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CREAMPAN0408

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Dec 28th, 2018
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  1. #=====================================================================#
  2. # Cosmetics - Version 1.8
  3. # By: Buffalimp
  4. #
  5. # WARNING: Please do not edit anything unless you know what you are doing!
  6. # If you need help with this please contact me (Private message me) on Spigot.
  7. # If you like this script please leave a review, it means a lot to me. Thanks!
  8. #=====================================================================#
  9.  
  10. options:
  11. VersionID: 1.8 # DONT CHANGE THIS!!
  12.  
  13. #===================================================#
  14. # You may edit the messages under here!
  15. # but do not get rid of anything behind the colons:
  16. # only edit anything to the right of it/them.
  17. #===================================================#
  18.  
  19. Prefix: &8[&cCosmetics&8]
  20. Command: cosmetics
  21. ChestName: &cCosmetics &7(Right-click)
  22. ChestSlot: 2
  23. GUIName: &lCosmetics Menu
  24. GUIGadgetsName: &lGadgets
  25. GUIPetsName: &lPets
  26. GUIParticlesName: &lParticles
  27. GUIHatsName: &lHats
  28. GUIEmotesName: &lEmotes
  29. OpeningGUI: &7Opening the Cosmetic menu.
  30. MoveItemsPerm: cosmetics.move
  31. NoPerm: &cYou don't have the required permission for this!
  32. CloseName: &cClose
  33. CloseLore: &7Click to close the menu.
  34. ClearedCosmetic: &7You just removed your current Cosmetic!
  35. ClearName: &cClear Cosmetic
  36. ClearLore: &7Clear your current Cosmetic!
  37. NoCosmetic: &cYou don't have any Cosmetics to clear!
  38. CantPlaceCosmetic: &cSorry, but you can't place this Cosmetic!
  39. CosmeticAlreadySet: &cSorry, you're already using this Cosmetic!
  40. GoBackName: &cGo back
  41. GoBackLore: &7Click to go back to Cosmetics Menu!
  42. GUIGoBack: 48
  43. GUIClearSlot: 40
  44. GUICloseSlot: 49
  45.  
  46. #================================================#
  47. # All the Cosmetics.
  48. #================================================#
  49.  
  50. TPBowName: &cTeleport Bow
  51. TPBowLore: &7Teleport around the Hub!
  52. TPBowPerm: cosmetic.tpbow
  53. ReceiveTPBow: &7You just got the &fTeleport Bow&7 Gadget!
  54.  
  55. BlazeRodGunName: &cSnowball Gun
  56. BlazeRodGunLore: &7Fire snowballs with particles!
  57. BlazeRodGunPerm: cosmetic.blazerodgun
  58. ReceiveBlazeRodGun: &7You just got the &fSnowball Gun&7 Gadget!
  59.  
  60. TNTGunName: &cTNT Gun
  61. TNTGunLore: &7Fire TNT... BOOM!
  62. TNTGunPerm: cosmetic.tntgun
  63. ReceiveTNTGun: &7You just got the &fTNT Gun&7 Gadget!
  64.  
  65. GrapplingHookName: &cGrappling Hook
  66. GrapplingHookLore: &7Zip and zoom around!
  67. GrapplingHookPerm: cosmetic.grapplinghook
  68. ReceiveGrapplingHook: &7You just got the &fGrappling Hook&7 Gadget!
  69.  
  70. BatBlasterName: &cBat Blaster
  71. BatBlasterLore: &7Shoot explosive bats!
  72. BatBlasterPerm: cosmetic.batblaster
  73. ReceiveBatBlaster: &7You just got the &fBat Blaster&7 Gadget!
  74.  
  75. ThorHammerName: &cThor's Hammer
  76. ThorHammerLore: &7Thou have been smitten!
  77. ThorHammerPerm: cosmetic.thorhammer
  78. ReceiveThorHammer: &7You just got the &fThor Hammer&7 Gadget!
  79.  
  80. DiscoBeaconName: &cDisco
  81. DiscoBeaconLore: &7Play that FuNky MuSic!
  82. DiscoBeaconPerm: cosmetic.discobeacon
  83. ReceiveDiscoBeacon: &7You just got the &fDisco&7 Gadget!
  84.  
  85. FortuneCookieName: &cFortune Cookie
  86. FortuneCookieLore: &7Umm num num!
  87. FortuneCookiePerm: cosmetics.fortunecookie
  88. ReceiveFortuneCookie: &7You just got the &fFortune Cookie&7 gadget!
  89. FortuneCookieFirstMsg: &aMmm a cookie!.. What's this inside? A piece of paper?
  90. FortuneMsg1: &7It reads: A smile is your passport into the hearts of others.
  91. FortuneMsg2: &7It reads: If you have something good in your life, don't let it go!
  92. FortuneMsg3: &7It reads: You cannot love life until you live the life you love.
  93. FortuneMsg4: &7It reads: You can make your own Happiness.
  94. FortuneMsg5: &7It reads: Serious trouble will bypass you.
  95. FortuneMsg6: &7It reads: A dream you have will come true.
  96. FortuneMsg7: &7It reads: Lucky numbers. 2, 13, 16, 32, 8.
  97.  
  98. SpoopyPumpkinName: &cSpoopy Pumpkin
  99. SpoopyPumpkinLore: &7Happy Halloween!
  100. SpoopyPumpkinPerm: cosmetic.spoopypumpkin
  101. ReceiveSpoopyPumpkin: &7You just got the &fSpoopy Pumpkin&7 Gadget!
  102.  
  103. FlameParticleName: &cFlame
  104. FlameParticleLore: &7Flame on!
  105. FlameParticlePerm: cosmetic.flameparticle
  106. ReceiveFlameParticle: &7You just got the &fFlame&7 Particle!
  107.  
  108. HeartParticleName: &cHeart
  109. HeartParticleLore: &7Are you in love?
  110. HeartParticlePerm: cosmetic.hearparticle
  111. ReceiveHeartParticle: &7You just got the &fHeart&7 Particle!
  112.  
  113. CloudParticleName: &cCloud
  114. CloudParticleLore: &7Poof poof.. poof!
  115. CloudParticlePerm: cosmetic.cloudparticle
  116. ReceiveCloudParticle: &7You just got the &fCloud&7 Particle!
  117.  
  118. NyanCatParticleName: &cNyan Cat
  119. NyanCatParticleLore: &7Be a Nyan cat!
  120. NyanCatParticlePerm: cosmetic.nyancatparticle
  121. ReceiveNyanCatParticle: &7You just got the &fNyan Cat&7 Particle!
  122.  
  123. ParticleAlreadySet: &cYou already have a particle set!
  124.  
  125. PetRabbitName: &cRabbit
  126. PetRabbitLore: &7Is it Easter yet?
  127. PetRabbitPerm: cosmetic.petrabbit
  128. ReceivePetRabbit: &7You just got the &fRabbit&7 Pet!
  129. SpawnedRabbitName: &b&lHipHop
  130.  
  131. PetWolfName: &cWolf
  132. PetWolfLore: &7Woof woof!
  133. PetWolfPerm: cosmetic.petwolf
  134. ReceivePetWolf: &7You just got the &fWolf&7 Pet!
  135. SpawnedWolfName: &b&lWolf
  136.  
  137. PetCowName: &cCow
  138. PetCowLore: &7Mooooo!
  139. PetCowPerm: cosmetic.petcow
  140. ReceivePetCow: &7You just got the &fCow&7 Pet!
  141. SpawnedCowName: &b&lCow
  142.  
  143. SummonPetBoneName: &cSummon Pet
  144. SummonPetBoneLore: &7Right click this if your pet is lost or stuck!
  145. SummonedPet: &7You summoned your pet!
  146. NoPet: &cYou don't have any Cosmetics to clear!
  147. RemovedPet: &7You just removed your pet!
  148. AlreadyHavePet: &7You already have a spawned Pet!
  149.  
  150. GrassHatName: &cGrass
  151. GrassHatLore: &7Equip a Grass Hat!
  152. GrassHatPerm: cosmetic.grasshat
  153. ReceiveGrassHat: &7You just equipped the &fGrass&7 Hat!
  154.  
  155. WoolHatName: &cWool
  156. WoolHatLore: &7Equip a Wool Hat!
  157. WoolHatPerm: cosmetic.woolhat
  158. ReceiveWoolHat: &7You just equipped the &fWool&7 Hat!
  159.  
  160. GlassHatName: &cGlass
  161. GlassHatLore: &7Equip a Glass Hat!
  162. GlassHatPerm: cosmetic.glasshat
  163. ReceiveGlassHat: &7You just equipped the &fGlass&7 Hat!
  164.  
  165. DispenserHatName: &cDispenser
  166. DispenserHatLore: &7Equip a Dispenser Hat!
  167. DispenserHatPerm: cosmetic.dispenserhat
  168. ReceiveDispenserHat: &7You just equipped the &fDispenser&7 Hat!
  169.  
  170. IceHatName: &cIce
  171. IceHatLore: &7Equip a Ice Hat! Brrrr!
  172. IceHatPerm: cosmetic.icehat
  173. ReceiveIceHat: &7You just equipped the &fIce&7 Hat!
  174.  
