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๐Ÿ’  (2.53.0) All New Sync Grids + Expand

Jan 28th, 2025 (edited)
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  1. No. 122 Elio & Popplio/Brionne/Primarina (Maleโ™‚๏ธ)
  2.  
  3. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. Requirements: 1 or more adjacent tiles must be activated
  5. HP 40
  6. HP 40
  7. Color Grid: ๐ŸŸฆ Blue (Stat)
  8. Grid Expand Unlock: 25/2/2025 06:00:00
  9.  
  10. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  11. Requirements: 1 or more adjacent tiles must be activated
  12. Requirements: Move level must be 2 or higher
  13. Quick Tempo
  14. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  15. Color Grid: ๐ŸŸจ Yellow (Passive)
  16. Grid Expand Unlock: 25/2/2025 06:00:00
  17.  
  18. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  19. Requirements: 1 or more adjacent tiles must be activated
  20. Requirements: Move level must be 3 or higher
  21. Sparkling Aria: Recharging Strike 9
  22. Move: Sparkling Aria Charges the userโ€™s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the userโ€™s move gauge by one for each hit.
  23. Color Grid: ๐ŸŸฅ Red (Move Effect)
  24. Grid Expand Unlock: 25/2/2025 06:00:00
  25.  
  26. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  27. Requirements: 1 or more adjacent tiles must be activated
  28. Sp. Def 20
  29. Sp. Def 20
  30. Color Grid: ๐ŸŸฆ Blue (Stat)
  31. Grid Expand Unlock: 25/2/2025 06:00:00
  32.  
  33. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Requirements: Move level must be 2 or higher
  36. Weโ€™ve Got Tricks!: Critical Squad 1
  37. Move: Weโ€™ve Got Tricks! Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  38. Color Grid: ๐ŸŸฅ Red (Move Effect)
  39. Grid Expand Unlock: 25/2/2025 06:00:00
  40.  
  41. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  42. Requirements: 1 or more adjacent tiles must be activated
  43. Requirements: Move level must be 3 or higher
  44. X Sp. Def All: Shielded 1
  45. Move: X Sp. Def All Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  46. Color Grid: ๐ŸŸฅ Red (Move Effect)
  47. Grid Expand Unlock: 25/2/2025 06:00:00
  48.  
  49. -
  50.  
  51. No. 103 Lillie (Anniversary 2021) & Lunala (Genderless)
  52.  
  53. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  54. Requirements: 1 or more adjacent tiles must be activated
  55. Requirements: Move level must be 5 or higher
  56. Super Powered 9
  57. Powers up the userโ€™s moves and sync move that are super effective.
  58. Color Grid: ๐ŸŸจ Yellow (Passive)
  59. Grid Expand Unlock: 25/2/2025 06:00:00
  60.  
  61. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  62. Requirements: 1 or more adjacent tiles must be activated
  63. Requirements: Move level must be 4 or higher
  64. Moongeist Beam: Combo Freebie 9
  65. Move: Moongeist Beam Applies the Free Move Next effect to the user when its attack move is successful.
  66. Color Grid: ๐ŸŸฅ Red (Move Effect)
  67. Grid Expand Unlock: 25/2/2025 06:00:00
  68.  
  69. -
  70. No. 120 Diantha & Tyrantrum (Maleโ™‚๏ธ)
  71.  
  72. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  73. HP 10
  74. HP 10
  75. Color Grid: ๐ŸŸฆ Blue (Stat)
  76.  
  77. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  78. Attack 5
  79. Attack 5
  80. Color Grid: ๐ŸŸฆ Blue (Stat)
  81.  
  82. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  83. Defense 5
  84. Defense 5
  85. Color Grid: ๐ŸŸฆ Blue (Stat)
  86.  
  87. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  88. Attack 5
  89. Attack 5
  90. Color Grid: ๐ŸŸฆ Blue (Stat)
  91.  
  92. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  93. Sp. Def 5
  94. Sp. Def 5
  95. Color Grid: ๐ŸŸฆ Blue (Stat)
  96.  
  97. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  98. Speed 5
  99. Speed 5
  100. Color Grid: ๐ŸŸฆ Blue (Stat)
  101.  
  102. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  103. Requirements: 1 or more adjacent tiles must be activated
  104. Attack 5
  105. Attack 5
  106. Color Grid: ๐ŸŸฆ Blue (Stat)
  107.  
  108. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  109. Requirements: 1 or more adjacent tiles must be activated
  110. Defense 5
  111. Defense 5
  112. Color Grid: ๐ŸŸฆ Blue (Stat)
  113.  
  114. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  115. Requirements: 1 or more adjacent tiles must be activated
  116. HP 10
  117. HP 10
  118. Color Grid: ๐ŸŸฆ Blue (Stat)
  119.  
  120. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  121. Requirements: 1 or more adjacent tiles must be activated
  122. Sp. Def 5
  123. Sp. Def 5
  124. Color Grid: ๐ŸŸฆ Blue (Stat)
  125.  
  126. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  127. Requirements: 1 or more adjacent tiles must be activated
  128. Speed 5
  129. Speed 5
  130. Color Grid: ๐ŸŸฆ Blue (Stat)
  131.  
  132. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  133. Requirements: 1 or more adjacent tiles must be activated
  134. Rock Tomb: Power 4
  135. Rock Tomb: Power โ†‘ 4
  136. Color Grid: ๐ŸŸฉ Green (Move Boost)
  137.  
  138. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  139. Requirements: 1 or more adjacent tiles must be activated
  140. Requirements: Move level must be 2 or higher
  141. Rock Tomb: Power 4
  142. Rock Tomb: Power โ†‘ 4
  143. Color Grid: ๐ŸŸฉ Green (Move Boost)
  144.  
  145. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  146. Requirements: 1 or more adjacent tiles must be activated
  147. Requirements: Move level must be 2 or higher
  148. Rock Tomb: Power 4
  149. Rock Tomb: Power โ†‘ 4
  150. Color Grid: ๐ŸŸฉ Green (Move Boost)
  151.  
  152. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  153. Requirements: 1 or more adjacent tiles must be activated
  154. Requirements: Move level must be 2 or higher
  155. Step Onstage!: MP Refresh 3
  156. Move: Step Onstage! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  157. Color Grid: ๐ŸŸฅ Red (Move Effect)
  158.  
  159. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  160. Requirements: 1 or more adjacent tiles must be activated
  161. Requirements: Move level must be 3 or higher
  162. Rock Tomb: Trip Up 9
  163. Move: Rock Tomb Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  164. Color Grid: ๐ŸŸฅ Red (Move Effect)
  165.  
  166. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  167. Requirements: 1 or more adjacent tiles must be activated
  168. Requirements: Move level must be 3 or higher
  169. Cakewalk
  170. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  171. Color Grid: ๐ŸŸจ Yellow (Passive)
  172.  
  173. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  174. Requirements: 1 or more adjacent tiles must be activated
  175. HP 10
  176. HP 10
  177. Color Grid: ๐ŸŸฆ Blue (Stat)
  178.  
  179. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  180. Requirements: 1 or more adjacent tiles must be activated
  181. Attack 5
  182. Attack 5
  183. Color Grid: ๐ŸŸฆ Blue (Stat)
  184.  
  185. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  186. Requirements: 1 or more adjacent tiles must be activated
  187. Sand Shelter
  188. Protects the user from damage from a sandstorm.
  189. Color Grid: ๐ŸŸจ Yellow (Passive)
  190.  
  191. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  192. Requirements: 1 or more adjacent tiles must be activated
  193. Speed 5
  194. Speed 5
  195. Color Grid: ๐ŸŸฆ Blue (Stat)
  196.  
  197. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  198. Requirements: 1 or more adjacent tiles must be activated
  199. Defense 5
  200. Defense 5
  201. Color Grid: ๐ŸŸฆ Blue (Stat)
  202.  
  203. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  204. Requirements: 1 or more adjacent tiles must be activated
  205. Rock Tomb: Power 4
  206. Rock Tomb: Power โ†‘ 4
  207. Color Grid: ๐ŸŸฉ Green (Move Boost)
  208.  
  209. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  210. Requirements: 1 or more adjacent tiles must be activated
  211. Requirements: Move level must be 2 or higher
  212. Rock Tomb: Power 4
  213. Rock Tomb: Power โ†‘ 4
  214. Color Grid: ๐ŸŸฉ Green (Move Boost)
  215.  
  216. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  217. Requirements: 1 or more adjacent tiles must be activated
  218. Requirements: Move level must be 2 or higher
  219. Rock Tomb: Move Gauge Refresh 3
  220. Move: Rock Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  221. Color Grid: ๐ŸŸฅ Red (Move Effect)
  222.  
  223. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  224. Requirements: 1 or more adjacent tiles must be activated
  225. Requirements: Move level must be 2 or higher
  226. X Accuracy: MP Refresh 3
  227. Move: X Accuracy Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  228. Color Grid: ๐ŸŸฅ Red (Move Effect)
  229.  
  230. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  231. Requirements: 1 or more adjacent tiles must be activated
  232. Requirements: Move level must be 3 or higher
  233. Super Freebie 2
  234. Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  235. Color Grid: ๐ŸŸจ Yellow (Passive)
  236.  
  237. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  238. Requirements: 1 or more adjacent tiles must be activated
  239. Requirements: Move level must be 3 or higher
  240. Super Syncer
  241. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  242. Color Grid: ๐ŸŸจ Yellow (Passive)
  243.  
  244. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  245. Requirements: 1 or more adjacent tiles must be activated
  246. Sp. Def 5
  247. Sp. Def 5
  248. Color Grid: ๐ŸŸฆ Blue (Stat)
  249.  
  250. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  251. Requirements: 1 or more adjacent tiles must be activated
  252. Headstrong
  253. Attack cannot be lowered.
  254. Color Grid: ๐ŸŸจ Yellow (Passive)
  255.  
  256. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  257. Requirements: 1 or more adjacent tiles must be activated
  258. Defense 5
  259. Defense 5
  260. Color Grid: ๐ŸŸฆ Blue (Stat)
  261.  
  262. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  263. Requirements: 1 or more adjacent tiles must be activated
  264. Head Smash: Power 3
  265. Head Smash: Power โ†‘ 3
  266. Color Grid: ๐ŸŸฉ Green (Move Boost)
  267.  
  268. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  269. Requirements: 1 or more adjacent tiles must be activated
  270. Requirements: Move level must be 2 or higher
  271. Head Smash: Power 3
  272. Head Smash: Power โ†‘ 3
  273. Color Grid: ๐ŸŸฉ Green (Move Boost)
  274.  
  275. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  276. Requirements: 1 or more adjacent tiles must be activated
  277. Requirements: Move level must be 2 or higher
  278. Head Smash: Move Gauge Refresh 3
  279. Move: Head Smash Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  280. Color Grid: ๐ŸŸฅ Red (Move Effect)
  281.  
  282. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  283. Requirements: 1 or more adjacent tiles must be activated
  284. Requirements: Move level must be 2 or higher
  285. Sp. Def 10
  286. Sp. Def 10
  287. Color Grid: ๐ŸŸฆ Blue (Stat)
  288.  
  289. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  290. Requirements: 1 or more adjacent tiles must be activated
  291. Requirements: Move level must be 3 or higher
  292. Head Smash: Move Gauge Refresh 9
  293. Move: Head Smash Charges the userโ€™s move gauge by one when its move is successful.
  294. Color Grid: ๐ŸŸฅ Red (Move Effect)
  295.  
  296. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  297. Requirements: 1 or more adjacent tiles must be activated
  298. Requirements: Move level must be 3 or higher
  299. X Accuracy: Berserker 1
  300. Move: X Accuracy Raises the userโ€™s Attack by one stat rank when its move is successful.
  301. Color Grid: ๐ŸŸฅ Red (Move Effect)
  302.  
  303. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  304. Requirements: 1 or more adjacent tiles must be activated
  305. HP 10
  306. HP 10
  307. Color Grid: ๐ŸŸฆ Blue (Stat)
  308.  
  309. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  310. Requirements: 1 or more adjacent tiles must be activated
  311. Sp. Def 5
  312. Sp. Def 5
  313. Color Grid: ๐ŸŸฆ Blue (Stat)
  314.  
  315. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  316. Requirements: 1 or more adjacent tiles must be activated
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue (Stat)
  320.  
  321. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  322. Requirements: 1 or more adjacent tiles must be activated
  323. Head Smash: Power 3
  324. Head Smash: Power โ†‘ 3
  325. Color Grid: ๐ŸŸฉ Green (Move Boost)
  326.  
  327. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  328. Requirements: 1 or more adjacent tiles must be activated
  329. Requirements: Move level must be 2 or higher
  330. Head Smash: Power 3
  331. Head Smash: Power โ†‘ 3
  332. Color Grid: ๐ŸŸฉ Green (Move Boost)
  333.  
  334. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  335. Requirements: 1 or more adjacent tiles must be activated
  336. Requirements: Move level must be 2 or higher
  337. Head Smash: Power 3
  338. Head Smash: Power โ†‘ 3
  339. Color Grid: ๐ŸŸฉ Green (Move Boost)
  340.  
  341. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  342. Requirements: 1 or more adjacent tiles must be activated
  343. Requirements: Move level must be 2 or higher
  344. Attack 20
  345. Attack 20
  346. Color Grid: ๐ŸŸฆ Blue (Stat)
  347.  
  348. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  349. Requirements: 1 or more adjacent tiles must be activated
  350. Requirements: Move level must be 3 or higher
  351. Hem In 4
  352. Has a chance (50%) of lowering the targetโ€™s evasiveness by one stat rank when the userโ€™s attack move against it is successful.
  353. Color Grid: ๐ŸŸจ Yellow (Passive)
  354.  
  355. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  356. Requirements: 1 or more adjacent tiles must be activated
  357. Requirements: Move level must be 3 or higher
  358. Wide Open
  359. The more the targetโ€™s evasiveness is lowered, the more it powers up the userโ€™s moves.
  360. Color Grid: ๐ŸŸจ Yellow (Passive)
  361.  
  362. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  363. Requirements: 1 or more adjacent tiles must be activated
  364. Requirements: Move level must be 3 or higher
  365. Shining to Eternity Rock Impact: Power 25
  366. Shining to Eternity Rock Impact: Power โ†‘ 25
  367. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  368.  
  369. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  370. Requirements: 1 or more adjacent tiles must be activated
  371. Requirements: Move level must be 3 or higher
  372. Shining to Eternity Rock Impact: Power 25
  373. Shining to Eternity Rock Impact: Power โ†‘ 25
  374. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  375.  
  376.  
  377.  
  378. -
  379. No. 162 Shauna & Sylveon (Femaleโ™€๏ธ)
  380.  
