Advertisement
DisgruntledAnon

My Little Persona: Another Way Round 2

Nov 15th, 2020 (edited)
407
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 108.04 KB | None | 0 0
  1. >https://www.youtube.com/watch?v=pOzswx1AfgI
  2. >A gentle melody of the soul can be heard in the distance: the mixture of piano and voice creating a feeling of nostalgia and belonging.
  3. >Still, it's difficult to wake from your slumber, perhaps ironically due to such a gentle tune.
  4. >Your eyes remain sealed as a voice snakes through your muddled thoughts.
  5. >"...ke up... Wak... p!"
  6. >Five more minutes, you think there might be something happening in your thoughts: a vision perhaps?
  7. >But not of any sort of Equestria you've known before.
  8. >To start with, you're pretty sure Equestria doesn't have roving bands of demons or humans.
  9. >Wait, that human over there looks familiar...
  10. >Is that...?
  11. >"...I said, WAKE UP!"
  12.  
  13. >Something hard cracks into your ribs, giving you a moderate shock as your eyes open.
  14. >"Come on and wake up already! Why are you even sleeping on our table?"
  15. >You find yourself sprawled out on an aged oak table with half your face numb from drool.
  16. >"Oh, NOW you're awake: guess brute force always wins over gentle coercion, doesn't it, Justine?"
  17. >A particularly sassy young girl with buns in her hair looks at you with a satisfied grin, one of here eyes covered with an eyepatch.
  18. >She turns to another girl, who looks like her, but with braided hair instead, as she sighs in defeat.
  19. >It looks like they were betting on something, but you can't put your finger on it.
  20. >"For heavy sleepers such as this one, I suppose you are correct, Caroline. Welcome, intruder, to the Sable Library: the final barrier between the subconscious and the unconscious."
  21. >It's good to be back, though you're surprised that Lavenza isn't here to greet you.
  22. >These two obviously aren't her, though they definitely give you a similar impression.
  23. >Maybe they're sisters?
  24. >"My name is Justine, and this is my sister, Caroline."
  25. >Justine, the braided one, gives a curt bow while Caroline, the bunned one, looks at you like you murdered her cat.
  26.  
  27. >"Don't know why we're humoring this guy: he's not on our expected guests list, and he looks like a wardrobe vomited all over him!"
  28. >Well that's rude: you're the peak of fashion!
  29. >You're rocking that white suit and attendant's hat, with the garish rocket-drill hammer, and you're sure Rarity would agree with you.
  30. >Somewhere, you feel as if a fashionista's voice suddenly cried out in terror, and was suddenly silenced.
  31. >"While his attire is certainly... flamboyant, none enter this room without a purpose, Caroline."
  32. >"Hmph!"
  33. >"While you are here in the Library, we shall observe and keep watch of your visit."
  34. >Good enough, you suppose: it's not like you're here for any reason other than finishing what you started a year ago.
  35. >Ignoring the two sassy, lost children, you go through the various books in the library: searching for that collection of what-ifs.
  36.  
  37. >However, when you pull out Another Way, Justine and Caroline's eyes light up: almost as if something jogged their memory.
  38. >"This book, it looks familiar in some way, but I can't quite connect the memory."
  39. >Justine rubs her temple in annoyance as Caroline swiftly disarms your hold on it, flipping through the pages in curiosity.
  40. >"This whole book's full of 'hard' fights, generated from the visitor's memories? That's sorta cool, but..."
  41. >Caroline scowls.
  42. >"What's with this stale line-up during your solo fights?"
  43. >She practically pulls out the solo fights with Elizabeth and Grogar, the pages straining at the seams.
  44. >Also, it might just be your imagination, but your head begins to ache with each tug.
  45.  
  46. >"Ungarmax at the beginning of every fight, no changes to the line-up: whatever's designing this dream must be weeping from your 'creative potential'!"
  47. >Caroline's baton sparks to life, almost to accentuate her frustration, only for Justine to grab her shoulder.
  48. >"Now, sister, there's no need to criticize the visitor so: we cannot expect people to look for variety in a challenge."
  49. >Your new aggressive acquaintance huffs off to a nearby chair, swinging her baton around as her sister takes the book in her hands.
  50. >Justine thumbs through the stories within the book, stopping at the latter two stories with a surprised look in her one visible eye.
  51. >"Still, it looks like two of the memories have shifted during the time you were away: Midnight Sparkle and Another Way are no longer the same battles as you remember."
  52. >Caroline finally hops back up from her bored-looking posture, stretching a bit as pops can be heard.
  53. >"You're free to fight them now, if you want, but that'll be boring for us. So tell you what,"
  54.  
  55. >Justine quickly pens down something, far quicker than a normal person could do.
  56. >A bad feeling emanates from the fervent penmanship, and that bad feeling is justified as Caroline continues.
  57. >"We've got some special rules we want to impose on you, visitor: they may or may not make things more difficult, but if you follow them, I'm sure we can fit one more battle for you."
  58. >As she says that, the twins begin to exude an aura of power similar to Elizabeth's, but with something else hidden inside.
  59. >"After all, you like a challenge, don't you?"
  60. >Caroline's smirk outright taunts you to inquire more, but something tells you that the rules won't be terribly fun.
  61. >Still, it might be interesting to mix things up a bit.
  62. >As always, the choice, no matter how it ends up, must be yours to make.
  63. >What will you do?
  64.  
  65. >Hey, you weren't the one who designed things in a way that you could exploit the system.
  66. >Blame the game, not the player.
  67. >Still, something is nagging at your mind: you were expecting Lavenza to be here, like last year.
  68. >You ask the twins what happened to her, which gives you looks of confusion.
  69. >"I'm afraid I've never heard of a Lavenza within the Velvet Room before. How about you, Caroline?"
  70. >"I can only remember our older siblings, but none of them are named Lavenza. Look, are you going to take the rules or not?"
  71.  
  72. >Caroline is quite testy for such a normal question, to the point of near suspicion.
  73. >However, the two of them do appear to know nothing about the girl from before.
  74. >What could've happened to her?
  75. >Still, you get the feeling this is neither the time or place to solve this mystery, and you're likely not the one to solve it, regardless...
  76. >Besides, you're a sucker for challenges, and this should at least make things far more interesting.
  77. >You nod in agreement to the twins' offer, causing Caroline to cackle as Justine shows you an impromptu rules list.
  78.  
  79. 1. Double Jeopardy: While you're allowed to pick 22 Personas per battle, you cannot pick the same Persona more than once. After using a Persona in a battle, that's it.
  80. 2. Minimum Combo Requirement (MCR): Each fight will require a set amount of combos in order for them to count. If you get too greedy and kill the boss before completing them, its back to the drawing board.
  81. 3. No Items: All healing/recovery must be done naturally, or with spells.
  82. 4. Maximum Turn Limit (MTL): Each fight will have a turn limit to complete. If you take too long, the boss will instantly kill you.
  83.  
  84. >"I'd say those are fair enough rules, especially for someone as accustomed to fighting as you are."
  85. >Caroline nods to herself, jabbing the baton at your chest as she continues.
  86. >"That's not to say there aren't new things you can do in combat either: you've got quite a bit of vitality and spirit inside that weird amalgamation of yours. If you wanted to, you could spend some of it to summon specters of your past to assist you."
  87. >You mean like call for help?
  88. >Being solo was supposed to be part of the fun, you hesitate to describe such a thing as a useful feature.
  89. >Sensing your confusion, Justine attempts to elaborate by drawing several illustrations in her notepad.
  90. >"It is a give-and-take sort of function, visitor: the energy spent to create such phantoms will not return to you until battle's end. To be weaker yet numerous, versus being stronger yet alone: that is the choice presented to you."
  91. >So by giving some of your HP and SP, you'll be able to summon a past ally to fight alongside you.
  92. >However, it will permanently reduce your HP and SP for the fight, making you weaker as you gain more allies.
  93.  
  94. >"Keep in mind that these rules will only apply to the changed battles, Midnight Sparkle and Another Way, as well as the special fight we're offering."
  95. >Justine finishes her explanation as Caroline tosses the book back to you, the contents finally ready to peruse and experience once more.
  96. >"Well, if you're ready to start, go ahead and pick one!"
  97. >The selections appear before you, dancing before your eyes like a hologram:
  98.  
  99. >Elizabeth
  100. >Grogar
  101. >Midnight Sparkle (NEW!): MCR = 8, MTL = 20
  102. >Another Way (NEW!): MCR = 11, MTL = 25
  103.  
  104. >While only the latter two have new things attached to them, you get the feeling you could select the first two fights as well, should you desire.
  105. >Caroline and Justine await your decision, and the night is young: what shall you do?
  106.  
  107. >The new battles are certainly tempting, but it has been a full year since you fought: chances are that you're super rusty.
  108. >As you select Grogar, the twins seem to deflate a bit, but don't stop your choice.
  109. >"This one won't have any of the rules we've stated, but we'll still grade you, if you wish."
  110. >A list of sixty-six Persona lights up in front of you, ready to be selected, and a thought passes through your mind.
  111. >Why not go full villain mode with Nyarlathotep's line-up?
  112. >You select the 22 corrupted Persona with a slightly evil grin as the book's words begin to light up!
  113. >"Good luck, visitor."
  114. >"Yeah, you'll need it!"
  115. >Nodding to Caroline and Justine, you gotta admit that those little warden costumes look adorable on them-
  116. >Wait.
  117. >They look like officers.
  118. >And they didn't show their Badge Number.
  119. "AM I BEING DETAI-"
  120.  
  121. >Tambelon Throne Room, Blood Moon
  122.  
  123. "-NED?"
  124. >You never got to truly ask the question to them, as the scenery quickly changes to the decayed throne room of the necropolis Tambelon.
  125. >Grogar's skeleton is already in place, rigid as a statue, when suddenly his flesh and skin spreads across it like a cancer.
  126. >Rotting sinew binds the cadaver together with unholy magicks, while the bell fastens itself upon Grogar's neck.
  127. >Eventually, his eyes spark with a blue flame, as he glares down upon you.
  128. >"You dare use ME as your overglorified practice dummy?! You will regret your HUBRIS, human!"
  129. >The bell tolls, echoing through the halls while he shatters the floor with his cloven hooves.
  130. >"GRAAGH!"
  131.  
  132. [The Book of Souls is missing your names.]
  133.  
  134. [Finish the story!]
  135.  
  136. Battle 1: Grogar (Round 3)
  137.  
  138. [First Murder]
  139.  
  140. [Shatter the scriptures!]
  141.  
  142. You: 1000% HP, 1000% SP
  143.  
  144. >"I have no idea if this will work, but you're short-fused enough that I'll risk it. Infuriate that goat, Caligula!"
  145. >You shatter the card with a tap of your finger, calling forth a muscular, toned man with pitch-black veins coursing throughout his body.
  146. >The mad Roman Emperor lets out an ear-shattering screech, as the blood moon outside morphs into a hauntingly beautiful pale blue.
  147. >Shining from above, the lunacy of the moon's love slams into Grogar, leaving him unharmed physically, but his undead eyes reflect a unbridled madness!
  148.  
  149. >"GAhH, whAt DID you D o to MEEEEEE?"
  150. >The necromancer rushes you, slamming into your gut like a man possessed, though Caligula's armor mitigates the trauma.
  151. >Grogar continues to bleat uncontrollably as the lunacy overwhelms his senses!
  152. >That... wasn't what you were expecting with a Rage ailment.
  153. >If it works, it works, though.
  154. >With this, he should be more vulnerable to your powered attacks.
  155. >Still, you think back to what the twins discussed about summoning allies from the past.
  156. >Perhaps they might help stack on the damage and wreck this bone nerd?
  157. >Regardless, Grogar is primed for a bruising, so let's figure out how to trounce him!
  158.  
  159. Status:
  160.  
  161. You: 983% HP, 990% SP
  162.  
  163. >Seeing the terrible Grogar losing himself to the madness is hilarious.
  164. >You almost want to tip him over so he struggles to get up, with his incessant bleating.
  165. >It's probably not a good idea to celebrate prematurely, however: this was only step one, after all.
  166. "Come forth, Heracles!"
  167. >Cloaked in the pelt of the Nemean lion, the musclebound hero lets out a bestial roar, bulking up even further.
  168. >You can almost see the strain of the sinews within the Persona's arms, as he lifts his imposing pillar of a club.
  169. "Steady..."
  170. >Grogar looks at you with murder in his eyes, determined to defy fate and get another hit on you despite the invincible monster protecting you.
  171. >"I WILL KILL YOU!"
  172. "Steady..."
  173. >Heracles holds his position, his tension building like a finely crafted composite bow: ready to strike and release his fury.
  174. >With a mad war cry, the necromancer charges you, closing the distance within seconds!
  175. "Now, Heracles!"
  176. >The demigod mutes Grogar's roar with his own, catching the goat's horns with his weapon and cracking it into his skull!
  177. >The empowered strike lands upon the tunneled foe, dealing massive damage and sending him flying through a nearby pillar with a sickening explosion!
  178. >"ACK!"
  179.  
  180. >Eventually, the dust settles, revealing a slightly bloodied Grogar who has already summoned Koschei.
  181. >"I will not fall for such TRICKERY twice! Burn him, Koschei!"
  182. >The undying warlord makes a sigil with his hand, unleashing a gout of flame that singes your side, scorching part of your pristine white suit!
  183. "Oh, you did NOT just ruin this suit, you overgrown trash-eater. It's on now!"
  184. >"FOOL, that's MY line!"
  185. >Sparks fly in this heated battle as the two of you aim to ruin the other.
  186. >You did some good damage, but received some in return.
  187. >Memory sparks back to the bell behind the throne: how you sent someone else to ring it to disable his magicks.
  188. >It might be useful to keep that in mind, though you're liking your chances so far.
  189. >The ball's in your court, champ, what's next?
  190.  