  175. StoneHatName: &cStone
  176. StoneHatLore: &7Equip a Stone Hat!
  177. StoneHatPerm: cosmetic.stonehat
  178. ReceiveStoneHat: &7You just equipped the &fStone&7 Hat!
  179.  
  180. CobbleHatName: &cCobbestone
  181. CobbleHatLore: &7Equip a Cobblestone Hat!
  182. CobbleHatPerm: cosmetic.cobblehat
  183. ReceiveCobbleHat: &7You just equipped the &fCobblestone&7 Hat!
  184.  
  185. OakLogHatName: &cLog
  186. OakLogHatLore: &7Equip a Log Hat!
  187. OakLogHatPerm: cosmetic.loghat
  188. ReceiveOakLogHat: &7You just equipped the &fOak Log&7 Hat!
  189.  
  190. SandHatName: &cSand
  191. SandHatLore: &7Equip a Sand Hat!
  192. SandHatPerm: cosmetic.sandhat
  193. ReceiveSandHat: &7You just equipped the &fSand&7 Hat!
  194.  
  195. BookshelfHatName: &cBookshelf
  196. BookshelfHatLore: &7Equip a Bookshelf Hat!
  197. BookshelfHatPerm: cosmetic.bookshelfhat
  198. ReceiveBookshelfHat: &7You just equipped the &fBookshelf&7 Hat!
  199.  
  200. SmileEmoteName: &cSmile
  201. SmileEmoteLore: &7Soi Kawaii!
  202. SmileEmotePerm: cosmetic.smileemote
  203. ReceiveSmileEmote: &7You just equipped the &fSmile&7 Emote!
  204.  
  205. CoolEmoteName: &cCool
  206. CoolEmoteLore: &7Looking cooooll!
  207. CoolEmotePerm: cosmetic.coolemote
  208. ReceiveCoolEmote: &7You just equipped the &fCool&7 Emote!
  209.  
  210. SurprisedEmoteName: &cSuprised
  211. SurprisedEmoteLore: &7Suprissseeee!
  212. SurprisedEmotePerm: cosmetic.suprisedemote
  213. ReceiveSurprisedEmote: &7You just equipped the &fSurpised&7 Emote!
  214.  
  215. CheekyEmoteName: &cCheeky
  216. CheekyEmoteLore: &7Cheeky Geeky!
  217. CheekyEmotePerm: cosmetic.cheekyemote
  218. ReceiveCheekyEmote: &7You just equipped the &fCheeky&7 Emote!
  219.  
  220. WinkEmoteName: &cWink
  221. WinkEmoteLore: &7Wink wonk! ;)
  222. WinkEmotePerm: cosmetic.winkemote
  223. ReceiveWinkEmote: &7You just equipped the &fWink&7 Emote!
  224.  
  225. GrinEmoteName: &cGrin
  226. GrinEmoteLore: &7What's that face for?!
  227. GrinEmotePerm: cosmetic.grinemote
  228. ReceiveGrinEmote: &7You just equipped the &fGrin&7 Emote!
  229.  
  230. FrownEmoteName: &cFrown
  231. FrownEmoteLore: &7Turn that frown upside-down!
  232. FrownEmotePerm: cosmetic.frownemote
  233. ReceiveFrownEmote: &7You just equipped the &fFrown&7 Emote!
  234.  
  235. CryEmoteName: &cCry
  236. CryEmoteLore: &7Aww, don't cry!
  237. CryEmotePerm: cosmetic.cryemote
  238. ReceiveCryEmote: &7You just equipped the &fCry&7 Emote!
  239.  
  240. SleepyEmoteName: &cSleepy
  241. SleepyEmoteLore: &7Night night zzZZzZz!
  242. SleepyEmotePerm: cosmetic.sleepyemote
  243. ReceiveSleepyEmote: &7You just equipped the &fSleepy&7 Emote!
  244.  
  245. RageEmoteName: &cRage
  246. RageEmoteLore: &7RAGE QUIT!
  247. RageEmotePerm: cosmetic.rageemote
  248. ReceiveRageEmote: &7You just equipped the &fRage&7 Emote!
  249.  
  250. OrcBlinkEmoteName: &cBlinking Orc
  251. OrcBlinkEmoteLore: &7Lok-Narash!
  252. OrcBlinkEmotePerm: cosmetic.orcblinkemote
  253. ReceiveOrcBlinkEmote: &7You just equipped the &fBlinking Ork&7 Emote!
  254.  
  255. SantaWinkEmoteName: &cWinking Santa
  256. SantaWinkEmoteLore: &7Ho ho ho!
  257. SantaWinkEmotePerm: cosmetic.santawinkemote
  258. ReceiveSantaWinkEmote: &7You just equipped the &fWinking Santa&7 Emote!
  259.  
  260. SantaBlinkEmoteName: &cBlinking Santa
  261. SantaBlinkEmoteLore: &7Where's my presents?
  262. SantaBlinkEmotePerm: cosmetic.santablinkemote
  263. ReceiveSantaBlinkEmote: &7You just equipped the &fBlinking Santa&7 Emote!
  264.  
  265. SantaLookEmoteName: &cLooking Santa
  266. SantaLookEmoteLore: &7I'm watching you...
  267. SantaLookEmotePerm: cosmetic.santalookemote
  268. ReceiveSantaLookEmote: &7You just equipped the &fLooking Santa&7 Emote!
  269.  
  270. XmasTreeEmoteName: &cXmas Tree
  271. XmasTreeEmoteLore: &7Happy Holidays!
  272. XmasTreeEmotePerm: cosmetic.xmastreeemote
  273. ReceiveXmasTreeEmote: &7You just equipped the &fXmas Tree&7 Emote!
  274.  
  275. #================================================#
  276. # Here you can set a time/cooldown that a player
  277. # has to wait before using the gadget again. Prevents spam.
  278. # Bypass permission coming soon! - Next update!
  279. #================================================#
  280.  
  281. GrapplingHookCoolDown: 3
  282. GrapplingHookCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  283. TNTGunCoolDown: 3
  284. TNTGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  285. BlazeRodGunCoolDown: 3
  286. BlazeRodGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  287. BatBlasterCoolDown: 5
  288. BatBlasterCoolDownMsg: &cPlease wait 5 seconds before you do this again!
  289. ThorsHammerCoolDown: 3
  290. ThorsHammerCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  291. DiscoBeaconCoolDown: 10
  292. DiscoBeaconCoolDownMsg: &cPlease wait until the other disco is over!
  293. FortuneCookieCoolDown: 5
  294. FortuneCookieCoolDownMsg: &cPlease wait 5 seconds before using again!
  295. SpoopyPumpkinCoolDown: 5
  296. SpoopyPumpkinCoolDownMsg: &cPlease wait 5 seconds before using again!
  297.  
  298. #================================================#
  299. # This is the GUI when players do the Cosmetics command.
  300. # You can change the Name and Lore of each GUI item.
  301. #================================================#
  302.  
  303. GadgetsName: &cGadgets
  304. GadgetsLore: &7Select a fun Gadget!
  305.  
  306. PetsName: &cPets
  307. PetsLore: &7Select a friendly Companion!
  308.  
  309. ParticlesName: &cParticles
  310. ParticlesLore: &7Select a Particle!
  311.  
  312. HatsName: &cHats
  313. HatsLore: &7Equip a fancy Hat!
  314.  
  315. EmotesName: &cEmotes
  316. EmotesLore: &7Express yourself with a Emote!
  317.  
  318. #================================================#
  319. # This is the GUI when players select a Gadget.
  320. #================================================#
  321.  
  322. GUITPBowSlot: 10
  323. GUIBlazeRodGunSlot: 11
  324. GUITNTGunSlot: 12
  325. GUIGrapplingHookSlot: 13
  326. GUIBatBlasterSlot: 14
  327. GUIThorHammerSlot: 15
  328. GUIDiscoBeaconSlot: 16
  329. GUIFortuneCookieSlot: 19
  330. GUISpoopyPumpkinSlot: 20
  331.  
  332. #================================================#
  333. # This is the GUI slot where players select a Pet.
  334. #================================================#
  335.  
  336. GUIPetRabbitSlot: 10
  337. GUIPetWolfSlot: 11
  338. GUIPetCowSlot: 12
  339.  
  340. #================================================#
  341. # This is the GUI slot where players select a Particle.
  342. #================================================#
  343.  
  344. GUIFlameParticleSlot: 10
  345. GUIHeartParticleSlot: 11
  346. GUICloudParticleSlot: 12
  347. GUINyanCatParticleSlot: 13
  348.  
  349. #================================================#
  350. # This is the GUI slot where players select a Hat.
  351. #================================================#
  352.  
  353. GUIGrassHatSlot: 10
  354. GUIStoneHatSlot: 11
  355. GUICobbleHatSlot: 12
  356. GUIOakLogHatSlot: 13
  357. GUISandHatSlot: 14
  358. GUIWoolHatSlot: 15
  359. GUIDispenserHatSlot: 16
  360. GUIIceHatSlot: 19
  361. GUIGlassHatSlot: 20
  362. GUIBookshelfHatSlot: 21
  363.  
