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Jun 23rd, 2018
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  1. script.Name = "machine gun banisher v2 maded to destroy skids"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. warn("Make Them All Suffer For Their Sins")
  9. warn("In Fact Make them Burn")
  10.  
  11.  
  12. script:ClearAllChildren()
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local TIME = 0
  36. local sick = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. -- Thingy To Make Song Work
  56.  
  57. p = game.Players.LocalPlayer
  58. char = p.Character
  59.  
  60. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  61. local s = Instance.new("Sound",char)
  62. s.Name = "BGMusic"
  63. s.SoundId = "rbxassetid://866334508"
  64. s.Pitch = 1
  65. s.Volume = 40
  66. s.Looped = true
  67. s.archivable = false
  68. s.Parent = char.Head
  69. wait(0.1)
  70. s:play()
  71.  
  72. -- Rest of Script
  73. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  74.  
  75. --//=================================\\
  76. --|| PARTICLES N STUFF
  77. --\\=================================//
  78.  
  79. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  80. particleemitter.VelocitySpread = 350
  81. particleemitter.Lifetime = NumberRange.new(1)
  82. particleemitter.Speed = NumberRange.new(0)
  83. cringememe= {}
  84. for i=0, 19 do
  85. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  86. end
  87. particleemitter.Size = NumberSequence.new(cringememe)
  88. particleemitter.Rate = 20
  89. particleemitter.LockedToPart = true
  90. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  91. particleemitter.LightEmission = 1
  92. particleemitter.Texture = "rbxassetid://38727848"
  93. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  94.  
  95. local particleemitter = Instance.new('ParticleEmitter', Torso)
  96. particleemitter.VelocitySpread = 250
  97. particleemitter.Lifetime = NumberRange.new(3)
  98. particleemitter.Speed = NumberRange.new(1.5)
  99. youAreATHOT = {}
  100. for i=0, 19 do
  101. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  102. end
  103. particleemitter.Size = NumberSequence.new(youAreATHOT)
  104. particleemitter.Rate = 10
  105. particleemitter.LockedToPart = false
  106. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  107. particleemitter.LightEmission = 1
  108. particleemitter.Texture = "rbxassetid://253188763"
  109. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  110.  
  111. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  112. particleemitter.VelocitySpread = 350
  113. particleemitter.Lifetime = NumberRange.new(1)
  114. particleemitter.Speed = NumberRange.new(0)
  115. cringememe2= {}
  116. for i=0, 19 do
  117. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  118. end
  119. particleemitter.Size = NumberSequence.new(cringememe2)
  120. particleemitter.Rate = 20
  121. particleemitter.LockedToPart = true
  122. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  123. particleemitter.LightEmission = 1
  124. particleemitter.Texture = "rbxassetid://38727848"
  125. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  126.  
  127. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  128. particleemitter.VelocitySpread = 350
  129. particleemitter.Lifetime = NumberRange.new(1)
  130. particleemitter.Speed = NumberRange.new(0)
  131. cringememe3= {}
  132. for i=0, 19 do
  133. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  134. end
  135. particleemitter.Size = NumberSequence.new(cringememe3)
  136. particleemitter.Rate = 30
  137. particleemitter.LockedToPart = true
  138. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  139. particleemitter.LightEmission = 1
  140. particleemitter.Texture = "rbxassetid://38727848"
  141. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  142.  
  143. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  144. particleemitter.VelocitySpread = 350
  145. particleemitter.Lifetime = NumberRange.new(1)
  146. particleemitter.Speed = NumberRange.new(0)
  147. cringememe4= {}
  148. for i=0, 19 do
  149. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  150. end
  151. particleemitter.Size = NumberSequence.new(cringememe4)
  152. particleemitter.Rate = 30
  153. particleemitter.LockedToPart = true
  154. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  155. particleemitter.LightEmission = 1
  156. particleemitter.Texture = "rbxassetid://38727848"
  157. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  158.  
  159. --//=================================\\
  160. --|| USEFUL VALUES
  161. --\\=================================//
  162.  
  163. Animation_Speed = 1.5
  164. local FORCERESET = false
  165. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  166. local Speed = 16
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local DAMAGEMULTIPLIER = 1
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "BanishV3Gui"
  190. local Weapon = IT("Model")
  191. Weapon.Name = "Adds"
  192. local Effects = IT("Folder", Weapon)
  193. Effects.Name = "Effects"
  194. local ANIMATOR = Humanoid.Animator
  195. local ANIMATE = Character:FindFirstChild("Animate")
  196. local UNANCHOR = true
  197. local TOBANISH = {}
  198. script.Parent = PlayerGui
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204. --//=================================\\
  205. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  206. --\\=================================//
  207.  
