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Blender benchmark cli scene Victor error logs

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  1. 2020/02/06 20:02:44 metadata.go:13: Fetching Metadata: https://opendata.blender.org/benchmarks/metadata/
  2. 2020/02/06 20:02:45 metadata.go:48: Successfully fetched metadata
  3. 2020/02/06 20:02:45 metadata.go:70: Getting current launcher.
  4. 2020/02/06 20:02:45 checksum.go:14: Calculating checksum of current launcher.
  5. 2020/02/06 20:02:45 checksum.go:33: Launcher checksum: 37c9687e041fa0a94a89914618f80d5213a556bba3822c58c09086e9c8d48944.
  6. 2020/02/06 20:02:45 token.go:14: Getting existing token.
  7. 2020/02/06 20:02:45 token.go:23: Trying to read token from /home/user/.config/blender-benchmark-launcher/token.v1.bin
  8. 2020/02/06 20:02:45 token.go:38: Successfully read token
  9. Warming up victor
  10. 2020/02/06 20:02:45 benchmark.go:102: Starting benchmark.
  11. 2020/02/06 20:02:45 benchmark.go:103: blenderExecutable: "/home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/blender"
  12. 2020/02/06 20:02:45 benchmark.go:130: arguments: [--background --factory-startup -noaudio --debug-cycles --enable-autoexec --engine CYCLES /home/user/.cache/blender-benchmark-launcher/scenes/a2cf47a96fed555feabe008e3d7c1075ab488263a63e38fb16610f39943c9d3f/victor/main.blend --python /home/user/.cache/blender-benchmark-launcher/benchmark-scripts/e38921ff7a2959d5e47a83501a2dde3f7f166a4f46b65fac272eec38ae9e5f27/blender-benchmark-script-2.0.0/main.py -- --device-type CUDA --warm-up]
  13. BLENDER: Blender 2.81 (sub 16) (hash f1aa4d18d49d built 2019-12-04 13:48:07)
  14. BLENDER: found bundled python: /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/python
  15. BLENDER: I0206 20:02:46.203936 28655 blender_python.cpp:184] Debug flags initialized to:
  16. BLENDER: CPU flags:
  17. BLENDER:   AVX2       : True
  18. BLENDER:   AVX        : True
  19. BLENDER:   SSE4.1     : True
  20. BLENDER:   SSE3       : True
  21. BLENDER:   SSE2       : True
  22. BLENDER:   BVH layout : BVH8
  23. BLENDER:   Split      : False
  24. BLENDER: CUDA flags:
  25. BLENDER:   Adaptive Compile : False
  26. BLENDER: OptiX flags:
  27. BLENDER:   CUDA streams : 1
  28. BLENDER: OpenCL flags:
  29. BLENDER:   Device type    : ALL
  30. BLENDER:   Debug          : False
  31. BLENDER:   Memory limit   : 0
  32. BLENDER: Read blend: /home/user/.cache/blender-benchmark-launcher/scenes/a2cf47a96fed555feabe008e3d7c1075ab488263a63e38fb16610f39943c9d3f/victor/main.blend
  33. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  34. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  35. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  36. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_L"].rotation_mode[0]
  37. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_R"].rotation_mode[0]
  38. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_L"].rotation_mode[0]
  39. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_R"].rotation_mode[0]
  40. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_R"].rotation_quaternion[1]
  41. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_R"].rotation_quaternion[1]
  42. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_L"].rotation_quaternion[1]
  43. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_R"].rotation_quaternion[3]
  44. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_R"].rotation_quaternion[3]
  45. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_L"].rotation_quaternion[1]
  46. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_out_L"].rotation_quaternion[3]
  47. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_ik_R"].rotation_mode[0]
  48. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_ik_R"].rotation_mode[0]
  49. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_twist_bezier_in_L"].rotation_quaternion[3]
  50. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_ik_R"].rotation_mode[0]
  51. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_ik_L"].rotation_mode[0]
  52. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_ik_L"].rotation_mode[0]
  53. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_ik_L"].rotation_mode[0]
  54. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_ik_R"].rotation_mode[0]
  55. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_ik_R"].rotation_mode[0]
  56. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_ik_R"].rotation_mode[0]
  57. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_ik_L"].rotation_mode[0]
  58. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_ik_L"].rotation_mode[0]
  59. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_ik_L"].rotation_mode[0]
  60. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_R"].constraints["Copy Scale"].influence[0]
  61. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_R"].constraints["Copy Rotation"].influence[0]
  62. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_R"].constraints["Copy Scale"].influence[0]
  63. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_R"].constraints["Copy Rotation"].influence[0]
  64. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_L"].constraints["Copy Scale"].influence[0]
  65. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_2_fk_L"].constraints["Copy Rotation"].influence[0]
  66. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_L"].constraints["Copy Scale"].influence[0]
  67. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_1_fk_L"].constraints["Copy Rotation"].influence[0]
  68. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_L"].constraints["Copy Transforms"].influence[0]
  69. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_fk_R"].constraints["Copy Transforms"].influence[0]
  70. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
  71. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["carpal_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
  72. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
  73. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
  74. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_R"].rotation_mode[0]
  75. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_L"].rotation_mode[0]
  76. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_L"].rotation_mode[0]
  77. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_R"].rotation_mode[0]
  78. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_R"].rotation_quaternion[1]
  79. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_R"].rotation_quaternion[1]
  80. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_L"].rotation_quaternion[1]
  81. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_L"].rotation_quaternion[1]
  82. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_R"].rotation_quaternion[3]
  83. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_R"].rotation_quaternion[3]
  84. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_twist_bezier_in_L"].rotation_quaternion[3]
  85. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_out_L"].rotation_quaternion[3]
  86. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
  87. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
  88. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
  89. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
  90. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
  91. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
  92. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
  93. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
  94. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_R"].constraints["Copy Transforms"].influence[0]
  95. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tarsal_fk_L"].constraints["Copy Transforms"].influence[0]
  96. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_R"].constraints["Copy Scale"].influence[0]
  97. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_R"].constraints["Copy Rotation"].influence[0]
  98. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_R"].constraints["Copy Scale"].influence[0]
  99. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_R"].constraints["Copy Rotation"].influence[0]
  100. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_L"].constraints["Copy Scale"].influence[0]
  101. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_2_fk_L"].constraints["Copy Rotation"].influence[0]
  102. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_L"].constraints["Copy Scale"].influence[0]
  103. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_1_fk_L"].constraints["Copy Rotation"].influence[0]
  104. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_def"].constraints["Copy Rotation.001"].influence[0]
  105. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_def"].constraints["Copy Rotation"].influence[0]
  106. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_R"].rotation_quaternion[1]
  107. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_L"].rotation_quaternion[1]
  108. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Copy Scale.001"].influence[0]
  109. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Copy Rotation"].influence[0]
  110. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_L"].rotation_quaternion[3]
  111. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_no_twist_bezier_in_R"].rotation_quaternion[3]
  112. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_R"].constraints["Transform"].to_max_z[0]
  113. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_R"].constraints["Transform"].to_max_x[0]
  114. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_L"].constraints["Transform"].to_max_z[0]
  115. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_eye_L"].constraints["Transform"].to_max_x[0]
  116. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  117. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  118. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  119. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  120. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  121. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  122. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  123. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  124. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  125. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  126. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  127. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  128. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  129. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  130. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  131. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  132. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  133. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  134. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].frame_end[0]
  135. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].frame_start[0]
  136. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  137. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  138. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  139. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  140. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  141. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  142. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  143. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  144. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  145. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  146. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  147. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  148. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  149. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  150. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  151. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  152. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  153. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  154. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].frame_end[0]
  155. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].frame_start[0]
  156. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_low_ctrl"].constraints["Transform"].from_max_x[0]
  157. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_up_ctrl"].constraints["Transform"].from_max_x[0]
  158. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_ctrl"].constraints["Limit Location"].max_x[0]
  159. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_ctrl"].constraints["Limit Location"].min_x[0]
  160. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_L"].constraints["Transformation_NOREP"].influence[0]
  161. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_mstr"].constraints["Copy Transforms.001"].influence[0]
  162. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["knee_pole_mstr_R"].constraints["Copy Transforms"].influence[0]
  163. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["knee_pole_mstr_L"].constraints["Copy Transforms"].influence[0]
  164. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].max[0]
  165. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
  166. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].max[0]
  167. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
  168. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_LOWER_NOREP"].min[0]
  169. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
  170. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_LOWER_NOREP"].min[0]
  171. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
  172. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].max[0]
  173. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_R"].constraints["EYELID_LOWER_NOREP"].min[0]
  174. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].max[0]
  175. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
  176. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].max[0]
  177. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_R"].constraints["EYELID_UPPER_NOREP"].min[0]
  178. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
  179. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
  180. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_R"].constraints["EYELID_UPPER_NOREP"].min[0]
  181. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
  182. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].max[0]
  183. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_R"].constraints["EYELID_UPPER_NOREP"].min[0]
  184. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].max[0]
  185. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
  186. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].max[0]
  187. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
  188. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_UPPER_NOREP"].min[0]
  189. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_1_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
  190. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_UPPER_NOREP"].min[0]
  191. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_3_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
  192. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].min[0]
  193. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_ctrl_2_mstr_L"].constraints["EYELID_UPPER_NOREP"].max[0]
  194. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].max[0]
  195. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
  196. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].max[0]
  197. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
  198. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_in_L"].constraints["EYELID_LOWER_NOREP"].min[0]
  199. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_1_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
  200. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_ctrl_out_L"].constraints["EYELID_LOWER_NOREP"].min[0]
  201. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_3_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
  202. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].max[0]
  203. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_2_mstr_L"].constraints["EYELID_LOWER_NOREP"].min[0]
  204. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  205. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  206. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  207. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  208. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  209. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  210. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  211. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  212. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  213. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  214. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_3_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  215. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_2_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  216. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_1_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  217. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  218. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  219. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  220. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  221. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  222. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  223. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_L"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  224. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  225. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  226. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  227. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  228. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  229. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  230. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  231. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  232. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  233. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  234. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  235. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_3_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  236. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_2_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  237. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl_1_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  238. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  239. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  240. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  241. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  242. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  243. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  244. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_R"].constraints["MOUTH_CORNER_IN_NOREP"].max[0]
  245. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_R"].constraints["Limit Location_NOREP"].min_x[0]
  246. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_R"].constraints["Limit Location_NOREP"].max_x[0]
  247. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_L"].constraints["Limit Location_NOREP"].max_x[0]
  248. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_corner_L"].constraints["Limit Location_NOREP"].min_x[0]
  249. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_pivot_point_R"].rotation_mode[0]
  250. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_R"].constraints["CHEEK_NOREP"].to_max_z[0]
  251. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_ctrl_L"].constraints["CHEEK_NOREP"].to_max_z[0]
  252. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_ctrl_R"].rotation_mode[0]
  253. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_pivot_point_L"].rotation_mode[0]
  254. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_ctrl_L"].rotation_mode[0]
  255. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
  256. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
  257. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
  258. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
  259. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ik_mstr_R"].constraints["Copy Transforms"].influence[0]
  260. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
  261. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
  262. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
  263. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
  264. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ik_mstr_L"].constraints["Copy Transforms"].influence[0]
  265. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_hinge_L"].constraints["Copy Transforms"].influence[0]
  266. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_hinge_R"].constraints["Copy Transforms"].influence[0]
  267. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_hinge_R"].constraints["Copy Transforms"].influence[0]
  268. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_hinge_R"].constraints["Copy Transforms"].influence[0]
  269. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_hinge_R"].constraints["Copy Transforms"].influence[0]
  270. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_hinge_R"].constraints["Copy Transforms"].influence[0]
  271. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_hinge_L"].constraints["Copy Transforms"].influence[0]
  272. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_hinge_L"].constraints["Copy Transforms"].influence[0]
  273. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_hinge_L"].constraints["Copy Transforms"].influence[0]
  274. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_hinge_L"].constraints["Copy Transforms"].influence[0]
  275. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_R"].rotation_quaternion[1]
  276. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_R"].rotation_quaternion[1]
  277. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_R"].rotation_quaternion[1]
  278. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_R"].rotation_quaternion[1]
  279. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_R"].rotation_quaternion[3]
  280. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_R"].rotation_quaternion[3]
  281. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_R"].rotation_quaternion[3]
  282. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_R"].rotation_quaternion[3]
  283. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_L"].rotation_quaternion[1]
  284. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_L"].rotation_quaternion[1]
  285. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_L"].rotation_quaternion[1]
  286. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_L"].rotation_quaternion[1]
  287. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_def_bezier_out_L"].rotation_quaternion[3]
  288. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_twist_bezier_in_L"].rotation_quaternion[3]
  289. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_bezier_out_L"].rotation_quaternion[3]
  290. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_twist_bezier_in_L"].rotation_quaternion[3]
  291. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_R"].rotation_quaternion[1]
  292. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_R"].rotation_quaternion[1]
  293. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_R"].rotation_quaternion[1]
  294. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_R"].rotation_quaternion[3]
  295. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_R"].rotation_quaternion[3]
  296. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_R"].rotation_quaternion[1]
  297. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_R"].rotation_quaternion[3]
  298. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_out_mstr_R"].constraints["Damped Track"].influence[0]
  299. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_in_mstr_R"].constraints["Damped Track"].influence[0]
  300. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_in_mstr_L"].constraints["Damped Track"].influence[0]
  301. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_out_mstr_L"].constraints["Damped Track"].influence[0]
  302. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_L"].rotation_quaternion[1]
  303. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_twist_bezier_in_L"].rotation_quaternion[3]
  304. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_L"].rotation_quaternion[1]
  305. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_L"].rotation_quaternion[3]
  306. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_R"].rotation_quaternion[1]
  307. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_R"].rotation_quaternion[3]
  308. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_R"].rotation_quaternion[1]
  309. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_R"].rotation_quaternion[3]
  310. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_R"].rotation_quaternion[1]
  311. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_R"].rotation_quaternion[3]
  312. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_L"].rotation_quaternion[1]
  313. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_twist_bezier_in_L"].rotation_quaternion[3]
  314. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_R"].rotation_quaternion[1]
  315. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_R"].rotation_quaternion[3]
  316. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_R"].rotation_quaternion[1]
  317. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_R"].rotation_quaternion[3]
  318. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_L"].rotation_quaternion[1]
  319. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_out_L"].rotation_quaternion[3]
  320. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_L"].rotation_quaternion[1]
  321. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_out_L"].rotation_quaternion[3]
  322. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_L"].rotation_quaternion[1]
  323. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_1_bezier_out_L"].rotation_quaternion[3]
  324. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_L"].rotation_quaternion[1]
  325. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_L"].rotation_quaternion[3]
  326. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_L"].rotation_quaternion[1]
  327. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_3_bezier_in_L"].rotation_quaternion[3]
  328. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_R"].rotation_quaternion[1]
  329. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_R"].rotation_quaternion[3]
  330. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_R"].rotation_quaternion[1]
  331. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_R"].rotation_quaternion[3]
  332. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_R"].rotation_quaternion[1]
  333. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_R"].rotation_quaternion[3]
  334. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_R"].rotation_quaternion[1]
  335. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_R"].rotation_quaternion[3]
  336. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_R"].rotation_quaternion[1]
  337. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_R"].rotation_quaternion[3]
  338. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_R"].rotation_quaternion[1]
  339. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_R"].rotation_quaternion[3]
  340. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_L"].rotation_quaternion[1]
  341. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_out_L"].rotation_quaternion[3]
  342. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_L"].rotation_quaternion[1]
  343. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_out_L"].rotation_quaternion[3]
  344. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_L"].rotation_quaternion[1]
  345. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_2_bezier_in_L"].rotation_quaternion[3]
  346. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_def_bezier_out_R"].rotation_quaternion[3]
  347. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_L"].rotation_quaternion[1]
  348. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_bezier_out_L"].rotation_quaternion[3]
  349. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_L"].rotation_quaternion[1]
  350. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_1_bezier_out_L"].rotation_quaternion[3]
  351. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_R"].rotation_quaternion[1]
  352. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_low_4_bezier_in_R"].rotation_quaternion[3]
  353. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
  354. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
  355. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
  356. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
  357. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
  358. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
  359. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
  360. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
  361. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
  362. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
  363. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
  364. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
  365. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["nostril_def_R"].constraints["Transform_NOREP"].influence[0]
  366. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Transform"].influence[0]
  367. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Transform"].influence[0]
  368. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_L"].rotation_quaternion[1]
  369. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_L"].rotation_quaternion[1]
  370. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_L"].rotation_quaternion[1]
  371. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_2_bezier_in_L"].rotation_quaternion[3]
  372. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_3_bezier_in_L"].rotation_quaternion[3]
  373. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eyelid_up_4_bezier_in_L"].rotation_quaternion[3]
  374. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_R"].rotation_quaternion[1]
  375. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_R"].rotation_quaternion[1]
  376. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_R"].rotation_quaternion[3]
  377. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_R"].rotation_quaternion[3]
  378. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_L"].rotation_quaternion[1]
  379. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_L"].rotation_quaternion[1]
  380. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_R"].rotation_quaternion[1]
  381. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_3_bezier_out_L"].rotation_quaternion[3]
  382. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_in_L"].rotation_quaternion[3]
  383. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_R"].rotation_quaternion[3]
  384. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_L"].rotation_quaternion[1]
  385. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_R"].rotation_quaternion[1]
  386. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_1_bezier_in_L"].rotation_quaternion[3]
  387. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_R"].rotation_quaternion[3]
  388. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_L"].rotation_quaternion[1]
  389. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["brow_2_bezier_out_L"].rotation_quaternion[3]
  390. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_z[0]
  391. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_y[0]
  392. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Transform"].to_max_x[0]
  393. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_z[0]
  394. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_y[0]
  395. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Transform"].to_max_x[0]
  396. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_z[0]
  397. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_x[0]
  398. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Transform"].to_max_y[0]
  399. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_z[0]
  400. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_y[0]
  401. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["cheek_ctrl_R"].constraints["Transform_NOREP"].to_max_z[0]
  402. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Transform"].to_max_x[0]
  403. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["cheek_ctrl_L"].constraints["Transform_NOREP"].to_max_z[0]
  404. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
  405. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
  406. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
  407. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
  408. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_R"].rotation_quaternion[1]
  409. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_R"].rotation_quaternion[3]
  410. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_L"].rotation_quaternion[1]
  411. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_R"].rotation_quaternion[1]
  412. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_out_L"].rotation_quaternion[3]
  413. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_R"].rotation_quaternion[3]
  414. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_R"].rotation_quaternion[1]
  415. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_L"].rotation_quaternion[1]
  416. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_R"].rotation_quaternion[3]
  417. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bezier_in_L"].rotation_quaternion[3]
  418. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_L"].rotation_quaternion[1]
  419. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_R"].rotation_quaternion[1]
  420. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_out_L"].rotation_quaternion[3]
  421. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_R"].rotation_quaternion[3]
  422. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_L"].rotation_quaternion[1]
  423. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_R"].rotation_quaternion[1]
  424. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_R"].rotation_quaternion[3]
  425. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_3_bezier_in_L"].rotation_quaternion[3]
  426. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_L"].rotation_quaternion[1]
  427. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_R"].rotation_quaternion[1]
  428. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_out_L"].rotation_quaternion[3]
  429. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_R"].rotation_quaternion[3]
  430. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_L"].rotation_quaternion[1]
  431. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_L"].rotation_quaternion[1]
  432. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_2_bezier_in_L"].rotation_quaternion[3]
  433. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_L"].rotation_quaternion[3]
  434. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_R"].rotation_quaternion[1]
  435. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_R"].rotation_quaternion[1]
  436. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_1_bezier_in_R"].rotation_quaternion[3]
  437. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_R"].rotation_quaternion[3]
  438. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_L"].rotation_quaternion[1]
  439. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
  440. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bezier_in_L"].rotation_quaternion[3]
  441. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
  442. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
  443. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
  444. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
  445. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_L"].rotation_quaternion[1]
  446. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
  447. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_L"].rotation_quaternion[3]
  448. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_R"].rotation_quaternion[1]
  449. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_L"].rotation_quaternion[1]
  450. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_in_R"].rotation_quaternion[3]
  451. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_L"].rotation_quaternion[3]
  452. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_R"].rotation_quaternion[1]
  453. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_R"].rotation_quaternion[1]
  454. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_R"].rotation_quaternion[3]
  455. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_in_R"].rotation_quaternion[3]
  456. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_L"].rotation_quaternion[1]
  457. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_R"].rotation_quaternion[1]
  458. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_in_L"].rotation_quaternion[3]
  459. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_R"].rotation_quaternion[3]
  460. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_R"].rotation_quaternion[1]
  461. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_R"].rotation_quaternion[1]
  462. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_R"].rotation_quaternion[3]
  463. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_R"].rotation_quaternion[3]
  464. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_L"].rotation_quaternion[1]
  465. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_L"].rotation_quaternion[1]
  466. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_2_bezier_out_L"].rotation_quaternion[3]
  467. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_1_bezier_out_L"].rotation_quaternion[3]
  468. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_L"].rotation_quaternion[1]
  469. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eye_def_R"].constraints["Damped Track"].influence[0]
  470. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_3_bezier_out_L"].rotation_quaternion[3]
  471. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["eye_def_L"].constraints["Damped Track"].influence[0]
  472. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].rotation_mode[0]
  473. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_mstr"].constraints["Copy Transforms"].influence[0]
  474. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_fk"].constraints["Action"].influence[0]
  475. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_up_ctrl"].constraints["Transform"].influence[0]
  476. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["mouth_low_ctrl"].constraints["Transform"].influence[0]
  477. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
  478. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
  479. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_z[0]
  480. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_y[0]
  481. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].constraints["Transform"].to_max_x[0]
  482. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_z[0]
  483. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_y[0]
  484. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].constraints["Transform"].to_max_x[0]
  485. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_z[0]
  486. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_y[0]
  487. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].constraints["Transform"].to_max_x[0]
  488. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_z[0]
  489. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_y[0]
  490. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Transform"].to_max_x[0]
  491. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_z[0]
  492. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_y[0]
  493. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Transform"].to_max_x[0]
  494. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_z[0]
  495. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_z[0]
  496. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_x[0]
  497. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_x[0]
  498. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_z[0]
  499. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Transform"].to_max_y[0]
  500. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_y[0]
  501. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Transform"].to_max_x[0]
  502. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_z[0]
  503. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_y[0]
  504. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Transform"].to_max_x[0]
  505. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_z[0]
  506. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_y[0]
  507. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_1_ik"].constraints["Transform_NOREP"].to_max_x[0]
  508. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_z[0]
  509. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_y[0]
  510. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["tongue_2_ik"].constraints["Transform_NOREP"].to_max_x[0]
  511. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low3_ctrl"].constraints["U_LOW"].influence[0]
  512. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low2_ctrl"].constraints["U_LOW"].influence[0]
  513. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_collision"].constraints["U_LOW"].influence[0]
  514. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up3_ctrl"].constraints["U_UP"].influence[0]
  515. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_collision"].constraints["U_UP"].influence[0]
  516. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up2_ctrl"].constraints["U_UP"].influence[0]
  517. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_L"].constraints["U_UP_NOREP"].influence[0]
  518. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_L"].constraints["U_UP_NOREP"].influence[0]
  519. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_L"].constraints["U_UP_NOREP"].influence[0]
  520. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_mid"].constraints["U_UP_NOREP"].influence[0]
  521. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_R"].constraints["U_UP_NOREP"].influence[0]
  522. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_R"].constraints["U_UP_NOREP"].influence[0]
  523. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_R"].constraints["U_UP_NOREP"].influence[0]
  524. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_R"].constraints["U_LOW_NOREP"].influence[0]
  525. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_R"].constraints["U_LOW_NOREP"].influence[0]
  526. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_R"].constraints["U_LOW_NOREP"].influence[0]
  527. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_L"].constraints["U_LOW_NOREP"].influence[0]
  528. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_L"].constraints["U_LOW_NOREP"].influence[0]
  529. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_L"].constraints["U_LOW_NOREP"].influence[0]
  530. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_mid"].constraints["U_LOW_NOREP"].influence[0]
  531. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
  532. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
  533. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_R"].constraints["U_LOW_NOREP"].influence[0]
  534. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_R"].constraints["U_UP_NOREP"].influence[0]
  535. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_R"].constraints["U_UP_NOREP"].influence[0]
  536. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_R"].constraints["U_UP_NOREP"].influence[0]
  537. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_R"].constraints["U_UP_NOREP"].influence[0]
  538. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_mstr_mid"].constraints["U_UP_NOREP"].influence[0]
  539. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_2_mstr_L"].constraints["U_UP_NOREP"].influence[0]
  540. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_1_mstr_L"].constraints["U_UP_NOREP"].influence[0]
  541. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_3_mstr_L"].constraints["U_UP_NOREP"].influence[0]
  542. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_ctrl_4_L"].constraints["U_UP_NOREP"].influence[0]
  543. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_3_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
  544. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_2_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
  545. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_1_mstr_L"].constraints["U_LOW_NOREP"].influence[0]
  546. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_ctrl_mstr_mid"].constraints["U_LOW_NOREP"].influence[0]
  547. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_2_R"].constraints["Transform"].from_min_x[0]
  548. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_ik_ctrl"].constraints["Action"].influence[0]
  549. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_1_R"].constraints["Transform"].from_min_x[0]
  550. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_2_L"].constraints["Transform"].from_min_x[0]
  551. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_roll_1_L"].constraints["Transform"].from_min_x[0]
  552. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_roll_mstr_R"].constraints["Transform"].to_max_x[0]
  553. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_roll_mstr_L"].constraints["Transform"].to_max_x[0]
  554. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_point_L"].rotation_mode[0]
  555. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_ctrl_L"].rotation_mode[0]
  556. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_ctrl_R"].rotation_mode[0]
  557. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_fk_ctrl_R"].constraints["Copy Rotation"].influence[0]
  558. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_mstr_R"].constraints["Copy Transforms"].influence[0]
  559. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_mstr_L"].constraints["Copy Transforms"].influence[0]
  560. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["palm_bend_fk_ctrl_L"].constraints["Copy Rotation"].influence[0]
  561. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lattice_mouth"].constraints["Copy Transforms"].influence[0]
  562. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_point_R"].rotation_mode[0]
  563. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_L"].constraints["Copy Location"].influence[0]
  564. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_L"].constraints["Copy Location"].influence[0]
  565. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_low_R"].constraints["Copy Location"].influence[0]
  566. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["teeth_up_R"].constraints["Copy Location"].influence[0]
  567. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_inv"].rotation_mode[0]
  568. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_inv"].rotation_mode[0]
  569. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_inv"].rotation_mode[0]
  570. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_R"].constraints["Copy Transforms"].influence[0]
  571. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_R"].constraints["Copy Transforms"].influence[0]
  572. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["calf_fk_L"].constraints["Copy Transforms"].influence[0]
  573. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_L"].constraints["Copy Transforms"].influence[0]
  574. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_R"].constraints["Copy Transforms"].influence[0]
  575. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_R"].constraints["Copy Transforms"].influence[0]
  576. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_L"].constraints["Copy Transforms"].influence[0]
  577. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["forearm_fk_L"].constraints["Copy Transforms"].influence[0]
  578. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Copy Transforms"].influence[0]
  579. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].constraints["Copy Transforms"].influence[0]
  580. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].constraints["Copy Transforms"].influence[0]
  581. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Copy Transforms.001"].influence[0]
  582. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Copy Transforms.001"].influence[0]
  583. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Copy Transforms.001"].influence[0]
  584. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["maxi"].rotation_mode[0]
  585. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_ctrl_R"].rotation_mode[0]
  586. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_ctrl_R"].rotation_mode[0]
  587. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_ctrl_R"].rotation_mode[0]
  588. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_ctrl_R"].rotation_mode[0]
  589. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_ctrl_R"].rotation_mode[0]
  590. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_ctrl_L"].rotation_mode[0]
  591. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_ctrl_L"].rotation_mode[0]
  592. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_ctrl_L"].rotation_mode[0]
  593. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_ctrl_L"].rotation_mode[0]
  594. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_ctrl_L"].rotation_mode[0]
  595. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_body_pivot_point"].rotation_mode[0]
  596. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_body"].rotation_mode[0]
  597. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_torso_pivot_point"].rotation_mode[0]
  598. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["face_toon_up"].rotation_mode[0]
  599. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_toon"].rotation_mode[0]
  600. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_R"].rotation_mode[0]
  601. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_L"].rotation_mode[0]
  602. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].constraints["Action"].influence[0]
  603. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Action"].influence[0]
  604. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Action"].influence[0]
  605. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_ik_ctrl"].constraints["Action"].influence[0]
  606. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms.001"].influence[0]
  607. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms"].influence[0]
  608. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["look_mstr"].constraints["Copy Transforms.002"].influence[0]
  609. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master_torso"].rotation_mode[0]
  610. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_inv_ctrl"].rotation_mode[0]
  611. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_inv_ctrl"].rotation_mode[0]
  612. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_inv"].rotation_mode[0]
  613. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_ctrl"].constraints["Copy Transforms"].influence[0]
  614. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Copy Location.001"].influence[0]
  615. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Copy Location.001"].influence[0]
  616. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_4_ik_ctrl"].constraints["Copy Location.001"].influence[0]
  617. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis"].constraints["Copy Transforms"].influence[0]
  618. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].constraints["Copy Transforms"].influence[0]
  619. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].constraints["Copy Transforms"].influence[0]
  620. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Copy Transforms"].influence[0]
  621. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_accessory_R"].rotation_mode[0]
  622. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory"].rotation_mode[0]
  623. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_accessory_L"].rotation_mode[0]
  624. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["floor_R"].rotation_mode[0]
  625. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["floor_L"].rotation_mode[0]
  626. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ctrl_R"].rotation_mode[0]
  627. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ctrl_R"].rotation_mode[0]
  628. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ctrl_R"].rotation_mode[0]
  629. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ctrl_R"].rotation_mode[0]
  630. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_ctrl_L"].rotation_mode[0]
  631. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_ctrl_L"].rotation_mode[0]
  632. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_ctrl_L"].rotation_mode[0]
  633. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_ctrl_L"].rotation_mode[0]
  634. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ctrl_R"].rotation_mode[0]
  635. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_ctrl_L"].rotation_mode[0]
  636. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_R"].rotation_mode[0]
  637. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_fk_L"].rotation_mode[0]
  638. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_R"].rotation_mode[0]
  639. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_fk_L"].rotation_mode[0]
  640. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_fk_ctrl"].rotation_mode[0]
  641. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_fk"].rotation_mode[0]
  642. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_1_fk"].rotation_mode[0]
  643. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].rotation_mode[0]
  644. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_fk_ctrl"].rotation_mode[0]
  645. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_1_fk"].rotation_mode[0]
  646. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_fk"].rotation_mode[0]
  647. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_fk"].rotation_mode[0]
  648. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_R"].rotation_mode[0]
  649. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["sole_pivot_L"].rotation_mode[0]
  650. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["pelvis_ctrl"].rotation_mode[0]
  651. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["torso_ik_ctrl"].rotation_mode[0]
  652. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["head_ik_ctrl"].rotation_mode[0]
  653. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_R"].rotation_mode[0]
  654. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_L"].rotation_mode[0]
  655. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["master"].rotation_mode[0]
  656. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  657. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  658. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  659. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  660. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  661. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  662. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  663. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  664. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  665. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  666. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  667. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  668. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  669. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  670. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  671. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  672. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  673. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  674. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  675. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  676. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  677. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  678. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  679. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  680. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  681. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  682. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  683. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  684. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  685. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  686. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  687. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  688. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_3_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  689. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  690. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_2_def_L"].constraints["Transform_NOREP"].to_max_z[0]
  691. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  692. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  693. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  694. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  695. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  696. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_fk"].constraints["Transform"].to_max_y[0]
  697. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_3_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  698. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  699. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  700. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_2_def_R"].constraints["Transform_NOREP"].to_max_z[0]
  701. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  702. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  703. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  704. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  705. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_1_def_R"].constraints["Transform_NOREP"].to_max_x[0]
  706. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  707. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  708. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  709. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  710. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_1_def_L"].constraints["Transform_NOREP"].to_max_x[0]
  711. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_mstr_R"].constraints["Transform_NOREP"].to_max_x[0]
  712. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_def_mstr_L"].constraints["Transform_NOREP"].to_max_x[0]
  713. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_mstr_R"].constraints["Transform_NOREP"].to_max_x[0]
  714. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_def_mstr_L"].constraints["Transform_NOREP"].to_max_x[0]
  715. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_R"].constraints["Copy Scale"].influence[0]
  716. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_L"].constraints["Copy Scale"].influence[0]
  717. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_hinge_R"].constraints["Copy Transforms"].influence[0]
  718. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["thigh_hinge_L"].constraints["Copy Transforms"].influence[0]
  719. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_4_toon_mstr"].constraints["Copy Location"].influence[0]
  720. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_4_toon_mstr"].constraints["Copy Location.001"].influence[0]
  721. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_toon_R"].constraints["Copy Location"].influence[0]
  722. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_toon_L"].constraints["Copy Location"].influence[0]
  723. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_toon_R"].constraints["Copy Location"].influence[0]
  724. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_ctrl_1"].constraints["Transform"].influence[0]
  725. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_toon_L"].constraints["Copy Location"].influence[0]
  726. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
  727. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_3_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
  728. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
  729. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_2_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
  730. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
  731. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_3_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
  732. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Limit Distance_Out_NOREP"].influence[0]
  733. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["spine_2_ik_ctrl"].constraints["Limit Distance_NOREP"].influence[0]
  734. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory_mstr"].constraints["Copy Transforms.001"].influence[0]
  735. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["accessory_mstr"].constraints["Copy Transforms"].influence[0]
  736. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["anteojos_head"].constraints["Copy Transforms"].influence[0]
  737. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["gorro_head"].constraints["Copy Transforms"].influence[0]
  738. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_L"].constraints["Copy Transforms"].influence[0]
  739. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_fk_R"].constraints["Copy Transforms"].influence[0]
  740. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_hinge_R"].constraints["Copy Transforms"].influence[0]
  741. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["arm_hinge_L"].constraints["Copy Transforms"].influence[0]
  742. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_mstr_R"].constraints["Copy Transforms"].influence[0]
  743. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_mstr_L"].constraints["Copy Transforms"].influence[0]
  744. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_R"].constraints["Copy Transforms"].influence[0]
  745. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["hand_ik_hinge_L"].constraints["Copy Transforms"].influence[0]
  746. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_L"].constraints["Transform_NOREP"].influence[0]
  747. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["elbow_pole_R"].constraints["Transform_NOREP"].influence[0]
  748. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_rot_R"].constraints["Transform"].influence[0]
  749. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_rot_R"].constraints["Transform"].influence[0]
  750. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_rot_L"].constraints["Transform"].influence[0]
  751. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_3_rot_L"].constraints["Transform"].influence[0]
  752. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_R"].constraints["Copy Transforms"].influence[0]
  753. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["foot_fk_L"].constraints["Copy Transforms"].influence[0]
  754. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_R"].constraints["Transform_NOREP"].influence[0]
  755. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["shoulder_rot_L"].constraints["Transform_NOREP"].influence[0]
  756. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_4_R"].constraints["IK_NOREP"].influence[0]
  757. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_R"].constraints["IK_NOREP"].influence[0]
  758. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_4_R"].constraints["IK_NOREP"].influence[0]
  759. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_4_R"].constraints["IK_NOREP"].influence[0]
  760. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_3_R"].constraints["IK_NOREP"].influence[0]
  761. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_lit_4_L"].constraints["IK_NOREP"].influence[0]
  762. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ring_4_L"].constraints["IK_NOREP"].influence[0]
  763. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_mid_4_L"].constraints["IK_NOREP"].influence[0]
  764. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_ind_4_L"].constraints["IK_NOREP"].influence[0]
  765. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["fing_thumb_3_L"].constraints["IK_NOREP"].influence[0]
  766. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["neck_base_hinge"].constraints["Copy Transforms"].influence[0]
  767. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_4_R"].constraints["IK_NOREP"].influence[0]
  768. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_3_R"].constraints["IK_NOREP"].influence[0]
  769. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_4_R"].constraints["IK_NOREP"].influence[0]
  770. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_4_R"].constraints["IK_NOREP"].influence[0]
  771. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_3_R"].constraints["IK_NOREP"].influence[0]
  772. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_big_3_L"].constraints["IK_NOREP"].influence[0]
  773. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_ind_4_L"].constraints["IK_NOREP"].influence[0]
  774. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_mid_4_L"].constraints["IK_NOREP"].influence[0]
  775. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_fourth_4_L"].constraints["IK_NOREP"].influence[0]
  776. BLENDER: ERROR (bke.modifier): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/modifier.c:410 modifier_setError: Verts changed from 4404 to 72
  777. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["toe_lit_3_L"].constraints["IK_NOREP"].influence[0]
  778. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[1]
  779. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[2]
  780. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_L"].rotation_quaternion[3]
  781. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[1]
  782. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[2]
  783. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_L"].rotation_quaternion[3]
  784. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[1]
  785. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[2]
  786. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_low_4_bbone_easeout_R"].rotation_quaternion[3]
  787. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[1]
  788. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[2]
  789. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["lip_up_4_bbone_easeout_R"].rotation_quaternion[3]
