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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>389561be921c189d5dca0e84</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-11 20:55:44</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>389561be921c189d5dca0e84</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 45949)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:6731 on None running interaction = running computer_PlayGame_SimsForeverRenamed:6690 on object_Computer_High:0x00190a4c9ce0690b (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 45949)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:6731 on None running interaction = running computer_PlayGame_SimsForeverRenamed:6690 on object_Computer_High:0x00190a4c9ce0690b (guaranteed) rtim=0</desyncdata></report>
- </root>
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