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Mythos Testing - January 2017

Jan 17th, 2017
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  1. 1. The quest objective should update and point to Aldous if you steal the notes from Hagannius
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  3. 2. Change it so Aldous waits for you to talk to him
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  5. 3. turn Sigver's chest around
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  7. 4. Balis sometimes doesn't seem to cast his spells in combat, he just tries to attack but nothing happens
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  9. 5. Ability to threaten Balis, like when he's talking about how Daubarth has cataracts, talk about how Balis is the problem instead of Daubarth
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  11. 6. Ability to ask Daubarth about Balis' plan to call the guard, have Daubarth say "You should let him try."
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  13. 7. Hall of the Dead, the waterfall with the skull and sword, there's a part you can get stuck
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  15. 8. Ability to tell Balis that killing Daubarth was a mistake if he came with guards and killed him
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  17. 9. Asking Daubarth about Balis needs a link to giving him Azura's Star
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  19. 10. Ability to have Daubarth blood drain a follower
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  21. 11. Daubarth's blood drain should stagger you if your HP is low
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  23. 12. Ability to agree evilly with Daubarth to bring Sigver down
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  25. 13. Option to lie to Sigver to try and bring him downdo
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  27. 14. P: I'm not sure, why don't we investigate?
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  29. S: Me? Go down? That's dangerous.
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  31. P: I'll protect you.
  32. S: Very well.
  33. P: It'll be fine, come on.
  34. S: No.. This is not true.
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  36. 15. Balis shouldn't have said "Why did you think that would work?" if he was subjugated, Sigver got killed, I kill Daubarth for Spirit
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  38. 16. Avatar of Soul Cairn summon should be actually useful
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  40. 17. Reduce the value of Tamrielic Lore
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  42. 18. Add a room where a laser constantly shoots out at you, and you have to duck behind a certain pillar in a combination to progress.
  43. Aldous/Hagannius would cast a summon at a certain point to progress it without damaging themselves, maybe. And a script if Player is not in the cell to progress it without the 'process' of onhit and summoning
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  45. 19. Check the sconce in the side room at the beginning of Bledaen's Tomb
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  47. 20. Aldous shouldn't say "What? This isn't at all what I wanted!" etc, if the spectral guardian is ded
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  49. 21. Increase Balis' invisibility time during his hide-and-seek, maybe 90
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  61. 22. ok, so I went to winterhold, explored the hall of the dead. it's too big and empty, cutting the maze between the mages crypts and the priests' quarters would seem like a good idea, I se there is already a shortcut to jump down. Exodeus can be beaten out of its sarcophagus easily, I used a shield sprint bash but I think a fireball or a fire cloak will do as well, killed him before Daubarth even got to the hall
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  63. 23. went and got the warlock ring for Aldous, ran ahead of him. the dungeon needs more traps. the one with the teleporting lights is good, but I would imagine more of them everywhere in that dungeon, not just one room
  64. the fireball throwers are good too, but more of them, especially near some draugr would be appreciated
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  66. 24. the warlock ring needs explanations, at least a book describing how to use it. I got confused and just gave it away to Aldous
  67. haven't seen the frozen runes. went through the entire dungeon
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  69. 25. then it needs many, many more traps
  70. so, when I got back from the warlock ring I found Daubarth and accompanied him to the hall of th dead. btw, the entrances to the hall of the dead and the warlock ring dungeon need work, I could not find them for a while even ith the markers
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  72. 26. Skyrim dungeon entrances usually have clutter in front of them and ground textures darkened at least
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  74. 27. you can seal the tomb much like Azuras cave was sealed in morrowind
  75. there is even a sliding rock in skyrim that you can use for that
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  77. 28. so, with Daubarth I just gave him Azuras star and some of my blood, he summoned that ghost thing, and since you told me how to kill it I cast soul trap on it and then mopped up all the undead in the hall of the dead. The soul trap trick thing needs to be in the dialogues somewhere.
  78. with Daubarth I just told him to join the mage academy
  79. since he didn't do much up to that point anyway, nobody got killed as a result
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  81. 29. it's not as much the lore as the fact that nothing else damages it
  82. maybe some kind of hint when you swing at it
  83. as in - you cannot harm this form, my spirit is not bound to this place
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  85. 30. several hints are needed, really. this is a mechanic that is not used in the rest of the game. for example - I was trying to extinguish the fireball trap with frostbite and it didn't work
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  87. 31. so, it's the lack of consistency with the rest of the game, not the lack of information, really
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  89. 32. basically, you will need to introduce many elements that act the sameway before the player understands that it can be used in this manner
  90. also - what happens if I use banish on the ghost?
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  92. 33. generally - the questline and dialogues are there, but a lot of gameplay needs to be added.
  93. specifically - spellcasting. a lot of objects that react to certain spells
  94. to get the player used to the idea that he can use spells to interact with the world and get reactions, at least in the college-related dungeons
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  96. 34. the quest is fine. you just need more actions for the player while he is doing it, thematic ones that add to the atmosphere and immerse the player in the storyline
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  98. 35. and more hints for the npcs, and maybe even actually ai packages where tehy themselves cast spells to solve puzzles
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  100. 36. the shock teleport puzzle was not absorbed by a double-handed ward btw. I tried it, along with the whirlwind shout, no dice
  101. not by magic resistance or absorption though, that would be too easy
  102. so, now you need to invent more spell interactions for dealing with traps and secret doors and npcs and such. and have the npcs show the player how it's done if he's totally stuck
  103. not everywhere, but in the basic cases at least
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  105. 37. I think the spell script can check if the player has the ward spell on him and if the player is dual casting at that moment
  106. and then not call moveto
  107. the damage is fine, it works as it's supposed to
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  109. 38. So, enhancing reactions in existing puzzles, more puzzles, more spell-reactions to things, better entrance to Bledaen's Tomb
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  111. 39. more of the same - flamethrowers and teleporting shock traps. the entrance can possibly require a dispel
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  113. 40. if you could, make the flamethrowers temporarily disabled by frost spells
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  115. 41. consider replacing most activations to require the player to cast a spell
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  117. 42. like taking the warlock's ring requiring to break a magic seal on it by casting something
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  119. 43. also - that ghost with the riddles a) I want to kill him because he's annoying and b) I don't ant to answer correctly because he gives you endless void salts
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  121. 44. encase the ring in a barrier bubble then. also a way to have the others catch up to the player if he can't figure out how to break the bubble with a spell
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  123. 45. I was confused about the soul trap not working on the ghost with the riddles. at least something should. turn undead maybe.
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  125. 46. Add a Wabbajack effect to Spectral Guardian and Avatar of Soul Cairn.
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