  790. BLENDER: I0206 20:02:48.926947 28655 device_opencl.cpp:48] CLEW initialization succeeded.
  791. BLENDER: I0206 20:02:49.000689 28655 opencl_util.cpp:900] Enumerating devices for platform NVIDIA CUDA.
  792. BLENDER: I0206 20:02:49.000759 28655 opencl_util.cpp:950] Ignoring device GeForce GTX 1660 Ti, not officially supported yet.
  793. BLENDER: I0206 20:02:49.003347 28655 device_cuda.cpp:2576] CUEW initialization succeeded
  794. BLENDER: I0206 20:02:49.003378 28655 device_cuda.cpp:2578] Found precompiled kernels
  795. BLENDER: I0206 20:02:49.027724 28655 device_cuda.cpp:2702] Device has compute preemption or is not used for display.
  796. BLENDER: I0206 20:02:49.027740 28655 device_cuda.cpp:2705] Added device "GeForce GTX 1660 Ti" with id "CUDA_GeForce GTX 1660 Ti_0000:01:00".
  797. BLENDER: I0206 20:02:49.127696 28655 device_cuda.cpp:2702] Device has compute preemption or is not used for display.
  798. BLENDER: I0206 20:02:49.127733 28655 device_cuda.cpp:2705] Added device "GeForce GTX 1660 Ti" with id "CUDA_GeForce GTX 1660 Ti_0000:01:00".
  799. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  800. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  801. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.001', operation code: BONE_CONSTRAINTS)) was ok
  802. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  803. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  804. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.001', operation code: BONE_CONSTRAINTS)) was ok
  805. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  806. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  807. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.002', operation code: BONE_CONSTRAINTS)) was ok
  808. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  809. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  810. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.002', operation code: BONE_CONSTRAINTS)) was ok
  811. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  812. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  813. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.003', operation code: BONE_CONSTRAINTS)) was ok
  814. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  815. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  816. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.003', operation code: BONE_CONSTRAINTS)) was ok
  817. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  818. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  819. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.004', operation code: BONE_CONSTRAINTS)) was ok
  820. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  821. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  822. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.004', operation code: BONE_CONSTRAINTS)) was ok
  823. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  824. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  825. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.005', operation code: BONE_CONSTRAINTS)) was ok
  826. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  827. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  828. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.005', operation code: BONE_CONSTRAINTS)) was ok
  829. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  830. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  831. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.006', operation code: BONE_CONSTRAINTS)) was ok
  832. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  833. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  834. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.006', operation code: BONE_CONSTRAINTS)) was ok
  835. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  836. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  837. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.007', operation code: BONE_CONSTRAINTS)) was ok
  838. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  839. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  840. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.007', operation code: BONE_CONSTRAINTS)) was ok
  841. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  842. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  843. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.008', operation code: BONE_CONSTRAINTS)) was ok
  844. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  845. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  846. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.008', operation code: BONE_CONSTRAINTS)) was ok
  847. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  848. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  849. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.009', operation code: BONE_CONSTRAINTS)) was ok
  850. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  851. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  852. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.009', operation code: BONE_CONSTRAINTS)) was ok
  853. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  854. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  855. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.010', operation code: BONE_CONSTRAINTS)) was ok
  856. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  857. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  858. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.010', operation code: BONE_CONSTRAINTS)) was ok
  859. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  860. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  861. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.011', operation code: BONE_CONSTRAINTS)) was ok
  862. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  863. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  864. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.011', operation code: BONE_CONSTRAINTS)) was ok
  865. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  866. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  867. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.012', operation code: BONE_CONSTRAINTS)) was ok
  868. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  869. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  870. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_L_rot.012', operation code: BONE_CONSTRAINTS)) was ok
  871. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  872. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  873. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.001', operation code: BONE_CONSTRAINTS)) was ok
  874. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  875. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  876. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.001', operation code: BONE_CONSTRAINTS)) was ok
  877. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  878. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  879. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.002', operation code: BONE_CONSTRAINTS)) was ok
  880. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  881. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  882. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.002', operation code: BONE_CONSTRAINTS)) was ok
  883. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  884. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  885. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.003', operation code: BONE_CONSTRAINTS)) was ok
  886. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  887. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  888. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.003', operation code: BONE_CONSTRAINTS)) was ok
  889. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  890. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  891. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.004', operation code: BONE_CONSTRAINTS)) was ok
  892. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  893. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  894. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.004', operation code: BONE_CONSTRAINTS)) was ok
  895. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  896. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  897. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.005', operation code: BONE_CONSTRAINTS)) was ok
  898. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  899. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  900. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.005', operation code: BONE_CONSTRAINTS)) was ok
  901. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  902. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  903. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.006', operation code: BONE_CONSTRAINTS)) was ok
  904. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  905. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  906. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.006', operation code: BONE_CONSTRAINTS)) was ok
  907. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  908. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  909. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.007', operation code: BONE_CONSTRAINTS)) was ok
  910. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  911. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  912. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.007', operation code: BONE_CONSTRAINTS)) was ok
  913. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  914. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  915. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.008', operation code: BONE_CONSTRAINTS)) was ok
  916. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  917. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  918. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.008', operation code: BONE_CONSTRAINTS)) was ok
  919. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  920. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  921. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.009', operation code: BONE_CONSTRAINTS)) was ok
  922. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  923. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  924. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.009', operation code: BONE_CONSTRAINTS)) was ok
  925. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  926. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  927. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.010', operation code: BONE_CONSTRAINTS)) was ok
  928. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  929. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  930. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.010', operation code: BONE_CONSTRAINTS)) was ok
  931. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  932. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  933. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.011', operation code: BONE_CONSTRAINTS)) was ok
  934. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  935. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  936. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.011', operation code: BONE_CONSTRAINTS)) was ok
  937. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  938. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_3', operation code: BONE_DONE))
  939. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.012', operation code: BONE_CONSTRAINTS)) was ok
  940. BLENDER: find_node_operation: Failed for (BONE_DONE, '')
  941. BLENDER: add_relation(Transformation) - Could not find op_from (OperationKey(type: BONE, component name: 'rope_ctrl_rot_4', operation code: BONE_DONE))
  942. BLENDER: add_relation(Transformation) - Failed, but op_to (OperationKey(type: BONE, component name: 'noose_R_rot.012', operation code: BONE_CONSTRAINTS)) was ok
  943. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  944. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - pose.bones["noose_attach"].constraints["Copy Transforms"].influence[0]
  945. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  946. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  947. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  948. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  949. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  950. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  951. BLENDER: ERROR (bke.anim_sys): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/anim_sys.c:4153 BKE_animsys_eval_driver: invalid driver - hide[0]
  952. BLENDER: ERROR (bke.modifier): /home/sources/buildbot-x86_64-slave/linux_glibc217_x86_64_cmake/blender.git/source/blender/blenkernel/intern/modifier.c:410 modifier_setError: Verts changed from 4404 to 72
  953. BLENDER: I0206 20:02:56.956904 28655 util_task.cpp:329] Creating pool of 6 threads.
  954. BLENDER: I0206 20:02:56.956915 28655 util_task.cpp:241] Detected 6 processors in active group.
  955. BLENDER: I0206 20:02:56.956918 28655 util_task.cpp:251] Not setting thread group affinity.
  956. BLENDER: I0206 20:02:56.957078 28655 device_cuda.cpp:694] Mapped host memory limit set to 12,458,762,240 bytes. (11.60G)
  957. BLENDER: I0206 20:02:57.018138 28684 graph.cpp:663] Deduplicated 2 nodes.
  958. BLENDER: I0206 20:02:57.018484 28686 constant_fold.cpp:113] Folding Mix.004::Color to socket Hue Saturation Value::Color.
  959. BLENDER: I0206 20:02:57.018568 28686 graph.cpp:663] Deduplicated 6 nodes.
  960. BLENDER: I0206 20:02:57.018718 28685 graph.cpp:663] Deduplicated 3 nodes.
  961. BLENDER: I0206 20:02:57.018929 28687 graph.cpp:663] Deduplicated 2 nodes.
  962. BLENDER: I0206 20:02:57.019161 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  963. BLENDER: I0206 20:02:57.019168 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  964. BLENDER: I0206 20:02:57.019171 28688 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  965. BLENDER: I0206 20:02:57.019204 28688 graph.cpp:663] Deduplicated 5 nodes.
  966. BLENDER: I0206 20:02:57.019269 28684 constant_fold.cpp:113] Folding Mix.001::Color to socket ColorRamp.003::Color.
  967. BLENDER: I0206 20:02:57.019299 28684 graph.cpp:663] Deduplicated 2 nodes.
  968. BLENDER: I0206 20:02:57.019495 28686 constant_fold.cpp:113] Folding Mix.001::Color to socket Mix.004::Color.
  969. BLENDER: I0206 20:02:57.019526 28686 graph.cpp:663] Deduplicated 3 nodes.
  970. BLENDER: I0206 20:02:57.019779 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  971. BLENDER: I0206 20:02:57.019788 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  972. BLENDER: I0206 20:02:57.019790 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  973. BLENDER: I0206 20:02:57.019824 28683 graph.cpp:663] Deduplicated 5 nodes.
  974. BLENDER: I0206 20:02:57.019980 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  975. BLENDER: I0206 20:02:57.019985 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  976. BLENDER: I0206 20:02:57.019989 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  977. BLENDER: I0206 20:02:57.020045 28684 graph.cpp:663] Deduplicated 5 nodes.
  978. BLENDER: I0206 20:02:57.020172 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  979. BLENDER: I0206 20:02:57.020177 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  980. BLENDER: I0206 20:02:57.020180 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  981. BLENDER: I0206 20:02:57.020215 28685 graph.cpp:663] Deduplicated 5 nodes.
  982. BLENDER: I0206 20:02:57.020402 28686 graph.cpp:663] Deduplicated 2 nodes.
  983. BLENDER: I0206 20:02:57.020610 28687 constant_fold.cpp:113] Folding Mix.001::Color to socket Mix.004::Color.
  984. BLENDER: I0206 20:02:57.020654 28687 graph.cpp:663] Deduplicated 2 nodes.
  985. BLENDER: I0206 20:02:57.020877 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  986. BLENDER: I0206 20:02:57.020882 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  987. BLENDER: I0206 20:02:57.020885 28683 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  988. BLENDER: I0206 20:02:57.020942 28683 graph.cpp:663] Deduplicated 5 nodes.
  989. BLENDER: I0206 20:02:57.021113 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  990. BLENDER: I0206 20:02:57.021119 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  991. BLENDER: I0206 20:02:57.021121 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  992. BLENDER: I0206 20:02:57.021174 28686 graph.cpp:663] Deduplicated 5 nodes.
  993. BLENDER: I0206 20:02:57.021440 28684 constant_fold.cpp:113] Folding Mix::Color to socket Image Texture.004::Color.
  994. BLENDER: I0206 20:02:57.021454 28684 nodes.cpp:2247] Using GGX glossy with filter glossy.
  995. BLENDER: I0206 20:02:57.021486 28684 graph.cpp:663] Deduplicated 16 nodes.
  996. BLENDER: I0206 20:02:57.021617 28687 graph.cpp:663] Deduplicated 2 nodes.
  997. BLENDER: I0206 20:02:57.021867 28688 graph.cpp:663] Deduplicated 8 nodes.
  998. BLENDER: I0206 20:02:57.021940 28686 graph.cpp:663] Deduplicated 2 nodes.
  999. BLENDER: I0206 20:02:57.022096 28683 graph.cpp:663] Deduplicated 2 nodes.
  1000. BLENDER: I0206 20:02:57.022409 28685 graph.cpp:663] Deduplicated 8 nodes.
  1001. BLENDER: I0206 20:02:57.022612 28685 nodes.cpp:2247] Using GGX glossy with filter glossy.
  1002. BLENDER: I0206 20:02:57.022825 28684 graph.cpp:663] Deduplicated 2 nodes.
  1003. BLENDER: I0206 20:02:57.022894 28687 constant_fold.cpp:58] Folding RGB::Color to constant (0.561401, 0.501731, 0.453753).
  1004. BLENDER: I0206 20:02:57.022955 28687 graph.cpp:663] Deduplicated 1 nodes.
  1005. BLENDER: I0206 20:02:57.023064 28683 graph.cpp:663] Deduplicated 2 nodes.
  1006. BLENDER: I0206 20:02:57.023113 28685 constant_fold.cpp:113] Folding Mix Shader.004::Closure to socket Transparent BSDF::BSDF.
  1007. BLENDER: I0206 20:02:57.023119 28685 nodes.cpp:2247] Using GGX glossy with filter glossy.
  1008. BLENDER: I0206 20:02:57.023226 28687 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Object.
  1009. BLENDER: I0206 20:02:57.023257 28687 graph.cpp:663] Deduplicated 1 nodes.
  1010. BLENDER: I0206 20:02:57.023285 28686 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Object.
  1011. BLENDER: I0206 20:02:57.023306 28683 constant_fold.cpp:58] Folding RGB::Color to constant (0.310167, 0.361913, 0.483659).
  1012. BLENDER: I0206 20:02:57.023619 28687 nodes.cpp:2433] Using GGX refraction with filter glossy.
  1013. BLENDER: I0206 20:02:57.023624 28687 nodes.cpp:2247] Using GGX glossy with filter glossy.
  1014. BLENDER: I0206 20:02:57.023743 28685 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1015. BLENDER: I0206 20:02:57.023748 28685 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1016. BLENDER: I0206 20:02:57.023931 28688 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
  1017. BLENDER: I0206 20:02:57.023942 28688 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
  1018. BLENDER: I0206 20:02:57.023970 28688 graph.cpp:663] Deduplicated 3 nodes.
  1019. BLENDER: I0206 20:02:57.024061 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1020. BLENDER: I0206 20:02:57.024067 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1021. BLENDER: I0206 20:02:57.024083 28687 graph.cpp:663] Deduplicated 1 nodes.
  1022. BLENDER: I0206 20:02:57.024135 28684 constant_fold.cpp:58] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094).
  1023. BLENDER: I0206 20:02:57.024144 28684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1024. BLENDER: I0206 20:02:57.024147 28684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1025. BLENDER: I0206 20:02:57.024166 28684 graph.cpp:663] Deduplicated 1 nodes.
  1026. BLENDER: I0206 20:02:57.024217 28683 graph.cpp:663] Deduplicated 1 nodes.
  1027. BLENDER: I0206 20:02:57.024305 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  1028. BLENDER: I0206 20:02:57.024310 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump::Normal.
  1029. BLENDER: I0206 20:02:57.024322 28686 graph.cpp:663] Deduplicated 1 nodes.
  1030. BLENDER: I0206 20:02:57.024361 28688 graph.cpp:663] Deduplicated 1 nodes.
  1031. BLENDER: I0206 20:02:57.024504 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1032. BLENDER: I0206 20:02:57.024508 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1033. BLENDER: I0206 20:02:57.024650 28685 constant_fold.cpp:113] Folding Mapping.001::Vector to socket UV Map.002::UV.
  1034. BLENDER: I0206 20:02:57.024664 28685 constant_fold.cpp:113] Folding Math::Value to socket Image Texture.004::Alpha.
  1035. BLENDER: I0206 20:02:57.024670 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal.
  1036. BLENDER: I0206 20:02:57.024673 28685 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal.
  1037. BLENDER: I0206 20:02:57.024701 28685 graph.cpp:663] Deduplicated 1 nodes.
  1038. BLENDER: I0206 20:02:57.024734 28683 graph.cpp:663] Deduplicated 1 nodes.
  1039. BLENDER: I0206 20:02:57.024981 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1040. BLENDER: I0206 20:02:57.024986 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1041. BLENDER: I0206 20:02:57.024989 28687 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1042. BLENDER: I0206 20:02:57.025010 28687 graph.cpp:663] Deduplicated 2 nodes.
  1043. BLENDER: I0206 20:02:57.025115 28685 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
  1044. BLENDER: I0206 20:02:57.025125 28685 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
  1045. BLENDER: I0206 20:02:57.025156 28685 graph.cpp:663] Deduplicated 4 nodes.
  1046. BLENDER: I0206 20:02:57.025238 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1047. BLENDER: I0206 20:02:57.025241 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1048. BLENDER: I0206 20:02:57.025243 28686 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1049. BLENDER: I0206 20:02:57.025288 28686 graph.cpp:663] Deduplicated 3 nodes.
  1050. BLENDER: I0206 20:02:57.025470 28688 constant_fold.cpp:58] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094).
  1051. BLENDER: I0206 20:02:57.025496 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1052. BLENDER: I0206 20:02:57.025499 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1053. BLENDER: I0206 20:02:57.025502 28688 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket UV Map::UV.
  1054. BLENDER: I0206 20:02:57.025527 28688 graph.cpp:663] Deduplicated 3 nodes.
  1055. BLENDER: I0206 20:02:57.025616 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1056. BLENDER: I0206 20:02:57.025621 28684 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1057. BLENDER: I0206 20:02:57.025669 28687 graph.cpp:663] Deduplicated 1 nodes.
  1058. BLENDER: I0206 20:02:57.025753 28683 constant_fold.cpp:58] Folding RGB::Color to constant (0.0490753, 0.0432376, 0.0399975).
  1059. BLENDER: I0206 20:02:57.025804 28683 graph.cpp:663] Deduplicated 1 nodes.
  1060. BLENDER: I0206 20:02:57.025902 28685 constant_fold.cpp:58] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065).
  1061. BLENDER: I0206 20:02:57.025910 28685 constant_fold.cpp:58] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065).
  1062. BLENDER: I0206 20:02:57.025938 28685 graph.cpp:663] Deduplicated 4 nodes.
  1063. BLENDER: I0206 20:02:57.026034 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1064. BLENDER: I0206 20:02:57.026038 28686 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal.
  1065. BLENDER: I0206 20:02:57.026060 28686 graph.cpp:663] Deduplicated 2 nodes.
  1066. BLENDER: I0206 20:02:57.026208 28687 graph.cpp:663] Deduplicated 3 nodes.
  1067. BLENDER: I0206 20:02:57.026356 28683 graph.cpp:663] Deduplicated 8 nodes.
  1068. BLENDER: I0206 20:02:57.026551 28688 constant_fold.cpp:58] Folding Mix.001::Color to constant (0.0256854, 0.0257086, 0.0241112).