  191. Status:
  192.  
  193. You: 904% HP, 990% SP
  194.  
  195. >The strength provided by Caligula has faded from your body.
  196.  
  197. >As you think of a way to get to that bell, a thought occurs: what if you attempt to blind Grogar?
  198. >I mean, it worked with the Rage, so it's not like that's impossible.
  199. "Let's see if lightning strikes twice. Come forth, Minos!"
  200. >From deep within the earth, the gates to Hell shift just right to punch through the castle floor.
  201. >Grogar hops back as a behemoth of a man rises through, his pale coils wrapping around you to steady your feet.
  202. >Suddenly, far faster than any snake, Minos's limbs strike out at Grogar's eyes, attempting to blind the villain!
  203. >But the necromancer appears to have anticipated this, snaking through the blows as he summons his Persona once more.
  204.  
  205. >Biting winds slice through the air, striking the immobile judge, but dealing little damage as a result.
  206. >Still, the rubble from the previous onslaught is picked up on the wind, landing in your eyes and temporarily blinding your sight!
  207. >"I believe the SLAVES have a term for this: Turnabout is FAIR play! Gahahaha!"
  208. >This should be simple to clear with an ailment cleansing magic, but you could still attempt to attack Grogar.
  209. >With your impaired vision, however, you will likely have trouble landing a shot.
  210. >Slightly battered, you consider what to do next.
  211.  
  212. Status:
  213.  
  214. You (Blind): 875% HP, 980% SP
  215.  
  216. >Perhaps you can make a break for the bell right now, slam it with a fusion attack or something.
  217. >No, probably not a good idea: you're blinded, Grogar is entirely in his senses, and there's no one else here to distract him.
  218. >Worst case scenario, he'd hunt you down easily.
  219. >Maybe summoning Rainbow Dash could help: with her speed, she might even get it done faster than anyone else.
  220. >But that's a problem for Future You, the shallow cunt.
  221. "I call upon thee, Edmond Dantes!"
  222. >A cloaked man, coursing with lightning, cackles to the sky above before enshrouding you within his mantle, providing a currently useless defense against electricity.
  223. >Now truly visible, the Count's maddening eyes focus on the Necromancer, giving a confident smirk.
  224. >"I don't like the way you're LOOKING at me!"
  225.  
  226. >Koschei pulls out a sword from his scabbard, swinging it forward as if signaling someone from afar.
  227. >The sky begins to cloud with arrows, all attempting to pierce the lone man standing between them and you.
  228. >But as the projectiles almost make their mark, they pass through his body as if he was made of air!
  229. >The afterimage dissipates as Edmond dodges them effortlessly.
  230. >Now for the matter of calling for help; you focus on your myriad hearts, thinking about the times you spent with the reckless pegasus who was loyal to her friends.
  231. "Hear my call, Rainbow Dash, I need you!"
  232. >From within your body, a sphere of light emerges, floating before you momentarily before transforming into Rainbow Dash!
  233.  
  234. >You feel weaker from the transfusion, but it seems to have worked perfectly, as your friend looks around the arena.
  235. >"So it's my turn now, eh? Need me to kick some tail?"
  236. "Not now, that'll be something we do after we negate this asshole's magic. I need to you get to the bell behind the throne and ring it for me!"
  237. >Rainbow nods, thumping her chest with a hoof and giving a cocky grin.
  238. >"No problem, it'll be done before you know it!"
  239. >And with that, she's off, leaving your still blinded self to deal with an angry goat.
  240.  
  241. >"Harrumph, another unwanted slave, but one I shall deal with later!"
  242. >With a wave of his hand, Koschei dispels the cloak that surrounded you, which swiftly binds itself back onto the Count.
  243. >Now why would he do that?
  244. >Could it be that he suspects that Edmond Dantes is actually weak to Electricity?
  245. >You might be able to bait him into doing something that greatly benefits you.
  246. >From the corner of your eye, you see Rainbow Dash zooming through the throne room.
  247. >If you can buy her just a little more time, she should be done with her task soon.
  248.  
  249. Status:
  250.  
  251. You (Blind): 775% HP, 880% SP
  252. Rainbow Dash (Away): 100% HP, 100% SP
  253.  
  254. >Your eyesight is almost back to normal, though it still hurts to open them.
  255. >They'll probably clear themselves after your next action.
  256.  
  257. >On second thought, it's probably more prudent to strengthen yourself for what's coming next.
  258. "Fill me with power, Pandora!"
  259. >You tap the midnight-colored Priestess card, summoning a beautiful girl with eerie eyes and butterfly wings.
  260. >She giggles, opening an ominous jar and releasing a foul-looking miasma that surrounds your body.
  261. >Strangely enough, the toxic mist invigorates your body, and you feel your physical capabilities skyrocket!
  262. >Grogar spends no time speaking with you as his Persona's blade tears through the sky, splitting the nearby clouds and unleashing a barrage of thunder down upon you!
  263. >Despite your enhanced abilities, the majority of them strike you for heavy damage, sending you reeling back!
  264.  
  265. >But before he can gloat upon it, Grogar is interrupted by the resounding gong of the bell.
  266. >It seems you bought enough time for Rainbow to complete her mission, and the bell around Grogar's neck dulls.
  267. >In no time, Rainbow is back in position: ready to continue the fight!
  268. >Perhaps now is is good opportunity to summon the other Rainbow Dash as well.
  269. >Given their similarities, the two might be able to unleash a power combination attack.
  270. >Still, even with the protections you received, that lightning hurt pretty bad: it might be prudent to heal yourself before continuing.
  271. >The two of you face down a still relatively uninjured Grogar, contemplating your next move.
  272.  
  273. Status:
  274.  
  275. You: 722% HP, 870% SP
  276. Rainbow Dash: 100% HP, 100% SP
  277.  
  278. >Your eyes are finally cleared from the debris that was covering them.
  279.  
  280. >You really hope this doesn't unintentionally end the universe or something stupid like that.
  281. "Appear before me, Gaea!"
  282. >Tapping the corrupted Empress card, you anticipate the familiar earth goddess to greet you.
  283. >However, what materializes before you is a monstrous beast with seven heads, each resembling one of your friends on the Dream Team.
  284. >The heads snarl and bite towards Grogar, as sitting atop of it is a beautiful, alabaster lady wearing a regal purple robe.
  285. >Her prismatic hair flows freely in the air, goblet filled with a toxic wine in her hand, as the name of the card changes before your very eyes!
  286.  
  287. Gaea has transformed into Mother Harlot!
  288.  
  289. >"That's... a little unsettling."
  290. "You're telling me. Still, she should do well enough while I summon our next ally!"
  291. >Ignoring the Beast before you, you think back to the other Rainbow Dash you connected to: the aspiring athlete and rockstar who always has Sunset's back.
  292. >Another ball of light frees itself from you, transforming into the Rainbow Dash from the other side of the mirror.
  293. >She looks around with her imposing spear, seeing you and giving a wave, before checking out her pony self.
  294. >"So that's what I look like over here. Sup, pony me?"
  295. >"Right back at you, though you look way younger than I do."
  296. >The two give a fist/hoofbump that thankfully doesn't cleft the fabric of the world in twain as the pony Rainbow calls forth Thunderbird.
  297. >A familiar jet rockets down from on high, firing a scrambling drone that homes in on the necromancer's position.
  298. >While he attempts to fall back, the projectile finds its mark, interfering with his ability to summon his Persona!
  299.  
  300. "Aw yeah, the meme magic isn't dead yet!"
  301. >"If only my Persona was that accurate... Oh well, just smash him like you always do, Achilles!"
  302. >With a flick of her Gae Bolg, Rainbow summons the towering fighter, as he strikes with the speed of a locomotive.
  303. >Grogar quickly positions himself to take grazing damage at best, but the blow still connects, dealing moderate damage.
  304. >He attempts to land a blow on his silencer, charging with his horns, but misses extravagantly as Dash glides out of the way.
  305. >"Gotta do better than that, bone bag!"
  306. >This is good: you've got two teammates with fight still left in them, as well as a debilitated Grogar.
  307. >Now might be the time to go on the offensive!
  308. >You contemplate what to do next..
  309.  
  310. Status:
  311.  
  312. You: 622% HP, 780% SP
  313. Rainbow Dash: 100% HP, 95% SP
  314. Rainbow Dash (Human): 70% HP, 100% SP
  315.  
  316. "The two of you should get prepared for a charged combo; I'll handle healing. Persona!"
  317. >Harpocrates descends from the heavens, his black leather suit and military gas mask contrasting the stark white wings on his back.
  318. >He holds a finger to the tube area where his mouth would be, generating a holy light that heals the human Rainbow's wounds instantly.
  319. >However, while you recover a large portion of your wounds, there are still wounds that haven't fully patched up.
  320. >It could be that, due to your immense vitality, that healing will only do so much each time.
  321. >"Can we even do a charged combination attack? I dunno about you, but I've never worked with a pony before."
  322. >The OG Rainbow waves off her younger self's worries with a pshaw, motioning to your efforts.
  323. >"Trust me, if I can get a combo working with those dorks, I think we can totally figure something out."
  324.  
  325. >"If you say so, then let's get ready to rock!"
  326. >Thunderbird transforms into its more mechanical form, its insides pumping electric blue fluid throughout its system.
  327. >Meanwhile Achilles breaks through his armor, revealing a muscular man in a jumpsuit, coursing with multicolored lightning.
  328. >Grogar attempts to break the drone preventing his casting, but is unable to catch the annoying little shit.
  329. >He settles for the larger human target, slamming into Dash for moderate damage as she catches herself with Gae Bolg.
  330. >"Alright, we're ready for that combination attack: just give us the word, and we'll let him have it!"
  331. >Looks like it's time for a lotta damage, what's your call?
  332.  
  333. Status:
  334.  
  335. You: 722% HP, 750% SP
  336. Rainbow Dash: 100% HP, 85% SP
  337. Rainbow Dash (Human): 76% HP, 90% SP
  338.  
  339. >You get the feeling the Heat Riser from Pandora will be fading away next turn.
  340. >From the look of the drone, it will likely stop suppressing Grogar after this.
  341.  
  342. >Alright, let's soften this meatbag up!
  343. "Come forth, Mother Harlot!"
  344. >The Whore of Babylon giggles in response to your call, extending the goblet before herself and pouring the contents to the ground.
  345. >Suddenly, the liquid that should be landing before her is actually pouring out from above Grogar, covering him in the disgusting fluids and weakening him!
  346. "He's all yours, girls: give him hell!"
  347.  
  348. >"I've been waiting for this! Persona!"
  349. >"Don't think I'll let you outspeed me! Persona!"
  350. >Achilles takes to the skies, bursting through the ceiling and bathing the entire throne room in crimson light.
  351. >It's difficult to see from this distance, but he positions himself against the star, priming himself for the lunge.
  352. >Meanwhile, Thunderbird primes his cannon to fire: the energies storing in the barrel threatening to go off at any time.
  353. >"We're gonna show you what it means-!"
  354. >"To mess with the best!"
  355.  
  356. Combo Activated: Hyperphotonic Rainboom
  357.  
  358. >You can't know for sure which went off first, Achilles or Thunderbird, but the moment before it all went down, everything seemed to go in slow motion.
  359. >That didn't last long at all, as the sound of the air shattering as the two Persona strike all but deafens you and pushes you back with the force of the impact!
  360. >Achilles's spear makes it mark, piercing through the necromancer's spine and eliciting a painful grunt as it punches through him instantly.
  361. >Thunderbird's plasma also washes over him, searing his flesh and causing convulsions as the electricity courses through his veins!
  362. >Grogar is unable to escape the two-pronged attack, as he's blasted through his own throne and into a nearby wall, suffering extreme damage!
  363.  
  364. >When he finally pulls himself back up, Grogar is looking far worse for wear: parts of his decrepit fur have been completely vaporized, revealing the rotting sinew underneath, and you can see part of his skull near the base of his horns.
  365. >And looking at the recolored bell, it appears the effects of the throne bell have finally faded away.
  366. >He let's out a fearsome roar, crushing the suppression drone with ease as Koschei removes the filthy substance off of him.
  367. >Then, before you can react, a dark orb charges in the Undying's hands, shooting out and exploding in front of your group!
  368. >You manage to dodge out of the way, thanks to your strengthening magicks, but both Rainbow Dashes aren't as lucky, taking heavy damage from the blast!
  369.  
  370. >"I won't let you KILL me again!"
  371. >The human Rainbow winces at her wounds, only made worse due to her amazing combo.
  372. >"If you could heal me again, I'd really appreciate it, dude!"
  373. >It appears that Grogar can now act twice during combat: future plans should take that into account.
  374. >What shall you do next?
  375.  
  376. Status:
  377.  
  378. You: 722% HP, 740% SP
  379. Rainbow Dash: 69% HP, 55% SP
  380. Rainbow Dash (Human): 15% HP, 90% SP
  381.  
  382. >Ringing that bell again sounds like a good idea: make it so Grogar can't hit you with Koschei's arsenal.
  383. "I'm sorry to ask this while you're hurt, Rainbow, but could you ring the bell behind the throne? We'll buy you time so you can get there without getting attacked."
  384. >She rubs her bruises in contemplation, thinking for a bit before nodding.
  385. >"It's probably better than just sticking around while injured. Just make sure to help me out when I get back, alright?"
  386. >And with that, she's off, jumping over debris and sprinting to the throne.
  387. >You keep her request in mind as you switch back over to Edmond Dantes, who unleashes a stream of lightning that surges through Grogar, dealing moderate damage and grabbing his attention.
  388.  
  389. >"Persona!"
  390. >Rainbow soars through her card, calling forth Thunderbird as it bursts its engines, filling both of your with increased agility.
  391. >Grogar wastes no time, charging at you before turning around to buck you with his hind hooves.
