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- Vector<const char *> ImGuiFriendlyFileList;
- // Path was changed
- if(m_bPathChanged)
- {
- // Get filesystem
- FileSystem * fileSystem_ = g_pApp->GetFileSystem();
- // clear list
- m_PathFiles.Clear();
- for(auto itr = m_PathFiles.Begin(); itr != m_PathFiles.End(); itr++)
- {
- ImGuiFriendlyFileList+= (itr->CString());
- }
- }
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