Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Martial:
- (No spells innately)
- Barbarian
- Fueled by anger
- Tons of HP
- Tanky without armor
- Special: Can rage a few times between rests, getting combat advantage
- Rogue
- Very sneaky
- Underhanded undertones
- Medium armor
- Skill monkey, with a few extra-good specialties
- Special: Can Sneak Attack when having advantage, rolling extra damage dice
- Fighter
- The bread and butter "I want to hit people with my weapon" archetype
- Grab-bag of nice stuff to hit enemies with, works with any weapon imaginable
- Special: More stat bonuses/feats than other classes
- Monk
- Power comes from within
- Hand-to-hand specialist
- High mobility to run all over the place
- Doesn't wear armor
- Special: Uses Ki points to do fancy maneuvers, like Stunning Strike or attacking very fast
- Half-caster:
- (some spells innately, but not to max level)
- Paladin
- DEUS VULT
- Heavy armor and weapons
- Some holy spells for healing and smiting
- Gives bonuses to party
- Tied to "oaths" which dictate what is just for the Paladin.
- Special: can smite enemies on hit, dealing nuclear damage on crits
- Bard
- Jack of all trades, a more magical rogue
- Support class with buffs and debuffs
- Tons of skill proficiencies, like Rogue
- Can choose one spell from any class to cast
- Special: Bardic Inspiration which can be used to boost ally rolls and a few other things
- Ranger
- Usually shoots a bow
- Druid lite with limited spells
- Special: bonuses to travel, like inability to get lost
- Artificer [UA]
- Magic tinker
- shoots wands
- Gets a companion to direct
- Not official yet
- Mystic [UA]
- Can do everything better than any other class
- all over the place
- power of the mind
- Psi points?
- Special: immediately banned from most tables because it's broken
- Full Caster:
- (A lot of spells, up to max level)
- Cleric
- Prayer gives power
- Basically Paladin but more spells and less weapons
- Tons of spells to choose from
- Utility and healing for days
- Very varied subclasses
- Special: can Channel Divinity a few times between rests, effect depends on the deity
- Druid
- One with nature
- Tons of spells to choose from
- Nature experts
- Can heal or deal damage
- Special: can Wild Shape into an animal form, getting combat bonuses and free health
- Sorcerer
- Magic comes from within
- A wizard with a more limits and a bit more oomph
- Can trade Spell Slots for Sorcery Points and vice versa on the fly to use metamagic
- Special: Metamagic options which allow you to augment spells with neat effects.
- Warlock
- Magic comes from a patron entity
- Can throw Eldritch Blast at the enemy for days
- Eldritch Invocations let you customize your character a ton
- Special: very few spell slots, but they're at high level and refresh on a short break. Very good for long hauls.
- Wizard
- Magic comes from learning
- Extremely wide spell selection
- A magical tool for every job
- Very squishy
- tons of specializations
- Special: can learn new spells by finding them in the wild
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement