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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&2&lCreeper&a&lCraft'
  176. # Interval is the animation interval in TICKS (20 ticks is one second).
  177. # Every X ticks the animation goes to the next frame (see above)
  178. # Once all frames are finished it will start over from the first one
  179. interval: 2
  180. # If you don't want a static order of the frames and want to show each frame at random
  181. # you can enable this option.
  182. random: false
  183. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  184. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  185. # These lines (usually a header or footer) are also good for decoration.
  186. header:
  187. text:
  188. - '<rainbow>&m+---------------------+</rainbow>'
  189. interval: 10
  190. random: true
  191. player-label:
  192. text:
  193. - '&3&l> &2&lInfok:'
  194. interval: 100
  195. random: false
  196. player-line1:
  197. text:
  198. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  199. - '&o<cmd repeatmiddle="20">&aOnline:{onlineplayers}/{maxplayers}</cmd>'
  200. interval: 2
  201. random: false
  202. player-line2:
  203. text:
  204. - '&a&l{ping} &2&lms'
  205. interval: 2
  206. random: false
  207. # For empty lines just add another 'section' but just don't put any text
  208. # in it so it acts like an empty line.
  209. spacer1:
  210. text: []
  211. interval: 100
  212. random: false
  213. news-info:
  214. text:
  215. - '&3&l> &2&lSocial media/Weblap:'
  216. interval: 100
  217. random: false
  218. news:
  219. # Lets create some animated news
  220. # News is something you need to write quick
  221. # and usually you don't want to spend ages on creating
  222. # some cool effect. That is why FeatherBoard features
  223. # several presets you can use.
  224. text:
  225. - '<scroll width="29">&2&lWeboldal: &a&lCreeperCraft232 &a&l.webnode.hu &2&lFB: &a&lCreeperCraft &a&lHUNGARY !</scroll>'
  226. interval: 2 # When using preset effects. The interval will apply to that effect
  227. # Do you want to randomize the animation frames?
  228. random: false
  229. # For empty lines just add another 'section' but just don't put any text
  230. # in it so it acts like an empty line.
  231. spacer2:
  232. text: []
  233. interval: 100
  234. random: false
  235. timesplayed-label: #Switch between site, times played and health
  236. text:
  237. - '&3&l> &2&lPenzed:'
  238. - '&3&l> &2&lSzigeted szintje:'
  239. - '&3&l> &2&lTop szavazo:'
  240. interval: 100
  241. random: false
  242. timesplayed: #Switch between site, times played and health
  243. text:
  244. - '&a&l{money_formatted}'
  245. - '&a&l{askyblock_island_level}'
  246. - '&a&l{galistener_bestvoter}'
  247. interval: 100
  248. random: false
  249. # For empty lines just add another 'section' but just don't put any text
  250. # in it so it acts like an empty line.
  251. spacer3:
  252. text: []
  253. interval: 100
  254. random: false
  255. server-label:
  256. text:
  257. - '&3&l> &2&lSzerver Info:'
  258. interval: 100
  259. random: false
  260. server-line1:
  261. text:
  262. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  263. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  264. interval: 1
  265. random: false
  266. server-line2:
  267. text:
  268. - '<scroll width="40">&6&lRegisztracio napja: &e&l{firstplayed}!</scroll>'
  269. interval: 10
  270. random: false
  271. # This is the same as the header. It is not needed since you already use the header as the longest line
  272. # but it looks cleaner having a footer.
  273. footer:
  274. text:
  275. - '<rainbow>&m+---------------------+</rainbow>'
  276. interval: 10
  277. random: true
  278. # This is a combat scoreboard example showing
  279. # combat related information.
  280. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  281. # (Unless you want it to show all the time)
  282. # You still need to 'trigger' this scoreboard in the vanilla_combat
  283. combat-scoreboard-example:
  284. # Lets just use the title,header and footer from the example above
  285. # for in depth configuration look above.
  286. #
  287. # When designing a board that is used when triggered on an event. You have
  288. # to think (before looking at the placeholders) what is relevant.
  289. # For example: When I think of combat my first thoughts are:
  290. # - Health: To see how much you have left
  291. # - Possible cooldown timers
  292. # - With who am I in combat?
  293. # - Target health
  294. # - mcMMO attacking level?
  295. #
  296. # Next you have to think what is important during that event:
  297. # - Combat: not too much distraction (no animations, smaller scoreboard)
  298. #
  299. # Once you know those things start looking for placeholders. A lot of events such
  300. # as mcmmo have placeholders that can only be used in such events.