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "ArtificialHB"
  210.  
  211. script:WaitForChild("ArtificialHB")
  212.  
  213. frame = Frame_Speed
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219.  
  220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  221. tf = tf + s
  222. if tf >= frame then
  223. if allowframeloss then
  224. script.ArtificialHB:Fire()
  225. lastframe = tick()
  226. else
  227. for i = 1, math.floor(tf / frame) do
  228. script.ArtificialHB:Fire()
  229. end
  230. lastframe = tick()
  231. end
  232. if tossremainder then
  233. tf = 0
  234. else
  235. tf = tf - frame * math.floor(tf / frame)
  236. end
  237. end
  238. end)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243. --//=================================\\
  244. --|| SOME TAG EDIT
  245. --\\=================================//
  246.  
  247. m = game.Players.LocalPlayer
  248. char = m.Character
  249. local txt = Instance.new("BillboardGui", char)
  250. txt.Adornee = char.Head
  251. txt.Name = "_status"
  252. txt.Size = UDim2.new(2, 0, 1.2, 0)
  253. txt.StudsOffset = Vector3.new(-9, 8, 0)
  254. local text = Instance.new("TextLabel", txt)
  255. text.Size = UDim2.new(10, 0, 7, 0)
  256. text.FontSize = "Size24"
  257. text.TextScaled = true
  258. text.TextTransparency = 0
  259. text.BackgroundTransparency = 1
  260. text.TextTransparency = 0
  261. text.TextStrokeTransparency = 0
  262. text.Font = "Bodoni"
  263. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  264. v = Instance.new("Part")
  265. v.Name = "ColorBrick"
  266. v.Parent = m.Character
  267. v.FormFactor = "Symmetric"
  268. v.Anchored = true
  269. v.CanCollide = false
  270. v.BottomSurface = "Smooth"
  271. v.TopSurface = "Smooth"
  272. v.Size = Vector3.new(10, 5, 3)
  273. v.Transparency = 1
  274. v.CFrame = char.Torso.CFrame
  275. v.BrickColor = BrickColor.new("Really black")
  276. v.Transparency = 1
  277. v.Shape = "Block"
  278. spawn(function()
  279. local TweenService = game:GetService("TweenService")
  280. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  281. local Int = 0
  282. while wait(0.5) do
  283. if Int == #Colours then Int = 0 end
  284. Int = Int+1
  285. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  286. end
  287. end)
  288. text.Text = "The Anti-Skid Lol"
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  326. local NEWMESH = IT(MESH)
  327. if MESH == "SpecialMesh" then
  328. NEWMESH.MeshType = MESHTYPE
  329. if MESHID ~= "nil" and MESHID ~= "" then
  330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  331. end
  332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  334. end
  335. end
  336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  337. NEWMESH.Scale = SCALE
  338. NEWMESH.Parent = PARENT
  339. return NEWMESH
  340. end
  341.  
  342. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  343. local NEWPART = IT("Part")
  344. NEWPART.formFactor = FORMFACTOR
  345. NEWPART.Reflectance = REFLECTANCE
  346. NEWPART.Transparency = TRANSPARENCY
  347. NEWPART.CanCollide = false
  348. NEWPART.Locked = true
  349. NEWPART.Anchored = true
  350. if ANCHOR == false then
  351. NEWPART.Anchored = false
  352. end
  353. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  354. NEWPART.Name = NAME
  355. NEWPART.Size = SIZE
  356. NEWPART.Position = Torso.Position
  357. NEWPART.Material = MATERIAL
  358. NEWPART:BreakJoints()
  359. NEWPART.Parent = PARENT
  360. return NEWPART
  361. end
  362.  
  363. local function weldBetween(a, b)
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373.  
  374. function QuaternionFromCFrame(cf)
  375. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  376. local trace = m00 + m11 + m22
  377. if trace > 0 then
  378. local s = math.sqrt(1 + trace)
  379. local recip = 0.5 / s
  380. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  381. else
  382. local i = 0
  383. if m11 > m00 then
  384. i = 1
  385. end
  386. if m22 > (i == 0 and m00 or m11) then
  387. i = 2
  388. end
  389. if i == 0 then
  390. local s = math.sqrt(m00 - m11 - m22 + 1)
  391. local recip = 0.5 / s
  392. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  393. elseif i == 1 then
  394. local s = math.sqrt(m11 - m22 - m00 + 1)
  395. local recip = 0.5 / s
  396. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  397. elseif i == 2 then
  398. local s = math.sqrt(m22 - m00 - m11 + 1)
  399. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  405. local xs, ys, zs = x + x, y + y, z + z
  406. local wx, wy, wz = w * xs, w * ys, w * zs
  407. local xx = x * xs
  408. local xy = x * ys
  409. local xz = x * zs
  410. local yy = y * ys
  411. local yz = y * zs
  412. local zz = z * zs
  413. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  414. end
  415.  