  364. #================================================#
  365. # This is the GUI slot where players select a Emote.
  366. #================================================#
  367.  
  368. GUISmileEmoteSlot: 10
  369. GUICoolEmoteSlot: 11
  370. GUISurprisedEmoteSlot: 12
  371. GUICheekyEmoteSlot: 13
  372. GUIWinkEmoteSlot: 14
  373. GUIGrinEmoteSlot: 15
  374. GUIFrownEmoteSlot: 16
  375. GUICryEmoteSlot: 19
  376. GUISleepyEmoteSlot: 20
  377. GUIRageEmoteSlot: 21
  378. GUIOrcBlinkEmoteSlot: 22
  379. GUISantaBlinkEmoteSlot: 23
  380. GUISantaWinkEmoteSlot: 24
  381. GUISantaLookEmoteSlot: 25
  382. GUIXmasTreeEmoteSlot: 28
  383.  
  384. #================================================#
  385. # Characters - Coming next update! # 1.9
  386. #================================================#
  387.  
  388. #=========================================================#
  389. # This is the slot where the items go when the player
  390. # selects the gadget/pet/particle etc. they want. AKA player's HotBar.
  391. # Note slots start from 0 and end at 8.
  392. # if changed pick a number from 0 - 8
  393. #=========================================================#
  394.  
  395. TPBowSlot: 1
  396. BlazeRodGunSlot: 1
  397. TNTGunSlot: 1
  398. GrapplingHookSlot: 1
  399. BatBlasterSlot: 1
  400. ThorHammerSlot: 1
  401. DiscoBeaconSlot: 1
  402. CallPetBone: 1
  403. FortuneCookieSlot: 1
  404. SpoopyPumpkinSlot: 1
  405.  
  406. #=========================================#
  407. # Under here is all the script code! DO NOT touch
  408. # No support given if the code below was touched!
  409. #=========================================#
  410.  
  411. on inventory click:
  412. if inventory name of player's current inventory is "{@GUIName}":
  413. if clicked slot is 11:
  414. cancel event
  415. wait a tick
  416. play "ui_button_click" to player
  417. open chest with 6 rows named "{@GUIGadgetsName}" to player
  418. wait a tick
  419. set slot {@GUITPBowSlot} of player's current inventory to bow named "{@TPBowName}" with lore "{@TPBowLore}||"
  420. set slot {@GUIBlazeRodGunSlot} of player's current inventory to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}||"
  421. set slot {@GUITNTGunSlot} of player's current inventory to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}||"
  422. set slot {@GUIGrapplingHookSlot} of player's current inventory to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}||"
  423. set slot {@GUIBatBlasterSlot} of player's current inventory to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}||"
  424. set slot {@GUIThorHammerSlot} of player's current inventory to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}||"
  425. set slot {@GUIDiscoBeaconSlot} of player's current inventory to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}||"
  426. set slot {@GUIFortuneCookieSlot} of player's current inventory to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}||"
  427. set slot {@GUISpoopyPumpkinSlot} of player's current inventory to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}||"
  428. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  429. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  430. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  431. if clicked slot is 13:
  432. cancel event
  433. wait 1 tick
  434. play "ui_button_click" to player
  435. open chest with 6 rows named "{@GUIPetsName}" to player
  436. wait a tick
  437. set slot {@GUIPetRabbitSlot} of player's current inventory to rabbit foot named "{@PetRabbitName}" with lore "{@PetRabbitLore}||"
  438. set slot {@GUIPetWolfSlot} of player's current inventory to bone named "{@PetWolfName}" with lore "{@PetWolfLore}||"
  439. set slot {@GUIPetCowSlot} of player's current inventory to raw beef named "{@PetCowName}" with lore "{@PetCowLore}||"
  440. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  441. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  442. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  443. if clicked slot is 15:
  444. cancel event
  445. wait 1 tick
  446. play "ui_button_click" to player
  447. open chest with 6 rows named "{@GUIParticlesName}" to player
  448. wait a tick
  449. set slot {@GUIFlameParticleSlot} of player's current inventory to blaze powder named "{@FlameParticleName}" with lore "{@FlameParticleLore}||"
  450. set slot {@GUIHeartParticleSlot} of player's current inventory to red dye named "{@HeartParticleName}" with lore "{@HeartParticleLore}||"
  451. set slot {@GUICloudParticleSlot} of player's current inventory to cobweb named "{@CloudParticleName}" with lore "{@CloudParticleLore}||"
  452. set slot {@GUINyanCatParticleSlot} of player's current inventory to fish named "{@NyanCatParticleName}" with lore "{@NyanCatParticleLore}||"
  453. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  454. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  455. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  456. if clicked slot is 30:
  457. cancel event
  458. wait 1 tick
  459. play "ui_button_click" to player
  460. open chest with 6 rows named "{@GUIHatsName}" to player
  461. wait a tick
  462. set slot {@GUIGrassHatSlot} of player's current inventory to grass named "{@GrassHatName}" with lore "{@GrassHatLore}||"
  463. set slot {@GUIWoolHatSlot} of player's current inventory to wool named "{@WoolHatName}" with lore "{@WoolHatLore}||"
  464. set slot {@GUIGlassHatSlot} of player's current inventory to glass named "{@GlassHatName}" with lore "{@GlassHatLore}||"
  465. set slot {@GUIDispenserHatSlot} of player's current inventory to dispenser named "{@DispenserHatName}" with lore "{@DispenserHatLore}||"
  466. set slot {@GUIOakLogHatSlot} of player's current inventory to oak log named "{@OakLogHatName}" with lore "{@OakLogHatLore}||"
  467. set slot {@GUIStoneHatSlot} of player's current inventory to stone named "{@StoneHatName}" with lore "{@StoneHatLore}||"
  468. set slot {@GUIIceHatSlot} of player's current inventory to ice named "{@IceHatName}" with lore "{@IceHatLore}||"
  469. set slot {@GUISandHatSlot} of player's current inventory to sand named "{@SandHatName}" with lore "{@SandHatLore}||"
  470. set slot {@GUIBookshelfHatSlot} of player's current inventory to bookshelf named "{@BookshelfHatName}" with lore "{@BookshelfHatLore}||"
  471. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  472. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  473. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  474. if clicked slot is 32:
  475. cancel event
  476. set {_santaemote} to "Santa" parsed as offlineplayer
  477. set {_orcemote} to "Teaz" parsed as offlineplayer
  478. wait 1 tick
  479. play "ui_button_click" to player
  480. open chest with 6 rows named "{@GUIEmotesName}" to player
  481. wait a tick
  482. set slot {@GUISmileEmoteSlot} of player's current inventory to head named "{@SmileEmoteName}" with lore "{@SmileEmoteLore}||"
  483. set slot {@GUICoolEmoteSlot} of player's current inventory to head named "{@CoolEmoteName}" with lore "{@CoolEmoteLore}||"
  484. set slot {@GUISurprisedEmoteSlot} of player's current inventory to head named "{@SurprisedEmoteName}" with lore "{@SurprisedEmoteLore}||"
  485. set slot {@GUICheekyEmoteSlot} of player's current inventory to head named "{@CheekyEmoteName}" with lore "{@CheekyEmoteLore}||"
  486. set slot {@GUIWinkEmoteSlot} of player's current inventory to head named "{@WinkEmoteName}" with lore "{@WinkEmoteLore}||"
  487. set slot {@GUIGrinEmoteSlot} of player's current inventory to head named "{@GrinEmoteName}" with lore "{@GrinEmoteLore}||"
  488. set slot {@GUIFrownEmoteSlot} of player's current inventory to head named "{@FrownEmoteName}" with lore "{@FrownEmoteLore}||"
  489. set slot {@GUICryEmoteSlot} of player's current inventory to head named "{@CryEmoteName}" with lore "{@CryEmoteLore}||"
  490. set slot {@GUISleepyEmoteSlot} of player's current inventory to head named "{@SleepyEmoteName}" with lore "{@SleepyEmoteLore}||"
  491. set slot {@GUIRageEmoteSlot} of player's current inventory to head named "{@RageEmoteName}" with lore "{@RageEmoteLore}||"
  492. set slot {@GUISantaWinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaWinkEmoteName}" with lore "{@SantaWinkEmoteLore}||"
  493. set slot {@GUISantaBlinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaBlinkEmoteName}" with lore "{@SantaBlinkEmoteLore}||"