  392. >The first strike connects, but you're able to avoid the second one, taking only minimal damage, but sending you to the floor as the hoof strikes Edmond's weakness!
  393. >"What an INTERESTING heel, human."
  394. >He proceeds to kick you in the face two more times, dealing heavy damage and leaving you dizzy!
  395. >Koschei then snaps his fingers, summoning a fiery tornado that hunts down Rainbow Dash.
  396. >Thankfully, she manages to just barely move out of the way, thanks to the enhanced agility.
  397. >While Rainbow tries her best to help you recover from the dizziness, you can't quite pick yourself up.
  398.  
  399. >"Damn it, stay alive! Persona!"
  400. >Thunderbird lets out a powerful blast of plasma at the Necromancer, dealing heavy damage.
  401. >Grogar shoulders through the blast, leaping into the air and crashing into the floor, striking your helpless form but missing Rainbow as she effortlessly weaves past the tectonic shifts!
  402. >"Come on, geezer, I thought you wanted to kill me!"
  403. >Infuriated, he calls forth Koschei, who launches several icy spears at the smug pony!
  404. >...Only for them to strike at nothing as she evades them once more.
  405. >"Just... stand... still... and... DIE!"
  406. >"Gonna have to take a rain check on that one, boss."
  407.  
  408. >You finally manage to pull yourself off the ground, far more battered than you originally were.
  409. >If you had to take a guess on how badly you're hurt, you're just barely above half of your max vitality.
  410. >Go figure Grogar would exploit a weakness while you're down.
  411. >From the corner of your eye, you see the human Rainbow climbing over some of the rubble.
  412. >If you can buy just a little more time, you bet that she'd be able to finally ring that bell.
  413. >You might be hurt, but you're not out yet, chief.
  414. >What's next?
  415.  
  416. Status:
  417.  
  418. You: 437% HP, 680% SP
  419. Rainbow Dash: 69% HP, 30% SP
  420. Rainbow Dash (Human/Away): 15% HP, 90% SP
  421.  
  422. >The agility given to you by Thunderbird looks like it will wear off soon.
  423.  
  424. >No beating around the bush here: you got fucked hard by Grogar's assault.
  425. >Add that to Rainbow's injuries, and it's probably for the best that you patch up together.
  426. "I summon thee, David!"
  427. >A bony bard, fiddle in his hand, hops down from the wrecked roof, giving a bow with his hat before performing.
  428. >The fiddle alights with a green flame, its haunting melody filling your body with energy as some of your wounds vanish!
  429. >Strangely, though, it also feels like you have the odd urge to dance along with the fevered tune.
  430. >Rainbow lunges at Grogar with her wing blades, jumping side to side to catch him with his guard down!
  431. >As she strikes, however, her shadow begins to shift underneath her, striking up like spikes as she lands!
  432. >You try to warn her, but are surprised when the selfsame protrusion pierce your defenses as well, dealing heavy damage before Rainbow can fully fall back.
  433. >"Hey, that's cheating!"
  434.  
  435. >"There are no rules in combat, girl! Persona!"
  436. >Koschei conjures a bow and nocks two arrows, sending them flying into the air as they multiply into a hailstorm.
  437. >You are unable to avoid the rampage, taking partial damage, but Rainbow manages to weave through it once more, smirking at the still aggrieved necromancer.
  438. >Suddenly, his Persona's form begins to dissipate once more, with the sounding of a distant bell!
  439. >The human Rainbow limps back over, catching her breath before giving a thumbs up.
  440. >"That... That was super easy..."
  441. >Her grin seems slightly forced: perhaps it was harder to push herself due to her injuries.
  442. >Still, you're all back together now, and ready to deal with a suppressed Grogar.
  443. >You consider your options.
  444.  
  445. Status:
  446.  
  447. You: 483% HP, 660% SP
  448. Rainbow Dash: 56% HP, 30% SP
  449. Rainbow Dash (Human): 15% HP, 90% SP
  450.  
  451. >You feel the speedy tailwind surrounding you fade as Thunderbird's enhancements vanish.
  452.  
  453. >Things aren't looking entirely good for your group: you think it's time to bring in the heavy arsenal.
  454. >Tapping the Lust Arcana, you call forth Baphomet: the goat lady suggestively posing with her imposing scythe.
  455. >You focus your myriads hearts on the memory of your surrogate mother: original leader of Legion and stalwart ally.
  456. "Please, lend me your aid, Princess Luna!"
  457. >A familiar feeling escapes your body as the alicorn monarch forms before you, wielding a simulacrum of Nightmare against Grogar.
  458. >"What a strange dream you've found yourself in, wayward hearts: I shall assist you for as long as I am able. Heal our wounds, Artemis!"
  459. >The goddess of the hunt's presence temporarily changes the bloodstained moon into a calming blue: the gentle rays healing some of your injuries.
  460. >The pony Rainbow wastes no time with her enhanced vitality, speeding everyone's movements with Thunderbird as the human Dash looks at Luna in awe.
  461.  
  462. >"She's so... majestic. N-never mind that, let's get some payback, Achilles!"
  463. >Another powerful blow strikes Grogar, the sound of breaking bones resounding through the arena as he struggles to stay standing!
  464. >Even then, he has difficulty landing hits on his targets: Rainbow Dash, with all her luck, isn't even worried at this point as she dances around the necromancer.
  465. >When he tries the same against Luna, he is met with a merciless strike at his footing, collapsing to the ground with his own momentum!
  466. >"It seems Luck favors us this day: let us proceed with the All Out Attack!"
  467. "You've got it, mom!"
  468. >"The pain will be doubled!"
  469. >Newly invigorated, the four of you slam on this poor goat, dealing massive damage as he struggles to pick himself up!
  470.  
  471. >You can tell he's heavily injured now, though he still clearly has fight in him.
  472. >The feeling of death creeps up your spine as you consider summoning another ally: if you summon an ally who isn't capable of Analysis and storing allies, you know the Reaper will appear.
  473. >What will you do, with this new fortune?
  474.  
  475. Status:
  476.  
  477. You: 493% HP, 560% SP
  478. Rainbow Dash: 100% HP, 25% SP
  479. Rainbow Dash (Human): 70% HP, 90% SP
  480. Luna: 100% HP, 80% SP
  481.  
  482. "Let's go all out this turn, everyone! Hear my call, Amatsu-Mikaboshi!"
  483. >The shadowy kami raises a hand, a small universe forming within his palm while exuding radiant energy.
  484. >Mirroring its brightness, the point radiates a searing heat, evaporating the air around it as the pinpoint of energy grows ever smaller.
  485. >Then, just as the light is about to wink out of existence, the dam breaks, unleashing a powerful laser that carves parts of Grogar's body away with Nuclear energy, dealing heavy damage!
  486. >The twin Rainbows follow suit, the pony's prismatic wingblades and Achilles's spear cracking down upon his body!
  487. >Finally, Artemis fires an arrow towards the moon, calling down a meteor shower that blankets the floor in a massive explosion!
  488. >The combination of attacks leaves the room silent, a heavy cloud of dust covering the potentially gory aftermath.
  489.  
  490. >Human Rainbow lowers Gae Bolg and takes a sigh of relief, her body aching from repeated Persona attacks.
  491. >"Ugh, thank God that's over wi-"
  492. >Suddenly, a figure bursts through the cloud, striking her in the solar plexus and sending her flying backwards!
  493. >She lands roughly on the ground, knocked out cold from the assault.
  494. >Taking advantage of the critical strike, he focuses his attention on Luna, rearing his hind legs to buck her.
  495. >Luna barely manages to lessen the damage of the blow, though it causes Nightmare to groan under the force of it.
  496. >However, the defense leaves her open to Grogar's true opening, as he headbutts the Princess with a resounding CRACK!
  497. >"Curses! I was careless..."
  498. >The focused assault is too much for Luna to take, as she collapses from her injuries as well.
  499.  
  500. "Rainbow! Luna!"
  501. >He tries to go for another hit on pony Dash, but whiffs as he coughs up a sickly green substance.
  502. >"If I'm to die AGAIN... I shall take YOU with ME!"
  503. >His form is ragged and falling apart: more cadaver than corpse at this point.
  504. >If you can keep hitting him where it hurts, you might just be able to take him out.
  505. >However, both the human Rainbow Dash and Princess Luna have been knocked out by Grogar's assault.
  506. >It might be more prudent to get them back up.
  507. >As you consider what to do, his bell regains its former luster.
  508. >It appears he will be able to summon Koschei once more.
  509. >The situation is sticky, but not impossible: stay calm and figure out a solution.
  510.  
  511. Status:
  512.  
  513. You: 493% HP, 530% SP
  514. Rainbow Dash: 100% HP, 25% SP
  515. Rainbow Dash (Human/KO): 0% HP, 90% SP
  516. Luna (KO): 0% HP, 50% SP
  517.  
  518. >A maelstrom of voices echo through your mind, each pushing for a different plan.
  519. >One suggests to revive the fallen human and have the two Rainbows perform their remaining combination attack.
  520. >Another recommends bringing back Princess Luna and have her assist with defenses.
  521. >Perhaps summoning a analysis teammate like Fluttershy would help?
  522. >Each voice pulls a different direction: determined to see Grogar fall, but unable to decide what to do.
  523. >Eventually, enough of a consensus was reached for a strategy.
  524. "Rainbow, get ready for another combo. Bring back my ally, Harpocrates!"
  525.  
  526. >The leather-bound angel holds out a hand as an eerie pale light envelops Dash, causing her to jump back up with a shock.
  527. >"Geez, what the heck was that? Felt like someone was getting WAY too handsy for their own good."
  528. >She shivers for a bit, then shakes her head, looking to her pony self with a grin.
  529. >"Well, are you ready for round two of the smackdown?"
  530. >The smirk is shared, as the pegasus's muscles tense in preparation.
  531. >"Only if you can keep up; Persona!"
  532. >"Persona!"
  533.  
  534. >Thunderbird makes its way towards Achilles, its form morphing into a structure quite different from the mech from before.
  535. >"Is that what I think it is?"
  536. >Achilles grabs ahold of the bottom part of his alternate self, the transformation fitting around his grip.
  537. >"I... honestly have no idea what this is making, but it feels strangely familiar for some reason."
  538. >Both Rainbows' eyes are glued to the scene before them: one with intrigue and awe, while the other completely confused.
  539. >Eventually, the process is complete, revealing a weapon most powerful and terrifying.
  540. >"..."
  541. "... That's just a gun."
  542. >"The heck's a gun? You mean like the things Hickok uses?"
  543. >Using the targeting reticule on Thunderbird, Achilles lines up the shot and fires repeatedly, unleashing powerful blasts of energy at Grogar!
  544.  
  545. Combo Activated: Deceptive Shelling
  546.  
  547. >Each shot not only hits, but hamstrings the necromancer: blasting off body parts and disintegrating limbs!
  548. >The throne room is given the same fate as the remaining pillars keeping the structural integrity of the building collapse, causing debris to fall down from on high!
  549. >You do your best to pull Princess Luna somewhere safe as the bombardment eventually ceases, leaving the area silent.
  550. >Until your human friend shouts to the collapsed pile of refuse.
  551. >"Come on, you old goat, you can't just pull the same trick twice!"
  552. >And, as if to respond, two somber bell tones ring through the dead city, focusing on you and the pegasus.
  553.  
  554. >Hapocrates gives a muffled cry as shadowy binds bind the two of you, shrinking and twisting your body until you transform into a tiny fly!
  555. >You buzz in surprise as Rainbow is affected as well: two flies and a human being all that stand in the way of Grogar and an unconscious princess.
  556. >While injured from using her Persona, Rainbow takes Gae Bolg and leaps into the sky, all but disappearing into the clouds.
  557. >Seeing an opportunity, Grogar attempts to strike you and Dash with his hooves, determined to squish you under their weight!
  558.  
  559. >"Not on my watch!"
  560. >Like a lightning bolt, Rainbow pierces the goat with the prismatic spear!
  561. >You can hear his heart shatter from the impact, reducing his withered form to harmless dust.
  562. >Pulling herself up, she gives you a thumbs up and a cocky grin.
  563. >"That wasn't so bad, was it?"
  564.  
  565. VICTORY
  566.  
  567. Battle Stats:
  568.  
  569. Summoned Allies: 3/4 expected
  570. KOs: 2/0 expected
  571. Combos: 2/2 performed
  572. Turn Count: 17/15 expected
  573.  
  574. Grade: C+
  575.  
  576. Sable Library, ???
  577.  
  578. >You awaken back at the Sable Library, where the twins await to judge you.
  579. >"Welcome back, visitor. Congratulations on your victory."
  580. >"If this wasn't practice, that would've been an outright humiliating experience. But you still won, so good work on that."
  581. >You get the feeling you aren't going to figure out anything new about Grogar's fight that you didn't already know.
  582. >Still, some insight from the twins might be of some help.
  583. >In addition, you might be able to request them to modify the rules in some way, assuming you were struggling with something during that fight.
  584. >Will you say something to them, before the next battle?
  585.  
  586. >Well to begin with, expecting no KOs during that initial battle was somewhat harsh, wasn't it?
  587. >There was always the chance of losing someone to an unlucky hit, like with the human Rainbow and Princess Luna.
  588. >"While it's true that accidents can happen, there were strategies that would have allowed you to decrease the chances of getting caught."
  589. >Justine pulls out a Compendium and thumbs to the page with Nyarlathotep's Persona.
  590. >"For example, you might have noticed that Grogar was only capable of Physical attacks when silenced by the bell. Why didn't you switch to Heracles and grant one of your allies Tetrakarn?"
  591. >Part of you didn't even think twice about that particular detail, and you have difficulty arguing against her point.
  592.  
  593. >"It would help to pay attention to things not explicitly shown, if you plan to limit mistakes."
  594. >Caroline butts in with a quip, a mean grin on her face.
  595. >"Or just bring someone with Analysis next time."