  381. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  382. HP 10
  383. HP 10
  384. Color Grid: ๐ŸŸฆ Blue (Stat)
  385.  
  386. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  387. Sp. Atk 5
  388. Sp. Atk 5
  389. Color Grid: ๐ŸŸฆ Blue (Stat)
  390.  
  391. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  392. Defense 5
  393. Defense 5
  394. Color Grid: ๐ŸŸฆ Blue (Stat)
  395.  
  396. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  397. Sp. Atk 5
  398. Sp. Atk 5
  399. Color Grid: ๐ŸŸฆ Blue (Stat)
  400.  
  401. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  402. Sp. Def 5
  403. Sp. Def 5
  404. Color Grid: ๐ŸŸฆ Blue (Stat)
  405.  
  406. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  407. Speed 5
  408. Speed 5
  409. Color Grid: ๐ŸŸฆ Blue (Stat)
  410.  
  411. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  412. Requirements: 1 or more adjacent tiles must be activated
  413. HP 10
  414. HP 10
  415. Color Grid: ๐ŸŸฆ Blue (Stat)
  416.  
  417. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  418. Requirements: 1 or more adjacent tiles must be activated
  419. Sp. Atk 5
  420. Sp. Atk 5
  421. Color Grid: ๐ŸŸฆ Blue (Stat)
  422.  
  423. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  424. Requirements: 1 or more adjacent tiles must be activated
  425. Speed 5
  426. Speed 5
  427. Color Grid: ๐ŸŸฆ Blue (Stat)
  428.  
  429. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  430. Requirements: 1 or more adjacent tiles must be activated
  431. Draining Kiss: Power 4
  432. Draining Kiss: Power โ†‘ 4
  433. Color Grid: ๐ŸŸฉ Green (Move Boost)
  434.  
  435. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  436. Requirements: 1 or more adjacent tiles must be activated
  437. Requirements: Move level must be 2 or higher
  438. Draining Kiss: Power 4
  439. Draining Kiss: Power โ†‘ 4
  440. Color Grid: ๐ŸŸฉ Green (Move Boost)
  441.  
  442. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  443. Requirements: 1 or more adjacent tiles must be activated
  444. Requirements: Move level must be 2 or higher
  445. Draining Kiss: Power 4
  446. Draining Kiss: Power โ†‘ 4
  447. Color Grid: ๐ŸŸฉ Green (Move Boost)
  448.  
  449. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  450. Requirements: 1 or more adjacent tiles must be activated
  451. Requirements: Move level must be 2 or higher
  452. Natural Remedy
  453. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  454. Color Grid: ๐ŸŸจ Yellow (Passive)
  455.  
  456. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  457. Requirements: 1 or more adjacent tiles must be activated
  458. Requirements: Move level must be 3 or higher
  459. Team Sync Think 9
  460. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s sync move. This effect can activate only once per battle.
  461. Color Grid: ๐ŸŸจ Yellow (Passive)
  462.  
  463. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  464. Requirements: 1 or more adjacent tiles must be activated
  465. Requirements: Move level must be 3 or higher
  466. Smarty-Pants
  467. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  468. Color Grid: ๐ŸŸจ Yellow (Passive)
  469.  
  470. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  471. Requirements: 1 or more adjacent tiles must be activated
  472. Defense 5
  473. Defense 5
  474. Color Grid: ๐ŸŸฆ Blue (Stat)
  475.  
  476. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  477. Requirements: 1 or more adjacent tiles must be activated
  478. Sp. Atk 5
  479. Sp. Atk 5
  480. Color Grid: ๐ŸŸฆ Blue (Stat)
  481.  
  482. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  483. Requirements: 1 or more adjacent tiles must be activated
  484. HP 10
  485. HP 10
  486. Color Grid: ๐ŸŸฆ Blue (Stat)
  487.  
  488. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  489. Requirements: 1 or more adjacent tiles must be activated
  490. Draining Kiss: Power 4
  491. Draining Kiss: Power โ†‘ 4
  492. Color Grid: ๐ŸŸฉ Green (Move Boost)
  493.  
  494. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  495. Requirements: 1 or more adjacent tiles must be activated
  496. Requirements: Move level must be 2 or higher
  497. Draining Kiss: Power 4
  498. Draining Kiss: Power โ†‘ 4
  499. Color Grid: ๐ŸŸฉ Green (Move Boost)
  500.  
  501. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  502. Requirements: 1 or more adjacent tiles must be activated
  503. Requirements: Move level must be 2 or higher
  504. Draining Kiss: Move Gauge Refresh 2
  505. Move: Draining Kiss Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  506. Color Grid: ๐ŸŸฅ Red (Move Effect)
  507.  
  508. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  509. Requirements: 1 or more adjacent tiles must be activated
  510. Requirements: Move level must be 2 or higher
  511. HP 20
  512. HP 20
  513. Color Grid: ๐ŸŸฆ Blue (Stat)
  514.  
  515. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  516. Requirements: 1 or more adjacent tiles must be activated
  517. Requirements: Move level must be 3 or higher
  518. Draining Kiss: Twofer 9
  519. Move: Draining Kiss Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  520. Color Grid: ๐ŸŸฅ Red (Move Effect)
  521.  
  522. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  523. Requirements: 1 or more adjacent tiles must be activated
  524. Requirements: Move level must be 3 or higher
  525. Draining Kiss: Satisfied Snicker 9
  526. Move: Draining Kiss Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  527. Color Grid: ๐ŸŸฅ Red (Move Effect)
  528.  
  529. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  530. Requirements: 1 or more adjacent tiles must be activated
  531. Speed 5
  532. Speed 5
  533. Color Grid: ๐ŸŸฆ Blue (Stat)
  534.  
  535. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  536. Requirements: 1 or more adjacent tiles must be activated
  537. Defense 5
  538. Defense 5
  539. Color Grid: ๐ŸŸฆ Blue (Stat)
  540.  
  541. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Sp. Def 5
  544. Sp. Def 5
  545. Color Grid: ๐ŸŸฆ Blue (Stat)
  546.  
  547. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  548. Requirements: 1 or more adjacent tiles must be activated
  549. Sp. Def 5
  550. Sp. Def 5
  551. Color Grid: ๐ŸŸฆ Blue (Stat)
  552.  
  553. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  554. Requirements: 1 or more adjacent tiles must be activated
  555. Sp. Atk 5
  556. Sp. Atk 5
  557. Color Grid: ๐ŸŸฆ Blue (Stat)
  558.  
  559. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  560. Requirements: 1 or more adjacent tiles must be activated
  561. Haste
  562. Speed cannot be lowered.
  563. Color Grid: ๐ŸŸจ Yellow (Passive)
  564.  
  565. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  566. Requirements: 1 or more adjacent tiles must be activated
  567. Requirements: Move level must be 2 or higher
  568. Proof of Friendship!: MP Refresh 2
  569. Move: Proof of Friendship! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  570. Color Grid: ๐ŸŸฅ Red (Move Effect)
  571.  
  572. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  573. Requirements: 1 or more adjacent tiles must be activated
  574. Requirements: Move level must be 2 or higher
  575. Quick Cure
  576. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  577. Color Grid: ๐ŸŸจ Yellow (Passive)
  578.  
  579. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  580. Requirements: 1 or more adjacent tiles must be activated
  581. Requirements: Move level must be 2 or higher
  582. Speed 10
  583. Speed 10
  584. Color Grid: ๐ŸŸฆ Blue (Stat)
  585.  
  586. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  587. Requirements: 1 or more adjacent tiles must be activated
  588. Requirements: Move level must be 3 or higher
  589. Ramming Speed
  590. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  591. Color Grid: ๐ŸŸจ Yellow (Passive)
  592.  
  593. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  594. Requirements: 1 or more adjacent tiles must be activated
  595. Requirements: Move level must be 3 or higher
  596. Team Viral Hustle 9
  597. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a status move.
  598. Color Grid: ๐ŸŸจ Yellow (Passive)
  599.  
  600. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  601. Requirements: 1 or more adjacent tiles must be activated
  602. Defense 5
  603. Defense 5
  604. Color Grid: ๐ŸŸฆ Blue (Stat)
  605.  
  606. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  607. Requirements: 1 or more adjacent tiles must be activated
  608. Sp. Atk 5
  609. Sp. Atk 5
  610. Color Grid: ๐ŸŸฆ Blue (Stat)
  611.  
  612. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  613. Requirements: 1 or more adjacent tiles must be activated
  614. Sp. Def 5
  615. Sp. Def 5
  616. Color Grid: ๐ŸŸฆ Blue (Stat)
  617.  
  618. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  619. Requirements: 1 or more adjacent tiles must be activated
  620. Speed 5
  621. Speed 5
  622. Color Grid: ๐ŸŸฆ Blue (Stat)
  623.  
  624. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  625. Requirements: 1 or more adjacent tiles must be activated
  626. HP 10
  627. HP 10
  628. Color Grid: ๐ŸŸฆ Blue (Stat)
  629.  
  630. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  631. Requirements: 1 or more adjacent tiles must be activated
  632. Dauntless
  633. Sp. Atk cannot be lowered.
  634. Color Grid: ๐ŸŸจ Yellow (Passive)
  635.  
  636. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  637. Requirements: 1 or more adjacent tiles must be activated
  638. Requirements: Move level must be 2 or higher
  639. X Sp. Atk: Barricade 1
  640. Move: X Sp. Atk Raises the userโ€™s Sp. Def by one stat rank when its move is successful.
  641. Color Grid: ๐ŸŸฅ Red (Move Effect)
  642.  
  643. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  644. Requirements: 1 or more adjacent tiles must be activated
  645. Requirements: Move level must be 2 or higher
  646. X Sp. Atk: MP Refresh 3
  647. Move: X Sp. Atk Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  648. Color Grid: ๐ŸŸฅ Red (Move Effect)
  649.  
  650. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  651. Requirements: 1 or more adjacent tiles must be activated
  652. Requirements: Move level must be 2 or higher
  653. Sp. Atk 20
  654. Sp. Atk 20
  655. Color Grid: ๐ŸŸฆ Blue (Stat)
  656.  
  657. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  658. Requirements: 1 or more adjacent tiles must be activated
  659. Requirements: Move level must be 3 or higher
  660. Quick Tempo
  661. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  662. Color Grid: ๐ŸŸจ Yellow (Passive)
  663.  
  664. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  665. Requirements: 1 or more adjacent tiles must be activated
  666. Requirements: Move level must be 3 or higher
  667. Brainteaser
  668. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  669. Color Grid: ๐ŸŸจ Yellow (Passive)
  670.  
  671. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  672. Requirements: 1 or more adjacent tiles must be activated
  673. Requirements: Move level must be 3 or higher
  674. Really Really Exciting Battle Fairy Beam: Power 25
  675. Really Really Exciting Battle Fairy Beam: Power โ†‘ 25
  676. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  677.  
  678. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  679. Requirements: 1 or more adjacent tiles must be activated
  680. Requirements: Move level must be 3 or higher
  681. Really Really Exciting Battle Fairy Beam: Power 25
  682. Really Really Exciting Battle Fairy Beam: Power โ†‘ 25
  683. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  684.  
  685. -
  686. No. 192 Grusha & Beartic (Maleโ™‚๏ธ)
  687.  
  688. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  689. HP 10
  690. HP 10
  691. Color Grid: ๐ŸŸฆ Blue (Stat)
  692.  
  693. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  694. Attack 5
  695. Attack 5
  696. Color Grid: ๐ŸŸฆ Blue (Stat)
  697.  
  698. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  699. Defense 5
  700. Defense 5
  701. Color Grid: ๐ŸŸฆ Blue (Stat)
  702.  
  703. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  704. Attack 5
  705. Attack 5
  706. Color Grid: ๐ŸŸฆ Blue (Stat)
  707.  
  708. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  709. Sp. Def 5
  710. Sp. Def 5
  711. Color Grid: ๐ŸŸฆ Blue (Stat)
  712.  
  713. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  714. Speed 5
  715. Speed 5
  716. Color Grid: ๐ŸŸฆ Blue (Stat)
  717.  
  718. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  719. Requirements: 1 or more adjacent tiles must be activated
  720. HP 10
  721. HP 10
  722. Color Grid: ๐ŸŸฆ Blue (Stat)
  723.  
  724. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  725. Requirements: 1 or more adjacent tiles must be activated
  726. Attack 5
  727. Attack 5
  728. Color Grid: ๐ŸŸฆ Blue (Stat)
  729.  
  730. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  731. Requirements: 1 or more adjacent tiles must be activated
  732. Ice Fang: Power 4
  733. Ice Fang: Power โ†‘ 4
  734. Color Grid: ๐ŸŸฉ Green (Move Boost)
  735.  
  736. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  737. Requirements: 1 or more adjacent tiles must be activated
  738. Snow Shelter
  739. Protects the user from damage from a hailstorm.
  740. Color Grid: ๐ŸŸจ Yellow (Passive)
  741.  
  742. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  743. Requirements: 1 or more adjacent tiles must be activated
  744. Ice Fang: Power 4
  745. Ice Fang: Power โ†‘ 4
  746. Color Grid: ๐ŸŸฉ Green (Move Boost)
  747.  
  748. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  749. Requirements: 1 or more adjacent tiles must be activated
  750. Requirements: Move level must be 2 or higher
  751. Quick Cure
  752. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  753. Color Grid: ๐ŸŸจ Yellow (Passive)
  754.  
  755. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  756. Requirements: 1 or more adjacent tiles must be activated
  757. Defense 5
  758. Defense 5
  759. Color Grid: ๐ŸŸฆ Blue (Stat)
  760.  
  761. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  762. Requirements: 1 or more adjacent tiles must be activated
  763. Requirements: Move level must be 2 or higher
  764. Natural Remedy
  765. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  766. Color Grid: ๐ŸŸจ Yellow (Passive)
  767.  
  768. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  769. Requirements: 1 or more adjacent tiles must be activated
  770. Requirements: Move level must be 3 or higher
  771. Potion: MP Refresh 2
  772. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  773. Color Grid: ๐ŸŸฅ Red (Move Effect)
  774.  
  775. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  776. Requirements: 1 or more adjacent tiles must be activated
  777. Requirements: Move level must be 2 or higher
  778. Potion: Master Healer 1
  779. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  780. Color Grid: ๐ŸŸฅ Red (Move Effect)
  781.  
  782. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  783. Requirements: 1 or more adjacent tiles must be activated
  784. Requirements: Move level must be 3 or higher
  785. Potion: Master Healer 1
  786. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  787. Color Grid: ๐ŸŸฅ Red (Move Effect)
  788.  
  789. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  790. Requirements: 1 or more adjacent tiles must be activated
  791. Sp. Def 5
  792. Sp. Def 5
  793. Color Grid: ๐ŸŸฆ Blue (Stat)
  794.  
