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- #include <a_samp>
- #define FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/weapons", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Weapons", "BaseBallBat /n 9mm /n shotgun /n mp5 /n ak47 /n sniperrifle /n rpg /n grenades ", "Select", "Cancel");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- {
- if(dialogid == 2)
- {
- if(response)
- {
- new message[256+1];
- if(listitem == 0)
- {
- format(message, 256, "You now have a baseballbat", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,5,9999);
- }
- if(listitem == 1)
- {
- format(message, 256, "Youve been given a regular pistol!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,22,9999);
- }
- if(listitem == 2)
- {
- format(message, 256, "You have a sawn of shotgun!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,26,9999);
- }
- if(listitem == 3)
- {
- format(message, 256, "You got a MP5!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,29,9999);
- }
- if(listitem == 4)
- {
- format(message, 256, "You chose an ak47!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,30,9999);
- }
- if(listitem == 5)
- {
- format(message, 256, "You have a Sniper Rifle [very acurate]!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,34,9999);
- }
- if(listitem == 6)
- {
- format(message, 256, "you have a Rocket Launcher !!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,35,9999);
- }
- if(listitem == 7)
- {
- format(message, 256, "You have some grenades!", listitem);
- SendClientMessage(playerid, 0xFFFFFFFF, message);
- GivePlayerWeapon(playerid,16,9999);
- }
- }
- }//only thing i added
- }//together with this one
- return 1;
- }
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