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Aug 25th, 2018
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. using UnrealBuildTool;
  4.  
  5. public class SurvivalGame : ModuleRules
  6. {
  7.     public SurvivalGame(ReadOnlyTargetRules Target) : base(Target)
  8.     {
  9.         PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  10.    
  11.         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
  12.  
  13.         PrivateDependencyModuleNames.AddRange(new string[] {  });
  14.  
  15.         // Uncomment if you are using Slate UI
  16.         // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
  17.  
  18.         // Uncomment if you are using online features
  19.         PublicDependencyModuleNames.Add("OnlineSubsystem");
  20.         PublicDependencyModuleNames.Add("OnlineSubsystemUtils");
  21.  
  22.         DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
  23.  
  24.         // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
  25.     }
  26. }
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