  416. function QuaternionSlerp(a, b, t)
  417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  418. local startInterp, finishInterp;
  419. if cosTheta >= 0.0001 then
  420. if (1 - cosTheta) > 0.0001 then
  421. local theta = ACOS(cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((1 - t) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = 1 - t
  427. finishInterp = t
  428. end
  429. else
  430. if (1 + cosTheta) > 0.0001 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442.  
  443. function Clerp(a, b, t)
  444. local qa = {QuaternionFromCFrame(a)}
  445. local qb = {QuaternionFromCFrame(b)}
  446. local ax, ay, az = a.x, a.y, a.z
  447. local bx, by, bz = b.x, b.y, b.z
  448. local _t = 1 - t
  449. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  450. end
  451.  
  452. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  453. local frame = IT("Frame")
  454. frame.BackgroundTransparency = TRANSPARENCY
  455. frame.BorderSizePixel = BORDERSIZEPIXEL
  456. frame.Position = POSITION
  457. frame.Size = SIZE
  458. frame.BackgroundColor3 = COLOR
  459. frame.BorderColor3 = BORDERCOLOR
  460. frame.Name = NAME
  461. frame.Parent = PARENT
  462. return frame
  463. end
  464.  
  465. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  466. local label = IT("TextLabel")
  467. label.BackgroundTransparency = 1
  468. label.Size = UD2(1, 0, 1, 0)
  469. label.Position = UD2(0, 0, 0, 0)
  470. label.TextColor3 = TEXTCOLOR
  471. label.TextStrokeTransparency = STROKETRANSPARENCY
  472. label.TextTransparency = TRANSPARENCY
  473. label.FontSize = TEXTFONTSIZE
  474. label.Font = TEXTFONT
  475. label.BorderSizePixel = BORDERSIZEPIXEL
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482.  
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND = nil
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  511. NEWSOUND:remove()
  512. end
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  523. function WACKYEFFECT(Table)
  524. local TYPE = (Table.EffectType or "Sphere")
  525. local SIZE = (Table.Size or VT(1,1,1))
  526. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  527. local TRANSPARENCY = (Table.Transparency or 0)
  528. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  529. local CFRAME = (Table.CFrame or Torso.CFrame)
  530. local MOVEDIRECTION = (Table.MoveToPos or nil)
  531. local ROTATION1 = (Table.RotationX or 0)
  532. local ROTATION2 = (Table.RotationY or 0)
  533. local ROTATION3 = (Table.RotationZ or 0)
  534. local MATERIAL = (Table.Material or "Neon")
  535. local COLOR = (Table.Color or C3(0,255,0))
  536. local TIME = (Table.Time or 45)
  537. local SOUNDID = (Table.SoundID or nil)
  538. local SOUNDPITCH = (Table.SoundPitch or nil)
  539. local SOUNDVOLUME = (Table.SoundVolume or nil)
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND = nil
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH = nil
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh",EFFECT)
  554. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED = nil
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME+1 do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH/TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. SOUND.Stopped:Connect(function()
  604. EFFECT:remove()
  605. end)
  606. end
  607. else
  608. if PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat Swait() until SOUND.Playing == false
  612. EFFECT:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function SpawnTrail(FROM,TO,BIG)
  631. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  632. MakeForm(TRAIL,"Cyl")
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(0.5,DIST,0.5)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 5 do
  642. Swait()
  643. TRAIL.Transparency = TRAIL.Transparency + 0.1
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  652. local DIRECTION = CF(StartPos,EndPos).lookVector
  653. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. --//=================================\\
  661. --|| WEAPON CREATION
  662. --\\=================================//
  663. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  664.  
  665. local Particle = IT("ParticleEmitter",nil)
  666. Particle.Enabled = false
  667. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  668. Particle.LightEmission = 0.5
  669. Particle.Rate = 150
  670. Particle.ZOffset = 0.2
  671. Particle.Rotation = NumberRange.new(-180, 180)
  672. Particle.RotSpeed = NumberRange.new(-180, 180)
  673. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  674. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  675.  