  494. set slot {@GUISantaLookEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaLookEmoteName}" with lore "{@SantaLookEmoteLore}||"
  495. set slot {@GUIOrcBlinkEmoteSlot} of player's current inventory to skull of {_orcemote} named "{@OrcBlinkEmoteName}" with lore "{@OrcBlinkEmoteLore}||"
  496. set slot {@GUIXmasTreeEmoteSlot} of player's current inventory to head named "{@XmasTreeEmoteName}" with lore "{@XmasTreeEmoteLore}||"
  497. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  498. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  499. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  500. if clicked slot is {@GUICloseSlot}:
  501. play "ui_button_click" to player
  502. close player's inventory
  503. on inventory click:
  504. if inventory name of player's current inventory is "{@GUIGadgetsName}":
  505. if clicked slot is {@GUITPBowSlot}:
  506. if player has permission "{@TPBowPerm}" or "cosmetics.all":
  507. play "block_note_pling" to player
  508. set slot {@TPBowSlot} of player to bow of infinity 1 and unbreaking 100 named "{@TPBowName}" with lore "{@TPBowLore}||"
  509. set slot 9 of player to arrow named "Arrow"
  510. send "{@Prefix} {@ReceiveTPBow}"
  511. close player's inventory
  512. else:
  513. play "block_anvil_place" to player
  514. close player's inventory
  515. send "{@Prefix} {@NoPerm}"
  516. if clicked slot is {@GUIBlazeRodGunSlot}:
  517. if player has permission "{@BlazeRodGunPerm}" or "cosmetics.all":
  518. play "block_note_pling" to player
  519. set slot {@BlazeRodGunSlot} of player to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}"
  520. send "{@Prefix} {@ReceiveBlazeRodGun}"
  521. close player's inventory
  522. else:
  523. play "block_anvil_place" to player
  524. close player's inventory
  525. send "{@Prefix} {@NoPerm}"
  526. if clicked slot is {@GUIGrapplingHookSlot}:
  527. if player has permission "{@GrapplingHookPerm}" or "cosmetics.all":
  528. play "block_note_pling" to player
  529. set slot {@GrapplingHookSlot} of player to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}"
  530. send "{@Prefix} {@ReceiveGrapplingHook}"
  531. close player's inventory
  532. else:
  533. play "block_anvil_place" to player
  534. close player's inventory
  535. send "{@Prefix} {@NoPerm}"
  536. if clicked slot is {@GUIBatBlasterSlot}:
  537. if player has permission "{@BatBlasterPerm}" or "cosmetics.all":
  538. play "block_note_pling" to player
  539. set slot {@BatBlasterSlot} of player to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}"
  540. send "{@Prefix} {@ReceiveBatBlaster}"
  541. close player's inventory
  542. else:
  543. play "block_anvil_place" to player
  544. close player's inventory
  545. send "{@Prefix} {@NoPerm}"
  546. if clicked slot is {@GUITNTGunSlot}:
  547. if player has permission "{@TNTGunPerm}" or "cosmetics.all":
  548. play "block_note_pling" to player
  549. set slot {@TNTGunSlot} of player to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}"
  550. send "{@Prefix} {@ReceiveTNTGun}"
  551. close player's inventory
  552. else:
  553. play "block_anvil_place" to player
  554. close player's inventory
  555. send "{@Prefix} {@NoPerm}"
  556. if clicked slot is {@GUIThorHammerSlot}:
  557. if player has permission "{@ThorHammerPerm}" or "cosmetics.all":
  558. play "block_note_pling" to player
  559. set slot {@ThorHammerSlot} of player to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}"
  560. send "{@Prefix} {@ReceiveThorHammer}"
  561. close player's inventory
  562. else:
  563. play "block_anvil_place" to player
  564. close player's inventory
  565. send "{@Prefix} {@NoPerm}"
  566. if clicked slot is {@GUIDiscoBeaconSlot}:
  567. if player has permission "{@DiscoBeaconPerm}" or "cosmetics.all":
  568. play "block_note_pling" to player
  569. set slot {@DiscoBeaconSlot} of player to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}"
  570. send "{@Prefix} {@ReceiveDiscoBeacon}"
  571. close player's inventory
  572. else:
  573. play "block_anvil_place" to player
  574. close player's inventory
  575. send "{@Prefix} {@NoPerm}"
  576. if clicked slot is {@GUIFortuneCookieSlot}:
  577. if player has permission "{@FortuneCookiePerm}" or "cosmetics.all":
  578. play "block_note_pling" to player
  579. set slot {@FortuneCookieSlot} of player to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}"
  580. send "{@Prefix} {@ReceiveFortuneCookie}"
  581. close player's inventory
  582. else:
  583. play "block_anvil_place" to player
  584. close player's inventory
  585. send "{@Prefix} {@NoPerm}"
  586. if clicked slot is {@GUISpoopyPumpkinSlot}:
  587. if player has permission "{@SpoopyPumpkinPerm}" or "cosmetics.all":
  588. play "block_note_pling" to player
  589. set slot {@SpoopyPumpkinSlot} of player to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}"
  590. send "{@Prefix} {@ReceiveSpoopyPumpkin}"
  591. close player's inventory
  592. else:
  593. play "block_anvil_place" to player
  594. close player's inventory
  595. send "{@Prefix} {@NoPerm}"
  596. if clicked slot is {@GUIClearSlot}:
  597. if player has a bow named "{@TPBowName}" with lore "{@TPBowLore}":
  598. remove a bow named "{@TPBowName}" with lore "{@TPBowLore}" from player's inventory
  599. remove a arrow named "Arrow" from player's inventory
  600. send "{@Prefix} {@ClearedCosmetic}"
  601. close player's inventory
  602. stop
  603. if player has a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}":
  604. remove a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}" from player's inventory
  605. send "{@Prefix} {@ClearedCosmetic}"
  606. close player's inventory
  607. stop
  608. if player has a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}":
  609. remove a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}" from player's inventory
  610. send "{@Prefix} {@ClearedCosmetic}"
  611. close player's inventory
  612. stop
  613. if player has a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}":
  614. remove a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}" from player's inventory
  615. send "{@Prefix} {@ClearedCosmetic}"
  616. close player's inventory
  617. stop
  618. if player has a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}":
  619. remove a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}" from player's inventory
  620. send "{@Prefix} {@ClearedCosmetic}"
  621. close player's inventory
  622. stop
  623. if player has a diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}":
  624. remove diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}" from player's inventory
  625. send "{@Prefix} {@ClearedCosmetic}"
  626. close player's inventory
  627. stop
  628. if player has a beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}":
  629. remove beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}" from player's inventory
  630. send "{@Prefix} {@ClearedCosmetic}"
  631. close player's inventory
  632. stop
  633. if player has a cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}":
  634. remove cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}" from player's inventory
  635. send "{@Prefix} {@ClearedCosmetic}"
  636. close player's inventory
  637. stop
  638. if player has a pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}":
  639. remove pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}" from player's inventory
  640. send "{@Prefix} {@ClearedCosmetic}"
  641. close player's inventory
  642. stop
  643. else:
  644. send "{@Prefix} {@NoCosmetic}"
  645. play "block_anvil_place" to player
  646. close player's inventory
  647. if clicked slot is {@GUICloseSlot}:
  648. close player's inventory
  649. play "ui_button_click" to player
  650. if clicked slot is {@GUIGoBack}:
  651. cancel event
  652. wait a tick
  653. make player execute command "{@Command}"
  654. play "ui_button_click" to player
  655. if inventory name of player's current inventory is "{@GUIPetsName}":
  656. if clicked slot is {@GUIPetRabbitSlot}:
  657. if player has permission "{@PetRabbitPerm}" or "cosmetics.all":
  658. if {pet.%player%.set} is true:
  659. send "{@Prefix} {@AlreadyHavePet}"
  660. close player's inventory
  661. cancel event
  662. else:
  663. close player's inventory
  664. play "block_note_pling" to player
  665. set {pet.%player%.set} to true
  666. set {pet.%player%.rabbit} to true
