vivienneanthony

test

Feb 5th, 2016
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  1. Vector<const char *> ImGuiFriendlyFileList;
  2.  
  3. // Path was changed
  4. if(m_bPathChanged)
  5. {
  6. // Get filesystem
  7. FileSystem * fileSystem_ = g_pApp->GetFileSystem();
  8.  
  9. // clear list
  10. m_PathFiles.Clear();
  11.  
  12. for(auto itr = m_PathFiles.Begin(); itr != m_PathFiles.End(); itr++)
  13. {
  14. ImGuiFriendlyFileList+= (itr->CString());
  15. }
  16. }
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