  795. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  796. Requirements: 1 or more adjacent tiles must be activated
  797. Unbending
  798. Defense cannot be lowered.
  799. Color Grid: ๐ŸŸจ Yellow (Passive)
  800.  
  801. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  802. Requirements: 1 or more adjacent tiles must be activated
  803. Speed 5
  804. Speed 5
  805. Color Grid: ๐ŸŸฆ Blue (Stat)
  806.  
  807. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  808. Requirements: 1 or more adjacent tiles must be activated
  809. Ice Fang: Accuracy 5
  810. Ice Fang: Accuracy โ†‘ 5
  811. Color Grid: ๐ŸŸฉ Green (Move Boost)
  812.  
  813. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  814. Requirements: 1 or more adjacent tiles must be activated
  815. Requirements: Move level must be 2 or higher
  816. Attack 10
  817. Attack 10
  818. Color Grid: ๐ŸŸฆ Blue (Stat)
  819.  
  820. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. Requirements: Move level must be 2 or higher
  823. Hostile Environment 1
  824. Raises the chance of inflicting status conditions with the additional effects of moves.
  825. Color Grid: ๐ŸŸจ Yellow (Passive)
  826.  
  827. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  828. Requirements: 1 or more adjacent tiles must be activated
  829. Requirements: Move level must be 2 or higher
  830. Let It Pile Up!: MP Refresh 2
  831. Move: Let It Pile Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  832. Color Grid: ๐ŸŸฅ Red (Move Effect)
  833.  
  834. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  835. Requirements: 1 or more adjacent tiles must be activated
  836. Requirements: Move level must be 3 or higher
  837. Vigilance
  838. Protects the user against critical hits.
  839. Color Grid: ๐ŸŸจ Yellow (Passive)
  840.  
  841. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  842. Requirements: 1 or more adjacent tiles must be activated
  843. Requirements: Move level must be 3 or higher
  844. 1st S-Move: Team HP Recovery (M) 1
  845. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  846. Color Grid: ๐ŸŸจ Yellow (Passive)
  847.  
  848. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  849. Requirements: 1 or more adjacent tiles must be activated
  850. Defense 5
  851. Defense 5
  852. Color Grid: ๐ŸŸฆ Blue (Stat)
  853.  
  854. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  855. Requirements: 1 or more adjacent tiles must be activated
  856. Sp. Def 5
  857. Sp. Def 5
  858. Color Grid: ๐ŸŸฆ Blue (Stat)
  859.  
  860. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  861. Requirements: 1 or more adjacent tiles must be activated
  862. Attack 5
  863. Attack 5
  864. Color Grid: ๐ŸŸฆ Blue (Stat)
  865.  
  866. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  867. Requirements: 1 or more adjacent tiles must be activated
  868. Speed 5
  869. Speed 5
  870. Color Grid: ๐ŸŸฆ Blue (Stat)
  871.  
  872. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  873. Requirements: 1 or more adjacent tiles must be activated
  874. Antifreeze
  875. Prevents the user from becoming frozen.
  876. Color Grid: ๐ŸŸจ Yellow (Passive)
  877.  
  878. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  879. Requirements: 1 or more adjacent tiles must be activated
  880. Requirements: Move level must be 2 or higher
  881. Stalwart
  882. Sp. Def cannot be lowered.
  883. Color Grid: ๐ŸŸจ Yellow (Passive)
  884.  
  885. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  886. Requirements: 1 or more adjacent tiles must be activated
  887. Defense 5
  888. Defense 5
  889. Color Grid: ๐ŸŸฆ Blue (Stat)
  890.  
  891. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  892. Requirements: 1 or more adjacent tiles must be activated
  893. Requirements: Move level must be 2 or higher
  894. Circle: Attack Move DR 2
  895. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  896. Color Grid: ๐ŸŸจ Yellow (Passive)
  897.  
  898. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  899. Requirements: 1 or more adjacent tiles must be activated
  900. Requirements: Move level must be 3 or higher
  901. Paldea Solidarity: MP Refresh 1
  902. Move: Paldea Solidarity Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  903. Color Grid: ๐ŸŸฅ Red (Move Effect)
  904.  
  905. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  906. Requirements: 1 or more adjacent tiles must be activated
  907. Requirements: Move level must be 2 or higher
  908. Circle: MG โ†’ 2
  909. Quickly charges the move gauge when a circle applies to the allied field of play.
  910. Color Grid: ๐ŸŸจ Yellow (Passive)
  911.  
  912. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  913. Requirements: 1 or more adjacent tiles must be activated
  914. Requirements: Move level must be 3 or higher
  915. Sync Damage Guard
  916. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  917. Color Grid: ๐ŸŸจ Yellow (Passive)
  918.  
  919. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  920. Requirements: 1 or more adjacent tiles must be activated
  921. Speed 5
  922. Speed 5
  923. Color Grid: ๐ŸŸฆ Blue (Stat)
  924.  
  925. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  926. Requirements: 1 or more adjacent tiles must be activated
  927. Sp. Def 5
  928. Sp. Def 5
  929. Color Grid: ๐ŸŸฆ Blue (Stat)
  930.  
  931. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Ice Fang: Power 4
  934. Ice Fang: Power โ†‘ 4
  935. Color Grid: ๐ŸŸฉ Green (Move Boost)
  936.  
  937. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  938. Requirements: 1 or more adjacent tiles must be activated
  939. Ice Fang: Move Gauge Refresh 2
  940. Move: Ice Fang Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  941. Color Grid: ๐ŸŸฅ Red (Move Effect)
  942.  
  943. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Requirements: Move level must be 2 or higher
  946. Ice Fang: Power 4
  947. Ice Fang: Power โ†‘ 4
  948. Color Grid: ๐ŸŸฉ Green (Move Boost)
  949.  
  950. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  951. Requirements: 1 or more adjacent tiles must be activated
  952. Requirements: Move level must be 2 or higher
  953. Speed 10
  954. Speed 10
  955. Color Grid: ๐ŸŸฆ Blue (Stat)
  956.  
  957. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  958. Requirements: 1 or more adjacent tiles must be activated
  959. Requirements: Move level must be 2 or higher
  960. Sp. Def 10
  961. Sp. Def 10
  962. Color Grid: ๐ŸŸฆ Blue (Stat)
  963.  
  964. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  965. Requirements: 1 or more adjacent tiles must be activated
  966. Requirements: Move level must be 3 or higher
  967. Ice Fang: Aggravation 3
  968. Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  969. Color Grid: ๐ŸŸฅ Red (Move Effect)
  970.  
  971. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  972. Requirements: 1 or more adjacent tiles must be activated
  973. Requirements: Move level must be 3 or higher
  974. Ice Zone: Team Special DR 2
  975. Reduces special attack move damage taken by allies when the zone is an Ice Zone.
  976. Color Grid: ๐ŸŸจ Yellow (Passive)
  977.  
  978. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  979. Requirements: 1 or more adjacent tiles must be activated
  980. Requirements: Move level must be 3 or higher
  981. Chilling Snowy Mountains Ice Impact: Power 25
  982. Chilling Snowy Mountains Ice Impact: Power โ†‘ 25
  983. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  984.  
  985. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  986. Requirements: 1 or more adjacent tiles must be activated
  987. Requirements: Move level must be 3 or higher
  988. Chilling Snowy Mountains Ice Impact: Power 25
  989. Chilling Snowy Mountains Ice Impact: Power โ†‘ 25
  990. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  991.  
  992.  
  993. -
  994. No. 2 Brock & Kabutops (Maleโ™‚๏ธ)
  995.  
  996. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  997. HP 10
  998. HP 10
  999. Color Grid: ๐ŸŸฆ Blue (Stat)
  1000.  
  1001. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1002. Attack 5
  1003. Attack 5
  1004. Color Grid: ๐ŸŸฆ Blue (Stat)
  1005.  
  1006. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1007. Defense 5
  1008. Defense 5
  1009. Color Grid: ๐ŸŸฆ Blue (Stat)
  1010.  
  1011. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1012. Attack 5
  1013. Attack 5
  1014. Color Grid: ๐ŸŸฆ Blue (Stat)
  1015.  
  1016. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1017. Sp. Def 5
  1018. Sp. Def 5
  1019. Color Grid: ๐ŸŸฆ Blue (Stat)
  1020.  
  1021. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1022. Speed 5
  1023. Speed 5
  1024. Color Grid: ๐ŸŸฆ Blue (Stat)
  1025.  
  1026. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. Requirements: 1 or more adjacent tiles must be activated
  1028. HP 10
  1029. HP 10
  1030. Color Grid: ๐ŸŸฆ Blue (Stat)
  1031.  
  1032. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1033. Requirements: 1 or more adjacent tiles must be activated
  1034. Attack 5
  1035. Attack 5
  1036. Color Grid: ๐ŸŸฆ Blue (Stat)
  1037.  
  1038. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1039. Requirements: 1 or more adjacent tiles must be activated
  1040. Rock Tomb: Power 4
  1041. Rock Tomb: Power โ†‘ 4
  1042. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1043.  
  1044. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1045. Requirements: 1 or more adjacent tiles must be activated
  1046. Sand Shelter
  1047. Protects the user from damage from a sandstorm.
  1048. Color Grid: ๐ŸŸจ Yellow (Passive)
  1049.  
  1050. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Rock Tomb: Power 4
  1053. Rock Tomb: Power โ†‘ 4
  1054. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1055.  
  1056. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1057. Requirements: 1 or more adjacent tiles must be activated
  1058. Requirements: Move level must be 2 or higher
  1059. Quick Cure
  1060. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1061. Color Grid: ๐ŸŸจ Yellow (Passive)
  1062.  
  1063. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1064. Requirements: 1 or more adjacent tiles must be activated
  1065. Defense 5
  1066. Defense 5
  1067. Color Grid: ๐ŸŸฆ Blue (Stat)
  1068.  
  1069. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1070. Requirements: 1 or more adjacent tiles must be activated
  1071. Requirements: Move level must be 2 or higher
  1072. Natural Remedy
  1073. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1074. Color Grid: ๐ŸŸจ Yellow (Passive)
  1075.  
  1076. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1077. Requirements: 1 or more adjacent tiles must be activated
  1078. Requirements: Move level must be 3 or higher
  1079. Mini Potion All: MP Refresh 2
  1080. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1081. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1082.  
  1083. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1084. Requirements: 1 or more adjacent tiles must be activated
  1085. Requirements: Move level must be 2 or higher
  1086. Defense 10
  1087. Defense 10
  1088. Color Grid: ๐ŸŸฆ Blue (Stat)
  1089.  
  1090. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1091. Requirements: 1 or more adjacent tiles must be activated
  1092. Requirements: Move level must be 3 or higher
  1093. Mini Potion All: Master Healer 1
  1094. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  1095. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1096.  
  1097. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. Requirements: 1 or more adjacent tiles must be activated
  1099. Sp. Def 5
  1100. Sp. Def 5
  1101. Color Grid: ๐ŸŸฆ Blue (Stat)
  1102.  
  1103. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1104. Requirements: 1 or more adjacent tiles must be activated
  1105. Unbending
  1106. Defense cannot be lowered.
  1107. Color Grid: ๐ŸŸจ Yellow (Passive)
  1108.  
  1109. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1110. Requirements: 1 or more adjacent tiles must be activated
  1111. Speed 5
  1112. Speed 5
  1113. Color Grid: ๐ŸŸฆ Blue (Stat)
  1114.  
  1115. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1116. Requirements: 1 or more adjacent tiles must be activated
  1117. Rock Tomb: Accuracy 5
  1118. Rock Tomb: Accuracy โ†‘ 5
  1119. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1120.  
  1121. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1122. Requirements: 1 or more adjacent tiles must be activated
  1123. Requirements: Move level must be 2 or higher
  1124. Attack 10
  1125. Attack 10
  1126. Color Grid: ๐ŸŸฆ Blue (Stat)
  1127.  
  1128. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. Requirements: Move level must be 2 or higher
  1131. Lithic Healing 1
  1132. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Rock Zone.
  1133. Color Grid: ๐ŸŸจ Yellow (Passive)
  1134.  
  1135. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1136. Requirements: 1 or more adjacent tiles must be activated
  1137. Requirements: Move level must be 2 or higher
  1138. Show Me Your Best!: MP Refresh 2
  1139. Move: Show Me Your Best! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1140. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1141.  
  1142. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1143. Requirements: 1 or more adjacent tiles must be activated
  1144. Requirements: Move level must be 3 or higher
  1145. HP 40
  1146. HP 40
  1147. Color Grid: ๐ŸŸฆ Blue (Stat)
  1148.  
  1149. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1150. Requirements: 1 or more adjacent tiles must be activated
  1151. Requirements: Move level must be 3 or higher
  1152. 1st S-Move: Team HP Recovery (M) 1
  1153. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  1154. Color Grid: ๐ŸŸจ Yellow (Passive)
  1155.  
  1156. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. Requirements: 1 or more adjacent tiles must be activated
  1158. Attack 5
  1159. Attack 5
  1160. Color Grid: ๐ŸŸฆ Blue (Stat)
  1161.  
  1162. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1163. Requirements: 1 or more adjacent tiles must be activated
  1164. Speed 5
  1165. Speed 5
  1166. Color Grid: ๐ŸŸฆ Blue (Stat)
  1167.  
  1168. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1169. Requirements: 1 or more adjacent tiles must be activated
  1170. Defense 5
  1171. Defense 5
  1172. Color Grid: ๐ŸŸฆ Blue (Stat)
  1173.  
  1174. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1175. Requirements: 1 or more adjacent tiles must be activated
  1176. Sp. Def 5
  1177. Sp. Def 5
  1178. Color Grid: ๐ŸŸฆ Blue (Stat)
  1179.  
  1180. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1181. Requirements: 1 or more adjacent tiles must be activated
  1182. Escape Artist
  1183. Prevents the user from becoming trapped.
  1184. Color Grid: ๐ŸŸจ Yellow (Passive)
  1185.  
  1186. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1187. Requirements: 1 or more adjacent tiles must be activated
  1188. Requirements: Move level must be 2 or higher
  1189. Stalwart
  1190. Sp. Def cannot be lowered.
  1191. Color Grid: ๐ŸŸจ Yellow (Passive)
  1192.  
  1193. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1194. Requirements: 1 or more adjacent tiles must be activated
  1195. Defense 5
  1196. Defense 5
  1197. Color Grid: ๐ŸŸฆ Blue (Stat)
  1198.  
  1199. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1200. Requirements: 1 or more adjacent tiles must be activated
  1201. Requirements: Move level must be 2 or higher
  1202. Circle: MG โ†’ 2
  1203. Quickly charges the move gauge when a circle applies to the allied field of play.
  1204. Color Grid: ๐ŸŸจ Yellow (Passive)
  1205.  