  667. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  668. spawn 1 rabbit at the player
  669. send "{@Prefix} {@ReceivePetRabbit}"
  670. close player's inventory
  671. set name of spawned entity to "{@SpawnedRabbitName}"
  672. while spawned entity exists:
  673. make spawned entity pathfind to player with speed 2
  674. wait 1 tick
  675. else:
  676. play "block_anvil_place" to player
  677. close player's inventory
  678. send "{@Prefix} {@NoPerm}"
  679. if clicked slot is {@GUIPetWolfSlot}:
  680. if player has permission "{@PetWolfPerm}" or "cosmetics.all":
  681. if {pet.%player%.set} is true:
  682. send "{@Prefix} {@AlreadyHavePet}"
  683. close player's inventory
  684. cancel event
  685. else:
  686. close player's inventory
  687. play "block_note_pling" to player
  688. set {pet.%player%.set} to true
  689. set {pet.%player%.wolf} to true
  690. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  691. spawn 1 wolf at the player
  692. send "{@Prefix} {@ReceivePetWolf}"
  693. close player's inventory
  694. while spawned entity exists:
  695. make spawned entity pathfind to player with speed 2
  696. wait 1 tick
  697. else:
  698. play "block_anvil_place" to player
  699. close player's inventory
  700. send "{@Prefix} {@NoPerm}"
  701. if clicked slot is {@GUIPetCowSlot}:
  702. if player has permission "{@PetCowPerm}" or "cosmetics.all":
  703. if {pet.%player%.set} is true:
  704. send "{@Prefix} {@AlreadyHavePet}"
  705. close player's inventory
  706. cancel event
  707. else:
  708. close player's inventory
  709. play "block_note_pling" to player
  710. set {pet.%player%.set} to true
  711. set {pet.%player%.cow} to true
  712. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  713. spawn 1 cow at the player
  714. send "{@Prefix} {@ReceivePetCow}"
  715. close player's inventory
  716. set name of spawned entity to "{@SpawnedCowName}"
  717. add spawned entity to {follow::%player%}
  718. while spawned entity exists:
  719. make spawned entity pathfind to player with speed 2
  720. wait 1 tick
  721. else:
  722. play "block_anvil_place" to player
  723. close player's inventory
  724. send "{@Prefix} {@NoPerm}"
  725. if clicked slot is {@GUIClearSlot}:
  726. if {pet.%player%.rabbit} is true:
  727. loop {pet.%player%::*}:
  728. set {pet.%player%.set} to false
  729. set {pet.%player%.rabbit} to false
  730. kill loop-value
  731. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  732. send "{@Prefix} {@RemovedPet}"
  733. clear {follow::%player%::*}
  734. close player's inventory
  735. stop
  736. if {pet.%player%.wolf} is true:
  737. loop {pet.%player%::*}:
  738. set {pet.%player%.set} to false
  739. set {pet.%player%.wolf} to false
  740. kill loop-value
  741. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  742. send "{@Prefix} {@RemovedPet}"
  743. clear {follow::%player%::*}
  744. close player's inventory
  745. stop
  746. if {pet.%player%.cow} is true:
  747. loop {pet.%player%::*}:
  748. set {pet.%player%.set} to false
  749. set {pet.%player%.cow} to false
  750. kill loop-value
  751. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  752. send "{@Prefix} {@RemovedPet}"
  753. clear {follow::%player%::*}
  754. close player's inventory
  755. else:
  756. send "{@Prefix} {@NoPet}"
  757. play "block_anvil_place" to player
  758. close player's inventory
  759. if clicked slot is {@GUICloseSlot}:
  760. close player's inventory
  761. if clicked slot is {@GUIGoBack}:
  762. cancel event
  763. wait a tick
  764. make player execute command "{@Command}"
  765. play "ui_button_click" to player
  766. if inventory name of player's current inventory is "{@GUIParticlesName}":
  767. if clicked slot is {@GUIFlameParticleSlot}:
  768. if player has permission "{@FlameParticlePerm}" or "cosmetics.all":
  769. if {particle.%player%.set} is false:
  770. play "block_note_pling" to player
  771. set {particle.%player%} to true
  772. set {particle.%player%.set} to true
  773. set {flame.particle.%player%} to true
  774. send "{@Prefix} {@ReceiveFlameParticle}"
  775. close player's inventory
  776. else:
  777. play "block_anvil_place" to player
  778. close player's inventory
  779. send "{@Prefix} {@ParticleAlreadySet}"
  780. else if player does not have the permission "{@FlameParticlePerm}" or "cosmetics.all":
  781. play "block_anvil_place" to player
  782. close player's inventory
  783. send "{@Prefix} {@NoPerm}"
  784. cancel event
  785. if clicked slot is {@GUIHeartParticleSlot}:
  786. if player has permission "{@HeartParticlePerm}" or "cosmetics.all":
  787. if {particle.%player%.set} is false:
  788. play "block_note_pling" to player
  789. set {particle.%player%} to true
  790. set {particle.%player%.set} to true
  791. set {heart.particle.%player%} to true
  792. send "{@Prefix} {@ReceiveHeartParticle}"
  793. close player's inventory
  794. else:
  795. play "block_anvil_place" to player
  796. close player's inventory
  797. send "{@Prefix} {@ParticleAlreadySet}"
  798. else if player does not have the permission "{@HeartParticlePerm}" or "cosmetics.all":
  799. play "block_anvil_place" to player
  800. close player's inventory
  801. send "{@Prefix} {@NoPerm}"
  802. cancel event
  803. if clicked slot is {@GUICloudParticleSlot}:
  804. if player has permission "{@CloudParticlePerm}" or "cosmetics.all":
  805. if {particle.%player%.set} is false:
  806. play "block_note_pling" to player
  807. set {particle.%player%} to true
  808. set {particle.%player%.set} to true
  809. set {cloud.particle.%player%} to true
  810. send "{@Prefix} {@ReceiveCloudParticle}"
  811. close player's inventory
  812. else:
  813. play "block_anvil_place" to player
  814. close player's inventory
  815. send "{@Prefix} {@ParticleAlreadySet}"
  816. else if player does not have the permission "{@CloudParticlePerm}" or "cosmetics.all":
  817. play "block_anvil_place" to player
  818. close player's inventory
  819. send "{@Prefix} {@NoPerm}"
  820. cancel event
  821. if clicked slot is {@GUINyanCatParticleSlot}:
  822. if player has permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  823. if {particle.%player%.set} is false:
  824. play "block_note_pling" to player
  825. set {particle.%player%} to true
  826. set {particle.%player%.set} to true
  827. send "{@Prefix} {@ReceiveNyanCatParticle}"
  828. close player's inventory
  829. else:
  830. play "block_anvil_place" to player
  831. close player's inventory
  832. send "{@Prefix} {@ParticleAlreadySet}"
  833. else if player does not have the permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  834. play "block_anvil_place" to player
  835. close player's inventory
  836. send "{@Prefix} {@NoPerm}"
  837. cancel event
  838. if clicked slot is {@GUIClearSlot}:
  839. if {particle.%player%} is true:
  840. set {flame.particle.%player%} to false
  841. set {cloud.particle.%player%} to false
  842. set {heart.particle.%player%} to false
  843. set {particle.%player%.set} to false
  844. set {particle.%player%} to false
  845. delete {flame.%player%}
  846. delete {cloud.%player%}
  847. delete {heart.%player%}
  848. send "{@Prefix} {@ClearedCosmetic}"
  849. close player's inventory
  850. else:
  851. send "{@Prefix} {@NoCosmetic}"
  852. play "block_anvil_place" to player
  853. close player's inventory
  854. if clicked slot is {@GUICloseSlot}:
  855. close player's inventory
  856. if clicked slot is {@GUIGoBack}:
  857. cancel event
  858. wait a tick
  859. make player execute command "{@Command}"
  860. play "ui_button_click" to player
  861. if inventory name of player's current inventory is "{@GUIHatsName}":
  862. if clicked slot is {@GUIGrassHatSlot}:
  863. if player has permission "{@GrassHatPerm}" or "cosmetics.all":
  864. set helmet of the player to grass
  865. set {hat.%player%} to true
  866. play "block_note_pling" to player
  867. send "{@Prefix} {@ReceiveGrassHat}"
  868. close player's inventory
  869. else:
  870. play "block_anvil_place" to player
  871. close player's inventory
  872. send "{@Prefix} {@NoPerm}"
  873. if clicked slot is {@GUIWoolHatSlot}:
  874. if player has permission "{@WoolHatPerm}" or "cosmetics.all":
  875. set helmet of the player to wool
  876. set {hat.%player%} to true
  877. play "block_note_pling" to player
  878. send "{@Prefix} {@ReceiveWoolHat}"
  879. close player's inventory
  880. else:
  881. play "block_anvil_place" to player
  882. close player's inventory
