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- ==Units==
- Steam Infantry (25)
- STR 2 TRA 3 AGI 3 BOD 3
- HP: 6 Deflection: 3 Armour: 0 Move: 4
- Equipment:
- Basic Steam Blaster (d4 damage in a 3-hex cone, bypasses Armour, requires working Steam Rig or d4+STR damage)
- Steam Rig (+1 Armour, powers Steam weapons. When attacked, 1 in 10 chance of Malfunction)
- Options:
- Background:
- The armies of Iago are full of all manner of rogues, dashing or otherwise.
- Golden Loyalist: Carries Rapier (d6+TRA damage), +1 Deflection
- Pardoned Pirate: Carries Cutlass (Functions as Short Sword), +1 Move
- Conscripted Prisoner: +1 STR
- Additional Equipment:
- Blast-Protection Rig (+1 Cost)
- Heavy-Armoured Rig (+1 Cost)
- Split-Tank Rig (+1 Cost)
- Engineer (10)
- STR 0 TRA 0 AGI 2 BOD 2
- HP: 4 Deflection: 2 Armour: 0 Move: 2
- Equipment:
- Wrench (d4+STR damage)
- Special Abilities:
- Repair
- ==Special Rules==
- Malfunction
- A steam rig, when its user is attacked, has a one in ten chance to Malfunction. Upon a malfunction, roll on the following table;
- 1-2 – Jam: Steam Rig is non-functional for 1 round
- 3-6 – Break: Steam Rig is non-functional
- 7-9 – Rupture: Steam Rig is non-functional and deals d4 steam damage, disregarding armour, for d6 hexes in a random direction.
- 10 – Explosion: Steam Rig is non-functional and deals d6 shrapnel damage and d4 steam damage to its user and every adjacent hex.
- Repair
- A unit with this ability is capable of restoring steam rigs and mechs to working order. When it is adjacent to the damaged rig, it may replace its attack with a Repair attempt. Roll d10 and add the result to the target's Repair value. When this value equals or surpasses the result of its Malfunction roll, reduce the value to 0 and consider the target functional again.
- ==Special Equipment==
- Blast-Protection Rig: The user of a Blast-Protection Rig has +6 to Armour against their own rig's explosion. This rig modification can be taken in combination with other rig modifications.
- Heavy-Armoured Rig: When this rig is attacked, its chance to Malfunction is only one in sixteen. This rig also increases Armour by 2 rather than 1, but detracts 1 from Agility. This rig modification can be taken in combination with other rig modifications.
- Split-Tank Rig: When this rig Breaks or Ruptures for the first time, it remains operational. When this rig Explodes for the first time, it is operational for one more turn, and then explodes again. When this rig Jams, there is no effect unless 2 Jams occur in a single round. This rig modification can be taken in combination with other rig modifications.
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