  1069. BLENDER: I0206 20:02:57.026623 28688 graph.cpp:663] Deduplicated 4 nodes.
  1070. BLENDER: I0206 20:02:57.026687 28688 graph.cpp:663] Deduplicated 2 nodes.
  1071. BLENDER: I0206 20:02:57.026810 28686 graph.cpp:663] Deduplicated 2 nodes.
  1072. BLENDER: Fra:2472 Mem:5129.16M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT-Bounce.001
  1073. BLENDER: Fra:2472 Mem:5129.17M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT-Bounce
  1074. BLENDER: Fra:2472 Mem:5129.17M (0.00M, Peak 5338.37M) | Time:00:07.58 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.002
  1075. BLENDER: Fra:2472 Mem:5130.52M (0.00M, Peak 5338.37M) | Time:00:07.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.008
  1076. BLENDER: Fra:2472 Mem:5131.58M (0.00M, Peak 5338.37M) | Time:00:07.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_tree_sculpt
  1077. BLENDER: Fra:2472 Mem:5221.01M (0.00M, Peak 5338.37M) | Time:00:08.34 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.000
  1078. BLENDER: Fra:2472 Mem:5227.06M (0.00M, Peak 5338.37M) | Time:00:08.37 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.008
  1079. BLENDER: Fra:2472 Mem:5241.42M (0.00M, Peak 5338.37M) | Time:00:08.42 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.001
  1080. BLENDER: Fra:2472 Mem:5242.11M (0.00M, Peak 5338.37M) | Time:00:08.42 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_branch.004
  1081. BLENDER: Fra:2472 Mem:5245.42M (0.00M, Peak 5338.37M) | Time:00:08.43 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.000
  1082. BLENDER: Fra:2472 Mem:5245.69M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.005
  1083. BLENDER: Fra:2472 Mem:5245.92M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.004
  1084. BLENDER: Fra:2472 Mem:5246.17M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.003
  1085. BLENDER: Fra:2472 Mem:5246.45M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.002
  1086. BLENDER: Fra:2472 Mem:5246.99M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_stalks.001
  1087. BLENDER: Fra:2472 Mem:5247.26M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.000
  1088. BLENDER: Fra:2472 Mem:5247.75M (0.00M, Peak 5338.37M) | Time:00:08.44 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.001
  1089. BLENDER: Fra:2472 Mem:5248.62M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.005
  1090. BLENDER: Fra:2472 Mem:5249.11M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.000
  1091. BLENDER: Fra:2472 Mem:5249.43M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.015
  1092. BLENDER: Fra:2472 Mem:5249.74M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.014
  1093. BLENDER: Fra:2472 Mem:5250.06M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.013
  1094. BLENDER: Fra:2472 Mem:5250.43M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.012
  1095. BLENDER: Fra:2472 Mem:5250.75M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.011
  1096. BLENDER: Fra:2472 Mem:5251.06M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.010
  1097. BLENDER: Fra:2472 Mem:5251.38M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.009
  1098. BLENDER: Fra:2472 Mem:5251.80M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.008
  1099. BLENDER: Fra:2472 Mem:5252.35M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.007
  1100. BLENDER: Fra:2472 Mem:5252.63M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.006
  1101. BLENDER: Fra:2472 Mem:5253.00M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.005
  1102. BLENDER: Fra:2472 Mem:5253.32M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.004
  1103. BLENDER: Fra:2472 Mem:5253.60M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.003
  1104. BLENDER: Fra:2472 Mem:5253.92M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.002
  1105. BLENDER: Fra:2472 Mem:5254.23M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_dark.001
  1106. BLENDER: Fra:2472 Mem:5254.65M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.000
  1107. BLENDER: Fra:2472 Mem:5254.97M (0.00M, Peak 5338.37M) | Time:00:08.45 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.014
  1108. BLENDER: Fra:2472 Mem:5255.29M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.013
  1109. BLENDER: Fra:2472 Mem:5255.57M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.012
  1110. BLENDER: Fra:2472 Mem:5255.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.011
  1111. BLENDER: Fra:2472 Mem:5256.30M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.010
  1112. BLENDER: Fra:2472 Mem:5256.62M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.009
  1113. BLENDER: Fra:2472 Mem:5256.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.008
  1114. BLENDER: Fra:2472 Mem:5257.36M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.007
  1115. BLENDER: Fra:2472 Mem:5257.68M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.006
  1116. BLENDER: Fra:2472 Mem:5257.99M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.005
  1117. BLENDER: Fra:2472 Mem:5258.31M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.004
  1118. BLENDER: Fra:2472 Mem:5258.59M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.003
  1119. BLENDER: Fra:2472 Mem:5258.91M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.002
  1120. BLENDER: Fra:2472 Mem:5259.23M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_light.001
  1121. BLENDER: Fra:2472 Mem:5259.78M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_wheat.000
  1122. BLENDER: Fra:2472 Mem:5259.78M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.000
  1123. BLENDER: Fra:2472 Mem:5260.58M (0.00M, Peak 5338.37M) | Time:00:08.46 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.002
  1124. BLENDER: Fra:2472 Mem:5261.34M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.001
  1125. BLENDER: Fra:2472 Mem:5262.07M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.007
  1126. BLENDER: Fra:2472 Mem:5262.55M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.009
  1127. BLENDER: Fra:2472 Mem:5262.90M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.015
  1128. BLENDER: Fra:2472 Mem:5263.00M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.008
  1129. BLENDER: Fra:2472 Mem:5263.20M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.007
  1130. BLENDER: Fra:2472 Mem:5263.50M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.006
  1131. BLENDER: Fra:2472 Mem:5263.66M (0.00M, Peak 5338.37M) | Time:00:08.47 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.005
  1132. BLENDER: Fra:2472 Mem:5264.35M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.004
  1133. BLENDER: Fra:2472 Mem:5264.46M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.003
  1134. BLENDER: Fra:2472 Mem:5264.58M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.002
  1135. BLENDER: Fra:2472 Mem:5264.70M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades.001
  1136. BLENDER: Fra:2472 Mem:5264.89M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades
  1137. BLENDER: Fra:2472 Mem:5265.09M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.002
  1138. BLENDER: Fra:2472 Mem:5265.35M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.000
  1139. BLENDER: Fra:2472 Mem:5265.49M (0.00M, Peak 5338.37M) | Time:00:08.48 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.004
  1140. BLENDER: Fra:2472 Mem:5266.54M (0.00M, Peak 5338.37M) | Time:00:08.49 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.003
  1141. BLENDER: Fra:2472 Mem:5270.76M (0.00M, Peak 5338.37M) | Time:00:08.52 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.002
  1142. BLENDER: Fra:2472 Mem:5274.98M (0.00M, Peak 5338.37M) | Time:00:08.55 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.001
  1143. BLENDER: Fra:2472 Mem:5276.03M (0.00M, Peak 5338.37M) | Time:00:08.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.005
  1144. BLENDER: Fra:2472 Mem:5276.30M (0.00M, Peak 5338.37M) | Time:00:08.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.007
  1145. BLENDER: Fra:2472 Mem:5280.52M (0.00M, Peak 5338.37M) | Time:00:08.59 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.009
  1146. BLENDER: Fra:2472 Mem:5287.46M (0.00M, Peak 5338.37M) | Time:00:08.62 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.006
  1147. BLENDER: Fra:2472 Mem:5289.28M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.000
  1148. BLENDER: Fra:2472 Mem:5289.38M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.008
  1149. BLENDER: Fra:2472 Mem:5290.63M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.003
  1150. BLENDER: Fra:2472 Mem:5290.96M (0.00M, Peak 5338.37M) | Time:00:08.63 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.005
  1151. BLENDER: Fra:2472 Mem:5292.14M (0.00M, Peak 5338.37M) | Time:00:08.64 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_stick_bush.007
  1152. BLENDER: Fra:2472 Mem:5292.36M (0.00M, Peak 5338.37M) | Time:00:08.64 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_rock_detailed.000
  1153. BLENDER: Fra:2472 Mem:5309.24M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.001
  1154. BLENDER: Fra:2472 Mem:5309.48M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish
  1155. BLENDER: Fra:2472 Mem:5309.74M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.007
  1156. BLENDER: Fra:2472 Mem:5310.00M (0.00M, Peak 5338.37M) | Time:00:08.77 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_yellowish.002
  1157. BLENDER: Fra:2472 Mem:5310.83M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.001
  1158. BLENDER: Fra:2472 Mem:5311.08M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_blades_long.003
  1159. BLENDER: Fra:2472 Mem:5311.22M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.000
  1160. BLENDER: Fra:2472 Mem:5312.87M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.017
  1161. BLENDER: Fra:2472 Mem:5313.29M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.016
  1162. BLENDER: Fra:2472 Mem:5313.49M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.015
  1163. BLENDER: Fra:2472 Mem:5314.47M (0.00M, Peak 5338.37M) | Time:00:08.78 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.014
  1164. BLENDER: Fra:2472 Mem:5315.45M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.013
  1165. BLENDER: Fra:2472 Mem:5316.67M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.012
  1166. BLENDER: Fra:2472 Mem:5318.09M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.011
  1167. BLENDER: Fra:2472 Mem:5318.27M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.010
  1168. BLENDER: Fra:2472 Mem:5318.38M (0.00M, Peak 5338.37M) | Time:00:08.79 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.009
  1169. BLENDER: Fra:2472 Mem:5319.82M (0.00M, Peak 5338.37M) | Time:00:08.80 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.008
  1170. BLENDER: Fra:2472 Mem:5324.78M (0.00M, Peak 5338.37M) | Time:00:08.81 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.007
  1171. BLENDER: Fra:2472 Mem:5327.65M (0.00M, Peak 5338.37M) | Time:00:08.82 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.006
  1172. BLENDER: Fra:2472 Mem:5329.56M (0.00M, Peak 5338.37M) | Time:00:08.82 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.005
  1173. BLENDER: Fra:2472 Mem:5332.42M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.004
  1174. BLENDER: Fra:2472 Mem:5332.89M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.003
  1175. BLENDER: Fra:2472 Mem:5333.16M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.002
  1176. BLENDER: Fra:2472 Mem:5333.92M (0.00M, Peak 5338.37M) | Time:00:08.83 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.001
  1177. BLENDER: Fra:2472 Mem:5334.35M (0.00M, Peak 5338.37M) | Time:00:08.84 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.037
  1178. BLENDER: Fra:2472 Mem:5345.81M (0.00M, Peak 5345.81M) | Time:00:08.88 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.038
  1179. BLENDER: Fra:2472 Mem:5352.11M (0.00M, Peak 5352.11M) | Time:00:08.90 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_grass_bush.039
  1180. BLENDER: Fra:2472 Mem:5360.02M (0.00M, Peak 5360.03M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.000
  1181. BLENDER: Fra:2472 Mem:5360.74M (0.00M, Peak 5360.74M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.013
  1182. BLENDER: Fra:2472 Mem:5361.12M (0.00M, Peak 5361.12M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.012
  1183. BLENDER: Fra:2472 Mem:5361.31M (0.00M, Peak 5361.31M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.011
  1184. BLENDER: Fra:2472 Mem:5361.55M (0.00M, Peak 5361.55M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.010
  1185. BLENDER: Fra:2472 Mem:5361.98M (0.00M, Peak 5361.98M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.009
  1186. BLENDER: Fra:2472 Mem:5362.51M (0.00M, Peak 5362.51M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.008
  1187. BLENDER: Fra:2472 Mem:5363.27M (0.00M, Peak 5363.27M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.007
  1188. BLENDER: Fra:2472 Mem:5363.85M (0.00M, Peak 5363.85M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.006
  1189. BLENDER: Fra:2472 Mem:5365.18M (0.00M, Peak 5365.18M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.005
  1190. BLENDER: Fra:2472 Mem:5365.52M (0.00M, Peak 5365.52M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.004
  1191. BLENDER: Fra:2472 Mem:5365.95M (0.00M, Peak 5365.95M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.003
  1192. BLENDER: Fra:2472 Mem:5366.24M (0.00M, Peak 5366.24M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.002
  1193. BLENDER: Fra:2472 Mem:5367.33M (0.00M, Peak 5367.33M) | Time:00:08.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_pebbles.001
  1194. BLENDER: Fra:2472 Mem:5642.85M (0.00M, Peak 5642.85M) | Time:00:09.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-field_closeup_ground
  1195. BLENDER: Fra:2472 Mem:5654.49M (0.00M, Peak 5654.49M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.011
  1196. BLENDER: Fra:2472 Mem:5654.84M (0.00M, Peak 5654.84M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.017
  1197. BLENDER: Fra:2472 Mem:5654.91M (0.00M, Peak 5654.91M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.021
  1198. BLENDER: Fra:2472 Mem:5655.04M (0.00M, Peak 5655.04M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.013
  1199. BLENDER: Fra:2472 Mem:5655.27M (0.00M, Peak 5655.27M) | Time:00:09.71 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_small_plant_dead.019
  1200. BLENDER: Fra:2472 Mem:5671.39M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.012
  1201. BLENDER: Fra:2472 Mem:5671.73M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.017
  1202. BLENDER: Fra:2472 Mem:5672.04M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.013
  1203. BLENDER: Fra:2472 Mem:5672.35M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.015
  1204. BLENDER: Fra:2472 Mem:5672.67M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.014
  1205. BLENDER: Fra:2472 Mem:5672.69M (0.00M, Peak 5679.39M) | Time:00:13.96 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_plant_long.016
  1206. BLENDER: Fra:2472 Mem:5397.83M (0.00M, Peak 5679.39M) | Time:00:14.06 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_body
  1207. BLENDER: I0206 20:03:03.803757 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-franck_sheep_body
  1208. BLENDER: Fra:2472 Mem:5594.22M (0.00M, Peak 5726.17M) | Time:00:14.67 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_eye_R
  1209. BLENDER: Fra:2472 Mem:5594.91M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_eye_L
  1210. BLENDER: Fra:2472 Mem:5595.60M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_eyeball_cornea_L
  1211. BLENDER: Fra:2472 Mem:5596.48M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_eyeball_cornea_R
  1212. BLENDER: Fra:2472 Mem:5597.35M (0.00M, Peak 5726.17M) | Time:00:14.68 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-franck_sheep_furcoat
  1213. BLENDER: I0206 20:03:04.339617 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-franck_sheep_furcoat
  1214. BLENDER: Fra:2472 Mem:5859.60M (0.00M, Peak 6062.63M) | Time:00:15.19 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-rope_mesh
  1215. BLENDER: I0206 20:03:04.748095 28655 blender_curves.cpp:623] Exporting curve segments for mesh Cube.006
  1216. BLENDER: Fra:2472 Mem:5926.22M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | LGT_meshlight_01
  1217. BLENDER: Fra:2472 Mem:5926.22M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_R
  1218. BLENDER: Fra:2472 Mem:5927.18M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_cornea_L
  1219. BLENDER: Fra:2472 Mem:5927.91M (0.00M, Peak 6062.63M) | Time:00:15.31 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_cornea_R
  1220. BLENDER: Fra:2472 Mem:5928.63M (0.00M, Peak 6062.63M) | Time:00:15.32 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_head.002
  1221. BLENDER: Fra:2472 Mem:5928.63M (0.00M, Peak 6062.63M) | Time:00:15.32 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_feet
  1222. BLENDER: Fra:2472 Mem:5937.13M (0.00M, Peak 6062.63M) | Time:00:15.34 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket
  1223. BLENDER: I0206 20:03:04.947567 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-victor_jacket
  1224. BLENDER: Fra:2472 Mem:6006.35M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_3_R
  1225. BLENDER: Fra:2472 Mem:6006.57M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_2_R
  1226. BLENDER: Fra:2472 Mem:6006.80M (0.00M, Peak 6062.63M) | Time:00:15.56 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1_R
  1227. BLENDER: Fra:2472 Mem:6007.02M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_3_L
  1228. BLENDER: Fra:2472 Mem:6007.25M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_2_L
  1229. BLENDER: Fra:2472 Mem:6007.47M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1_L
  1230. BLENDER: Fra:2472 Mem:6007.69M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_jacket_button_1
  1231. BLENDER: Fra:2472 Mem:6007.92M (0.00M, Peak 6062.63M) | Time:00:15.57 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_head
  1232. BLENDER: I0206 20:03:05.246186 28655 blender_curves.cpp:623] Exporting curve segments for mesh GEO-victor_head
  1233. BLENDER: Fra:2472 Mem:6209.83M (0.00M, Peak 6376.49M) | Time:00:15.98 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_body
  1234. BLENDER: Fra:2472 Mem:6446.90M (0.00M, Peak 6446.90M) | Time:00:18.09 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO-victor_eyeball_L
  1235. BLENDER: Fra:2472 Mem:6447.87M (0.00M, Peak 6447.87M) | Time:00:18.09 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch
  1236. BLENDER: Fra:2472 Mem:6459.06M (0.00M, Peak 6459.06M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_clock_hand
  1237. BLENDER: Fra:2472 Mem:6459.57M (0.00M, Peak 6459.57M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_decals
  1238. BLENDER: Fra:2472 Mem:6460.51M (0.00M, Peak 6460.51M) | Time:00:18.18 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_ring
  1239. BLENDER: Fra:2472 Mem:6465.84M (0.00M, Peak 6465.84M) | Time:00:18.22 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_side_button
  1240. BLENDER: Fra:2472 Mem:6467.07M (0.00M, Peak 6467.47M) | Time:00:18.23 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_franck
  1241. BLENDER: Fra:2472 Mem:6468.06M (0.00M, Peak 6468.36M) | Time:00:18.24 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_hand_franck
  1242. BLENDER: Fra:2472 Mem:6468.43M (0.00M, Peak 6468.55M) | Time:00:18.24 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_hand_tara
  1243. BLENDER: Fra:2472 Mem:6469.42M (0.00M, Peak 6469.72M) | Time:00:18.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | GEO_watch_small_circle_tara
  1244. BLENDER: Fra:2472 Mem:6469.79M (0.00M, Peak 6469.91M) | Time:00:18.26 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing
  1245. BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:19.93 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start
  1246. BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:19.95 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time)
  1247. BLENDER: I0206 20:03:09.399027 28692 session.cpp:753] Requested features:
  1248. BLENDER: Experimental features: Off
  1249. BLENDER: Max nodes group: 3
  1250. BLENDER: Nodes features: 6
  1251. BLENDER: Use Hair: True
  1252. BLENDER: Use Object Motion: False
  1253. BLENDER: Use Camera Motion: False
  1254. BLENDER: Use Baking: False
  1255. BLENDER: Use Subsurface: True
  1256. BLENDER: Use Volume: False
  1257. BLENDER: Use Branched Integrator: False
  1258. BLENDER: Use Patch Evaluation: False
  1259. BLENDER: Use Transparent Shadows: True
  1260. BLENDER: Use Principled BSDF: False
  1261. BLENDER: Use Denoising: False
  1262. BLENDER: Use Displacement: False
  1263. BLENDER: Use Background Light: True
  1264. BLENDER: I0206 20:03:09.399972 28692 device_cuda.cpp:453] Testing for pre-compiled kernel /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/scripts/addons/cycles/lib/kernel_sm_75.cubin.
  1265. BLENDER: I0206 20:03:09.400211 28692 device_cuda.cpp:455] Using precompiled kernel.
  1266. BLENDER: I0206 20:03:09.400218 28692 device_cuda.cpp:453] Testing for pre-compiled kernel /home/user/.cache/blender-benchmark-launcher/blender-versions/08d718505d1eb1d261efba96b0787220a76d357ce5b94aca108fc9e0c339d6c6/blender-2.81a-linux-glibc217-x86_64/2.81/scripts/addons/cycles/lib/filter_sm_75.cubin.
  1267. BLENDER: I0206 20:03:09.400226 28692 device_cuda.cpp:455] Using precompiled kernel.
  1268. BLENDER: I0206 20:03:09.444805 28692 device_cuda.cpp:651] Local memory reserved 467,664,896 bytes. (446.00M)
  1269. BLENDER: I0206 20:03:09.444818 28692 session.cpp:766] Total time spent loading kernels: 0.0458
  1270. BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:20.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene
  1271. BLENDER: Fra:2472 Mem:2176.23M (0.00M, Peak 6493.79M) | Time:00:20.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Shaders
  1272. BLENDER: I0206 20:03:09.444929 28692 svm.cpp:79] Total 123 shaders.
  1273. BLENDER: I0206 20:03:09.445056 28684 constant_fold.cpp:132] Discarding closure emission.
  1274. BLENDER: I0206 20:03:09.445065 28688 constant_fold.cpp:113] Folding Gamma::Color to socket Environment Texture.001::Color.
