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Crash Multiplayer

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Dec 8th, 2024
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  1. Running on 64 bit Windows 10.0.19045.0 with 16336 MB RAM
  2. Game Version: v1.20.0-rc.1 (Unstable)
  3. 12/8/2024 11:54:23 AM: Critical error occurred in the following mod: flags@1.1.1
  4. Loaded Mods: brickmold@1.2.0, cellardoor@1.4.0, elkcrocks@1.0.1, hangingoillamps@1.0.2, moreclasses@1.2.5, TA_plainsandvalleys@1.0.7, cbetterfertilizer@1.2.0, primitivesurvival@3.7.2, proximityprospectingpick@1.0.2, spyglass@0.5.2, sticksfromfirelogs@1.3.0, terraprety@5.0.5, game@1.20.0-rc.1, vsimgui@1.1.7, flags@1.1.1, betterruins@0.3.9, biggercellars@1.0.0, carryon@1.8.0-pre.1, commonlib@2.5.0-rc.2, configlib@1.3.17, hardcorewater@1.2.0, manualquenching@1.0.1, claywheel@1.1.2, rivers@3.2.0, creative@1.20.0-rc.1, survival@1.20.0-rc.1, fluffytowelsmoreoredrops@1.0.0, fluffytowelsmorenuggets@1.0.0, stonequarry@3.4.0, treetapping@1.0.0
  5. System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
  6.    at Vintagestory.Client.NoObf.TextureAtlasManager.AllocateTextureSpace(Int32 width, Int32 height, Int32& textureSubId, TextureAtlasPosition& texPos) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 390
  7.    at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(IBitmap bmp, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 298
  8.    at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(AssetLocationAndSource loc, Int32& textureSubId, TextureAtlasPosition& texPos, CreateTextureDelegate onCreate, Single alphaTest)
  9.    at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(CompositeTexture ct, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 989
  10.    at Vintagestory.GameContent.ShapeTextureSource.get_Item(String textureCode) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 68
  11.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 400
  12.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309
  13.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309
  14.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 250
  15.    at Flags.ItemBannerPattern.GetOrCreateMesh(PatternProperties properties) in C:\Users\dana_\Source\Repos\Craluminum-Mods\Banners\Banners\src\Item\ItemBannerPattern.cs:line 98
  16.    at Flags.ItemBannerPattern.GetInventoryMesh(ItemStack stack, ItemRenderInfo renderinfo) in C:\Users\dana_\Source\Repos\Craluminum-Mods\Banners\Banners\src\Item\ItemBannerPattern.cs:line 111
  17.    at Flags.ItemBannerPattern.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\dana_\Source\Repos\Craluminum-Mods\Banners\Banners\src\Item\ItemBannerPattern.cs:line 71
  18.    at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
  19.    at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
  20.    at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 274
  21.    at Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 211
  22.    at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 482
  23.    at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
  24.    at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 389
  25.    at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 502
  26.    at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
  27.    at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
  28.    at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 991
  29.    at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
  30.    at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  31.    at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  32.    at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127
  33.    at OpenTK.Windowing.Desktop.GameWindow.Run()
  34.    at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
  35.    at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  36.    at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  37.  
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