  1206. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1207. Requirements: 1 or more adjacent tiles must be activated
  1208. Requirements: Move level must be 3 or higher
  1209. Sync Damage Guard
  1210. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1211. Color Grid: ๐ŸŸจ Yellow (Passive)
  1212.  
  1213. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1214. Requirements: 1 or more adjacent tiles must be activated
  1215. Requirements: Move level must be 2 or higher
  1216. Circle: Attack Move DR 2
  1217. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  1218. Color Grid: ๐ŸŸจ Yellow (Passive)
  1219.  
  1220. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1221. Requirements: 1 or more adjacent tiles must be activated
  1222. Requirements: Move level must be 3 or higher
  1223. Kanto Solidarity: MP Refresh 1
  1224. Move: Kanto Solidarity Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  1225. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1226.  
  1227. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1228. Requirements: 1 or more adjacent tiles must be activated
  1229. Sp. Def 5
  1230. Sp. Def 5
  1231. Color Grid: ๐ŸŸฆ Blue (Stat)
  1232.  
  1233. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1234. Requirements: 1 or more adjacent tiles must be activated
  1235. Speed 5
  1236. Speed 5
  1237. Color Grid: ๐ŸŸฆ Blue (Stat)
  1238.  
  1239. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1240. Requirements: 1 or more adjacent tiles must be activated
  1241. Rock Tomb: Power 4
  1242. Rock Tomb: Power โ†‘ 4
  1243. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1244.  
  1245. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1246. Requirements: 1 or more adjacent tiles must be activated
  1247. Rock Tomb: Move Gauge Refresh 2
  1248. Move: Rock Tomb Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1249. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1250.  
  1251. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1252. Requirements: 1 or more adjacent tiles must be activated
  1253. Requirements: Move level must be 2 or higher
  1254. Rock Tomb: Power 4
  1255. Rock Tomb: Power โ†‘ 4
  1256. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1257.  
  1258. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1259. Requirements: 1 or more adjacent tiles must be activated
  1260. Requirements: Move level must be 2 or higher
  1261. Speed 10
  1262. Speed 10
  1263. Color Grid: ๐ŸŸฆ Blue (Stat)
  1264.  
  1265. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1266. Requirements: 1 or more adjacent tiles must be activated
  1267. Requirements: Move level must be 2 or higher
  1268. Sp. Def 10
  1269. Sp. Def 10
  1270. Color Grid: ๐ŸŸฆ Blue (Stat)
  1271.  
  1272. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1273. Requirements: 1 or more adjacent tiles must be activated
  1274. Requirements: Move level must be 3 or higher
  1275. Rock Tomb: Overwhelm 9
  1276. Move: Rock Tomb Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1277. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1278.  
  1279. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1280. Requirements: 1 or more adjacent tiles must be activated
  1281. Requirements: Move level must be 3 or higher
  1282. Rock Zone: Team Physical DR 2
  1283. Reduces physical attack move damage taken by allies when the zone is a Rock Zone.
  1284. Color Grid: ๐ŸŸจ Yellow (Passive)
  1285.  
  1286. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1287. Requirements: 1 or more adjacent tiles must be activated
  1288. Requirements: Move level must be 3 or higher
  1289. Rock-Hard Resolve Rock Impact: Power 25
  1290. Rock-Hard Resolve Rock Impact: Power โ†‘ 25
  1291. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1292.  
  1293. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1294. Requirements: 1 or more adjacent tiles must be activated
  1295. Requirements: Move level must be 3 or higher
  1296. Rock-Hard Resolve Rock Impact: Power 25
  1297. Rock-Hard Resolve Rock Impact: Power โ†‘ 25
  1298. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1299.  
  1300.  
  1301. -
  1302. No. 216 Clavell (Alt.) & Sprigatito (Maleโ™‚๏ธ)
  1303.  
  1304. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1305. HP 10
  1306. HP 10
  1307. Color Grid: ๐ŸŸฆ Blue (Stat)
  1308.  
  1309. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1310. Attack 5
  1311. Attack 5
  1312. Color Grid: ๐ŸŸฆ Blue (Stat)
  1313.  
  1314. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1315. Defense 5
  1316. Defense 5
  1317. Color Grid: ๐ŸŸฆ Blue (Stat)
  1318.  
  1319. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1320. Attack 5
  1321. Attack 5
  1322. Color Grid: ๐ŸŸฆ Blue (Stat)
  1323.  
  1324. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1325. Sp. Def 5
  1326. Sp. Def 5
  1327. Color Grid: ๐ŸŸฆ Blue (Stat)
  1328.  
  1329. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1330. Speed 5
  1331. Speed 5
  1332. Color Grid: ๐ŸŸฆ Blue (Stat)
  1333.  
  1334. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1335. Requirements: 1 or more adjacent tiles must be activated
  1336. HP 10
  1337. HP 10
  1338. Color Grid: ๐ŸŸฆ Blue (Stat)
  1339.  
  1340. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1341. Requirements: 1 or more adjacent tiles must be activated
  1342. Sp. Def 5
  1343. Sp. Def 5
  1344. Color Grid: ๐ŸŸฆ Blue (Stat)
  1345.  
  1346. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Requirements: 1 or more adjacent tiles must be activated
  1348. Defense 5
  1349. Defense 5
  1350. Color Grid: ๐ŸŸฆ Blue (Stat)
  1351.  
  1352. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1353. Requirements: 1 or more adjacent tiles must be activated
  1354. Bullet Seed: Power 1
  1355. Bullet Seed: Power โ†‘ 1
  1356. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1357.  
  1358. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1359. Requirements: 1 or more adjacent tiles must be activated
  1360. Requirements: Move level must be 2 or higher
  1361. Bullet Seed: Power 1
  1362. Bullet Seed: Power โ†‘ 1
  1363. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1364.  
  1365. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1366. Requirements: 1 or more adjacent tiles must be activated
  1367. Requirements: Move level must be 2 or higher
  1368. Bullet Seed: Power 1
  1369. Bullet Seed: Power โ†‘ 1
  1370. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1371.  
  1372. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1373. Requirements: 1 or more adjacent tiles must be activated
  1374. Requirements: Move level must be 2 or higher
  1375. The Theme Is a Treasure Hunt!: MP Refresh 3
  1376. Move: The Theme Is a Treasure Hunt! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1377. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1378.  
  1379. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1380. Requirements: 1 or more adjacent tiles must be activated
  1381. Requirements: Move level must be 3 or higher
  1382. The Theme Is a Treasure Hunt!: Team Hit and Heal
  1383. Move: The Theme Is a Treasure Hunt! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  1384. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1385.  
  1386. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1387. Requirements: 1 or more adjacent tiles must be activated
  1388. Requirements: Move level must be 3 or higher
  1389. Restoring Strike 2
  1390. Has a chance (30%) of restoring the userโ€™s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the userโ€™s HP for each hit.
  1391. Color Grid: ๐ŸŸจ Yellow (Passive)
  1392.  
  1393. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1394. Requirements: 1 or more adjacent tiles must be activated
  1395. Speed 5
  1396. Speed 5
  1397. Color Grid: ๐ŸŸฆ Blue (Stat)
  1398.  
  1399. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1400. Requirements: 1 or more adjacent tiles must be activated
  1401. HP 10
  1402. HP 10
  1403. Color Grid: ๐ŸŸฆ Blue (Stat)
  1404.  
  1405. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1406. Requirements: 1 or more adjacent tiles must be activated
  1407. Sp. Def 5
  1408. Sp. Def 5
  1409. Color Grid: ๐ŸŸฆ Blue (Stat)
  1410.  
  1411. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1412. Requirements: 1 or more adjacent tiles must be activated
  1413. Bullet Seed: Power 1
  1414. Bullet Seed: Power โ†‘ 1
  1415. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1416.  
  1417. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1418. Requirements: 1 or more adjacent tiles must be activated
  1419. Requirements: Move level must be 2 or higher
  1420. Bullet Seed: Power 1
  1421. Bullet Seed: Power โ†‘ 1
  1422. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1423.  
  1424. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1425. Requirements: 1 or more adjacent tiles must be activated
  1426. Requirements: Move level must be 2 or higher
  1427. Bullet Seed: Move Gauge Refresh 2
  1428. Move: Bullet Seed Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1429. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1430.  
  1431. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1432. Requirements: 1 or more adjacent tiles must be activated
  1433. Requirements: Move level must be 2 or higher
  1434. Speed 10
  1435. Speed 10
  1436. Color Grid: ๐ŸŸฆ Blue (Stat)
  1437.  
  1438. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1439. Requirements: 1 or more adjacent tiles must be activated
  1440. Requirements: Move level must be 3 or higher
  1441. Guaranteed Triple
  1442. Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
  1443. Color Grid: ๐ŸŸจ Yellow (Passive)
  1444.  
  1445. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1446. Requirements: 1 or more adjacent tiles must be activated
  1447. Requirements: Move level must be 3 or higher
  1448. Fierce Entry 2
  1449. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  1450. Color Grid: ๐ŸŸจ Yellow (Passive)
  1451.  
  1452. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1453. Requirements: 1 or more adjacent tiles must be activated
  1454. Speed 5
  1455. Speed 5
  1456. Color Grid: ๐ŸŸฆ Blue (Stat)
  1457.  
  1458. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1459. Requirements: 1 or more adjacent tiles must be activated
  1460. HP 10
  1461. HP 10
  1462. Color Grid: ๐ŸŸฆ Blue (Stat)
  1463.  
  1464. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1465. Requirements: 1 or more adjacent tiles must be activated
  1466. Headstrong
  1467. Attack cannot be lowered.
  1468. Color Grid: ๐ŸŸจ Yellow (Passive)
  1469.  
  1470. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1471. Requirements: 1 or more adjacent tiles must be activated
  1472. Attack 5
  1473. Attack 5
  1474. Color Grid: ๐ŸŸฆ Blue (Stat)
  1475.  
  1476. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. Requirements: 1 or more adjacent tiles must be activated
  1478. Defense 5
  1479. Defense 5
  1480. Color Grid: ๐ŸŸฆ Blue (Stat)
  1481.  
  1482. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1483. Requirements: 1 or more adjacent tiles must be activated
  1484. Petal Blizzard: Power 3
  1485. Petal Blizzard: Power โ†‘ 3
  1486. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1487.  
  1488. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1489. Requirements: 1 or more adjacent tiles must be activated
  1490. Requirements: Move level must be 2 or higher
  1491. Petal Blizzard: Power 3
  1492. Petal Blizzard: Power โ†‘ 3
  1493. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1494.  
  1495. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1496. Requirements: 1 or more adjacent tiles must be activated
  1497. Requirements: Move level must be 2 or higher
  1498. Petal Blizzard: Power 3
  1499. Petal Blizzard: Power โ†‘ 3
  1500. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1501.  
  1502. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1503. Requirements: 1 or more adjacent tiles must be activated
  1504. Requirements: Move level must be 2 or higher
  1505. Dire Hit All: MP Refresh 3
  1506. Move: Dire Hit All Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1507. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1508.  
  1509. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1510. Requirements: 1 or more adjacent tiles must be activated
  1511. Requirements: Move level must be 3 or higher
  1512. Evasive Strike 2
  1513. Has a chance (30%) of raising the userโ€™s evasiveness by one stat rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of raising the userโ€™s evasiveness by one stat rank for each hit.
  1514. Color Grid: ๐ŸŸจ Yellow (Passive)
  1515.  
  1516. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1517. Requirements: 1 or more adjacent tiles must be activated
  1518. Requirements: Move level must be 3 or higher
  1519. Furious Brawn
  1520. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1521. Color Grid: ๐ŸŸจ Yellow (Passive)
  1522.  
  1523. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. Attack 5
  1526. Attack 5
  1527. Color Grid: ๐ŸŸฆ Blue (Stat)
  1528.  
  1529. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1530. Requirements: 1 or more adjacent tiles must be activated
  1531. Defense 5
  1532. Defense 5
  1533. Color Grid: ๐ŸŸฆ Blue (Stat)
  1534.  
  1535. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1536. Requirements: 1 or more adjacent tiles must be activated
  1537. Attack 5
  1538. Attack 5
  1539. Color Grid: ๐ŸŸฆ Blue (Stat)
  1540.  
  1541. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1542. Requirements: 1 or more adjacent tiles must be activated
  1543. Sp. Def 5
  1544. Sp. Def 5
  1545. Color Grid: ๐ŸŸฆ Blue (Stat)
  1546.  
  1547. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. Requirements: 1 or more adjacent tiles must be activated
  1549. Attack 5
  1550. Attack 5
  1551. Color Grid: ๐ŸŸฆ Blue (Stat)
  1552.  
  1553. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1554. Requirements: 1 or more adjacent tiles must be activated
  1555. Petal Blizzard: Power 3
  1556. Petal Blizzard: Power โ†‘ 3
  1557. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1558.  
  1559. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1560. Requirements: 1 or more adjacent tiles must be activated
  1561. Requirements: Move level must be 2 or higher
  1562. Petal Blizzard: Power 3
  1563. Petal Blizzard: Power โ†‘ 3
  1564. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1565.  
  1566. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1567. Requirements: 1 or more adjacent tiles must be activated
  1568. Requirements: Move level must be 2 or higher
  1569. Petal Blizzard: Move Gauge Refresh 2
  1570. Move: Petal Blizzard Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1571. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1572.  
  1573. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Requirements: Move level must be 2 or higher
  1576. The Theme Is a Treasure Hunt!: Critical Eye 1
  1577. Move: The Theme Is a Treasure Hunt! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1578. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1579.  
  1580. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1581. Requirements: 1 or more adjacent tiles must be activated
  1582. Requirements: Move level must be 3 or higher
  1583. Punishing Strike 2
  1584. Has a chance (30%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by one stat rank for each hit.
  1585. Color Grid: ๐ŸŸจ Yellow (Passive)
  1586.  
  1587. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1588. Requirements: 1 or more adjacent tiles must be activated
  1589. Requirements: Move level must be 3 or higher
  1590. Catalyst
  1591. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1592. Color Grid: ๐ŸŸจ Yellow (Passive)
  1593.  
  1594. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1595. Requirements: 1 or more adjacent tiles must be activated
  1596. Requirements: Move level must be 3 or higher
  1597. Director of the Academy Grass Impact: Power 25
  1598. Director of the Academy Grass Impact: Power โ†‘ 25
  1599. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1600.  
  1601. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1602. Requirements: 1 or more adjacent tiles must be activated
  1603. Requirements: Move level must be 3 or higher
  1604. Director of the Academy Grass Impact: Power 25
  1605. Director of the Academy Grass Impact: Power โ†‘ 25
  1606. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1607.  