  1275. BLENDER: I0206 20:03:09.445080 28686 svm.cpp:64] Compilation summary:
  1276. BLENDER: Shader name: default_surface
  1277. BLENDER: Number of SVM nodes: 8
  1278. BLENDER: Peak stack usage:    4
  1279. BLENDER: Time (in seconds):
  1280. BLENDER: Finalize:            0.000021
  1281. BLENDER:   Surface:           0.000006
  1282. BLENDER:   Bump:              0.000000
  1283. BLENDER:   Volume:            0.000000
  1284. BLENDER:   Displacement:      0.000001
  1285. BLENDER: Generate:            0.000007
  1286. BLENDER: Total:               0.000029
  1287. BLENDER: I0206 20:03:09.445082 28684 svm.cpp:64] Compilation summary:
  1288. BLENDER: Shader name: default_light
  1289. BLENDER: Number of SVM nodes: 3
  1290. BLENDER: Peak stack usage:    0
  1291. BLENDER: Time (in seconds):
  1292. BLENDER: Finalize:            0.000012
  1293. BLENDER:   Surface:           0.000001
  1294. BLENDER:   Bump:              0.000000
  1295. BLENDER:   Volume:            0.000000
  1296. BLENDER:   Displacement:      0.000001
  1297. BLENDER: Generate:            0.000002
  1298. BLENDER: Total:               0.000014
  1299. BLENDER: I0206 20:03:09.445086 28692 svm.cpp:64] Compilation summary:
  1300. BLENDER: Shader name: Sun.001
  1301. BLENDER: Number of SVM nodes: 10
  1302. BLENDER: Peak stack usage:    4
  1303. BLENDER: Time (in seconds):
  1304. BLENDER: Finalize:            0.000004
  1305. BLENDER:   Surface:           0.000004
  1306. BLENDER:   Bump:              0.000000
  1307. BLENDER:   Volume:            0.000000
  1308. BLENDER:   Displacement:      0.000001
  1309. BLENDER: Generate:            0.000005
  1310. BLENDER: Total:               0.000009
  1311. BLENDER: I0206 20:03:09.445080 28687 svm.cpp:64] Compilation summary:
  1312. BLENDER: Shader name: default_empty
  1313. BLENDER: Number of SVM nodes: 3
  1314. BLENDER: Peak stack usage:    0
  1315. BLENDER: Time (in seconds):
  1316. BLENDER: Finalize:            0.000002
  1317. BLENDER:   Surface:           0.000000
  1318. BLENDER:   Bump:              0.000000
  1319. BLENDER:   Volume:            0.000000
  1320. BLENDER:   Displacement:      0.000001
  1321. BLENDER: Generate:            0.000001
  1322. BLENDER: Total:               0.000004
  1323. BLENDER: I0206 20:03:09.445107 28683 svm.cpp:64] Compilation summary:
  1324. BLENDER: Shader name: Material.002
  1325. BLENDER: Number of SVM nodes: 5
  1326. BLENDER: Peak stack usage:    0
  1327. BLENDER: Time (in seconds):
  1328. BLENDER: Finalize:            0.000000
  1329. BLENDER:   Surface:           0.000003
  1330. BLENDER:   Bump:              0.000000
  1331. BLENDER:   Volume:            0.000000
  1332. BLENDER:   Displacement:      0.000000
  1333. BLENDER: Generate:            0.000003
  1334. BLENDER: Total:               0.000003
  1335. BLENDER: I0206 20:03:09.445181 28685 svm.cpp:64] Compilation summary:
  1336. BLENDER: Shader name: island_flowers_brighter
  1337. BLENDER: Number of SVM nodes: 8
  1338. BLENDER: Peak stack usage:    4
  1339. BLENDER: Time (in seconds):
  1340. BLENDER: Finalize:            0.000001
  1341. BLENDER:   Surface:           0.000005
  1342. BLENDER:   Bump:              0.000000
  1343. BLENDER:   Volume:            0.000001
  1344. BLENDER:   Displacement:      0.000001
  1345. BLENDER: Generate:            0.000007
  1346. BLENDER: Total:               0.000008
  1347. BLENDER: I0206 20:03:09.445255 28685 image.cpp:231] File '' does not exist.
  1348. BLENDER: I0206 20:03:09.445297 28685 image.cpp:231] File '' does not exist.
  1349. BLENDER: I0206 20:03:09.445327 28685 image.cpp:231] File '' does not exist.
  1350. BLENDER: I0206 20:03:09.445345 28692 svm.cpp:64] Compilation summary:
  1351. BLENDER: Shader name: mat_tree
  1352. BLENDER: Number of SVM nodes: 2283
  1353. BLENDER: Peak stack usage:    64
  1354. BLENDER: Time (in seconds):
  1355. BLENDER: Finalize:            0.000097
  1356. BLENDER:   Surface:           0.000036
  1357. BLENDER:   Bump:              0.000089
  1358. BLENDER:   Volume:            0.000005
  1359. BLENDER:   Displacement:      0.000021
  1360. BLENDER: Generate:            0.000151
  1361. BLENDER: Total:               0.000248
  1362. BLENDER: I0206 20:03:09.445382 28685 image.cpp:231] File '' does not exist.
  1363. BLENDER: I0206 20:03:09.445396 28692 image.cpp:231] File '' does not exist.
  1364. BLENDER: I0206 20:03:09.445405 28692 image.cpp:231] File '' does not exist.
  1365. BLENDER: I0206 20:03:09.445413 28692 image.cpp:231] File '' does not exist.
  1366. BLENDER: I0206 20:03:09.445441 28683 svm.cpp:64] Compilation summary:
  1367. BLENDER: Shader name: island_grass_mesh
  1368. BLENDER: Number of SVM nodes: 3478
  1369. BLENDER: Peak stack usage:    37
  1370. BLENDER: Time (in seconds):
  1371. BLENDER: Finalize:            0.000011
  1372. BLENDER:   Surface:           0.000302
  1373. BLENDER:   Bump:              0.000000
  1374. BLENDER:   Volume:            0.000005
  1375. BLENDER:   Displacement:      0.000003
  1376. BLENDER: Generate:            0.000310
  1377. BLENDER: Total:               0.000321
  1378. BLENDER: I0206 20:03:09.445446 28692 image.cpp:231] File '' does not exist.
  1379. BLENDER: I0206 20:03:09.445456 28683 svm.cpp:64] Compilation summary:
  1380. BLENDER: Shader name: wheat_straw
  1381. BLENDER: Number of SVM nodes: 8
  1382. BLENDER: Peak stack usage:    4
  1383. BLENDER: Time (in seconds):
  1384. BLENDER: Finalize:            0.000001
  1385. BLENDER:   Surface:           0.000002
  1386. BLENDER:   Bump:              0.000000
  1387. BLENDER:   Volume:            0.000001
  1388. BLENDER:   Displacement:      0.000000
  1389. BLENDER: Generate:            0.000003
  1390. BLENDER: Total:               0.000004
  1391. BLENDER: I0206 20:03:09.445470 28685 svm.cpp:64] Compilation summary:
  1392. BLENDER: Shader name: mat_rock_dark
  1393. BLENDER: Number of SVM nodes: 2207
  1394. BLENDER: Peak stack usage:    26
  1395. BLENDER: Time (in seconds):
  1396. BLENDER: Finalize:            0.000051
  1397. BLENDER:   Surface:           0.000063
  1398. BLENDER:   Bump:              0.000125
  1399. BLENDER:   Volume:            0.000013
  1400. BLENDER:   Displacement:      0.000025
  1401. BLENDER: Generate:            0.000226
  1402. BLENDER: Total:               0.000277
  1403. BLENDER: I0206 20:03:09.445477 28692 svm.cpp:64] Compilation summary:
  1404. BLENDER: Shader name: mat_rock_light
  1405. BLENDER: Number of SVM nodes: 2220
  1406. BLENDER: Peak stack usage:    27
  1407. BLENDER: Time (in seconds):
  1408. BLENDER: Finalize:            0.000029
  1409. BLENDER:   Surface:           0.000032
  1410. BLENDER:   Bump:              0.000044
  1411. BLENDER:   Volume:            0.000003
  1412. BLENDER:   Displacement:      0.000013
  1413. BLENDER: Generate:            0.000092
  1414. BLENDER: Total:               0.000121
  1415. BLENDER: I0206 20:03:09.445493 28692 svm.cpp:64] Compilation summary:
  1416. BLENDER: Shader name: mat_plant_dark
  1417. BLENDER: Number of SVM nodes: 15
  1418. BLENDER: Peak stack usage:    7
  1419. BLENDER: Time (in seconds):
  1420. BLENDER: Finalize:            0.000002
  1421. BLENDER:   Surface:           0.000005
  1422. BLENDER:   Bump:              0.000000
  1423. BLENDER:   Volume:            0.000000
  1424. BLENDER:   Displacement:      0.000000
  1425. BLENDER: Generate:            0.000005
  1426. BLENDER: Total:               0.000008
  1427. BLENDER: I0206 20:03:09.445623 28692 svm.cpp:64] Compilation summary:
  1428. BLENDER: Shader name: island_grass_mesh_darker
  1429. BLENDER: Number of SVM nodes: 3479
  1430. BLENDER: Peak stack usage:    43
  1431. BLENDER: Time (in seconds):
  1432. BLENDER: Finalize:            0.000003
  1433. BLENDER:   Surface:           0.000112
  1434. BLENDER:   Bump:              0.000000
  1435. BLENDER:   Volume:            0.000004
  1436. BLENDER:   Displacement:      0.000003
  1437. BLENDER: Generate:            0.000119
  1438. BLENDER: Total:               0.000122
  1439. BLENDER: I0206 20:03:09.445694 28685 svm.cpp:64] Compilation summary:
  1440. BLENDER: Shader name: mat_plant
  1441. BLENDER: Number of SVM nodes: 3485
  1442. BLENDER: Peak stack usage:    40
  1443. BLENDER: Time (in seconds):
  1444. BLENDER: Finalize:            0.000003
  1445. BLENDER:   Surface:           0.000204
  1446. BLENDER:   Bump:              0.000000
  1447. BLENDER:   Volume:            0.000005
  1448. BLENDER:   Displacement:      0.000002
  1449. BLENDER: Generate:            0.000211
  1450. BLENDER: Total:               0.000214
  1451. BLENDER: I0206 20:03:09.445772 28692 svm.cpp:64] Compilation summary:
  1452. BLENDER: Shader name: island_grass_mesh_yellowish
  1453. BLENDER: Number of SVM nodes: 3479
  1454. BLENDER: Peak stack usage:    43
  1455. BLENDER: Time (in seconds):
  1456. BLENDER: Finalize:            0.000003
  1457. BLENDER:   Surface:           0.000131
  1458. BLENDER:   Bump:              0.000000
  1459. BLENDER:   Volume:            0.000003
  1460. BLENDER:   Displacement:      0.000003
  1461. BLENDER: Generate:            0.000137
  1462. BLENDER: Total:               0.000141
  1463. BLENDER: I0206 20:03:09.445797 28685 svm.cpp:64] Compilation summary:
  1464. BLENDER: Shader name: mat_island_grass_bushes
  1465. BLENDER: Number of SVM nodes: 1139
  1466. BLENDER: Peak stack usage:    22
  1467. BLENDER: Time (in seconds):
  1468. BLENDER: Finalize:            0.000022
  1469. BLENDER:   Surface:           0.000042
  1470. BLENDER:   Bump:              0.000017
  1471. BLENDER:   Volume:            0.000004
  1472. BLENDER:   Displacement:      0.000007
  1473. BLENDER: Generate:            0.000070
  1474. BLENDER: Total:               0.000092
  1475. BLENDER: I0206 20:03:09.445818 28692 image.cpp:231] File '' does not exist.
  1476. BLENDER: I0206 20:03:09.445827 28692 image.cpp:231] File '' does not exist.
  1477. BLENDER: I0206 20:03:09.445837 28692 image.cpp:231] File '' does not exist.
  1478. BLENDER: I0206 20:03:09.445856 28692 image.cpp:231] File '' does not exist.
  1479. BLENDER: I0206 20:03:09.445899 28692 svm.cpp:64] Compilation summary:
  1480. BLENDER: Shader name: pebble_rocks
  1481. BLENDER: Number of SVM nodes: 1971
  1482. BLENDER: Peak stack usage:    27
  1483. BLENDER: Time (in seconds):
  1484. BLENDER: Finalize:            0.000028
  1485. BLENDER:   Surface:           0.000034
  1486. BLENDER:   Bump:              0.000042
  1487. BLENDER:   Volume:            0.000002
  1488. BLENDER:   Displacement:      0.000011
  1489. BLENDER: Generate:            0.000089
  1490. BLENDER: Total:               0.000118
  1491. BLENDER: I0206 20:03:09.446097 28692 svm.cpp:64] Compilation summary:
  1492. BLENDER: Shader name: mat_plant.001
  1493. BLENDER: Number of SVM nodes: 3485
  1494. BLENDER: Peak stack usage:    40
  1495. BLENDER: Time (in seconds):
  1496. BLENDER: Finalize:            0.000003
  1497. BLENDER:   Surface:           0.000181
  1498. BLENDER:   Bump:              0.000000
  1499. BLENDER:   Volume:            0.000003
  1500. BLENDER:   Displacement:      0.000003
  1501. BLENDER: Generate:            0.000187
  1502. BLENDER: Total:               0.000190
  1503. BLENDER: I0206 20:03:09.446112 28692 svm.cpp:64] Compilation summary:
  1504. BLENDER: Shader name: mat_plant_dark.001
  1505. BLENDER: Number of SVM nodes: 15
  1506. BLENDER: Peak stack usage:    7
  1507. BLENDER: Time (in seconds):
  1508. BLENDER: Finalize:            0.000002
  1509. BLENDER:   Surface:           0.000004
  1510. BLENDER:   Bump:              0.000000
  1511. BLENDER:   Volume:            0.000000
  1512. BLENDER:   Displacement:      0.000001
  1513. BLENDER: Generate:            0.000005
  1514. BLENDER: Total:               0.000007
  1515. BLENDER: I0206 20:03:09.446323 28692 svm.cpp:64] Compilation summary:
  1516. BLENDER: Shader name: island_grass_mesh.001
  1517. BLENDER: Number of SVM nodes: 3478
  1518. BLENDER: Peak stack usage:    37
  1519. BLENDER: Time (in seconds):
  1520. BLENDER: Finalize:            0.000006
  1521. BLENDER:   Surface:           0.000190
  1522. BLENDER:   Bump:              0.000000
  1523. BLENDER:   Volume:            0.000003
  1524. BLENDER:   Displacement:      0.000005
  1525. BLENDER: Generate:            0.000198
  1526. BLENDER: Total:               0.000204
  1527. BLENDER: I0206 20:03:09.446336 28692 svm.cpp:64] Compilation summary:
  1528. BLENDER: Shader name: island_flowers_brighter.001
  1529. BLENDER: Number of SVM nodes: 8
  1530. BLENDER: Peak stack usage:    4
  1531. BLENDER: Time (in seconds):
  1532. BLENDER: Finalize:            0.000000
  1533. BLENDER:   Surface:           0.000003
  1534. BLENDER:   Bump:              0.000000
  1535. BLENDER:   Volume:            0.000000
  1536. BLENDER:   Displacement:      0.000000
  1537. BLENDER: Generate:            0.000003
  1538. BLENDER: Total:               0.000003
  1539. BLENDER: I0206 20:03:09.446342 28692 svm.cpp:64] Compilation summary:
  1540. BLENDER: Shader name: dummy_red
  1541. BLENDER: Number of SVM nodes: 3
  1542. BLENDER: Peak stack usage:    0
  1543. BLENDER: Time (in seconds):
  1544. BLENDER: Finalize:            0.000000
  1545. BLENDER:   Surface:           0.000000
  1546. BLENDER:   Bump:              0.000000
  1547. BLENDER:   Volume:            0.000000
  1548. BLENDER:   Displacement:      0.000001
  1549. BLENDER: Generate:            0.000001
  1550. BLENDER: Total:               0.000001
  1551. BLENDER: I0206 20:03:09.446349 28692 svm.cpp:64] Compilation summary:
  1552. BLENDER: Shader name: dummy_green
  1553. BLENDER: Number of SVM nodes: 3
  1554. BLENDER: Peak stack usage:    0
  1555. BLENDER: Time (in seconds):
  1556. BLENDER: Finalize:            0.000001
  1557. BLENDER:   Surface:           0.000000
  1558. BLENDER:   Bump:              0.000000
  1559. BLENDER:   Volume:            0.000000
  1560. BLENDER:   Displacement:      0.000000
  1561. BLENDER: Generate:            0.000000
  1562. BLENDER: Total:               0.000001
  1563. BLENDER: I0206 20:03:10.085697 28685 colorspace.cpp:153] Colorspace sRGB is sRGB
  1564. BLENDER: I0206 20:03:10.096205 28686 colorspace.cpp:148] Colorspace Non-Color is no-op
  1565. BLENDER: I0206 20:03:10.098263 28683 colorspace.cpp:153] Colorspace sRGB is sRGB
  1566. BLENDER: I0206 20:03:10.098299 28683 svm.cpp:64] Compilation summary:
  1567. BLENDER: Shader name: wheat_spike
  1568. BLENDER: Number of SVM nodes: 38
  1569. BLENDER: Peak stack usage:    15
  1570. BLENDER: Time (in seconds):
  1571. BLENDER: Finalize:            0.000004
  1572. BLENDER:   Surface:           0.652828
  1573. BLENDER:   Bump:              0.000000
  1574. BLENDER:   Volume:            0.000002
  1575. BLENDER:   Displacement:      0.000001
  1576. BLENDER: Generate:            0.652831
  1577. BLENDER: Total:               0.652835
  1578. BLENDER: I0206 20:03:10.098311 28683 svm.cpp:64] Compilation summary:
  1579. BLENDER: Shader name: franck_glsl
  1580. BLENDER: Number of SVM nodes: 3
  1581. BLENDER: Peak stack usage:    0
  1582. BLENDER: Time (in seconds):
  1583. BLENDER: Finalize:            0.000001
  1584. BLENDER:   Surface:           0.000000
  1585. BLENDER:   Bump:              0.000000
  1586. BLENDER:   Volume:            0.000001
  1587. BLENDER:   Displacement:      0.000000
  1588. BLENDER: Generate:            0.000001
  1589. BLENDER: Total:               0.000002
  1590. BLENDER: I0206 20:03:10.098345 28683 svm.cpp:64] Compilation summary:
  1591. BLENDER: Shader name: franck_eyelashes
  1592. BLENDER: Number of SVM nodes: 541
  1593. BLENDER: Peak stack usage:    12
  1594. BLENDER: Time (in seconds):
  1595. BLENDER: Finalize:            0.000003
  1596. BLENDER:   Surface:           0.000023
  1597. BLENDER:   Bump:              0.000000
  1598. BLENDER:   Volume:            0.000001
  1599. BLENDER:   Displacement:      0.000000
  1600. BLENDER: Generate:            0.000024
  1601. BLENDER: Total:               0.000027
  1602. BLENDER: I0206 20:03:10.430977 28688 svm.cpp:64] Compilation summary:
  1603. BLENDER: Shader name: default_background
  1604. BLENDER: Number of SVM nodes: 25
  1605. BLENDER: Peak stack usage:    16
  1606. BLENDER: Time (in seconds):
  1607. BLENDER: Finalize:            0.000026
  1608. BLENDER:   Surface:           0.985877
  1609. BLENDER:   Bump:              0.000000
  1610. BLENDER:   Volume:            0.000001
  1611. BLENDER:   Displacement:      0.000001
  1612. BLENDER: Generate:            0.985879
  1613. BLENDER: Total:               0.985906
  1614. BLENDER: I0206 20:03:10.778908 28683 svm.cpp:64] Compilation summary:
  1615. BLENDER: Shader name: franck_eyebrows
  1616. BLENDER: Number of SVM nodes: 1602
  1617. BLENDER: Peak stack usage:    26
  1618. BLENDER: Time (in seconds):
  1619. BLENDER: Finalize:            0.000003
  1620. BLENDER:   Surface:           0.680529
  1621. BLENDER:   Bump:              0.000000
  1622. BLENDER:   Volume:            0.000009
  1623. BLENDER:   Displacement:      0.000004
  1624. BLENDER: Generate:            0.680542
  1625. BLENDER: Total:               0.680546
  1626. BLENDER: I0206 20:03:10.778966 28688 svm.cpp:64] Compilation summary:
  1627. BLENDER: Shader name: franck_hair_face_small
  1628. BLENDER: Number of SVM nodes: 2657
  1629. BLENDER: Peak stack usage:    28
  1630. BLENDER: Time (in seconds):
  1631. BLENDER: Finalize:            0.000008
  1632. BLENDER:   Surface:           0.347809
  1633. BLENDER:   Bump:              0.000000
  1634. BLENDER:   Volume:            0.000006
  1635. BLENDER:   Displacement:      0.000002
  1636. BLENDER: Generate:            0.347817
  1637. BLENDER: Total:               0.347826
  1638. BLENDER: I0206 20:03:11.171525 28688 svm.cpp:64] Compilation summary:
  1639. BLENDER: Shader name: franck_hair_wool_brown
  1640. BLENDER: Number of SVM nodes: 1335
  1641. BLENDER: Peak stack usage:    25
  1642. BLENDER: Time (in seconds):
  1643. BLENDER: Finalize:            0.000004
  1644. BLENDER:   Surface:           0.392434
  1645. BLENDER:   Bump:              0.000000
  1646. BLENDER:   Volume:            0.000007
  1647. BLENDER:   Displacement:      0.000003
  1648. BLENDER: Generate:            0.392444
  1649. BLENDER: Total:               0.392449
  1650. BLENDER: I0206 20:03:11.171562 28688 svm.cpp:64] Compilation summary:
  1651. BLENDER: Shader name: dummy_white
  1652. BLENDER: Number of SVM nodes: 8
  1653. BLENDER: Peak stack usage:    4
  1654. BLENDER: Time (in seconds):
  1655. BLENDER: Finalize:            0.000001
  1656. BLENDER:   Surface:           0.000004
  1657. BLENDER:   Bump:              0.000000
  1658. BLENDER:   Volume:            0.000000
  1659. BLENDER:   Displacement:      0.000000
  1660. BLENDER: Generate:            0.000004
  1661. BLENDER: Total:               0.000007
  1662. BLENDER: I0206 20:03:11.171598 28683 svm.cpp:64] Compilation summary:
  1663. BLENDER: Shader name: franck_hair_face_random
  1664. BLENDER: Number of SVM nodes: 1597
  1665. BLENDER: Peak stack usage:    26
  1666. BLENDER: Time (in seconds):
  1667. BLENDER: Finalize:            0.000080
  1668. BLENDER:   Surface:           0.392373
  1669. BLENDER:   Bump:              0.000000
  1670. BLENDER:   Volume:            0.000071
  1671. BLENDER:   Displacement:      0.000011
  1672. BLENDER: Generate:            0.392455
  1673. BLENDER: Total:               0.392535
  1674. BLENDER: I0206 20:03:11.171684 28686 svm.cpp:64] Compilation summary:
  1675. BLENDER: Shader name: mat_sticks
  1676. BLENDER: Number of SVM nodes: 2173
  1677. BLENDER: Peak stack usage:    25
  1678. BLENDER: Time (in seconds):
  1679. BLENDER: Finalize:            0.000060
  1680. BLENDER:   Surface:           0.000081
  1681. BLENDER:   Bump:              1.726412
  1682. BLENDER:   Volume:            0.000012
  1683. BLENDER:   Displacement:      0.000023
  1684. BLENDER: Generate:            1.726528
  1685. BLENDER: Total:               1.726588
  1686. BLENDER: I0206 20:03:11.171696 28686 svm.cpp:64] Compilation summary:
  1687. BLENDER: Shader name: franck_glsl_eye_R
  1688. BLENDER: Number of SVM nodes: 3
  1689. BLENDER: Peak stack usage:    0
  1690. BLENDER: Time (in seconds):
  1691. BLENDER: Finalize:            0.000001
  1692. BLENDER:   Surface:           0.000000
  1693. BLENDER:   Bump:              0.000000
  1694. BLENDER:   Volume:            0.000000
  1695. BLENDER:   Displacement:      0.000001
  1696. BLENDER: Generate:            0.000001
  1697. BLENDER: Total:               0.000002
  1698. BLENDER: I0206 20:03:11.171527 28685 svm.cpp:64] Compilation summary:
  1699. BLENDER: Shader name: mat_ground
  1700. BLENDER: Number of SVM nodes: 868
  1701. BLENDER: Peak stack usage:    28
  1702. BLENDER: Time (in seconds):
  1703. BLENDER: Finalize:            0.000001
  1704. BLENDER:   Surface:           1.725699
  1705. BLENDER:   Bump:              0.000000
  1706. BLENDER:   Volume:            0.000013
  1707. BLENDER:   Displacement:      0.000001
  1708. BLENDER: Generate:            1.725713
  1709. BLENDER: Total:               1.725715
  1710. BLENDER: I0206 20:03:11.193496 28683 svm.cpp:64] Compilation summary:
  1711. BLENDER: Shader name: franck_eye_iris_R2
  1712. BLENDER: Number of SVM nodes: 15
  1713. BLENDER: Peak stack usage:    10
  1714. BLENDER: Time (in seconds):
  1715. BLENDER: Finalize:            0.000001
  1716. BLENDER:   Surface:           0.021870
  1717. BLENDER:   Bump:              0.000000
  1718. BLENDER:   Volume:            0.000002
  1719. BLENDER:   Displacement:      0.000001
  1720. BLENDER: Generate:            0.021873
  1721. BLENDER: Total:               0.021874
  1722. BLENDER: I0206 20:03:11.193534 28688 svm.cpp:64] Compilation summary:
  1723. BLENDER: Shader name: franck_hair_legs
  1724. BLENDER: Number of SVM nodes: 2661
  1725. BLENDER: Peak stack usage:    31
  1726. BLENDER: Time (in seconds):
  1727. BLENDER: Finalize:            0.000015
  1728. BLENDER:   Surface:           0.021939
  1729. BLENDER:   Bump:              0.000000
  1730. BLENDER:   Volume:            0.000005
  1731. BLENDER:   Displacement:      0.000002
  1732. BLENDER: Generate:            0.021946
  1733. BLENDER: Total:               0.021962
  1734. BLENDER: I0206 20:03:11.193547 28688 svm.cpp:64] Compilation summary:
  1735. BLENDER: Shader name: franck_glsl_eye_L
  1736. BLENDER: Number of SVM nodes: 3
  1737. BLENDER: Peak stack usage:    0
  1738. BLENDER: Time (in seconds):
  1739. BLENDER: Finalize:            0.000000
  1740. BLENDER:   Surface:           0.000001
  1741. BLENDER:   Bump:              0.000000
  1742. BLENDER:   Volume:            0.000000
  1743. BLENDER:   Displacement:      0.000000
  1744. BLENDER: Generate:            0.000001
  1745. BLENDER: Total:               0.000002
  1746. BLENDER: I0206 20:03:11.193496 28685 svm.cpp:64] Compilation summary:
  1747. BLENDER: Shader name: franck_eye_iris_R2_view_color_2
  1748. BLENDER: Number of SVM nodes: 15
  1749. BLENDER: Peak stack usage:    10
  1750. BLENDER: Time (in seconds):
  1751. BLENDER: Finalize:            0.000000
  1752. BLENDER:   Surface:           0.021542
  1753. BLENDER:   Bump:              0.000000
  1754. BLENDER:   Volume:            0.000001
  1755. BLENDER:   Displacement:      0.000001
  1756. BLENDER: Generate:            0.021544
  1757. BLENDER: Total:               0.021545
  1758. BLENDER: I0206 20:03:11.203265 28687 svm.cpp:64] Compilation summary:
  1759. BLENDER: Shader name: mat_dead_log
  1760. BLENDER: Number of SVM nodes: 2443
  1761. BLENDER: Peak stack usage:    26
  1762. BLENDER: Time (in seconds):
  1763. BLENDER: Finalize:            0.000056
  1764. BLENDER:   Surface:           0.031611
  1765. BLENDER:   Bump:              1.726461
  1766. BLENDER:   Volume:            0.000015
  1767. BLENDER:   Displacement:      0.000018
  1768. BLENDER: Generate:            1.758105
  1769. BLENDER: Total:               1.758162
  1770. BLENDER: I0206 20:03:11.318768 28686 svm.cpp:64] Compilation summary:
  1771. BLENDER: Shader name: franck_eye_iris_R2_view_color_1
  1772. BLENDER: Number of SVM nodes: 15
  1773. BLENDER: Peak stack usage:    10
  1774. BLENDER: Time (in seconds):
  1775. BLENDER: Finalize:            0.000000
  1776. BLENDER:   Surface:           0.147051
  1777. BLENDER:   Bump:              0.000000
  1778. BLENDER:   Volume:            0.000002
  1779. BLENDER:   Displacement:      0.000001
  1780. BLENDER: Generate:            0.147054
  1781. BLENDER: Total:               0.147055
  1782. BLENDER: I0206 20:03:11.318768 28683 svm.cpp:64] Compilation summary:
  1783. BLENDER: Shader name: franck_eye_iris_L2
  1784. BLENDER: Number of SVM nodes: 15
  1785. BLENDER: Peak stack usage:    10
  1786. BLENDER: Time (in seconds):
  1787. BLENDER: Finalize:            0.000001
  1788. BLENDER:   Surface:           0.125229
  1789. BLENDER:   Bump:              0.000000
  1790. BLENDER:   Volume:            0.000002
  1791. BLENDER:   Displacement:      0.000001
  1792. BLENDER: Generate:            0.125232
  1793. BLENDER: Total:               0.125234
  1794. BLENDER: I0206 20:03:11.318800 28687 svm.cpp:64] Compilation summary:
  1795. BLENDER: Shader name: franck_eye_cornea
  1796. BLENDER: Number of SVM nodes: 805
  1797. BLENDER: Peak stack usage:    16
  1798. BLENDER: Time (in seconds):
  1799. BLENDER: Finalize:            0.000002
  1800. BLENDER:   Surface:           0.115508
  1801. BLENDER:   Bump:              0.000000
  1802. BLENDER:   Volume:            0.000008
  1803. BLENDER:   Displacement:      0.000001
  1804. BLENDER: Generate:            0.115517
  1805. BLENDER: Total:               0.115519
  1806. BLENDER: I0206 20:03:11.318817 28687 svm.cpp:64] Compilation summary:
  1807. BLENDER: Shader name: timer_franck_metal_inside
  1808. BLENDER: Number of SVM nodes: 3
  1809. BLENDER: Peak stack usage:    0
  1810. BLENDER: Time (in seconds):
  1811. BLENDER: Finalize:            0.000003
  1812. BLENDER:   Surface:           0.000001
  1813. BLENDER:   Bump:              0.000000
  1814. BLENDER:   Volume:            0.000001
  1815. BLENDER:   Displacement:      0.000000
  1816. BLENDER: Generate:            0.000002
  1817. BLENDER: Total:               0.000005
  1818. BLENDER: I0206 20:03:11.318819 28692 svm.cpp:64] Compilation summary:
  1819. BLENDER: Shader name: franck_body
  1820. BLENDER: Number of SVM nodes: 850
  1821. BLENDER: Peak stack usage:    22
  1822. BLENDER: Time (in seconds):
  1823. BLENDER: Finalize:            0.000004
  1824. BLENDER:   Surface:           1.872445
  1825. BLENDER:   Bump:              0.000000
  1826. BLENDER:   Volume:            0.000007
  1827. BLENDER:   Displacement:      0.000001
  1828. BLENDER: Generate:            1.872453
  1829. BLENDER: Total:               1.872457
  1830. BLENDER: I0206 20:03:11.318836 28687 svm.cpp:64] Compilation summary:
  1831. BLENDER: Shader name: timer_franck_metal_casing
  1832. BLENDER: Number of SVM nodes: 3
  1833. BLENDER: Peak stack usage:    0
  1834. BLENDER: Time (in seconds):
  1835. BLENDER: Finalize:            0.000001
  1836. BLENDER:   Surface:           0.000007
  1837. BLENDER:   Bump:              0.000000
  1838. BLENDER:   Volume:            0.000001
  1839. BLENDER:   Displacement:      0.000001
  1840. BLENDER: Generate:            0.000009
  1841. BLENDER: Total:               0.000011
  1842. BLENDER: I0206 20:03:11.318837 28692 svm.cpp:64] Compilation summary:
  1843. BLENDER: Shader name: timer_franck_backplate
  1844. BLENDER: Number of SVM nodes: 3
  1845. BLENDER: Peak stack usage:    0
  1846. BLENDER: Time (in seconds):
  1847. BLENDER: Finalize:            0.000004
  1848. BLENDER:   Surface:           0.000000
  1849. BLENDER:   Bump:              0.000000
  1850. BLENDER:   Volume:            0.000001
  1851. BLENDER:   Displacement:      0.000001
  1852. BLENDER: Generate:            0.000002
  1853. BLENDER: Total:               0.000006
  1854. BLENDER: I0206 20:03:11.318851 28692 svm.cpp:64] Compilation summary:
  1855. BLENDER: Shader name: timer_franck_knob_gray
  1856. BLENDER: Number of SVM nodes: 3
  1857. BLENDER: Peak stack usage:    0
  1858. BLENDER: Time (in seconds):
  1859. BLENDER: Finalize:            0.000003
  1860. BLENDER:   Surface:           0.000000
  1861. BLENDER:   Bump:              0.000000
  1862. BLENDER:   Volume:            0.000001
  1863. BLENDER:   Displacement:      0.000000
  1864. BLENDER: Generate:            0.000001
  1865. BLENDER: Total:               0.000004
  1866. BLENDER: I0206 20:03:11.318862 28692 svm.cpp:64] Compilation summary:
  1867. BLENDER: Shader name: timer_franck_knob_white
  1868. BLENDER: Number of SVM nodes: 3
  1869. BLENDER: Peak stack usage:    0
  1870. BLENDER: Time (in seconds):
  1871. BLENDER: Finalize:            0.000001
  1872. BLENDER:   Surface:           0.000001
  1873. BLENDER:   Bump:              0.000000
  1874. BLENDER:   Volume:            0.000000
  1875. BLENDER:   Displacement:      0.000001
  1876. BLENDER: Generate:            0.000002
  1877. BLENDER: Total:               0.000003
  1878. BLENDER: I0206 20:03:11.318868 28688 svm.cpp:64] Compilation summary:
  1879. BLENDER: Shader name: franck_eye_iris_L2_view_color_1
  1880. BLENDER: Number of SVM nodes: 15
  1881. BLENDER: Peak stack usage:    10
  1882. BLENDER: Time (in seconds):
  1883. BLENDER: Finalize:            0.000000
  1884. BLENDER:   Surface:           0.125312
  1885. BLENDER:   Bump:              0.000000
  1886. BLENDER:   Volume:            0.000001
  1887. BLENDER:   Displacement:      0.000000
  1888. BLENDER: Generate:            0.125313
  1889. BLENDER: Total:               0.125313
  1890. BLENDER: I0206 20:03:11.318876 28692 svm.cpp:64] Compilation summary:
  1891. BLENDER: Shader name: franck_belt_leather
  1892. BLENDER: Number of SVM nodes: 3
  1893. BLENDER: Peak stack usage:    0