  676. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  677. function ParticleEmitter(Table)
  678. local PRTCL = Particle:Clone()
  679. local Speed = Table.Speed or 5
  680. local Drag = Table.Drag or 0
  681. local Size1 = Table.Size1 or 1
  682. local Size2 = Table.Size2 or 5
  683. local Lifetime1 = Table.Lifetime1 or 1
  684. local Lifetime2 = Table.Lifetime2 or 1.5
  685. local Parent = Table.Parent or Torso
  686. local Emit = Table.Emit or 100
  687. local Offset = Table.Offset or 360
  688. local Acel = Table.Acel or VT(0,0,0)
  689. local Enabled = Table.Enabled or false
  690. PRTCL.Parent = Parent
  691. PRTCL.Size = NumberSequence.new(Size1,Size2)
  692. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  693. PRTCL.Speed = NumberRange.new(Speed)
  694. PRTCL.VelocitySpread = Offset
  695. PRTCL.Drag = Drag
  696. PRTCL.Acceleration = Acel
  697. if Enabled == false then
  698. PRTCL:Emit(Emit)
  699. Debris:AddItem(PRTCL,Lifetime2)
  700. else
  701. PRTCL.Enabled = true
  702. end
  703. return PRTCL
  704. end
  705.  
  706. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  707. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  709. MakeForm(Part,"Wedge")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  711. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  712. MakeForm(Part,"Wedge")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  719. MakeForm(Part,"Cyl")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  721. for i = 1, 8 do
  722. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  724. end
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  726. MakeForm(Part,"Cyl")
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  729. MakeForm(Part,"Ball")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  737. MakeForm(Part,"Cyl")
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  743. MakeForm(Part,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  746. MakeForm(Part,"Wedge")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  748. local LASTPART = Handle
  749. for i = 1, 10 do
  750. if LASTPART == Handle then
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  752. LASTPART = Part
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. else
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  756. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  757. LASTPART = Part
  758. end
  759. end
  760.  
  761. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  762. MakeForm(Barrel,"Cyl")
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  765. MakeForm(Part,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  768. MakeForm(Part,"Wedge")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  771. MakeForm(Hole,"Cyl")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  774. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  775. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  777. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  778. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  779. coroutine.resume(coroutine.create(function()
  780. while wait() do
  781. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  782. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  783. end
  784. end))
  785.  
  786. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  787. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  788.  
  789.  
  790. for _, c in pairs(Weapon:GetDescendants()) do
  791. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  792. c.Material = "Glass"
  793. c.Color = C3(0,0,0)
  794. elseif c.ClassName == "Part" and c.Name == "Eye" then
  795. c.Color = C3(0,255,0)
  796. c.Material = "Neon"
  797. end
  798. end
  799.  
  800. Weapon.Parent = Character
  801. for _, c in pairs(Weapon:GetChildren()) do
  802. if c.ClassName == "Part" then
  803. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  804. end
  805. end
  806.  
  807. function swait(num)
  808. if num == 0 or num == nil then
  809. ArtificialHB.Event:wait()
  810. else
  811. for i = 0, num do
  812. ArtificialHB.Event:wait()
  813. end
  814. end
  815. end
  816.  
  817. function chatfunc(text)
  818. local chat = coroutine.wrap(function()
  819. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  820. Character:FindFirstChild("TalkingBillBoard"):destroy()
  821. end
  822. local Bill = Instance.new("BillboardGui",Character)
  823. Bill.Size = UDim2.new(0,100,0,40)
  824. Bill.StudsOffset = Vector3.new(0,3,0)
  825. Bill.Adornee = Character.Head
  826. Bill.Name = "TalkingBillBoard"
  827. local Hehe = Instance.new("TextLabel",Bill)
  828. Hehe.BackgroundTransparency = 1
  829. Hehe.BorderSizePixel = 0
  830. Hehe.Text = ""
  831. Hehe.Font = "Bodoni"
  832. Hehe.TextSize = 40
  833. Hehe.TextStrokeTransparency = 0
  834. Hehe.Size = UDim2.new(1,0,0.5,0)
  835. coroutine.resume(coroutine.create(function()
  836. while Hehe ~= nil do
  837. swait()
  838. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  839. Hehe.Rotation = math.random(-5,5)
  840. Hehe.TextColor3 = Color3.new(0,255,0)
  841. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  842. end
  843. end))
  844. for i = 1,string.len(text),1 do
  845. swait()
  846. Hehe.Text = string.sub(text,1,i)
  847. end
  848. swait(90)--Re[math.random(1, 93)]
  849. for i = 0, 1, .025 do
  850. swait()
  851. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  852. Hehe.TextStrokeTransparency = i
  853. Hehe.TextTransparency = i
  854. end
  855. Bill:Destroy()
  856. end)
  857. chat()
  858. end
  859.  
