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May 20th, 2018
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  1. BackupNameAttachment=" Build(0) 20 May 18 (11 43 08)" -- used by backup system
  2.  
  3. Log Started at Sun May 20 11:43:08 2018
  4. Built on Feb 12 2018 19:04:39
  5. Running 64 bit Windows version
  6. Executable: C:\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe
  7. FileVersion: 1.1.0.0
  8. ProductVersion: 1.1.0.0
  9. Using Microsoft (tm) C++ Standard Library implementation
  10.  
  11. Cmdline: '"C:\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe" '
  12.  
  13.  
  14. Total number of logical processors: 4
  15. Number of available logical processors: 4
  16. Total number of system cores: 4
  17. Number of cores available to process: 4
  18.  
  19. Processor 0:
  20. CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
  21. Family: 15, Model: 1, Stepping: 0
  22. FPU: On-Chip
  23. 3DNow!: present
  24. MMX: not present
  25. SSE: present
  26. SSE2: present
  27. SSE3: present
  28. Serial number not present or disabled
  29.  
  30. Processor 1:
  31. CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
  32. Family: 15, Model: 1, Stepping: 0
  33. FPU: On-Chip
  34. 3DNow!: present
  35. MMX: not present
  36. SSE: present
  37. SSE2: present
  38. SSE3: present
  39. Serial number not present or disabled
  40.  
  41. Processor 2:
  42. CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
  43. Family: 15, Model: 1, Stepping: 0
  44. FPU: On-Chip
  45. 3DNow!: present
  46. MMX: not present
  47. SSE: present
  48. SSE2: present
  49. SSE3: present
  50. Serial number not present or disabled
  51.  
  52. Processor 3:
  53. CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
  54. Family: 15, Model: 1, Stepping: 0
  55. FPU: On-Chip
  56. 3DNow!: present
  57. MMX: not present
  58. SSE: present
  59. SSE2: present
  60. SSE3: present
  61. Serial number not present or disabled
  62.  
  63. GameDir: Data
  64.  
  65. Windows 10 64 bit (build 10.0.16299)
  66. System language: English
  67. Windows Directory: "C:\WINDOWS"
  68. Local time is 11:43:08 05/20/18, system running for 5631 minutes
  69. 8179MB physical memory installed, 4645MB available, 134217727MB virtual memory installed, 43 percent of memory in use
  70. PageFile usage: 77MB, Working Set: 67MB, Peak PageFile usage: 77MB,
  71. Current display mode is 1360x768x32, (Unknown graphics card)
  72. IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  73. --------------------------------------------------------------------------------
  74. Stream Engine Initialization
  75. GameName: Kingdom Come: Deliverance
  76. BuildTime: Feb 12 2018 19:04:39
  77. Physics initialization
  78. Localized language content() not available or modified from the original installation.
  79. Renderer initialization
  80. Logging video adapters:
  81. - AMD Radeon (TM) R7 370 Series (vendor = 0x1002, device = 0x6811)
  82. - Adapter index: 0
  83. - Dedicated video memory: 4076 MB
  84. - Feature level: DX11 (SM 5.0)
  85. - Displays connected: yes
  86. - Suitable rendering device: yes
  87. - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  88. - Adapter index: 1
  89. - Dedicated video memory: 0 MB
  90. - Feature level: DX11 (SM 5.0)
  91. - Displays connected: no
  92. - Suitable rendering device: no
  93. 3PL Key dir scanned as: [0.000000, 40.000000, 130.000000]
  94. 3PL Key dir result: [0.492404, -0.586824, 0.642788]
  95. 3PL Fill dir scanned as: [0.000000, 0.000000, -130.000000]
  96. 3PL Fill dir result: [0.642788, 0.766044, 0.000000]
  97. 3PL Rim dir scanned as: [0.000000, 10.000000, -50.000000]
  98. 3PL Rim dir result: [-0.633022, 0.754407, 0.173648]
  99. Active GPUs: 1
  100. [Renderer] A display device has been connected to the system
  101. <Audio>: AudioSystem initialization
  102. Font initialization
  103. FMOD version check: Headers 10904, Binaries 10904
  104. CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
  105. FMOD version: Headers 10904, Binaries 10904
  106. Audio driver in use by FMOD Studio:
  107. -- getOuput returned 8
  108. -- Driver name: "Speakers (Logitech G633 Gaming Headset)"
  109. -- System rate: 44100 Hz
  110. -- Speaker mode is 7
  111. -- Speaker mode channels: 8 channels
  112. getDSPBufferSize:
  113. -- Buffer length: 1024
  114. -- Number of buffers: 4
  115. Using FreeType 2.5.5
  116. Network initialization
  117. [net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
  118. network hostname: Bryce-HP
  119. ip:192.168.1.6
  120. [Network Version]: RELEASE PURE CLIENT
  121. Online initialization
  122. Lobby initialization
  123. MovieSystem initialization
  124. Console initialization
  125. Time initialization
  126. Input initialization
  127. AI initialization
  128. Initializing Animation System
  129. Initializing 3D Engine
  130. Script System Initialization
  131. Entity system initialization
  132. LiveCreate initialization
  133. Initializing AI System
  134. Initializing additional systems
  135. Dynamic Response System initialization
  136. No Dynamic Response System was loaded from a module, will use the NULL implementation.
  137. Initializing default materials...
  138. Running machine spec auto detect (64 bit)...
  139. - Windows 10 64 bit (build 10.0.16299)
  140. - System memory
  141. --- 8178 MB
  142. - AMD A6-3650 APU with Radeon(tm) HD Graphics
  143. --- Number of available cores: 4 (out of 4)
  144. --- Number of logical processors: 4
  145. - AMD Radeon (TM) R7 370 Series (vendor = 0x1002, device = 0x6811)
  146. --- Dedicated video memory: 4076 MB
  147. --- Feature level: DX11 (SM 5.0)
  148. - Final rating: Machine class 1
  149. [MFX] Loading FXLib 'collisions' ...
  150. [MFX] Loading FXLib 'destructibles' ...
  151. [MFX] Loading FXLib 'foleys' ...
  152. [MFX] Loading FXLib 'foleys_npc' ...
  153. [MFX] Loading FXLib 'foleys_player' ...
  154. [MFX] Loading FXLib 'footstep' ...
  155. [MFX] Loading FXLib 'footsteps_horse' ...
  156. [MFX] Loading FXLib 'footsteps_horse_npc' ...
  157. [MFX] Loading FXLib 'footsteps_horse_player' ...
  158. [MFX] Loading FXLib 'footsteps_npc' ...
  159. [MFX] Loading FXLib 'footsteps_player' ...
  160. [MFX] Loading FXLib 'player_fx' ...
  161. [MFX] Loading FXLib 'vegetation' ...
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