  1608.  
  1609. -
  1610. No. 224 Juliana & Koraidon (Genderless)
  1611. Form: Apex Build
  1612. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1613. HP 10
  1614. HP 10
  1615. Color Grid: ๐ŸŸฆ Blue (Stat)
  1616.  
  1617. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1618. Attack 5
  1619. Attack 5
  1620. Color Grid: ๐ŸŸฆ Blue (Stat)
  1621.  
  1622. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1623. Defense 5
  1624. Defense 5
  1625. Color Grid: ๐ŸŸฆ Blue (Stat)
  1626.  
  1627. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1628. Attack 5
  1629. Attack 5
  1630. Color Grid: ๐ŸŸฆ Blue (Stat)
  1631.  
  1632. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1633. Sp. Def 5
  1634. Sp. Def 5
  1635. Color Grid: ๐ŸŸฆ Blue (Stat)
  1636.  
  1637. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1638. Speed 5
  1639. Speed 5
  1640. Color Grid: ๐ŸŸฆ Blue (Stat)
  1641.  
  1642. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1643. Requirements: 1 or more adjacent tiles must be activated
  1644. Requirements: Move level must be 5 or higher
  1645. Collision Course: Hit: Restore Status P-Move MP Once 9
  1646. Move: Collision Course Restores one MP for the status moves of the userโ€™s Pokรฉmon when the userโ€™s attack move is successful. This effect can activate only once per battle.
  1647. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1648.  
  1649. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1650. Requirements: 1 or more adjacent tiles must be activated
  1651. Requirements: Move level must be 4 or higher
  1652. Solar Sync
  1653. Makes the weather sunny the first time the userโ€™s sync move is used each battle.
  1654. Color Grid: ๐ŸŸจ Yellow (Passive)
  1655.  
  1656. Cell 9 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1657. Requirements: 1 or more adjacent tiles must be activated
  1658. Attack 5
  1659. Attack 5
  1660. Color Grid: ๐ŸŸฆ Blue (Stat)
  1661.  
  1662. Cell 10 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1663. Requirements: 1 or more adjacent tiles must be activated
  1664. Speed 5
  1665. Speed 5
  1666. Color Grid: ๐ŸŸฆ Blue (Stat)
  1667.  
  1668. Cell 11 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1669. Requirements: 1 or more adjacent tiles must be activated
  1670. Defense 5
  1671. Defense 5
  1672. Color Grid: ๐ŸŸฆ Blue (Stat)
  1673.  
  1674. Cell 12 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1675. Requirements: 1 or more adjacent tiles must be activated
  1676. Sp. Def 5
  1677. Sp. Def 5
  1678. Color Grid: ๐ŸŸฆ Blue (Stat)
  1679.  
  1680. Cell 13 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1681. Requirements: 1 or more adjacent tiles must be activated
  1682. Collision Course: Power 2
  1683. Collision Course: Power โ†‘ 2
  1684. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1685.  
  1686. Cell 14 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. Collision Course: Power 2
  1689. Collision Course: Power โ†‘ 2
  1690. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1691.  
  1692. Cell 15 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1693. Requirements: 1 or more adjacent tiles must be activated
  1694. Requirements: Move level must be 2 or higher
  1695. Collision Course: Power 2
  1696. Collision Course: Power โ†‘ 2
  1697. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1698.  
  1699. Cell 16 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1700. Requirements: 1 or more adjacent tiles must be activated
  1701. Requirements: Move level must be 2 or higher
  1702. Sunscreen 2
  1703. Reduces damage when the user is hit by an attack move while the weather is sunny.
  1704. Color Grid: ๐ŸŸจ Yellow (Passive)
  1705.  
  1706. Cell 17 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1707. Requirements: 1 or more adjacent tiles must be activated
  1708. Requirements: Move level must be 2 or higher
  1709. Attack 10
  1710. Attack 10
  1711. Color Grid: ๐ŸŸฆ Blue (Stat)
  1712.  
  1713. Cell 18 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1714. Requirements: 1 or more adjacent tiles must be activated
  1715. Requirements: Move level must be 3 or higher
  1716. 1st Status P-Move MP 0: Physical Boost 2
  1717. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks the first time the remaining MP for the status moves of its Pokรฉmon is zero each battle.
  1718. Color Grid: ๐ŸŸจ Yellow (Passive)
  1719.  
  1720. Cell 19 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1721. Requirements: 1 or more adjacent tiles must be activated
  1722. Requirements: Move level must be 3 or higher
  1723. Charging Sun 5
  1724. Powers up the userโ€™s moves when the weather is sunny.
  1725. Color Grid: ๐ŸŸจ Yellow (Passive)
  1726.  
  1727. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1728. Requirements: 1 or more adjacent tiles must be activated
  1729. Speed 5
  1730. Speed 5
  1731. Color Grid: ๐ŸŸฆ Blue (Stat)
  1732.  
  1733. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1734. Requirements: 1 or more adjacent tiles must be activated
  1735. Defense 5
  1736. Defense 5
  1737. Color Grid: ๐ŸŸฆ Blue (Stat)
  1738.  
  1739. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1740. Requirements: 1 or more adjacent tiles must be activated
  1741. Headstrong
  1742. Attack cannot be lowered.
  1743. Color Grid: ๐ŸŸจ Yellow (Passive)
  1744.  
  1745. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1746. Requirements: 1 or more adjacent tiles must be activated
  1747. Sp. Def 5
  1748. Sp. Def 5
  1749. Color Grid: ๐ŸŸฆ Blue (Stat)
  1750.  
  1751. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1752. Requirements: 1 or more adjacent tiles must be activated
  1753. HP 10
  1754. HP 10
  1755. Color Grid: ๐ŸŸฆ Blue (Stat)
  1756.  
  1757. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1758. Requirements: 1 or more adjacent tiles must be activated
  1759. Collision Course: Power 2
  1760. Collision Course: Power โ†‘ 2
  1761. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1762.  
  1763. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1764. Requirements: 1 or more adjacent tiles must be activated
  1765. Requirements: Move level must be 2 or higher
  1766. Collision Course: Power 2
  1767. Collision Course: Power โ†‘ 2
  1768. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1769.  
  1770. Cell 27 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1771. Requirements: 1 or more adjacent tiles must be activated
  1772. Requirements: Move level must be 2 or higher
  1773. Collision Course: Move Gauge Refresh 2
  1774. Move: Collision Course Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1775. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1776.  
  1777. Cell 28 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1778. Requirements: 1 or more adjacent tiles must be activated
  1779. Requirements: Move level must be 2 or higher
  1780. Attack 10
  1781. Attack 10
  1782. Color Grid: ๐ŸŸฆ Blue (Stat)
  1783.  
  1784. Cell 29 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1785. Requirements: 1 or more adjacent tiles must be activated
  1786. Requirements: Move level must be 3 or higher
  1787. Solar Flare 5
  1788. Powers up the userโ€™s sync move when the weather is sunny.
  1789. Color Grid: ๐ŸŸจ Yellow (Passive)
  1790.  
  1791. Cell 30 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1792. Requirements: 1 or more adjacent tiles must be activated
  1793. Requirements: Move level must be 3 or higher
  1794. Soften Up 1
  1795. Critical hits land more easily when the user attacks with a sync move.
  1796. Color Grid: ๐ŸŸจ Yellow (Passive)
  1797.  
  1798. Cell 31 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1799. Requirements: 1 or more adjacent tiles must be activated
  1800. Defense 5
  1801. Defense 5
  1802. Color Grid: ๐ŸŸฆ Blue (Stat)
  1803.  
  1804. Cell 32 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1805. Requirements: 1 or more adjacent tiles must be activated
  1806. Haste
  1807. Speed cannot be lowered.
  1808. Color Grid: ๐ŸŸจ Yellow (Passive)
  1809.  
  1810. Cell 33 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1811. Requirements: 1 or more adjacent tiles must be activated
  1812. Sp. Def 5
  1813. Sp. Def 5
  1814. Color Grid: ๐ŸŸฆ Blue (Stat)
  1815.  
  1816. Cell 34 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1817. Requirements: 1 or more adjacent tiles must be activated
  1818. S Collision Course: Power 2
  1819. S Collision Course: Power โ†‘ 2
  1820. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1821.  
  1822. Cell 35 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1823. Requirements: 1 or more adjacent tiles must be activated
  1824. Requirements: Move level must be 2 or higher
  1825. S Collision Course: Power 2
  1826. S Collision Course: Power โ†‘ 2
  1827. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1828.  
  1829. Cell 36 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1830. Requirements: 1 or more adjacent tiles must be activated
  1831. Requirements: Move level must be 2 or higher
  1832. S Collision Course: Power 2
  1833. S Collision Course: Power โ†‘ 2
  1834. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1835.  
  1836. Cell 37 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. Requirements: Move level must be 2 or higher
  1839. Healing Sun 1
  1840. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1841. Color Grid: ๐ŸŸจ Yellow (Passive)
  1842.  
  1843. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1844. Requirements: 1 or more adjacent tiles must be activated
  1845. Requirements: Move level must be 3 or higher
  1846. Inertia
  1847. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  1848. Color Grid: ๐ŸŸจ Yellow (Passive)
  1849.  
  1850. Cell 39 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1851. Requirements: 1 or more adjacent tiles must be activated
  1852. Requirements: Move level must be 3 or higher
  1853. Endurance
  1854. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  1855. Color Grid: ๐ŸŸจ Yellow (Passive)
  1856.  
  1857. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1858. Requirements: 1 or more adjacent tiles must be activated
  1859. Speed 5
  1860. Speed 5
  1861. Color Grid: ๐ŸŸฆ Blue (Stat)
  1862.  
  1863. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1864. Requirements: 1 or more adjacent tiles must be activated
  1865. Attack 5
  1866. Attack 5
  1867. Color Grid: ๐ŸŸฆ Blue (Stat)
  1868.  
  1869. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1870. Requirements: 1 or more adjacent tiles must be activated
  1871. HP 10
  1872. HP 10
  1873. Color Grid: ๐ŸŸฆ Blue (Stat)
  1874.  
  1875. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1876. Requirements: 1 or more adjacent tiles must be activated
  1877. S Collision Course: Power 2
  1878. S Collision Course: Power โ†‘ 2
  1879. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1880.  
  1881. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1882. Requirements: 1 or more adjacent tiles must be activated
  1883. Requirements: Move level must be 2 or higher
  1884. S Collision Course: Power 2
  1885. S Collision Course: Power โ†‘ 2
  1886. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1887.  
  1888. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1889. Requirements: 1 or more adjacent tiles must be activated
  1890. Requirements: Move level must be 2 or higher
  1891. Sparkling Memories!: MP Refresh 2
  1892. Move: Sparkling Memories! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1893. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1894.  
  1895. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1896. Requirements: 1 or more adjacent tiles must be activated
  1897. Requirements: Move level must be 2 or higher
  1898. Speeding Sun 2
  1899. Quickly charges the move gauge when the weather is sunny.
  1900. Color Grid: ๐ŸŸจ Yellow (Passive)
  1901.  
  1902. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1903. Requirements: 1 or more adjacent tiles must be activated
  1904. Requirements: Move level must be 3 or higher
  1905. User Sets Sunny W: Free Move Next 9
  1906. Applies the Free Move Next effect to the user when it turns the weather sunny.
  1907. Color Grid: ๐ŸŸจ Yellow (Passive)
  1908.  
  1909. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1910. Requirements: 1 or more adjacent tiles must be activated
  1911. Requirements: Move level must be 3 or higher
  1912. Sparkling Memories!: Mighty Physical Boost 9
  1913. Move: Sparkling Memories! Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks when its move is successful.
  1914. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1915.  
  1916. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1917. Requirements: 1 or more adjacent tiles must be activated
  1918. Requirements: Move level must be 3 or higher
  1919. Ripening Oranges Ancient Collision Course: Power 25
  1920. Ripening Oranges Ancient Collision Course: Power โ†‘ 25
  1921. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1922.  
  1923. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1924. Requirements: 1 or more adjacent tiles must be activated
  1925. Requirements: Move level must be 3 or higher
  1926. Ripening Oranges Ancient Collision Course: Power 25
  1927. Ripening Oranges Ancient Collision Course: Power โ†‘ 25
  1928. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1929.  
  1930.  
  1931. -
  1932. No. 225 Florian & Miraidon (Genderless)
  1933. Form: Ultimate Mode
  1934. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1935. HP 10
  1936. HP 10
  1937. Color Grid: ๐ŸŸฆ Blue (Stat)
  1938.  
  1939. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1940. Sp. Atk 5
  1941. Sp. Atk 5
  1942. Color Grid: ๐ŸŸฆ Blue (Stat)
  1943.  
  1944. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1945. Defense 5
  1946. Defense 5
  1947. Color Grid: ๐ŸŸฆ Blue (Stat)
  1948.  
  1949. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1950. Sp. Atk 5
  1951. Sp. Atk 5
  1952. Color Grid: ๐ŸŸฆ Blue (Stat)
  1953.  
  1954. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1955. Sp. Def 5
  1956. Sp. Def 5
  1957. Color Grid: ๐ŸŸฆ Blue (Stat)
  1958.  
  1959. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1960. Speed 5
  1961. Speed 5
  1962. Color Grid: ๐ŸŸฆ Blue (Stat)
  1963.  
  1964. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1965. Requirements: 1 or more adjacent tiles must be activated
  1966. Requirements: Move level must be 5 or higher
  1967. 1st Status P-Move MP 0: Sync CD โ†“ 3
  1968. Reduces the userโ€™s sync move countdown by three the first time the remaining MP for the status moves of its Pokรฉmon is zero each battle.
  1969. Color Grid: ๐ŸŸจ Yellow (Passive)
  1970.  
  1971. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1972. Requirements: 1 or more adjacent tiles must be activated
  1973. Requirements: Move level must be 4 or higher
  1974. Electric Terrain: Team Brain Gain 9
  1975. Move: Electric Terrain Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1976. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1977.  
  1978. Cell 9 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1979. Requirements: 1 or more adjacent tiles must be activated
  1980. Sp. Atk 5
  1981. Sp. Atk 5
  1982. Color Grid: ๐ŸŸฆ Blue (Stat)
  1983.  
  1984. Cell 10 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1985. Requirements: 1 or more adjacent tiles must be activated
  1986. Speed 5
  1987. Speed 5
  1988. Color Grid: ๐ŸŸฆ Blue (Stat)
  1989.  
  1990. Cell 11 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1991. Requirements: 1 or more adjacent tiles must be activated
  1992. Sp. Def 5
  1993. Sp. Def 5
  1994. Color Grid: ๐ŸŸฆ Blue (Stat)
  1995.  