  1894. BLENDER: Time (in seconds):
  1895. BLENDER: Finalize:            0.000002
  1896. BLENDER:   Surface:           0.000001
  1897. BLENDER:   Bump:              0.000000
  1898. BLENDER:   Volume:            0.000000
  1899. BLENDER:   Displacement:      0.000001
  1900. BLENDER: Generate:            0.000002
  1901. BLENDER: Total:               0.000005
  1902. BLENDER: I0206 20:03:11.318878 28688 svm.cpp:64] Compilation summary:
  1903. BLENDER: Shader name: franck_belt_chrome
  1904. BLENDER: Number of SVM nodes: 3
  1905. BLENDER: Peak stack usage:    0
  1906. BLENDER: Time (in seconds):
  1907. BLENDER: Finalize:            0.000001
  1908. BLENDER:   Surface:           0.000001
  1909. BLENDER:   Bump:              0.000000
  1910. BLENDER:   Volume:            0.000000
  1911. BLENDER:   Displacement:      0.000001
  1912. BLENDER: Generate:            0.000002
  1913. BLENDER: Total:               0.000003
  1914. BLENDER: I0206 20:03:11.318888 28688 svm.cpp:64] Compilation summary:
  1915. BLENDER: Shader name: red.000
  1916. BLENDER: Number of SVM nodes: 3
  1917. BLENDER: Peak stack usage:    0
  1918. BLENDER: Time (in seconds):
  1919. BLENDER: Finalize:            0.000000
  1920. BLENDER:   Surface:           0.000000
  1921. BLENDER:   Bump:              0.000000
  1922. BLENDER:   Volume:            0.000001
  1923. BLENDER:   Displacement:      0.000000
  1924. BLENDER: Generate:            0.000001
  1925. BLENDER: Total:               0.000002
  1926. BLENDER: I0206 20:03:11.318892 28692 svm.cpp:64] Compilation summary:
  1927. BLENDER: Shader name: light_meshlight_01
  1928. BLENDER: Number of SVM nodes: 13
  1929. BLENDER: Peak stack usage:    4
  1930. BLENDER: Time (in seconds):
  1931. BLENDER: Finalize:            0.000001
  1932. BLENDER:   Surface:           0.000006
  1933. BLENDER:   Bump:              0.000000
  1934. BLENDER:   Volume:            0.000000
  1935. BLENDER:   Displacement:      0.000001
  1936. BLENDER: Generate:            0.000007
  1937. BLENDER: Total:               0.000008
  1938. BLENDER: I0206 20:03:11.318897 28688 svm.cpp:64] Compilation summary:
  1939. BLENDER: Shader name: red.009
  1940. BLENDER: Number of SVM nodes: 3
  1941. BLENDER: Peak stack usage:    0
  1942. BLENDER: Time (in seconds):
  1943. BLENDER: Finalize:            0.000000
  1944. BLENDER:   Surface:           0.000000
  1945. BLENDER:   Bump:              0.000000
  1946. BLENDER:   Volume:            0.000001
  1947. BLENDER:   Displacement:      0.000000
  1948. BLENDER: Generate:            0.000001
  1949. BLENDER: Total:               0.000001
  1950. BLENDER: I0206 20:03:11.318902 28692 svm.cpp:64] Compilation summary:
  1951. BLENDER: Shader name: red.003
  1952. BLENDER: Number of SVM nodes: 3
  1953. BLENDER: Peak stack usage:    0
  1954. BLENDER: Time (in seconds):
  1955. BLENDER: Finalize:            0.000000
  1956. BLENDER:   Surface:           0.000000
  1957. BLENDER:   Bump:              0.000000
  1958. BLENDER:   Volume:            0.000001
  1959. BLENDER:   Displacement:      0.000001
  1960. BLENDER: Generate:            0.000002
  1961. BLENDER: Total:               0.000002
  1962. BLENDER: I0206 20:03:11.318905 28688 svm.cpp:64] Compilation summary:
  1963. BLENDER: Shader name: red.004
  1964. BLENDER: Number of SVM nodes: 3
  1965. BLENDER: Peak stack usage:    0
  1966. BLENDER: Time (in seconds):
  1967. BLENDER: Finalize:            0.000000
  1968. BLENDER:   Surface:           0.000000
  1969. BLENDER:   Bump:              0.000000
  1970. BLENDER:   Volume:            0.000001
  1971. BLENDER:   Displacement:      0.000000
  1972. BLENDER: Generate:            0.000001
  1973. BLENDER: Total:               0.000002
  1974. BLENDER: I0206 20:03:11.318909 28692 svm.cpp:64] Compilation summary:
  1975. BLENDER: Shader name: red.008
  1976. BLENDER: Number of SVM nodes: 3
  1977. BLENDER: Peak stack usage:    0
  1978. BLENDER: Time (in seconds):
  1979. BLENDER: Finalize:            0.000000
  1980. BLENDER:   Surface:           0.000000
  1981. BLENDER:   Bump:              0.000000
  1982. BLENDER:   Volume:            0.000001
  1983. BLENDER:   Displacement:      0.000000
  1984. BLENDER: Generate:            0.000001
  1985. BLENDER: Total:               0.000001
  1986. BLENDER: I0206 20:03:11.318913 28688 svm.cpp:64] Compilation summary:
  1987. BLENDER: Shader name: red.002
  1988. BLENDER: Number of SVM nodes: 3
  1989. BLENDER: Peak stack usage:    0
  1990. BLENDER: Time (in seconds):
  1991. BLENDER: Finalize:            0.000001
  1992. BLENDER:   Surface:           0.000000
  1993. BLENDER:   Bump:              0.000000
  1994. BLENDER:   Volume:            0.000001
  1995. BLENDER:   Displacement:      0.000000
  1996. BLENDER: Generate:            0.000001
  1997. BLENDER: Total:               0.000002
  1998. BLENDER: I0206 20:03:11.318917 28684 svm.cpp:64] Compilation summary:
  1999. BLENDER: Shader name: mat_rock_light2
  2000. BLENDER: Number of SVM nodes: 3948
  2001. BLENDER: Peak stack usage:    52
  2002. BLENDER: Time (in seconds):
  2003. BLENDER: Finalize:            0.000087
  2004. BLENDER:   Surface:           0.147319
  2005. BLENDER:   Bump:              1.726356
  2006. BLENDER:   Volume:            0.000030
  2007. BLENDER:   Displacement:      0.000027
  2008. BLENDER: Generate:            1.873732
  2009. BLENDER: Total:               1.873819
  2010. BLENDER: I0206 20:03:11.318922 28688 svm.cpp:64] Compilation summary:
  2011. BLENDER: Shader name: green.001
  2012. BLENDER: Number of SVM nodes: 3
  2013. BLENDER: Peak stack usage:    0
  2014. BLENDER: Time (in seconds):
  2015. BLENDER: Finalize:            0.000000
  2016. BLENDER:   Surface:           0.000001
  2017. BLENDER:   Bump:              0.000000
  2018. BLENDER:   Volume:            0.000000
  2019. BLENDER:   Displacement:      0.000000
  2020. BLENDER: Generate:            0.000001
  2021. BLENDER: Total:               0.000001
  2022. BLENDER: I0206 20:03:11.318918 28692 svm.cpp:64] Compilation summary:
  2023. BLENDER: Shader name: red.013
  2024. BLENDER: Number of SVM nodes: 3
  2025. BLENDER: Peak stack usage:    0
  2026. BLENDER: Time (in seconds):
  2027. BLENDER: Finalize:            0.000000
  2028. BLENDER:   Surface:           0.000001
  2029. BLENDER:   Bump:              0.000000
  2030. BLENDER:   Volume:            0.000000
  2031. BLENDER:   Displacement:      0.000001
  2032. BLENDER: Generate:            0.000002
  2033. BLENDER: Total:               0.000002
  2034. BLENDER: I0206 20:03:11.318930 28688 svm.cpp:64] Compilation summary:
  2035. BLENDER: Shader name: green.005
  2036. BLENDER: Number of SVM nodes: 3
  2037. BLENDER: Peak stack usage:    0
  2038. BLENDER: Time (in seconds):
  2039. BLENDER: Finalize:            0.000000
  2040. BLENDER:   Surface:           0.000000
  2041. BLENDER:   Bump:              0.000000
  2042. BLENDER:   Volume:            0.000001
  2043. BLENDER:   Displacement:      0.000000
  2044. BLENDER: Generate:            0.000001
  2045. BLENDER: Total:               0.000001
  2046. BLENDER: I0206 20:03:11.318934 28684 svm.cpp:64] Compilation summary:
  2047. BLENDER: Shader name: green.000
  2048. BLENDER: Number of SVM nodes: 3
  2049. BLENDER: Peak stack usage:    0
  2050. BLENDER: Time (in seconds):
  2051. BLENDER: Finalize:            0.000000
  2052. BLENDER:   Surface:           0.000001
  2053. BLENDER:   Bump:              0.000000
  2054. BLENDER:   Volume:            0.000000
  2055. BLENDER:   Displacement:      0.000000
  2056. BLENDER: Generate:            0.000001
  2057. BLENDER: Total:               0.000003
  2058. BLENDER: I0206 20:03:11.318938 28688 svm.cpp:64] Compilation summary:
  2059. BLENDER: Shader name: red.001
  2060. BLENDER: Number of SVM nodes: 3
  2061. BLENDER: Peak stack usage:    0
  2062. BLENDER: Time (in seconds):
  2063. BLENDER: Finalize:            0.000000
  2064. BLENDER:   Surface:           0.000000
  2065. BLENDER:   Bump:              0.000000
  2066. BLENDER:   Volume:            0.000001
  2067. BLENDER:   Displacement:      0.000000
  2068. BLENDER: Generate:            0.000001
  2069. BLENDER: Total:               0.000002
  2070. BLENDER: I0206 20:03:11.318934 28692 svm.cpp:64] Compilation summary:
  2071. BLENDER: Shader name: red.005
  2072. BLENDER: Number of SVM nodes: 3
  2073. BLENDER: Peak stack usage:    0
  2074. BLENDER: Time (in seconds):
  2075. BLENDER: Finalize:            0.000000
  2076. BLENDER:   Surface:           0.000000
  2077. BLENDER:   Bump:              0.000000
  2078. BLENDER:   Volume:            0.000001
  2079. BLENDER:   Displacement:      0.000000
  2080. BLENDER: Generate:            0.000001
  2081. BLENDER: Total:               0.000002
  2082. BLENDER: I0206 20:03:11.318944 28684 svm.cpp:64] Compilation summary:
  2083. BLENDER: Shader name: Material.001
  2084. BLENDER: Number of SVM nodes: 3
  2085. BLENDER: Peak stack usage:    0
  2086. BLENDER: Time (in seconds):
  2087. BLENDER: Finalize:            0.000001
  2088. BLENDER:   Surface:           0.000000
  2089. BLENDER:   Bump:              0.000000
  2090. BLENDER:   Volume:            0.000000
  2091. BLENDER:   Displacement:      0.000000
  2092. BLENDER: Generate:            0.000000
  2093. BLENDER: Total:               0.000002
  2094. BLENDER: I0206 20:03:11.318948 28688 svm.cpp:64] Compilation summary:
  2095. BLENDER: Shader name: red.006
  2096. BLENDER: Number of SVM nodes: 3
  2097. BLENDER: Peak stack usage:    0
  2098. BLENDER: Time (in seconds):
  2099. BLENDER: Finalize:            0.000000
  2100. BLENDER:   Surface:           0.000001
  2101. BLENDER:   Bump:              0.000000
  2102. BLENDER:   Volume:            0.000000
  2103. BLENDER:   Displacement:      0.000000
  2104. BLENDER: Generate:            0.000001
  2105. BLENDER: Total:               0.000001
  2106. BLENDER: I0206 20:03:11.318953 28692 svm.cpp:64] Compilation summary:
  2107. BLENDER: Shader name: red.010
  2108. BLENDER: Number of SVM nodes: 3
  2109. BLENDER: Peak stack usage:    0
  2110. BLENDER: Time (in seconds):
  2111. BLENDER: Finalize:            0.000000
  2112. BLENDER:   Surface:           0.000000
  2113. BLENDER:   Bump:              0.000000
  2114. BLENDER:   Volume:            0.000001
  2115. BLENDER:   Displacement:      0.000000
  2116. BLENDER: Generate:            0.000001
  2117. BLENDER: Total:               0.000001
  2118. BLENDER: I0206 20:03:11.318953 28684 svm.cpp:64] Compilation summary:
  2119. BLENDER: Shader name: green.002
  2120. BLENDER: Number of SVM nodes: 3
  2121. BLENDER: Peak stack usage:    0
  2122. BLENDER: Time (in seconds):
  2123. BLENDER: Finalize:            0.000000
  2124. BLENDER:   Surface:           0.000000
  2125. BLENDER:   Bump:              0.000000
  2126. BLENDER:   Volume:            0.000001
  2127. BLENDER:   Displacement:      0.000000
  2128. BLENDER: Generate:            0.000001
  2129. BLENDER: Total:               0.000001
  2130. BLENDER: I0206 20:03:11.318956 28688 svm.cpp:64] Compilation summary:
  2131. BLENDER: Shader name: Material.000
  2132. BLENDER: Number of SVM nodes: 3
  2133. BLENDER: Peak stack usage:    0
  2134. BLENDER: Time (in seconds):
  2135. BLENDER: Finalize:            0.000000
  2136. BLENDER:   Surface:           0.000000
  2137. BLENDER:   Bump:              0.000000
  2138. BLENDER:   Volume:            0.000001
  2139. BLENDER:   Displacement:      0.000000
  2140. BLENDER: Generate:            0.000001
  2141. BLENDER: Total:               0.000002
  2142. BLENDER: I0206 20:03:11.318961 28692 svm.cpp:64] Compilation summary:
  2143. BLENDER: Shader name: red.011
  2144. BLENDER: Number of SVM nodes: 3
  2145. BLENDER: Peak stack usage:    0
  2146. BLENDER: Time (in seconds):
  2147. BLENDER: Finalize:            0.000000
  2148. BLENDER:   Surface:           0.000001
  2149. BLENDER:   Bump:              0.000000
  2150. BLENDER:   Volume:            0.000000
  2151. BLENDER:   Displacement:      0.000001
  2152. BLENDER: Generate:            0.000002
  2153. BLENDER: Total:               0.000002
  2154. BLENDER: I0206 20:03:11.318768 28685 svm.cpp:64] Compilation summary:
  2155. BLENDER: Shader name: franck_eye_iris_L2_view_color_2
  2156. BLENDER: Number of SVM nodes: 15
  2157. BLENDER: Peak stack usage:    10
  2158. BLENDER: Time (in seconds):
  2159. BLENDER: Finalize:            0.000000
  2160. BLENDER:   Surface:           0.124953
  2161. BLENDER:   Bump:              0.000000
  2162. BLENDER:   Volume:            0.000002
  2163. BLENDER:   Displacement:      0.000001
  2164. BLENDER: Generate:            0.124956
  2165. BLENDER: Total:               0.124957
  2166. BLENDER: I0206 20:03:11.320068 28685 svm.cpp:64] Compilation summary:
  2167. BLENDER: Shader name: victor_eyeball_cornea
  2168. BLENDER: Number of SVM nodes: 45
  2169. BLENDER: Peak stack usage:    17
  2170. BLENDER: Time (in seconds):
  2171. BLENDER: Finalize:            0.000003
  2172. BLENDER:   Surface:           0.000137
  2173. BLENDER:   Bump:              0.000000
  2174. BLENDER:   Volume:            0.000001
  2175. BLENDER:   Displacement:      0.000000
  2176. BLENDER: Generate:            0.000138
  2177. BLENDER: Total:               0.000142
  2178. BLENDER: I0206 20:03:11.318852 28687 svm.cpp:64] Compilation summary:
  2179. BLENDER: Shader name: timer_franck_glass
  2180. BLENDER: Number of SVM nodes: 3
  2181. BLENDER: Peak stack usage:    0
  2182. BLENDER: Time (in seconds):
  2183. BLENDER: Finalize:            0.000005
  2184. BLENDER:   Surface:           0.000001
  2185. BLENDER:   Bump:              0.000000
  2186. BLENDER:   Volume:            0.000001
  2187. BLENDER:   Displacement:      0.000000
  2188. BLENDER: Generate:            0.000002
  2189. BLENDER: Total:               0.000007
  2190. BLENDER: I0206 20:03:11.328219 28687 svm.cpp:64] Compilation summary:
  2191. BLENDER: Shader name: mat_pink.001x
  2192. BLENDER: Number of SVM nodes: 8
  2193. BLENDER: Peak stack usage:    4
  2194. BLENDER: Time (in seconds):
  2195. BLENDER: Finalize:            0.000000
  2196. BLENDER:   Surface:           0.000003
  2197. BLENDER:   Bump:              0.000000
  2198. BLENDER:   Volume:            0.000001
  2199. BLENDER:   Displacement:      0.000000
  2200. BLENDER: Generate:            0.000004
  2201. BLENDER: Total:               0.000005
  2202. BLENDER: I0206 20:03:11.328269 28687 svm.cpp:64] Compilation summary:
  2203. BLENDER: Shader name: victor_hair_headx
  2204. BLENDER: Number of SVM nodes: 807
  2205. BLENDER: Peak stack usage:    13
  2206. BLENDER: Time (in seconds):
  2207. BLENDER: Finalize:            0.000005
  2208. BLENDER:   Surface:           0.000031
  2209. BLENDER:   Bump:              0.000000
  2210. BLENDER:   Volume:            0.000005
  2211. BLENDER:   Displacement:      0.000001
  2212. BLENDER: Generate:            0.000037
  2213. BLENDER: Total:               0.000042
  2214. BLENDER: I0206 20:03:11.444108 28685 svm.cpp:64] Compilation summary:
  2215. BLENDER: Shader name: mat_skin.001x
  2216. BLENDER: Number of SVM nodes: 10
  2217. BLENDER: Peak stack usage:    7
  2218. BLENDER: Time (in seconds):
  2219. BLENDER: Finalize:            0.000000
  2220. BLENDER:   Surface:           0.123965
  2221. BLENDER:   Bump:              0.000000
  2222. BLENDER:   Volume:            0.000002
  2223. BLENDER:   Displacement:      0.000001
  2224. BLENDER: Generate:            0.123968
  2225. BLENDER: Total:               0.123968
  2226. BLENDER: I0206 20:03:11.444123 28692 svm.cpp:64] Compilation summary:
  2227. BLENDER: Shader name: victor_pupil
  2228. BLENDER: Number of SVM nodes: 283
  2229. BLENDER: Peak stack usage:    14
  2230. BLENDER: Time (in seconds):
  2231. BLENDER: Finalize:            0.000001
  2232. BLENDER:   Surface:           0.125147
  2233. BLENDER:   Bump:              0.000000
  2234. BLENDER:   Volume:            0.000001
  2235. BLENDER:   Displacement:      0.000001
  2236. BLENDER: Generate:            0.125149
  2237. BLENDER: Total:               0.125150
  2238. BLENDER: I0206 20:03:11.444239 28692 svm.cpp:64] Compilation summary:
  2239. BLENDER: Shader name: BI_victor_skin_face
  2240. BLENDER: Number of SVM nodes: 3
  2241. BLENDER: Peak stack usage:    0
  2242. BLENDER: Time (in seconds):
  2243. BLENDER: Finalize:            0.000001
  2244. BLENDER:   Surface:           0.000001
  2245. BLENDER:   Bump:              0.000000
  2246. BLENDER:   Volume:            0.000000
  2247. BLENDER:   Displacement:      0.000001
  2248. BLENDER: Generate:            0.000002
  2249. BLENDER: Total:               0.000003
  2250. BLENDER: I0206 20:03:11.444290 28692 svm.cpp:64] Compilation summary:
  2251. BLENDER: Shader name: victor_hair_eyebrowsx
  2252. BLENDER: Number of SVM nodes: 807
  2253. BLENDER: Peak stack usage:    13
  2254. BLENDER: Time (in seconds):
  2255. BLENDER: Finalize:            0.000004
  2256. BLENDER:   Surface:           0.000035
  2257. BLENDER:   Bump:              0.000000
  2258. BLENDER:   Volume:            0.000001
  2259. BLENDER:   Displacement:      0.000001
  2260. BLENDER: Generate:            0.000037
  2261. BLENDER: Total:               0.000041
  2262. BLENDER: I0206 20:03:11.444329 28692 svm.cpp:64] Compilation summary:
  2263. BLENDER: Shader name: victor_hair_eyelashesx
  2264. BLENDER: Number of SVM nodes: 818
  2265. BLENDER: Peak stack usage:    17
  2266. BLENDER: Time (in seconds):
  2267. BLENDER: Finalize:            0.000003
  2268. BLENDER:   Surface:           0.000027
  2269. BLENDER:   Bump:              0.000000
  2270. BLENDER:   Volume:            0.000001
  2271. BLENDER:   Displacement:      0.000001
  2272. BLENDER: Generate:            0.000029
  2273. BLENDER: Total:               0.000032
  2274. BLENDER: I0206 20:03:11.444147 28686 svm.cpp:64] Compilation summary:
  2275. BLENDER: Shader name: franck_wool_brown_furcoat
  2276. BLENDER: Number of SVM nodes: 2132
  2277. BLENDER: Peak stack usage:    29
  2278. BLENDER: Time (in seconds):
  2279. BLENDER: Finalize:            0.000005
  2280. BLENDER:   Surface:           0.125338
  2281. BLENDER:   Bump:              0.000000
  2282. BLENDER:   Volume:            0.000007
  2283. BLENDER:   Displacement:      0.000002
  2284. BLENDER: Generate:            0.125347
  2285. BLENDER: Total:               0.125352
  2286. BLENDER: I0206 20:03:11.444507 28686 svm.cpp:64] Compilation summary:
  2287. BLENDER: Shader name: BI_victor_skin_hands
  2288. BLENDER: Number of SVM nodes: 3
  2289. BLENDER: Peak stack usage:    0
  2290. BLENDER: Time (in seconds):
  2291. BLENDER: Finalize:            0.000001
  2292. BLENDER:   Surface:           0.000000
  2293. BLENDER:   Bump:              0.000000
  2294. BLENDER:   Volume:            0.000001
  2295. BLENDER:   Displacement:      0.000000
  2296. BLENDER: Generate:            0.000001
  2297. BLENDER: Total:               0.000002
  2298. BLENDER: I0206 20:03:11.444176 28688 svm.cpp:64] Compilation summary:
  2299. BLENDER: Shader name: victor_iris
  2300. BLENDER: Number of SVM nodes: 283
  2301. BLENDER: Peak stack usage:    14
  2302. BLENDER: Time (in seconds):
  2303. BLENDER: Finalize:            0.000002
  2304. BLENDER:   Surface:           0.125209
  2305. BLENDER:   Bump:              0.000000
  2306. BLENDER:   Volume:            0.000001
  2307. BLENDER:   Displacement:      0.000000
  2308. BLENDER: Generate:            0.125210
  2309. BLENDER: Total:               0.125212
  2310. BLENDER: I0206 20:03:12.053985 28684 svm.cpp:64] Compilation summary:
  2311. BLENDER: Shader name: victor_eye
  2312. BLENDER: Number of SVM nodes: 283
  2313. BLENDER: Peak stack usage:    14
  2314. BLENDER: Time (in seconds):
  2315. BLENDER: Finalize:            0.000003
  2316. BLENDER:   Surface:           0.735010
  2317. BLENDER:   Bump:              0.000000
  2318. BLENDER:   Volume:            0.000001
  2319. BLENDER:   Displacement:      0.000001
  2320. BLENDER: Generate:            0.735012
  2321. BLENDER: Total:               0.735015
  2322. BLENDER: I0206 20:03:12.411033 28684 svm.cpp:64] Compilation summary:
  2323. BLENDER: Shader name: victor_laces
  2324. BLENDER: Number of SVM nodes: 283
  2325. BLENDER: Peak stack usage:    15
  2326. BLENDER: Time (in seconds):
  2327. BLENDER: Finalize:            0.000002
  2328. BLENDER:   Surface:           0.357007
  2329. BLENDER:   Bump:              0.000000
  2330. BLENDER:   Volume:            0.000002
  2331. BLENDER:   Displacement:      0.000001
  2332. BLENDER: Generate:            0.357010
  2333. BLENDER: Total:               0.357013
  2334. BLENDER: I0206 20:03:12.411037 28688 svm.cpp:64] Compilation summary:
  2335. BLENDER: Shader name: victor_shoes
  2336. BLENDER: Number of SVM nodes: 297
  2337. BLENDER: Peak stack usage:    15
  2338. BLENDER: Time (in seconds):
  2339. BLENDER: Finalize:            0.000003
  2340. BLENDER:   Surface:           0.958785
  2341. BLENDER:   Bump:              0.000000
  2342. BLENDER:   Volume:            0.000002
  2343. BLENDER:   Displacement:      0.000001
  2344. BLENDER: Generate:            0.958788
  2345. BLENDER: Total:               0.958791
  2346. BLENDER: I0206 20:03:12.439440 28687 svm.cpp:64] Compilation summary:
  2347. BLENDER: Shader name: victor_teethx
  2348. BLENDER: Number of SVM nodes: 23
  2349. BLENDER: Peak stack usage:    11
  2350. BLENDER: Time (in seconds):
  2351. BLENDER: Finalize:            0.000002
  2352. BLENDER:   Surface:           1.111152
  2353. BLENDER:   Bump:              0.000000
  2354. BLENDER:   Volume:            0.000000
  2355. BLENDER:   Displacement:      0.000001
  2356. BLENDER: Generate:            1.111153
  2357. BLENDER: Total:               1.111155
  2358. BLENDER: I0206 20:03:12.439440 28692 svm.cpp:64] Compilation summary:
  2359. BLENDER: Shader name: victor_skin_legs
  2360. BLENDER: Number of SVM nodes: 331
  2361. BLENDER: Peak stack usage:    20
  2362. BLENDER: Time (in seconds):
  2363. BLENDER: Finalize:            0.000023
  2364. BLENDER:   Surface:           0.028404
  2365. BLENDER:   Bump:              0.966656
  2366. BLENDER:   Volume:            0.000006
  2367. BLENDER:   Displacement:      0.000009
  2368. BLENDER: Generate:            0.995075
  2369. BLENDER: Total:               0.995098
  2370. BLENDER: I0206 20:03:12.796473 28692 svm.cpp:64] Compilation summary:
  2371. BLENDER: Shader name: victor_jacket_lint
  2372. BLENDER: Number of SVM nodes: 43
  2373. BLENDER: Peak stack usage:    22
  2374. BLENDER: Time (in seconds):
  2375. BLENDER: Finalize:            0.000002
  2376. BLENDER:   Surface:           0.356779
  2377. BLENDER:   Bump:              0.000000
  2378. BLENDER:   Volume:            0.000002
  2379. BLENDER:   Displacement:      0.000001
  2380. BLENDER: Generate:            0.356782
  2381. BLENDER: Total:               0.356784
  2382. BLENDER: I0206 20:03:12.796479 28687 svm.cpp:64] Compilation summary:
  2383. BLENDER: Shader name: victor_jacket_inside
  2384. BLENDER: Number of SVM nodes: 55
  2385. BLENDER: Peak stack usage:    26
  2386. BLENDER: Time (in seconds):
  2387. BLENDER: Finalize:            0.000005
  2388. BLENDER:   Surface:           0.357002
  2389. BLENDER:   Bump:              0.000000
  2390. BLENDER:   Volume:            0.000002
  2391. BLENDER:   Displacement:      0.000000
  2392. BLENDER: Generate:            0.357004
  2393. BLENDER: Total:               0.357009
  2394. BLENDER: I0206 20:03:12.796586 28686 svm.cpp:64] Compilation summary:
  2395. BLENDER: Shader name: victor_socks
  2396. BLENDER: Number of SVM nodes: 320
  2397. BLENDER: Peak stack usage:    25
  2398. BLENDER: Time (in seconds):
  2399. BLENDER: Finalize:            0.000003
  2400. BLENDER:   Surface:           1.351989
  2401. BLENDER:   Bump:              0.000000
  2402. BLENDER:   Volume:            0.000002
  2403. BLENDER:   Displacement:      0.000001
  2404. BLENDER: Generate:            1.351992
  2405. BLENDER: Total:               1.351995
  2406. BLENDER: I0206 20:03:12.796605 28692 svm.cpp:64] Compilation summary:
  2407. BLENDER: Shader name: victor_buttons_soft
  2408. BLENDER: Number of SVM nodes: 34
  2409. BLENDER: Peak stack usage:    18
  2410. BLENDER: Time (in seconds):
  2411. BLENDER: Finalize:            0.000001
  2412. BLENDER:   Surface:           0.000015
  2413. BLENDER:   Bump:              0.000000
  2414. BLENDER:   Volume:            0.000001
  2415. BLENDER:   Displacement:      0.000000
  2416. BLENDER: Generate:            0.000016
  2417. BLENDER: Total:               0.000017
  2418. BLENDER: I0206 20:03:12.796483 28684 svm.cpp:64] Compilation summary:
  2419. BLENDER: Shader name: victor_jacket_collar
  2420. BLENDER: Number of SVM nodes: 81
  2421. BLENDER: Peak stack usage:    27
  2422. BLENDER: Time (in seconds):
  2423. BLENDER: Finalize:            0.000005
  2424. BLENDER:   Surface:           0.385410
  2425. BLENDER:   Bump:              0.000000
  2426. BLENDER:   Volume:            0.000003
  2427. BLENDER:   Displacement:      0.000001
  2428. BLENDER: Generate:            0.385414
  2429. BLENDER: Total:               0.385419
  2430. BLENDER: I0206 20:03:12.796530 28688 svm.cpp:64] Compilation summary:
  2431. BLENDER: Shader name: victor_jacket
  2432. BLENDER: Number of SVM nodes: 114
  2433. BLENDER: Peak stack usage:    37
  2434. BLENDER: Time (in seconds):
  2435. BLENDER: Finalize:            0.000011
  2436. BLENDER:   Surface:           0.385308
  2437. BLENDER:   Bump:              0.000000
  2438. BLENDER:   Volume:            0.000002
  2439. BLENDER:   Displacement:      0.000001
  2440. BLENDER: Generate:            0.385311
  2441. BLENDER: Total:               0.385322
  2442. BLENDER: I0206 20:03:12.796638 28684 svm.cpp:64] Compilation summary:
  2443. BLENDER: Shader name: BI_victor_skin_face.001
  2444. BLENDER: Number of SVM nodes: 3
  2445. BLENDER: Peak stack usage:    0
  2446. BLENDER: Time (in seconds):
  2447. BLENDER: Finalize:            0.000000
  2448. BLENDER:   Surface:           0.000001
  2449. BLENDER:   Bump:              0.000000
  2450. BLENDER:   Volume:            0.000000
  2451. BLENDER:   Displacement:      0.000001
  2452. BLENDER: Generate:            0.000002
  2453. BLENDER: Total:               0.000003
  2454. BLENDER: I0206 20:03:12.796665 28687 svm.cpp:64] Compilation summary:
  2455. BLENDER: Shader name: victor_hair_head
  2456. BLENDER: Number of SVM nodes: 1075
  2457. BLENDER: Peak stack usage:    20
  2458. BLENDER: Time (in seconds):
  2459. BLENDER: Finalize:            0.000003
  2460. BLENDER:   Surface:           0.000054
  2461. BLENDER:   Bump:              0.000000
  2462. BLENDER:   Volume:            0.000006
  2463. BLENDER:   Displacement:      0.000009
  2464. BLENDER: Generate:            0.000069
  2465. BLENDER: Total:               0.000072
  2466. BLENDER: I0206 20:03:12.796692 28688 svm.cpp:64] Compilation summary:
  2467. BLENDER: Shader name: victor_hair_eyebrows
  2468. BLENDER: Number of SVM nodes: 1075
  2469. BLENDER: Peak stack usage:    20
  2470. BLENDER: Time (in seconds):
  2471. BLENDER: Finalize:            0.000003
  2472. BLENDER:   Surface:           0.000043
  2473. BLENDER:   Bump:              0.000000
  2474. BLENDER:   Volume:            0.000003
  2475. BLENDER:   Displacement:      0.000002
  2476. BLENDER: Generate:            0.000048
  2477. BLENDER: Total:               0.000051
  2478. BLENDER: I0206 20:03:12.796697 28684 svm.cpp:64] Compilation summary:
  2479. BLENDER: Shader name: victor_hair_eyelashes
  2480. BLENDER: Number of SVM nodes: 1086
  2481. BLENDER: Peak stack usage:    25
  2482. BLENDER: Time (in seconds):
  2483. BLENDER: Finalize:            0.000004
  2484. BLENDER:   Surface:           0.000042
  2485. BLENDER:   Bump:              0.000000
  2486. BLENDER:   Volume:            0.000002
  2487. BLENDER:   Displacement:      0.000002
  2488. BLENDER: Generate:            0.000046
  2489. BLENDER: Total:               0.000051
  2490. BLENDER: I0206 20:03:12.796541 28683 svm.cpp:64] Compilation summary:
  2491. BLENDER: Shader name: franck_rope
  2492. BLENDER: Number of SVM nodes: 1916
  2493. BLENDER: Peak stack usage:    27
  2494. BLENDER: Time (in seconds):
  2495. BLENDER: Finalize:            0.000004
  2496. BLENDER:   Surface:           1.477710
  2497. BLENDER:   Bump:              0.000000
  2498. BLENDER:   Volume:            0.000008
  2499. BLENDER:   Displacement:      0.000012
  2500. BLENDER: Generate:            1.477730
  2501. BLENDER: Total:               1.477734
  2502. BLENDER: I0206 20:03:12.796550 28685 svm.cpp:64] Compilation summary:
  2503. BLENDER: Shader name: people
  2504. BLENDER: Number of SVM nodes: 356
  2505. BLENDER: Peak stack usage:    24
  2506. BLENDER: Time (in seconds):
  2507. BLENDER: Finalize:            0.000033
  2508. BLENDER:   Surface:           0.385515
  2509. BLENDER:   Bump:              0.966757
  2510. BLENDER:   Volume:            0.000007
  2511. BLENDER:   Displacement:      0.000007
  2512. BLENDER: Generate:            1.352286
  2513. BLENDER: Total:               1.352319
  2514. BLENDER: I0206 20:03:12.890455 28686 svm.cpp:64] Compilation summary:
  2515. BLENDER: Shader name: victor_teeth
  2516. BLENDER: Number of SVM nodes: 23
  2517. BLENDER: Peak stack usage:    11
  2518. BLENDER: Time (in seconds):
  2519. BLENDER: Finalize:            0.000003
  2520. BLENDER:   Surface:           0.093844
  2521. BLENDER:   Bump:              0.000000
  2522. BLENDER:   Volume:            0.000001
  2523. BLENDER:   Displacement:      0.000001
  2524. BLENDER: Generate:            0.093846
  2525. BLENDER: Total:               0.093849
  2526. BLENDER: I0206 20:03:12.890656 28686 svm.cpp:64] Compilation summary:
  2527. BLENDER: Shader name: victor_buttons
  2528. BLENDER: Number of SVM nodes: 276
  2529. BLENDER: Peak stack usage:    10