  596. >Speaking of allies, just starting by yourself feels like you'll be at a severe disadvantage: especially with a limited amount of time to win.
  597. >Perhaps it would be more balanced to allow certain allies to be pre-summoned?
  598. >The twins mull over your point, looking to each other before Caroline speaks.
  599. >"We'll allow up to two allies to be pre-summoned, but they'll still require the energy and vitality from yourself."
  600.  
  601. >So up to two allies of any kind, then.
  602. >Suppose it's better than nothing, and it could be the difference between victory and defeat.
  603. >Now that you think about it, Caroline and Justine never answered if they were-
  604. >"Oh, that's right! We almost forgot about something we wanted your input on!"
  605. >Caroline quickly shuts down your train of thought, leaving you unable to do much but listen.
  606.  
  607. >"We noticed you were having trouble with keeping your allies' energy at full capacity, which could end up keeping you from performing combination attacks."
  608. >Justine nods, frowning at the conundrum she unintentionally created.
  609. >"The rule of 'no items' was more for you, who can regenerate your vitality and energy simply by your Persona. It becomes more of a nuisance when your allies suffer from it."
  610. >"That's why we've got two potential solutions, and you're gonna figure out which you prefer!"
  611. >Caroline pulls out a pair of newly edited rules sheets, each with a different modification of Rule 3.
  612.  
  613. >"The first is the simplest: you'll get a bag of items that can be used on your allies, but not on you. You'll literally be incapable of using them, so don't even think about trying!"
  614. >Justine continues, pointing to the opposite sheet.
  615. >"The other option is to allow yourself to transfer your own vitality and energy to your allies when they need it. This might put you in an awkward position, so be careful if you choose this path."
  616. >You feel like you were going to ask another question, but you can't quite recall the memory.
  617. >Eh, probably wasn't important.
  618. >The twins await your choice: do you pick the bag of ally-only items, or transferring your own HP and SP to allies instead?
  619.  
  620. >In the end, stability is always better than flexibility.
  621. >You take the rules sheet with the item bag, as the other bursts into blue flames.
  622. >Caroline pulls out a nondescript bag from a nearby table and tosses it to you, revealing a set of items.
  623. >However, these items look grey and ethereal to you.
  624. >Whenever you attempt to pick one up with the thought of trying them on you, they pass through your fingers.
  625. >Clearing your mind of anything other than the desire to grab them, they do eventually settle in your palm.
  626. >However, even then their physicality isn't entirely stable.
  627. >"Just remember, visitor, you can't use them on yourself. Well then, are you ready for the real deal?"
  628. >Another Way opens once more, showing the same entries as before.
  629.  
  630. >Elizabeth
  631. >Grogar
  632. >Midnight Sparkle (NEW!): MCR = 8, MTL = 20
  633. >Another Way (NEW!): MCR = 11, MTL = 25
  634.  
  635. >You feel warmed up from the Grogar rematch, but is that enough for these new battles?
  636. >Which battle will you pick?
  637. >Which Persona will you choose?
  638. >Which allies will you bring with you, or will you go alone?
  639. >The choice, as always, is yours to make.
  640.  
  641. >You select the Persona you desire for the first match, having to reselect when you accidentally choose the wrong Persona twice.
  642. >That done, you focus on Twilight and Sunset as your starting teammates.
  643. >"Looks like you're all set! Show us what you're made of, visitor!"
  644. >"Good luck."
  645. >The passage with Midnight Sparkle's picture shines brightly, enveloping you with light as you vanish.
  646.  
  647. >The Princess's Archives, ???
  648.  
  649. >You materialize in an black, oily room that seems to swallow all the light within.
  650. >Twilight and Sunset materialize as well, though strangely, Twilight is a pony, while Sunset is a human.
  651. >Before you can make mention of it, a lone light shines in the center of the room, revealing Midnight Sparkle sitting upon her crystalline throne.
  652. >You can tell she is bored out of her mind before she recognizes you.
  653. >"Oh, so now you finally show up. I suppose waiting in this dream was worth the boredom."
  654. "Wait, you've been waiting?"
  655.  
  656. >Midnight snickers at your question, standing up and nonchalantly swiping her hand to her left.
  657. >As if made of wet toilet paper, a portal rips open, revealing a horrifying sight: all of the world outside appears to have been consumed by Decoherence!
  658. >Canterlot High has been completely assimilated by Midnight's Fantasia, with Shadows hunting down fleeing civilians in the distance.
  659. >Noticing several odd shapes on the streets, you recognize those as tanks and cars completely wrecked: some smashed, while others are melted piles of scrap.
  660. >"You see, there's not much to do when you've already conquer the world. It truly was dull, dealing with mirages of people."
  661. >Elizabeth and Grogar's lucid awareness of being fake during your solo bouts come to mind when she says this, but were they able to leave their own arenas?
  662.  
  663. >"Well, we both know you're not here to care about a world that never was: you want your fight."
  664. >Her eyes glow with corrupted magic as she unfurls her wings, ready for combat.
  665. >"Do try not die too quickly: you owe me a good show for a whole year of nothing!"
  666. >Sunset and Twilight run to your side, readying their weapons.
  667. >"Don't worry, we're with you all the way. Persona, Henshin!"
  668. >"Carpe Diem. Are ya ready?"
  669. >She jams her card into her belt buckle, activating her Persona and readying for combat!
  670.  
  671. [If it has a pulse, take its skull!]
  672.  
  673. [ARE YOU READY TO MEET GOD?]
  674.  
  675. Battle 2: Midnight Sparkle (Round 3)
  676.  
  677. [FIRST TRY]
  678.  
  679. [BLAZE WITH GLORY]
  680.  
  681. >https://www.youtube.com/watch?v=KokuOveWsPY
  682.  
  683. "Twilight, Sunset, do your thing while I call on some more help!"
  684. >You swap Razgriz into your thoughts, focusing on the memories of Luna.
  685. >An orb of light emerges from your body, manifesting itself as the familiar lunar Princess.
  686. >"Shield Twilight's weakness, Artemis!"
  687. >A stellar lion pounces at Twilight, covering her with a shimmering red aura as she looks at Midnight with a troubled expression.
  688. >"So this is what the me on the other side became? Such power emanating from her, but I can't help but feel a sense of loneliness in her smile..."
  689.  
  690. >Sunset pats her friend on the side, giving a thumbs up as she readies her gladius.
  691. >"That's why we're here to stop her: the original Midnight was saved, and even if we can't save this one, we can still stop this!"
  692. >"You're right, Sunset, no amount of loneliness justifies harming the world around you. Persona!"
  693. >"Persona!"
  694. >The two shatter their cards in unison, as Nimue freezes the ground beneath Midnight Sparkle's feet!
  695. >She holds her arms in a defensive position as Twilight and Sunset leap at her, their weapons finding their mark with lethal accuracy.
  696.  
  697. >Nimue calls forth a legion of icy blades that join the fray, cutting deep with each slice as the two girls switch to magical attacks.
  698. >A beautiful lightshow of soft purple and passionate red spells bombard Midnight, leaving her gritting her teeth as blood trickles from her lips!
  699. >"Sunset!"
  700. >"Time to end this!"
  701. >The two throw their weapons to the air, focusing their magic on them as a powerful gravitational field generates between the two.
  702. >Though she attempts to fly back to escape, Midnight is sucked into the vortex, enveloped in the unstable mixture of magic!
  703.  
  704. Combo Activated: Eternal Jam Session
  705.  
  706. >A powerful explosion erupts, sending the weapons back to Sunset and Twilight's possession and releasing a heavy cloud of smoke.
  707. >When it fades, you see something you've never witnessed before: a mostly cracked barrier that seems to have eaten most of the blast!
  708. >Midnight is still heavily injured, but she gives a smile as she moves out partially unscathed.
  709. >"You like it? It was a little something I prepared for our little fight, though it only works once."
  710. >An orb of radiant light manifests in her hand, as she looks directly at you.
  711.  
  712. >"I was expecting to use it against Ungarmax, judging from your earlier fights, but that was worth blocking as well!"
  713. >She fires the beam at Sunset, who manages to avoid it barely.
  714. >It seems she knows about your previous solo bouts, though not necessarily your own Persona's weaknesses, considering how she didn't exploit Razgriz's.
  715. >She's quite injured from the attack, but not as much as you hoped, thanks to that barrier.
  716. >Still, now that she's used it, this is a perfect time to really pile on the damage!
  717. >You consider your options as the battle continues.
  718.  
  719. Status:
  720.  
  721. You: 700% HP, 700% SP
  722. Luna: 100% HP, 90% SP
  723. Sunset: 70% HP, 70% SP
  724. Twilight: 70% HP, 70% SP
  725.  
  726. "You sure got yourself a voyeuristic streak, huh, Midnight? Are you ready to slam her, mom?"
  727. >Luna nods, her card hovering before her lips.
  728. >"On your mark!"
  729. "Persona!"
  730. >"Persona!"
  731. >Razgriz begins the assault with a volley of bullets, tearing through Midnights body with sickening accuracy!
  732.  
  733. >Artemis calmly nocks five arrows onto her bow, aiming their trajectory to the sky as a beam of pale moonlight shines down.
  734. >The mechanical valkyrie doesn't let up on her assault, firing explosive rounds that catch her opponent's blind spots and sending them careening forward!
  735. >"Ack!"
  736. >With a clear breath, Artemis sends the arrows flying, shooting through the oily night and bathing themselves in the soothing moonlight.
  737. >Now imbued with lunar radiance, the projectiles home in towards Midnight, pinning her in place as Razgriz opens all her missile silos!
  738. "I have you now!"
  739.  
  740. Combo Activated: Moonlight Butterfly
  741.  
  742. >The silos all light up, unleashing myriad missiles that track down Midnight's magical signature, covering the entire area she stood with a resounding cascade of explosions!
  743. >She got pretty banged up from that: looks like she's about halfway done with this form.
  744. >Of course, she will likely transform into Pandora when she's truly in danger, so be wary.
  745. >"It's time to bulk up!"
  746. >A catchy tune sounds from Kamen Rider Phoenix Requiem, reinforcing your defenses as the music echoes in your ears.
  747.  
  748. >"Heal my friends, Nimue!"
  749. >The Lady of the Lake cups some holy water in her hands, sprinkling them on the team and healing their wounds completely.
  750. >Midnight brushes herself off and looks at Twilight with a smirk.
  751. >"So that is the me from the other side, huh? I wonder what mirror me looks like on the inside."
  752. >The way she looks at her princess self is akin to a fox leering at a poultry from behind a fence.
  753.  
  754. >She makes hand gun, gives you a wink, then "fires" at Twilight, shattering the fiery lion that was protecting her!
  755. >"And what did you expect for me to do, when you left me alone for a whole year? Invest in stocks?"
  756. >Balls of fire light from her fingertips, growing exponentially as she flings them all at you!
  757. >"The veil of dreams has been thinned to the point that I can see your other fights."
  758. >Several will-o'-wisps slam to your side, searing you badly and leaving a nasty burn, as Luna and Sunset take heavy damage.
  759. >"...It also showed me that my existence is as ephemeral as the phantoms you've summoned for your aid: doomed to fade away when the book finally closes."
  760.  
  761. >Twilight looks like she's in danger, as the flames begin to lick her feet.
  762. >Suddenly, the Chaos Naginata springs to life, sending her flying through the air into a safe spot, remaining unscathed!
  763. >Midnight clicks her tongue in annoyance, before turning her attention to you.
  764. >"I figured there wasn't much point in standing idle while I never knew if you would return. So I conquered the dream within the dream I lay in, and have been practicing."
  765. >Fairly injured, she takes to flight once more, giggling with a mad gleam in her eyes.
  766.  
  767. >"Only a few more hits until I relinquish this shell, dreamers. I wonder what you'll do when you see what's changed?"
  768. >You check the item bag the twins gave you, since you never really kept in mind of the contents.
  769. >It appears there are 7 Ash Potions, 7 Ephemeral Candies, and 7 Fading Feathers.
  770. >They likely do the same things Zebra Healing Potions, Zap Apple Candies, and Phoenix Feathers did before, with the stipend that they don't work on you.
  771. >Keeping that in mind, what will you do next?
  772.  
  773. Status:
  774.  
  775. You (Burn): 650% HP, 630% SP
  776. Luna: 56% HP, 60% SP
  777. Sunset: 55% HP, 60% SP
  778. Twilight: 100% HP, 55% SP
  779.  
  780. >You feel tempted to unleash Ungarmax, but now's not the time: preparations must be completed first.
  781. "Change, Tarzan!"
  782. >The bestial man lets out a rallying howl, boosting everyone's potential for a critical strike.
  783. "If it makes you feel any better, the stories keep on going."
  784. >The pain from the burn makes you wince, dealing moderate damage due to your enlarged health pool.
  785. "Don't get me wrong, we're still going to kick your flat, scrawny ass, and part of it is for the pure thrill of it. But we wouldn't keep coming back to these stories if we didn't enjoy seeing your story continue, too."
  786.  
  787. >"Persona!"
  788. >Luna kisses her card, as Artemis covers the team in a gentle moonlight, restoring everyone's wounds.
  789. >"Unfortunately, I cannot heal and cure ailments at the same time. I might be able to take care of that burn later."
  790. >Newly patched up, Sunset plays another melody, boosting everyone's speed as Twilight prepares her special attack.
  791. >Charging Midnight, she bucks her into the air with an earth pony's strength!
  792. >"Geez, you're hitting WAY too hard for pastel horses!"
  793. >Ignoring her remark, she lights the Chaos Naginata with magic before taking off, catching her mid-air with a precise slice!
  794. >"Trinity Blade!"
  795.  
  796. >The blow causes Midnight to shriek in pain as you continue.
  797. "Doesn't even have to be as a villain, it'd be cool to have you on our side."