  1996. Cell 12 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1997. Requirements: 1 or more adjacent tiles must be activated
  1998. Defense 5
  1999. Defense 5
  2000. Color Grid: ๐ŸŸฆ Blue (Stat)
  2001.  
  2002. Cell 13 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2003. Requirements: 1 or more adjacent tiles must be activated
  2004. Electro Drift: Power 2
  2005. Electro Drift: Power โ†‘ 2
  2006. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2007.  
  2008. Cell 14 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2009. Requirements: 1 or more adjacent tiles must be activated
  2010. Electro Drift: Power 2
  2011. Electro Drift: Power โ†‘ 2
  2012. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2013.  
  2014. Cell 15 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2015. Requirements: 1 or more adjacent tiles must be activated
  2016. Requirements: Move level must be 2 or higher
  2017. Electro Drift: Power 2
  2018. Electro Drift: Power โ†‘ 2
  2019. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2020.  
  2021. Cell 16 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2022. Requirements: 1 or more adjacent tiles must be activated
  2023. Requirements: Move level must be 2 or higher
  2024. Grounding Wire
  2025. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  2026. Color Grid: ๐ŸŸจ Yellow (Passive)
  2027.  
  2028. Cell 17 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2029. Requirements: 1 or more adjacent tiles must be activated
  2030. Requirements: Move level must be 2 or higher
  2031. Sp. Atk 10
  2032. Sp. Atk 10
  2033. Color Grid: ๐ŸŸฆ Blue (Stat)
  2034.  
  2035. Cell 18 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2036. Requirements: 1 or more adjacent tiles must be activated
  2037. Requirements: Move level must be 3 or higher
  2038. Electro Drift: Electric Terrain Hit: Special Boost โ†‘1 4
  2039. Move: Electro Drift Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by one rank when its attack move is successful while the terrain is Electric Terrain.
  2040. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2041.  
  2042. Cell 19 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2043. Requirements: 1 or more adjacent tiles must be activated
  2044. Requirements: Move level must be 3 or higher
  2045. Electro Drift: Hit: Sp. Def โ†“2 9
  2046. Move: Electro Drift Lowers the targetโ€™s Sp.ย Def by two stat ranks when the userโ€™s attack move against it is successful.
  2047. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2048.  
  2049. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2050. Requirements: 1 or more adjacent tiles must be activated
  2051. Speed 5
  2052. Speed 5
  2053. Color Grid: ๐ŸŸฆ Blue (Stat)
  2054.  
  2055. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2056. Requirements: 1 or more adjacent tiles must be activated
  2057. Defense 5
  2058. Defense 5
  2059. Color Grid: ๐ŸŸฆ Blue (Stat)
  2060.  
  2061. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2062. Requirements: 1 or more adjacent tiles must be activated
  2063. Haste
  2064. Speed cannot be lowered.
  2065. Color Grid: ๐ŸŸจ Yellow (Passive)
  2066.  
  2067. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2068. Requirements: 1 or more adjacent tiles must be activated
  2069. Sp. Def 5
  2070. Sp. Def 5
  2071. Color Grid: ๐ŸŸฆ Blue (Stat)
  2072.  
  2073. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2074. Requirements: 1 or more adjacent tiles must be activated
  2075. HP 10
  2076. HP 10
  2077. Color Grid: ๐ŸŸฆ Blue (Stat)
  2078.  
  2079. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2080. Requirements: 1 or more adjacent tiles must be activated
  2081. Electro Drift: Power 2
  2082. Electro Drift: Power โ†‘ 2
  2083. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2084.  
  2085. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2086. Requirements: 1 or more adjacent tiles must be activated
  2087. Requirements: Move level must be 2 or higher
  2088. Electro Drift: Power 2
  2089. Electro Drift: Power โ†‘ 2
  2090. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2091.  
  2092. Cell 27 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2093. Requirements: 1 or more adjacent tiles must be activated
  2094. Requirements: Move level must be 2 or higher
  2095. Electro Drift: Move Gauge Refresh 2
  2096. Move: Electro Drift Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2097. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2098.  
  2099. Cell 28 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2100. Requirements: 1 or more adjacent tiles must be activated
  2101. Requirements: Move level must be 2 or higher
  2102. Sp. Atk 10
  2103. Sp. Atk 10
  2104. Color Grid: ๐ŸŸฆ Blue (Stat)
  2105.  
  2106. Cell 29 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2107. Requirements: 1 or more adjacent tiles must be activated
  2108. Requirements: Move level must be 3 or higher
  2109. Electro Drift: Ramming Speed
  2110. Move: Electro Drift The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2111. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2112.  
  2113. Cell 30 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2114. Requirements: 1 or more adjacent tiles must be activated
  2115. Requirements: Move level must be 3 or higher
  2116. 1st S-Move: Restore Status P-Move MP 1
  2117. Restores one MP for the status moves of the userโ€™s Pokรฉmon the first time the userโ€™s sync move is used each battle.
  2118. Color Grid: ๐ŸŸจ Yellow (Passive)
  2119.  
  2120. Cell 31 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2121. Requirements: 1 or more adjacent tiles must be activated
  2122. Defense 5
  2123. Defense 5
  2124. Color Grid: ๐ŸŸฆ Blue (Stat)
  2125.  
  2126. Cell 32 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2127. Requirements: 1 or more adjacent tiles must be activated
  2128. Dauntless
  2129. Sp. Atk cannot be lowered.
  2130. Color Grid: ๐ŸŸจ Yellow (Passive)
  2131.  
  2132. Cell 33 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2133. Requirements: 1 or more adjacent tiles must be activated
  2134. Sp. Def 5
  2135. Sp. Def 5
  2136. Color Grid: ๐ŸŸฆ Blue (Stat)
  2137.  
  2138. Cell 34 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2139. Requirements: 1 or more adjacent tiles must be activated
  2140. V Electro Drift: Power 2
  2141. V Electro Drift: Power โ†‘ 2
  2142. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2143.  
  2144. Cell 35 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2145. Requirements: 1 or more adjacent tiles must be activated
  2146. Requirements: Move level must be 2 or higher
  2147. V Electro Drift: Power 2
  2148. V Electro Drift: Power โ†‘ 2
  2149. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2150.  
  2151. Cell 36 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2152. Requirements: 1 or more adjacent tiles must be activated
  2153. Requirements: Move level must be 2 or higher
  2154. V Electro Drift: Power 2
  2155. V Electro Drift: Power โ†‘ 2
  2156. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2157.  
  2158. Cell 37 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2159. Requirements: 1 or more adjacent tiles must be activated
  2160. Requirements: Move level must be 2 or higher
  2161. Shock Recovery 1
  2162. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  2163. Color Grid: ๐ŸŸจ Yellow (Passive)
  2164.  
  2165. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2166. Requirements: 1 or more adjacent tiles must be activated
  2167. Requirements: Move level must be 3 or higher
  2168. Power Induction 3
  2169. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  2170. Color Grid: ๐ŸŸจ Yellow (Passive)
  2171.  
  2172. Cell 39 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2173. Requirements: 1 or more adjacent tiles must be activated
  2174. Requirements: Move level must be 3 or higher
  2175. Brainpower
  2176. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  2177. Color Grid: ๐ŸŸจ Yellow (Passive)
  2178.  
  2179. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2180. Requirements: 1 or more adjacent tiles must be activated
  2181. Speed 5
  2182. Speed 5
  2183. Color Grid: ๐ŸŸฆ Blue (Stat)
  2184.  
  2185. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2186. Requirements: 1 or more adjacent tiles must be activated
  2187. Sp. Atk 5
  2188. Sp. Atk 5
  2189. Color Grid: ๐ŸŸฆ Blue (Stat)
  2190.  
  2191. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2192. Requirements: 1 or more adjacent tiles must be activated
  2193. HP 10
  2194. HP 10
  2195. Color Grid: ๐ŸŸฆ Blue (Stat)
  2196.  
  2197. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2198. Requirements: 1 or more adjacent tiles must be activated
  2199. V Electro Drift: Power 2
  2200. V Electro Drift: Power โ†‘ 2
  2201. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2202.  
  2203. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2204. Requirements: 1 or more adjacent tiles must be activated
  2205. Requirements: Move level must be 2 or higher
  2206. V Electro Drift: Power 2
  2207. V Electro Drift: Power โ†‘ 2
  2208. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2209.  
  2210. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2211. Requirements: 1 or more adjacent tiles must be activated
  2212. Requirements: Move level must be 2 or higher
  2213. Treasure Hunt Time!: MP Refresh 2
  2214. Move: Treasure Hunt Time! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2215. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2216.  
  2217. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2218. Requirements: 1 or more adjacent tiles must be activated
  2219. Requirements: Move level must be 2 or higher
  2220. Turbo Charge 2
  2221. Quickly charges the move gauge when the field is Electric Terrain.
  2222. Color Grid: ๐ŸŸจ Yellow (Passive)
  2223.  
  2224. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2225. Requirements: 1 or more adjacent tiles must be activated
  2226. Requirements: Move level must be 3 or higher
  2227. Soften Up 1
  2228. Critical hits land more easily when the user attacks with a sync move.
  2229. Color Grid: ๐ŸŸจ Yellow (Passive)
  2230.  
  2231. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2232. Requirements: 1 or more adjacent tiles must be activated
  2233. Requirements: Move level must be 3 or higher
  2234. Sync Induction 5
  2235. Powers up sync moves when the field is Electric Terrain.
  2236. Color Grid: ๐ŸŸจ Yellow (Passive)
  2237.  
  2238. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2239. Requirements: 1 or more adjacent tiles must be activated
  2240. Requirements: Move level must be 3 or higher
  2241. Ripening Grapes Future Electro Drift: Power 25
  2242. Ripening Grapes Future Electro Drift: Power โ†‘ 25
  2243. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2244.  
  2245. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2246. Requirements: 1 or more adjacent tiles must be activated
  2247. Requirements: Move level must be 3 or higher
  2248. Ripening Grapes Future Electro Drift: Power 25
  2249. Ripening Grapes Future Electro Drift: Power โ†‘ 25
  2250. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2251.  
  2252.  
  2253. -
  2254. No. 23 Winona & Altaria (Femaleโ™€๏ธ)
  2255.  
  2256. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2257. HP 10
  2258. HP 10
  2259. Color Grid: ๐ŸŸฆ Blue (Stat)
  2260.  
  2261. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2262. Attack 5
  2263. Attack 5
  2264. Color Grid: ๐ŸŸฆ Blue (Stat)
  2265.  
  2266. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2267. Defense 5
  2268. Defense 5
  2269. Color Grid: ๐ŸŸฆ Blue (Stat)
  2270.  
  2271. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2272. Attack 5
  2273. Attack 5
  2274. Color Grid: ๐ŸŸฆ Blue (Stat)
  2275.  
  2276. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2277. Sp. Def 5
  2278. Sp. Def 5
  2279. Color Grid: ๐ŸŸฆ Blue (Stat)
  2280.  
  2281. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2282. Speed 5
  2283. Speed 5
  2284. Color Grid: ๐ŸŸฆ Blue (Stat)
  2285.  
  2286. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2287. Requirements: 1 or more adjacent tiles must be activated
  2288. HP 10
  2289. HP 10
  2290. Color Grid: ๐ŸŸฆ Blue (Stat)
  2291.  
  2292. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2293. Requirements: 1 or more adjacent tiles must be activated
  2294. Speed 5
  2295. Speed 5
  2296. Color Grid: ๐ŸŸฆ Blue (Stat)
  2297.  
  2298. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2299. Requirements: 1 or more adjacent tiles must be activated
  2300. Aerial Ace: Power 4
  2301. Aerial Ace: Power โ†‘ 4
  2302. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2303.  
  2304. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2305. Requirements: 1 or more adjacent tiles must be activated
  2306. Unflappable
  2307. Prevents the user from flinching.
  2308. Color Grid: ๐ŸŸจ Yellow (Passive)
  2309.  
  2310. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2311. Requirements: 1 or more adjacent tiles must be activated
  2312. Aerial Ace: Power 4
  2313. Aerial Ace: Power โ†‘ 4
  2314. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2315.  
  2316. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2317. Requirements: 1 or more adjacent tiles must be activated
  2318. Requirements: Move level must be 2 or higher
  2319. Natural Remedy
  2320. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2321. Color Grid: ๐ŸŸจ Yellow (Passive)
  2322.  
  2323. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2324. Requirements: 1 or more adjacent tiles must be activated
  2325. Attack 5
  2326. Attack 5
  2327. Color Grid: ๐ŸŸฆ Blue (Stat)
  2328.  
  2329. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2330. Requirements: 1 or more adjacent tiles must be activated
  2331. Requirements: Move level must be 2 or higher
  2332. Quick Cure
  2333. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2334. Color Grid: ๐ŸŸจ Yellow (Passive)
  2335.  
  2336. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2337. Requirements: 1 or more adjacent tiles must be activated
  2338. Requirements: Move level must be 3 or higher
  2339. Potion: MP Refresh 2
  2340. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2341. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2342.  
  2343. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2344. Requirements: 1 or more adjacent tiles must be activated
  2345. Requirements: Move level must be 2 or higher
  2346. Potion: Master Healer 1
  2347. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2348. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2349.  
  2350. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2351. Requirements: 1 or more adjacent tiles must be activated
  2352. Requirements: Move level must be 3 or higher
  2353. Potion: Master Healer 1
  2354. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2355. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2356.  
  2357. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2358. Requirements: 1 or more adjacent tiles must be activated
  2359. Sp. Def 5
  2360. Sp. Def 5
  2361. Color Grid: ๐ŸŸฆ Blue (Stat)
  2362.  
  2363. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2364. Requirements: 1 or more adjacent tiles must be activated
  2365. Stalwart
  2366. Sp. Def cannot be lowered.
  2367. Color Grid: ๐ŸŸจ Yellow (Passive)
  2368.  
  2369. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2370. Requirements: 1 or more adjacent tiles must be activated
  2371. Speed 5
  2372. Speed 5
  2373. Color Grid: ๐ŸŸฆ Blue (Stat)
  2374.  
  2375. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2376. Requirements: 1 or more adjacent tiles must be activated
  2377. HP 10
  2378. HP 10
  2379. Color Grid: ๐ŸŸฆ Blue (Stat)
  2380.  
  2381. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2382. Requirements: 1 or more adjacent tiles must be activated
  2383. Requirements: Move level must be 2 or higher
  2384. Defense 10
  2385. Defense 10
  2386. Color Grid: ๐ŸŸฆ Blue (Stat)
  2387.  
  2388. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2389. Requirements: 1 or more adjacent tiles must be activated
  2390. Requirements: Move level must be 2 or higher
  2391. Circle: HP Recovery 1
  2392. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  2393. Color Grid: ๐ŸŸจ Yellow (Passive)
  2394.  
