carlosname

Untitled

Oct 1st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local p = game.Players.LocalPlayer
  153. local char = p.Character
  154. local mouse = p:GetMouse()
  155. local larm = char["Left Arm"]
  156. local rarm = char["Right Arm"]
  157. local lleg = char["Left Leg"]
  158. local rleg = char["Right Leg"]
  159. local hed = char.Head
  160. local Torso = char.Torso
  161. local hum = char.Humanoid
  162. local cam = game.Workspace.CurrentCamera
  163. local root = char.HumanoidRootPart
  164. local deb = false
  165. local shot = 0
  166. local potential = false
  167. local debris=game:service"Debris"
  168. local l = game:GetService("Lighting")
  169. local rs = game:GetService("RunService").RenderStepped
  170. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  171. math.randomseed(os.time())
  172. for i,v in pairs(char:children()) do
  173. if v:IsA("Accessory") then
  174. v:Destroy()
  175. end
  176. end
  177. char["Body Colors"].HeadColor = BrickColor.new("1003")
  178. char["Body Colors"].LeftArmColor = BrickColor.new("1003")
  179. char["Body Colors"].RightArmColor = BrickColor.new("1003")
  180. char["Body Colors"].TorsoColor = BrickColor.new("1003")
  181. char["Body Colors"].RightLegColor = BrickColor.new("1003")
  182. char["Body Colors"].LeftLegColor = BrickColor.new("1003")
  183. Player=game:GetService("Players").LocalPlayer
  184. Character=Player.Character
  185. PlayerGui=Player.PlayerGui
  186. Backpack=Player.Backpack
  187. Torso=Character.Torso
  188. Head=Character.Head
  189. Humanoid=Character.Humanoid
  190. Mouse=Player:GetMouse()
  191. RootPart = Character.HumanoidRootPart
  192. RootJoint = RootPart.RootJoint
  193. LeftArm=Character["Left Arm"]
  194. LeftLeg=Character["Left Leg"]
  195. RightArm=Character["Right Arm"]
  196. RightLeg=Character["Right Leg"]
  197. LS=Torso["Left Shoulder"]
  198. LH=Torso["Left Hip"]
  199. RS=Torso["Right Shoulder"]
  200. RH=Torso["Right Hip"]
  201. Neck=Torso.Neck
  202. it=Instance.new
  203. vt=Vector3.new
  204. cf=CFrame.new
  205. euler=CFrame.fromEulerAnglesXYZ
  206. angles=CFrame.Angles
  207. local decreaseatk=0
  208. local decreasedef=0
  209. local decreasemvmt=0
  210. local Anim="Idle"
  211. local Effects={}
  212. local armorparts={}
  213. local armorwelds={}
  214. local weaponparts={}
  215. local weaponwelds={}
  216. local necko=euler(0,0,0)*cf(0,1,0)
  217. local attack=false
  218. local jump=false
  219. local start=false
  220. local move=10
  221. local hitfloor,posfloor=nil,nil
  222. local run=Instance.new("NumberValue")
  223. run.Name="DecreaseMvmt"
  224. run.Value=-1.2
  225. local bName="Sthomas"
  226. local MainColor=BrickColor.new("Black")
  227. local SubColor=BrickColor.new("Bright blue")
  228. --[[if script:findFirstChild("SiegmundHealth")~=nil then
  229. for _,c in pairs(game.Players:children()) do
  230. d=script.SiegmundHealth:Clone()
  231. d.Parent=c.PlayerGui
  232. end
  233. end]]
  234.  
  235.  
  236.  
  237.  
  238. function NoOutline(Part)
  239. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  240. end
  241. Character.Animate:Remove()
  242.  
  243. Character.Humanoid.Animator:Remove()
  244. local Create = LoadLibrary("RbxUtility").Create
  245.  
  246. ArtificialHB = Create("BindableEvent", script){
  247. Parent = script,
  248. Name = "Heartbeat",
  249. }
  250.  
  251. script:WaitForChild("Heartbeat")
  252.  
  253. frame = 1 / 30
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.Heartbeat:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.Heartbeat:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.Heartbeat:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. ArtificialHB.Event:wait()
  283. else
  284. for i = 0, num do
  285. ArtificialHB.Event:wait()
  286. end
  287. end
  288. end
  289.  
  290. --[[frame,t,lastframe = 1/30,0,tick()
  291. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  292. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  293.  
  294. swait = function(dt)
  295. if dt == nil then
  296. dt = frame
  297. elseif dt < frame then
  298. dt = frame
  299. elseif dt > frame then
  300. --round this out into frames
  301. dt = math.floor(dt/frame)
  302. end
  303. local timetomeet = tick() + dt
  304. end]] --maybe later
  305.  
  306. --30hz Pacemaker
  307.  
  308. script:WaitForChild("Heartbeat")
  309.  
  310. frame = 1/30
  311. tf = 0
  312. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  313. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  314. lastframe = tick()
  315. script.Heartbeat:Fire() --ayy lmao
  316.  
  317. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  318. tf = tf + s
  319. if tf >= frame then
  320. if allowframeloss then
  321. script.Heartbeat:Fire()
  322. lastframe=tick()
  323. else
  324. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  325. for i=1, math.floor(tf/frame) do
  326. script.Heartbeat:Fire()
  327. end
  328. lastframe=tick()
  329. end
  330. if tossremainder then
  331. tf = 0
  332. else
  333. tf = tf - frame * math.floor(tf/frame)
  334. end
  335. end
  336. end)
  337.  
  338. function clerp(a,b,t)
  339. local qa = {QuaternionFromCFrame(a)}
  340. local qb = {QuaternionFromCFrame(b)}
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1-t
  344. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  345. end
  346.  
  347. function QuaternionFromCFrame(cf)
  348. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  349. local trace = m00 + m11 + m22
  350. if trace > 0 then
  351. local s = math.sqrt(1 + trace)
  352. local recip = 0.5/s
  353. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  354. else
  355. local i = 0
  356. if m11 > m00 then
  357. i = 1
  358. end
  359. if m22 > (i == 0 and m00 or m11) then
  360. i = 2
  361. end
  362. if i == 0 then
  363. local s = math.sqrt(m00-m11-m22+1)
  364. local recip = 0.5/s
  365. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  366. elseif i == 1 then
  367. local s = math.sqrt(m11-m22-m00+1)
  368. local recip = 0.5/s
  369. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  370. elseif i == 2 then
  371. local s = math.sqrt(m22-m00-m11+1)
  372. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  378. local xs, ys, zs = x + x, y + y, z + z
  379. local wx, wy, wz = w*xs, w*ys, w*zs
  380. local xx = x*xs
  381. local xy = x*ys
  382. local xz = x*zs
  383. local yy = y*ys
  384. local yz = y*zs
  385. local zz = z*zs
  386. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  387. end
  388.  
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  391. local startInterp, finishInterp;
  392. if cosTheta >= 0.0001 then
  393. if (1 - cosTheta) > 0.0001 then
  394. local theta = math.acos(cosTheta)
  395. local invSinTheta = 1/math.sin(theta)
  396. startInterp = math.sin((1-t)*theta)*invSinTheta
  397. finishInterp = math.sin(t*theta)*invSinTheta
  398. else
  399. startInterp = 1-t
  400. finishInterp = t
  401. end
  402. else
  403. if (1+cosTheta) > 0.0001 then
  404. local theta = math.acos(-cosTheta)
  405. local invSinTheta = 1/math.sin(theta)
  406. startInterp = math.sin((t-1)*theta)*invSinTheta
  407. finishInterp = math.sin(t*theta)*invSinTheta
  408. else
  409. startInterp = t-1
  410. finishInterp = t
  411. end
  412. end
  413. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  414. end
  415.  
  416. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  417. local fp=it("Part")
  418. fp.formFactor=formfactor
  419. fp.Parent=parent
  420. fp.Reflectance=reflectance
  421. fp.Transparency=transparency
  422. fp.CanCollide=false
  423. fp.Locked=true
  424. fp.BrickColor=brickcolor
  425. fp.Name=name
  426. fp.Size=size
  427. NoOutline(fp)
  428. fp.Material="SmoothPlastic"
  429. fp:BreakJoints()
  430. return fp
  431. end
  432.  
  433. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  434. local mesh=it(Mesh)
  435. mesh.Parent=part
  436. if Mesh=="SpecialMesh" then
  437. mesh.MeshType=meshtype
  438. if meshid~="nil" then
  439. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  440. end
  441. end
  442. mesh.Offset=offset
  443. mesh.Scale=scale
  444. return mesh
  445. end
  446.  
  447. function weld(parent,part0,part1,c0)
  448. local weld=it("Motor")
  449. weld.Parent=parent
  450. weld.Part0=part0
  451. weld.Part1=part1
  452. weld.C0=c0
  453. return weld
  454. end
  455.  
  456. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  457. local gui=it(GuiType)
  458. gui.Parent=parent
  459. gui.BackgroundTransparency=backtrans
  460. gui.BackgroundColor3=backcol
  461. gui.SizeConstraint="RelativeXY"
  462. gui.Position=pos
  463. gui.Size=size
  464. if GuiType=="TextLabel" then
  465. gui.Text=text
  466. gui.TextXAlignment="Center"
  467. gui.TextYAlignment="Center"
  468. gui.Font="SourceSans"
  469. gui.FontSize="Size14"
  470. gui.TextWrapped=false
  471. gui.TextStrokeTransparency=0
  472. gui.TextColor=BrickColor.new("White")
  473. elseif GuiType=="ImageLabel" then
  474. gui.Image="rbxassetid://"..image
  475. gui.ImageColor3=backcol
  476. end
  477. return gui
  478. end
  479.  