  798. >Suddenly, Midnight smirks and grabs Twilight by the horn, keeping her in place.
  799. >"That was the wrong move, Princess."
  800. >With that, she explodes with thermal energy, the blast extending to all but the far reaches of the room!
  801. >You manage to barely escape the blast, but Luna and Sunset are badly injured, while Twilight lies limp in Midnight's clutches.
  802.  
  803. >"You don't seem to understand a thing at all, dreamers. I have no story."
  804. >She tosses Twilight to the ground unceremoniously before blasting your with a nuclear beam!
  805. >Due to your burns, you sustain heavier damage as she continues.
  806. >"I'm a modification of a fake memory in a dream within a dream. Unlike the REAL Pandora, I'm the butterfly being dreamed of: there is no possibility that I am dreaming of the man."
  807. >Blue-black flames erupt from her body as she focuses for a future attack.
  808. >"Like your allies, I can interact with you: fight against you. But the moment I fail, and you succeed, I will simply fade away into nothingness once more."
  809.  
  810. >Midnight shrugs, floating down from where she was casting.
  811. >"So since I have no existence outside of your eyes, I fully intend to keep them on me for as long as possible!"
  812. >Twilight is knocked out at the moment, and the others are fairly injured.
  813. >There are items available to fix them up, but Midnight is also most likely planning something nasty with that Mind Charge.
  814. >Just a little more damage, and it should be enough to push Pandora out of hiding.
  815. >What's your move?
  816.  
  817. Status:
  818.  
  819. You (Burn): 620% HP, 620% SP
  820. Luna: 51% HP, 45% SP
  821. Sunset: 49% HP, 50% SP
  822. Twilight (KO): 0% HP, 25% SP
  823.  
  824. >This might be a rough patch, but maybe you'll be able to stop whatever Midnight's planning if you hit just hard enough!
  825. "I call upon thee, Cain: it's time to get rough. Card Fusion!"
  826. >Switching to your Devil Persona, you combine the Fool and Devil together in a brilliant flash of light!
  827. >Coyote cackles wildly as a caustic black ichor drools from its maw, catching Midnight by surprise as it restricts her movements.
  828. >Cain doesn't let up either, leaping into the air and pinning her down with his pitchfork!
  829. >Necrotic energy seeps through the wound, causing Midnight to cough up blood as the farmer moves to one of the crystalline pillars in the room and demolishes it with his hands.
  830. >Taking a sizable piece of crystal, Cain lifts it above his head and slams it into his unfortunate victim!
  831.  
  832. Combo Activated: Sinner's Lot
  833.  
  834. >The force of the repeated bludgeoning results in her magical horn shattering from the impact, as well as several teeth being knocked out.
  835. >A rather brutish way to make a point, but an effective one, nonetheless.
  836. >With a final cry that rips his sewn mouth open, he slams the fragment into Midnight's gut, earning a pained grunt as the air escapes her!
  837. >"Come back to us, Twilight!"
  838. >Luna takes one of the Fading Feathers and places it on Twilight, the temporary energies within restoring her to full vitality as she picks herself up.
  839.  
  840. >"Dark Blaster, fire!"
  841. >Several orbs of darkness shoot from Sunset's armored hand, slamming into the collapsed Midnight for heavy damage!
  842. >"Sorry about that, everypony! Here's another round of healing!"
  843. >Twilight brings everyone's health back to full capacity, including yourself, as Midnight's form begins to crack and break.
  844. >"Nice work, dreamers, you got me. But I wonder if you're truly ready for this!"
  845. >A bright light blinds you all as several shapes escape the dying Midnight.
  846.  
  847. >When your eyes finally clear, you see something that certainly surprises you: all of the Evils associated with Pandora stand before you!
  848. >The standard-looking First Evil: Sickness.
  849. >The skull-winged Second Evil: Death.
  850. >The Pink and Blue-haired twins, also known as the Third and Fourth Evils: Turmoil and Strife.
  851. >The overtly feminine Fifth Evil, as well as the masculine Sixth Evil: Jealousy and Hatred.
  852. >The withered Seventh, with a lamprey-like mouth, that you never truly experienced: Famine.
  853. >And the Eighth Evil, with her maternal mockery: Passion.
  854. >All eight ready themselves, as the final, more prismatic, Final Evil, descends with a smile.
  855.  
  856. >"Behold, dreamers, a new challenge: can you defeat us all before I wipe you out? This will certainly be interesting."
  857. >With a giggle, the Final Evil falls back to the furthest end of the throne room, as the first four Evils face you down!
  858. >Looks like you'll need to kill all eight Evils before you can take a crack at finishing this once and for all.
  859. >Fully healed, if not drained of magical power, you consider how to start this second phase.
  860.  
  861. Status:
  862.  
  863. You (Burn): 700% HP, 590% SP
  864. Luna: 100% HP, 45% SP
  865. Sunset: 100% HP, 30% SP
  866. Twilight: 100% HP, 5% SP
  867.  
  868. You have performed 3 out of the 8 minimum combos.
  869. You have 16 turns remaining.
  870.  
  871. >https://www.youtube.com/watch?v=zq0iTlHHLV8
  872.  
  873. "If I had to take a guess, the Second Evil must have some form of Curse Absorption. Let's change that, Tokoyami no Amaterasu!"
  874. >Tapping the Lust Arcana, you call forth the corrupted sun goddess who takes the flaming mirror on her back and flings it at the skull-adorned Pandora.
  875. >The flames surrounding it squirm as though they were alive, latching onto the Second Evil and creating a conduit for Curse magic to flow within!
  876. >"Persona!"
  877. >Artemis calls forth her lion friend once more to shield Twilight, granting her a resistance towards the flames.
  878. >"And you know, at the end of the day, it is we who survive~!"
  879. >Sunset reapplies her defensive buffs with another tune as Twilight chomps down on one of the grey candies, restoring her energy.
  880.  
  881. >"Well, if you're going to prepare for your next attack, then so shall we!"
  882. >The First Evil holds her hands to the sky as a sickly green miasma pours from her fingers.
  883. >The gas encircles the whole field, making everyone more susceptible to ailments!
  884. >Even with the corrosive flames enveloping her, the Second Evil holds a hand out to Sunset, a beam of light coalescing within it.
  885. >The laser fires, striking a vital point as Sunset drops like a rock!
  886. >"Get back up, champ! The party's just getting started!"
  887. >A tinny voice sounds from Kamen Rider Phoenix Requiem, revitalizing Sunset and bringing her back into the game.
  888.  
  889. >Meanwhile, Death gives off an intimidating aura, her twisted smile widening.
  890. >Most of you are unaffected, but Twilight begins to break out in sweat at the sight: fear clouding her eyes!
  891. >"And that's my cue!"
  892. >Turmoil points a finger gun at the fear-stricken Twilight and fires a psychokinetic shot at the alicorn, taking advantage of her distracted mind to deal massive damage!
  893. >"You know, most people would heal a burn when they're affected by one. Still, you made my job much easier!"
  894. >Strife leaps at you and swipes a radioactive claw across your chest, sinking into the burn and dealing far more damage than normal!
  895.  
  896. >Finally, the burn fades away on its own, leaving you to consider your condition.
  897. >Sunset's free revive has been spent, thanks to Death's lucky hit, and Twilight is currently frightened.
  898. >It doesn't take much to suspect the Second Evil might exploit that if it's not taken care of.
  899. >Still, if she had a Curse resistance, there's no way it will protect her from your arsenal now.
  900. >What will you do?
  901.  
  902. Status:
  903.  
  904. You: 617% HP, 580% SP
  905. Luna: 100% HP, 35% SP
  906. Sunset: 100% HP, 20% SP
  907. Twilight (Fear): 34% HP, 100% SP
  908.  
  909. You have performed 3 out of the 8 minimum combos.
  910. You have 15 turns remaining.
  911.  
  912. "Nemo, switch!"
  913. >The time is now: there's no going back.
  914. >You take out your trusty Justice and Emperor card, looking at the Evils with a grin of your own.
  915. "You want Ungarmax? I'll give you Ungarmax; Card Fusion!"
  916. >From the inky black floor rises the glorious Nautilus, readying its missile silos as Napoleon sets his first line of troops in place.
  917. "All silos, fire at will!"
  918. >Napoleon's troops fire first, punching holes into the Evils as Nemo locks on target.
  919. >With a pained groan, the silos fire one after another, blanketing the entire area with frigid missiles!
  920.  
  921. Combo Activated: Ungarmax
  922.  
  923. >Caught in place by the endless barrage of the general's troops, the Evils are unable to escape the bombardment, the freezing mist locking them in place!
  924. >"Time to pay you back for that dirty kill doublefold! Dark Blaster!"
  925. >Sunset focuses all her energy into one shot, charging the ball to thrice the normal size.
  926. >The darkness coursing through it begins to rupture out of the orb, the dark tendrils trailing behind the Rider.
  927. >Finally the shot rings out, soaring through the air and punching a hole through Death with the help of the corrupted mirror on her body!
  928. >The frozen Evil collapses to the ground, still unable to truly move as Sunset seizes the moment.
  929. >Her helmet opens temporarily as she takes another Ephemeral Candy to pop in her mouth, restoring her spirit.
  930.  
  931. >Twilight almost looks like she'll flee the area altogether, but Luna holds a hoof to her shoulder, giving her a reassuring smile.
  932. >"Stay calm, Twilight, we can do this together."
  933. >"R-right, you're right. P-persona!"
  934. >"Persona!"
  935. >The two women begin to dip into their own bodies of 'water', Nimue manipulating the holy water of the Lake, while Artemis takes a cupful of the starry sky.
  936. >They mix the two liquids, swirling with harmonious energy that already heals your wounds and wipes the fear from Twilight's expression.
  937.  
  938. Combo Activated: Celestial Doping
  939.  
  940. >Fully synthesized, the starry ambrosia pours itself all over the group, granting you vitality beyond normal limits!
  941. >You can feel the life swiftly fading, however: it will not last forever.
  942. >The Evils on the field are unable to act this turn, but you see them beginning to break free of their restraints.
  943. >You likely only have one turn to truly bring on the pain, so optimization is key.
  944. >Frozen enemies take extra damage from physical and Nuclear damage, as you recall.
  945. >What you do with this knowledge is entirely up to you.
  946. >You scratch your bald head as you consider your options.
  947.  
  948. Status:
  949.  
  950. You: 900% HP, 530% SP
  951. Luna: 200% HP, 5% SP
  952. Sunset: 200% HP, 100% SP
  953. Twilight: 200% HP, 70% SP
  954.  
  955. You have performed 5 out of the 8 minimum combos.
  956. You have 14 turns remaining.
  957.  
  958. "Now's the time to really pile on the pain! Change, Diarmuid!"
  959. >The beautiful warrior unsheathes his pair of spears and swords, throwing each into the air with stylistic flair.
  960. >The light of the crystal throne makes each weapon gleam as they embed themselves to the cardinals of the room, encircling the helpless Evils.
  961. >Diarmuid gives a smug smirk as he begins his deadly dance, leaping between each weapon to strike at the frozen enemies in a bloody waltz!
  962. >While each thrust and stab frees the Evils from their icy prisons, Strife is caught by a wayward stab, sending her collapsing to the ground!
  963. "Luna, catch!"
  964. >You grab another ashen candy and toss it to the Princess, who chomps down and recovers her energy.
  965.  
  966. >"Thank you. Let us focus all attention on the Second Evil!"
  967. >Artemis readies a charged arrow that strikes the downed Death, dealing heavy damage!
  968. >The focused fire overwhelms the Second Evil, disorienting Death as she is unable to pick herself up.
  969. >It appears the Evils can be Dizzied, though you'll still need to guess the weaknesses of each of the other Evils.
  970. >A tinny rock tune plays from Kamen Rider Phoenix Requiem's speakers, filling you all with a surge of strength.
  971. >"Trinity Blade!"
  972. >To pour salt in the wound, Twilight skewers Death, earning a satisfying shriek of pain as she is unable to escape!
  973. >Sickness holds a finger to her lips and hushes your group, an uneasy wind sweeping around you.
  974. >You attempt to move out of the way, but you feel your throat tighten as your Persona is sealed away!
  975. >It appears Luna and Sunset are affected by this as well, though Twilight manages to dodge in time.
  976.  
  977. >"Are you ready, Strife? Let us engage them together."
  978. >The Fourth Evil nods to Turmoil, giving a nasty grin.
  979. >"They cannot hope to evade us both."
  980. >Turmoil and Strife position themselves between the four of you, as Strife slices a radioactive "X" before her.
  981. >With a war cry, she strikes the cross, sending it flying through your group and towards Turmoil!
  982.  
  983. >The Third Evil kicks it back with her foot, infusing it with psychokinetic energies that rupture through your ailment-ridden bodies!
  984. >The deadly game of pong rages on, tearing through most of your temporary vitality before exploding in a mixture of radioactive psychedelics!
  985.  
  986. Team-Up Attack: Crosshatch
  987.  
  988. >The two hop back to their positions, giving each other a high five before returning to combat.
  989. >From what you can see, Death is almost out of the picture, and she won't be getting back up until after you have your way with her.
  990. >However, with the Silence creeping upon you, you'll not only be unable to perform skills, the ability to even change Persona has been locked as well.
  991. >Thankfully, however, whatever attack the Third and Fourth Evils performed doesn't look like it can be done more than once.
  992. >What will you do now?
  993.  
  994. Status:
  995.  
  996. You (Silence): 777% HP, 530% SP
  997. Luna (Silence): 67% HP, 100% SP
  998. Sunset (Silence): 70% HP, 90% SP
  999. Twilight: 87% HP, 40% SP
  1000.  
  1001. You have performed 5 out of the 8 minimum combos.
  1002. You have 13 turns remaining.
  1003.  
  1004. >It's odd that Princess Luna was affected by an ailment: her alicorn nature should render her immune.
