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- plr = game.Players.LocalPlayer
- char = plr.Character
- Houses = game.Workspace.Houses:GetChildren()
- Pizzas = plr.Backpack:GetChildren()
- function getPizza()
- plr = game.Players.LocalPlayer
- char = plr.Character
- workspaceChildren = game.Workspace:GetChildren()
- PizzaNames = {"A1", "A2", "A3", "A4", "B1", "B2", "B3", "B", "C1", "C2", "C3", "C4"}
- for i, child in ipairs(workspaceChildren) do
- for i, pizzaNameEntity in ipairs(PizzaNames) do
- if pizzaNameEntity == child.Name then
- plrCFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local x,y,z,r00,r01,r02,r10,r11,r12,r20,r21,r22 = plrCFrame:components()
- char.HumanoidRootPart.CFrame = CFrame.new(child.Handle.Position.X, child.Handle.Position.Y, child.Handle.Position.Z, r00,r01,r02,r10,r11,r12,r20,r21,r22)
- end
- end
- end
- end
- function DeliverPizza()
- for i, house in ipairs(Houses) do
- houseAddr = house.Address.Value
- for i, pizza in ipairs(Pizzas) do
- if pizza.Name ~= "Shortcut" and pizza.Name ~= "Snowball" then
- mainPizza = pizza
- pizzaAddr = pizza.Name
- break
- end
- end
- if houseAddr == pizzaAddr then
- print("Address : "..houseAddr)
- possibleSizes = house.Upgrades:GetChildren()
- for i, size in ipairs(possibleSizes) do
- door = size.GivePizza
- break
- end
- plrCFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local x,y,z,r00,r01,r02,r10,r11,r12,r20,r21,r22 = plrCFrame:components()
- char.Humanoid:EquipTool(mainPizza)
- char.HumanoidRootPart.CFrame = CFrame.new(door.Position.X,door.Position.Y,door.Position.Z, r00,r01,r02,r10,r11,r12,r20,r21,r22)
- end
- end
- end
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