  480. local Characte=Instance.new("Model")
  481. Characte.Parent=Character
  482. Characte.Name=bName
  483.  
  484.  
  485. --local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1))
  486. local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1))
  487. --local LeftArm=part(0,Character,0,0,MainColor,"Left Arm",vt(1,2,1))
  488. local LeftArmc=part(0,Character,0,0,SubColor,"Left Arm Copy",vt(1,2,1))
  489. --local RightArm=part(0,Character,0,0,MainColor,"Right Arm",vt(1,2,1))
  490. local RightArmc=part(0,Character,0,0,SubColor,"Right Arm Copy",vt(1,2,1))
  491. --local LeftLeg=part(0,Character,0,0,MainColor,"Left Leg",vt(1,2,1))
  492. local LeftLegc=part(0,Character,0,0,SubColor,"Left Leg Copy",vt(1,2,1))
  493. --local RightLeg=part(0,Character,0,0,MainColor,"Right Leg",vt(1,2,1))
  494. local RightLegc=part(0,Character,0,0,SubColor,"Right Leg Copy",vt(1,2,1))
  495.  
  496.  
  497. --local Head=part(0,Character,0,0,BrickColor.new("Pastel brown"),"Head",vt(2,1,1))
  498. --[[local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1))
  499. local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1))
  500. local LeftArm=part(0,Character,0,0,SubColor,"Left Arm",vt(1,2,1))
  501. local LeftArmc=part(0,Character,0,0,MainColor,"Left Arm Copy",vt(1,2,1))
  502. local RightArm=part(0,Character,0,0,SubColor,"Right Arm",vt(1,2,1))
  503. local RightArmc=part(0,Character,0,0,MainColor,"Right Arm Copy",vt(1,2,1))
  504. local LeftLeg=part(0,Character,0,0,SubColor,"Left Leg",vt(1,2,1))
  505. local LeftLegc=part(0,Character,0,0,MainColor,"Left Leg Copy",vt(1,2,1))
  506. local RightLeg=part(0,Character,0,0,SubColor,"Right Leg",vt(1,2,1))
  507. local RightLegc=part(0,Character,0,0,MainColor,"Right Leg Copy",vt(1,2,1))]]
  508. --local RootPart=part(0,Character,0,1,MainColor,"HumanoidRootPart",vt(2,2,1))
  509. local Cape=part(0,Character,0,0,BrickColor.new("Bright blue"),"Hat",vt())
  510. Head.CanCollide=true
  511. Torso.CanCollide=true
  512. LeftArm.CanCollide=true
  513. RightArm.CanCollide=true
  514. LeftLeg.CanCollide=true
  515. RightLeg.CanCollide=true
  516. RootPart.CanCollide=false
  517. Head.face:Remove()
  518. face=Instance.new("Decal",Head)
  519. face.Face="Front"
  520. --face.Texture="http://www.roblox.com/asset/?id="
  521. face.Texture="http://www.roblox.com/asset/?id="
  522.  
  523. local HMesh=mesh("SpecialMesh",Head,"Head","nil",vt(0,0,0),vt(1.25,1.25,1.25))
  524. local TMsh=mesh("SpecialMesh",Torso,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(1.8,1,.8))
  525. local LAMsh=mesh("SpecialMesh",LeftArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8))
  526. local RAMsh=mesh("SpecialMesh",RightArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8))
  527. local LLMsh=mesh("SpecialMesh",LeftLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8))
  528. local RLMsh=mesh("SpecialMesh",RightLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8))
  529. local TcMsh=mesh("SpecialMesh",Torsoc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-2,-1,-1))
  530. local LAcMsh=mesh("SpecialMesh",LeftArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1))
  531. local RAcMsh=mesh("SpecialMesh",RightArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1))
  532. local LLcMsh=mesh("SpecialMesh",LeftLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1))
  533. local RLcMsh=mesh("SpecialMesh",RightLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1))
  534. TMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  535. LAMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  536. RAMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  537. LLMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  538. RLMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  539. TcMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  540. LAcMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  541. RAcMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  542. LLcMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  543. RLcMsh.MeshId="rbxasset://fonts/leftarm.mesh"
  544. local Cmsh=mesh("SpecialMesh",Cape,"FileMesh","http://www.roblox.com/asset/?id=250281794",vt(0,0,0),vt(1,1,1))
  545.  
  546. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  547. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  548. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,1,0))
  549. Neck.C1=cf(0,-.5,0)
  550. local RW=weld(Torso,Torso,RightArm,cf(1.5,.5,0))
  551. RW.C1=cf(0,.5,0)
  552. local RWc=weld(Torso,RightArm,RightArmc,cf(0,0,0))
  553. local LW=weld(Torso,Torso,LeftArm,cf(-1.5,.5,0))
  554. LW.C1=cf(0,.5,0)
  555. local LWc=weld(Torso,LeftArm,LeftArmc,cf(0,0,0))
  556. local RH=weld(Torso,Torso,RightLeg,cf(.5,-1,0))
  557. RH.C1=cf(0,1,0)
  558. local RHc=weld(Torso,RightLeg,RightLegc,cf(0,0,0))
  559. local LH=weld(Torso,Torso,LeftLeg,cf(-.5,-1,0))
  560. LH.C1=cf(0,1,0)
  561. local LHc=weld(Torso,LeftLeg,LeftLegc,cf(0,0,0))
  562. local RootJoint=weld(Torso,Torso,RootPart,cf(0,0,0))
  563. local RootJointc=weld(Torso,Torso,Torsoc,cf(0,0,0))
  564. --local Cwld=weld(Torso,Cape,Head,euler(0,0,0)*cf(0,2,-.3))
  565. local Cwld=weld(Torso,Cape,Torso,euler(0,0,0)*cf(0,.5,-.3))
  566. --Torso.CFrame=cf(math.random(-5000,5000)/100,math.random(-5000,5000)/100,math.random(-5000,5000)/100)
  567. --Torso.CFrame=cf(0,0,0)
  568. --Torso.CFrame=workspace.Map.BossSpawn.CFrame*cf(0,5,0)
  569.  
  570. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  571. --hitbox.Anchored=true
  572. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  573. hitbox2.Anchored=true
  574. local hitboxCF=cf(0,0,0)
  575.  
  576. --[[local Humanoid=Instance.new("Humanoid")
  577. Humanoid.Parent=Character
  578. TehHealth=700
  579. --TehHealth=2000
  580. Humanoid.MaxHealth=TehHealth
  581. Humanoid.Health=TehHealth
  582. coroutine.resume(coroutine.create(function()
  583. for i=1,20 do
  584. wait()
  585. Humanoid.Health=Humanoid.MaxHealth
  586. end
  587. Humanoid:TakeDamage(1)
  588. end))]]
  589. local Stats=Instance.new("BoolValue")
  590. Stats.Name="Stats"
  591. Stats.Parent=Character
  592. local Atk=Instance.new("NumberValue")
  593. Atk.Name="Damage"
  594. Atk.Parent=Stats
  595. Atk.Value=1
  596. local Def=Instance.new("NumberValue")
  597. Def.Name="Defense"
  598. Def.Parent=Stats
  599. Def.Value=1
  600. local Mvmt=Instance.new("NumberValue")
  601. Mvmt.Name="Movement"
  602. Mvmt.Parent=Stats
  603. Mvmt.Value=1
  604. local Block=Instance.new("BoolValue")
  605. Block.Name="Block"
  606. Block.Parent=Stats
  607. Block.Value=false
  608. local Stun=Instance.new("NumberValue")
  609. Stun.Name="Stun"
  610. Stun.Parent=Stats
  611. Stun.Value=0
  612. local StunT=Instance.new("NumberValue")
  613. StunT.Name="StunThreshold"
  614. StunT.Parent=Stats
  615. StunT.Value=100
  616. local Rooted=Instance.new("BoolValue")
  617. Rooted.Name="Rooted"
  618. Rooted.Parent=Stats
  619. Rooted.Value=false
  620. local Stunned=Instance.new("BoolValue")
  621. Stunned.Name="Stunned"
  622. Stunned.Parent=Stats
  623. Stunned.Value=false
  624. local Stagger=Instance.new("BoolValue")
  625. Stagger.Name="Stagger"
  626. Stagger.Parent=Stats
  627. Stagger.Value=false
  628. local StaggerHit=Instance.new("BoolValue")
  629. StaggerHit.Name="StaggerHit"
  630. StaggerHit.Parent=Stats
  631. StaggerHit.Value=false
  632. local RecentEnemy=Instance.new("ObjectValue")
  633. RecentEnemy.Name="RecentEnemy"
  634. RecentEnemy.Parent=Stats
  635. RecentEnemy.Value=nil
  636. local Decrease=Instance.new("BoolValue")
  637. Decrease.Name="Decrease"
  638. Decrease.Parent=Stats
  639. Decrease.Value=false
  640. local mana=Instance.new("NumberValue")
  641. mana.Name="Mana"
  642. mana.Parent=Stats
  643. mana.Value=0
  644. local boss=Instance.new("BoolValue")
  645. boss.Name="Boss"
  646. boss.Parent=Stats
  647. boss.Value=true
  648. local alive=Instance.new("BoolValue")
  649. alive.Name="Alive"
  650. alive.Parent=Character
  651. alive.Value=true
  652. local btarget=Instance.new("ObjectValue")
  653. btarget.Name="Target"
  654. btarget.Parent=Stats
  655. btarget.Value=nil
  656. local passive1=Instance.new("NumberValue",Decrease)
  657. passive1.Name="DecreaseAtk"
  658. passive1.Value=-.4
  659. local passive2=Instance.new("NumberValue",Decrease)
  660. passive2.Name="DecreaseDef"
  661. passive2.Value=-.1
  662. local passive3=Instance.new("NumberValue",Decrease)
  663. passive3.Name="DecreaseMvmt"
  664. passive3.Value=.1
  665.  