  1005. >Could it be something unique to Sickness's ailments?
  1006. >Now's not the time for speculation, though, as you toss an Ash Potion at Luna.
  1007. >When it connects, the glass shatters as a white, powdery, yet liquid substance seeps through her body.
  1008. >"Thank you; it seems we cannot be careless around these Evils. Persona!"
  1009. >Artemis removes the silence surrounding you and Sunset, allowing the Rider to go all out.
  1010. >"Time for you to get lost! Burning Justice!"
  1011. >Sunset slams her fiery fist to the ground, unleashing a powerful maelstrom of fire that incinerates Death and deals heavy damage to the other three Evils!
  1012. >As the fires rage on, you notice Strife getting blindsided by a pillar of flame, searing her back and leaving a nasty burn!
  1013. >Twilight slices into the First Evil, carving her mercilessly with her Arthurian blade.
  1014.  
  1015. >Famine takes the place of the ashes that used to be the Second Evil, kicking them out of the way as Sickness focuses her energies for a magical attack.
  1016. >The Seventh Evil points a gnarled finger at you, and you feel the strengthening magicks on you fade away, your movements turning sluggish.
  1017. >Turmoil thrusts her breasts and butt out, wiggling them at your group as she attempts to seduce you.
  1018. >A damn shame she rolled a Nat 1 on her Charisma check.
  1019. >"Boorish."
  1020. >"Not interested."
  1021. >"Technically you're still me, so that's kinda weird..."
  1022. ">no hooves"
  1023. >You see the Third Evil blush hard and scowl at you all, retreating back in embarrassment.
  1024.  
  1025. >"Ha, you're leaving yourself wide open!"
  1026. >Strife, ignoring the burn, lunges at Twilight with a fiery blade, connecting with a dastardly grin!
  1027. >...Unfortunately, it seems she forgot about the protections Luna provided, as a fiery lion catches the blade with his jaws!
  1028. >"Shit!"
  1029. >She leaps back to safety, grunting in pain as the burn sears her flesh.
  1030.  
  1031. >The Second Evil, Death, is defeated: eight more to go, and it looks like three of them are fairly injured.
  1032. >With Strife's Burn, Wind and Nuclear attacks and combos will do much more damage.
  1033. >Sickness's Mind Charge might be something to keep an eye on: you recall Lavenza saying that she sometimes sets up her ailment attacks.
  1034. >In addition, you have no experience fighting the Seventh Evil, Famine, yet.
  1035. >What will you do next?
  1036.  
  1037. Status:
  1038.  
  1039. You: 757% HP, 530% SP
  1040. Luna: 100% HP, 90% SP
  1041. Sunset: 70% HP, 60% SP
  1042. Twilight: 37% HP, 10% SP
  1043.  
  1044. >You see the protective magicks of Sunset's defense song and Luna's fire barrier fade away.
  1045.  
  1046. "Focus all attention on Sickness: we can't have her casting that spell! Persona!"
  1047. >Diarmuid leaps into the fray, dealing heavy damage to Sickness and Famine, though Turmoil and Strife are spared from the worst of it.
  1048. >Luna follows after, calling down a chunk of moon rock that crashes into the inky arena!
  1049. >A great splash cascades from the point of impact, covering you all with the foul substance temporarily as everyone but Turmoil takes heavy damage!
  1050. >Sunset takes advantage of the distraction and unleashes another blazing inferno at the Evils, catching all of them except Famine in a scorching blaze!
  1051. >Nimue catches the heavily injured Sickness with her crystalline blades, slicing in a cross formation and splattering blood across the oil below!
  1052.  
  1053. >The four of you wait with bated breath as the First Evil staggers from the focused assault.
  1054. >Then she gives you a wide grin.
  1055. >"So close, but no cigar. Thanks for leaving yourselves wide open!"
  1056. >Sickness raises her hands in the air as the black liquid around the arena coalesces into a gargantuan wave that crashes into your group hard!
  1057. >You feel your body age rapidly in the corrosive waters, leaving you and Sunset much older than before.
  1058. >Twilight, with her low vitality is knocked out cold from the attack, earning a giggle from Famine.
  1059.  
  1060. >"And I'll just take care of that pesky spirit of yours, Sunset."
  1061. >The Seventh Evil latches her lamprey-esque mouth onto Sunset's armor, draining her SP completely before falling back.
  1062. >"Finally, it's time you go down for good!"
  1063. >Turmoil charges a powerful-looking psychokinetic blast that arcs towards the Rider!
  1064. >...Only to outright miss completely and soar through the nearby portal, disintegrating a fleeing passerby!
  1065. >"Oops."
  1066. >Strife attempts to catch Sunset with a frigid sword, but even with her old age, she dodges it effortlessly!
  1067.  
  1068. >Your mind feels as though there's a fog enveloping it: while Enervated, you'll be much weaker than usual, and you might forget what you're doing.
  1069. >You might be messed up, but judging from Sickness and Turmoil's expressions, they're just as fucked up as you are.
  1070. >One more solid push might be enough to take them out.
  1071. >Trying your best to keep your mind focused, you consider your next plan of attack.
  1072.  
  1073. Status:
  1074.  
  1075. You (Enervated): 670% HP, 530% SP
  1076. Luna: 44% HP, 60% SP
  1077. Sunset (Enervated): 1% HP, 0% SP
  1078. Twilight: 0% HP, 10% SP
  1079.  
  1080. >It's difficult to keep your withered mind focus on your task, but with enough willpower, you force your body to move.
  1081. >Pulling out a Fading Feather, you snap it half on top of Twilight and empty the contents on her.
  1082. >The ethereal dust swirls around the alicorn, restoring her to full health and bringing her back to the battle.
  1083. >"Cure our silent friends, Artemis!"
  1084. >The huntress pulls out a pair of poultices and tosses them to you and Sunset, their restorative effects clearing your minds and restoring your youth.
  1085. >"Catch, Twilight!"
  1086. >Sunset pulls out yet enough Ethereal Candy, passing it to Twilight who chomps down on it, restoring her spirit.
  1087.  
  1088. >"Freeze them in their track, Nimue!"
  1089. >The Lady of the Lake conjures a volley of ice chunks, launching them at the Evils with a playful twist of her wrist.
  1090. >Sickness and Strife are outright pulverized by the frozen spears, their bodies melting into the ink below as Turmoil takes heavy damage!
  1091. >Famine, however, makes no efforts to move out of the way of the attack, smirking as the attack heals her wounds instead!
  1092. >Taking advantage of the free real estate, the overtly feminine Jealousy and the masculine Hatred take the field.
  1093. >Famine looks to the barely standing Sunset, leaping at her with killing intent as her claws extend!
  1094. >Then she lands in front of the Rider, takes a single finger, and lightly flicks her, knocking her out cold!
  1095.  
  1096. >Turmoil unleashes a high-pitched scream that snakes into your ears and deals heavy psychokinetic damage, as well as potentially hearing damages.
  1097. >"Normally I would power up my attacks before using them. However, with how the Princess over there looks, I don't think I even need to bother!"
  1098. >A ball of chaotic energy coalesces into Jealousy's hands, growing to immense size before being launched at your group.
  1099. >It's impossible to escape the blast zone, causing heavy damage to you and Twilight while Luna collapses to the ground as well!
  1100.  
  1101. >"And now, a little present from me. After all, I heard you liked Pralaya!"
  1102. >Hatred launches itself into the air before crashing into the inky hole Luna made with her Megidolaon earlier.
  1103. >The black waves transform into an obsidian tsunami, crashing into you and Twilight with an almost serrated texture!
  1104. >A cold feeling courses through your body as you feel a part of yourself die: it seems Pralaya's second effect worked on you, but not the way it usually does.
  1105. >Normally, the effect would take 100% of your life when it activates.
  1106. >However, it appears that your enhanced vitality grants you leeway to survive.
  1107. >The same, however, cannot be said for Twilight, who also lies on the floor, completely knocked out cold.
  1108.  
  1109. >You probably don't need me to tell you, but this looks bad.
  1110. >If you want to get your entire team back up, it'll result in the Evils having a free turn to mess you up.
  1111. >At least you took out two more Evils: it's all about the little things, in the end.
  1112. >This is a precarious situation, but not impossible.
  1113. >What will you do, I wonder?
  1114.  
  1115. Status:
  1116.  
  1117. You: 446% HP, 530% SP
  1118. Luna (KO): 0% HP, 50% SP
  1119. Sunset (KO): 0% HP, 0% SP
  1120. Twilight (KO): 0% HP, 80% SP
  1121.  
  1122. You have performed 5 out of the 8 required combos.
  1123. You have 10 turns left.
  1124.  
  1125. >It's not over until it's over: as long as you're standing, there's always chance for a comeback!
  1126. >Also, it'll be useful to experiment and gauge weaknesses before your possible demise.
  1127. "Switch, Father Time!"
  1128. >Pulling out a Feather, you place it on Luna's body, revitalizing her.
  1129. >"Thank you for your assistance. Come back to us, Sunset!"
  1130. >She pulls out another Fading Feather, placing it upon the Rider as the energy within brings her back into the game!
  1131. >Wasting no time, Sunset pokes Twilight with an additional Feather, earning a yelp of pain as the princess hops up.
  1132. >"If Famine isn't weak to Ice, maybe Hatred is? Persona!"
  1133. >Nimue pulls out several icy blades from the lake, hovering them around herself before sending them flying at the Sixth Evil.
  1134. >The swords make contact, dealing heavy damage as they pierce its skin, but Hatred still stands strong.
  1135. >"That's a negatory on that, Princess."
  1136.  
  1137. >Famine makes arcane gestures with her hands, weakening your group's defenses as Turmoil focuses her attention on you.
  1138. >Putting her hands in the shape of a gun, she fires a red-hot beam at you, which barely misses.
  1139. >You get the feeling that would've been bad news, as you breathe out a sigh of relief.
  1140. >Jealousy appears to giggle, focusing her magic energy to prepare for a powerful attack.
  1141. >Hatred smirks, lunging at you with killing intent.
  1142. >Even with your increased agility with Father Time, the Sixth Evil is relentless, striking your chest for heavy damage!
  1143. >Eventually, you feel the spring come back to your step, though Jealousy's Mind Charge makes you worry.
  1144. >Unless you can figure out her weakness, it's very unlikely a focused assault will stop her from nuking you.
  1145. >And if the defense down from Famine is any indication, that's very much the plan.
  1146. >Focus on a potential Hail Mary, or take the defensive route?
  1147. >You contemplate which step to take next.
  1148.  
  1149. Status:
  1150.  
  1151. You: 402% HP, 530% SP
  1152. Luna: 100% HP, 50% SP
  1153. Sunset: 100% HP, 0% SP
  1154. Twilight: 100% HP, 50% SP
  1155.  
  1156. You have performed 5 out of the 8 required combos.
  1157. You have 9 turns left.
  1158.  
  1159. >At first, you consider switching to Iscariote to tank through the damage, but a thought pops into your mind.
  1160. >You don't have to protect yourself from an attack if you keep them from attacking, no?
  1161. "Everyone, I know it sounds risky, but focus on complete offense. Twilight and I will make sure Jealousy doesn't get to fire!"
  1162. >While somewhat hesitant, your comrades nod, with Luna beginning the assault.
  1163. >"Come forth, Artemis!"
  1164. >Another large chunk of moon rock crashes into the arena, dealing heavy damage to all of the Evils and leaving Turmoil in a seriously bad condition!
  1165. >Sunset grabs another Ephemeral Candy and chomps it down, restoring her energy as Twilight finishes her preparations.
  1166.  
  1167. >"Alright, I'm ready when you are!"
  1168. "Good, time to sink their battleship. Change, Nemo!"
  1169. >Nimue holds her arms out wide as her lake erupts into a grand ocean, the blue waters overwhelming the inky background of the room.
  1170. >From underneath the water, thousands of frigid anchors latch themselves to the Evils, binding their movements and solidifying all but Famine in ice!
  1171. >With a violent tug, all four are dragged under the sea, where the Nautilus is awaiting them, its bow opening to reveal an imposing spike.
  1172. >The ice from the anchors gathers around the spike, forming an icy drill that begins to spin and contort the ocean around it.
  1173. "Ramming speed!"
  1174. >Engines howling, Nemo crashes itself into the Evils, catching all of them in its impact!
  1175.  
  1176. Combo Activated: 20,000 RPM Under The Sea
  1177.  
  1178. >The impact deals immense damage, sending the unfrozen Famine and the frozen Jealousy and Hatred careening back to the battlefield!
  1179. >Turmoil, however, is caught in just the right spot to shatter her completely, leaving her as little more than icy fragments on the ground!
  1180. >Twilight takes this opportunity to throw another Candy at Luna, restoring the Princess's spirit to full while frowning at the bag.
  1181. >"It looks like we've only got one more Candy left: we should make sure to make it count."
  1182.  
  1183. >As Twilight says this, however, Famine latches her sucker mouth to her side, earning a scream of pain as the Princess's vitality and spirit are drained!
  1184. >The Seventh Evil retreats shortly afterwards, giving a lopsided grin as some of her wounds begin to heal.
  1185. >While I'm sure the Fifth and Sixth Evils would like to do something, their frozen state effectively renders them helpless.
  1186. >The Eighth Evil, Passion, saunters her way onto the battlefield, giving a warming smile to you all before preparing for battle.
  1187.  
  1188. >From what you recall, Passion buffs her allies, including with magical and physical repel.
  1189. >It would be wise not to underestimate such a moveset.
  1190. >Still, these are the last four Evils before you tango with the Final Evil herself: even if you don't make it, you've managed to get to the final stretch blind.
  1191. >What shall you do, now that the end might be in sight?
  1192.  
  1193. Status:
  1194.  
  1195. You: 372% HP, 530% SP
  1196. Luna: 100% HP, 100% SP
  1197. Sunset: 100% HP, 100% SP
  1198. Twilight: 67% HP, 0% SP
  1199.  
