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- Engine unit for model remodeling
- -Operating environment-
- MMD Ver. 9.26
- * Because of the rotation engine using the specification of MMD and the use of many IKs,
- Operation can not be guaranteed with software other than MMD.
- Replace the engine part from v1.30, please see the specifications of the engine part below.
- Complete unit that performs respiratory motion fully automatically,
- When reshaping the model loading it will automatically repeat breathing motion.
- Fine adjustment of the swing width should be done by morph operation or change the rate of giving breath bone.
- - Modification method - * In order to avoid introduction mistake, use of the introduction support plug-in below is recommended
- 1: Change the deformation hierarchy of the model to be remodeled to 2
- 2: Import this unit into model to remodel
- 3: Set the number of the breath bone of the same name in "Rotation" of the bone you want to move
- - Breath adjustment method -
- Adjustable delay width, pace, amplitude type of breath in morph.
- Move to initial position with initialization morph + engine stop
- Specification changed since v1.30. Initialization of position can be done by initializing physical rigid body.
- By including the attached motion, you can also fix the rotational position during playback.
- You can move it manually with bone "Breath E (BPM x 360)".
- Recommended semi-standard bone structure including "all parents"
- Semi-standard bone addition plugin Introduction to:
- Http://www.nicovideo.jp/watch/sm 14956092
- Reference source of respiratory motion:
- Http://www.nicovideo.jp/watch/sm 28796781
- Fully automatic breath installation support plug-in distribution destination ※ Mr. Haruhara for plug-in creator
- Http://seiga.nicovideo.jp/seiga/im6233985
- -important point-
- Because it uses physical computation, it does not work if it is set not to perform computation
- * Default OFF setting in MMM
- Although it operates also with MMM, the basic is set for MMD because there are differences in physical calculation and IK specifications.
- Therefore please be aware that malfunctions on the MMM side can not be handled in many cases
- - Initialization method of rotation position -
- When the rigid body position initialization is performed on the software side, the rotation position is initialized.
- If you want to register by key frame, select 'Engine IK' bone from the engine operation frame, register physically by invalidating.
- After that, initialize the angle, you can initialize the rotation position.
- Since the same key operation is attached as a motion file,
- Registering this in 0 frame will always be initialized during playback and the same rotation result will be output.
- - Initialization method of rotation position -
- When the rigid body position initialization is performed on the software side, the rotation position is initialized.
- If you want to register by key frame, select 'Engine IK' bone from the engine operation frame, register physically by invalidating.
- After that, initialize the angle, you can initialize the rotation position.
- Since the same key operation is attached as a motion file,
- Registering this in 0 frame will always be initialized during playback and the same rotation result will be output.
- -Terms of service-
- Although redistribution in non-remodeling is NG, it is possible to distribute even if it is modified even a little for ease of use, or it is in a state incorporated in the model.
- Troubles due to differences in individual work environments are anticipated due to usage of physical calculations with few examples of use.
- Please also include this readme in the model to avoid troubles such as operation explanation of the engine part and precautions on use.
- Please read and use and distribute the terms of the model side well because of the structure assuming remodeling to the model.
- Gimmick Created by: Sleeping dog (^ ー ω ー ^) Zzz
- V1.30 Changes
- Engine part replaced, MMM provisional correspondence
- In order to change the strength of respiration with morphs (equivalent to changing the rate of application in the previous specifications
- V1.20 Changes
- Full auto breath linked breath effect included
- Add morph for effect operation to full auto brace
- V1.10 Changes
- Sucking: To be able to change the motion ratio of vomiting from 1: 1
- * By default it is possible to change it by squirting side university, morph
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