  2530. BLENDER: Time (in seconds):
  2531. BLENDER: Finalize:            0.000002
  2532. BLENDER:   Surface:           0.000026
  2533. BLENDER:   Bump:              0.000000
  2534. BLENDER:   Volume:            0.000001
  2535. BLENDER:   Displacement:      0.000000
  2536. BLENDER: Generate:            0.000027
  2537. BLENDER: Total:               0.000029
  2538. BLENDER: I0206 20:03:13.430584 28688 svm.cpp:64] Compilation summary:
  2539. BLENDER: Shader name: victor_belt
  2540. BLENDER: Number of SVM nodes: 293
  2541. BLENDER: Peak stack usage:    19
  2542. BLENDER: Time (in seconds):
  2543. BLENDER: Finalize:            0.000001
  2544. BLENDER:   Surface:           0.633868
  2545. BLENDER:   Bump:              0.000000
  2546. BLENDER:   Volume:            0.000004
  2547. BLENDER:   Displacement:      0.000000
  2548. BLENDER: Generate:            0.633872
  2549. BLENDER: Total:               0.633874
  2550. BLENDER: I0206 20:03:13.430584 28686 svm.cpp:64] Compilation summary:
  2551. BLENDER: Shader name: victor_buttons_yarn
  2552. BLENDER: Number of SVM nodes: 276
  2553. BLENDER: Peak stack usage:    15
  2554. BLENDER: Time (in seconds):
  2555. BLENDER: Finalize:            0.000000
  2556. BLENDER:   Surface:           0.539828
  2557. BLENDER:   Bump:              0.000000
  2558. BLENDER:   Volume:            0.000002
  2559. BLENDER:   Displacement:      0.000000
  2560. BLENDER: Generate:            0.539830
  2561. BLENDER: Total:               0.539830
  2562. BLENDER: I0206 20:03:13.430620 28687 svm.cpp:64] Compilation summary:
  2563. BLENDER: Shader name: victor_shirt
  2564. BLENDER: Number of SVM nodes: 385
  2565. BLENDER: Peak stack usage:    50
  2566. BLENDER: Time (in seconds):
  2567. BLENDER: Finalize:            0.000003
  2568. BLENDER:   Surface:           0.633933
  2569. BLENDER:   Bump:              0.000000
  2570. BLENDER:   Volume:            0.000004
  2571. BLENDER:   Displacement:      0.000001
  2572. BLENDER: Generate:            0.633938
  2573. BLENDER: Total:               0.633941
  2574. BLENDER: I0206 20:03:13.430649 28685 svm.cpp:64] Compilation summary:
  2575. BLENDER: Shader name: victor_pants
  2576. BLENDER: Number of SVM nodes: 630
  2577. BLENDER: Peak stack usage:    39
  2578. BLENDER: Time (in seconds):
  2579. BLENDER: Finalize:            0.000002
  2580. BLENDER:   Surface:           0.629318
  2581. BLENDER:   Bump:              0.000000
  2582. BLENDER:   Volume:            0.000005
  2583. BLENDER:   Displacement:      0.000001
  2584. BLENDER: Generate:            0.629324
  2585. BLENDER: Total:               0.629326
  2586. BLENDER: I0206 20:03:13.430593 28684 svm.cpp:64] Compilation summary:
  2587. BLENDER: Shader name: victor_belt_buckle
  2588. BLENDER: Number of SVM nodes: 560
  2589. BLENDER: Peak stack usage:    16
  2590. BLENDER: Time (in seconds):
  2591. BLENDER: Finalize:            0.000003
  2592. BLENDER:   Surface:           0.633879
  2593. BLENDER:   Bump:              0.000000
  2594. BLENDER:   Volume:            0.000001
  2595. BLENDER:   Displacement:      0.000001
  2596. BLENDER: Generate:            0.633881
  2597. BLENDER: Total:               0.633884
  2598. BLENDER: I0206 20:03:13.430969 28684 svm.cpp:64] Compilation summary:
  2599. BLENDER: Shader name: black_plate
  2600. BLENDER: Number of SVM nodes: 8
  2601. BLENDER: Peak stack usage:    4
  2602. BLENDER: Time (in seconds):
  2603. BLENDER: Finalize:            0.000001
  2604. BLENDER:   Surface:           0.000004
  2605. BLENDER:   Bump:              0.000000
  2606. BLENDER:   Volume:            0.000000
  2607. BLENDER:   Displacement:      0.000001
  2608. BLENDER: Generate:            0.000005
  2609. BLENDER: Total:               0.000007
  2610. BLENDER: I0206 20:03:13.431062 28684 svm.cpp:64] Compilation summary:
  2611. BLENDER: Shader name: timer_watch_victor_metal_decals.001
  2612. BLENDER: Number of SVM nodes: 27
  2613. BLENDER: Peak stack usage:    8
  2614. BLENDER: Time (in seconds):
  2615. BLENDER: Finalize:            0.000003
  2616. BLENDER:   Surface:           0.000008
  2617. BLENDER:   Bump:              0.000000
  2618. BLENDER:   Volume:            0.000000
  2619. BLENDER:   Displacement:      0.000000
  2620. BLENDER: Generate:            0.000008
  2621. BLENDER: Total:               0.000011
  2622. BLENDER: I0206 20:03:13.431160 28684 svm.cpp:64] Compilation summary:
  2623. BLENDER: Shader name: timer_franck_metal_inside.001
  2624. BLENDER: Number of SVM nodes: 276
  2625. BLENDER: Peak stack usage:    7
  2626. BLENDER: Time (in seconds):
  2627. BLENDER: Finalize:            0.000001
  2628. BLENDER:   Surface:           0.000013
  2629. BLENDER:   Bump:              0.000000
  2630. BLENDER:   Volume:            0.000001
  2631. BLENDER:   Displacement:      0.000000
  2632. BLENDER: Generate:            0.000014
  2633. BLENDER: Total:               0.000015
  2634. BLENDER: I0206 20:03:13.431262 28684 svm.cpp:64] Compilation summary:
  2635. BLENDER: Shader name: timer_watch_victor_metal_decals
  2636. BLENDER: Number of SVM nodes: 15
  2637. BLENDER: Peak stack usage:    7
  2638. BLENDER: Time (in seconds):
  2639. BLENDER: Finalize:            0.000001
  2640. BLENDER:   Surface:           0.000006
  2641. BLENDER:   Bump:              0.000000
  2642. BLENDER:   Volume:            0.000001
  2643. BLENDER:   Displacement:      0.000000
  2644. BLENDER: Generate:            0.000007
  2645. BLENDER: Total:               0.000009
  2646. BLENDER: I0206 20:03:13.531529 28684 svm.cpp:64] Compilation summary:
  2647. BLENDER: Shader name: timer_tara_knob_gray
  2648. BLENDER: Number of SVM nodes: 556
  2649. BLENDER: Peak stack usage:    19
  2650. BLENDER: Time (in seconds):
  2651. BLENDER: Finalize:            0.000001
  2652. BLENDER:   Surface:           0.100172
  2653. BLENDER:   Bump:              0.000000
  2654. BLENDER:   Volume:            0.000002
  2655. BLENDER:   Displacement:      0.000000
  2656. BLENDER: Generate:            0.100174
  2657. BLENDER: Total:               0.100175
  2658. BLENDER: I0206 20:03:13.531541 28687 svm.cpp:64] Compilation summary:
  2659. BLENDER: Shader name: timer_watch_victor_glass
  2660. BLENDER: Number of SVM nodes: 538
  2661. BLENDER: Peak stack usage:    11
  2662. BLENDER: Time (in seconds):
  2663. BLENDER: Finalize:            0.000003
  2664. BLENDER:   Surface:           0.100899
  2665. BLENDER:   Bump:              0.000000
  2666. BLENDER:   Volume:            0.000002
  2667. BLENDER:   Displacement:      0.000000
  2668. BLENDER: Generate:            0.100901
  2669. BLENDER: Total:               0.100904
  2670. BLENDER: I0206 20:03:13.531752 28687 svm.cpp:64] Compilation summary:
  2671. BLENDER: Shader name: dummy_gray
  2672. BLENDER: Number of SVM nodes: 3
  2673. BLENDER: Peak stack usage:    0
  2674. BLENDER: Time (in seconds):
  2675. BLENDER: Finalize:            0.000000
  2676. BLENDER:   Surface:           0.000001
  2677. BLENDER:   Bump:              0.000000
  2678. BLENDER:   Volume:            0.000000
  2679. BLENDER:   Displacement:      0.000000
  2680. BLENDER: Generate:            0.000001
  2681. BLENDER: Total:               0.000001
  2682. BLENDER: I0206 20:03:13.531838 28687 svm.cpp:64] Compilation summary:
  2683. BLENDER: Shader name: mat_red
  2684. BLENDER: Number of SVM nodes: 3
  2685. BLENDER: Peak stack usage:    0
  2686. BLENDER: Time (in seconds):
  2687. BLENDER: Finalize:            0.000000
  2688. BLENDER:   Surface:           0.000001
  2689. BLENDER:   Bump:              0.000000
  2690. BLENDER:   Volume:            0.000000
  2691. BLENDER:   Displacement:      0.000001
  2692. BLENDER: Generate:            0.000002
  2693. BLENDER: Total:               0.000002
  2694. BLENDER: I0206 20:03:13.569110 28688 svm.cpp:64] Compilation summary:
  2695. BLENDER: Shader name: timer_watch_victor_metal
  2696. BLENDER: Number of SVM nodes: 3192
  2697. BLENDER: Peak stack usage:    36
  2698. BLENDER: Time (in seconds):
  2699. BLENDER: Finalize:            0.000004
  2700. BLENDER:   Surface:           0.138478
  2701. BLENDER:   Bump:              0.000000
  2702. BLENDER:   Volume:            0.000007
  2703. BLENDER:   Displacement:      0.000003
  2704. BLENDER: Generate:            0.138488
  2705. BLENDER: Total:               0.138492
  2706. BLENDER: I0206 20:03:13.569133 28684 svm.cpp:64] Compilation summary:
  2707. BLENDER: Shader name: timer_tara_knob_white
  2708. BLENDER: Number of SVM nodes: 1880
  2709. BLENDER: Peak stack usage:    28
  2710. BLENDER: Time (in seconds):
  2711. BLENDER: Finalize:            0.000002
  2712. BLENDER:   Surface:           0.037465
  2713. BLENDER:   Bump:              0.000000
  2714. BLENDER:   Volume:            0.000015
  2715. BLENDER:   Displacement:      0.000015
  2716. BLENDER: Generate:            0.037495
  2717. BLENDER: Total:               0.037497
  2718. BLENDER: I0206 20:03:13.569110 28692 svm.cpp:64] Compilation summary:
  2719. BLENDER: Shader name: victor_skin_face
  2720. BLENDER: Number of SVM nodes: 616
  2721. BLENDER: Peak stack usage:    23
  2722. BLENDER: Time (in seconds):
  2723. BLENDER: Finalize:            0.000029
  2724. BLENDER:   Surface:           0.138500
  2725. BLENDER:   Bump:              0.633939
  2726. BLENDER:   Volume:            0.000005
  2727. BLENDER:   Displacement:      0.000007
  2728. BLENDER: Generate:            0.772451
  2729. BLENDER: Total:               0.772480
  2730. BLENDER: I0206 20:03:13.569110 28683 svm.cpp:64] Compilation summary:
  2731. BLENDER: Shader name: victor_skin_hands
  2732. BLENDER: Number of SVM nodes: 878
  2733. BLENDER: Peak stack usage:    20
  2734. BLENDER: Time (in seconds):
  2735. BLENDER: Finalize:            0.000026
  2736. BLENDER:   Surface:           0.037570
  2737. BLENDER:   Bump:              0.734199
  2738. BLENDER:   Volume:            0.000011
  2739. BLENDER:   Displacement:      0.000007
  2740. BLENDER: Generate:            0.771787
  2741. BLENDER: Total:               0.771814
  2742. BLENDER: I0206 20:03:13.569149 28686 svm.cpp:64] Compilation summary:
  2743. BLENDER: Shader name: watch_belt
  2744. BLENDER: Number of SVM nodes: 3164
  2745. BLENDER: Peak stack usage:    31
  2746. BLENDER: Time (in seconds):
  2747. BLENDER: Finalize:            0.000005
  2748. BLENDER:   Surface:           0.138519
  2749. BLENDER:   Bump:              0.000000
  2750. BLENDER:   Volume:            0.000005
  2751. BLENDER:   Displacement:      0.000002
  2752. BLENDER: Generate:            0.138526
  2753. BLENDER: Total:               0.138531
  2754. BLENDER: I0206 20:03:13.600272 28685 svm.cpp:64] Compilation summary:
  2755. BLENDER: Shader name: timer_watch_victor_backplate
  2756. BLENDER: Number of SVM nodes: 4009
  2757. BLENDER: Peak stack usage:    27
  2758. BLENDER: Time (in seconds):
  2759. BLENDER: Finalize:            0.000004
  2760. BLENDER:   Surface:           0.169590
  2761. BLENDER:   Bump:              0.000000
  2762. BLENDER:   Volume:            0.000008
  2763. BLENDER:   Displacement:      0.000003
  2764. BLENDER: Generate:            0.169601
  2765. BLENDER: Total:               0.169607
  2766. BLENDER: I0206 20:03:13.600986 28692 device_cuda.cpp:853] Buffer allocate: __svm_nodes, 1,325,424 bytes. (1.26M) in device memory
  2767. BLENDER: I0206 20:03:13.601279 28692 device_cuda.cpp:853] Buffer allocate: __shaders, 3,936 bytes. (3.84K) in device memory
  2768. BLENDER: I0206 20:03:13.620461 28692 svm.cpp:159] Shader manager updated 123 shaders in 4.17553 seconds.
  2769. BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.17 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Background
  2770. BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Camera
  2771. BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Meshes Flags
  2772. BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.18 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Objects
  2773. BLENDER: I0206 20:03:13.620571 28692 object.cpp:637] Total 1503009 objects.
  2774. BLENDER: Fra:2472 Mem:4535.82M (0.00M, Peak 6493.79M) | Time:00:24.19 | Mem:1.27M, Peak:1.27M | Scene, RenderLayer | Updating Objects | Copying Transformations to device
  2775. BLENDER: I0206 20:03:18.570124 28692 device_cuda.cpp:853] Buffer allocate: __objects, 264,529,584 bytes. (252.27M) in device memory
  2776. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.16 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Objects | Applying Static Transformations
  2777. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Hair Systems
  2778. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Hair settings | Copying Hair settings to device
  2779. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Particle Systems
  2780. BLENDER: I0206 20:03:18.719774 28692 particles.cpp:108] Total 0 particle systems.
  2781. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Particle Systems | Copying Particles to device
  2782. BLENDER: I0206 20:03:18.719851 28692 device_cuda.cpp:853] Buffer allocate: __particles, 80 bytes. (80) in device memory
  2783. BLENDER: Fra:2472 Mem:4793.83M (0.00M, Peak 6493.79M) | Time:00:29.27 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Meshes
  2784. BLENDER: I0206 20:03:18.719959 28692 mesh.cpp:2143] Total 167 meshes.
  2785. BLENDER: Fra:2472 Mem:4880.20M (0.00M, Peak 6493.79M) | Time:00:29.40 | Mem:253.54M, Peak:253.54M | Scene, RenderLayer | Updating Mesh | Computing attributes
  2786. BLENDER: I0206 20:03:19.008350 28692 device_cuda.cpp:853] Buffer allocate: __attributes_map, 23,280 bytes. (22.73K) in device memory
  2787. BLENDER: Fra:2472 Mem:5323.29M (0.00M, Peak 6493.79M) | Time:00:29.56 | Mem:253.57M, Peak:253.57M | Scene, RenderLayer | Updating Mesh | Copying Attributes to device
  2788. BLENDER: I0206 20:03:19.008708 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float, 111,086,488 bytes. (105.94M) in device memory
  2789. BLENDER: I0206 20:03:19.021425 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float2, 208,712,760 bytes. (199.04M) in device memory
  2790. BLENDER: I0206 20:03:19.047348 28692 device_cuda.cpp:853] Buffer allocate: __attributes_float3, 132,149,072 bytes. (126.03M) in device memory
  2791. BLENDER: I0206 20:03:19.062356 28692 device_cuda.cpp:853] Buffer allocate: __attributes_uchar4, 12,608,688 bytes. (12.02M) in device memory
  2792. BLENDER: I0206 20:03:19.131577 28692 device_cuda.cpp:853] Buffer allocate: __objects, 264,529,584 bytes. (252.27M) in device memory
  2793. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.000 1/94 | Building BVH
  2794. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.005 2/94 | Building BVH
  2795. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.004 3/94 | Building BVH
  2796. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.003 4/94 | Building BVH
  2797. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.002 5/94 | Building BVH
  2798. BLENDER: Fra:2472 Mem:5323.26M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_stalks.001 6/94 | Building BVH
  2799. BLENDER: Fra:2472 Mem:5323.50M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Building BVH
  2800. BLENDER: I0206 20:03:19.170439 28685 bvh_build.cpp:484] BVH build statistics:
  2801. BLENDER:   Build time: 0.00170994
  2802. BLENDER:   Total number of nodes: 889
  2803. BLENDER:   Number of inner nodes: 444
  2804. BLENDER:   Number of leaf nodes: 445
  2805. BLENDER:   Number of unaligned nodes: 0
  2806. BLENDER:   Allocation slop factor: 1
  2807. BLENDER:   Maximum depth: 13
  2808. BLENDER: Fra:2472 Mem:5324.13M (0.00M, Peak 6493.79M) | Time:00:29.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH triangles and strands
  2809. BLENDER: I0206 20:03:19.170459 28684 bvh_build.cpp:484] BVH build statistics:
  2810. BLENDER:   Build time: 0.00174284
  2811. BLENDER:   Total number of nodes: 965
  2812. BLENDER:   Number of inner nodes: 482
  2813. BLENDER:   Number of leaf nodes: 483
  2814. BLENDER:   Number of unaligned nodes: 0
  2815. BLENDER:   Allocation slop factor: 1
  2816. BLENDER:   Maximum depth: 15
  2817. BLENDER: I0206 20:03:19.170477 28688 bvh_build.cpp:484] BVH build statistics:
  2818. BLENDER:   Build time: 0.00181293
  2819. BLENDER:   Total number of nodes: 925
  2820. BLENDER:   Number of inner nodes: 462
  2821. BLENDER:   Number of leaf nodes: 463
  2822. BLENDER:   Number of unaligned nodes: 0
  2823. BLENDER:   Allocation slop factor: 1
  2824. BLENDER:   Maximum depth: 14
  2825. BLENDER: Fra:2472 Mem:5324.54M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH nodes
  2826. BLENDER: I0206 20:03:19.170540 28686 bvh_build.cpp:484] BVH build statistics:
  2827. BLENDER:   Build time: 0.00184011
  2828. BLENDER:   Total number of nodes: 955
  2829. BLENDER:   Number of inner nodes: 477
  2830. BLENDER:   Number of leaf nodes: 478
  2831. BLENDER:   Number of unaligned nodes: 0
  2832. BLENDER:   Allocation slop factor: 1
  2833. BLENDER:   Maximum depth: 13
  2834. BLENDER: Fra:2472 Mem:5324.54M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH triangles and strands
  2835. BLENDER: Fra:2472 Mem:5324.75M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.000 7/94 | Packing BVH nodes
  2836. BLENDER: Fra:2472 Mem:5324.63M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.001 8/94 | Building BVH
  2837. BLENDER: Fra:2472 Mem:5324.95M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Building BVH
  2838. BLENDER: I0206 20:03:19.172297 28683 bvh_build.cpp:484] BVH build statistics:
  2839. BLENDER:   Build time: 0.00156808
  2840. BLENDER:   Total number of nodes: 805
  2841. BLENDER:   Number of inner nodes: 402
  2842. BLENDER:   Number of leaf nodes: 403
  2843. BLENDER:   Number of unaligned nodes: 0
  2844. BLENDER:   Allocation slop factor: 1
  2845. BLENDER:   Maximum depth: 15
  2846. BLENDER: Fra:2472 Mem:5325.47M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Packing BVH triangles and strands
  2847. BLENDER: Fra:2472 Mem:5325.59M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.002 9/94 | Packing BVH nodes
  2848. BLENDER: Fra:2472 Mem:5325.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.000 10/94 | Building BVH
  2849. BLENDER: Fra:2472 Mem:5325.78M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Building BVH
  2850. BLENDER: I0206 20:03:19.173794 28684 bvh_build.cpp:484] BVH build statistics:
  2851. BLENDER:   Build time: 0.00272202
  2852. BLENDER:   Total number of nodes: 3,089
  2853. BLENDER:   Number of inner nodes: 1,544
  2854. BLENDER:   Number of leaf nodes: 1,545
  2855. BLENDER:   Number of unaligned nodes: 0
  2856. BLENDER:   Allocation slop factor: 1
  2857. BLENDER:   Maximum depth: 17
  2858. BLENDER: Fra:2472 Mem:5326.07M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH triangles and strands
  2859. BLENDER: Fra:2472 Mem:5326.52M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH nodes
  2860. BLENDER: I0206 20:03:19.175081 28686 bvh_build.cpp:484] BVH build statistics:
  2861. BLENDER:   Build time: 0.00409698
  2862. BLENDER:   Total number of nodes: 1,709
  2863. BLENDER:   Number of inner nodes: 854
  2864. BLENDER:   Number of leaf nodes: 855
  2865. BLENDER:   Number of unaligned nodes: 0
  2866. BLENDER:   Allocation slop factor: 1
  2867. BLENDER:   Maximum depth: 16
  2868. BLENDER: Fra:2472 Mem:5326.25M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH triangles and strands
  2869. BLENDER: Fra:2472 Mem:5326.51M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.015 11/94 | Packing BVH nodes
  2870. BLENDER: Fra:2472 Mem:5326.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.014 12/94 | Building BVH
  2871. BLENDER: Fra:2472 Mem:5326.55M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.013 13/94 | Building BVH
  2872. BLENDER: Fra:2472 Mem:5326.83M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Building BVH
  2873. BLENDER: I0206 20:03:19.175972 28683 bvh_build.cpp:484] BVH build statistics:
  2874. BLENDER:   Build time: 0.00223303
  2875. BLENDER:   Total number of nodes: 1,659
  2876. BLENDER:   Number of inner nodes: 829
  2877. BLENDER:   Number of leaf nodes: 830
  2878. BLENDER:   Number of unaligned nodes: 0
  2879. BLENDER:   Allocation slop factor: 1
  2880. BLENDER:   Maximum depth: 13
  2881. BLENDER: Fra:2472 Mem:5327.14M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
  2882. BLENDER: Fra:2472 Mem:5327.37M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
  2883. BLENDER: I0206 20:03:19.176750 28688 bvh_build.cpp:484] BVH build statistics:
  2884. BLENDER:   Build time: 0.00303698
  2885. BLENDER:   Total number of nodes: 1,741
  2886. BLENDER:   Number of inner nodes: 870
  2887. BLENDER:   Number of leaf nodes: 871
  2888. BLENDER:   Number of unaligned nodes: 0
  2889. BLENDER:   Allocation slop factor: 1
  2890. BLENDER:   Maximum depth: 14
  2891. BLENDER: Fra:2472 Mem:5327.23M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
  2892. BLENDER: Fra:2472 Mem:5327.46M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
  2893. BLENDER: I0206 20:03:19.177521 28692 bvh_build.cpp:484] BVH build statistics:
  2894. BLENDER:   Build time: 0.00869703
  2895. BLENDER:   Total number of nodes: 1,689
  2896. BLENDER:   Number of inner nodes: 844
  2897. BLENDER:   Number of leaf nodes: 845
  2898. BLENDER:   Number of unaligned nodes: 0
  2899. BLENDER:   Allocation slop factor: 1
  2900. BLENDER:   Maximum depth: 15
  2901. BLENDER: Fra:2472 Mem:5327.33M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
  2902. BLENDER: Fra:2472 Mem:5327.58M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH nodes
  2903. BLENDER: I0206 20:03:19.177778 28687 bvh_build.cpp:484] BVH build statistics:
  2904. BLENDER:   Build time: 0.00535607
  2905. BLENDER:   Total number of nodes: 1,853
  2906. BLENDER:   Number of inner nodes: 926
  2907. BLENDER:   Number of leaf nodes: 927
  2908. BLENDER:   Number of unaligned nodes: 0
  2909. BLENDER:   Allocation slop factor: 1
  2910. BLENDER:   Maximum depth: 16
  2911. BLENDER: Fra:2472 Mem:5327.65M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.012 14/94 | Packing BVH triangles and strands
  2912. BLENDER: Fra:2472 Mem:5327.71M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.011 15/94 | Building BVH
  2913. BLENDER: Fra:2472 Mem:5327.91M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.011 15/94 | Packing BVH nodes
  2914. BLENDER: Fra:2472 Mem:5328.03M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.010 16/94 | Building BVH
  2915. BLENDER: Fra:2472 Mem:5327.79M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Building BVH
  2916. BLENDER: I0206 20:03:19.178679 28685 bvh_build.cpp:484] BVH build statistics:
  2917. BLENDER:   Build time: 0.00314999
  2918. BLENDER:   Total number of nodes: 1,755
  2919. BLENDER:   Number of inner nodes: 877
  2920. BLENDER:   Number of leaf nodes: 878
  2921. BLENDER:   Number of unaligned nodes: 0
  2922. BLENDER:   Allocation slop factor: 1
  2923. BLENDER:   Maximum depth: 14
  2924. BLENDER: Fra:2472 Mem:5328.36M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH triangles and strands
  2925. BLENDER: Fra:2472 Mem:5328.59M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH nodes
  2926. BLENDER: I0206 20:03:19.179961 28692 bvh_build.cpp:484] BVH build statistics:
  2927. BLENDER:   Build time: 0.00194788
  2928. BLENDER:   Total number of nodes: 1,713
  2929. BLENDER:   Number of inner nodes: 856
  2930. BLENDER:   Number of leaf nodes: 857
  2931. BLENDER:   Number of unaligned nodes: 0
  2932. BLENDER:   Allocation slop factor: 1
  2933. BLENDER:   Maximum depth: 14
  2934. BLENDER: Fra:2472 Mem:5328.46M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH triangles and strands
  2935. BLENDER: Fra:2472 Mem:5328.69M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.009 17/94 | Packing BVH nodes
  2936. BLENDER: Fra:2472 Mem:5328.56M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.008 18/94 | Building BVH
  2937. BLENDER: I0206 20:03:19.180414 28684 bvh_build.cpp:484] BVH build statistics:
  2938. BLENDER:   Build time: 0.0046401
  2939. BLENDER:   Total number of nodes: 1,713
  2940. BLENDER:   Number of inner nodes: 856
  2941. BLENDER:   Number of leaf nodes: 857
  2942. BLENDER:   Number of unaligned nodes: 0
  2943. BLENDER:   Allocation slop factor: 1
  2944. BLENDER:   Maximum depth: 14
  2945. BLENDER: Fra:2472 Mem:5328.90M (0.00M, Peak 6493.79M) | Time:00:29.73 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.008 18/94 | Packing BVH triangles and strands
  2946. BLENDER: Fra:2472 Mem:5329.13M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.007 19/94 | Building BVH
  2947. BLENDER: Fra:2472 Mem:5329.39M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.007 19/94 | Packing BVH nodes
  2948. BLENDER: Fra:2472 Mem:5329.50M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Building BVH
  2949. BLENDER: I0206 20:03:19.180968 28687 bvh_build.cpp:484] BVH build statistics:
  2950. BLENDER:   Build time: 0.0023911
  2951. BLENDER:   Total number of nodes: 2,265
  2952. BLENDER:   Number of inner nodes: 1,132
  2953. BLENDER:   Number of leaf nodes: 1,133
  2954. BLENDER:   Number of unaligned nodes: 0
  2955. BLENDER:   Allocation slop factor: 1
  2956. BLENDER:   Maximum depth: 14
  2957. BLENDER: Fra:2472 Mem:5329.73M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH triangles and strands
  2958. BLENDER: Fra:2472 Mem:5330.09M (0.00M, Peak 6493.79M) I0206 20:03:19.181128 28683 bvh_build.cpp:484] BVH build statistics:
  2959. BLENDER:   Build time: 0.00266814
  2960. BLENDER:   Total number of nodes: 1,775
  2961. BLENDER:   Number of inner nodes: 887
  2962. BLENDER:   Number of leaf nodes: 888
  2963. BLENDER:   Number of unaligned nodes: 0
  2964. BLENDER:   Allocation slop factor: 1
  2965. BLENDER:   Maximum depth: 14
  2966. BLENDER: | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH nodes
  2967. BLENDER: Fra:2472 Mem:5330.09M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH triangles and strands
  2968. BLENDER: Fra:2472 Mem:5330.15M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.006 20/94 | Packing BVH nodes
  2969. BLENDER: Fra:2472 Mem:5330.02M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.005 21/94 | Building BVH
  2970. BLENDER: Fra:2472 Mem:5330.06M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Building BVH
  2971. BLENDER: I0206 20:03:19.183356 28688 bvh_build.cpp:484] BVH build statistics:
  2972. BLENDER:   Build time: 0.00230193
  2973. BLENDER:   Total number of nodes: 2,045
  2974. BLENDER:   Number of inner nodes: 1,022
  2975. BLENDER:   Number of leaf nodes: 1,023
  2976. BLENDER:   Number of unaligned nodes: 0
  2977. BLENDER:   Allocation slop factor: 1
  2978. BLENDER:   Maximum depth: 15
  2979. BLENDER: Fra:2472 Mem:5330.28M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH triangles and strands
  2980. BLENDER: I0206 20:03:19.183455 28685 bvh_build.cpp:484] BVH build statistics:
  2981. BLENDER:   Build time: 0.00270391
  2982. BLENDER:   Total number of nodes: 1,555
  2983. BLENDER:   Number of inner nodes: 777
  2984. BLENDER:   Number of leaf nodes: 778
  2985. BLENDER:   Number of unaligned nodes: 0
  2986. BLENDER:   Allocation slop factor: 1
  2987. BLENDER:   Maximum depth: 13
  2988. BLENDER: Fra:2472 Mem:5330.55M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH nodes
  2989. BLENDER: Fra:2472 Mem:5330.40M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH triangles and strands
  2990. BLENDER: Fra:2472 Mem:5330.61M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.004 22/94 | Packing BVH nodes
  2991. BLENDER: Fra:2472 Mem:5330.49M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.003 23/94 | Building BVHI0206 20:03:19.184690 28686 bvh_build.cpp:484] BVH build statistics:
  2992. BLENDER:   Build time: 0.00902796
  2993. BLENDER:   Total number of nodes: 1,971
  2994. BLENDER:   Number of inner nodes: 985
  2995. BLENDER:   Number of leaf nodes: 986
  2996. BLENDER:   Number of unaligned nodes: 0
  2997. BLENDER:   Allocation slop factor: 1
  2998. BLENDER:   Maximum depth: 14
  2999. BLENDER:
  3000. BLENDER: Fra:2472 Mem:5330.96M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.002 24/94 | Packing BVH nodes
  3001. BLENDER: I0206 20:03:19.184989 28692 bvh_build.cpp:484] BVH build statistics:
  3002. BLENDER:   Build time: 0.00433588
  3003. BLENDER:   Total number of nodes: 2,903
  3004. BLENDER:   Number of inner nodes: 1,451
  3005. BLENDER:   Number of leaf nodes: 1,452
  3006. BLENDER:   Number of unaligned nodes: 0
  3007. BLENDER:   Allocation slop factor: 1
  3008. BLENDER:   Maximum depth: 15
  3009. BLENDER: Fra:2472 Mem:5331.00M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.002 24/94 | Packing BVH triangles and strands
  3010. BLENDER: Fra:2472 Mem:5331.25M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.001 25/94 | Building BVH
  3011. BLENDER: Fra:2472 Mem:5331.51M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_dark.001 25/94 | Packing BVH nodes
  3012. BLENDER: Fra:2472 Mem:5331.51M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.000 26/94 | Building BVH
  3013. BLENDER: Fra:2472 Mem:5331.59M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Building BVH
  3014. BLENDER: I0206 20:03:19.186128 28684 bvh_build.cpp:484] BVH build statistics:
  3015. BLENDER:   Build time: 0.00283384
  3016. BLENDER:   Total number of nodes: 1,571
  3017. BLENDER:   Number of inner nodes: 785
  3018. BLENDER:   Number of leaf nodes: 786
  3019. BLENDER:   Number of unaligned nodes: 0
  3020. BLENDER:   Allocation slop factor: 1
  3021. BLENDER:   Maximum depth: 13
  3022. BLENDER: Fra:2472 Mem:5331.83M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
  3023. BLENDER: Fra:2472 Mem:5332.04M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH nodes
  3024. BLENDER: Fra:2472 Mem:5331.92M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Building BVH