  666. so = function(id,par,vol,pit)
  667. local sou = Instance.new("Sound",par or workspace)
  668. sou.Volume=1.5
  669. sou.Pitch=pit or 1
  670. sou.SoundId="http://www.roblox.com/asset/?id="..id
  671. --swait()
  672. sou:play()
  673. game:GetService("Debris"):AddItem(sou,6)
  674. end
  675.  
  676. local function CFrameFromTopBack(at, top, back)
  677. local right = top:Cross(back)
  678. return CFrame.new(at.x, at.y, at.z,
  679. right.x, top.x, back.x,
  680. right.y, top.y, back.y,
  681. right.z, top.z, back.z)
  682. end
  683.  
  684. function Triangle(a, b, c)
  685. local edg1 = (c-a):Dot((b-a).unit)
  686. local edg2 = (a-b):Dot((c-b).unit)
  687. local edg3 = (b-c):Dot((a-c).unit)
  688. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  689. a, b, c = a, b, c
  690. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  691. a, b, c = b, c, a
  692. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  693. a, b, c = c, a, b
  694. else
  695. assert(false, "unreachable")
  696. end
  697.  
  698. local len1 = (c-a):Dot((b-a).unit)
  699. local len2 = (b-a).magnitude - len1
  700. local width = (a + (b-a).unit*len1 - c).magnitude
  701.  
  702. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  703.  
  704. local list = {}
  705.  
  706. if len1 > 0.01 then
  707. local w1 = Instance.new('WedgePart', m)
  708. w1.Name = "Triangle"
  709. game:GetService("Debris"):AddItem(w1,5)
  710. w1.Material = "SmoothPlastic"
  711. w1.FormFactor = 'Custom'
  712. w1.BrickColor = BrickColor.new("Teal")
  713. w1.Transparency = 0
  714. w1.Reflectance = 0
  715. w1.Material = "SmoothPlastic"
  716. w1.CanCollide = false
  717. NoOutline(w1)
  718. local sz = Vector3.new(0.2, width, len1)
  719. w1.Size = sz
  720. local sp = Instance.new("SpecialMesh",w1)
  721. sp.MeshType = "Wedge"
  722. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  723. w1:BreakJoints()
  724. w1.Anchored = true
  725. w1.Parent = workspace
  726. w1.Transparency = 0.7
  727. table.insert(Effects,{w1,"Disappear",.05})
  728. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  729. table.insert(list,w1)
  730. end
  731.  
  732. if len2 > 0.01 then
  733. local w2 = Instance.new('WedgePart', m)
  734. w2.Name = "Triangle"
  735. game:GetService("Debris"):AddItem(w2,5)
  736. w2.Material = "SmoothPlastic"
  737. w2.FormFactor = 'Custom'
  738. w2.BrickColor = BrickColor.new("Teal")
  739. w2.Transparency = 0
  740. w2.Reflectance = 0
  741. w2.Material = "SmoothPlastic"
  742. w2.CanCollide = false
  743. NoOutline(w2)
  744. local sz = Vector3.new(0.2, width, len2)
  745. w2.Size = sz
  746. local sp = Instance.new("SpecialMesh",w2)
  747. sp.MeshType = "Wedge"
  748. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  749. w2:BreakJoints()
  750. w2.Anchored = true
  751. w2.Parent = workspace
  752. w2.Transparency = 0.7
  753. table.insert(Effects,{w2,"Disappear",.05})
  754. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  755. table.insert(list,w2)
  756. end
  757. return unpack(list)
  758. end
  759.  
  760. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  761. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  762. prt.Anchored=true
  763. prt.CFrame=cframe
  764. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  765. game:GetService("Debris"):AddItem(prt,3)
  766. if Type==1 or Type==nil then
  767. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  768. elseif Type==2 then
  769. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  770. end
  771. end
  772.  
  773. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  774. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  775. prt.Anchored=true
  776. prt.CFrame=cframe
  777. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  778. game:GetService("Debris"):AddItem(prt,3)
  779. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  780. end
  781.  
  782. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  783. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  784. prt.Anchored=true
  785. prt.CFrame=cframe
  786. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  787. game:GetService("Debris"):AddItem(prt,3)
  788. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh})
  789. end
  790.  
  791. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  792. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  793. prt.Anchored=true
  794. prt.CFrame=cframe*cf(x2,y2,z2)
  795. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  796. game:GetService("Debris"):AddItem(prt,3)
  797. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  798. end
  799.  
  800. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  801. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  802. prt.Anchored=true
  803. prt.CFrame=cframe
  804. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  805. game:GetService("Debris"):AddItem(prt,3)
  806. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  807. end
  808.  
  809. function MagicCylinder3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  810. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  811. prt.Anchored=true
  812. prt.CFrame=cframe
  813. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  814. game:GetService("Debris"):AddItem(prt,3)
  815. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh})
  816. end
  817.  
  818. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  819. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  820. prt.Anchored=true
  821. prt.CFrame=cframe
  822. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  823. game:GetService("Debris"):AddItem(prt,3)
  824. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  825. end
  826.  
  827. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  828. local prt=part(3,workspace,0,1,brickcolor,"Effect",vt(.2,.2,.2))
  829. prt.Anchored=true
  830. prt.CFrame=cframe
  831. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  832. game:GetService("Debris"):AddItem(prt,3)
  833. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  834. end
  835.  
  836. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  837. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2))
  838. prt.Anchored=true
  839. prt.CFrame=cframe
  840. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  841. game:GetService("Debris"):AddItem(prt,3)
  842. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  843. end
  844.  
  845. --[[local BodGy=Instance.new("BodyGyro")
  846. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  847. BodGy.P=2000
  848. BodGy.D=100
  849. BodGy.Name="SiegmundGyro"
  850. CF=RootPart.CFrame
  851. BodGy.Parent=RootPart
  852. BodGy.cframe=CF]]
  853.  
  854. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  855. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  856. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  857. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  858. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  859. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  860. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  861. RH.C1=cf(0,3,0)*euler(0,0,0)
  862. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  863. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  864.  
  865. --[[RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
  866. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  867. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  868. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
  869. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
  870. LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)]]
  871. function StartAnim()
  872. attack=true
  873. --workspace.CurrentCamera.CameraSubject=Head
  874. Neck.C0=necko*euler(-0.4,0,0)
  875. RootJoint.C0=euler(.2,0,0)
  876. RW.C0=cf(1.5,0.5,0)*euler(-.3,0,0.2)
  877. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  878. LW.C0=cf(-1.5,0.5,0)*euler(-.3,0,-0.2)
  879. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  880. RH.C0=cf(.5,-1,0)*euler(0.4,1.57,0)
  881. LH.C0=cf(-.5,-1,0)*euler(-0.2,-1.57,0)
  882. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  883. while hitfloor==nil do
  884. swait()
  885. end
  886. print("endderp")
  887. so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
  888. so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
  889. MagicWave(BrickColor.new("Medium stone grey"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
  890. --MagniDamage(Torso,15,6,8,math.random(20,40),"Knockdown2",Torso,0,1,math.random(8,10),nil,nil,true)
  891. for i=0,1,0.05 do
  892. swait()
  893. Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3)
  894. RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3)
  895. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3)
  896. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  897. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3)
  898. LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  899. end
  900. attack=false
  901. end
  902. --[[RW.C0=cf(1.5,0.5,0)*euler(0,0,1.2)
  903. LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.2)
  904. Neck.C0=necko*euler(-.4,0,0)
  905. RootJoint.C0=cf(0,1,0)*euler(0,0,0)
  906. RH.C0=cf(1,-1,0)*euler(-1.2,1.57,0)
  907. LH.C0=cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0)]]
  908.  
  909. local BodGy=Instance.new("BodyGyro")
  910. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  911. BodGy.P=2000
  912. BodGy.D=100
  913. BodGy.Name="SthomasGyro"
  914. CF=RootPart.CFrame
  915. BodGy.Parent=RootPart
  916. BodGy.cframe=CF
  917.  
  918. wait()
  919. print("Sthomas spawned.")
  920.  