  1200. You have performed 6 out of the 8 required combos.
  1201. You have 8 turns left.
  1202.  
  1203. >You want to bring on the pain, but unless Jealousy ends dead from an attack, she'll easily be able to retaliate hard.
  1204. >Switching to Cain once more, you pull out the Death card as well, pushing the two Arcana together with killing intent.
  1205. "I hope this pays off! Card Fusion!"
  1206. >Baron Samedi swings his cane around whimsically before thrusting it into the ground, a thick mist billowing out of the skull head on the top.
  1207.  
  1208. >https://www.youtube.com/watch?v=jkCVkjT5sKc
  1209.  
  1210. >The mist envelops the arena and transforms the surroundings into what appears to be an old Victorian town.
  1211. >Contrary to its initial appearance, however, a closer look reveals alien-looking trees, cackling devils, and pits of magma.
  1212. >Interestingly, with all the demons and horrid scenery, you notice that Famine is doing her best to avoid the magma in particular.
  1213. >Ringing from an old clocktower echoes through the streets as Cain walks towards the Evils, his pitchfork scraping loudly in his wake.
  1214.  
  1215. >As he passes each abode, the screams of men, women, and children cry out, releasing a dark fog from within them.
  1216. >The fog envelops the cursed farmer, transforming him into a vicious-looking demon with burning eyes and a poisonous grin!
  1217. "Rip them apart, Cain! Leave nothing in your wake!"
  1218. >Cain lets out a bloodthirsty howl as he lunges towards his targets, his body splitting into multiple copies of himself to create a ferocious pack.
  1219.  
  1220. Combo Activated: From Hell
  1221.  
  1222. >The hounds descend upon the Evils, biting and tearing through each of them for massive damage!
  1223. >In particular, Jealousy and Hatred suffer immense damage as their frostbitten skin shatters from their blackened jaws!
  1224. >You can see parts of their bodies breaking from the horrible mutilation, leaving them vulnerable to more damage in the future.
  1225. >Cain roars to the heavens one last time before the bell tolls once more: the rising sun dispelling the horrors of the night.
  1226.  
  1227. >"Persona!"
  1228. >Luna gives a quick peck to her card as the heavens crash into the weakened Pandoras, dealing heavier damage than usual!
  1229. >Sunset gives a smirk as she taunts Famine, successfully rustling her jimmies and driving the Seventh Evil into a rage.
  1230. >Twilight does her best to make her strike count, the Chaos Naginata snaking through the air in order to strike a weak point in Famine's defenses.
  1231. >However, it appears the Seventh Evil is simple too angry to care, almost bulldozing past the Princess to lunge at Sunset, scratching her armor for heavy damage!
  1232.  
  1233. >Passion strokes her body and gives a coo of pleasure, strengthening her allies as Jealousy pulls herself back up.
  1234. >"From the look you're giving me, it looks like you shot your load too early, huh?"
  1235. >The Fifth Evil doesn't wait for your response, as a dazzling explosion of pure energy tears through the arena, catching all of you in the explosion!
  1236. >When the light fades, you find your allies knocked out cold, while you cough up some blood.
  1237. >You're not dead yet, but fuck, does it hurt.
  1238.  
  1239. >Hatred focuses its energy into its next attack, its muscles bulging beyond what you would've thought was physically possible.
  1240. >Things look bad: the Fifth and Sixth Evils got broken out of their frozen state thanks to your combo, Hatred's ready to kick you in the dick, and all your allies are out cold.
  1241. >Still, your assault did deal immense damage: perhaps there's still hope left?
  1242. >What will you do now?
  1243.  
  1244. Status:
  1245.  
  1246.  
  1247. You: 176% HP, 500% SP
  1248. Luna (KO): 0% HP, 70% SP
  1249. Sunset (KO): 0% HP, 90% SP
  1250. Twilight (KO): 0% HP, 0% SP
  1251.  
  1252. You have performed 7 out of the 8 required combos.
  1253. You have 7 turns left.
  1254.  
  1255. >Your chances look grim, to be optimistic: there's little chance of recovering from this.
  1256. >But if you're going down, you're going to take some of these Evils down with you!
  1257. >You'll not go down gentle into that good night!
  1258. "Card Fusion!"
  1259. >Combining the Hierophant and Devil together, Iscariote wraps his frozen chains around Cain's pitchfork, the wood cracking under the weight of their penance.
  1260. >Cain tosses it like a harpoon, the shackles wrapping themselves around the Evils and dragging them below the inky waters.
  1261.  
  1262. >In that realm of purgatory, the Destined Traitor breaks free from his binds, his frostbitten hands wrapping around the cursed farming tool.
  1263. >With a speed almost too fast for human eyes, Iscariote begins to pummel the four Evils with the Devil's pitchfork, punching dark holes into each of them and tearing through their bodies!
  1264. >Iscariote gives one final howl of pain and rage, his sin coalescing to the tip of his weapon as he plunges it into the ground, causing a massive explosion!
  1265.  
  1266. Combo Activated: Oblivion
  1267.  
  1268. >The force of the blast decimates Famine and Hatred, leaving not even ash in their wake as the world returns to view.
  1269. >You breathe a sigh of relief as the danger seems to have passed.
  1270. >However, Passion and Jealousy are still standing, as the Eighth Evil sweeps your leg and causes you to crash to the oily ground!
  1271. >Taking advantage of this, she grinds her heel on your chest, causing your insides to burn!
  1272. >"Better luck next time, dreamers!"
  1273. >Jealousy fires off one final beam of pure energy, disintegrating you completely and leaving nothing behind.
  1274.  
  1275. DEAD END
  1276.  
  1277. >Sable Library, ???
  1278.  
  1279. >You wake up in a jolt, catching your head on the bottom of the table that you were apparently resting under.
  1280. >Rubbing your head, you look to the Twins, waiting for their critique.
  1281. >"Gotta say, visitor, you're really bullheaded when it comes to using Analysis Persona, huh."
  1282. >Caroline looks at you with the same slightly annoyed look as usual.
  1283.  
  1284. >"Still, they did manage to nearly get to the Final Evil with blind luck. That much, I believe, is worth praising."
  1285. >Justine looks through her notebook, apparently gauging how you ran through the fight.
  1286. >"I suppose you've got questions you want to ask about the fight you just lost."
  1287. >Sitting at the table that served as your bed previously, Caroline thumbs through Another Way before looking at you.
  1288. >If you've any questions, now is the time to ask them.
  1289.  
  1290. >The first thing that confuses you is how Princess Luna was affected by Silence during the battle.
  1291. >Alicorns are supposed to be immune to ailments, and even Twilight is immune to Exhaustion and Enervation.
  1292. >"Indeed, normally an alicorn like Luna would be unaffected by such attacks. However, the Stagnant Wind Sickness used appears to have added susceptibility to all of their targets, not just increased it."
  1293. >Caroline brings out a blackboard as Justine is explaining, chalking down a 0% and adding 30 to it.
  1294. >"Effectively, the First Evil made Luna vulnerable to ailments, which doesn't normally happen. Go figure the Evils would have such tricks."
  1295. >So Sickness's Stagnant Wind is special: giving weaknesses to ailments where there originally was none.
  1296. >Something to be careful about, to be certain.
  1297.  
  1298. >You're also worried that you might be stuck with the current deck of Persona you originally chose for the battle.
  1299. >"Don't worry about that: you can change out Persona whenever you come back here."
  1300. >"Just keep in mind that the deck you win with will be locked out afterwards, as per the rules."
  1301. >That is good news, considering how you might make errors while designing the decks.
  1302. >You recall the original Midnight Sparkle chapter having a bookmark that allowed you to skip to Pandora Awoken.
  1303. >Is there such a bookmark here as well?
  1304. >The twins check the book again, nodding to your question while pulling out a charred bookmark.
  1305. >"It does appear you can avoid fighting Midnight Sparkle, should you choose to do so."
  1306.  
  1307. >Justine gives you the cursed piece of paper as Caroline continues.
  1308. >"But it looks like it won't be free: you'll have to take a 6-turn penalty if you choose to skip the first part."
  1309. >So you'll only have 14 turns to take out the Evils?
  1310. >"Looks like the book doesn't want you to sequence break."
  1311. >There might be a gimmick you're not getting here: something that might give you an edge in battle.
  1312. >Would the twins even tell you if there was?
  1313.  
  1314. >The two of them huddle for a moment, discussing something with serious looks, then turn back to you.
  1315. >"While it's inappropriate for us to guide you through challenges we imposed on you, there are certain things we can tell you."
  1316. >Justine begins, showing a clip of Death, the Second Evil.
  1317. >"You discovered, though partly by accident, that Death was weak to Curse. In that same vein, it's very likely the other Evils have their own personal weaknesses you can exploit to destroy them faster."
  1318. >They even get Dizzied, so finding those out would be helpful.
  1319. >Caroline goes next, showing Midnight flaring Twilight and Death smiting Sunset.
  1320.  
  1321. >"Another thing we noticed is that Midnight and her Evils focused on exploiting weaknesses. Now, chances are likely that she merely guessed Twilight's weakness from Luna shielding her,"
  1322. >The bunned warden gives a smug little grin as she points her baton at Sunset.
  1323. >"But why would Death already know Sunset's weakness?"
  1324. >Well, the first thing that comes to mind is that Midnight was able to look beyond the veil into the other stories.
  1325. >However, Justine shakes her head.
  1326. >"Another Way's fabric is frayed, certainly, and someone with enough power could peer beyond their own story, but they would be able to learn little except the fact that they are mere puppets: dancing on their strings."
  1327.  
  1328. >"We think it's because she remembers the fight that she had with Sunset's group in the original story. She likely knows the weaknesses and resistances of all the Wondercolts and Shadowbolts."
  1329. >So it's risky to even bring them into the battle to begin with.
  1330. >"Somewhat, but it appears only Midnight and possibly Hope have all the types of damage possible to truly exploit weaknesses. All the rest have very specific movesets that aren't so easily used."
  1331. >Midnight and Pandora know all the resistances and weaknesses of the girls who fought them.
  1332. >That's certainly something to keep in mind for the future.
  1333. >The twins wait to see if you have any more questions.
  1334.  
  1335. >You know what?
  1336. >These two sassy, lost children have evaded your real question for far too long!
  1337. >You need to know the truth!
  1338. "By the way, are you two-"
  1339. >"Oh, that's right, I almost forgot! We were noticing you were having trouble remembering all the nuances of combat."
  1340. >Caroline interrupts your thoughts yet again, as Justine continues from where she left off.
  1341. >"If you'd like, we would be happy to remind you about everything you need to know. In fact, we can offer a shorter, general lesson, or a more detailed one that might take some time to go over."
  1342.  
  1343. >It's hard to admit, but they're right: over 5-6 years of evolving mechanics can make a man dizzy, and field tests aren't as effective if you don't remember everything to begin with.
  1344. >It probably wouldn't hurt to have them remind you about how things go.
  1345. >There's a nagging feeling in the back of your mind that there was a question you wanted to ask, but it's completely slipped your mind.
  1346. >Maybe next time you'll finally get around to asking.
  1347. >Still, do you take up the twins' offer to relearn everything again?
  1348. >If so, should it be the general or detailed lesson?
  1349.  
  1350. >It wouldn't hurt to get the full rundown of everything, just in case.
  1351. >Suddenly, without so much as a transition, you find yourself in a miniature classroom: the desk slightly smaller than what would be comfortable, and the same blackboard from before on the wall.
  1352. >https://www.youtube.com/watch?v=SJ5h3eyPCA4
  1353. >Caroline and Justine take their places on different sides of the board, the two of them wearing glasses that make them look sorta cute.
  1354. >"We will start with your original adventure. Originally, Anonymous had the following types of skills to keep in mind: Physical, Fire, Ice, Wind, Lightning, Light, Dark, Almighty, Healing, and Support."
  1355.  
  1356. >Justine draws a little doodle of a hammer bonking a Shadow for clarity.
  1357. >"Physical is your basic stuff: you hit a target, they get hurt. While your basic attacks have a higher natural crit chance and are free to use, some Persona can use Physical attacks as well that are more powerful than weapons."
  1358. >Caroline adds a small drawing of Loki bucking the unfortunate Shadow with his hindlegs.
  1359. >"Of course, such a power increase means you'll have to pay in HP in order to activate them: normal Persona attacks will cost less HP than something like Pralaya, Brave Blade, or Hassou Tobi."
  1360. >"Physical is one of two types of damage types that can land critical hits, which inflict the Down ailment on the target. A Downed target can then be Dizzied if hit with a critical hit or weakness."
  1361. >A picture of what you can only assume is a badly drawn horse with a spiral over its head is scribbled down.
  1362. >"Dizzied targets will be out of commission for the turn they are Dizzied, whereas Downed targets will be able to pull themselves back up and attack on the same turn."
  1363.  
  1364. >The twins proceed to erase the board and draw a flame, a snowflake, some wind, and a lightning bolt on the chalkboard.
  1365. >"Fire, Ice, Wind, and Lightning were the original four elemental spells that were used. Unlike Physical, they cannot land a critical hit on their target."
  1366. >"However, they made up for this by being the standard types that Shadows were weak to, giving them versatility. You have access to Level 3 spells, such as Agidyne and Maragidyne, that can be both single target and AoE; however, Ultimate, or Level 4 spells, such as Ragnarok, can only be performed on single targets."
  1367. >The words "SP" are drawn on the board as the two teachers continue.
  1368. >"All spells cost SP in order to be used. Unlike HP, SP does not heal from normal spells, and can only be regenerated, restored via items, or drained from enemies."
  1369. >"As most skills require the use of SP, including all spell-based combination attacks, it is important to keep in mind how much SP an ally has at all times."
  1370.  