  301. title:
  302. text:
  303. # To create cool looking animations you create yourself
  304. # you can use the graphical tool AnimationCreator
  305. # https://www.spigotmc.org/resources/animationcreator.6001/
  306. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  307. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  308. - '<single><delay times="10">&l><</delay></single>'
  309. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  310. - '<single>&f&lherB</single>'
  311. - '<single>&f&lherBo</single>'
  312. - '<single>&f&latherBoa</single>'
  313. - '<single>&f&leatherBoar</single>'
  314. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  315. interval: 2
  316. random: false
  317. header:
  318. text:
  319. - '&a&m+-----------------+'
  320. interval: 10
  321. random: true
  322. combat-label:
  323. text:
  324. - '&8&l> &7&lCombat target:'
  325. interval: 100
  326. random: false
  327. combat-data:
  328. text:
  329. - '{vanilla-combat_opponent_name}'
  330. interval: 2
  331. random: false
  332. spacer1:
  333. text: []
  334. interval: 100
  335. health-label:
  336. text:
  337. - '&8&l> &7&lHealth stats:'
  338. interval: 100
  339. random: false
  340. health-data-1:
  341. text:
  342. - '&aYou: {healthbar}'
  343. interval: 1
  344. random: false
  345. health-data-2:
  346. text:
  347. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  348. interval: 1
  349. random: false
  350. footer:
  351. text:
  352. - '&a&m+-----------------+'
  353. interval: 10
  354. random: true
  355. # This is an example for mcMMO when you level up
  356. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  357. # (Unless you want it to show all the time)
  358. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  359. mcmmo-levelup:
  360. title:
  361. text:
  362. # To create cool looking animations you create yourself
  363. # you can use the graphical tool AnimationCreator
  364. # https://www.spigotmc.org/resources/animationcreator.6001/
  365. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  366. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  367. - '<single><delay times="10">&l><</delay></single>'
  368. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  369. - '<single>&f&lherB</single>'
  370. - '<single>&f&lherBo</single>'
  371. - '<single>&f&latherBoa</single>'
  372. - '<single>&f&leatherBoar</single>'
  373. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  374. interval: 2
  375. random: false
  376. header:
  377. text:
  378. - '&a&m+-----------------+'
  379. interval: 10
  380. random: true
  381. info-label:
  382. text:
  383. # mcMMO-levelup comes with several event specific placeholders
  384. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  385. interval: 10
  386. spacer1: # This is a spacer an empty line
  387. text:
  388. - ''
  389. interval: 10
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. skill-label: # You can add elements to the group and name them like you want
  393. # Lets make a static label
  394. text:
  395. - '&9&l> &e&lSkill:'
  396. interval: 10 # The interval is not important since its just 1 static text.
  397. # Do you want to randomize the animation frames?
  398. random: false
  399. skill:
  400. # Lets make a static label
  401. text:
  402. - '{mcmmo-levelup_skill_name}'
  403. interval: 10 # The interval is not important since its just 1 static text.
  404. # Do you want to randomize the animation frames?
  405. random: false
  406. spacer2: # This is a spacer an empty line
  407. text:
  408. - ''
  409. interval: 100
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skilllevel-label: # You can add elements to the group and name them like you want
  413. # Lets make a static label
  414. text:
  415. - '&b&l> &e&lCurrent level:'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. skilllevel:
  420. # Lets make a static label
  421. text:
  422. - '{mcmmo-levelup_skilllevel}'
  423. interval: 10 # The interval is not important since its just 1 static text.
  424. # Do you want to randomize the animation frames?
  425. random: false
  426. footer:
  427. text:
  428. - '&a&m+-----------------+'
  429. interval: 10
  430. random: true
  431. # This is an example for Towny when you enter a town
  432. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  433. # (Unless you want it to show all the time)
  434. # You still need to 'trigger' this scoreboard in the 'towny-town'
  435. towny-town-example:
  436. # Lets just use the title,header and footer from the example above
  437. # for in depth configuration look above.
  438. title:
  439. text:
  440. # To create cool looking animations you create yourself
  441. # you can use the graphical tool AnimationCreator
  442. # https://www.spigotmc.org/resources/animationcreator.6001/
  443. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  444. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  445. - '<single><delay times="10">&l><</delay></single>'
  446. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  447. - '<single>&f&lherB</single>'
  448. - '<single>&f&lherBo</single>'
  449. - '<single>&f&latherBoa</single>'
  450. - '<single>&f&leatherBoar</single>'
  451. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  452. interval: 2
  453. random: false
  454. header:
  455. text:
  456. - '&a&m+-------------------+'
  457. interval: 10
  458. random: true
  459. town-label:
  460. text:
  461. - '&bYou are in town:'
  462. interval: 100
  463. town-data:
  464. text:
  465. - '{towny_currenttown_name}'
  466. interval: 100
  467. spacer1:
  468. text: []
  469. interval: 100
  470. townboard-label:
  471. text:
  472. - '&bTown board:'
  473. interval: 100
  474. townboard:
  475. text:
  476. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  477. interval: 3
  478. spacer2:
  479. text: []
  480. interval: 100
  481. population-label:
  482. text:
  483. - '&bPopulation:'
  484. interval: 100
  485. poplulation-data:
  486. text:
  487. - '{towny_currenttown_residents}'
  488. interval: 100
  489. footer:
  490. text:
  491. - '&a&m+-------------------+'
  492. interval: 10
  493. random: true
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