  883. send "{@Prefix} {@NoPerm}"
  884. if clicked slot is {@GUIGlassHatSlot}:
  885. if player has permission "{@GlassHatPerm}" or "cosmetics.all":
  886. set helmet of the player to glass
  887. set {hat.%player%} to true
  888. play "block_note_pling" to player
  889. send "{@Prefix} {@ReceiveGlassHat}"
  890. close player's inventory
  891. else:
  892. play "block_anvil_place" to player
  893. close player's inventory
  894. send "{@Prefix} {@NoPerm}"
  895. if clicked slot is {@GUIDispenserHatSlot}:
  896. if player has permission "{@DispenserHatPerm}" or "cosmetics.all":
  897. set helmet of the player to dispenser
  898. set {hat.%player%} to true
  899. play "block_note_pling" to player
  900. send "{@Prefix} {@ReceiveDispenserHat}"
  901. close player's inventory
  902. else:
  903. play "block_anvil_place" to player
  904. close player's inventory
  905. send "{@Prefix} {@NoPerm}"
  906. if clicked slot is {@GUIIceHatSlot}:
  907. if player has permission "{@IceHatPerm}" or "cosmetics.all":
  908. set helmet of the player to ice
  909. set {hat.%player%} to true
  910. play "block_note_pling" to player
  911. send "{@Prefix} {@ReceiveIceHat}"
  912. close player's inventory
  913. else:
  914. play "block_anvil_place" to player
  915. close player's inventory
  916. send "{@Prefix} {@NoPerm}"
  917. if clicked slot is {@GUIStoneHatSlot}:
  918. if player has permission "{@StoneHatPerm}" or "cosmetics.all":
  919. set helmet of the player to stone
  920. set {hat.%player%} to true
  921. play "block_note_pling" to player
  922. send "{@Prefix} {@ReceiveStoneHat}"
  923. close player's inventory
  924. else:
  925. play "block_anvil_place" to player
  926. close player's inventory
  927. send "{@Prefix} {@NoPerm}"
  928. if clicked slot is {@GUICobbleHatSlot}:
  929. if player has permission "{@CobbleHatPerm}" or "cosmetics.all":
  930. set {hat.%player%} to true
  931. play "block_note_pling" to player
  932. send "{@Prefix} {@ReceiveCobbleHat}"
  933. close player's inventory
  934. else:
  935. play "block_anvil_place" to player
  936. close player's inventory
  937. send "{@Prefix} {@NoPerm}"
  938. if clicked slot is {@GUIOakLogHatSlot}:
  939. if player has permission "{@OakLogHatPerm}" or "cosmetics.all":
  940. set helmet of the player to oak log
  941. set {hat.%player%} to true
  942. play "block_note_pling" to player
  943. send "{@Prefix} {@ReceiveOakLogHat}"
  944. close player's inventory
  945. else:
  946. play "block_anvil_place" to player
  947. close player's inventory
  948. send "{@Prefix} {@NoPerm}"
  949. if clicked slot is {@GUISandHatSlot}:
  950. if player has permission "{@SandHatPerm}" or "cosmetics.all":
  951. set helmet of the player to sand
  952. set {hat.%player%} to true
  953. play "block_note_pling" to player
  954. send "{@Prefix} {@ReceiveSandHat}"
  955. close player's inventory
  956. else:
  957. play "block_anvil_place" to player
  958. close player's inventory
  959. send "{@Prefix} {@NoPerm}"
  960. if clicked slot is {@GUIBookshelfHatSlot}:
  961. if player has permission "{@BookshelfHatPerm}" or "cosmetics.all":
  962. set helmet of the player to bookshelf
  963. set {hat.%player%} to true
  964. play "block_note_pling" to player
  965. send "{@Prefix} {@ReceiveBookshelfHat}"
  966. close player's inventory
  967. else:
  968. play "block_anvil_place" to player
  969. close player's inventory
  970. send "{@Prefix} {@NoPerm}"
  971. if clicked slot is {@GUIClearSlot}:
  972. if {hat.%player%} is true:
  973. set helmet of the player to air
  974. set {hat.%player%} to false
  975. send "{@Prefix} {@ClearedCosmetic}"
  976. close player's inventory
  977. else:
  978. send "{@Prefix} {@NoCosmetic}"
  979. play "block_anvil_place" to player
  980. close player's inventory
  981. if clicked slot is {@GUICloseSlot}:
  982. close player's inventory
  983. play "ui_button_click" to player
  984. if clicked slot is {@GUIGoBack}:
  985. cancel event
  986. wait a tick
  987. make player execute command "{@Command}"
  988. play "ui_button_click" to player
  989. if inventory name of player's current inventory is "{@GUIEmotesName}":
  990. if clicked slot is {@GUISmileEmoteSlot}:
  991. if player has permission "{@SmileEmotePerm}" or "cosmetics.all":
  992. if {emotes.%player%} is false:
  993. play "block_note_pling" to player
  994. set {emotes.%player%} to true
  995. send "{@Prefix} {@ReceiveSmileEmote}"
  996. close player's inventory
  997. set {emotes::smile::%player%} to true
  998. while {emotes::smile::%player%} is true:
  999. wait 1 tick
  1000. else:
  1001. send "{@Prefix} {@CosmeticAlreadySet}"
  1002. close player's inventory
  1003. else:
  1004. play "block_anvil_place" to player
  1005. close player's inventory
  1006. send "{@Prefix} {@NoPerm}"
  1007. if clicked slot is {@GUICoolEmoteSlot}:
  1008. if player has permission "{@CoolEmotePerm}" or "cosmetics.all":
  1009. if {emotes.%player%} is false:
  1010. play "block_note_pling" to player
  1011. set {emotes.%player%} to true
  1012. send "{@Prefix} {@ReceiveCoolEmote}"
  1013. close player's inventory
  1014. set {emotes::cool::%player%} to true
  1015. while {emotes::cool::%player%} is true:
  1016. wait 1 tick
  1017. else:
  1018. send "{@Prefix} {@CosmeticAlreadySet}"
  1019. close player's inventory
  1020. else:
  1021. play "block_anvil_place" to player
  1022. close player's inventory
  1023. send "{@Prefix} {@NoPerm}"
  1024. if clicked slot is {@GUISurprisedEmoteSlot}:
  1025. if player has permission "{@SurprisedEmotePerm}" or "cosmetics.all":
  1026. if {emotes.%player%} is false:
  1027. play "block_note_pling" to player
  1028. set {emotes.%player%} to true
  1029. send "{@Prefix} {@ReceiveSurprisedEmote}"
  1030. close player's inventory
  1031. set {emotes::surprised::%player%} to true
  1032. while {emotes::surprised::%player%} is true:
  1033. wait 1 tick
  1034. else:
  1035. send "{@Prefix} {@CosmeticAlreadySet}"
  1036. close player's inventory
  1037. else:
  1038. play "block_anvil_place" to player
  1039. close player's inventory
  1040. send "{@Prefix} {@NoPerm}"
  1041. if clicked slot is {@GUICheekyEmoteSlot}:
  1042. if player has permission "{@CheekyEmotePerm}" or "cosmetics.all":
  1043. if {emotes.%player%} is false:
  1044. play "block_note_pling" to player
  1045. set {emotes.%player%} to true
  1046. send "{@Prefix} {@ReceiveCheekyEmote}"
  1047. close player's inventory
  1048. set {emotes::cheeky::%player%} to true
  1049. while {emotes::cheeky::%player%} is true:
  1050. wait 1 tick
  1051. else:
  1052. send "{@Prefix} {@CosmeticAlreadySet}"
  1053. close player's inventory
  1054. else:
  1055. play "block_anvil_place" to player
  1056. close player's inventory
  1057. send "{@Prefix} {@NoPerm}"
  1058. if clicked slot is {@GUIWinkEmoteSlot}:
  1059. if player has permission "{@WinkEmotePerm}" or "cosmetics.all":
  1060. if {emotes.%player%} is false:
  1061. play "block_note_pling" to player
  1062. set {emotes.%player%} to true
  1063. send "{@Prefix} {@ReceiveWinkEmote}"
  1064. close player's inventory
  1065. set {emotes::wink::%player%} to true
  1066.  
  1067. while {emotes::wink::%player%} is true:
  1068. wait 1 tick
  1069. else:
  1070. send "{@Prefix} {@CosmeticAlreadySet}"
  1071. close player's inventory
  1072. else:
  1073. play "block_anvil_place" to player
  1074. close player's inventory
  1075. send "{@Prefix} {@NoPerm}"
  1076. if clicked slot is {@GUIGrinEmoteSlot}:
  1077. if player has permission "{@GrinEmotePerm}" or "cosmetics.all":
  1078. if {emotes.%player%} is false:
  1079. play "block_note_pling" to player
  1080. set {emotes.%player%} to true
  1081. send "{@Prefix} {@ReceiveGrinEmote}"
  1082. close player's inventory
  1083. set {emotes::grin::%player%} to true
  1084. while {emotes::grin::%player%} is true:
  1085. wait 1 tick
  1086. else:
  1087. send "{@Prefix} {@CosmeticAlreadySet}"
  1088. close player's inventory
  1089. else:
  1090. play "block_anvil_place" to player
  1091. close player's inventory
  1092. send "{@Prefix} {@NoPerm}"
  1093. if clicked slot is {@GUIFrownEmoteSlot}:
  1094. if player has permission "{@FrownEmotePerm}" or "cosmetics.all":
  1095. if {emotes.%player%} is false:
  1096. play "block_note_pling" to player
  1097. set {emotes.%player%} to true
  1098. send "{@Prefix} {@ReceiveFrownEmote}"
  1099. close player's inventory
  1100. set {emotes::frown::%player%} to true
  1101.  