  1371. >Pictures of a crucifix and skull are drawn at the center of the board.
  1372. >"Light and Dark spells, now known as Bless and Curse, originally were used as instant-kill magic. However, in Another Way, it appears it can be used to deal a lot of damage instead, should they land."
  1373. >A picture of Luna dropping a chunk of moon on another Shadow is drawn in a corner.
  1374. >"Almighty magic is powerful and ignores all resistances, at the cost of being more expensive than most spells. The two most powerful spells in that category are Black Viper, which targets a single target, and Morning Star, which attacks all targets."
  1375. >You're reminded of Jealousy's liberal use of Morning Star, shivering as the board is wiped clean once more.
  1376.  
  1377. >"There are also Almighty Physical attacks as well, Myriad Hearts and Trinity Blade, that ignore all resistances and can even deal critical damage."
  1378. >"Healing and Support spells are similar, in that they don't actively harm targets. Healing magic used to be in tiers, but most of the time you'll use Diarama, Diarahan, Mediarahan, and Salvation."
  1379. >"Diarama heals the least, but is cheap and still heals a good third of most allies' HP, while Diarahan and Mediarahan fully heal one target and the entire party respectively. Salvation, meanwhile, not only heals, but cures all ailments as well."
  1380. >The two begin to scribble down a list of words, with other words spaced across from the for grouping.
  1381. >"Ailments and cures are effectively two sides of the same coin: an ailment can either be cured by having someone who can cast the ailment do so, or with Amrita, which cures all ailments. Ailments that can be cast on a single target can also be cast as an AoE."
  1382.  
  1383. >"Poison deals 10% of the target's maximum HP over time. Rage makes the target uncontrollably aggressive, with increased attack, but less defense and accuracy."
  1384. >"Fear makes the target have the possibility of being unable to perform actions, and makes vulnerable to the instant-kill attack Ghastly Wail. Silence seals the target's skills or Persona, leaving normal attacks as the only thing they can do."
  1385. >"Exhaustion drains the target's SP over time, and leaves them more vulnerable to attacks. Enervation lowers all of the target's stats, and makes it likely that they'll forget what they're doing, making them lose their action."
  1386. >"Finally, Charm makes the target fight for the caster for a set period of time. This is potentially dangerous, since charmed allies can and will use healing spells on the enemy."
  1387. >"The skill Stagnant Wind can be used to increase the likelihood of landing an ailment on targets. Keep in mind, though, that it also increases your own likelihood as well."
  1388.  
  1389. >Next they write down the words "Wall" and "Break" next to each other, arrows pointing at them.
  1390. >"Wall spells are used to grant elemental resistance to a target, while Breaks remove elemental resistances. It is important to note that, when using a Break on a target, it will target a previously existing Wall before affecting the target's actual resistance."
  1391. >"The original adventure had Red Wall for Fire, White Wall for Ice, Blue Wall for Lightning, and Green Wall for Wind. Tetraja is similar in that it protects a target from instant-kill, as well as acting as a Wall for Bless and Curse spells."
  1392. >The chalkboard is cleaned once more, as pairs of arrows going up and down are drawn.
  1393. >"Buffs and debuffs are similar to each other as well: a Persona or ally that can cast one can normally cast the other, except for certain circumstances. Tarukaja and Tarunda buff and debuff attack respectively, Sukukaja and Sukunda affect agility, and Rakukaja and Rakunda affect defense."
  1394. >"Heat Riser increases all stats on a single target, while Debilitate reduces all stats. Keep in mind that casting the same buff or debuff spell will only extend how much time the spell lasts."
  1395. >"If you want to get rid of buffs on an enemy, use Dekaja; if you want to get rid of debuffs on yourself, use Dekunda."
  1396. >Next, the two draw an extra arrow on top of an upwards one.
  1397. >"Power Charge and Mind Charge double the damage of a Physical/Ranged and spell attack respectively. They also change the nature of certain combination attacks."
  1398.  
  1399. >Justine draws two mirrors that seem to be repelling a sword and lightning bolt respectively.
  1400. >"Tetrakarn allows one target to repel a single Physical or Ranged attack back to their target, while Makarakarn allows the target to repel one spell attack. Almighty cannot be repelled, though Makarakarn halves the damage."
  1401. >"Keep in mind that any Persona or ally that can cast Tetrakarn and Makarakarn can break the same spell on an enemy target."
  1402. >"HP Drain and SP Drain are self-explanatory: they drain HP and SP from the target and transfer it to the user."
  1403.  
  1404. >After this, they write down the words "Legion", "Trinity Blade", "Dragon Heart", "Pinpoint Rainbow Breaker", "Ascending Phoenix Inferno", "Senmyougan", "Light Saber", "Ox Reflector", and "Diamond Dream" on the board.
  1405. >"First thing's first: how the myriad Hearts work for Legion and Nyarlathotep. You likely already know this, but those two's strength evolve as more hearts join your collective."
  1406. >So basically, more posters = more power for Legion and Nyarlathotep.
  1407. >The two give you a look of abject confusion before shrugging their shoulders.
  1408. >"We'll just say yes to that and move on."
  1409. >"Trinity Blade is the special attack Discord taught Twilight Sparkle, which has as much damage potential as Legion's Myriad Hearts. It's very costly for her HP and SP, however, so it is important to use it at the right time."
  1410. >"Spike the Dragon has the ability Dragon Heart, which restores his SP to maximum and increases all his combat stats for three turns. Keep in mind, however, that you can only slightly control his actions, and that he will need to recover after three turns have passed."
  1411. >"Pinpoint Rainbow Breaker is a powerful Physical attack that Rainbow Dash can perform while under the effects of Mind Charge. Using it won't get rid of the Charge, so it is useful for keeping the assault on while preparing for an attack."
  1412.  
  1413. >"Sunset has the spell Ascending Phoenix Inferno, though you know it more colloquially as 'Burning Justice'. It's an extremely powerful Fire AoE that costs quite a bit of SP to perform."
  1414. >"As Fluttershy committed to her role as Analysis, her moveset is unique: Senrigan has a chance to stun all enemies, Senshigan deals immense Almighty damage to a single target, and Senmyougan deals extreme Almighty damage to all enemies. Keep in mind, however, that such abilities will completely drain her SP."
  1415. >"Light Saber is the unique skill of Pinkie Pie, allowing her to deal Physical damage to a single target while ignoring Physical resistances. While it cannot bypass something like a Tetrakarn, it can ignore an enemy's innate Null or Repel nature."
  1416. >"Applejack can cast Ox Reflector on a single ally, giving them a protective barrier that repels either one Physical/Ranged or spell attack. Unlike Tetrakarn and Makarkarn, this spell cannot be broken preemptively."
  1417. >"Finally, Rarity has access to the spell Diamond Dream, which effectively acts as a Level 3 Almighty AoE. With her larger SP pool, that means she can cast it more."
  1418. >"Each of the Dream Team has their own unique weapons as well: Twilight's weapon allows her to evade Fire spells, Spike's does increased damage, Rainbow's grants increased evasion across the board, Pinkie's allows for multiple attacks on random targets, Applejack's deals more damage on a critical hit, Sunset's allows her to evade Bless spells, and Rarity's has a chance to inflict a random ailment to the target. Regardless, all have a higher critical hit range."
  1419. >"Though I won't lie, some of these abilities are likely not the same as they used to be: details of an old dream have a tendency to disappear and warp over time."
  1420.  
  1421. >The board is wiped clean, as Princess Luna and Twilight are drawn on the board.
  1422. >"As alicorns, Luna and Twilight have specific immunities to ailments. While Twilight is only immune to Enervation and Exhaustion, Luna is immune to all ailments, with certain exceptions such as Sickness."
  1423. >"In addition, your allies that can cast specific ailments have a stronger resistance to said ailments. For example, Sunset, who can cast Rage, is less likely to fall into a Rage."
  1424.  
  1425. >Caroline kicks the entire board out of the room, pulling out another board from the side and titling it "Gaiden".
  1426. >"Your adventure into Grogar's realm of Tambelon changed quite a few things. To begin with, Despair became a new ailment, and the following types of skills were added: Ranged, Psy, and Nuke."
  1427. >"Ranged is similar to Physical in that Tetrakarn affects it, however it is treated as its own type of damage, and can target weaknesses. It deals less damage than Physical overall, but it also has a likelier chance to score a critical hit."
  1428. >"Psy, or Psychokinesis, deals Technical damage when you use it on someone affected by an ailment that addles their mind. Meanwhile, Nuke, or Nuclear, deals Technical damage when you use it on someone affected by an elemental ailment."
  1429. >"These two elements also added Psy and Nuke Wall, as well as Psy and Nuke Break."
  1430. >The board is once again filled with the elemental table, with a swirl and nuclear sign added.
  1431. >"Ailments that count towards Tech with Psy are Charm, Rage, Fear, Enervate, Exhaustion, Silence, and Despair. Meanwhile, ailments that count towards Tech with Nuke are Burn, Freeze, Shock, and Blind."
  1432. >"Despair is a dangerous ailment: while always stuck with the lowest possible chance to connect, targets afflicted with Despair cannot act and constantly lose SP. After three turns of Despair, the target either dies, or suffers immense damage."
  1433.  
  1434. >"Burn works like Poison does, except it can only be afflicted by Fire spells. Burns not only Tech with Nuke, but also with Wind spells."
  1435. >"Freeze prevents the target from performing actions, and it can only be afflicted by Ice spells. Freeze can Tech with Nuke, Physical and Ranged, but a Tech will also unfreeze the target."
  1436. >"Shock also prevents the target from performing actions, and it's afflicted by Lightning spells. Shock Techs with Nuke, Physical and Ranged, and does not unshock after tech; however, be mindful that Techs with Physical or Ranged can transfer the Shock onto another target."
  1437. >"Finally, Blind halves the chance of hitting any target, and is afflicted by Wind spells and Blind ailments spells. Nuke is the only thing that Techs with Blind, but all attacks have advantage to hit on a Blind target."
  1438. >"Both Bless and Curse finally obtained damaging spells during this adventure as well, giving them more versatility."
  1439.  
  1440. >"Drat, we forgot to talk about the One More! mechanic. So when you land a critical hit or weakness on a target, you get a One More!, which is effectively another turn to exploit before moving on. You can't get a One More! if you hit a Downed or Dizzied target."
  1441. >"In addition, you can choose to give your One More! to a teammate with the Baton Pass ability. Each Baton Pass increases the potency of the ally's attacks or heals."
  1442. >"Keep in mind that you can only Baton Pass to a person once. With a team of four members, you could only Baton Pass three times."
  1443.  
  1444. >Finally, a new board comes up with "Bonds of Flame" written on it.
  1445. >"Your latest adventure technically brought no new mechanics along with it, however the allies obtained during it have unique weapons and skills as well."
  1446. >"Human Rainbow Dash has the Gae Bolg, which allows her to attack last in the turn order for a guaranteed hit. Human Pinkie has the Gummi Cannon, which has a low chance to inflicting the Gummi ailment to targets: the ailment deals 10% damage over time and has a chance to stun the target, but only one Gummi can be out at a time."
  1447. >"Human Fluttershy has the Bloody Kunai, which used to give health back for every kill, but now has a small HP drain effect to it. Human Applejack has the Great Oak Greatbow, which can be planted into the ground for increased damage, but she will be unable to dodge afterwards."
  1448. >"Human Rarity wields the Rapier of the White Rose, which gives her double the chance to evade attacks, and a chance to counterattack when she dodges. Lemon Zest has the Tombstone Special, which deals 2-5 Ranged attacks whenever she attacks."
  1449.  
  1450. >"Sugarcoat uses the Overcharged Taser which, while having lower damage than the others, Dizzies targets she crits. Indigo Zap has the SAP Gloves, which can bypass all damage resistances for 10% of her SP."
  1451. >"Sour Sweet wields the Electric Asp, which deals Lightning damage instead of Physical. Spike the Dog holds the Fires of Storge in his jaws, allowing him to deal more damage against a target someone else attacked that turn."
  1452. >"Finally, Sunny Flare has the Shadowbreaker, which grants Belial Mode. When Belial Mode is activated, her combat stats increase, though controlling her is impossible, and after three turns she is left severely weakened for some time."
  1453.  
  1454. >"As Analysis, Human Fluttershy can Stun a single target with 100% accuracy, while stunning a group has a lower chance. Sunny Flare, on the other hand, can deal heavy damage to a group of enemies."
  1455. >"Sour Sweet's Persona, Doppelgänger, has a unique ability: whenever she gets hit by a specific enemy, her resistances and weaknesses change to mimic the attacker's."
  1456.  
  1457. >"Finally, we need to talk about Combination attacks. There are two varieties: Combos and Card Fusions."
  1458. >"Combos are done between two allies, and can cost HP, SP, or both in order to activate. While the ones that cost both to activate will deal multiple types of damage, combos that only cost one will deal more damage of a specific type."
  1459. >"Card Fusion is something only a wielder of the Wild Card can do, where you fuse two of your Persona in order to unleash a powerful attack. The cost of the combo will only come from you, and you'll need to switch to one of the two Persona required for the Fusion."
  1460. >And with that, the lesson finally ends, and the Twins quickly take a water break before returning.
  1461.  
  1462. >"Hopefully that jogs your memory enough to fight to the best of your ability."
  1463. >"And if we forgot anything, we'll shout it at you while we watch your fights."
  1464. >Wait, what?
  1465. >The two nod as Caroline continues.
  1466. >"Waiting for you to be done with those fights is just boring. While we can't influence your fights, we want to at least watch them, so we'll be watching and commenting from a distance."
  1467. >Justine nods, returning Another Way to your hands.
  1468. >"If you are ready, simply choose your Persona deck and starting allies."
  1469. >That certainly took a while, but hopefully all that information sticks with you during the battles.
  1470. >Are you ready to face off against Midnight once more?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement