Neopie

Erica Granteed

Mar 13th, 2016
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  1. Name - Erica Granteed
  2. Selfy - Mandatory http://www.dreamself.me/clothes.php?action=view&id=0
  3.  
  4. Allocate 10 points (Min 2) between:
  5. Body - 2
  6. Mind - 4
  7. Spirit - 4
  8.  
  9. Health Points = 30
  10. Mana Points = 35
  11. Wit Points = 12 -
  12.  
  13. Active Skills:
  14. N Strike - Attack an adjacent enemy with 1d10+Body to hit, for 10 damage.
  15. Mana Strike - Attack an adjacent enemy with 1d10+Mind+5 to hit, for 10 damage. Costs 5 mana.
  16. Inflict - Attack an adjacent enemy with 1d10+Spirit to hit. Inflict your status for 2 turns instead of damage. Drains 5 mana from Erica's opponent.
  17.  
  18. Analyze- Give up your attack action, learn a weakness, unique for this fight trick, or other helpful thing!
  19. N [s]Spark[/s] Laser Rifle: Attack an enemy up to 3 spaces away for 1d10+Mind to hit, for 10 damage. Costs 5 mana.
  20. Trick - EEF Beam (2 WP) - Inflict a status for 2 turns instead of damage.
  21. Trick - Split Beam (Lenses!) (2 WP) : Shoot 2 enemies up to 3 spaces away for 1d10+mind to hit, for 5 damage.
  22. Trick- Split EEF (3 WP, 10 mana) Shoot 2 enemies up to 3 spaces away for 1d10+mind/2 to hit, inflict a status on each.
  23. Movement Skills:
  24. N Step - Move up to 3 spaces
  25. Unconciousness Delve: Cure a status from an enemy, then appear within 3 spaces of them.
  26. Defensive Skills:
  27. N Guard - When attacked, defend with 1d10+Spirit. If your defense roll exceeds the enemy's attack roll, no damage is dealt.
  28. Disorient- Cure a status you've inflicted. Enemy the status was cured on takes -3 to their attack.
  29.  
  30. Full Round Skills:
  31. [s] Anger Protocol[/s]- No, never! I'm never going to spend skill points on this thing, I refuse to make it ever again!
  32. Passive Skills:
  33.  
  34. Mastery : Erica-Tech SCIENGINEERING- Erica can see the future. Not like an oracle- no, she can see the ideas and technology of the future, steal it, and make it the ideas and technology of now. Given time, the right inspiration, and what have you, she can make anything that she actually has the relevant skills and materials to make Erica can make stuff quickly, with difficulty, but generally not in the middle of a fight? She mostly does Robotics and work with Emotion Energy technology- dumb collective unconciousness bullshit as well as actually learning to turn emotion into energy. She /does not/ do biological engineering, AI research, Genetics, ecetera. She can build stuff like laser rifles or what have you, but not her primary stuff? Minimum WP cost 3.
  35.  
  36. Status: Zoned In: This enemy has -2 on all defense rolls.
  37. Drained: Drains 2 WP per turn, and gives it to Erica.
  38.  
  39. Grand Skills: Emotion Energy Fluctuator
  40. Erica's Magnum Opus, a device that can turn emotions into energy, literally. It's inefficient, and tends to only do specific things that have been programmed into it, but it's very good at what it does. Generally, it's two main uses are to delve into the collective unconciousness- specific people's minds, general concepts, or exploring the strange thins at the outer reaches, and to change emotions into magic energy- mana.
  41.  
  42. Erica can trade 2 WP for 5 Mana, or visa versa. In addition, Erica's inflict spends the opponent's Mana, instead of her own, and can do other weird mana things.
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