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- std::string convert_weapon_name(std::string designername) {
- if (designername == "weapon_c4")
- return "c4 bomb";
- else if (designername == "weapon_ak47")
- return "ak-47";
- else if (designername == "weapon_aug")
- return "aug";
- else if (designername == "weapon_awp")
- return "awp";
- else if (designername == "weapon_deagle")
- return "desert eagle";
- else if (designername == "weapon_glock")
- return "glock";
- else if (designername == "weapon_m4a1")
- return "m4a1";
- else if (designername == "weapon_m4a1_silencer")
- return "m4a1-s";
- else if (designername == "weapon_mac10")
- return "mac-10";
- else if (designername == "weapon_mag7")
- return "mag-7";
- else if (designername == "weapon_mp7")
- return "mp-7";
- else if (designername == "weapon_mp9")
- return "mp-9";
- else if (designername == "weapon_negev")
- return "negev";
- else if (designername == "weapon_nova")
- return "nova";
- else if (designername == "weapon_p90")
- return "p90";
- else if (designername == "weapon_p250")
- return "p250";
- else if (designername == "weapon_revolver")
- return "revolver";
- else if (designername == "weapon_sawedoff")
- return "sawed-off";
- else if (designername == "weapon_scar20")
- return "scar-20";
- else if (designername == "weapon_sg556")
- return "sg-556";
- else if (designername == "weapon_ssg08")
- return "ssg-08";
- else if (designername == "weapon_tec9")
- return "tec-9";
- else if (designername == "weapon_taser")
- return "zeus-taser";
- else if (designername == "weapon_xm1014")
- return "xm-1014";
- else if (designername == "weapon_ump45")
- return "ump-45";
- else if (designername == "weapon_mp5sd")
- return "mp5-sd";
- else if (designername == "weapon_cz75a")
- return "pistol-cz75a";
- else if (designername == "weapon_hkp2000")
- return "usp-s";
- else if (designername == "weapon_elite")
- return "dual berettas";
- else if (designername == "weapon_decoy")
- return "decoy";
- else if (designername == "weapon_smokegrenade")
- return "smoke";
- else if (designername == "weapon_flashbang")
- return "flashbang";
- else if (designername == "weapon_hegrenade")
- return "grenade";
- else if (designername == "weapon_incgrenade")
- return "molotov";
- else if (designername == "weapon_molotov")
- return "molotov";
- else if (designername == "weapon_knife")
- return "knife";
- else if (designername == "weapon_g3sg1")
- return "g3sg1";
- else if (designername == "weapon_galilar")
- return "galil-ar";
- else if (designername == "weapon_m249")
- return "m249";
- else if (designername == "weapon_famas")
- return "famas";
- else
- return "undefined";
- }
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