BLENDER: Fra:2472 Mem:5356.76M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5356.76M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.001 76/94 | Building BVH
- BLENDER: Fra:2472 Mem:5359.12M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.001 76/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5358.06M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.018 77/94 | Building BVH
- BLENDER: Fra:2472 Mem:5361.72M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Building BVH
- BLENDER: I0206 20:03:19.249900 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00645089
- BLENDER: Total number of nodes: 2,201
- BLENDER: Number of inner nodes: 1,100
- BLENDER: Number of leaf nodes: 1,101
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 16
- BLENDER: Fra:2472 Mem:5365.92M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5366.24M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.251586 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00917912
- BLENDER: Total number of nodes: 1,239
- BLENDER: Number of inner nodes: 619
- BLENDER: Number of leaf nodes: 620
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5366.05M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5366.23M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.259752 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.031816
- BLENDER: Total number of nodes: 6,595
- BLENDER: Number of inner nodes: 3,297
- BLENDER: Number of leaf nodes: 3,298
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 18
- BLENDER: Fra:2472 Mem:5366.12M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5367.13M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5366.52M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.034 79/94 | Building BVH
- BLENDER: Fra:2472 Mem:5369.61M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.005 80/94 | Building BVH
- BLENDER: Fra:2472 Mem:5369.80M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Building BVH
- BLENDER: I0206 20:03:19.286062 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000438929
- BLENDER: Total number of nodes: 287
- BLENDER: Number of inner nodes: 143
- BLENDER: Number of leaf nodes: 144
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 10
- BLENDER: Fra:2472 Mem:5369.84M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5369.88M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5369.86M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Building BVH
- BLENDER: I0206 20:03:19.286500 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0441961
- BLENDER: Total number of nodes: 17,193
- BLENDER: Number of inner nodes: 8,596
- BLENDER: Number of leaf nodes: 8,597
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 21
- BLENDER: Fra:2472 Mem:5369.93M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Packing BVH triangles and strands
- BLENDER: I0206 20:03:19.286958 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000766993
- BLENDER: Total number of nodes: 501
- BLENDER: Number of inner nodes: 250
- BLENDER: Number of leaf nodes: 251
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5372.62M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5372.58M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Building BVH
- BLENDER: Fra:2472 Mem:5372.71M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.288136 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00256896
- BLENDER: Total number of nodes: 1,261
- BLENDER: Number of inner nodes: 630
- BLENDER: Number of leaf nodes: 631
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5372.71M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5372.89M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5372.78M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Building BVH
- BLENDER: I0206 20:03:19.288695 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00154805
- BLENDER: Total number of nodes: 919
- BLENDER: Number of inner nodes: 459
- BLENDER: Number of leaf nodes: 460
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 13
- BLENDER: Fra:2472 Mem:5372.85M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5372.97M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5372.90M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Building BVH
- BLENDER: I0206 20:03:19.289454 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000812054
- BLENDER: Total number of nodes: 459
- BLENDER: Number of inner nodes: 229
- BLENDER: Number of leaf nodes: 230
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 12
- BLENDER: Fra:2472 Mem:5373.74M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5373.80M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH nodesI0206 20:03:19.289511 28686 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.041343
- BLENDER: Total number of nodes: 32,149
- BLENDER: Number of inner nodes: 16,074
- BLENDER: Number of leaf nodes: 16,075
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 22
- BLENDER:
- BLENDER: Fra:2472 Mem:5373.82M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5373.77M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.003 86/94 | Building BVH
- BLENDER: Fra:2472 Mem:5376.92M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Building BVH
- BLENDER: I0206 20:03:19.291246 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00222898
- BLENDER: Total number of nodes: 1,127
- BLENDER: Number of inner nodes: 563
- BLENDER: Number of leaf nodes: 564
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5377.08M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5377.25M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5377.15M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Building BVH
- BLENDER: I0206 20:03:19.292497 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.002599
- BLENDER: Total number of nodes: 1,063
- BLENDER: Number of inner nodes: 531
- BLENDER: Number of leaf nodes: 532
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 14
- BLENDER: Fra:2472 Mem:5377.32M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5377.48M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5377.38M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Building BVH
- BLENDER: I0206 20:03:19.293056 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.000135899
- BLENDER: Total number of nodes: 91
- BLENDER: Number of inner nodes: 45
- BLENDER: Number of leaf nodes: 46
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 8
- BLENDER: Fra:2472 Mem:5377.40M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5377.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5377.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Building BVH
- BLENDER: I0206 20:03:19.293190 28683 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00212812
- BLENDER: Total number of nodes: 1,043
- BLENDER: Number of inner nodes: 521
- BLENDER: Number of leaf nodes: 522
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: I0206 20:03:19.293742 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00216579
- BLENDER: Total number of nodes: 1,043
- BLENDER: Number of inner nodes: 521
- BLENDER: Number of leaf nodes: 522
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 15
- BLENDER: Fra:2472 Mem:5377.54M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5378.51M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.295428 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.00215697
- BLENDER: Total number of nodes: 1,027
- BLENDER: Number of inner nodes: 513
- BLENDER: Number of leaf nodes: 514
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 17
- BLENDER: Fra:2472 Mem:5378.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5378.57M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
- BLENDER: I0206 20:03:19.299778 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.0529301
- BLENDER: Total number of nodes: 16,755
- BLENDER: Number of inner nodes: 8,377
- BLENDER: Number of leaf nodes: 8,378
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 20
- BLENDER: Fra:2472 Mem:5379.70M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5378.09M (0.00M, Peak 6493.79M) | Time:00:29.86 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Building BVH
- BLENDER: I0206 20:03:19.315301 28692 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 2.14577e-06
- BLENDER: Total number of nodes: 1
- BLENDER: Number of inner nodes: 0
- BLENDER: Number of leaf nodes: 1
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 1
- BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_body 94/94 | Building BVH
- BLENDER: Fra:2472 Mem:5430.77M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Building BVH
- BLENDER: I0206 20:03:19.324187 28687 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.029968
- BLENDER: Total number of nodes: 22,289