  1102. while {emotes::frown::%player%} is true:
  1103. wait 1 tick
  1104. else:
  1105. send "{@Prefix} {@CosmeticAlreadySet}"
  1106. close player's inventory
  1107. else:
  1108. play "block_anvil_place" to player
  1109. close player's inventory
  1110. send "{@Prefix} {@NoPerm}"
  1111. if clicked slot is {@GUICryEmoteSlot}:
  1112. if player has permission "{@CryEmotePerm}" or "cosmetics.all":
  1113. if {emotes.%player%} is false:
  1114. play "block_note_pling" to player
  1115. set {emotes.%player%} to true
  1116. send "{@Prefix} {@ReceiveCryEmote}"
  1117. close player's inventory
  1118. set {emotes::cry::%player%} to true
  1119. while {emotes::cry::%player%} is true:
  1120. wait 1 tick
  1121. else:
  1122. send "{@Prefix} {@CosmeticAlreadySet}"
  1123. close player's inventory
  1124. else:
  1125. play "block_anvil_place" to player
  1126. close player's inventory
  1127. send "{@Prefix} {@NoPerm}"
  1128. if clicked slot is {@GUISleepyEmoteSlot}:
  1129. if player has permission "{@SleepyEmotePerm}" or "cosmetics.all":
  1130. if {emotes.%player%} is false:
  1131. play "block_note_pling" to player
  1132. set {emotes.%player%} to true
  1133. send "{@Prefix} {@ReceiveSleepyEmote}"
  1134. close player's inventory
  1135. set {emotes::sleepy::%player%} to true
  1136. while {emotes::sleepy::%player%} is true:
  1137. wait 1 tick
  1138. else:
  1139. send "{@Prefix} {@CosmeticAlreadySet}"
  1140. close player's inventory
  1141. else:
  1142. play "block_anvil_place" to player
  1143. close player's inventory
  1144. send "{@Prefix} {@NoPerm}"
  1145. if clicked slot is {@GUIRageEmoteSlot}:
  1146. if player has permission "{@RageEmotePerm}" or "cosmetics.all":
  1147. if {emotes.%player%} is false:
  1148. play "block_note_pling" to player
  1149. set {emotes.%player%} to true
  1150. send "{@Prefix} {@ReceiveRageEmote}"
  1151. close player's inventory
  1152. set {emotes::rage::%player%} to true
  1153. while {emotes::rage::%player%} is true:
  1154. wait 1 tick
  1155. else:
  1156. send "{@Prefix} {@CosmeticAlreadySet}"
  1157. close player's inventory
  1158. else:
  1159. play "block_anvil_place" to player
  1160. close player's inventory
  1161. send "{@Prefix} {@NoPerm}"
  1162. if clicked slot is {@GUIOrcBlinkEmoteSlot}:
  1163. if player has permission "{@OrcBlinkEmotePerm}" or "cosmetics.all":
  1164. if {emotes.%player%} is false:
  1165. play "block_note_pling" to player
  1166. set {emotes.%player%} to true
  1167. send "{@Prefix} {@ReceiveOrcBlinkEmote}"
  1168. close player's inventory
  1169. set {emotes::orcblink::%player%} to true
  1170. while {emotes::orcblink::%player%} is true:
  1171. wait 1 tick
  1172. else:
  1173. send "{@Prefix} {@CosmeticAlreadySet}"
  1174. close player's inventory
  1175. else:
  1176. play "block_anvil_place" to player
  1177. close player's inventory
  1178. send "{@Prefix} {@NoPerm}"
  1179. if clicked slot is {@GUISantaWinkEmoteSlot}:
  1180. if player has permission "{@SantaWinkEmotePerm}" or "cosmetics.all":
  1181. if {emotes.%player%} is false:
  1182. play "block_note_pling" to player
  1183. set {emotes.%player%} to true
  1184. send "{@Prefix} {@ReceiveSantaWinkEmote}"
  1185. close player's inventory
  1186. set {emotes::santawink::%player%} to true
  1187. while {emotes::santawink::%player%} is true:
  1188. wait 1 tick
  1189. else:
  1190. send "{@Prefix} {@CosmeticAlreadySet}"
  1191. close player's inventory
  1192. else:
  1193. play "block_anvil_place" to player
  1194. close player's inventory
  1195. send "{@Prefix} {@NoPerm}"
  1196. if clicked slot is {@GUISantaBlinkEmoteSlot}:
  1197. if player has permission "{@SantaBlinkEmotePerm}" or "cosmetics.all":
  1198. if {emotes.%player%} is false:
  1199. play "block_note_pling" to player
  1200. set {emotes.%player%} to true
  1201. send "{@Prefix} {@ReceiveSantaBlinkEmote}"
  1202. close player's inventory
  1203. set {emotes::santablink::%player%} to true
  1204. while {emotes::santablink::%player%} is true:
  1205. wait 1 tick
  1206. else:
  1207. send "{@Prefix} {@CosmeticAlreadySet}"
  1208. close player's inventory
  1209. else:
  1210. play "block_anvil_place" to player
  1211. close player's inventory
  1212. send "{@Prefix} {@NoPerm}"
  1213. if clicked slot is {@GUISantaLookEmoteSlot}:
  1214. if player has permission "{@SantaLookEmotePerm}" or "cosmetics.all":
  1215. if {emotes.%player%} is false:
  1216. play "block_note_pling" to player
  1217. set {emotes.%player%} to true
  1218. send "{@Prefix} {@ReceiveSantaLookEmote}"
  1219. close player's inventory
  1220. set {emotes::santalook::%player%} to true
  1221. while {emotes::santalook::%player%} is true:
  1222. wait 1 tick
  1223. else:
  1224. send "{@Prefix} {@CosmeticAlreadySet}"
  1225. close player's inventory
  1226. else:
  1227. play "block_anvil_place" to player
  1228. close player's inventory
  1229. send "{@Prefix} {@NoPerm}"
  1230. if clicked slot is {@GUIXmasTreeEmoteSlot}:
  1231. if player has permission "{@XmasTreeEmotePerm}" or "cosmetics.all":
  1232. if {emotes.%player%} is false:
  1233. play "block_note_pling" to player
  1234. set {emotes.%player%} to true
  1235. send "{@Prefix} {@ReceiveXmasTreeEmote}"
  1236. close player's inventory
  1237. set {emotes::XmasTree::%player%} to true
  1238. while {emotes::xmastree::%player%} is true:
  1239. wait 1 tick
  1240. else:
  1241. send "{@Prefix} {@CosmeticAlreadySet}"
  1242. close player's inventory
  1243. else:
  1244. play "block_anvil_place" to player
  1245. close player's inventory
  1246. send "{@Prefix} {@NoPerm}"
  1247. if clicked slot is {@GUIClearSlot}:
  1248. if {emotes.%player%} is true:
  1249. set {emotes::smile::%player%} to false
  1250. set {emotes::cool::%player%} to false
  1251. set {emotes::surprised::%player%} to false
  1252. set {emotes::cheeky::%player%} to false
  1253. set {emotes::wink::%player%} to false
  1254. set {emotes::grin::%player%} to false
  1255. set {emotes::frown::%player%} to false
  1256. set {emotes::cry::%player%} to false
  1257. set {emotes::sleepy::%player%} to false
  1258. set {emotes::rage::%player%} to false
  1259. set {emotes::orcblink::%player%} to false
  1260. set {emotes::santawink::%player%} to false
  1261. set {emotes::santablink::%player%} to false
  1262. set {emotes::santalook::%player%} to false
  1263. set {emotes::xmastree::%player%} to false
  1264. set {emotes.%player%} to false
  1265. send "{@Prefix} {@ClearedCosmetic}"
  1266. close player's inventory
  1267. else:
  1268. send "{@Prefix} {@NoCosmetic}"
  1269. play "block_anvil_place" to player
  1270. close player's inventory
  1271. if clicked slot is {@GUICloseSlot}:
  1272. close player's inventory
  1273. play "ui_button_click" to player
  1274. if clicked slot is {@GUIGoBack}:
  1275. cancel event
  1276. wait a tick
  1277. make player execute command "{@Command}"
  1278. play "ui_button_click" to player
  1279.  
  1280. command /{@Command}:
  1281. message "{@Prefix} {@OpeningGUI}"
  1282. play "block_note_pling" to player
  1283. open chest with 6 rows named "{@GUIName}" to player
  1284. wait a tick
  1285. set slot 11 of player's current inventory to bow named "{@GadgetsName}" with lore "{@GadgetsLore}||"
  1286. set slot 13 of player's current inventory to bone named "{@PetsName}" with lore "{@PetsLore}||"
  1287. set slot 15 of player's current inventory to blaze powder named "{@ParticlesName}" with lore "{@ParticlesLore}||"
  1288. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  1289.  
  1290. on rightclick holding pumpkin:
  1291. if {%player%.cooldown8} is true:
  1292. send "{@Prefix} {@SpoopyPumpkinCoolDownMsg}"
  1293. cancel event
  1294. else:
  1295. set {%player%.cooldown8} to true
  1296. make entity wear a pumpkin
  1297. strike lightning effect at the player
  1298. wait 6 ticks
  1299. make entity wear air
  1300. play "entity_wither_spawn" to player
  1301. wait 10 ticks
  1302. strike lightning effect at the player
  1303. apply blindness to the player for 6.10 seconds
  1304. apply nausea to the player for 6.10 seconds
  1305. play "entity_ghast_hurt" to player
  1306. wait 1 second
  1307. make entity wear a pumpkin
  1308. play "entity_wither_ambient" to player
  1309. strike lightning effect at the player
  1310. wait 1 second
  1311. make entity wear air
  1312. play "entity_ghast_hurt" to player
  1313. wait 3 ticks
  1314. play "entity_ghast_hurt" to player
  1315. strike lightning effect at the player
  1316. wait 6 ticks
  1317. strike lightning effect at the player
  1318. make entity wear a pumpkin
  1319. wait 2 seconds
  1320. make entity wear air
  1321. wait {@SpoopyPumpkinCoolDown} seconds
  1322. clear {%player%.cooldown8}
  1323.  
  1324. on rightclick holding beacon:
  1325. if player is holding beacon named "{@DiscoBeaconName}":
  1326. if {%player%.cooldown6} is true:
  1327. send "{@Prefix} {@DiscoBeaconCoolDownMsg}"
  1328. cancel event
  1329. else:
  1330. set {%player%.cooldown6} to true
  1331. loop 16 times:
  1332. play "block_note_basedrum" to player
  1333. wait 4 ticks
  1334. play "block_note_bass" to player
  1335. wait 4 ticks
  1336. play "block_note_harp" to player
  1337. wait 4 ticks
  1338. play "block_note_hat" to player
  1339. wait 4 ticks
  1340. play "block_note_snare" to player
  1341. clear {%player%.cooldown6}
  1342.  
