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- local GUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Patskorn/GUI/main/Daino.lua"))()
- local idk = GUI:new()
- local win = idk:Tap("hi")
- win:Button("get f3x ",function()
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
- RequestCommand:InvokeServer(";btools")
- RequestCommand:InvokeServer(";give me b")
- RequestCommand:InvokeServer(";f3x")
- RequestCommand:InvokeServer(";give me f3x")
- end)
- win:Dropdown("decal spams(f3x)", {"n3x0kidd decal", "blue2spooky decal", "k00pkidd decal"}, function(selectedOption)
- if selectedOption == "n3x0kidd decal" then
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function spam(id)
- for i,v in game.workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- SpawnDecal(v,Enum.NormalId.Front)
- AddDecal(v,id,Enum.NormalId.Front)
- SpawnDecal(v,Enum.NormalId.Back)
- AddDecal(v,id,Enum.NormalId.Back)
- SpawnDecal(v,Enum.NormalId.Right)
- AddDecal(v,id,Enum.NormalId.Right)
- SpawnDecal(v,Enum.NormalId.Left)
- AddDecal(v,id,Enum.NormalId.Left)
- SpawnDecal(v,Enum.NormalId.Bottom)
- AddDecal(v,id,Enum.NormalId.Bottom)
- SpawnDecal(v,Enum.NormalId.Top)
- AddDecal(v,id,Enum.NormalId.Top)
- end)
- end
- end
- end
- spam("111670138717713")
- elseif selectedOption == "blue2spooky decal" then
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function spam(id)
- for i,v in game.workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- SpawnDecal(v,Enum.NormalId.Front)
- AddDecal(v,id,Enum.NormalId.Front)
- SpawnDecal(v,Enum.NormalId.Back)
- AddDecal(v,id,Enum.NormalId.Back)
- SpawnDecal(v,Enum.NormalId.Right)
- AddDecal(v,id,Enum.NormalId.Right)
- SpawnDecal(v,Enum.NormalId.Left)
- AddDecal(v,id,Enum.NormalId.Left)
- SpawnDecal(v,Enum.NormalId.Bottom)
- AddDecal(v,id,Enum.NormalId.Bottom)
- SpawnDecal(v,Enum.NormalId.Top)
- AddDecal(v,id,Enum.NormalId.Top)
- end)
- end
- end
- end
- spam("77695565531189")
- elseif selectedOption == "k00pkidd decal" then
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function spam(id)
- for i,v in game.workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- SpawnDecal(v,Enum.NormalId.Front)
- AddDecal(v,id,Enum.NormalId.Front)
- SpawnDecal(v,Enum.NormalId.Back)
- AddDecal(v,id,Enum.NormalId.Back)
- SpawnDecal(v,Enum.NormalId.Right)
- AddDecal(v,id,Enum.NormalId.Right)
- SpawnDecal(v,Enum.NormalId.Left)
- AddDecal(v,id,Enum.NormalId.Left)
- SpawnDecal(v,Enum.NormalId.Bottom)
- AddDecal(v,id,Enum.NormalId.Bottom)
- SpawnDecal(v,Enum.NormalId.Top)
- AddDecal(v,id,Enum.NormalId.Top)
- end)
- end
- end
- end
- spam("99499320073307")
- end
- end)
- win:Dropdown("audio", {"theme", "jumpstyle", "super sigma bipas audio rel"}, function(selectedOption)
- if selectedOption == "theme" then
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
- RequestCommand:InvokeServer(";music 4776398821")
- RequestCommand:InvokeServer(";volume inf")
- elseif selectedOption == "jumpstyle" then
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
- RequestCommand:InvokeServer(";music 1839246711")
- RequestCommand:InvokeServer(";volume inf")
- elseif selectedOption == "super sigma bipas audio rel" then
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
- RequestCommand:InvokeServer(";music 130110858306036")
- RequestCommand:InvokeServer(";pitch 0.12")
- RequestCommand:InvokeServer(";volume inf")
- end
- end)
- win:Button("disco+night",function()
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
- RequestCommand:InvokeServer(";disco")
- RequestCommand:InvokeServer(";time 2")
- end)
- win:Button("thomas",function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- local player = game.Players.LocalPlayer
- local char = player.Character
- function xd()
- spawn(function()
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
- ["Transparency"] = 1
- },
- [2] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
- ["Transparency"] = 1
- },
- [3] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
- ["Transparency"] = 1
- },
- [4] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
- ["Transparency"] = 1
- },
- [5] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
- ["Transparency"] = 1
- },
- [6] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
- ["Transparency"] = 1
- },
- [7] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
- ["Transparency"] = 1
- },
- }
- }
- _(args)
- end)
- end
- function Thomas(player)
- SetAnchor(true,char.HumanoidRootPart)
- CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
- SetCollision(char.Part,false)
- SetLocked(char.Part,false)
- Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
- CreateSpotlight(char.Part)
- SyncLighting(char.Part,100)
- SetLocked(char.HumanoidRootPart,false)
- Weld(char.Part,char.HumanoidRootPart,char.Part)
- SetAnchor(false,char.Part)
- AddMesh(char.Part)
- MeshResize(char.Part,Vector3.new(2,2,1.5))
- SetMesh(char.Part,"2231280549")
- SetTexture(char.Part,"2231280614")
- SetAnchor(false,char.HumanoidRootPart)
- char.Humanoid.WalkSpeed = 80
- local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- char.Part.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- spawn(function()
- DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
- end)
- local Whistle = SFX(475073913)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(0)
- Music.Pitch = 1.15
- Music:Play()
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in char:GetDescendants() do
- if v:IsA("BasePart") then
- char.Humanoid.WalkSpeed = 80
- v.CanCollide = false
- end
- end
- end)
- end
- Thomas(player)
- xd()
- end)
- win:Button("unanchor map ",function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Unanchor()
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- SetLocked(v,false)
- SetAnchor(false,v)
- end)
- end
- end
- Unanchor()
- end)
- win:Button("baseplate",function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent,types)
- local args = {
- [1] = "CreatePart",
- [2] = types,
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Material(part,mate)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Material"] = mate
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function toptexturecreate(part)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = Enum.NormalId.Top,
- ["TextureType"] = "Texture"
- }
- }
- }
- _(args)
- end
- function toptextureadd(part)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = Enum.NormalId.Top,
- ["TextureType"] = "Texture",
- ["Texture"] = "rbxassetid://111670138717713",
- ["StudsPerTileV"] = 20,
- ["StudsPerTileU"] = 20
- }
- }
- }
- _(args)
- end
- hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
- hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
- hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
- function SpawnBasePlate()
- CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
- for i,v in game.Workspace:GetChildren() do
- if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
- spawn(function()
- Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
- Color(v,Color3.fromRGB(0,0,0))
- toptexturecreate(v)
- toptextureadd(v)
- while wait(1) do
- pcall(function()SetLocked(v,true)end)
- end
- end)
- end
- end
- end
- SpawnBasePlate()
- end)
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