  860. function onChatted(msg)
  861. chatfunc(msg)
  862. end
  863.  
  864. Player.Chatted:connect(onChatted)
  865.  
  866. local BODY = {}
  867. for _, c in pairs(Character:GetDescendants()) do
  868. if c:IsA("BasePart") and c.Name ~= "Handle" then
  869. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  870. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  871. end
  872. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  873. elseif c:IsA("JointInstance") then
  874. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  875. end
  876. end
  877.  
  878. function refit()
  879. Character.Parent = workspace
  880. for e = 1, #BODY do
  881. if BODY[e] ~= nil then
  882. local STUFF = BODY[e]
  883. local PART = STUFF[1]
  884. local PARENT = STUFF[2]
  885. local MATERIAL = STUFF[3]
  886. local COLOR = STUFF[4]
  887. local TRANSPARENCY = STUFF[5]
  888. --local SIZE = STUFF[6]
  889. local NAME = STUFF[7]
  890. if PART.ClassName == "Part" and PART ~= RootPart then
  891. PART.Material = MATERIAL
  892. PART.Transparency = TRANSPARENCY
  893. PART.Name = NAME
  894. end
  895. if PART.Parent ~= PARENT then
  896. Humanoid:remove()
  897. PART.Parent = PARENT
  898. Humanoid = IT("Humanoid",Character)
  899. end
  900. end
  901. end
  902. end
  903.  
  904. local SKILLTEXTCOLOR = C3(0,255,0)
  905. local SKILLFONT = "Code"
  906. local SKILLTEXTSIZE = 7
  907.  
  908. Humanoid.Died:connect(function()
  909. refit()
  910. end)
  911.  
  912. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  913. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  914. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  915. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  916. --[[local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  917. ]]
  918. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  919. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  920. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  921. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  922. --[[local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  923. ]]
  924. --local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  925. --local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  926. --local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  927. --local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  928. --local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  929. --
  930. --local SKILL6TEXT = CreateLabel(SKILL1FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  931. --local SKILL7TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  932. --local SKILL8TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  933. --local SKILL9TEXT = CreateLabel(SKILL4FRAME, "[G]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  934. --local SKILL10TEXT = CreateLabel(SKILL5FRAME, "[H]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  935.  
  936. function printbye(Name)
  937. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  938. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  939. end
  940.  
  941. workspace.ChildAdded:connect(function(instance)
  942. for BANISH = 1, #TOBANISH do
  943. if TOBANISH[BANISH] ~= nil then
  944. if instance.Name == TOBANISH[BANISH] then
  945. coroutine.resume(coroutine.create(function()
  946. printbye(instance.Name)
  947. instance:ClearAllChildren()
  948. Debris:AddItem(instance,0.0005)
  949. end))
  950. end
  951. end
  952. end
  953. end)
  954.  
  955. --//=================================\\
  956. --|| DAMAGING
  957. --\\=================================//
  958.  
  959. function Banish(Foe)
  960. if Foe then
  961. coroutine.resume(coroutine.create(function()
  962. --if game.Players:FindFirstChild(Foe.Name) then
  963. table.insert(TOBANISH,Foe.Name)
  964. printbye(Foe.Name)
  965. --end
  966. Foe.Archivable = true
  967. local CLONE = Foe:Clone()
  968. Foe:Destroy()
  969. CLONE.Parent = Effects
  970. CLONE:BreakJoints()
  971. local MATERIALS = {"Glass","Neon"}
  972. for _, c in pairs(CLONE:GetDescendants()) do
  973. if c:IsA("BasePart") then
  974. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  975. CreateSound(340722848, c, 10, 1, false)
  976. end
  977. c.Anchored = true
  978. c.Transparency = c.Transparency + 0.2
  979. c.Material = MATERIALS[MRANDOM(1,2)]
  980. c.Color = C3(0,255,0)
  981. if c.ClassName == "MeshPart" then
  982. c.TextureID = ""
  983. end
  984. if c:FindFirstChildOfClass("SpecialMesh") then
  985. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  986. end
  987. if c:FindFirstChildOfClass("Decal") then
  988. c:FindFirstChildOfClass("Decal"):remove()
  989. end
  990. c.Name = "Banished"
  991. c.CanCollide = false
  992. else
  993. c:remove()
  994. end
  995. end
  996. local A = false
  997. for i = 1, 35 do
  998. if A == false then
  999. A = true
  1000. elseif A == true then
  1001. A = false
  1002. end
  1003. for _, c in pairs(CLONE:GetDescendants()) do
  1004. if c:IsA("BasePart") then
  1005. c.Anchored = true
  1006. c.Material = MATERIALS[MRANDOM(1,2)]
  1007. c.Transparency = c.Transparency + 0.8/35
  1008. if A == false then
  1009. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1010. elseif A == true then
  1011. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1012. end
  1013. end
  1014. end
  1015. Swait()
  1016. end
  1017. CLONE:remove()
  1018. end))
  1019. end
  1020. end
  1021.  