  1343. on rightclick holding diamond axe:
  1344. if {%player%.cooldown5} is true:
  1345. send "{@Prefix} {@ThorsHammerCoolDownMsg}"
  1346. cancel event
  1347. else:
  1348. set {%player%.cooldown5} to true
  1349. strike lightning at targeted block
  1350. wait {@ThorsHammerCoolDown} seconds
  1351. clear {%player%.cooldown5}
  1352.  
  1353. on rightclick holding blaze rod:
  1354. if {%player%.cooldown4} is true:
  1355. send "{@Prefix} {@BlazeRodGunCoolDownMsg}"
  1356. cancel event
  1357. else:
  1358. set {%player%.cooldown4} to true
  1359. show 20 "heart" particles at location of player for player offset by 2, 2 and 2
  1360. shoot a snowball with speed 1
  1361. play "entity_cat_ambient" to player
  1362. wait {@BlazeRodGunCoolDown} seconds
  1363. clear {%player%.cooldown4}
  1364.  
  1365. on rightclick holding tnt:
  1366. if {%player%.cooldown3} is true:
  1367. send "{@Prefix} {@TNTGunCoolDownMsg}"
  1368. cancel event
  1369. else:
  1370. set {%player%.cooldown3} to true
  1371. shoot a tnt with speed 1
  1372. wait 4 seconds
  1373. play "entity_firework_blast" to player
  1374. play "block_note_pling" to player
  1375. push player backwards at speed 0.5
  1376. push player upwards at speed 0.5
  1377. wait {@TNTGunCoolDown} seconds
  1378. clear {%player%.cooldown3}
  1379.  
  1380. on rightclick holding iron horse armor:
  1381. if {%player%.cooldown2} is true:
  1382. send "{@Prefix} {@BatBlasterCoolDownMsg}"
  1383. cancel event
  1384. else:
  1385. set {%player%.cooldown2} to true
  1386. play "entity_firework_shoot" to player
  1387. show 40 "lava" particles at location of player for player offset by 2, 2 and 2
  1388. loop 10 times:
  1389. shoot a bat with speed 2
  1390. wait 5 seconds
  1391. play "entity_generic_explode" to player
  1392. kill all bats
  1393. wait {@BatBlasterCoolDown} seconds
  1394. clear {%player%.cooldown2}
  1395.  
  1396. on rightclick holding fishing rod:
  1397. if {%player%.cooldown1} is true:
  1398. send "{@Prefix} {@GrapplingHookCoolDownMsg}"
  1399. cancel event
  1400. else:
  1401. set {%player%.cooldown1} to true
  1402. play "entity_firework_shoot" to player
  1403. push player upwards at speed 2.0
  1404. push player forward at speed 2.0
  1405. wait {@GrapplingHookCoolDown} seconds
  1406. clear {%player%.cooldown1}
  1407.  
  1408. on rightclick holding bone:
  1409. loop {pet.%player%::*}:
  1410. teleport loop-value to location of player
  1411. send "{@Prefix} {@SummonedPet}"
  1412.  
  1413. on rightclick holding cookie:
  1414. if {%player%.cooldown7} is true:
  1415. send "{@Prefix} {@FortuneCookieCoolDownMsg}"
  1416. cancel event
  1417. else:
  1418. set {%player%.cooldown7} to true
  1419. message "{@Prefix} {@FortuneCookieFirstMsg}"
  1420. set {_Reward} to a random integer between 1 and 7
  1421. if {_Reward} is 1:
  1422. send "{@Prefix} {@FortuneMsg1}"
  1423. if {_Reward} is 2:
  1424. send "{@Prefix} {@FortuneMsg2}"
  1425. if {_Reward} is 3:
  1426. send "{@Prefix} {@FortuneMsg3}"
  1427. if {_Reward} is 4:
  1428. send "{@Prefix} {@FortuneMsg4}"
  1429. if {_Reward} is 5:
  1430. send "{@Prefix} {@FortuneMsg5}"
  1431. if {_Reward} is 6:
  1432. send "{@Prefix} {@FortuneMsg6}"
  1433. if {_Reward} is 7:
  1434. send "{@Prefix} {@FortuneMsg7}"
  1435. wait {@FortuneCookieCoolDown} seconds
  1436. clear {%player%.cooldown7}
  1437.  
  1438. on inventory click:
  1439. if player does not have the permission "{@MoveItemsPerm}":
  1440. cancel event
  1441.  
  1442. on damage:
  1443. if damage was caused by lightning:
  1444. cancel event
  1445. if damage was caused by fall:
  1446. cancel event
  1447.  
  1448. on death of rabbit or cow or horse:
  1449. clear drops
  1450.  
  1451. On explosion prime:
  1452. cancel event
  1453.  
  1454. on place of tnt:
  1455. cancel event
  1456. send "{@Prefix} {@CantPlaceCosmetic}"
  1457.  
  1458. on place of beacon:
  1459. cancel event
  1460.  
  1461. on projectile hit:
  1462. if projectile is arrow:
  1463. set {_arrow} to projectile
  1464. teleport shooter to {_arrow}
  1465. clear projectile
  1466.  
  1467. on any move:
  1468. if {flame.particle.%player%} is true:
  1469. set {flame.%player%} to location of player
  1470. show 3 "flame" particles at location of player for player offset by 0.4, 0.6, 0.4
  1471. if {heart.particle.%player%} is true:
  1472. set {heart.%player%} to location of player
  1473. show 3 "heart" particles at location of player for player offset by 0.4, 0.6, 0.4
  1474. if {cloud.particle.%player%} is true:
  1475. set {cloud.%player%} to location of player
  1476. show 3 "cloud" particles at location of player for player offset by 0.4, 0.6, 0.4
  1477.  
  1478. on rightclick holding chest:
  1479. if player is holding chest named "{@ChestName}":
  1480. make player execute command "{@Command}"
  1481. play "ui_button_click" to player
  1482. else:
  1483. cancel event
  1484.  
  1485. on join:
  1486. set slot {@ChestSlot} of player to chest named "{@ChestName}"
  1487.  
  1488. on join:
  1489. wait 3 ticks
  1490. if player is op:
  1491. if text from "https://pastebin.com/raw/myD6mDAd" is not "{@VersionID}":
  1492. play "block_note_pling" to player
  1493. message "&7&m------------------&7[&c&lCosmetic &r&fUpdate&7]&7&m-----------------"
  1494. message "&r "
  1495. message "&r &cA new update/version was found!"
  1496. message "&r &cDownload from here:"
  1497. message "&r "
  1498. message " &fhttps://www.spigotmc.org/resources/skript-cosmetics.38857/"
  1499. message "&7&m-----------------------------------------------------"
  1500. stop
  1501.  
  1502. on disconnect:
  1503. loop {pet.%player%::*}:
  1504. kill loop-value
  1505. clear {pet.%player%::*}
  1506.  
  1507. on quit:
  1508. set {pet.%player%.set} to false
  1509. set {emotes::smile::%player%} to false
  1510. set {emotes::cool::%player%} to false
  1511. set {emotes::surprised::%player%} to false
  1512. set {emotes::cheeky::%player%} to false
  1513. set {emotes::wink::%player%} to false
  1514. set {emotes::grin::%player%} to false
  1515. set {emotes::frown::%player%} to false
  1516. set {emotes::cry::%player%} to false
  1517. set {emotes::sleepy::%player%} to false
  1518. set {emotes::rage::%player%} to false
  1519. set {emotes::santawink::%player%} to false
  1520. set {emotes::santablink::%player%} to false
  1521. set {emotes::santalook::%player%} to false
  1522. set {emotes::orcblink::%player%} to false
  1523. set {emotes::xmastree::%player%} to false
  1524. set {%player%.cooldown1} to false
  1525. set {%player%.cooldown2} to false
  1526. set {%player%.cooldown3} to false
  1527. set {%player%.cooldown4} to false
  1528. set {%player%.cooldown5} to false
  1529. set {%player%.cooldown6} to false
  1530. set {%player%.cooldown7} to false
  1531. set {%player%.cooldown8} to false
  1532. set {flame.particle.%player%} to false
  1533. set {cloud.particle.%player%} to false
  1534. set {heart.particle.%player%} to false
  1535. set {particle.%player%.set} to false
  1536. set {emotes.%player%} to false
  1537. delete {pet.%player%.wolf}
  1538. delete {pet.%player%.cow}
  1539. delete {pet.%player%.horse}
  1540. delete {flame.%player%}
  1541. delete {cloud.%player%}
  1542. delete {heart.%player%}
  1543. clear {follow::%player%::*}
  1544. clear player's inventory
  1545.  
  1546. #=======================================#
  1547. # Terms: Do not edit this skript/script
  1548. # and give it or sell it as if it were your own!
  1549. #=======================================#
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