  921. function StunAnim()
  922. attack=true
  923. Stunned.Value=true
  924. showDamage(Character,"Stunned","Interrupt")
  925. local dec=Instance.new("NumberValue",Decrease)
  926. dec.Name="DecreaseMvmt"
  927. dec.Value=10
  928. for i=0,1,0.3 do
  929. swait()
  930. Neck.C0=clerp(Neck.C0,necko*euler(-.2,.5,0),.2)
  931. RootJoint.C0=clerp(RootJoint.C0,euler(-.2,3,0),.2)
  932. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
  933. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  934. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
  935. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  936. RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
  937. LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
  938. end
  939. for i=0,1,0.3 do
  940. swait()
  941. Neck.C0=clerp(Neck.C0,necko*euler(-.3,.5,0),.2)
  942. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-.5)*euler(-.8,3,0),.2)
  943. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
  944. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  945. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
  946. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  947. RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
  948. LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
  949. end
  950. for i=0,1,0.3 do
  951. swait()
  952. Neck.C0=clerp(Neck.C0,necko*euler(-.3,-1,0),.2)
  953. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1.57,3,0),.2)
  954. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
  955. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  956. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
  957. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  958. RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
  959. LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
  960. end
  961. local gairost=Instance.new("BodyGyro")
  962. gairost.Parent=RootPart
  963. gairost.maxTorque=Vector3.new(4e+005,0,4e+005)*math.huge
  964. gairost.P=20e+003
  965. gairost.cframe=cf(0,0,0)
  966. for i=0,1,0.1 do
  967. swait()
  968. Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3)
  969. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2.5)*euler(-1.57,3.14,0),.3)
  970. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
  971. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  972. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
  973. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  974. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
  975. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
  976. end
  977. for i=1,200 do
  978. swait()
  979. gairost.cframe=RootPart.CFrame
  980. end
  981. for i=0,1,0.2 do
  982. swait()
  983. Stun.Value=0
  984. gairost.cframe=RootPart.CFrame
  985. Neck.C0=clerp(Neck.C0,necko*euler(0,.2,0),.3)
  986. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1,4,0),.3)
  987. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
  988. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  989. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
  990. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  991. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
  992. LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
  993. end
  994. gairost.Parent=nil
  995. dec.Parent=nil
  996. Stun.Value=0
  997. Stunned.Value=false
  998. attack=false
  999. for i=1,10 do
  1000. swait()
  1001. Stun.Value=0
  1002. end
  1003. end
  1004.  
  1005. function PunchSlam()
  1006. attack=true
  1007. for i=0,1,0.1 do
  1008. swait()
  1009. Neck.C0=clerp(Neck.C0,necko*euler(0,-.5,0)*euler(-.2,0,0),.3)
  1010. RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(.1,0,0)*cf(0,.2,0),.3)
  1011. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.8)*euler(0,0,0),.3)
  1012. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1013. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3)
  1014. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1015. RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,-.5,-.05),.3)
  1016. LH.C0=clerp(LH.C0,cf(-.6,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,.4),.3)
  1017. end
  1018. Torso.Velocity=RootPart.CFrame.lookVector*move*3
  1019. so("169445092",LeftArm,1,1.2)
  1020. for i=0,1,0.1 do
  1021. swait()
  1022. MagniDamage(LeftArm,2,8,10,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil)
  1023. --MagniDamage(LeftArm,2,6,8,0,"Normal",RootPart,.3,1,math.random(6,7),nil,nil)
  1024. Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(-.1,0,0),.3)
  1025. RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*euler(.2,0,0)*cf(0,.2,1),.3)
  1026. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1)*euler(0,0,0),.3)
  1027. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1028. --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.7,0,.2)*euler(0,0,0),.3)
  1029. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1030. RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,.4,-.3),.3)
  1031. LH.C0=clerp(LH.C0,cf(-.6,-.9,-.2)*euler(0,-1.57,0)*euler(0,.5,0),.3)
  1032. if i<.3 then
  1033. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.7,0,-.2)*euler(0,0,0),.3)
  1034. else
  1035. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.2)*euler(1.7,0,.1)*euler(0,0,0),.3)
  1036. end
  1037. end
  1038. if RecentEnemy.Value~=nil then
  1039. Torso.Velocity=vt(0,0,0)
  1040. target,distance=findNearestTorso(Torso.Position)
  1041. if target~=nil then
  1042. BodGy.cframe=cf(Torso.Position,target.Position)
  1043. end
  1044. Torso.Velocity=RootPart.CFrame.lookVector*move*3
  1045. refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  1046. refd.Anchored=true
  1047. game:GetService("Debris"):AddItem(refd,5)
  1048. so("169445092",RightArm,1,1.2)
  1049. for i=0,1,0.1 do
  1050. swait()
  1051. refd.CFrame=cf(posfloor)
  1052. MagniDamage(LeftArm,4,10,12,math.random(30,35),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil)
  1053. Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3)
  1054. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3)
  1055. if i<.6 then
  1056. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5)
  1057. else
  1058. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2)
  1059. end
  1060. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1061. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3)
  1062. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1063. RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2)
  1064. LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2)
  1065. end
  1066. refd.Parent=nil
  1067. --swait(100)
  1068. end
  1069. attack=false
  1070. end
  1071.  
  1072. function SweepCut()
  1073. attack=true
  1074. for i=0,1,0.1 do
  1075. swait()
  1076. Neck.C0=clerp(Neck.C0,necko*euler(0,1.3,0)*euler(-.5,0,0),.3)
  1077. RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-.5,0,0)*cf(0,.4,0),.3)
  1078. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.5)*euler(0,0,0),.3)
  1079. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1080. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1)*euler(0,0,0),.3)
  1081. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1082. RH.C0=clerp(RH.C0,cf(.6,-.7,-.4)*euler(0,1.57,0)*euler(-.5,0,0),.3)
  1083. LH.C0=clerp(LH.C0,cf(-.3,-.4,-.7)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.7,0,0),.3)
  1084. end
  1085. Torso.Velocity=RootPart.CFrame.lookVector*move*5
  1086. so("169445073",LeftLeg,1,1.2)
  1087. for i=0,1,0.1 do
  1088. swait()
  1089. MagniDamage(LeftLeg,2,7,9,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil)
  1090. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.5,0,0),.3)
  1091. RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-1,0,0)*cf(0,1.2,0),.3)
  1092. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.3)*euler(0,0,0),.3)
  1093. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1094. LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,1)*euler(0,0,0),.3)
  1095. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1096. RH.C0=clerp(RH.C0,cf(.6,-.7,-.8)*euler(0,1.57,0)*euler(-.3,0,-1.2),.3)
  1097. LH.C0=clerp(LH.C0,cf(-.5,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.5,0,0),.3)
  1098. end
  1099. Torso.Velocity=vt(0,0,0)
  1100. if RecentEnemy.Value~=nil then
  1101. target,distance=findNearestTorso(Torso.Position)
  1102. if target~=nil then
  1103. BodGy.cframe=cf(Torso.Position,target.Position)
  1104. end
  1105. Torso.Velocity=RootPart.CFrame.lookVector*move*3
  1106. refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  1107. refd.Anchored=true
  1108. game:GetService("Debris"):AddItem(refd,5)
  1109. so("169445092",RightArm,1,1)
  1110. for i=0,1,0.2 do
  1111. swait()
  1112. refd.CFrame=cf(posfloor)
  1113. MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil)
  1114. --MagniDamage(LeftArm,4,6,8,math.random(30,35),"Knockdown2",refd,.5,1,math.random(3,4),nil,nil)
  1115. --[[Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3)
  1116. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3)
  1117. if i<.6 then
  1118. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5)
  1119. else
  1120. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2)
  1121. end
  1122. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1123. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3)
  1124. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1125. RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2)
  1126. LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2)]]
  1127. Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.4)
  1128. RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(0,0,0)*cf(0,.6,0),.4)
  1129. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.8,0,-.8)*euler(0,0,0),.4)
  1130. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  1131. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.7)*euler(0,0,0),.4)
  1132. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  1133. RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,0),.4)
  1134. LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,0),.4)
  1135. end
  1136. for i=0,1,0.1 do
  1137. swait()
  1138. MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil)
  1139. Torso.Velocity=vt(0,60,0)
  1140. Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.3)
  1141. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3)
  1142. RootJoint.C1=RootJoint.C1*euler(0,.5,0)
  1143. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.5,0,-.2)*euler(0,0,0),.3)
  1144. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1145. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1)*euler(0,0,0),.3)
  1146. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1147. RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,-.2),.3)
  1148. LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,.2),.3)
  1149. end
  1150. refd.Parent=nil
  1151. RootJoint.C1=cf(0,0,0)
  1152. end
  1153. --swait(100)
  1154. attack=false
  1155. end
  1156.  
  1157. function MultiKick()
  1158. attack=true
  1159. for i=0,1,0.1 do
  1160. swait()
  1161. Neck.C0=clerp(Neck.C0,necko*euler(.1,.7,0)*euler(0,0,0),.3)
  1162. RootJoint.C0=clerp(RootJoint.C0,euler(.1,.8,0)*euler(0,0,0)*cf(0,.6,0),.3)
  1163. RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.4,0,.4)*euler(0,-.5,0),.3)
  1164. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1165. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1,0,.2)*euler(0,1,0),.3)
  1166. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1167. RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.3,-.6)*euler(.05,0,0),.3)
  1168. LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.2,-.4)*euler(.2,0,0),.3)
  1169. end
  1170. Look=RootPart.CFrame.lookVector*move*2
  1171. local n=8
  1172. for i=0,1,0.04 do
  1173. swait()
  1174. n=n+1
  1175. if n>=8 then
  1176. n=0
  1177. so("169445073",LeftLeg,1,1.2)
  1178. end
  1179. Torso.Velocity=Look
  1180. MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil)
  1181. Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3)
  1182. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3)
  1183. RootJoint.C1=RootJoint.C1*euler(0,.6,0)
  1184. RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3)
  1185. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1186. LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3)
  1187. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1188. RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3)
  1189. LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3)
  1190. end
  1191. if RecentEnemy.Value~=nil then
  1192. RecentEnemy.Value=nil
  1193. target,distance=findNearestTorso(Torso.Position)
  1194. if target~=nil then
  1195. RootPart.CFrame=cf(RootPart.Position,target.Position)
  1196. end
  1197. Look=RootPart.CFrame.lookVector*move
  1198. for i=0,1,0.04 do
  1199. swait()
  1200. n=n+1
  1201. if n>=8 then
  1202. n=0
  1203. so("169445073",LeftLeg,1,1.2)
  1204. end
  1205. Torso.Velocity=Look
  1206. MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil)
  1207. Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3)
  1208. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3)
  1209. RootJoint.C1=RootJoint.C1*euler(0,.6,0)
  1210. RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3)
  1211. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1212. LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3)
  1213. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1214. RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3)
  1215. LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3)
  1216. end
  1217. Torso.Velocity=vt(0,0,0)
  1218. end
  1219. RootJoint.C1=cf(0,0,0)
  1220. attack=false
  1221. end
  1222.  
