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Feb 20th, 2019
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  1. .try
  2. {
  3. IL_03d1: br.s IL_0428
  4. // loop start (head: IL_0428)
  5. // foreach (string colliderPath in colliderGroup2.colliderPaths)
  6. IL_03d3: ldloca.s 6
  7. IL_03d5: call instance !0 valuetype[mscorlib] System.Collections.Generic.List`1/Enumerator<string>::get_Current()
  8. // (no C# code)
  9. IL_03da: stloc.s 7
  10. // Transform transform = base.transform.Find(colliderPath);
  11. IL_03dc: ldarg.0
  12.  
  13. IL_03dd: call instance class [UnityEngine.CoreModule]
  14. UnityEngine.Transform[UnityEngine.CoreModule] UnityEngine.Component::get_transform()
  15.  
  16. IL_03e2: ldloc.s 7
  17. IL_03e4: callvirt instance class [UnityEngine.CoreModule]
  18. UnityEngine.Transform[UnityEngine.CoreModule] UnityEngine.Transform::Find(string)
  19.  
  20. IL_03e9: stloc.s 8
  21. // if ((bool)transform && (bool)transform.GetComponent<Collider>())
  22. IL_03eb: ldloc.s 8
  23. IL_03ed: call bool[UnityEngine.CoreModule] UnityEngine.Object::op_Implicit(class [UnityEngine.CoreModule] UnityEngine.Object)
  24. // (no C# code)
  25. IL_03f2: brfalse.s IL_0417
  26.  
  27.  
  28. IL_03f4: ldloc.s 8
  29. IL_03f6: callvirt instance !!0 [UnityEngine.CoreModule] UnityEngine.Component::GetComponent<class [UnityEngine.PhysicsModule] UnityEngine.Collider>()
  30. IL_03fb: call bool[UnityEngine.CoreModule] UnityEngine.Object::op_Implicit(class [UnityEngine.CoreModule] UnityEngine.Object)
  31. IL_0400: brfalse.s IL_0417
  32.  
  33. // colliderGroup.colliders.Add(transform.GetComponent<Collider>());
  34. IL_0402: ldloc.s 5
  35. IL_0404: ldfld class [mscorlib] System.Collections.Generic.List`1<class [UnityEngine.PhysicsModule] UnityEngine.Collider> BS.ColliderGroup::colliders
  36. IL_0409: ldloc.s 8
  37. IL_040b: callvirt instance !!0 [UnityEngine.CoreModule] UnityEngine.Component::GetComponent<class [UnityEngine.PhysicsModule] UnityEngine.Collider>()
  38. IL_0410: callvirt instance void class [mscorlib] System.Collections.Generic.List`1<class [UnityEngine.PhysicsModule] UnityEngine.Collider>::Add(!0)
  39. // (no C# code)
  40. IL_0415: br.s IL_0428
  41.  
  42. // Debug.LogError("Cannot found collider path: " + colliderPath);
  43. IL_0417: ldstr "Cannot found collider path: "
  44. IL_041c: ldloc.s 7
  45. IL_041e: call string[mscorlib] System.String::Concat(string, string)
  46.  
  47. IL_0423: call void[UnityEngine.CoreModule] UnityEngine.Debug::LogError(object)
  48.  
  49. // foreach (string colliderPath in colliderGroup2.colliderPaths)
  50. IL_0428: ldloca.s 6
  51. IL_042a: call instance bool valuetype[mscorlib]System.Collections.Generic.List`1/Enumerator<string>::MoveNext()
  52. // (no C# code)
  53. IL_042f: brtrue.s IL_03d3
  54. // end loop
  55.  
  56. IL_0431: leave.s IL_0441
  57. } // end .try
  58. finally
  59. {
  60. IL_0433: ldloca.s 6
  61. IL_0435: constrained.valuetype[mscorlib] System.Collections.Generic.List`1/Enumerator<string>
  62. IL_043b: callvirt instance void[mscorlib] System.IDisposable::Dispose()
  63. IL_0440: endfinally
  64. } // end handler
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