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- Update v1.2.1 Hotfix:
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- # Features
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- * Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
- * Primitives nuking themselves now properly affects pop count
- * Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves
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- # Balance
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- * Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
- * Reduced HP of Nomad ark ships and gave them basic weapons
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- # AI
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- * Fixed AI not properly signing white peace in some wars that would just drag on forever
- * Fixed AI not declaring prepared wars
- * Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
- * Multiple fixes for AI combat behaviour
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- # User Interface
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- * Fixed spelling in English localization for Attitude Map Mode
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- # Bugfixes
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- * Fixed a bug where merging fleets would prioritize the smallest fleet
- * Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
- * Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
- * Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
- * Fixed so that democratic elections check the correct policy flags
- * Fixed Xeno Integration tech weights
- * Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
- * Fixed a bug where migration pacts between subjects and overlord were not allowed
- * Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
- * Fixed max trust not being properly set to 100 when forming an alliance
- * Fixed issue with Nomads building too many new ships
- * Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
- * Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
- * Fixed CTD due to invalid pops on planet
- * No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
- * Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button
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- # Graphics
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- * Improved skybox quality
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