  1223. function JumpKick()
  1224. attack=true
  1225. for i=0,1,0.1 do
  1226. swait()
  1227. Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3)
  1228. RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3)
  1229. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3)
  1230. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  1231. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3)
  1232. LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  1233. end
  1234. Torso.Velocity=vt(0,100,0)
  1235. jump=true
  1236. local dec=Instance.new("NumberValue",Decrease)
  1237. dec.Name="DecreaseMvmt"
  1238. dec.Value=-.4
  1239. for i=0,1,0.05 do
  1240. swait()
  1241. Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.2)
  1242. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,4,-3),.2)
  1243. RootJoint.C1=RootJoint.C1*euler(-.32,0,0)
  1244. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1)*euler(0,0,0),.2)
  1245. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1246. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1)*euler(0,0,0),.2)
  1247. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1248. RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.2)
  1249. LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.8)*euler(.2,0,0),.2)
  1250. end
  1251. while hitfloor==nil do
  1252. swait()
  1253. MagniDamage(LeftLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil)
  1254. MagniDamage(RightLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil)
  1255. end
  1256. jump=false
  1257. dec.Parent=nil
  1258. RootJoint.C1=cf(0,0,0)
  1259. attack=false
  1260. end
  1261.  
  1262. function EnergyBlam()
  1263. attack=true
  1264. for i=0,1,0.1 do
  1265. swait()
  1266. Neck.C0=clerp(Neck.C0,necko*euler(0,-1,0)*euler(-.2,0,0),.3)
  1267. RootJoint.C0=clerp(RootJoint.C0,euler(0,-1,0)*cf(0,.4,0),.3)
  1268. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.4,0,-.5)*euler(0,0,0),.3)
  1269. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1270. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3)
  1271. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1272. RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,.5,-.1),.3)
  1273. LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,-1,.2),.3)
  1274. end
  1275. so("2101137",Torso,1,1)
  1276. for i=0,1,0.05 do
  1277. swait()
  1278. MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,0,-2),1,1,1,1,1,1,.1)
  1279. MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,0,-2),1,1,1,.5,.5,.5,.1)
  1280. end
  1281. for i=0,1,0.1 do
  1282. swait()
  1283. MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,.5,-2),1,1,1,1,1,1,.1)
  1284. MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,.5,-2),1,1,1,.5,.5,.5,.1)
  1285. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.3)
  1286. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.4,0),.3)
  1287. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.5,0,-.5)*euler(0,0,0),.3)
  1288. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1289. LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,.5)*euler(0,0,0),.3)
  1290. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1291. RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,0,-.1),.3)
  1292. LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,0,.2),.3)
  1293. end
  1294. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  1295. ref.Anchored=false
  1296. --ref.CFrame=cf(head.Position)
  1297. local rwld=weld(Torso,Torso,ref,cf(0,.5,-2.5))
  1298. game:GetService("Debris"):AddItem(ref,10)
  1299. ref2=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  1300. ref2.Anchored=false
  1301. --ref.CFrame=cf(head.Position)
  1302. game:GetService("Debris"):AddItem(ref2,10)
  1303. local tehCF=nil
  1304. --[[target,distance=findNearestTorso(Torso.Position)
  1305. if target~=nil then]]
  1306. tehCF=cf(ref.Position,Mouse.Hit.p)
  1307. --end
  1308. nuh=5
  1309. for i=0,1,0.05 do
  1310. swait()
  1311. nuh=nuh+1
  1312. if nuh>=5 then
  1313. nuh=0
  1314. so("169380505",ref2,1,1.5)
  1315. end
  1316. --[[target,distance=findNearestTorso(Torso.Position)
  1317. if target~=nil then]]
  1318. hit,pos=rayCast(ref.Position,tehCF.lookVector,100,Character)
  1319. local mag=(ref.Position-pos).magnitude
  1320. MagicCylinder3(BrickColor.new("White"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),6,mag*5,6,2,1,2,0.1)
  1321. MagicCircle2(BrickColor.new("White"),cf(pos),10,10,10,10,10,10,.1)
  1322. ref2.CFrame=cf(pos)
  1323. MagniDamage(ref2,10,12,16,0,"Normal",ref2,.2,1,math.random(2,4),nil,nil,true)
  1324. --end
  1325. end
  1326. ref.Parent=nil
  1327. ref2.Parent=nil
  1328. attack=false
  1329. end
  1330.  
  1331. function DecreaseStat(Model,Stat,Amount,Duration)
  1332. if Model:findFirstChild("Stats")~=nil then
  1333. if Model.Stats[Stat]~=nil then
  1334. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  1335. d=Instance.new("NumberValue",Model.Stats.Decrease)
  1336. game:GetService("Debris"):AddItem(d,40)
  1337. if Stat=="Damage" then
  1338. d.Name="DecreaseAtk"
  1339. elseif Stat=="Defense" then
  1340. d.Name="DecreaseDef"
  1341. elseif Stat=="Movement" then
  1342. d.Name="DecreaseMvmt"
  1343. end
  1344. if Model:findFirstChild("Torso")~=nil then
  1345. display=""
  1346. if Stat=="Damage" then
  1347. if Amount>0 then
  1348. display="-Damage"
  1349. else
  1350. display="+Damage"
  1351. end
  1352. elseif Stat=="Defense" then
  1353. if Amount>0 then
  1354. display="-Defense"
  1355. else
  1356. display="+Defense"
  1357. end
  1358. elseif Stat=="Movement" then
  1359. if Amount>0 then
  1360. display="-Movement"
  1361. else
  1362. display="+Movement"
  1363. end
  1364. end
  1365. showDamage(Model,display,"Debuff")
  1366. end
  1367. d.Value=Amount
  1368. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  1369. end
  1370. end
  1371. end
  1372.  
  1373. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1374. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1375. end
  1376.  
  1377. --[[function findNearestTorso(pos)
  1378. local list = game.Workspace:children()
  1379. local torso = nil
  1380. local dist = 1000
  1381. local temp = nil
  1382. local human = nil
  1383. local temp2 = nil
  1384. for x = 1, #list do
  1385. temp2 = list[x]
  1386. if (temp2.className == "Model") and (temp2.Name~=bName) then
  1387. temp = temp2:findFirstChild("Torso")
  1388. human = temp2:findFirstChild("Humanoid")
  1389. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1390. if btarget.Value==nil then
  1391. if (temp.Position - pos).magnitude < dist then
  1392. local dohit=true
  1393. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  1394. if temp2:findFirstChild("Alive")==nil then dohit=false end
  1395. if dohit==true then
  1396. torso = temp
  1397. dist = (temp.Position - pos).magnitude
  1398. end
  1399. end
  1400. else
  1401. if btarget.Value.Parent~=nil then
  1402. if btarget.Value:findFirstChild("Torso")~=nil then
  1403. if btarget.Value:findFirstChild("Humanoid")~=nil then
  1404. if btarget.Value.Humanoid.Health<=0 then
  1405. btarget.Value=nil
  1406. end
  1407. end
  1408. if btarget.Value~=nil then
  1409. torso=btarget.Value.Torso
  1410. dist = (torso.Position - pos).magnitude
  1411. end
  1412. end
  1413. else
  1414. btarget.Value=nil
  1415. end
  1416. end
  1417. end
  1418. end
  1419. end
  1420. return torso,dist
  1421. end]]
  1422. findNearestTorso = function(pos)
  1423. local list = (game.Workspace:children())
  1424. local torso = nil
  1425. local dist = 1000
  1426. local temp, human, temp2 = nil, nil, nil
  1427. for x = 1, #list do
  1428. temp2 = list[x]
  1429. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1430. temp = temp2:findFirstChild("Torso")
  1431. human = temp2:findFirstChild("Humanoid")
  1432. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  1433. local dohit = true
  1434. if dohit == true then
  1435. torso = temp
  1436. dist = (temp.Position - pos).magnitude
  1437. end
  1438. end
  1439. end
  1440. end
  1441. return torso, dist
  1442. end
  1443. function findRandomTorso(pos)
  1444. local list = game.Workspace:children()
  1445. local torso = nil
  1446. local dist = 1000
  1447. local temp = nil
  1448. local human = nil
  1449. local temp2 = nil
  1450. local list2 = {}
  1451. for x = 1, #list do
  1452. temp2 = list[x]
  1453. if (temp2.className == "Model") and (temp2.Name~="Vanta") then
  1454. temp = temp2:findFirstChild("Torso")
  1455. human = temp2:findFirstChild("Humanoid")
  1456. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1457. if pos.magnitude < dist then
  1458. torso = temp
  1459. table.insert(list2,temp)
  1460. end
  1461. end
  1462. end
  1463. end
  1464. if #list2>0 then
  1465. rand=math.random(1,#list2)
  1466. return list2[rand],dist
  1467. else
  1468. return nil,dist
  1469. end
  1470. end
  1471.  