  2395. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2396. Requirements: 1 or more adjacent tiles must be activated
  2397. Requirements: Move level must be 2 or higher
  2398. Triumph with Grace...: MP Refresh 2
  2399. Move: Triumph with Grace... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2400. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2401.  
  2402. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2403. Requirements: 1 or more adjacent tiles must be activated
  2404. Requirements: Move level must be 3 or higher
  2405. HP 40
  2406. HP 40
  2407. Color Grid: ๐ŸŸฆ Blue (Stat)
  2408.  
  2409. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2410. Requirements: 1 or more adjacent tiles must be activated
  2411. Requirements: Move level must be 3 or higher
  2412. 1st S-Move: Team HP Recovery (M) 1
  2413. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  2414. Color Grid: ๐ŸŸจ Yellow (Passive)
  2415.  
  2416. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2417. Requirements: 1 or more adjacent tiles must be activated
  2418. Defense 5
  2419. Defense 5
  2420. Color Grid: ๐ŸŸฆ Blue (Stat)
  2421.  
  2422. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2423. Requirements: 1 or more adjacent tiles must be activated
  2424. Speed 5
  2425. Speed 5
  2426. Color Grid: ๐ŸŸฆ Blue (Stat)
  2427.  
  2428. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2429. Requirements: 1 or more adjacent tiles must be activated
  2430. Sp. Def 5
  2431. Sp. Def 5
  2432. Color Grid: ๐ŸŸฆ Blue (Stat)
  2433.  
  2434. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Attack 5
  2437. Attack 5
  2438. Color Grid: ๐ŸŸฆ Blue (Stat)
  2439.  
  2440. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2441. Requirements: 1 or more adjacent tiles must be activated
  2442. Lithe
  2443. Prevents the user from getting paralyzed.
  2444. Color Grid: ๐ŸŸจ Yellow (Passive)
  2445.  
  2446. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2447. Requirements: 1 or more adjacent tiles must be activated
  2448. Requirements: Move level must be 2 or higher
  2449. Haste
  2450. Speed cannot be lowered.
  2451. Color Grid: ๐ŸŸจ Yellow (Passive)
  2452.  
  2453. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2454. Requirements: 1 or more adjacent tiles must be activated
  2455. Defense 5
  2456. Defense 5
  2457. Color Grid: ๐ŸŸฆ Blue (Stat)
  2458.  
  2459. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2460. Requirements: 1 or more adjacent tiles must be activated
  2461. Requirements: Move level must be 2 or higher
  2462. Circle: MG โ†’ 2
  2463. Quickly charges the move gauge when a circle applies to the allied field of play.
  2464. Color Grid: ๐ŸŸจ Yellow (Passive)
  2465.  
  2466. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2467. Requirements: 1 or more adjacent tiles must be activated
  2468. Requirements: Move level must be 3 or higher
  2469. Sync Damage Guard
  2470. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  2471. Color Grid: ๐ŸŸจ Yellow (Passive)
  2472.  
  2473. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2474. Requirements: 1 or more adjacent tiles must be activated
  2475. Requirements: Move level must be 2 or higher
  2476. Circle: Attack Move DR 2
  2477. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2478. Color Grid: ๐ŸŸจ Yellow (Passive)
  2479.  
  2480. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2481. Requirements: 1 or more adjacent tiles must be activated
  2482. Requirements: Move level must be 3 or higher
  2483. Hoenn Solidarity: MP Refresh 1
  2484. Move: Hoenn Solidarity Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  2485. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2486.  
  2487. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2488. Requirements: 1 or more adjacent tiles must be activated
  2489. Defense 5
  2490. Defense 5
  2491. Color Grid: ๐ŸŸฆ Blue (Stat)
  2492.  
  2493. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2494. Requirements: 1 or more adjacent tiles must be activated
  2495. Sp. Def 5
  2496. Sp. Def 5
  2497. Color Grid: ๐ŸŸฆ Blue (Stat)
  2498.  
  2499. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2500. Requirements: 1 or more adjacent tiles must be activated
  2501. Aerial Ace: Power 4
  2502. Aerial Ace: Power โ†‘ 4
  2503. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2504.  
  2505. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2506. Requirements: 1 or more adjacent tiles must be activated
  2507. Aerial Ace: Move Gauge Refresh 2
  2508. Move: Aerial Ace Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2509. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2510.  
  2511. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2512. Requirements: 1 or more adjacent tiles must be activated
  2513. Requirements: Move level must be 2 or higher
  2514. Aerial Ace: Power 4
  2515. Aerial Ace: Power โ†‘ 4
  2516. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2517.  
  2518. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2519. Requirements: 1 or more adjacent tiles must be activated
  2520. Requirements: Move level must be 2 or higher
  2521. Sp. Def 10
  2522. Sp. Def 10
  2523. Color Grid: ๐ŸŸฆ Blue (Stat)
  2524.  
  2525. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2526. Requirements: 1 or more adjacent tiles must be activated
  2527. Requirements: Move level must be 2 or higher
  2528. Aerial Ace: Gobsmack 4
  2529. Move: Aerial Ace Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  2530. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2531.  
  2532. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2533. Requirements: 1 or more adjacent tiles must be activated
  2534. Requirements: Move level must be 3 or higher
  2535. Aerial Ace: Satisfied Snicker 9
  2536. Move: Aerial Ace Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  2537. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2538.  
  2539. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2540. Requirements: 1 or more adjacent tiles must be activated
  2541. Requirements: Move level must be 3 or higher
  2542. Vigilance
  2543. Protects the user against critical hits.
  2544. Color Grid: ๐ŸŸจ Yellow (Passive)
  2545.  
  2546. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2547. Requirements: 1 or more adjacent tiles must be activated
  2548. Requirements: Move level must be 3 or higher
  2549. Soaring the Sky as One Flying Impact: Power 25
  2550. Soaring the Sky as One Flying Impact: Power โ†‘ 25
  2551. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2552.  
  2553. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2554. Requirements: 1 or more adjacent tiles must be activated
  2555. Requirements: Move level must be 3 or higher
  2556. Soaring the Sky as One Flying Impact: Power 25
  2557. Soaring the Sky as One Flying Impact: Power โ†‘ 25
  2558. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2559.  
  2560.  
  2561. -
  2562.  
  2563. No. 38 Marley (Palentine's 2025) & Shaymin (Genderless)
  2564. Form: Land Forme
  2565. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2566. HP 10
  2567. HP 10
  2568. Color Grid: ๐ŸŸฆ Blue (Stat)
  2569.  
  2570. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2571. Sp. Atk 5
  2572. Sp. Atk 5
  2573. Color Grid: ๐ŸŸฆ Blue (Stat)
  2574.  
  2575. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2576. Defense 5
  2577. Defense 5
  2578. Color Grid: ๐ŸŸฆ Blue (Stat)
  2579.  
  2580. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2581. Sp. Atk 5
  2582. Sp. Atk 5
  2583. Color Grid: ๐ŸŸฆ Blue (Stat)
  2584.  
  2585. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2586. Sp. Def 5
  2587. Sp. Def 5
  2588. Color Grid: ๐ŸŸฆ Blue (Stat)
  2589.  
  2590. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2591. Speed 5
  2592. Speed 5
  2593. Color Grid: ๐ŸŸฆ Blue (Stat)
  2594.  
  2595. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2596. Requirements: 1 or more adjacent tiles must be activated
  2597. HP 10
  2598. HP 10
  2599. Color Grid: ๐ŸŸฆ Blue (Stat)
  2600.  
  2601. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2602. Requirements: 1 or more adjacent tiles must be activated
  2603. Speed 5
  2604. Speed 5
  2605. Color Grid: ๐ŸŸฆ Blue (Stat)
  2606.  
  2607. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2608. Requirements: 1 or more adjacent tiles must be activated
  2609. Seed Flare: Power 2
  2610. Seed Flare: Power โ†‘ 2
  2611. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2612.  
  2613. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2614. Requirements: 1 or more adjacent tiles must be activated
  2615. Seed Flare: Power 2
  2616. Seed Flare: Power โ†‘ 2
  2617. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2618.  
  2619. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2620. Requirements: 1 or more adjacent tiles must be activated
  2621. Requirements: Move level must be 2 or higher
  2622. Seed Flare: Power 2
  2623. Seed Flare: Power โ†‘ 2
  2624. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2625.  
  2626. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2627. Requirements: 1 or more adjacent tiles must be activated
  2628. Requirements: Move level must be 2 or higher
  2629. Seed Flare: Move Gauge Refresh 2
  2630. Move: Seed Flare Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2631. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2632.  
  2633. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2634. Requirements: 1 or more adjacent tiles must be activated
  2635. Requirements: Move level must be 2 or higher
  2636. Circle: Status Immunity
  2637. Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
  2638. Color Grid: ๐ŸŸจ Yellow (Passive)
  2639.  
  2640. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2641. Requirements: 1 or more adjacent tiles must be activated
  2642. Requirements: Move level must be 3 or higher
  2643. Seed Flare: Discombobulate 9
  2644. Move: Seed Flare Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  2645. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2646.  
  2647. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2648. Requirements: 1 or more adjacent tiles must be activated
  2649. Requirements: Move level must be 3 or higher
  2650. Seed Flare: Brainteaser
  2651. Move: Seed Flare The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  2652. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2653.  
  2654. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2655. Requirements: 1 or more adjacent tiles must be activated
  2656. Defense 5
  2657. Defense 5
  2658. Color Grid: ๐ŸŸฆ Blue (Stat)
  2659.  
  2660. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2661. Requirements: 1 or more adjacent tiles must be activated
  2662. Sp. Atk 5
  2663. Sp. Atk 5
  2664. Color Grid: ๐ŸŸฆ Blue (Stat)
  2665.  
  2666. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2667. Requirements: 1 or more adjacent tiles must be activated
  2668. Sp. Def 5
  2669. Sp. Def 5
  2670. Color Grid: ๐ŸŸฆ Blue (Stat)
  2671.  
  2672. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2673. Requirements: 1 or more adjacent tiles must be activated
  2674. Seed Flare: Power 2
  2675. Seed Flare: Power โ†‘ 2
  2676. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2677.  
  2678. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2679. Requirements: 1 or more adjacent tiles must be activated
  2680. Requirements: Move level must be 2 or higher
  2681. Seed Flare: Power 2
  2682. Seed Flare: Power โ†‘ 2
  2683. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2684.  
  2685. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2686. Requirements: 1 or more adjacent tiles must be activated
  2687. Requirements: Move level must be 2 or higher
  2688. Thanks...!: MP Refresh 2
  2689. Move: Thanks...! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2690. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2691.  
  2692. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2693. Requirements: 1 or more adjacent tiles must be activated
  2694. Requirements: Move level must be 2 or higher
  2695. Thanks...!: Move: Team Supereffective โ†‘ Next 9
  2696. Move: Thanks...! Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs when the userโ€™s move is successful.
  2697. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2698.  
  2699. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2700. Requirements: 1 or more adjacent tiles must be activated
  2701. Requirements: Move level must be 3 or higher
  2702. 1st S-Move: Team Special Boost 1
  2703. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s sync move is used each battle.
  2704. Color Grid: ๐ŸŸจ Yellow (Passive)
  2705.  
  2706. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2707. Requirements: 1 or more adjacent tiles must be activated
  2708. Requirements: Move level must be 3 or higher
  2709. Smarty-Pants
  2710. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  2711. Color Grid: ๐ŸŸจ Yellow (Passive)
  2712.  
  2713. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2714. Requirements: 1 or more adjacent tiles must be activated
  2715. Speed 5
  2716. Speed 5
  2717. Color Grid: ๐ŸŸฆ Blue (Stat)
  2718.  
  2719. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2720. Requirements: 1 or more adjacent tiles must be activated
  2721. Defense 5
  2722. Defense 5
  2723. Color Grid: ๐ŸŸฆ Blue (Stat)
  2724.  
  2725. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2726. Requirements: 1 or more adjacent tiles must be activated
  2727. Sp. Def 5
  2728. Sp. Def 5
  2729. Color Grid: ๐ŸŸฆ Blue (Stat)
  2730.  
  2731. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2732. Requirements: 1 or more adjacent tiles must be activated
  2733. Sp. Atk 5
  2734. Sp. Atk 5
  2735. Color Grid: ๐ŸŸฆ Blue (Stat)
  2736.  
  2737. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2738. Requirements: 1 or more adjacent tiles must be activated
  2739. Blessed Seed Flare: Power 4
  2740. Blessed Seed Flare: Power โ†‘ 4
  2741. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2742.  
  2743. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2744. Requirements: 1 or more adjacent tiles must be activated
  2745. Blessed Seed Flare: Power 4
  2746. Blessed Seed Flare: Power โ†‘ 4
  2747. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2748.  
  2749. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2750. Requirements: 1 or more adjacent tiles must be activated
  2751. Requirements: Move level must be 2 or higher
  2752. Blessed Seed Flare: Power 4
  2753. Blessed Seed Flare: Power โ†‘ 4
  2754. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2755.  
  2756. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2757. Requirements: 1 or more adjacent tiles must be activated
  2758. Requirements: Move level must be 2 or higher
  2759. Sharp Entry 1
  2760. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  2761. Color Grid: ๐ŸŸจ Yellow (Passive)
  2762.  
  2763. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2764. Requirements: 1 or more adjacent tiles must be activated
  2765. Requirements: Move level must be 2 or higher
  2766. Sp. Atk 20
  2767. Sp. Atk 20
  2768. Color Grid: ๐ŸŸฆ Blue (Stat)
  2769.  
  2770. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2771. Requirements: 1 or more adjacent tiles must be activated
  2772. Requirements: Move level must be 3 or higher
  2773. Grand Entry 2
  2774. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  2775. Color Grid: ๐ŸŸจ Yellow (Passive)
  2776.  
  2777. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2778. Requirements: 1 or more adjacent tiles must be activated
  2779. Requirements: Move level must be 3 or higher
  2780. Furious Brain
  2781. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2782. Color Grid: ๐ŸŸจ Yellow (Passive)
  2783.  
  2784. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2785. Requirements: 1 or more adjacent tiles must be activated
  2786. Sp. Atk 5
  2787. Sp. Atk 5
  2788. Color Grid: ๐ŸŸฆ Blue (Stat)
  2789.  
  2790. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2791. Requirements: 1 or more adjacent tiles must be activated
  2792. HP 10
  2793. HP 10
  2794. Color Grid: ๐ŸŸฆ Blue (Stat)
  2795.  
  2796. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2797. Requirements: 1 or more adjacent tiles must be activated
  2798. Defense 5
  2799. Defense 5
  2800. Color Grid: ๐ŸŸฆ Blue (Stat)
  2801.  
