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- #include <stdio.h>
- #include <string.h>
- #include <stdlib.h>
- #include <3ds.h>
- int main()
- {
- gfxInitDefault(); // Init graphic stuff
- consoleInit(GFX_TOP, NULL);
- printf("FRD_Init() %08lX\n", frdInit());
- Result ret = 0;
- Handle event;
- bool state;
- printf("FRD_LogOut %08lx\n", FRD_Logout());
- printf("FrdLogin() %08lX\n", FRD_Login(&event));
- printf("Waiting on Handle...");
- svcWaitSynchronization(event, U64_MAX);
- printf("Wait done.\n");
- printf("FRD_HasLoggedIn %08lx\n", FRDU_HasLoggedIn(&state));
- printf("Logged In: %d\n", state);
- FriendKey key[1];
- u64 friend_code;
- size_t num;
- printf("FRD_GetFriendKeyList %08lX\n", FRD_GetFriendKeyList(key, &num, 0, 1));
- printf("PrincipalID : %lX : %lld\n", key[0].principalId, key[0].localFriendCode);
- printf("FRD_PrincipalIdToFriendCode() %08lX\n", FRD_PrincipalIdToFriendCode(key[0].principalId, &friend_code));
- printf("FRD_IsValidFriendCode %08lx\n", FRD_IsValidFriendCode(friend_code, &state));
- printf("Valid : %d\n", state);
- printf("FRD_COnvertFriendCodeToPrincipalId %08lx\n", FRD_FriendCodeToPrincipalId(friend_code, &key[0].principalId));
- printf("PrincipalID : %lX : %lld\n", key[0].principalId, friend_code);
- Profile profile;
- printf("FRD_GetFriendProfile %08lx\n", FRD_GetFriendProfile(&profile, key, 1));
- printf("region %d, country %d, language %d\n", profile.region, profile.country, profile.language);
- MiiData mii;
- printf("FRD_GetFriendMii %08lx\n", FRD_GetFriendMii(&mii, key, 1));
- printf("mii_id : %ld\n", mii.mii_id);
- GameDescription desc;
- printf("FRD_GetFriendFavouriteGame %08lX\n", FRD_GetFriendFavouriteGame(&desc, key, 1));
- printf("Game TID %llX", desc.data.tid);
- /*
- u8 screenName[FRIENDS_SCREEN_NAME_SIZE];
- u8 comment[FRIENDS_COMMENT_SIZE];
- printf("FRD_GetMyScreenName %08lx\n", FRD_GetMyScreenName(screenName));
- printf("FRD_GetMyComment %08lx\n", FRD_GetMyComment(comment));
- printf("FRD_UpdateGAmeModeDesc %08lx\n", FRD_UpdateGameModeDescription(comment));
- for(int i = 0; i <= 14; i++)
- {
- printf("SreenName %X %c\n", screenName[i], screenName[i]);
- }
- printf(L"Collected %s", screenName);
- printf("Printed");
- u8 buf[300];
- size_t size = utf16_to_utf8((uint8_t*)buf, (uint16_t*)screenName, FRIENDS_SCREEN_NAME_SIZE);
- buf[size] = '\0';
- printf("SreenName %s\n", screenName);
- printf("COmment %s", comment);
- */
- // Loop as long as the status is not exit
- while(aptMainLoop())
- {
- // Scan hid shared memory for input events
- hidScanInput();
- if(hidKeysDown() & KEY_START) // If the A button got pressed, start the app launch
- {
- break;
- }
- // Flush + swap framebuffers and wait for VBlank. Not really needed in this example
- gfxFlushBuffers();
- gfxSwapBuffers();
- gspWaitForVBlank();
- }
- gfxExit();
- return 0;
- }
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