  1472. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  1473. if hit.Parent==nil then
  1474. return
  1475. end
  1476. h=hit.Parent:FindFirstChild("Humanoid")
  1477. for _,v in pairs(hit.Parent:children()) do
  1478. if v:IsA("Humanoid") then
  1479. h=v
  1480. end
  1481. end
  1482. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1483. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1484. end
  1485. if hit.Parent.className=="Hat" then
  1486. hit=hit.Parent.Parent:findFirstChild("Head")
  1487. end
  1488. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1489. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1490. if hit.Parent:findFirstChild("Stats")~=nil then if hit.Parent.Stats:findFirstChild("Boss")~=nil then if hit.Parent.Stats.Boss.Value==true then return end end end
  1491. RecentEnemy.Value=hit.Parent
  1492. game:GetService("Debris"):AddItem(c,.5)
  1493. minim=minim*Atk.Value
  1494. maxim=maxim*Atk.Value
  1495. Damage=0
  1496. if minim==maxim or minim>maxim then
  1497. Damage=maxim
  1498. else
  1499. Damage=math.random(minim,maxim)
  1500. end
  1501. blocked=false
  1502. enblock=nil
  1503. Stats=hit.Parent:findFirstChild("Stats")
  1504. if Stats~=nil then
  1505. enblock=Stats:findFirstChild("Block")
  1506. if enblock~=nil then
  1507. if enblock.Value==true then
  1508. blocked=true
  1509. end
  1510. end
  1511. if Stats:findFirstChild("Defense")~=nil then
  1512. Damage=Damage/(Stats.Defense.Value)
  1513. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  1514. hitnum=math.random(1,3)
  1515. if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100)
  1516. elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100)
  1517. elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100)
  1518. end
  1519. --[[if hitnum==1 then so("199149321",hit,1,1)
  1520. elseif hitnum==2 then so("199149338",hit,1,1)
  1521. elseif hitnum==3 then so("199149367",hit,1,1)
  1522. elseif hitnum==4 then so("199149409",hit,1,1)
  1523. elseif hitnum==5 then so("199149452",hit,1,1)
  1524. end]]
  1525. elseif ranged==false or ranged==nil and blocked~=true then
  1526. hitnum=math.random(1,3)
  1527. if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100)
  1528. elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100)
  1529. elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100)
  1530. end
  1531. --[[if hitnum==1 then so("199149137",hit,1,1)
  1532. elseif hitnum==2 then so("199149186",hit,1,1)
  1533. elseif hitnum==3 then so("199149221",hit,1,1)
  1534. elseif hitnum==4 then so("199149235",hit,1,1)
  1535. elseif hitnum==5 then so("199149269",hit,1,1)
  1536. elseif hitnum==6 then so("199149297",hit,1,1)
  1537. end]]
  1538. end
  1539. end
  1540. if Stats:findFirstChild("Stun")~=nil then
  1541. if blocked==true then
  1542. incstun=math.floor(incstun/2)
  1543. end
  1544. Stats.Stun.Value=Stats.Stun.Value+incstun
  1545. end
  1546. if Stats:findFirstChild("Stagger")~=nil then
  1547. if stagger==true then
  1548. Stats.Stagger.Value=true
  1549. end
  1550. end
  1551. end
  1552. if blocked==true then
  1553. showDamage(hit.Parent,"Block","Damage")
  1554. hitnum=math.random(1,2)
  1555. if hitnum==1 then so("199148933",hit,1,1)
  1556. elseif hitnum==2 then so("199148947",hit,1,1)
  1557. end
  1558. enblock.Value=false
  1559. else
  1560. Damage=math.floor(Damage)
  1561. h.Health=h.Health-Damage
  1562. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  1563. damageFunc:InvokeServer(Hum,Dam)
  1564. end),h,Damage)]]
  1565. showDamage(hit.Parent,Damage,"Damage")
  1566. if DecreaseState~=nil then
  1567. if DecreaseState=="Shatter" then
  1568. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  1569. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  1570. else
  1571. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  1572. end
  1573. end
  1574. if Type=="Knockdown" then
  1575. hum=hit.Parent.Humanoid
  1576. hum.PlatformStand=true
  1577. coroutine.resume(coroutine.create(function(HHumanoid)
  1578. swait(1)
  1579. HHumanoid.PlatformStand=false
  1580. end),hum)
  1581. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1582. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1583. local bodvol=Instance.new("BodyVelocity")
  1584. bodvol.velocity=angle*knockback
  1585. bodvol.P=5000
  1586. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1587. bodvol.Parent=hit
  1588. rl=Instance.new("BodyAngularVelocity")
  1589. rl.P=3000
  1590. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1591. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1592. rl.Parent=hit
  1593. game:GetService("Debris"):AddItem(bodvol,.5)
  1594. game:GetService("Debris"):AddItem(rl,.5)
  1595. elseif Type=="Shatter" then
  1596. for i=1,10 do
  1597. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  1598. end
  1599. elseif Type=="Knockdown2" then
  1600. hum=hit.Parent.Humanoid
  1601. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1602. local bodvol=Instance.new("BodyVelocity")
  1603. bodvol.velocity=angle*knockback
  1604. bodvol.P=5000
  1605. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1606. bodvol.Parent=hit
  1607. game:GetService("Debris"):AddItem(bodvol,.5)
  1608. elseif Type=="Normal" then
  1609. vp=Instance.new("BodyVelocity")
  1610. vp.P=500
  1611. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1612. if KnockbackType==1 then
  1613. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1614. elseif KnockbackType==2 then
  1615. vp.velocity=Property.CFrame.lookVector*knockback
  1616. end
  1617. game:GetService("Debris"):AddItem(vp,.5)
  1618. if knockback>0 then
  1619. vp.Parent=hit.Parent.Torso
  1620. end
  1621. end
  1622. end
  1623. debounce=Instance.new("BoolValue")
  1624. debounce.Name="DebounceHit"
  1625. debounce.Parent=hit.Parent
  1626. debounce.Value=true
  1627. game:GetService("Debris"):AddItem(debounce,Delay)
  1628. CRIT=false
  1629. end
  1630. end
  1631.  
  1632. showDamage=function(Char,Dealt,Type)
  1633. m=Instance.new("Model")
  1634. m.Name="Effect"
  1635. c=Instance.new("Part")
  1636. c.Transparency=1
  1637. c.Name="Head"
  1638. c.TopSurface=0
  1639. c.BottomSurface=0
  1640. c.formFactor="Plate"
  1641. c.Size=Vector3.new(1,.4,1)
  1642. b=Instance.new("BillboardGui",c)
  1643. b.Size=UDim2.new(5,0,5,0)
  1644. b.AlwaysOnTop=true
  1645. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  1646. if Type=="Damage" then
  1647. damgui.Font="SourceSans"
  1648. if Dealt=="Block" then
  1649. damgui.TextColor3=BrickColor.new("Bright blue").Color
  1650. elseif Dealt<3 then
  1651. damgui.TextColor3=BrickColor.new("White").Color
  1652. elseif Dealt>=3 and Dealt<20 then
  1653. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  1654. else
  1655. damgui.TextColor3=BrickColor.new("Really red").Color
  1656. damgui.Font="SourceSansBold"
  1657. end
  1658. elseif Type=="Debuff" then
  1659. damgui.TextColor3=BrickColor.new("White").Color
  1660. elseif Type=="Interrupt" then
  1661. damgui.TextColor3=BrickColor.new("New Yeller").Color
  1662. end
  1663. --damgui.FontSize="Size48"
  1664. damgui.TextScaled=true
  1665. ms=Instance.new("CylinderMesh")
  1666. ms.Scale=Vector3.new(.8,.8,.8)
  1667. ms.Parent=c
  1668. c.Reflectance=0
  1669. Instance.new("BodyGyro").Parent=c
  1670. c.Parent=m
  1671. if Char:findFirstChild("Head")~=nil then
  1672. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  1673. elseif Char.Parent:findFirstChild("Head")~=nil then
  1674. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  1675. end
  1676. f=Instance.new("BodyPosition")
  1677. f.P=2000
  1678. f.D=100
  1679. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1680. if Type=="Damage" then
  1681. f.position=c.Position+Vector3.new(0,3,0)
  1682. elseif Type=="Debuff" or Type=="Interrupt" then
  1683. f.position=c.Position+Vector3.new(0,5,0)
  1684. end
  1685. f.Parent=c
  1686. game:GetService("Debris"):AddItem(m,5)
  1687. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  1688. c.CanCollide=false
  1689. m.Parent=workspace
  1690. c.CanCollide=false
  1691. end
  1692.  
