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- on damage:
- if attacker is a player:
- if {pierscien::%attacker%} is set:
- chance of {pierscien-krytyk::%attacker%}%:
- set damage to damage * 2
- if {naszyjnik::%attacker%} is set:
- chance of {naszyjnik-krytyk::%attacker%}%:
- set damage to damage * 3
- if {wzm-krytyk::%attacker%} is bigger than 0:
- chance of {wzm-krytyk::%attacker%}%:
- set damage to damage * 3
- if {szarfa.%attacker%} is set:
- chance of {szarfa-wzmkryta::%attacker%}%:
- set damage to damage * 3
- if {BonusWzm15.%attacker%} is set:
- chance of 15%:
- set damage to damage * 3
- if {krytyk-bao::%attacker%} is bigger than 0:
- chance of {krytyk-bao::%attacker%}%:
- set damage to damage * 2
- if {wzm-krytyk::%attacker%} is bigger than 0:
- chance of {wzm-krytyk::%attacker%}%:
- set damage to damage * 3
- if {naszyjnik::%attacker%} is set:
- chance of {naszyjnik-krytyk::%attacker%}%:
- set damage to damage * 3
- if {szarfa.%attacker%} is set:
- chance of {szarfa-wzmkryta::%attacker%}%:
- set damage to damage * 3
- if {BonusWzm15.%attacker%} is set:
- chance of 15%:
- set damage to damage * 3
- if {krytyk.%attacker%} is set:
- chance of {krytyk.%attacker%}%:
- set damage to damage * 2
- if {wzm-krytyk::%attacker%} is bigger than 0:
- chance of {wzm-krytyk::%attacker%}%:
- set damage to damage * 3
- if {naszyjnik::%attacker%} is set:
- chance of {naszyjnik-krytyk::%attacker%}%:
- set damage to damage * 3
- if {szarfa.%attacker%} is set:
- chance of {szarfa-wzmkryta::%attacker%}%:
- set damage to damage * 3
- if {BonusWzm15.%attacker%} is set:
- chance of 15%:
- set damage to damage * 3
- if {rekawica::%attacker%} is set:
- chance of {tarcza-blok::%attacker%}%:
- set damage to damage * 2
- if {wzm-krytyk::%attacker%} is bigger than 0:
- chance of {wzm-krytyk::%attacker%}%:
- set damage to damage * 3
- if {naszyjnik::%attacker%} is set:
- chance of {naszyjnik-krytyk::%attacker%}%:
- set damage to damage * 3
- if {szarfa.%attacker%} is set:
- chance of {szarfa-wzmkryta::%attacker%}%:
- set damage to damage * 3
- if {BonusWzm15.%attacker%} is set:
- chance of 15%:
- set damage to damage * 3
- loop 30 times:
- if "%uncoloured lore of attacker's tool%" contains "Szansa na Krytyk » %loop-number%%%":
- set {szansanakrytyk::%attacker%} to loop-number
- chance of {szansanakrytyk::%attacker%}%:
- set damage to damage * 2
- if {wzm-krytyk::%attacker%} is bigger than 0:
- chance of {wzm-krytyk::%attacker%}%:
- set damage to damage * 3
- if {naszyjnik::%attacker%} is set:
- chance of {naszyjnik-krytyk::%attacker%}%:
- set damage to damage * 3
- if {szarfa.%attacker%} is set:
- chance of {szarfa-wzmkryta::%attacker%}%:
- set damage to damage * 3
- if {BonusWzm15.%attacker%} is set:
- chance of 15%:
- set damage to damage * 3
- # MIECZ #
- on damage:
- if attacker has a diamond sword:
- if "%coloured name of attacker's tool%" contains "Miecz Explozji":
- set damage to damage * 3
- chance of 20%:
- 1.8 spawn 1 of particle large explode offset by 0.1, 0.1, 0.1 at location of victim
- play sound "firework_large_blast" to attacker with volume 20 and pitch 2
- chance of 30%:
- show 5 of villager angry particles at location of victim
- chance of 50%:
- show 50 of slime particles at location of victim
- on damage:
- if attacker has a diamond sword:
- if "%coloured name of attacker's tool%" contains "Miecz z Gazu":
- chance of 20%:
- 1.8 spawn 1 of particle large explode offset by 0.1, 0.1, 0.1 at location of victim
- play sound "firework_large_blast" to attacker with volume 20 and pitch 2
- if victim is a player:
- set victim's health to victim's health -10
- set victim's health to victim's health -33%
- chance of 30%:
- show 5 of villager angry particles at location of victim
- if victim is a player:
- set victim's health to victim's health -4
- set victim's health to victim's health -18%
- chance of 50%:
- show 50 of slime particles at location of victim
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