  3025. BLENDER: I0206 20:03:19.188218 28685 bvh_build.cpp:484] BVH build statistics:
  3026. BLENDER:   Build time: 0.00324106
  3027. BLENDER:   Total number of nodes: 1,709
  3028. BLENDER:   Number of inner nodes: 854
  3029. BLENDER:   Number of leaf nodes: 855
  3030. BLENDER:   Number of unaligned nodes: 0
  3031. BLENDER:   Allocation slop factor: 1
  3032. BLENDER:   Maximum depth: 14
  3033. BLENDER: Fra:2472 Mem:5332.17M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
  3034. BLENDER: I0206 20:03:19.188371 28688 bvh_build.cpp:484] BVH build statistics:
  3035. BLENDER:   Build time: 0.00299501
  3036. BLENDER:   Total number of nodes: 1,709
  3037. BLENDER:   Number of inner nodes: 854
  3038. BLENDER:   Number of leaf nodes: 855
  3039. BLENDER:   Number of unaligned nodes: 0
  3040. BLENDER:   Allocation slop factor: 1
  3041. BLENDER:   Maximum depth: 14
  3042. BLENDER: Fra:2472 Mem:5332.63M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH nodes
  3043. BLENDER: I0206 20:03:19.188565 28692 bvh_build.cpp:484] BVH build statistics:
  3044. BLENDER:   Build time: 0.00288105
  3045. BLENDER:   Total number of nodes: 1,671
  3046. BLENDER:   Number of inner nodes: 835
  3047. BLENDER:   Number of leaf nodes: 836
  3048. BLENDER:   Number of unaligned nodes: 0
  3049. BLENDER:   Allocation slop factor: 1
  3050. BLENDER:   Maximum depth: 14
  3051. BLENDER: Fra:2472 Mem:5332.69M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.014 27/94 | Packing BVH triangles and strands
  3052. BLENDER: Fra:2472 Mem:5332.79M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.013 28/94 | Building BVH
  3053. BLENDER: Fra:2472 Mem:5332.97M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.013 28/94 | Packing BVH nodes
  3054. BLENDER: Fra:2472 Mem:5332.88M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.012 29/94 | Building BVH
  3055. BLENDER: Fra:2472 Mem:5332.94M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Building BVH
  3056. BLENDER: I0206 20:03:19.189455 28686 bvh_build.cpp:484] BVH build statistics:
  3057. BLENDER:   Build time: 0.00404906
  3058. BLENDER:   Total number of nodes: 2,335
  3059. BLENDER:   Number of inner nodes: 1,167
  3060. BLENDER:   Number of leaf nodes: 1,168
  3061. BLENDER:   Number of unaligned nodes: 0
  3062. BLENDER:   Allocation slop factor: 1
  3063. BLENDER:   Maximum depth: 15
  3064. BLENDER: Fra:2472 Mem:5333.25M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH triangles and strands
  3065. BLENDER: Fra:2472 Mem:5333.55M (0.00M, Peak 6493.79M) | Time:00:29.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH nodes
  3066. BLENDER: I0206 20:03:19.190868 28683 bvh_build.cpp:484] BVH build statistics:
  3067. BLENDER:   Build time: 0.00372195
  3068. BLENDER:   Total number of nodes: 1,671
  3069. BLENDER:   Number of inner nodes: 835
  3070. BLENDER:   Number of leaf nodes: 836
  3071. BLENDER:   Number of unaligned nodes: 0
  3072. BLENDER:   Allocation slop factor: 1
  3073. BLENDER:   Maximum depth: 14
  3074. BLENDER: Fra:2472 Mem:5333.38M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH triangles and strands
  3075. BLENDER: Fra:2472 Mem:5333.61M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.011 30/94 | Packing BVH nodes
  3076. BLENDER: Fra:2472 Mem:5333.48M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.010 31/94 | Building BVH
  3077. BLENDER: Fra:2472 Mem:5333.73M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Building BVH
  3078. BLENDER: I0206 20:03:19.191731 28685 bvh_build.cpp:484] BVH build statistics:
  3079. BLENDER:   Build time: 0.00262499
  3080. BLENDER:   Total number of nodes: 2,265
  3081. BLENDER:   Number of inner nodes: 1,132
  3082. BLENDER:   Number of leaf nodes: 1,133
  3083. BLENDER:   Number of unaligned nodes: 0
  3084. BLENDER:   Allocation slop factor: 1
  3085. BLENDER:   Maximum depth: 14
  3086. BLENDER: Fra:2472 Mem:5334.01M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
  3087. BLENDER: Fra:2472 Mem:5334.32M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
  3088. BLENDER: I0206 20:03:19.192354 28687 bvh_build.cpp:484] BVH build statistics:
  3089. BLENDER:   Build time: 0.00923991
  3090. BLENDER:   Total number of nodes: 1,737
  3091. BLENDER:   Number of inner nodes: 868
  3092. BLENDER:   Number of leaf nodes: 869
  3093. BLENDER:   Number of unaligned nodes: 0
  3094. BLENDER:   Allocation slop factor: 1
  3095. BLENDER:   Maximum depth: 14
  3096. BLENDER: Fra:2472 Mem:5334.14M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
  3097. BLENDER: Fra:2472 Mem:5334.37M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
  3098. BLENDER: I0206 20:03:19.192977 28688 bvh_build.cpp:484] BVH build statistics:
  3099. BLENDER:   Build time: 0.00421095
  3100. BLENDER:   Total number of nodes: 1,571
  3101. BLENDER:   Number of inner nodes: 785
  3102. BLENDER:   Number of leaf nodes: 786
  3103. BLENDER:   Number of unaligned nodes: 0
  3104. BLENDER:   Allocation slop factor: 1
  3105. BLENDER:   Maximum depth: 13
  3106. BLENDER: Fra:2472 Mem:5334.24M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH triangles and strands
  3107. BLENDER: Fra:2472 Mem:5334.45M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.009 32/94 | Packing BVH nodes
  3108. BLENDER: Fra:2472 Mem:5334.33M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.008 33/94 | Building BVH
  3109. BLENDER: Fra:2472 Mem:5334.62M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.007 34/94 | Building BVH
  3110. BLENDER: Fra:2472 Mem:5334.86M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Building BVH
  3111. BLENDER: I0206 20:03:19.194646 28692 bvh_build.cpp:484] BVH build statistics:
  3112. BLENDER:   Build time: 0.0056169
  3113. BLENDER:   Total number of nodes: 1,659
  3114. BLENDER:   Number of inner nodes: 829
  3115. BLENDER:   Number of leaf nodes: 830
  3116. BLENDER:   Number of unaligned nodes: 0
  3117. BLENDER:   Allocation slop factor: 1
  3118. BLENDER:   Maximum depth: 13
  3119. BLENDER: Fra:2472 Mem:5335.11M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Packing BVH triangles and strands
  3120. BLENDER: Fra:2472 Mem:5335.34M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.006 35/94 | Packing BVH nodes
  3121. BLENDER: Fra:2472 Mem:5335.20M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Building BVH
  3122. BLENDER: I0206 20:03:19.195380 28683 bvh_build.cpp:484] BVH build statistics:
  3123. BLENDER:   Build time: 0.0039959
  3124. BLENDER:   Total number of nodes: 1,741
  3125. BLENDER:   Number of inner nodes: 870
  3126. BLENDER:   Number of leaf nodes: 871
  3127. BLENDER:   Number of unaligned nodes: 0
  3128. BLENDER:   Allocation slop factor: 1
  3129. BLENDER:   Maximum depth: 14
  3130. BLENDER: Fra:2472 Mem:5335.45M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Packing BVH triangles and strands
  3131. BLENDER: Fra:2472 Mem:5335.68M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.005 36/94 | Packing BVH nodes
  3132. BLENDER: Fra:2472 Mem:5335.55M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.004 37/94 | Building BVH
  3133. BLENDER: Fra:2472 Mem:5335.77M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Building BVH
  3134. BLENDER: I0206 20:03:19.197259 28692 bvh_build.cpp:484] BVH build statistics:
  3135. BLENDER:   Build time: 0.00197601
  3136. BLENDER:   Total number of nodes: 1,775
  3137. BLENDER:   Number of inner nodes: 887
  3138. BLENDER:   Number of leaf nodes: 888
  3139. BLENDER:   Number of unaligned nodes: 0
  3140. BLENDER:   Allocation slop factor: 1
  3141. BLENDER:   Maximum depth: 14
  3142. BLENDER: Fra:2472 Mem:5336.01M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH triangles and strands
  3143. BLENDER: Fra:2472 Mem:5336.24M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH nodes
  3144. BLENDER: I0206 20:03:19.197525 28684 bvh_build.cpp:484] BVH build statistics:
  3145. BLENDER:   Build time: 0.00332212
  3146. BLENDER:   Total number of nodes: 1,713
  3147. BLENDER:   Number of inner nodes: 856
  3148. BLENDER:   Number of leaf nodes: 857
  3149. BLENDER:   Number of unaligned nodes: 0
  3150. BLENDER:   Allocation slop factor: 1
  3151. BLENDER:   Maximum depth: 14
  3152. BLENDER: Fra:2472 Mem:5336.31M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.003 38/94 | Packing BVH triangles and strands
  3153. BLENDER: Fra:2472 Mem:5336.34M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Building BVH
  3154. BLENDER: Fra:2472 Mem:5336.54M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH nodes
  3155. BLENDER: I0206 20:03:19.197893 28686 bvh_build.cpp:484] BVH build statistics:
  3156. BLENDER:   Build time: 0.0062232
  3157. BLENDER:   Total number of nodes: 1,971
  3158. BLENDER:   Number of inner nodes: 985
  3159. BLENDER:   Number of leaf nodes: 986
  3160. BLENDER:   Number of unaligned nodes: 0
  3161. BLENDER:   Allocation slop factor: 1
  3162. BLENDER:   Maximum depth: 14
  3163. BLENDER: Fra:2472 Mem:5336.46M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH triangles and strands
  3164. BLENDER: Fra:2472 Mem:5336.73M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.002 39/94 | Packing BVH nodes
  3165. BLENDER: Fra:2472 Mem:5336.57M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Building BVH
  3166. BLENDER: I0206 20:03:19.199156 28688 bvh_build.cpp:484] BVH build statistics:
  3167. BLENDER:   Build time: 0.00571513
  3168. BLENDER:   Total number of nodes: 2,045
  3169. BLENDER:   Number of inner nodes: 1,022
  3170. BLENDER:   Number of leaf nodes: 1,023
  3171. BLENDER:   Number of unaligned nodes: 0
  3172. BLENDER:   Allocation slop factor: 1
  3173. BLENDER:   Maximum depth: 15
  3174. BLENDER: Fra:2472 Mem:5336.91M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Packing BVH triangles and strands
  3175. BLENDER: Fra:2472 Mem:5337.18M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_rock_light.001 40/94 | Packing BVH nodes
  3176. BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Building BVH
  3177. BLENDER: I0206 20:03:19.199559 28688 bvh_build.cpp:484] BVH build statistics:
  3178. BLENDER:   Build time: 2.5034e-05
  3179. BLENDER:   Total number of nodes: 17
  3180. BLENDER:   Number of inner nodes: 8
  3181. BLENDER:   Number of leaf nodes: 9
  3182. BLENDER:   Number of unaligned nodes: 0
  3183. BLENDER:   Allocation slop factor: 1
  3184. BLENDER:   Maximum depth: 5
  3185. BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Packing BVH triangles and strands
  3186. BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_wheat.000 41/94 | Packing BVH nodes
  3187. BLENDER: Fra:2472 Mem:5337.12M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Building BVH
  3188. BLENDER: I0206 20:03:19.199640 28685 bvh_build.cpp:484] BVH build statistics:
  3189. BLENDER:   Build time: 0.00310302
  3190. BLENDER:   Total number of nodes: 1,555
  3191. BLENDER:   Number of inner nodes: 777
  3192. BLENDER:   Number of leaf nodes: 778
  3193. BLENDER:   Number of unaligned nodes: 0
  3194. BLENDER:   Allocation slop factor: 1
  3195. BLENDER:   Maximum depth: 13
  3196. BLENDER: Fra:2472 Mem:5337.48M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Packing BVH triangles and strands
  3197. BLENDER: Fra:2472 Mem:5337.68M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.000 42/94 | Packing BVH nodes
  3198. BLENDER: Fra:2472 Mem:5337.74M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Building BVH
  3199. BLENDER: I0206 20:03:19.199995 28692 bvh_build.cpp:484] BVH build statistics:
  3200. BLENDER:   Build time: 0.00225401
  3201. BLENDER:   Total number of nodes: 1,737
  3202. BLENDER:   Number of inner nodes: 868
  3203. BLENDER:   Number of leaf nodes: 869
  3204. BLENDER:   Number of unaligned nodes: 0
  3205. BLENDER:   Allocation slop factor: 1
  3206. BLENDER:   Maximum depth: 14
  3207. BLENDER: Fra:2472 Mem:5338.00M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Packing BVH triangles and strands
  3208. BLENDER: Fra:2472 Mem:5338.31M (0.00M, Peak 6493.79M) | Time:00:29.75 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.002 43/94 | Packing BVH nodes
  3209. BLENDER: Fra:2472 Mem:5338.18M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Building BVH
  3210. BLENDER: I0206 20:03:19.202710 28684 bvh_build.cpp:484] BVH build statistics:
  3211. BLENDER:   Build time: 0.00319386
  3212. BLENDER:   Total number of nodes: 2,903
  3213. BLENDER:   Number of inner nodes: 1,451
  3214. BLENDER:   Number of leaf nodes: 1,452
  3215. BLENDER:   Number of unaligned nodes: 0
  3216. BLENDER:   Allocation slop factor: 1
  3217. BLENDER:   Maximum depth: 15
  3218. BLENDER: Fra:2472 Mem:5338.59M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH triangles and strands
  3219. BLENDER: Fra:2472 Mem:5338.99M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH nodes
  3220. BLENDER: I0206 20:03:19.204332 28687 bvh_build.cpp:484] BVH build statistics:
  3221. BLENDER:   Build time: 0.00988483
  3222. BLENDER:   Total number of nodes: 1,713
  3223. BLENDER:   Number of inner nodes: 856
  3224. BLENDER:   Number of leaf nodes: 857
  3225. BLENDER:   Number of unaligned nodes: 0
  3226. BLENDER:   Allocation slop factor: 1
  3227. BLENDER:   Maximum depth: 14
  3228. BLENDER: Fra:2472 Mem:5338.76M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH triangles and strands
  3229. BLENDER: Fra:2472 Mem:5338.99M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.001 44/94 | Packing BVH nodes
  3230. BLENDER: Fra:2472 Mem:5339.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.003 45/94 | Building BVH
  3231. BLENDER: Fra:2472 Mem:5339.07M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Building BVH
  3232. BLENDER: I0206 20:03:19.204790 28692 bvh_build.cpp:484] BVH build statistics:
  3233. BLENDER:   Build time: 0.00381923
  3234. BLENDER:   Total number of nodes: 2,807
  3235. BLENDER:   Number of inner nodes: 1,403
  3236. BLENDER:   Number of leaf nodes: 1,404
  3237. BLENDER:   Number of unaligned nodes: 0
  3238. BLENDER:   Allocation slop factor: 1
  3239. BLENDER:   Maximum depth: 15
  3240. BLENDER: Fra:2472 Mem:5339.26M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Packing BVH triangles and strands
  3241. BLENDER: Fra:2472 Mem:5339.70M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.004 46/94 | Packing BVH nodes
  3242. BLENDER: Fra:2472 Mem:5339.48M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Building BVH
  3243. BLENDER: I0206 20:03:19.205621 28683 bvh_build.cpp:484] BVH build statistics:
  3244. BLENDER:   Build time: 0.00835013
  3245. BLENDER:   Total number of nodes: 1,755
  3246. BLENDER:   Number of inner nodes: 877
  3247. BLENDER:   Number of leaf nodes: 878
  3248. BLENDER:   Number of unaligned nodes: 0
  3249. BLENDER:   Allocation slop factor: 1
  3250. BLENDER:   Maximum depth: 14
  3251. BLENDER: Fra:2472 Mem:5339.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH triangles and strands
  3252. BLENDER: Fra:2472 Mem:5339.76M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH nodes
  3253. BLENDER: I0206 20:03:19.205950 28692 bvh_build.cpp:484] BVH build statistics:
  3254. BLENDER:   Build time: 0.000582933
  3255. BLENDER:   Total number of nodes: 389
  3256. BLENDER:   Number of inner nodes: 194
  3257. BLENDER:   Number of leaf nodes: 195
  3258. BLENDER:   Number of unaligned nodes: 0
  3259. BLENDER:   Allocation slop factor: 1
  3260. BLENDER:   Maximum depth: 11
  3261. BLENDER: Fra:2472 Mem:5339.83M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH triangles and strands
  3262. BLENDER: Fra:2472 Mem:5339.68M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.007 47/94 | Packing BVH nodes
  3263. BLENDER: Fra:2472 Mem:5339.65M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.008 48/94 | Building BVH
  3264. BLENDER: Fra:2472 Mem:5339.77M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Building BVH
  3265. BLENDER: I0206 20:03:19.207093 28687 bvh_build.cpp:484] BVH build statistics:
  3266. BLENDER:   Build time: 0.00229311
  3267. BLENDER:   Total number of nodes: 1,337
  3268. BLENDER:   Number of inner nodes: 668
  3269. BLENDER:   Number of leaf nodes: 669
  3270. BLENDER:   Number of unaligned nodes: 0
  3271. BLENDER:   Allocation slop factor: 1
  3272. BLENDER:   Maximum depth: 13
  3273. BLENDER: Fra:2472 Mem:5339.93M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Packing BVH triangles and strands
  3274. BLENDER: I0206 20:03:19.207104 28688 bvh_build.cpp:484] BVH build statistics:
  3275. BLENDER:   Build time: 0.00724196
  3276. BLENDER:   Total number of nodes: 2,945
  3277. BLENDER:   Number of inner nodes: 1,472
  3278. BLENDER:   Number of leaf nodes: 1,473
  3279. BLENDER:   Number of unaligned nodes: 0
  3280. BLENDER:   Allocation slop factor: 1
  3281. BLENDER:   Maximum depth: 16
  3282. BLENDER: Fra:2472 Mem:5340.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.007 49/94 | Packing BVH nodes
  3283. BLENDER: Fra:2472 Mem:5340.53M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Building BVH
  3284. BLENDER: I0206 20:03:19.207312 28692 bvh_build.cpp:484] BVH build statistics:
  3285. BLENDER:   Build time: 0.00120616
  3286. BLENDER:   Total number of nodes: 685
  3287. BLENDER:   Number of inner nodes: 342
  3288. BLENDER:   Number of leaf nodes: 343
  3289. BLENDER:   Number of unaligned nodes: 0
  3290. BLENDER:   Allocation slop factor: 1
  3291. BLENDER:   Maximum depth: 12
  3292. BLENDER: Fra:2472 Mem:5340.60M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH triangles and strands
  3293. BLENDER: Fra:2472 Mem:5340.71M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH nodes
  3294. BLENDER: I0206 20:03:19.207428 28685 bvh_build.cpp:484] BVH build statistics:
  3295. BLENDER:   Build time: 0.00243807
  3296. BLENDER:   Total number of nodes: 1,797
  3297. BLENDER:   Number of inner nodes: 898
  3298. BLENDER:   Number of leaf nodes: 899
  3299. BLENDER:   Number of unaligned nodes: 0
  3300. BLENDER:   Allocation slop factor: 1
  3301. BLENDER:   Maximum depth: 14
  3302. BLENDER: Fra:2472 Mem:5340.66M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.006 50/94 | Packing BVH triangles and strands
  3303. BLENDER: Fra:2472 Mem:5340.66M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.005 51/94 | Building BVH
  3304. BLENDER: Fra:2472 Mem:5341.27M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.005 51/94 | Packing BVH nodes
  3305. BLENDER: Fra:2472 Mem:5341.18M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.004 52/94 | Building BVH
  3306. BLENDER: Fra:2472 Mem:5341.09M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Building BVH
  3307. BLENDER: I0206 20:03:19.208446 28687 bvh_build.cpp:484] BVH build statistics:
  3308. BLENDER:   Build time: 0.000586987
  3309. BLENDER:   Total number of nodes: 347
  3310. BLENDER:   Number of inner nodes: 173
  3311. BLENDER:   Number of leaf nodes: 174
  3312. BLENDER:   Number of unaligned nodes: 0
  3313. BLENDER:   Allocation slop factor: 1
  3314. BLENDER:   Maximum depth: 11
  3315. BLENDER: I0206 20:03:19.208467 28685 bvh_build.cpp:484] BVH build statistics:
  3316. BLENDER:   Build time: 0.000628948
  3317. BLENDER:   Total number of nodes: 369
  3318. BLENDER:   Number of inner nodes: 184
  3319. BLENDER:   Number of leaf nodes: 185
  3320. BLENDER:   Number of unaligned nodes: 0
  3321. BLENDER:   Allocation slop factor: 1
  3322. BLENDER:   Maximum depth: 11
  3323. BLENDER: I0206 20:03:19.208565 28683 bvh_build.cpp:484] BVH build statistics:
  3324. BLENDER:   Build time: 0.00120306
  3325. BLENDER:   Total number of nodes: 575
  3326. BLENDER:   Number of inner nodes: 287
  3327. BLENDER:   Number of leaf nodes: 288
  3328. BLENDER:   Number of unaligned nodes: 0
  3329. BLENDER:   Allocation slop factor: 1
  3330. BLENDER:   Maximum depth: 11
  3331. BLENDER: Fra:2472 Mem:5341.17M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Packing BVH triangles and strands
  3332. BLENDER: Fra:2472 Mem:5341.37M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.003 53/94 | Packing BVH nodes
  3333. BLENDER: Fra:2472 Mem:5341.28M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Building BVH
  3334. BLENDER: I0206 20:03:19.209288 28686 bvh_build.cpp:484] BVH build statistics:
  3335. BLENDER:   Build time: 0.00910282
  3336. BLENDER:   Total number of nodes: 2,885
  3337. BLENDER:   Number of inner nodes: 1,442
  3338. BLENDER:   Number of leaf nodes: 1,443
  3339. BLENDER:   Number of unaligned nodes: 0
  3340. BLENDER:   Allocation slop factor: 1
  3341. BLENDER:   Maximum depth: 17
  3342. BLENDER: Fra:2472 Mem:5341.35M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH triangles and strands
  3343. BLENDER: I0206 20:03:19.209465 28683 bvh_build.cpp:484] BVH build statistics:
  3344. BLENDER:   Build time: 0.000637054
  3345. BLENDER:   Total number of nodes: 371
  3346. BLENDER:   Number of inner nodes: 185
  3347. BLENDER:   Number of leaf nodes: 186
  3348. BLENDER:   Number of unaligned nodes: 0
  3349. BLENDER:   Allocation slop factor: 1
  3350. BLENDER:   Maximum depth: 12
  3351. BLENDER: Fra:2472 Mem:5341.81M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH nodes
  3352. BLENDER: I0206 20:03:19.209527 28684 bvh_build.cpp:484] BVH build statistics:
  3353. BLENDER:   Build time: 0.00259805
  3354. BLENDER:   Total number of nodes: 981
  3355. BLENDER:   Number of inner nodes: 490
  3356. BLENDER:   Number of leaf nodes: 491
  3357. BLENDER:   Number of unaligned nodes: 0
  3358. BLENDER:   Allocation slop factor: 1
  3359. BLENDER:   Maximum depth: 12
  3360. BLENDER: Fra:2472 Mem:5341.77M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.002 54/94 | Packing BVH triangles and strands
  3361. BLENDER: Fra:2472 Mem:5341.92M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades 55/94 | Building BVH
  3362. BLENDER: Fra:2472 Mem:5341.92M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades 55/94 | Packing BVH nodes
  3363. BLENDER: Fra:2472 Mem:5341.89M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades.001 56/94 | Building BVH
  3364. BLENDER: Fra:2472 Mem:5341.88M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long 57/94 | Building BVH
  3365. BLENDER: Fra:2472 Mem:5342.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long 57/94 | Packing BVH nodes
  3366. BLENDER: Fra:2472 Mem:5342.05M (0.00M, Peak 6493.79M) | Time:00:29.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_blades_long.001 58/94 | Building BVH
  3367. BLENDER: Fra:2472 Mem:5341.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Building BVH
  3368. BLENDER: I0206 20:03:19.210817 28685 bvh_build.cpp:484] BVH build statistics:
  3369. BLENDER:   Build time: 0.000797987
  3370. BLENDER:   Total number of nodes: 473
  3371. BLENDER:   Number of inner nodes: 236
  3372. BLENDER:   Number of leaf nodes: 237
  3373. BLENDER:   Number of unaligned nodes: 0
  3374. BLENDER:   Allocation slop factor: 1
  3375. BLENDER:   Maximum depth: 11
  3376. BLENDER: I0206 20:03:19.210887 28687 bvh_build.cpp:484] BVH build statistics:
  3377. BLENDER:   Build time: 0.00114799
  3378. BLENDER:   Total number of nodes: 655
  3379. BLENDER:   Number of inner nodes: 327
  3380. BLENDER:   Number of leaf nodes: 328
  3381. BLENDER:   Number of unaligned nodes: 0
  3382. BLENDER:   Allocation slop factor: 1
  3383. BLENDER:   Maximum depth: 12
  3384. BLENDER: Fra:2472 Mem:5342.64M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Packing BVH triangles and strands
  3385. BLENDER: Fra:2472 Mem:5342.75M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.000 59/94 | Packing BVH nodes
  3386. BLENDER: Fra:2472 Mem:5342.68M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Building BVH
  3387. BLENDER: I0206 20:03:19.211043 28692 bvh_build.cpp:484] BVH build statistics:
  3388. BLENDER:   Build time: 0.00327492
  3389. BLENDER:   Total number of nodes: 2,343
  3390. BLENDER:   Number of inner nodes: 1,171
  3391. BLENDER:   Number of leaf nodes: 1,172
  3392. BLENDER:   Number of unaligned nodes: 0
  3393. BLENDER:   Allocation slop factor: 1
  3394. BLENDER:   Maximum depth: 15
  3395. BLENDER: Fra:2472 Mem:5342.87M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH triangles and strands
  3396. BLENDER: Fra:2472 Mem:5343.23M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH nodes
  3397. BLENDER: I0206 20:03:19.211342 28684 bvh_build.cpp:484] BVH build statistics:
  3398. BLENDER:   Build time: 0.00153112
  3399. BLENDER:   Total number of nodes: 869
  3400. BLENDER:   Number of inner nodes: 434
  3401. BLENDER:   Number of leaf nodes: 435
  3402. BLENDER:   Number of unaligned nodes: 0
  3403. BLENDER:   Allocation slop factor: 1
  3404. BLENDER:   Maximum depth: 12
  3405. BLENDER: Fra:2472 Mem:5343.37M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH triangles and strands
  3406. BLENDER: Fra:2472 Mem:5343.50M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.017 60/94 | Packing BVH nodes
  3407. BLENDER: Fra:2472 Mem:5343.22M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.016 61/94 | Building BVH
  3408. BLENDER: Fra:2472 Mem:5343.41M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Building BVH
  3409. BLENDER: I0206 20:03:19.212805 28692 bvh_build.cpp:484] BVH build statistics:
  3410. BLENDER:   Build time: 0.00122809
  3411. BLENDER:   Total number of nodes: 707
  3412. BLENDER:   Number of inner nodes: 353
  3413. BLENDER:   Number of leaf nodes: 354
  3414. BLENDER:   Number of unaligned nodes: 0
  3415. BLENDER:   Allocation slop factor: 1
  3416. BLENDER:   Maximum depth: 13
  3417. BLENDER: Fra:2472 Mem:5343.97M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Packing BVH triangles and strands
  3418. BLENDER: Fra:2472 Mem:5344.08M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.015 62/94 | Packing BVH nodes
  3419. BLENDER: Fra:2472 Mem:5344.01M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Building BVH
  3420. BLENDER: I0206 20:03:19.213361 28687 bvh_build.cpp:484] BVH build statistics:
  3421. BLENDER:   Build time: 0.00212002
  3422. BLENDER:   Total number of nodes: 1,437
  3423. BLENDER:   Number of inner nodes: 718
  3424. BLENDER:   Number of leaf nodes: 719
  3425. BLENDER:   Number of unaligned nodes: 0
  3426. BLENDER:   Allocation slop factor: 1
  3427. BLENDER:   Maximum depth: 15
  3428. BLENDER: Fra:2472 Mem:5344.46M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH triangles and strands
  3429. BLENDER: Fra:2472 Mem:5344.79M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH nodes
  3430. BLENDER: I0206 20:03:19.217149 28684 bvh_build.cpp:484] BVH build statistics:
  3431. BLENDER:   Build time: 0.00457311
  3432. BLENDER:   Total number of nodes: 3,419
  3433. BLENDER:   Number of inner nodes: 1,709
  3434. BLENDER:   Number of leaf nodes: 1,710
  3435. BLENDER:   Number of unaligned nodes: 0
  3436. BLENDER:   Allocation slop factor: 1
  3437. BLENDER:   Maximum depth: 18
  3438. BLENDER: Fra:2472 Mem:5344.68M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH triangles and strands
  3439. BLENDER: Fra:2472 Mem:5345.20M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.014 63/94 | Packing BVH nodes
  3440. BLENDER: Fra:2472 Mem:5344.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.013 64/94 | Building BVH
  3441. BLENDER: Fra:2472 Mem:5344.89M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.012 65/94 | Building BVH
  3442. BLENDER: Fra:2472 Mem:5345.20M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.011 66/94 | Building BVH
  3443. BLENDER: Fra:2472 Mem:5345.29M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Building BVH
  3444. BLENDER: I0206 20:03:19.219126 28692 bvh_build.cpp:484] BVH build statistics:
  3445. BLENDER:   Build time: 0.00573397
  3446. BLENDER:   Total number of nodes: 3,377
  3447. BLENDER:   Number of inner nodes: 1,688
  3448. BLENDER:   Number of leaf nodes: 1,689
  3449. BLENDER:   Number of unaligned nodes: 0
  3450. BLENDER:   Allocation slop factor: 1
  3451. BLENDER:   Maximum depth: 17
  3452. BLENDER: Fra:2472 Mem:5345.48M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH triangles and strands
  3453. BLENDER: Fra:2472 Mem:5346.00M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH nodes
  3454. BLENDER: I0206 20:03:19.219763 28688 bvh_build.cpp:484] BVH build statistics:
  3455. BLENDER:   Build time: 0.00113106
  3456. BLENDER:   Total number of nodes: 671
  3457. BLENDER:   Number of inner nodes: 335
  3458. BLENDER:   Number of leaf nodes: 336
  3459. BLENDER:   Number of unaligned nodes: 0
  3460. BLENDER:   Allocation slop factor: 1
  3461. BLENDER:   Maximum depth: 14
  3462. BLENDER: Fra:2472 Mem:5346.13M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH triangles and strands
  3463. BLENDER: Fra:2472 Mem:5345.77M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.010 67/94 | Packing BVH nodes
  3464. BLENDER: Fra:2472 Mem:5345.77M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Building BVH
  3465. BLENDER: I0206 20:03:19.219919 28687 bvh_build.cpp:484] BVH build statistics:
  3466. BLENDER:   Build time: 0.000941992
  3467. BLENDER:   Total number of nodes: 429
  3468. BLENDER:   Number of inner nodes: 214
  3469. BLENDER:   Number of leaf nodes: 215
  3470. BLENDER:   Number of unaligned nodes: 0
  3471. BLENDER:   Allocation slop factor: 1
  3472. BLENDER:   Maximum depth: 12
  3473. BLENDER: Fra:2472 Mem:5346.28M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
  3474. BLENDER: Fra:2472 Mem:5346.34M (0.00M, Peak 6493.79M) | Time:00:29.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
  3475. BLENDER: I0206 20:03:19.220543 28686 bvh_build.cpp:484] BVH build statistics:
  3476. BLENDER:   Build time: 0.00884795
  3477. BLENDER:   Total number of nodes: 5,679
  3478. BLENDER:   Number of inner nodes: 2,839
  3479. BLENDER:   Number of leaf nodes: 2,840
  3480. BLENDER:   Number of unaligned nodes: 0
  3481. BLENDER:   Allocation slop factor: 1
  3482. BLENDER:   Maximum depth: 18
  3483. BLENDER: Fra:2472 Mem:5346.45M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