  1693. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  1694. for _,c in pairs(workspace:children()) do
  1695. local hum=c:findFirstChild("Humanoid")
  1696. if hum~=nil then
  1697. local head=nil
  1698. for _,d in pairs(c:children()) do
  1699. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  1700. --[[if d.className=="Model" and ranged~=true then
  1701. head=d:findFirstChild("Hitbox")
  1702. if d.Parent==Character then break end
  1703. if head~=nil then
  1704. local targ=head.Position-Part.Position
  1705. local mag=targ.magnitude
  1706. if mag<=magni then
  1707. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  1708. ref.Anchored=true
  1709. ref.CFrame=cf(head.Position)
  1710. game:GetService("Debris"):AddItem(ref,1)
  1711. hitnum=math.random(1,5)
  1712. if hitnum==1 then so("199148971",ref,1,1)
  1713. elseif hitnum==2 then so("199149025",ref,1,1)
  1714. elseif hitnum==3 then so("199149072",ref,1,1)
  1715. elseif hitnum==4 then so("199149109",ref,1,1)
  1716. elseif hitnum==5 then so("199149119",ref,1,1)
  1717. end
  1718. StaggerHit.Value=true
  1719. end
  1720. end
  1721. end]]
  1722. if d.className=="Part" then
  1723. head=d
  1724. if head~=nil then
  1725. local targ=head.Position-Part.Position
  1726. local mag=targ.magnitude
  1727. if mag<=magni and c.Name~=Character then
  1728. if stun==nil then
  1729. stun=math.random(5,10)
  1730. end
  1731. local Rang=nil
  1732. if Ranged==false then
  1733. Rang=true
  1734. end
  1735. local stag=nil
  1736. if shbash==true then
  1737. stag=true
  1738. end
  1739. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  1740. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. local hold = false
  1749. function onKeyDown(key)
  1750. if attack==false then
  1751. if key=="z" then
  1752. PunchSlam()
  1753. elseif key=="x" then
  1754. SweepCut()
  1755. elseif key=="c" then
  1756. MultiKick()
  1757. elseif key=="v" then
  1758. JumpKick()
  1759. elseif key == "b" then
  1760. EnergyBlam()
  1761. --[[elseif key == "n" then
  1762. GrandeurDash()
  1763. elseif key == "m" then
  1764. DeathImpact()
  1765. elseif key == "f" then
  1766. Jump()]]
  1767. elseif key=="0" and hold == false then
  1768. hold = true
  1769. run.Parent=Decrease
  1770. end
  1771. end
  1772. end
  1773. function onKeyUp(key)
  1774. if attack==false then
  1775. if key=="0" and hold == true then
  1776. hold = false
  1777. run.Parent=nil
  1778. end
  1779. end
  1780. end
  1781. Mouse.KeyDown:connect(onKeyDown)
  1782. Mouse.KeyUp:connect(onKeyUp)
  1783. local stunnum=0
  1784. local animnum=0
  1785. local idle=1
  1786. local animlimit=5
  1787. local target,distance=nil,nil
  1788. local attacking=false
  1789. local stunanim=false
  1790. while Humanoid.Health>0 do
  1791. swait()
  1792. --[[print(target)
  1793. print(distance)]]
  1794. hitbox2.Parent=hitbox.Parent
  1795. hitbox2.Size=hitbox.Size
  1796. hitbox2.CFrame=hitboxCF
  1797. --[[for _,c in pairs(Character:children()) do
  1798. for _,v in pairs(c:children()) do
  1799. if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
  1800. if v.Name~="SiegmundGyro" and v.Name~="SiegmundPos" then
  1801. print("dai")
  1802. v.Parent=nil
  1803. end
  1804. end
  1805. end
  1806. end]]
  1807. coroutine.resume(coroutine.create(function()
  1808. if start==false then
  1809. start=true
  1810. StartAnim()
  1811. end
  1812. end))
  1813. if attack==false then
  1814. BodGy.cframe=cf(Torso.Position,Mouse.Hit.p)
  1815. end
  1816. target,distance=findNearestTorso(Torso.Position)
  1817. --[[if target~=nil then
  1818. if attack==false then
  1819. BodGy.cframe=cf(Torso.Position,target.Position)
  1820. end
  1821. numb1=RootPart.Position.y
  1822. numb2=target.Position.y
  1823. if numb2-numb1>=5 or numb2-numb1<=-5 then
  1824. if distance<=30 then
  1825. if attack==false then
  1826. attackrand=math.random(1,20)
  1827. if attackrand==1 then
  1828. coroutine.resume(coroutine.create(function()
  1829. RecentEnemy.Value=nil
  1830. JumpKick()
  1831. end))
  1832. end
  1833. end
  1834. end
  1835. end
  1836. if distance>30 then --far range
  1837. Humanoid:MoveTo(target.Position)
  1838. run.Parent=Decrease
  1839. if attack==false then
  1840. attackrand=math.random(1,70)
  1841. if attackrand==1 then
  1842. coroutine.resume(coroutine.create(function()
  1843. RecentEnemy.Value=nil
  1844. EnergyBlam()
  1845. --[[d=math.random(1,3)
  1846. if d==1 then
  1847. PunchSlam()
  1848. elseif d==2 then
  1849. SweepCut()
  1850. elseif d==3 then
  1851. MultiKick()
  1852. end
  1853. end))
  1854. --[[coroutine.resume(coroutine.create(function()
  1855. buffdef.Parent=Decrease
  1856. atk=0
  1857. if stompcooldown<=0 then
  1858. atk=3
  1859. else
  1860. atk=math.random(1,2)
  1861. end
  1862. if atk==1 then
  1863. Jump()
  1864. elseif atk==2 then
  1865. GrandeurDash()
  1866. elseif atk==3 then
  1867. DeathImpact()
  1868. end
  1869. buffdef.Parent=nil
  1870. end))
  1871. end
  1872. end
  1873. elseif distance<=30 and distance>=5 then --mid range
  1874. move=distance*3
  1875. Humanoid:MoveTo(target.Position)
  1876. run.Parent=nil
  1877. if attack==false then
  1878. attackrand=math.random(1,20)
  1879. if attackrand==1 then
  1880. coroutine.resume(coroutine.create(function()
  1881. RecentEnemy.Value=nil
  1882. d=math.random(1,3)
  1883. if d==1 then
  1884. PunchSlam()
  1885. elseif d==2 then
  1886. SweepCut()
  1887. elseif d==3 then
  1888. MultiKick()
  1889. end
  1890. end))
  1891. --[[coroutine.resume(coroutine.create(function()
  1892. buffdef.Parent=Decrease
  1893. atk=0
  1894. if stompcooldown<=0 then
  1895. atk=3
  1896. else
  1897. atk=math.random(1,2)
  1898. end
  1899. if atk==1 then
  1900. HeavySlam()
  1901. elseif atk==2 then
  1902. GrandeurDash()
  1903. elseif atk==3 then
  1904. DeathImpact()
  1905. end
  1906. buffdef.Parent=nil
  1907. end))
  1908. end
  1909. end
  1910. else --close range
  1911. move=10
  1912. Humanoid:MoveTo(RootPart.Position)
  1913. run.Parent=nil
  1914. --run.Parent=nil
  1915. if attack==false then
  1916. attackrand=math.random(1,20)
  1917. if attackrand==1 then
  1918. coroutine.resume(coroutine.create(function()
  1919. RecentEnemy.Value=nil
  1920. d=math.random(1,3)
  1921. if d==1 then
  1922. PunchSlam()
  1923. elseif d==2 then
  1924. SweepCut()
  1925. elseif d==3 then
  1926. MultiKick()
  1927. end
  1928. end))
  1929. --[[coroutine.resume(coroutine.create(function()
  1930. buffdef.Parent=Decrease
  1931. HeavyCombo("Stun")
  1932. buffdef.Parent=nil
  1933. end))
  1934. end
  1935. end
  1936. end
  1937. end]]
  1938. if Mvmt.Value<0 or Stun.Value>=100 or attack==true then
  1939. Humanoid.WalkSpeed=0
  1940. if jump==true then
  1941. Humanoid.WalkSpeed=16*Mvmt.Value
  1942. end
  1943. else
  1944. Humanoid.WalkSpeed=16*Mvmt.Value
  1945. end
  1946. if Stun.Value>=100 and stunanim==false then
  1947. coroutine.resume(coroutine.create(function()
  1948. stunanim=true
  1949. while attack==true do
  1950. swait()
  1951. end
  1952. StunAnim()
  1953. Stun.Value=0
  1954. stunanim=false
  1955. end))
  1956. end
  1957. local stunnum2=80
  1958. if stunnum>=stunnum2 then
  1959. if Stun.Value>0 then
  1960. Stun.Value=Stun.Value-1
  1961. end
  1962. stunnum=0
  1963. end
  1964. stunnum=stunnum+1
  1965. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1966. local velderp=RootPart.Velocity.y
  1967. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  1968. for _,c in pairs(Decrease:children()) do
  1969. if c:findFirstChild("Duration")~=nil then
  1970. c.Duration.Value=c.Duration.Value-1
  1971. if c.Duration.Value<=0 then
  1972. c.Parent=nil
  1973. end
  1974. end
  1975. if c.Name=="DecreaseAtk" then
  1976. decreaseatk=decreaseatk+c.Value
  1977. elseif c.Name=="DecreaseDef" then
  1978. decreasedef=decreasedef+c.Value
  1979. elseif c.Name=="DecreaseMvmt" then
  1980. decreasemvmt=decreasemvmt+c.Value
  1981. end
  1982. end
  1983. Atk.Value=1-decreaseatk
  1984. if Atk.Value<=0 then
  1985. Atk.Value=0
  1986. end
  1987. Def.Value=1-decreasedef
  1988. if Def.Value<=0 then
  1989. Def.Value=0.01
  1990. end
  1991. Mvmt.Value=1-decreasemvmt
  1992. if Mvmt.Value<=0 then
  1993. Mvmt.Value=0
  1994. end
  1995. decreaseatk=0
  1996. decreasedef=0
  1997. decreasemvmt=0
  1998. AtkVal=Atk.Value*100
  1999. AtkVal=math.floor(AtkVal)
  2000. AtkVal=AtkVal/100
  2001. DefVal=Def.Value*100
  2002. DefVal=math.floor(DefVal)
  2003. DefVal=DefVal/100
  2004. MvmtVal=Mvmt.Value*100
  2005. MvmtVal=math.floor(MvmtVal)
  2006. MvmtVal=MvmtVal/100
  2007. if MvmtVal<=0 then
  2008. MvmtVal=0
  2009. end
  2010. animnum=animnum+1
  2011. if animnum>=animlimit*5 then
  2012. idle=1
  2013. animnum=0
  2014. elseif animnum>=animlimit*4 then
  2015. idle=1
  2016. animnum=0
  2017. elseif animnum>=animlimit*3 then
  2018. idle=4
  2019. elseif animnum>=animlimit*2 then
  2020. idle=3
  2021. elseif animnum>=animlimit*1 then
  2022. idle=2
  2023. end
  2024. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2025. Anim="Jump"
  2026. if attack==false then
  2027. Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.3)
  2028. RootJoint.C0=clerp(RootJoint.C0,euler(-.1,0,0),.3)
  2029. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1),.3)
  2030. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2031. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1),.3)
  2032. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2033. RH.C0=clerp(RH.C0,cf(.5,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2034. LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2035. end
