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- Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
- Version: 2.2 (candidate build 3255)
- Created a new 32.0 MB memory volume.
- [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
- Using user-selected package folder (including subfolders): (basedir)\data
- Waited for 0.047 seconds for file system to be ready
- Identified 760 data bundles in 0.0 seconds
- Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
- Command line options:
- 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
- [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
- shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- Loading shader definitions from archive entry "renderer.pack/
- lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- Changing display mode to 1024 x 768 x 32 (60.0 Hz)
- Display mode has changed
- OpenGL 3.3 supported (Core)
- [Sys_GLInitialize] OpenGL information:
- Version: 3.3.0 - Build 20.19.15.4531
- Renderer: Intel(R) HD Graphics 5500
- Vendor: Intel
- Capabilities:
- Compressed texture formats: 20
- Use texture compression: no
- Available texture units: 32
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.5
- Line width range: 0...6.99219
- OpenGL Extensions:
- 3DFX extensions:
- texture_compression_FXT1
- AMD extensions:
- vertex_shader_layer, vertex_shader_viewport_index
- ARB extensions:
- ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
- buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
- compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
- debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
- draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
- explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
- fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
- fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
- half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
- pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
- query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
- seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
- shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
- shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
- shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
- texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
- texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
- texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
- texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
- texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
- texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
- transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
- ATI extensions:
- separate_stencil
- EXT extensions:
- abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
- blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
- draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
- geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
- packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
- separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
- texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
- texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
- texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
- texture_storage, texture_swizzle, timer_query, transform_feedback
- IBM extensions:
- texture_mirrored_repeat
- INTEL extensions:
- fragment_shader_ordering, map_texture, performance_query
- KHR extensions:
- blend_equation_advanced, debug
- NV extensions:
- blend_square, conditional_render, primitive_restart, texgen_reflection
- SGIS extensions:
- generate_mipmap, texture_edge_clamp, texture_lod
- SUN extensions:
- multi_draw_arrays
- WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
- EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
- WIN extensions:
- swap_hint
- [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
- FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
- Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
- [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
- Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
- Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
- [AudioSystem] Initializing 16 sound effect channels
- Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
- cache\default.sf2"
- Audio configuration:
- CD: WinMM::CD
- Music: FluidSynth/Ext (MIDI only)
- Music 2: FMOD/Ext
- SFX: FMOD
- OpenGL 3.3 supported (Core)
- [Def_Read] Parsing definition files...
- Definitions:
- 4 materials
- [ResourceSystem] Model init completed in 0.00 seconds
- Game could not be selected automatically
- [MasterWorker] Received 7 servers from master
- [PersistentGLWindow > applyAttributes]
- Changing display mode to 1366 x 768 x 32 (60.0 Hz)
- Display mode has changed
- Changing display mode to 1024 x 768 x 32 (60.0 Hz)
- Unloading package "net.dengine.client.defaultstyle": source file has been modified or deleted
- Unloading package "net.dengine.client.renderer": source file has been modified or deleted
- Unloading package "net.dengine.client.renderer.lensflares": source file has been modified or deleted
- Using user-selected package folder (including subfolders): (basedir)\data
- [Bank::Job] Failed to load "progress.mini" from source:
- [NotFoundError] (in Folder::locate) "/local/packs/data/net.dengine.client.pack/
- defaultstyle.pack/graphics/progress-mini.png" was not found (in root folder)
- [FS::makeFolder > TextureBank > Bank::Job]
- Failed to load "Style.progress.mini" from source:
- [LoadError] (in ImageBank::data) Failed to load "progress.mini"
- [FS::makeFolder] Error when initializing widget '': [LoadError] (in TextureBank::data) Failed to
- load "Style.progress.mini"
- [Bank::Job] Failed to load "progress.mini" from source:
- [NotFoundError] (in Folder::locate) "/local/packs/data/net.dengine.client.pack/
- defaultstyle.pack/graphics/progress-mini.png" was not found (in root folder)
- [TextureBank > Bank::Job] Failed to load "Style.progress.mini" from source:
- [LoadError] (in ImageBank::data) Failed to load "progress.mini"
- Error when initializing widget '': [LoadError] (in TextureBank::data) Failed to load
- "Style.progress.mini"
- Identified 380 data bundles in 0.0 seconds
- Display mode has changed
- [PersistentGLWindow > applyAttributes]
- Changing display mode to 1366 x 768 x 32 (60.0 Hz)
- Display mode has changed
- Changing display mode to 1024 x 768 x 32 (60.0 Hz)
- Display mode has changed
- Using user-selected package folder (including subfolders): (basedir)\data
- Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
- .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
- Waited for 0.062 seconds for file system to be ready
- Waited for 0.061 seconds for file system to be ready
- Waited for 0.061 seconds for file system to be ready
- Identified 289 data bundles in 0.5 seconds
- Identified 290 data bundles in 0.5 seconds
- Identified 260 data bundles in 0.5 seconds
- Identified 294 data bundles in 0.5 seconds
- [PackageLoader] Unloading 4 packages
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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