  1022. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1023. local CHILDREN = workspace:GetDescendants()
  1024. for index, CHILD in pairs(CHILDREN) do
  1025. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1026. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1027. if HUM then
  1028. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1029. if TORSO then
  1030. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1031. if ISBANISH == true then
  1032. Banish(CHILD)
  1033. else
  1034. if ISBANISH == "Gravity" then
  1035. HUM.PlatformStand = true
  1036. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1037. local grav = Instance.new("BodyPosition",TORSO)
  1038. grav.D = 15
  1039. grav.P = 20000
  1040. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1041. grav.position = TORSO.Position
  1042. grav.Name = "V3BanishForce"..Player.Name
  1043. else
  1044. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1045. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1046. end
  1047. else
  1048. HUM.PlatformStand = false
  1049. end
  1050. end
  1051. elseif ISBANISH == "Gravity" then
  1052. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1053. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1054. HUM.PlatformStand = false
  1055. end
  1056. end
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062.  
  1063. --//=================================\\
  1064. --|| ATTACK FUNCTIONS AND STUFF
  1065. --\\=================================//
  1066. local LAUGHS = {"907329532"}
  1067.  
  1068. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1069. MakeForm(RightHole,"Cyl")
  1070. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1071. MakeForm(LeftHole,"Cyl")
  1072.  
  1073. function getbloody(victim,amount)
  1074. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1075. PART.CFrame = victim.CFrame
  1076. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1077. Debris:AddItem(PART,5)
  1078. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1079. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1080. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1081. local prtcl = asd:Clone()
  1082. prtcl.Parent = PART
  1083. prtcl:Emit(amount*10)
  1084. end
  1085.  
  1086. function Kill(Char)
  1087. local NewCharacter = IT("Model",Effects)
  1088. NewCharacter.Name = "Ow im ded ;-;"
  1089. for _, c in pairs(Char:GetDescendants()) do
  1090. if c:IsA("BasePart") and c.Transparency == 0 then
  1091. if c.Parent == Char then
  1092. getbloody(c,5)
  1093. end
  1094. c:BreakJoints()
  1095. c.Material = "Glass"
  1096. c.Color = C3(0.5,0,0)
  1097. c.CanCollide = true
  1098. c.Transparency = 0.3
  1099. if c:FindFirstChildOfClass("SpecialMesh") then
  1100. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1101. end
  1102. if c.Name == "Head" then
  1103. c:ClearAllChildren()
  1104. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1105. end
  1106. if c.ClassName == "MeshPart" then
  1107. c.TextureID = ""
  1108. end
  1109. if c:FindFirstChildOfClass("BodyPosition") then
  1110. c:FindFirstChildOfClass("BodyPosition"):remove()
  1111. end
  1112. if c:FindFirstChildOfClass("ParticleEmitter") then
  1113. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1114. end
  1115. c.Parent = NewCharacter
  1116. c.Name = "DeadPart"
  1117. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1118. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1119. end
  1120. end
  1121. Char:remove()
  1122. Debris:AddItem(NewCharacter,5)
  1123. end
  1124.  
