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Overwtime

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Apr 1st, 2024
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  1. # For running the software, a license is needed (Provided on discord)
  2. #
  3. # If you want to report issues, report them on the official discord: discord.shieldcommunity.net
  4. your-license: "OVERWRITEMC7105467"
  5.  
  6. # This module handles all the anti-exploit settings, don't touch this if you don't know.
  7. antiexploit:
  8.  # Should the Spigot check for PluginMessage packet-size and name on channel?
  9.   enable-plugin-message-check: true
  10.   # What should be the packet receive timeout for PluginMessage?
  11.   plugin-message-timeout: 4000
  12.   # Channel list that should be ignored
  13.   ignored-channels:
  14.    - "Crash"
  15.     - "crash2"
  16.   # Should the spigot limit all the packets from backend during login, and game state?
  17.   enable-packet-limiter: true
  18.   # Maximun amount of data on a packet while connected on server.
  19.   max-bytes: 2048
  20.   # Maximum buffer length for chat messages and commands.
  21.   # Under normal circumstances player can not write more than 256 characters.
  22.   # Set -1 to disable.
  23.   max-chat-input-length: 256
  24.   # Maximum buffer length for tab-complete.
  25.   # Set -1 to disable.
  26.   max-tab-complete-length: 256
  27.   # How many packets the player can send per second during the instance?
  28.   max-packets-per-second: 800
  29.   # What is the maximum size of all sent packets per second during the instance?
  30.   max-packet-bytes-per-second: 50000
  31.   # Amount of packets before kicking the connection.
  32.   max-packets-on-login: 700
  33.   # How many ms a player should take to be throthled by the login.
  34.   max-time-for-login: 600
  35.   # What should be the limit of maximum Login serializer.
  36.   max-data-serializer: 1048576
  37.   # What amount of encoded string buffer length should a UTF-8 username have before beeing compressed?
  38.   # By default on Paper is 4, but bungeecord and velocity changed to 3. If you have problems with login systems increase it.
  39.   encoded-username-length: 3
  40.   # Gameplay related settings.
  41.   gameplay:
  42.    # Should we disable sending commands while player is in bed (sleeping)?
  43.     disable-commands-in-bed: false
  44.     # Should we allow entites to use portals?
  45.     entities-can-use-portals: true
  46.     # Should we prevent clicking on the block that is surrounded by other solid blocks?
  47.     # Under normal circumstances, a player cannot click on such blocks.
  48.     prevent-illegal-block-click: true
  49.   # Settings for SecureSeed
  50.   secureseed:
  51.    # Should we use SecureSeed world generation instead of vanilla?
  52.     # https://github.com/Earthcomputer/SecureSeed
  53.     use-secure-seed: false
  54.     # Additional generation settings.
  55.     terrain-salt: 0
  56.     population-salt: 1
  57.     decoration-salt: 2
  58.     carver-salt: 3
  59.     region-salt: 4
  60.     slime-chunk-salt: 5
  61.     biome-salt: 6
  62.     biome-noise-salt: 7
  63.     spawn-point-salt: 8
  64.     end-pillar-salt: 9
  65.     stronghold-location-salt: 10
  66.     pillager-outpost-salt: 11
  67.     end-gateway-order-salt: 12
  68.     region-carver-salt: 13
  69.     cave-carver-salt: 14
  70.     ravine-carver-salt: 15
  71.     octave-noise-salt: 16
  72.     octave-simplex-noise-salt: 17
  73.     multi-noise-biome-salt: 18
  74.     end-biome-noise-salt: 19
  75.     terrain-noise-salt: 20
  76.     surface-builder-salt: 21
  77.   # NBT related settings.
  78.   nbt:
  79.    # What amount of bytes should a client send maximum to the server on NBT data?
  80.     max-nbt-bytes-per-client: 196608
  81.     # What should be the limit of book pages on the server? This can avoid problems and duplicates.
  82.     max-books-pages: 70
  83.     # How fast can a player edit a book in ticks?
  84.     book-tick-time: 20
  85.   # Anti-crash messages settings.
  86.   messages:
  87.     kick-message-on-max-book-pages: "[ShieldSpigot] You should not have that amount of book-pages!"
  88.     kick-message-on-max-tab-complete-length: "[ShieldSpigot] You sent too big tab-complete packet!"
  89.  
  90. # This module handles all the performance settings, please read before changing anything.
  91. performance:
  92.  # Should we use TPS catchup, which makes your server tick faster than 20 TPS after any period of time that is below 20?
  93.   tps-catchup: true
  94.   # Disable method profiler?
  95.   disable-method-profiler: true
  96.   # Network settings
  97.   network:
  98.    # Should the Spigot enable the TFO option?
  99.     enable-tfo: false
  100.     # What mode should the backend use for TFO? (1 = CLIENT, 2 = SERVER, 3 = BOTH, 4 = MANGLED)
  101.     # This only will work on Linux systems, windows is not supported by epoll event.
  102.     tcp-fast-open: 1
  103.     # Should the Spigot enable IP_TOS-18 on network?
  104.     enable-channel-ip-tos: true
  105.     # How much time should a legacy connection be handled until ReadTimeoutHandler starts?
  106.     max-time-for-legacy-timeout: 30
  107.     # Uses a different approach to keepalive ping timeouts from purpur.
  108.     # Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds.
  109.     # Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because one packet gets dropped somewhere along the lines
  110.     use-alternative-keepalive: true
  111.   # Chunk settings
  112.   chunks:
  113.    # Should we allow empty hoppers to tick?
  114.     tick-empty-hoppers: false
  115.     # Disables block-entity (or tile-entity) ticking.
  116.     disable-block-entity-ticking: false
  117.     # Disables all block physics.
  118.     disable-block-physics: false
  119.     # Disables all chunk ticking completely (with entities in it). Useful for lobby servers.
  120.     disable-chunk-ticking: false
  121.   # Entity settings
  122.   entity:
  123.    # Do not send useless entity packets.
  124.     dont-send-useless-entity-packets: true
  125.     # Frequency of checking for entity despawn
  126.     despawn-check-freq: 8
  127.     # Disable entity stuck check
  128.     disable-entity-stuck-check: false
  129.     # Disables entity AI.
  130.     disable-entity-ai: false
  131.     # Should spigot completely disable any armorstand ticking in case it is disabled in paper.yml?
  132.     completely-disable-armorstand-tick: false
  133.     # Disables entity tick completely.
  134.     disable-entity-tick: false
  135.     # Optimizes entity brains when they're far away from the player
  136.     dab:
  137.       enabled: true
  138.       # This value determines how far away an entity has to be
  139.       # from the player to start being effected by DEAR.
  140.       start-distance: 8
  141.       # This value defines how often in ticks, the furthest entity
  142.       # will get their pathfinders and behaviors ticked. 20 = 1s.
  143.       max-tick-freq: 40
  144.       # This value defines how much distance modifies an entity's
  145.       # tick frequency. freq = (distanceToPlayer^2) / (2^value).
  146.       activation-dist-mod: 6
  147.  
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