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G4U55

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Sep 30th, 2019
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  1. Update v20191007:
  2. - Added the Bounty Hunter storyline. He also sells Great Hearts.
  3. - Added three new text-based dreams.
  4. - Added clues to point out that killing goblins isn't always desirable.
  5. - Renamed Wilhelm's Graveyard to Lonely Glen. Extensive set dressing for that location.
  6. - Blunderbusses picked up from Ghoul Merchants stack correctly with the regular blunderbusses in the inventory.
  7. - Maude's Graveyard renamed to Ingamoder's Graveyard so it's not leading players to the wrong spot. Added a sign for Maude's Graveyard.
  8. - Fixed a bug where the Secret Hatches all lead to the same cellar, and also always take you back to the same house.
  9. - Fixed bugs where some characters were selling wrong variant of "Hardland Brew" that never showed up in the inventory.
  10. - Fixed a bug where the renderer was getting called from two threads at the same time, potentially wreaking all kinds of havoc to the renderer data, and causing issues, even crashes, all around.
  11. - Fixed a bug where the skip button hint would be briefly displayed at the beginning of the game.
  12.  
  13. Update v20190929:
  14.  
  15. - "How To Play" in the main menu.
  16. - Dreams show the left mouse button icon for skipping. Don't show the skip button unless the screen is black.
  17. - The sliding animation is only applied to the player as that is the only character who has it. This fixes a bug where some NPCs standing on ice could be in their T-pose.
  18. - Reduced the price for Lock Picks.
  19. - Added more detail text to the "Stay Away!" sign in the Fortuna well to guide the player back there during the night.
  20. - Edited the introductory dream, and added a tutorial dream to give more guidance on dream recipes.
  21. - Edited NPC clues to point to Milogost and Ezekiel and highlight the categories for dream objects.
  22. - Other minor edits to direct the player better, and trim dialogue.
  23. - Added dialogue branches for the Undertaker to hint at grave-digging as a mechanic.
  24. - Swapped the location of "Pumpkin Grimoire" and "How to Feed a Worm" as the former book is the more important one.
  25. - Ice pieces push objects up so Elena and the northern guards can't get stuck neck deep in ice.
  26. - Added brief dialogue for the pianist in the Mountain Sheep.
  27. - Added descriptions for generic house locations on the map.
  28. - Adjusted the sound volume for sawing and beersteins rolling on the ground, as well as the sound volume and the interval for the dogs barking in the background.
  29. - Improved the performance of the GUI.
  30. - Fixed a bug where the game would crash when loading a world. The entities that have been cycled out wanted a specific entity ID which would conflict with existing entities when the entity database had been completely re-created from scratch and all the entity IDs reallocated.
  31. - Fixed a bug where you could mouse click your way up to a standing pose by the campfire after all the text sequences had run, but before fading in from black.
  32. - Fixed a (potential) crash when sleeping using the gamepad.
  33. - Fixed a timing error in one text sequence.
  34. - Mouse icons for the left and middle mouse buttons.
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