  1125. function Banisher_Bullet()
  1126. ATTACK = true
  1127. Rooted = false
  1128. for i=0, 0.05, 0.1 / Animation_Speed do
  1129. Swait()
  1130. turnto(Mouse.Hit.p)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1137. end
  1138. repeat
  1139. for i=0, 0.05, 0.1 / Animation_Speed do
  1140. Swait()
  1141. turnto(Mouse.Hit.p)
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1148. end
  1149. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1150. SpawnTrail(Hole.Position,POS)
  1151. if HIT ~= nil then
  1152. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1153. Banish(HIT.Parent)
  1154. end
  1155. end
  1156. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1157. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1158. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1159. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1160. for i=0, 0.05, 0.1 / Animation_Speed do
  1161. Swait()
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1168. end
  1169. until KEYHOLD == false
  1170. ATTACK = false
  1171. Rooted = false
  1172. end
  1173. function Teleport()
  1174. ATTACK = true
  1175. Rooted = false
  1176. for i=0, 0.5, 0.1 / Animation_Speed do
  1177. Swait()
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1180. end
  1181. for e = 1, #BODY do
  1182. if BODY[e] ~= nil then
  1183. local STUFF = BODY[e]
  1184. local PART = STUFF[1]
  1185. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1186. local PRT = PART:Clone()
  1187. PRT.Anchored = true
  1188. PRT.CanCollide = false
  1189. PRT.Material = "Neon"
  1190. PRT.Color = C3(255,100,255)
  1191. PRT.Name = "WarpEffect"
  1192. PRT.Parent = Effects
  1193. PRT.CFrame = PART.CFrame
  1194. PRT:BreakJoints()
  1195. if PRT:FindFirstChildOfClass("Sound") then
  1196. PRT:FindFirstChildOfClass("Sound"):remove()
  1197. end
  1198. if PRT:FindFirstChildOfClass("Decal") then
  1199. PRT:FindFirstChildOfClass("Decal"):remove()
  1200. end
  1201. coroutine.resume(coroutine.create(function()
  1202. for i = 1, 100 do
  1203. Swait()
  1204. PRT.Transparency = PRT.Transparency + 1/100
  1205. end
  1206. PRT:remove()
  1207. end))
  1208. end
  1209. end
  1210. end
  1211. CreateSound(217767125, Torso, 10, 1)
  1212. local POS = RootPart.Orientation
  1213. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1214. RootPart.Orientation = POS
  1215. RootJoint.Parent = RootPart
  1216. for i=0, 0.5, 0.1 / Animation_Speed do
  1217. Swait()
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1220. end
  1221. for i=0, 0.1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1224. end
  1225. ATTACK = false
  1226. Rooted = false
  1227. end
  1228. function BanishmentBeam()
  1229. ATTACK = true
  1230. Rooted = false
  1231. local GYRO = IT("BodyGyro",RootPart)
  1232. GYRO.D = 100
  1233. GYRO.P = 2000
  1234. GYRO.MaxTorque = VT(0,4000000,0)
  1235. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1236. CreateSound("93724183", RightArm, 5, 1, false)
  1237. for i=1, 35 do
  1238. Swait()
  1239. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1240. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. end
  1248. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  1249. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1250. local TOCH = BEAM.Touched:Connect(function(hit)
  1251. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1252. Kill(hit)
  1253. end
  1254. end)
  1255. local I = 0
  1256. repeat
  1257. Swait()
  1258. I = I + 1
  1259. if I <= 10 then
  1260. BEAM.Transparency = BEAM.Transparency - 0.1
  1261. end
  1262. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1263. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1264. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1265. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1266. BEAM.Size = VT(2,2,DISTANCE)
  1267. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1269. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1270. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. if ENDHIT ~= nil then
  1278. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1279. Banish(ENDHIT)
  1280. end
  1281. end
  1282. until LOOP.Playing == false
  1283. GYRO:remove()
  1284. BEAM:remove()
  1285. ATTACK = false
  1286. Rooted = false
  1287. end
  1288. function Deathbound()
  1289. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1290. ATTACK = true
  1291. Rooted = true
  1292. for i=0, 1, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. end
  1301. local DONE = false
  1302. local GATE = nil
  1303. local GATESPIN = true
  1304. coroutine.resume(coroutine.create(function()
  1305. repeat
  1306. Swait()
  1307. if GATE ~= nil then
  1308. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1309. end
  1310. until GATESPIN == false
  1311. end))
  1312. coroutine.resume(coroutine.create(function()
  1313. repeat
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. until DONE == true
  1322. Swait(50)
  1323. for i = 1, 35 do
  1324. Swait(4)
  1325. local FIRED = false
  1326. local CHILDREN = workspace:GetDescendants()
  1327. for index, CHILD in pairs(CHILDREN) do
  1328. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1329. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1330. if HUM then
  1331. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1332. if TORSO then
  1333. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1334. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1335. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1338. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1339. Banish(CHILD)
  1340. FIRED = true
  1341. break
  1342. end
  1343. end
  1344. end
  1345. end
  1346. end
  1347. if FIRED == false then
  1348. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1349. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1352. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1353. if HITBOD ~= nil then
  1354. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1355. Kill(HITBOD.Parent)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. for i = 1, 45 do
  1361. Swait()
  1362. GATE.Size = GATE.Size - VT(3,0,3)
  1363. end
  1364. GATESPIN = false
  1365. GATE:remove()
  1366. end))
  1367. Swait(15)
  1368. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1369. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1370. local DECAL = IT("Decal",GATE)
  1371. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1372. DECAL.Face = "Top"
  1373. GATE.CFrame = CF(HITPOS)
  1374. CreateSound(160772554, GATE, 7, 1.3, false)
  1375. for i = 1, 45 do
  1376. Swait()
  1377. GATE.Size = GATE.Size + VT(3,0,3)
  1378. end
  1379. CreateSound(213603013, RightHole, 7, 1, false)
  1380. CreateSound(213603013, LeftHole, 7, 1, false)
  1381. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1382. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1383. ATTACK = false
  1384. Rooted = false
  1385. DONE = true
  1386. end
  1387.  
