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5e in a nutshell

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Aug 22nd, 2019
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  1. Martial:
  2. (No spells innately)
  3. Barbarian
  4. Fueled by anger
  5. Tons of HP
  6. Tanky without armor
  7. Special: Can rage a few times between rests, getting combat advantage
  8. Rogue
  9. Very sneaky
  10. Underhanded undertones
  11. Medium armor
  12. Skill monkey, with a few extra-good specialties
  13. Special: Can Sneak Attack when having advantage, rolling extra damage dice
  14. Fighter
  15. The bread and butter "I want to hit people with my weapon" archetype
  16. Grab-bag of nice stuff to hit enemies with, works with any weapon imaginable
  17. Special: More stat bonuses/feats than other classes
  18. Monk
  19. Power comes from within
  20. Hand-to-hand specialist
  21. High mobility to run all over the place
  22. Doesn't wear armor
  23. Special: Uses Ki points to do fancy maneuvers, like Stunning Strike or attacking very fast
  24. Half-caster:
  25. (some spells innately, but not to max level)
  26. Paladin
  27. DEUS VULT
  28. Heavy armor and weapons
  29. Some holy spells for healing and smiting
  30. Gives bonuses to party
  31. Tied to "oaths" which dictate what is just for the Paladin.
  32. Special: can smite enemies on hit, dealing nuclear damage on crits
  33. Bard
  34. Jack of all trades, a more magical rogue
  35. Support class with buffs and debuffs
  36. Tons of skill proficiencies, like Rogue
  37. Can choose one spell from any class to cast
  38. Special: Bardic Inspiration which can be used to boost ally rolls and a few other things
  39. Ranger
  40. Usually shoots a bow
  41. Druid lite with limited spells
  42. Special: bonuses to travel, like inability to get lost
  43. Artificer [UA]
  44. Magic tinker
  45. shoots wands
  46. Gets a companion to direct
  47. Not official yet
  48. Mystic [UA]
  49. Can do everything better than any other class
  50. all over the place
  51. power of the mind
  52. Psi points?
  53. Special: immediately banned from most tables because it's broken
  54. Full Caster:
  55. (A lot of spells, up to max level)
  56. Cleric
  57. Prayer gives power
  58. Basically Paladin but more spells and less weapons
  59. Tons of spells to choose from
  60. Utility and healing for days
  61. Very varied subclasses
  62. Special: can Channel Divinity a few times between rests, effect depends on the deity
  63. Druid
  64. One with nature
  65. Tons of spells to choose from
  66. Nature experts
  67. Can heal or deal damage
  68. Special: can Wild Shape into an animal form, getting combat bonuses and free health
  69. Sorcerer
  70. Magic comes from within
  71. A wizard with a more limits and a bit more oomph
  72. Can trade Spell Slots for Sorcery Points and vice versa on the fly to use metamagic
  73. Special: Metamagic options which allow you to augment spells with neat effects.
  74. Warlock
  75. Magic comes from a patron entity
  76. Can throw Eldritch Blast at the enemy for days
  77. Eldritch Invocations let you customize your character a ton
  78. Special: very few spell slots, but they're at high level and refresh on a short break. Very good for long hauls.
  79. Wizard
  80. Magic comes from learning
  81. Extremely wide spell selection
  82. A magical tool for every job
  83. Very squishy
  84. tons of specializations
  85. Special: can learn new spells by finding them in the wild
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