- BLENDER: Number of inner nodes: 11,144
- BLENDER: Number of leaf nodes: 11,145
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 23
- BLENDER: Fra:2472 Mem:5676.61M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:5680.22M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:5677.98M (0.00M, Peak 6493.79M) | Time:00:29.89 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH
- BLENDER: Fra:2472 Mem:6023.43M (0.00M, Peak 6493.79M) | Time:00:30.18 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 43%, duplicates 0%
- BLENDER: I0206 20:03:19.845183 28685 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 0.467638
- BLENDER: Total number of nodes: 458,571
- BLENDER: Number of inner nodes: 229,285
- BLENDER: Number of leaf nodes: 229,286
- BLENDER: Number of unaligned nodes: 0
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 30
- BLENDER: Fra:2472 Mem:6167.85M (0.00M, Peak 6493.79M) | Time:00:30.40 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:6231.37M (0.00M, Peak 6493.79M) | Time:00:30.44 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:30.55 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 0%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:30.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 1%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.01 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 2%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.06 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 4%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.26 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 3%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.32 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 7%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.52 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 5%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.57 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 11%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 8%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.83 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 14%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.02 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 9%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.08 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 18%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.34 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 21%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.41 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 10%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.60 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 23%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 10%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 25%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.97 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 12%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.10 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 27%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.23 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 14%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.36 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 32%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.49 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 17%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.61 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 36%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 19%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 42%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.99 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 22%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.12 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 46%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.25 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 24%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.37 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 52%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.51 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 27%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 57%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 30%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 61%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.01 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 31%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 66%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.26 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 35%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.39 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 72%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.52 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 37%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.64 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 76%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 40%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.90 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 82%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.10 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 43%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.15 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 87%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.35 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 47%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.40 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 93%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.61 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 49%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.86 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 51%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.11 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 56%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.36 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 61%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.62 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 65%, duplicates 0%
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 70%, duplicates 0%
- BLENDER: I0206 20:03:27.406510 28688 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 7.67872
- BLENDER: Total number of nodes: 10,410,385
- BLENDER: Number of inner nodes: 5,205,192
- BLENDER: Number of leaf nodes: 5,205,193
- BLENDER: Number of unaligned nodes: 4,001,173
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 34
- BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.96 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.00 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
- BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 74%, duplicates 0%
- BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.38 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 77%, duplicates 0%
- BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 82%, duplicates 0%
- BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:38.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 87%, duplicates 0%
- BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:39.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 91%, duplicates 0%
- BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:39.38 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 96%, duplicates 0%
- BLENDER: I0206 20:03:30.608721 28684 bvh_build.cpp:484] BVH build statistics:
- BLENDER: Build time: 10.7981
- BLENDER: Total number of nodes: 14,297,005
- BLENDER: Number of inner nodes: 7,148,502
- BLENDER: Number of leaf nodes: 7,148,503
- BLENDER: Number of unaligned nodes: 1,680,548
- BLENDER: Allocation slop factor: 1
- BLENDER: Maximum depth: 31
- BLENDER: Fra:2472 Mem:6509.71M (0.00M, Peak 6755.55M) | Time:00:41.16 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
- BLENDER: Fra:2472 Mem:6571.09M (0.00M, Peak 6755.55M) | Time:00:41.21 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
- BLENDER: I0206 20:03:32.995113 28692 mesh.cpp:2277] Objects BVH build pool statistics:
- BLENDER: Total time: 13.820820
- BLENDER: Tasks handled: 167
- BLENDER: Fra:2472 Mem:6827.36M (0.00M, Peak 7159.20M) | Time:00:43.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Scene BVH | Building
- BLENDER: I0206 20:03:33.081007 28692 mesh.cpp:1948] Using BVH2 layout.
- BLENDER: Fra:2472 Mem:6838.82M (0.00M, Peak 7159.20M) | Time:00:43.64 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Scene BVH | Building BVH
- ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs.
- ERROR: Did not receive Benchmark JSON Data.
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