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- .try
- {
- IL_03d1: br.s IL_0428
- // loop start (head: IL_0428)
- // foreach (string colliderPath in colliderGroup2.colliderPaths)
- IL_03d3: ldloca.s 6
- IL_03d5: call instance !0 valuetype[mscorlib] System.Collections.Generic.List`1/Enumerator<string>::get_Current()
- // (no C# code)
- IL_03da: stloc.s 7
- // Transform transform = base.transform.Find(colliderPath);
- IL_03dc: ldarg.0
- IL_03dd: call instance class [UnityEngine.CoreModule]
- UnityEngine.Transform[UnityEngine.CoreModule] UnityEngine.Component::get_transform()
- IL_03e2: ldloc.s 7
- IL_03e4: callvirt instance class [UnityEngine.CoreModule]
- UnityEngine.Transform[UnityEngine.CoreModule] UnityEngine.Transform::Find(string)
- IL_03e9: stloc.s 8
- // if ((bool)transform && (bool)transform.GetComponent<Collider>())
- IL_03eb: ldloc.s 8
- IL_03ed: call bool[UnityEngine.CoreModule] UnityEngine.Object::op_Implicit(class [UnityEngine.CoreModule] UnityEngine.Object)
- // (no C# code)
- IL_03f2: brfalse.s IL_0417
- IL_03f4: ldloc.s 8
- IL_03f6: callvirt instance !!0 [UnityEngine.CoreModule] UnityEngine.Component::GetComponent<class [UnityEngine.PhysicsModule] UnityEngine.Collider>()
- IL_03fb: call bool[UnityEngine.CoreModule] UnityEngine.Object::op_Implicit(class [UnityEngine.CoreModule] UnityEngine.Object)
- IL_0400: brfalse.s IL_0417
- // colliderGroup.colliders.Add(transform.GetComponent<Collider>());
- IL_0402: ldloc.s 5
- IL_0404: ldfld class [mscorlib] System.Collections.Generic.List`1<class [UnityEngine.PhysicsModule] UnityEngine.Collider> BS.ColliderGroup::colliders
- IL_0409: ldloc.s 8
- IL_040b: callvirt instance !!0 [UnityEngine.CoreModule] UnityEngine.Component::GetComponent<class [UnityEngine.PhysicsModule] UnityEngine.Collider>()
- IL_0410: callvirt instance void class [mscorlib] System.Collections.Generic.List`1<class [UnityEngine.PhysicsModule] UnityEngine.Collider>::Add(!0)
- // (no C# code)
- IL_0415: br.s IL_0428
- // Debug.LogError("Cannot found collider path: " + colliderPath);
- IL_0417: ldstr "Cannot found collider path: "
- IL_041c: ldloc.s 7
- IL_041e: call string[mscorlib] System.String::Concat(string, string)
- IL_0423: call void[UnityEngine.CoreModule] UnityEngine.Debug::LogError(object)
- // foreach (string colliderPath in colliderGroup2.colliderPaths)
- IL_0428: ldloca.s 6
- IL_042a: call instance bool valuetype[mscorlib]System.Collections.Generic.List`1/Enumerator<string>::MoveNext()
- // (no C# code)
- IL_042f: brtrue.s IL_03d3
- // end loop
- IL_0431: leave.s IL_0441
- } // end .try
- finally
- {
- IL_0433: ldloca.s 6
- IL_0435: constrained.valuetype[mscorlib] System.Collections.Generic.List`1/Enumerator<string>
- IL_043b: callvirt instance void[mscorlib] System.IDisposable::Dispose()
- IL_0440: endfinally
- } // end handler
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