  1388.  
  1389. --//=================================\\
  1390. --|| ASSIGN THINGS TO KEYS
  1391. --\\=================================//
  1392.  
  1393. function MouseDown(Mouse)
  1394. if ATTACK == false then
  1395. end
  1396. end
  1397.  
  1398. function MouseUp(Mouse)
  1399. HOLD = false
  1400. end
  1401.  
  1402. function KeyDown(Key)
  1403. KEYHOLD = true
  1404. if Key == "z" and ATTACK == false then
  1405. Banisher_Bullet()
  1406. end
  1407.  
  1408. if Key == "b" and ATTACK == false then
  1409. end
  1410.  
  1411. if Key == "c" and ATTACK == false then
  1412. BanishmentBeam()
  1413. end
  1414.  
  1415. if Key == "v" and ATTACK == false then
  1416. Teleport()
  1417. end
  1418.  
  1419. if Key == "x" and ATTACK == false then
  1420. Deathbound()
  1421. end
  1422. end
  1423.  
  1424. function KeyUp(Key)
  1425. KEYHOLD = false
  1426. end
  1427.  
  1428. Mouse.Button1Down:connect(function(NEWKEY)
  1429. MouseDown(NEWKEY)
  1430. end)
  1431. Mouse.Button1Up:connect(function(NEWKEY)
  1432. MouseUp(NEWKEY)
  1433. end)
  1434. Mouse.KeyDown:connect(function(NEWKEY)
  1435. KeyDown(NEWKEY)
  1436. end)
  1437. Mouse.KeyUp:connect(function(NEWKEY)
  1438. KeyUp(NEWKEY)
  1439. end)
  1440.  
  1441. --//=================================\\
  1442. --\\=================================//
  1443.  
  1444.  
  1445. function unanchor()
  1446. if UNANCHOR == true then
  1447. g = Character:GetChildren()
  1448. for i = 1, #g do
  1449. if g[i].ClassName == "Part" then
  1450. g[i].Anchored = false
  1451. end
  1452. end
  1453. end
  1454. end
  1455.  
  1456.  
  1457. --//=================================\\
  1458. --|| WRAP THE WHOLE SCRIPT UP
  1459. --\\=================================//
  1460.  
  1461. Humanoid.Changed:connect(function(Jump)
  1462. if Jump == "Jump" and (Disable_Jump == true) then
  1463. Humanoid.Jump = false
  1464. end
  1465. end)
  1466.  
  1467. local CONNECT = nil
  1468.  
  1469. while true do
  1470. Swait()
  1471. ANIMATE.Parent = nil
  1472. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1473. Humanoid = IT("Humanoid",Character)
  1474. end
  1475. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1476. v:Stop();
  1477. end
  1478. SINE = SINE + CHANGE
  1479. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1480. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1481. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1482. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1483. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1484. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1485. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1486. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1487. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1488. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1489. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1490. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1491. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1492. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1493. end
  1494. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1495. ANIM = "Jump"
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503. end
  1504. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1505. ANIM = "Fall"
  1506. if ATTACK == false then
  1507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1513. end
  1514. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1515. ANIM = "Idle"
  1516. if ATTACK == false then
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1523. end
  1524. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1525. ANIM = "Walk"
  1526. if ATTACK == false then
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1533. end
  1534. end
  1535. unanchor()
  1536. Humanoid.MaxHealth = "inf"
  1537. Humanoid.Health = "inf"
  1538. if Rooted == false then
  1539. Disable_Jump = false
  1540. Humanoid.WalkSpeed = Speed
  1541. elseif Rooted == true then
  1542. Disable_Jump = true
  1543. Humanoid.WalkSpeed = 0
  1544. end
  1545. refit()
  1546. sick.Parent = Torso
  1547. sick:resume()
  1548. sick.Volume = 5
  1549. sick.Pitch = 1
  1550. sick.SoundId = "rbxassetid://866334508"
  1551. sick.Name = "BanishV3Music"
  1552. end
  1553.  
  1554. --//=================================\\
  1555. --\\=================================//
  1556.  
  1557.  
  1558.  
  1559.  
  1560.  
  1561. --//====================================================\\--
  1562. --|| END OF SCRIPT
  1563. --\\====================================================//--
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