  2036. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2037. Anim="Fall"
  2038. if attack==false then
  2039. Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3)
  2040. RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0),.3)
  2041. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,0.2),.3)
  2042. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2043. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-0.2),.3)
  2044. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2045. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0.4,1.57,0),.2)
  2046. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(-0.2,-1.57,0),.2)
  2047. end
  2048. elseif torvel<1 and hitfloor~=nil then
  2049. Anim="Idle"
  2050. animlimit=15
  2051. if attack==false then
  2052. if idle==1 or idle==2 then
  2053. Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(0,0,0),.1)
  2054. RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*cf(0,.4,0),.1)
  2055. RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(1,0,.2)*euler(0,-.5,0),.1)
  2056. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2057. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,1,0),.1)
  2058. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2059. RH.C0=clerp(RH.C0,cf(.6,-.9,0)*euler(0,1.57,0)*euler(0,-.1,-.05),.1)
  2060. LH.C0=clerp(LH.C0,cf(-.7,-.8,-.4)*euler(0,-1.57,0)*euler(0,.5,.1),.1)
  2061. else
  2062. Neck.C0=clerp(Neck.C0,necko*euler(.1,.5,0)*euler(0,0,0),.1)
  2063. RootJoint.C0=clerp(RootJoint.C0,euler(.1,.5,0)*euler(0,0,0)*cf(0,.6,0),.1)
  2064. RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.8,0,.4)*euler(0,-.5,0),.1)
  2065. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2066. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.6,0,.2)*euler(0,1,0),.1)
  2067. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2068. RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.1,-.2)*euler(.05,0,0),.1)
  2069. LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.5,.2)*euler(-.1,0,0),.1)
  2070. end
  2071. end
  2072. elseif torvel>2 and torvel<20 and hitfloor~=nil then
  2073. Anim="Walk"
  2074. animlimit=10
  2075. if attack==false then
  2076. if idle==1 or idle==2 then
  2077. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2078. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.4,0,-.1)*euler(0,0,0),.1)
  2079. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2080. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,-.5),.1)
  2081. if idle==1 then
  2082. Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1)
  2083. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1)
  2084. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1)
  2085. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.2),.1)
  2086. elseif idle==2 then
  2087. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1)
  2088. RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1)
  2089. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.5)*euler(1.2,0,-.5)*euler(0,0,0),.1)
  2090. LH.C0=clerp(LH.C0,cf(-.5,-.9,-.3)*euler(0,-1.57,0)*euler(0,0,0),.1)
  2091. end
  2092. else
  2093. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.4,0,.1)*euler(0,0,0),.1)
  2094. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2095. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  2096. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,.5),.1)
  2097. if idle==3 then
  2098. Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1)
  2099. RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1)
  2100. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1)
  2101. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.2),.1)
  2102. elseif idle==4 then
  2103. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1)
  2104. RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1)
  2105. LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.5)*euler(1.2,0,.5)*euler(0,0,0),.1)
  2106. RH.C0=clerp(RH.C0,cf(.5,-.9,-.3)*euler(0,1.57,0)*euler(0,0,0),.1)
  2107. end
  2108. end
  2109. end
  2110. elseif torvel>=20 and hitfloor~=nil then
  2111. Anim="Run"
  2112. animlimit=10
  2113. if attack==false then
  2114. if idle==1 or idle==2 then
  2115. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2)
  2116. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  2117. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  2118. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.2,0,-.8),.2)
  2119. if idle==1 then
  2120. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2)
  2121. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2)
  2122. RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2)
  2123. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.5),.2)
  2124. elseif idle==2 then
  2125. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2)
  2126. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2)
  2127. RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1)
  2128. LH.C0=clerp(LH.C0,cf(-.5,-.6,-.5)*euler(0,-1.57,0)*euler(0,0,-.5),.1)
  2129. end
  2130. else
  2131. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2)
  2132. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  2133. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  2134. LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.2,0,.8),.2)
  2135. if idle==3 then
  2136. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2)
  2137. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2)
  2138. RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2)
  2139. RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.5),.2)
  2140. elseif idle==4 then
  2141. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2)
  2142. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2)
  2143. RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1)
  2144. RH.C0=clerp(RH.C0,cf(.5,-.6,-.5)*euler(0,1.57,0)*euler(0,0,.5),.1)
  2145. end
  2146. end
  2147. end
  2148. end
  2149. if #Effects>0 then
  2150. --table.insert(Effects,{prt,"Block1",delay})
  2151. for e=1,#Effects do
  2152. if Effects[e]~=nil then
  2153. --for j=1,#Effects[e] do
  2154. local Thing=Effects[e]
  2155. if Thing~=nil then
  2156. local Part=Thing[1]
  2157. local Mode=Thing[2]
  2158. local Delay=Thing[3]
  2159. local IncX=Thing[4]
  2160. local IncY=Thing[5]
  2161. local IncZ=Thing[6]
  2162. if Thing[2]=="DecreaseStat" then
  2163. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2164. Thing[5]=Thing[5]-1
  2165. if Thing[5]<=0 then
  2166. if Thing[1]:findFirstChild("Stats")~=nil then
  2167. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  2168. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  2169. end
  2170. end
  2171. Thing[6].Parent=nil
  2172. table.remove(Effects,e)
  2173. end
  2174. end
  2175. if Thing[2]=="CylinderClang" then
  2176. if Thing[3]<=1 then
  2177. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  2178. Thing[7]=Thing[1].CFrame
  2179. effect("New Yeller",0,Thing[8],Thing[7])
  2180. Thing[8]=Thing[7]
  2181. Thing[3]=Thing[3]+Thing[4]
  2182. else
  2183. Part.Parent=nil
  2184. table.remove(Effects,e)
  2185. end
  2186. end
  2187. if Thing[2]=="showDamage" then
  2188. if Thing[6]<Thing[5] then
  2189. Thing[6]=Thing[6]+1
  2190. elseif Thing[6]<Thing[7] then
  2191. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  2192. Thing[6]=Thing[6]+1
  2193. elseif Thing[6]<Thing[8] then
  2194. Thing[6]=Thing[6]+1
  2195. elseif Thing[6]<Thing[9] then
  2196. Thing[6]=Thing[6]+1
  2197. Thing[4].position=Thing[4].position+vt(0,.2,0)
  2198. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  2199. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  2200. else
  2201. Thing[1].Parent=nil
  2202. table.remove(Effects,e)
  2203. end
  2204. end
  2205. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" then
  2206. if Thing[1].Transparency<=1 then
  2207. if Thing[2]=="Block1" then
  2208. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2209. Mesh=Thing[7]
  2210. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2211. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2212. elseif Thing[2]=="Block2" then
  2213. Thing[1].CFrame=Thing[1].CFrame
  2214. Mesh=Thing[7]
  2215. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2216. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2217. elseif Thing[2]=="Cylinder" then
  2218. Mesh=Thing[7]
  2219. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2220. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2221. elseif Thing[2]=="Cylinder2" then
  2222. Mesh=Thing[7]
  2223. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2224. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2225. if Thing[1].Transparency>=.5 then
  2226. Thing[1].BrickColor=BrickColor.new("Bright blue")
  2227. end
  2228. elseif Thing[2]=="Blood" then
  2229. Mesh=Thing[7]
  2230. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2231. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2232. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2233. elseif Thing[2]=="Elec" then
  2234. Mesh=Thing[7]
  2235. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2236. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2237. elseif Thing[2]=="Disappear" then
  2238. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2239. end
  2240. else
  2241. table.remove(Effects,e)
  2242. Thing[1].Parent=nil
  2243. end
  2244. end
  2245. end
  2246. --end
  2247. end
  2248. end
  2249. end
  2250. end
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