  3484. BLENDER: Fra:2472 Mem:5347.32M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
  3485. BLENDER: Fra:2472 Mem:5347.54M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Building BVH
  3486. BLENDER: I0206 20:03:19.225462 28683 bvh_build.cpp:484] BVH build statistics:
  3487. BLENDER:   Build time: 0.00114107
  3488. BLENDER:   Total number of nodes: 641
  3489. BLENDER:   Number of inner nodes: 320
  3490. BLENDER:   Number of leaf nodes: 321
  3491. BLENDER:   Number of unaligned nodes: 0
  3492. BLENDER:   Allocation slop factor: 1
  3493. BLENDER:   Maximum depth: 12
  3494. BLENDER: Fra:2472 Mem:5347.71M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH triangles and strands
  3495. BLENDER: Fra:2472 Mem:5347.81M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.009 68/94 | Packing BVH nodes
  3496. BLENDER: Fra:2472 Mem:5347.75M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.008 69/94 | Building BVH
  3497. BLENDER: Fra:2472 Mem:5350.00M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.007 70/94 | Building BVH
  3498. BLENDER: I0206 20:03:19.227150 28692 bvh_build.cpp:484] BVH build statistics:
  3499. BLENDER:   Build time: 0.0067389
  3500. BLENDER:   Total number of nodes: 3,923
  3501. BLENDER:   Number of inner nodes: 1,961
  3502. BLENDER:   Number of leaf nodes: 1,962
  3503. BLENDER:   Number of unaligned nodes: 0
  3504. BLENDER:   Allocation slop factor: 1
  3505. BLENDER:   Maximum depth: 19
  3506. BLENDER: Fra:2472 Mem:5351.12M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.007 70/94 | Packing BVH triangles and strands
  3507. BLENDER: Fra:2472 Mem:5351.78M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.006 71/94 | Building BVH
  3508. BLENDER: Fra:2472 Mem:5352.64M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.006 71/94 | Packing BVH nodes
  3509. BLENDER: Fra:2472 Mem:5352.45M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.005 72/94 | Building BVH
  3510. BLENDER: Fra:2472 Mem:5353.85M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Building BVH
  3511. BLENDER: I0206 20:03:19.229301 28684 bvh_build.cpp:484] BVH build statistics:
  3512. BLENDER:   Build time: 0.0103462
  3513. BLENDER:   Total number of nodes: 4,221
  3514. BLENDER:   Number of inner nodes: 2,110
  3515. BLENDER:   Number of leaf nodes: 2,111
  3516. BLENDER:   Number of unaligned nodes: 0
  3517. BLENDER:   Allocation slop factor: 1
  3518. BLENDER:   Maximum depth: 18
  3519. BLENDER: Fra:2472 Mem:5354.36M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
  3520. BLENDER: Fra:2472 Mem:5355.00M (0.00M, Peak 6493.79M) | Time:00:29.78 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
  3521. BLENDER: I0206 20:03:19.231700 28685 bvh_build.cpp:484] BVH build statistics:
  3522. BLENDER:   Build time: 0.00973201
  3523. BLENDER:   Total number of nodes: 5,013
  3524. BLENDER:   Number of inner nodes: 2,506
  3525. BLENDER:   Number of leaf nodes: 2,507
  3526. BLENDER:   Number of unaligned nodes: 0
  3527. BLENDER:   Allocation slop factor: 1
  3528. BLENDER:   Maximum depth: 17
  3529. BLENDER: Fra:2472 Mem:5354.61M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
  3530. BLENDER: Fra:2472 Mem:5355.36M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
  3531. BLENDER: I0206 20:03:19.232903 28687 bvh_build.cpp:484] BVH build statistics:
  3532. BLENDER:   Build time: 0.00417614
  3533. BLENDER:   Total number of nodes: 1,691
  3534. BLENDER:   Number of inner nodes: 845
  3535. BLENDER:   Number of leaf nodes: 846
  3536. BLENDER:   Number of unaligned nodes: 0
  3537. BLENDER:   Allocation slop factor: 1
  3538. BLENDER:   Maximum depth: 16
  3539. BLENDER: Fra:2472 Mem:5354.91M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH triangles and strands
  3540. BLENDER: Fra:2472 Mem:5355.13M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.004 73/94 | Packing BVH nodes
  3541. BLENDER: Fra:2472 Mem:5355.01M (0.00M, Peak 6493.79M) | Time:00:29.79 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.003 74/94 | Building BVH
  3542. BLENDER: I0206 20:03:19.241344 28686 bvh_build.cpp:484] BVH build statistics:
  3543. BLENDER:   Build time: 0.013257
  3544. BLENDER:   Total number of nodes: 7,999
  3545. BLENDER:   Number of inner nodes: 3,999
  3546. BLENDER:   Number of leaf nodes: 4,000
  3547. BLENDER:   Number of unaligned nodes: 0
  3548. BLENDER:   Allocation slop factor: 1
  3549. BLENDER:   Maximum depth: 20
  3550. BLENDER: Fra:2472 Mem:5355.12M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.003 74/94 | Packing BVH triangles and strands
  3551. BLENDER: Fra:2472 Mem:5356.44M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Building BVH
  3552. BLENDER: I0206 20:03:19.242094 28685 bvh_build.cpp:484] BVH build statistics:
  3553. BLENDER:   Build time: 0.00208282
  3554. BLENDER:   Total number of nodes: 793
  3555. BLENDER:   Number of inner nodes: 396
  3556. BLENDER:   Number of leaf nodes: 397
  3557. BLENDER:   Number of unaligned nodes: 0
  3558. BLENDER:   Allocation slop factor: 1
  3559. BLENDER:   Maximum depth: 14
  3560. BLENDER: Fra:2472 Mem:5356.71M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Packing BVH nodes
  3561. BLENDER: I0206 20:03:19.242247 28692 bvh_build.cpp:484] BVH build statistics:
  3562. BLENDER:   Build time: 0.013134
  3563. BLENDER:   Total number of nodes: 7,595
  3564. BLENDER:   Number of inner nodes: 3,797
  3565. BLENDER:   Number of leaf nodes: 3,798
  3566. BLENDER:   Number of unaligned nodes: 0
  3567. BLENDER:   Allocation slop factor: 1
  3568. BLENDER:   Maximum depth: 20
  3569. BLENDER: Fra:2472 Mem:5356.76M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.002 75/94 | Packing BVH triangles and strands
  3570. BLENDER: Fra:2472 Mem:5356.76M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.001 76/94 | Building BVH
  3571. BLENDER: Fra:2472 Mem:5359.12M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.001 76/94 | Packing BVH nodes
  3572. BLENDER: Fra:2472 Mem:5358.06M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.018 77/94 | Building BVH
  3573. BLENDER: Fra:2472 Mem:5361.72M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Building BVH
  3574. BLENDER: I0206 20:03:19.249900 28687 bvh_build.cpp:484] BVH build statistics:
  3575. BLENDER:   Build time: 0.00645089
  3576. BLENDER:   Total number of nodes: 2,201
  3577. BLENDER:   Number of inner nodes: 1,100
  3578. BLENDER:   Number of leaf nodes: 1,101
  3579. BLENDER:   Number of unaligned nodes: 0
  3580. BLENDER:   Allocation slop factor: 1
  3581. BLENDER:   Maximum depth: 16
  3582. BLENDER: Fra:2472 Mem:5365.92M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
  3583. BLENDER: Fra:2472 Mem:5366.24M (0.00M, Peak 6493.79M) | Time:00:29.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
  3584. BLENDER: I0206 20:03:19.251586 28685 bvh_build.cpp:484] BVH build statistics:
  3585. BLENDER:   Build time: 0.00917912
  3586. BLENDER:   Total number of nodes: 1,239
  3587. BLENDER:   Number of inner nodes: 619
  3588. BLENDER:   Number of leaf nodes: 620
  3589. BLENDER:   Number of unaligned nodes: 0
  3590. BLENDER:   Allocation slop factor: 1
  3591. BLENDER:   Maximum depth: 15
  3592. BLENDER: Fra:2472 Mem:5366.05M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
  3593. BLENDER: Fra:2472 Mem:5366.23M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
  3594. BLENDER: I0206 20:03:19.259752 28688 bvh_build.cpp:484] BVH build statistics:
  3595. BLENDER:   Build time: 0.031816
  3596. BLENDER:   Total number of nodes: 6,595
  3597. BLENDER:   Number of inner nodes: 3,297
  3598. BLENDER:   Number of leaf nodes: 3,298
  3599. BLENDER:   Number of unaligned nodes: 0
  3600. BLENDER:   Allocation slop factor: 1
  3601. BLENDER:   Maximum depth: 18
  3602. BLENDER: Fra:2472 Mem:5366.12M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH triangles and strands
  3603. BLENDER: Fra:2472 Mem:5367.13M (0.00M, Peak 6493.79M) | Time:00:29.81 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.025 78/94 | Packing BVH nodes
  3604. BLENDER: Fra:2472 Mem:5366.52M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_grass_bush.034 79/94 | Building BVH
  3605. BLENDER: Fra:2472 Mem:5369.61M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.005 80/94 | Building BVH
  3606. BLENDER: Fra:2472 Mem:5369.80M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Building BVH
  3607. BLENDER: I0206 20:03:19.286062 28688 bvh_build.cpp:484] BVH build statistics:
  3608. BLENDER:   Build time: 0.000438929
  3609. BLENDER:   Total number of nodes: 287
  3610. BLENDER:   Number of inner nodes: 143
  3611. BLENDER:   Number of leaf nodes: 144
  3612. BLENDER:   Number of unaligned nodes: 0
  3613. BLENDER:   Allocation slop factor: 1
  3614. BLENDER:   Maximum depth: 10
  3615. BLENDER: Fra:2472 Mem:5369.84M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Packing BVH triangles and strands
  3616. BLENDER: Fra:2472 Mem:5369.88M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.008 81/94 | Packing BVH nodes
  3617. BLENDER: Fra:2472 Mem:5369.86M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Building BVH
  3618. BLENDER: I0206 20:03:19.286500 28683 bvh_build.cpp:484] BVH build statistics:
  3619. BLENDER:   Build time: 0.0441961
  3620. BLENDER:   Total number of nodes: 17,193
  3621. BLENDER:   Number of inner nodes: 8,596
  3622. BLENDER:   Number of leaf nodes: 8,597
  3623. BLENDER:   Number of unaligned nodes: 0
  3624. BLENDER:   Allocation slop factor: 1
  3625. BLENDER:   Maximum depth: 21
  3626. BLENDER: Fra:2472 Mem:5369.93M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Packing BVH triangles and strands
  3627. BLENDER: I0206 20:03:19.286958 28688 bvh_build.cpp:484] BVH build statistics:
  3628. BLENDER:   Build time: 0.000766993
  3629. BLENDER:   Total number of nodes: 501
  3630. BLENDER:   Number of inner nodes: 250
  3631. BLENDER:   Number of leaf nodes: 251
  3632. BLENDER:   Number of unaligned nodes: 0
  3633. BLENDER:   Allocation slop factor: 1
  3634. BLENDER:   Maximum depth: 12
  3635. BLENDER: Fra:2472 Mem:5372.62M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.010 82/94 | Packing BVH nodes
  3636. BLENDER: Fra:2472 Mem:5372.58M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Building BVH
  3637. BLENDER: Fra:2472 Mem:5372.71M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH nodes
  3638. BLENDER: I0206 20:03:19.288136 28685 bvh_build.cpp:484] BVH build statistics:
  3639. BLENDER:   Build time: 0.00256896
  3640. BLENDER:   Total number of nodes: 1,261
  3641. BLENDER:   Number of inner nodes: 630
  3642. BLENDER:   Number of leaf nodes: 631
  3643. BLENDER:   Number of unaligned nodes: 0
  3644. BLENDER:   Allocation slop factor: 1
  3645. BLENDER:   Maximum depth: 13
  3646. BLENDER: Fra:2472 Mem:5372.71M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH triangles and strands
  3647. BLENDER: Fra:2472 Mem:5372.89M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.006 83/94 | Packing BVH nodes
  3648. BLENDER: Fra:2472 Mem:5372.78M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Building BVH
  3649. BLENDER: I0206 20:03:19.288695 28688 bvh_build.cpp:484] BVH build statistics:
  3650. BLENDER:   Build time: 0.00154805
  3651. BLENDER:   Total number of nodes: 919
  3652. BLENDER:   Number of inner nodes: 459
  3653. BLENDER:   Number of leaf nodes: 460
  3654. BLENDER:   Number of unaligned nodes: 0
  3655. BLENDER:   Allocation slop factor: 1
  3656. BLENDER:   Maximum depth: 13
  3657. BLENDER: Fra:2472 Mem:5372.85M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Packing BVH triangles and strands
  3658. BLENDER: Fra:2472 Mem:5372.97M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_small_plant_dead.009 84/94 | Packing BVH nodes
  3659. BLENDER: Fra:2472 Mem:5372.90M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Building BVH
  3660. BLENDER: I0206 20:03:19.289454 28685 bvh_build.cpp:484] BVH build statistics:
  3661. BLENDER:   Build time: 0.000812054
  3662. BLENDER:   Total number of nodes: 459
  3663. BLENDER:   Number of inner nodes: 229
  3664. BLENDER:   Number of leaf nodes: 230
  3665. BLENDER:   Number of unaligned nodes: 0
  3666. BLENDER:   Allocation slop factor: 1
  3667. BLENDER:   Maximum depth: 12
  3668. BLENDER: Fra:2472 Mem:5373.74M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH triangles and strands
  3669. BLENDER: Fra:2472 Mem:5373.80M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH nodesI0206 20:03:19.289511 28686 bvh_build.cpp:484] BVH build statistics:
  3670. BLENDER:   Build time: 0.041343
  3671. BLENDER:   Total number of nodes: 32,149
  3672. BLENDER:   Number of inner nodes: 16,074
  3673. BLENDER:   Number of leaf nodes: 16,075
  3674. BLENDER:   Number of unaligned nodes: 0
  3675. BLENDER:   Allocation slop factor: 1
  3676. BLENDER:   Maximum depth: 22
  3677. BLENDER:
  3678. BLENDER: Fra:2472 Mem:5373.82M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.008 85/94 | Packing BVH triangles and strands
  3679. BLENDER: Fra:2472 Mem:5373.77M (0.00M, Peak 6493.79M) | Time:00:29.84 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.003 86/94 | Building BVH
  3680. BLENDER: Fra:2472 Mem:5376.92M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Building BVH
  3681. BLENDER: I0206 20:03:19.291246 28688 bvh_build.cpp:484] BVH build statistics:
  3682. BLENDER:   Build time: 0.00222898
  3683. BLENDER:   Total number of nodes: 1,127
  3684. BLENDER:   Number of inner nodes: 563
  3685. BLENDER:   Number of leaf nodes: 564
  3686. BLENDER:   Number of unaligned nodes: 0
  3687. BLENDER:   Allocation slop factor: 1
  3688. BLENDER:   Maximum depth: 15
  3689. BLENDER: Fra:2472 Mem:5377.08M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Packing BVH triangles and strands
  3690. BLENDER: Fra:2472 Mem:5377.25M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.007 87/94 | Packing BVH nodes
  3691. BLENDER: Fra:2472 Mem:5377.15M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Building BVH
  3692. BLENDER: I0206 20:03:19.292497 28685 bvh_build.cpp:484] BVH build statistics:
  3693. BLENDER:   Build time: 0.002599
  3694. BLENDER:   Total number of nodes: 1,063
  3695. BLENDER:   Number of inner nodes: 531
  3696. BLENDER:   Number of leaf nodes: 532
  3697. BLENDER:   Number of unaligned nodes: 0
  3698. BLENDER:   Allocation slop factor: 1
  3699. BLENDER:   Maximum depth: 14
  3700. BLENDER: Fra:2472 Mem:5377.32M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Packing BVH triangles and strands
  3701. BLENDER: Fra:2472 Mem:5377.48M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.005 88/94 | Packing BVH nodes
  3702. BLENDER: Fra:2472 Mem:5377.38M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Building BVH
  3703. BLENDER: I0206 20:03:19.293056 28685 bvh_build.cpp:484] BVH build statistics:
  3704. BLENDER:   Build time: 0.000135899
  3705. BLENDER:   Total number of nodes: 91
  3706. BLENDER:   Number of inner nodes: 45
  3707. BLENDER:   Number of leaf nodes: 46
  3708. BLENDER:   Number of unaligned nodes: 0
  3709. BLENDER:   Allocation slop factor: 1
  3710. BLENDER:   Maximum depth: 8
  3711. BLENDER: Fra:2472 Mem:5377.40M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Packing BVH triangles and strands
  3712. BLENDER: Fra:2472 Mem:5377.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.006 89/94 | Packing BVH nodes
  3713. BLENDER: Fra:2472 Mem:5377.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Building BVH
  3714. BLENDER: I0206 20:03:19.293190 28683 bvh_build.cpp:484] BVH build statistics:
  3715. BLENDER:   Build time: 0.00212812
  3716. BLENDER:   Total number of nodes: 1,043
  3717. BLENDER:   Number of inner nodes: 521
  3718. BLENDER:   Number of leaf nodes: 522
  3719. BLENDER:   Number of unaligned nodes: 0
  3720. BLENDER:   Allocation slop factor: 1
  3721. BLENDER:   Maximum depth: 15
  3722. BLENDER: I0206 20:03:19.293742 28688 bvh_build.cpp:484] BVH build statistics:
  3723. BLENDER:   Build time: 0.00216579
  3724. BLENDER:   Total number of nodes: 1,043
  3725. BLENDER:   Number of inner nodes: 521
  3726. BLENDER:   Number of leaf nodes: 522
  3727. BLENDER:   Number of unaligned nodes: 0
  3728. BLENDER:   Allocation slop factor: 1
  3729. BLENDER:   Maximum depth: 15
  3730. BLENDER: Fra:2472 Mem:5377.54M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
  3731. BLENDER: Fra:2472 Mem:5378.51M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
  3732. BLENDER: I0206 20:03:19.295428 28685 bvh_build.cpp:484] BVH build statistics:
  3733. BLENDER:   Build time: 0.00215697
  3734. BLENDER:   Total number of nodes: 1,027
  3735. BLENDER:   Number of inner nodes: 513
  3736. BLENDER:   Number of leaf nodes: 514
  3737. BLENDER:   Number of unaligned nodes: 0
  3738. BLENDER:   Allocation slop factor: 1
  3739. BLENDER:   Maximum depth: 17
  3740. BLENDER: Fra:2472 Mem:5378.41M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
  3741. BLENDER: Fra:2472 Mem:5378.57M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
  3742. BLENDER: I0206 20:03:19.299778 28692 bvh_build.cpp:484] BVH build statistics:
  3743. BLENDER:   Build time: 0.0529301
  3744. BLENDER:   Total number of nodes: 16,755
  3745. BLENDER:   Number of inner nodes: 8,377
  3746. BLENDER:   Number of leaf nodes: 8,378
  3747. BLENDER:   Number of unaligned nodes: 0
  3748. BLENDER:   Allocation slop factor: 1
  3749. BLENDER:   Maximum depth: 20
  3750. BLENDER: Fra:2472 Mem:5379.70M (0.00M, Peak 6493.79M) | Time:00:29.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH triangles and strands
  3751. BLENDER: Fra:2472 Mem:5378.09M (0.00M, Peak 6493.79M) | Time:00:29.86 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO_plant_long.004 90/94 | Packing BVH nodes
  3752. BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Building BVH
  3753. BLENDER: I0206 20:03:19.315301 28692 bvh_build.cpp:484] BVH build statistics:
  3754. BLENDER:   Build time: 2.14577e-06
  3755. BLENDER:   Total number of nodes: 1
  3756. BLENDER:   Number of inner nodes: 0
  3757. BLENDER:   Number of leaf nodes: 1
  3758. BLENDER:   Number of unaligned nodes: 0
  3759. BLENDER:   Allocation slop factor: 1
  3760. BLENDER:   Maximum depth: 1
  3761. BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Packing BVH triangles and strands
  3762. BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head.004 92/94 | Packing BVH nodes
  3763. BLENDER: Fra:2472 Mem:5376.33M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_body 94/94 | Building BVH
  3764. BLENDER: Fra:2472 Mem:5430.77M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Building BVH
  3765. BLENDER: I0206 20:03:19.324187 28687 bvh_build.cpp:484] BVH build statistics:
  3766. BLENDER:   Build time: 0.029968
  3767. BLENDER:   Total number of nodes: 22,289
  3768. BLENDER:   Number of inner nodes: 11,144
  3769. BLENDER:   Number of leaf nodes: 11,145
  3770. BLENDER:   Number of unaligned nodes: 0
  3771. BLENDER:   Allocation slop factor: 1
  3772. BLENDER:   Maximum depth: 23
  3773. BLENDER: Fra:2472 Mem:5676.61M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Packing BVH triangles and strands
  3774. BLENDER: Fra:2472 Mem:5680.22M (0.00M, Peak 6493.79M) | Time:00:29.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-franck_sheep_body 91/94 | Packing BVH nodes
  3775. BLENDER: Fra:2472 Mem:5677.98M (0.00M, Peak 6493.79M) | Time:00:29.89 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH
  3776. BLENDER: Fra:2472 Mem:6023.43M (0.00M, Peak 6493.79M) | Time:00:30.18 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 43%, duplicates 0%
  3777. BLENDER: I0206 20:03:19.845183 28685 bvh_build.cpp:484] BVH build statistics:
  3778. BLENDER:   Build time: 0.467638
  3779. BLENDER:   Total number of nodes: 458,571
  3780. BLENDER:   Number of inner nodes: 229,285
  3781. BLENDER:   Number of leaf nodes: 229,286
  3782. BLENDER:   Number of unaligned nodes: 0
  3783. BLENDER:   Allocation slop factor: 1
  3784. BLENDER:   Maximum depth: 30
  3785. BLENDER: Fra:2472 Mem:6167.85M (0.00M, Peak 6493.79M) | Time:00:30.40 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
  3786. BLENDER: Fra:2472 Mem:6231.37M (0.00M, Peak 6493.79M) | Time:00:30.44 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
  3787. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:30.55 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 0%, duplicates 0%
  3788. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:30.80 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 1%, duplicates 0%
  3789. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.01 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 2%, duplicates 0%
  3790. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.06 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 4%, duplicates 0%
  3791. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.26 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 3%, duplicates 0%
  3792. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.32 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 7%, duplicates 0%
  3793. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.52 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 5%, duplicates 0%
  3794. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.57 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 11%, duplicates 0%
  3795. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 8%, duplicates 0%
  3796. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:31.83 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 14%, duplicates 0%
  3797. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.02 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 9%, duplicates 0%
  3798. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.08 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 18%, duplicates 0%
  3799. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.34 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 21%, duplicates 0%
  3800. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.41 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 10%, duplicates 0%
  3801. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.60 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 23%, duplicates 0%
  3802. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.72 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 10%, duplicates 0%
  3803. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.85 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 25%, duplicates 0%
  3804. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:32.97 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 12%, duplicates 0%
  3805. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.10 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 27%, duplicates 0%
  3806. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.23 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 14%, duplicates 0%
  3807. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.36 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 32%, duplicates 0%
  3808. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.49 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 17%, duplicates 0%
  3809. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.61 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 36%, duplicates 0%
  3810. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.74 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 19%, duplicates 0%
  3811. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.87 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 42%, duplicates 0%
  3812. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:33.99 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 22%, duplicates 0%
  3813. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.12 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 46%, duplicates 0%
  3814. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.25 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 24%, duplicates 0%
  3815. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.37 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 52%, duplicates 0%
  3816. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.51 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 27%, duplicates 0%
  3817. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 57%, duplicates 0%
  3818. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.76 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 30%, duplicates 0%
  3819. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:34.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 61%, duplicates 0%
  3820. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.01 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 31%, duplicates 0%
  3821. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 66%, duplicates 0%
  3822. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.26 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 35%, duplicates 0%
  3823. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.39 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 72%, duplicates 0%
  3824. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.52 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 37%, duplicates 0%
  3825. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.64 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 76%, duplicates 0%
  3826. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.77 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 40%, duplicates 0%
  3827. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:35.90 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 82%, duplicates 0%
  3828. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.10 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 43%, duplicates 0%
  3829. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.15 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 87%, duplicates 0%
  3830. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.35 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 47%, duplicates 0%
  3831. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.40 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 93%, duplicates 0%
  3832. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.61 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 49%, duplicates 0%
  3833. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:36.86 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 51%, duplicates 0%
  3834. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.11 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 56%, duplicates 0%
  3835. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.36 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 61%, duplicates 0%
  3836. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.62 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 65%, duplicates 0%
  3837. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 70%, duplicates 0%
  3838. BLENDER: I0206 20:03:27.406510 28688 bvh_build.cpp:484] BVH build statistics:
  3839. BLENDER:   Build time: 7.67872
  3840. BLENDER:   Total number of nodes: 10,410,385
  3841. BLENDER:   Number of inner nodes: 5,205,192
  3842. BLENDER:   Number of leaf nodes: 5,205,193
  3843. BLENDER:   Number of unaligned nodes: 4,001,173
  3844. BLENDER:   Allocation slop factor: 1
  3845. BLENDER:   Maximum depth: 34
  3846. BLENDER: Fra:2472 Mem:6194.42M (0.00M, Peak 6493.79M) | Time:00:37.96 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
  3847. BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.00 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
  3848. BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 74%, duplicates 0%
  3849. BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.38 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 77%, duplicates 0%
  3850. BLENDER: Fra:2472 Mem:6246.07M (0.00M, Peak 6493.79M) | Time:00:38.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 82%, duplicates 0%
  3851. BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:38.88 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 87%, duplicates 0%
  3852. BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:39.13 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 91%, duplicates 0%
  3853. BLENDER: Fra:2472 Mem:6755.55M (0.00M, Peak 6755.55M) | Time:00:39.38 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Building BVH 96%, duplicates 0%
  3854. BLENDER: I0206 20:03:30.608721 28684 bvh_build.cpp:484] BVH build statistics:
  3855. BLENDER:   Build time: 10.7981
  3856. BLENDER:   Total number of nodes: 14,297,005
  3857. BLENDER:   Number of inner nodes: 7,148,502
  3858. BLENDER:   Number of leaf nodes: 7,148,503
  3859. BLENDER:   Number of unaligned nodes: 1,680,548
  3860. BLENDER:   Allocation slop factor: 1
  3861. BLENDER:   Maximum depth: 31
  3862. BLENDER: Fra:2472 Mem:6509.71M (0.00M, Peak 6755.55M) | Time:00:41.16 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH triangles and strands
  3863. BLENDER: Fra:2472 Mem:6571.09M (0.00M, Peak 6755.55M) | Time:00:41.21 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Mesh BVH GEO-victor_head 93/94 | Packing BVH nodes
  3864. BLENDER: I0206 20:03:32.995113 28692 mesh.cpp:2277] Objects BVH build pool statistics:
  3865. BLENDER: Total time:    13.820820
  3866. BLENDER: Tasks handled: 167
  3867. BLENDER: Fra:2472 Mem:6827.36M (0.00M, Peak 7159.20M) | Time:00:43.63 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Scene BVH | Building
  3868. BLENDER: I0206 20:03:33.081007 28692 mesh.cpp:1948] Using BVH2 layout.
  3869. BLENDER: Fra:2472 Mem:6838.82M (0.00M, Peak 7159.20M) | Time:00:43.64 | Mem:696.60M, Peak:696.60M | Scene, RenderLayer | Updating Scene BVH | Building BVH
  3870. ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs.
  3871. ERROR: Did not receive Benchmark JSON Data.
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