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doomsday_try2.out

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  1. Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  2. Version: 2.2 (candidate build 3255)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
  5. Using user-selected package folder (including subfolders): (basedir)\data
  6. Waited for 0.047 seconds for file system to be ready
  7. Identified 760 data bundles in 0.0 seconds
  8. Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
  9. Command line options:
  10. 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  11. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  12. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  13. Loading shader definitions from archive entry "renderer.pack/
  14. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  15. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  16. Display mode has changed
  17. OpenGL 3.3 supported (Core)
  18. [Sys_GLInitialize] OpenGL information:
  19. Version: 3.3.0 - Build 20.19.15.4531
  20. Renderer: Intel(R) HD Graphics 5500
  21. Vendor: Intel
  22. Capabilities:
  23. Compressed texture formats: 20
  24. Use texture compression: no
  25. Available texture units: 32
  26. Maximum texture anisotropy: 16
  27. Maximum texture size: 16384
  28. Line width granularity: 0.5
  29. Line width range: 0...6.99219
  30. OpenGL Extensions:
  31. 3DFX extensions:
  32. texture_compression_FXT1
  33. AMD extensions:
  34. vertex_shader_layer, vertex_shader_viewport_index
  35. ARB extensions:
  36. ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
  37. buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  38. compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
  39. debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  40. draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  41. explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
  42. fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
  43. fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  44. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  45. half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
  46. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  47. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  48. pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
  49. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  50. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
  51. shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  52. shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
  53. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
  54. texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
  55. texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  56. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
  57. texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  58. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  59. texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
  60. texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
  61. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  62. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  63. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  64. ATI extensions:
  65. separate_stencil
  66. EXT extensions:
  67. abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
  68. blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
  69. draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
  70. geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
  71. packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
  72. separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
  73. texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
  74. texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
  75. texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
  76. texture_storage, texture_swizzle, timer_query, transform_feedback
  77. IBM extensions:
  78. texture_mirrored_repeat
  79. INTEL extensions:
  80. fragment_shader_ordering, map_texture, performance_query
  81. KHR extensions:
  82. blend_equation_advanced, debug
  83. NV extensions:
  84. blend_square, conditional_render, primitive_restart, texgen_reflection
  85. SGIS extensions:
  86. generate_mipmap, texture_edge_clamp, texture_lod
  87. SUN extensions:
  88. multi_draw_arrays
  89. WGL extensions:
  90. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  91. ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
  92. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  93. EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
  94. EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  95. INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
  96. WIN extensions:
  97. swap_hint
  98. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  99. FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
  100. Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
  101. [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
  102. Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
  103. Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
  104. [AudioSystem] Initializing 16 sound effect channels
  105. Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
  106. cache\default.sf2"
  107. Audio configuration:
  108. CD: WinMM::CD
  109. Music: FluidSynth/Ext (MIDI only)
  110. Music 2: FMOD/Ext
  111. SFX: FMOD
  112. OpenGL 3.3 supported (Core)
  113. [Def_Read] Parsing definition files...
  114. Definitions:
  115. 4 materials
  116. [ResourceSystem] Model init completed in 0.00 seconds
  117. Game could not be selected automatically
  118. [MasterWorker] Received 7 servers from master
  119. [PersistentGLWindow > applyAttributes]
  120. Changing display mode to 1366 x 768 x 32 (60.0 Hz)
  121. Display mode has changed
  122. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  123. Unloading package "net.dengine.client.defaultstyle": source file has been modified or deleted
  124. Unloading package "net.dengine.client.renderer": source file has been modified or deleted
  125. Unloading package "net.dengine.client.renderer.lensflares": source file has been modified or deleted
  126. Using user-selected package folder (including subfolders): (basedir)\data
  127. [Bank::Job] Failed to load "progress.mini" from source:
  128. [NotFoundError] (in Folder::locate) "/local/packs/data/net.dengine.client.pack/
  129. defaultstyle.pack/graphics/progress-mini.png" was not found (in root folder)
  130. [FS::makeFolder > TextureBank > Bank::Job]
  131. Failed to load "Style.progress.mini" from source:
  132. [LoadError] (in ImageBank::data) Failed to load "progress.mini"
  133. [FS::makeFolder] Error when initializing widget '': [LoadError] (in TextureBank::data) Failed to
  134. load "Style.progress.mini"
  135. [Bank::Job] Failed to load "progress.mini" from source:
  136. [NotFoundError] (in Folder::locate) "/local/packs/data/net.dengine.client.pack/
  137. defaultstyle.pack/graphics/progress-mini.png" was not found (in root folder)
  138. [TextureBank > Bank::Job] Failed to load "Style.progress.mini" from source:
  139. [LoadError] (in ImageBank::data) Failed to load "progress.mini"
  140. Error when initializing widget '': [LoadError] (in TextureBank::data) Failed to load
  141. "Style.progress.mini"
  142. Identified 380 data bundles in 0.0 seconds
  143. Display mode has changed
  144. [PersistentGLWindow > applyAttributes]
  145. Changing display mode to 1366 x 768 x 32 (60.0 Hz)
  146. Display mode has changed
  147. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  148. Display mode has changed
  149. Using user-selected package folder (including subfolders): (basedir)\data
  150. Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
  151. .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
  152. Waited for 0.062 seconds for file system to be ready
  153. Waited for 0.061 seconds for file system to be ready
  154. Waited for 0.061 seconds for file system to be ready
  155. Identified 289 data bundles in 0.5 seconds
  156. Identified 290 data bundles in 0.5 seconds
  157. Identified 260 data bundles in 0.5 seconds
  158. Identified 294 data bundles in 0.5 seconds
  159. [PackageLoader] Unloading 4 packages
  160. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  161. Restoring original display mode due to shutdown
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