  2802. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2803. Requirements: 1 or more adjacent tiles must be activated
  2804. Sp. Def 5
  2805. Sp. Def 5
  2806. Color Grid: ๐ŸŸฆ Blue (Stat)
  2807.  
  2808. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2809. Requirements: 1 or more adjacent tiles must be activated
  2810. Speed 5
  2811. Speed 5
  2812. Color Grid: ๐ŸŸฆ Blue (Stat)
  2813.  
  2814. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2815. Requirements: 1 or more adjacent tiles must be activated
  2816. Blessed Seed Flare: Power 4
  2817. Blessed Seed Flare: Power โ†‘ 4
  2818. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2819.  
  2820. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2821. Requirements: 1 or more adjacent tiles must be activated
  2822. Requirements: Move level must be 2 or higher
  2823. Blessed Seed Flare: Power 4
  2824. Blessed Seed Flare: Power โ†‘ 4
  2825. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2826.  
  2827. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2828. Requirements: 1 or more adjacent tiles must be activated
  2829. Requirements: Move level must be 2 or higher
  2830. Circle: MG โ†’ 2
  2831. Quickly charges the move gauge when a circle applies to the allied field of play.
  2832. Color Grid: ๐ŸŸจ Yellow (Passive)
  2833.  
  2834. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2835. Requirements: 1 or more adjacent tiles must be activated
  2836. Requirements: Move level must be 2 or higher
  2837. Circle: HP Recovery 1
  2838. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  2839. Color Grid: ๐ŸŸจ Yellow (Passive)
  2840.  
  2841. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2842. Requirements: 1 or more adjacent tiles must be activated
  2843. Requirements: Move level must be 3 or higher
  2844. Sinnoh C (Spec): Team S-Moves โ†‘ 2
  2845. Powers up the sync moves of all allied sync pairs when Sinnoh Circle (Special) applies to the allied field of play.
  2846. Color Grid: ๐ŸŸจ Yellow (Passive)
  2847.  
  2848. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2849. Requirements: 1 or more adjacent tiles must be activated
  2850. Requirements: Move level must be 3 or higher
  2851. Sinnoh C (Spec) Extension 3
  2852. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play.
  2853. Color Grid: ๐ŸŸจ Yellow (Passive)
  2854.  
  2855. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2856. Requirements: 1 or more adjacent tiles must be activated
  2857. Requirements: Move level must be 3 or higher
  2858. Blooming Gratitude and Courage Grass Beam: Power 25
  2859. Blooming Gratitude and Courage Grass Beam: Power โ†‘ 25
  2860. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2861.  
  2862. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2863. Requirements: 1 or more adjacent tiles must be activated
  2864. Requirements: Move level must be 3 or higher
  2865. Blooming Gratitude and Courage Grass Beam: Power 25
  2866. Blooming Gratitude and Courage Grass Beam: Power โ†‘ 25
  2867. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2868.  
  2869.  
  2870. -
  2871. No. 5 Erika (Palentine's 2025) & Lurantis (Femaleโ™€๏ธ)
  2872.  
  2873. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2874. HP 10
  2875. HP 10
  2876. Color Grid: ๐ŸŸฆ Blue (Stat)
  2877.  
  2878. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2879. Sp. Atk 5
  2880. Sp. Atk 5
  2881. Color Grid: ๐ŸŸฆ Blue (Stat)
  2882.  
  2883. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2884. Defense 5
  2885. Defense 5
  2886. Color Grid: ๐ŸŸฆ Blue (Stat)
  2887.  
  2888. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2889. Sp. Atk 5
  2890. Sp. Atk 5
  2891. Color Grid: ๐ŸŸฆ Blue (Stat)
  2892.  
  2893. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2894. Sp. Def 5
  2895. Sp. Def 5
  2896. Color Grid: ๐ŸŸฆ Blue (Stat)
  2897.  
  2898. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2899. Speed 5
  2900. Speed 5
  2901. Color Grid: ๐ŸŸฆ Blue (Stat)
  2902.  
  2903. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2904. Requirements: 1 or more adjacent tiles must be activated
  2905. Sp. Atk 5
  2906. Sp. Atk 5
  2907. Color Grid: ๐ŸŸฆ Blue (Stat)
  2908.  
  2909. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2910. Requirements: 1 or more adjacent tiles must be activated
  2911. Sp. Def 5
  2912. Sp. Def 5
  2913. Color Grid: ๐ŸŸฆ Blue (Stat)
  2914.  
  2915. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2916. Requirements: 1 or more adjacent tiles must be activated
  2917. Speed 5
  2918. Speed 5
  2919. Color Grid: ๐ŸŸฆ Blue (Stat)
  2920.  
  2921. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2922. Requirements: 1 or more adjacent tiles must be activated
  2923. Speed 5
  2924. Speed 5
  2925. Color Grid: ๐ŸŸฆ Blue (Stat)
  2926.  
  2927. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2928. Requirements: 1 or more adjacent tiles must be activated
  2929. Leaf Storm: Power 3
  2930. Leaf Storm: Power โ†‘ 3
  2931. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2932.  
  2933. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2934. Requirements: 1 or more adjacent tiles must be activated
  2935. Requirements: Move level must be 2 or higher
  2936. Leaf Storm: Power 3
  2937. Leaf Storm: Power โ†‘ 3
  2938. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2939.  
  2940. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2941. Requirements: 1 or more adjacent tiles must be activated
  2942. Leaf Storm: Power 3
  2943. Leaf Storm: Power โ†‘ 3
  2944. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2945.  
  2946. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2947. Requirements: 1 or more adjacent tiles must be activated
  2948. Requirements: Move level must be 2 or higher
  2949. Leaf Storm: Numbing Blow 4
  2950. Move: Leaf Storm Has a chance (50%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  2951. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2952.  
  2953. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2954. Requirements: 1 or more adjacent tiles must be activated
  2955. Requirements: Move level must be 3 or higher
  2956. Leaf Storm: Hit: Free Move Next/Special Boost โ†‘1
  2957. Move: Leaf Storm Applies the Free Move Next effect to the user or increases its Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful.
  2958. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2959.  
  2960. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2961. Requirements: 1 or more adjacent tiles must be activated
  2962. Requirements: Move level must be 2 or higher
  2963. Time to Blossom!: MP Refresh 2
  2964. Move: Time to Blossom! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2965. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2966.  
  2967. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2968. Requirements: 1 or more adjacent tiles must be activated
  2969. Requirements: Move level must be 3 or higher
  2970. Leaf Storm: Hit: Sync Move Boost โ†‘2 9
  2971. Move: Leaf Storm Increases the userโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when its attack move is successful.
  2972. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2973.  
  2974. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2975. Requirements: 1 or more adjacent tiles must be activated
  2976. HP 10
  2977. HP 10
  2978. Color Grid: ๐ŸŸฆ Blue (Stat)
  2979.  
  2980. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2981. Requirements: 1 or more adjacent tiles must be activated
  2982. Speed 5
  2983. Speed 5
  2984. Color Grid: ๐ŸŸฆ Blue (Stat)
  2985.  
  2986. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2987. Requirements: 1 or more adjacent tiles must be activated
  2988. Sp. Atk 5
  2989. Sp. Atk 5
  2990. Color Grid: ๐ŸŸฆ Blue (Stat)
  2991.  
  2992. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2993. Requirements: 1 or more adjacent tiles must be activated
  2994. Requirements: Move level must be 2 or higher
  2995. Leaf Storm: Power 3
  2996. Leaf Storm: Power โ†‘ 3
  2997. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2998.  
  2999. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3000. Requirements: 1 or more adjacent tiles must be activated
  3001. Leaf Storm: Power 3
  3002. Leaf Storm: Power โ†‘ 3
  3003. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3004.  
  3005. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3006. Requirements: 1 or more adjacent tiles must be activated
  3007. Requirements: Move level must be 2 or higher
  3008. Sp. Def 10
  3009. Sp. Def 10
  3010. Color Grid: ๐ŸŸฆ Blue (Stat)
  3011.  
  3012. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3013. Requirements: 1 or more adjacent tiles must be activated
  3014. Requirements: Move level must be 2 or higher
  3015. Leaf Storm: Move Gauge Refresh 2
  3016. Move: Leaf Storm Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  3017. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3018.  
  3019. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3020. Requirements: 1 or more adjacent tiles must be activated
  3021. Requirements: Move level must be 3 or higher
  3022. Leaf Storm: Hit: Sp. Atk โ†“ & Sp. Def โ†“ 9
  3023. Move: Leaf Storm Lowers the targetโ€™s Sp.ย Atk and Sp.ย Def by one stat rank when the userโ€™s attack move is successful.
  3024. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3025.  
  3026. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3027. Requirements: 1 or more adjacent tiles must be activated
  3028. Requirements: Move level must be 3 or higher
  3029. Leaf Storm: Staggering 3
  3030. Move: Leaf Storm Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  3031. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3032.  
  3033. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3034. Requirements: 1 or more adjacent tiles must be activated
  3035. Speed 5
  3036. Speed 5
  3037. Color Grid: ๐ŸŸฆ Blue (Stat)
  3038.  
  3039. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3040. Requirements: 1 or more adjacent tiles must be activated
  3041. Sp. Atk 5
  3042. Sp. Atk 5
  3043. Color Grid: ๐ŸŸฆ Blue (Stat)
  3044.  
  3045. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3046. Requirements: 1 or more adjacent tiles must be activated
  3047. Defense 5
  3048. Defense 5
  3049. Color Grid: ๐ŸŸฆ Blue (Stat)
  3050.  
  3051. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3052. Requirements: 1 or more adjacent tiles must be activated
  3053. Profusion of Flowers Energy Ball: Power 4
  3054. Profusion of Flowers Energy Ball: Power โ†‘ 4
  3055. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3056.  
  3057. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3058. Requirements: 1 or more adjacent tiles must be activated
  3059. Requirements: Move level must be 2 or higher
  3060. Profusion of Flowers Energy Ball: Power 4
  3061. Profusion of Flowers Energy Ball: Power โ†‘ 4
  3062. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3063.  
  3064. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3065. Requirements: 1 or more adjacent tiles must be activated
  3066. Requirements: Move level must be 2 or higher
  3067. Time to Blossom!: Brain Gain 9
  3068. Move: Time to Blossom! Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  3069. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3070.  
  3071. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3072. Requirements: 1 or more adjacent tiles must be activated
  3073. Requirements: Move level must be 3 or higher
  3074. 1st โ€œBerryโ€ MP 0: Restore โ€œBerryโ€ MP 3
  3075. Restores three MP of the userโ€™s moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle.
  3076. Color Grid: ๐ŸŸจ Yellow (Passive)
  3077.  
  3078. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3079. Requirements: 1 or more adjacent tiles must be activated
  3080. Requirements: Move level must be 2 or higher
  3081. Quick Cure
  3082. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3083. Color Grid: ๐ŸŸจ Yellow (Passive)
  3084.  
  3085. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3086. Requirements: 1 or more adjacent tiles must be activated
  3087. Requirements: Move level must be 3 or higher
  3088. Furious Brain
  3089. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  3090. Color Grid: ๐ŸŸจ Yellow (Passive)
  3091.  
  3092. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3093. Requirements: 1 or more adjacent tiles must be activated
  3094. Sp. Atk 5
  3095. Sp. Atk 5
  3096. Color Grid: ๐ŸŸฆ Blue (Stat)
  3097.  
  3098. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3099. Requirements: 1 or more adjacent tiles must be activated
  3100. Speed 5
  3101. Speed 5
  3102. Color Grid: ๐ŸŸฆ Blue (Stat)
  3103.  
  3104. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3105. Requirements: 1 or more adjacent tiles must be activated
  3106. HP 10
  3107. HP 10
  3108. Color Grid: ๐ŸŸฆ Blue (Stat)
  3109.  
  3110. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3111. Requirements: 1 or more adjacent tiles must be activated
  3112. Clearheaded
  3113. Prevents the user from becoming confused.
  3114. Color Grid: ๐ŸŸจ Yellow (Passive)
  3115.  
  3116. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3117. Requirements: 1 or more adjacent tiles must be activated
  3118. Profusion of Flowers Energy Ball: Power 4
  3119. Profusion of Flowers Energy Ball: Power โ†‘ 4
  3120. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3121.  
  3122. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3123. Requirements: 1 or more adjacent tiles must be activated
  3124. Profusion of Flowers Energy Ball: Power 4
  3125. Profusion of Flowers Energy Ball: Power โ†‘ 4
  3126. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3127.  
  3128. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3129. Requirements: 1 or more adjacent tiles must be activated
  3130. Requirements: Move level must be 2 or higher
  3131. Profusion of Flowers Energy Ball: Power 4
  3132. Profusion of Flowers Energy Ball: Power โ†‘ 4
  3133. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3134.  
  3135. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3136. Requirements: 1 or more adjacent tiles must be activated
  3137. Requirements: Move level must be 2 or higher
  3138. Defense 10
  3139. Defense 10
  3140. Color Grid: ๐ŸŸฆ Blue (Stat)
  3141.  
  3142. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3143. Requirements: 1 or more adjacent tiles must be activated
  3144. Requirements: Move level must be 2 or higher
  3145. Solar Shield
  3146. Status conditions cannot be inflicted on the user when the weather is sunny.
  3147. Color Grid: ๐ŸŸจ Yellow (Passive)
  3148.  
  3149. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3150. Requirements: 1 or more adjacent tiles must be activated
  3151. Requirements: Move level must be 3 or higher
  3152. Smarty-Pants
  3153. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  3154. Color Grid: ๐ŸŸจ Yellow (Passive)
  3155.  
  3156. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3157. Requirements: 1 or more adjacent tiles must be activated
  3158. Requirements: Move level must be 3 or higher
  3159. Hit: Restore โ€œBerryโ€ MP 9
  3160. Restores one MP of the userโ€™s moves that have the Berry effect tag when its attack move is successful.
  3161. Color Grid: ๐ŸŸจ Yellow (Passive)
  3162.  
  3163. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3164. Requirements: 1 or more adjacent tiles must be activated
  3165. Requirements: Move level must be 3 or higher
  3166. Growing Vibrant Gratitude Grass Beam: Power 25
  3167. Growing Vibrant Gratitude Grass Beam: Power โ†‘ 25
  3168. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3169.  
  3170. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3171. Requirements: 1 or more adjacent tiles must be activated
  3172. Requirements: Move level must be 3 or higher
  3173. Growing Vibrant Gratitude Grass Beam: Power 25
  3174. Growing Vibrant Gratitude Grass Beam: Power โ†‘ 25
  3175. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3176.  
  3177.  
  3178.  
  3179.  
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