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Jul 17th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. directions = {
  25. 'right': 'down',
  26. 'down': 'left',
  27. 'left': 'up',
  28. 'up': 'right'
  29. }
  30.  
  31. reverseDirections = {
  32. 'right': 'up',
  33. 'up': 'left',
  34. 'left': 'down',
  35. 'down': 'right'
  36. }
  37.  
  38. if(!me.currentDirection){
  39. me.currentDirection = 'right';
  40. } else {
  41. me.currentDirection = reverseDirections[me.currentDirection]
  42. }
  43.  
  44. while(!me.canMove(me.currentDirection)) {
  45. me.currentDirection = directions[me.currentDirection]
  46. }
  47.  
  48. me.move(me.currentDirection)
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66.  
  67.  
  68.  
  69. }
  70. });
  71.  
  72. map.defineObject('barrier', {
  73. 'symbol': '░',
  74. 'color': 'purple',
  75. 'impassable': true,
  76. 'passableFor': ['robot']
  77. });
  78.  
  79. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  80. map.placeObject(1, 1, 'robot');
  81. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  82. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  83.  
  84. for (var x = 0; x < map.getWidth(); x++) {
  85. map.placeObject(x, 0, 'block');
  86. if (x != map.getWidth() - 2) {
  87. map.placeObject(x, 9, 'block');
  88. }
  89. }
  90.  
  91. for (var y = 1; y < 9; y++) {
  92. map.placeObject(0, y, 'block');
  93. map.placeObject(map.getWidth() - 1, y, 'block');
  94. }
  95.  
  96. for (var i = 0; i < 4; i++) {
  97. map.placeObject(20 - i, i + 1, 'block');
  98. map.placeObject(35 - i, 8 - i, 'block');
  99. }
  100. }
  101.  
  102. function validateLevel(map) {
  103. map.validateExactlyXManyObjects(1, 'exit');
  104. map.validateExactlyXManyObjects(1, 'robot');
  105. map.validateAtMostXObjects(1, 'greenKey');
  106. }
  107.  
  108. function onExit(map) {
  109. if (!map.getPlayer().hasItem('greenKey')) {
  110. map.writeStatus("We need to get that key!");
  111. return false;
  112. } else {
  113. return true;
  114. }
  115. }
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