Advertisement
macksting

kotti

Jun 18th, 2017
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.00 KB | None | 0 0
  1. Well, there was this one time in Star Wars d6...
  2. So, I'd never played a Star Wars game before, and I was intrigued, but at the same time this was post Episode 3, so there was so much new, awful conflicting canon, and so much... just... really questionable writing. The game was set a short time after episode 6 had ended.
  3. I played a verpine named Kotti, who hooked up with the party on Talon Karrde's planet, whichever one that was. I'm sure somebody here can fill in the details. He was an enthusiastic but dangerously paranoid sort, didn't get along with other verpine because he was unstable and prone to conspiracy theories.* Nothing was as it seemed, everybody was out for their own benefit, and anybody who disagreed with him might be an agent of the Sith. You could only trust the things you built and the droids you programmed; other people were necessary evils, and stupid allies were more useful than smart ones.
  4. So the party arranged a meeting with Talon Karrde. They were in the market for a tech geek, and Kotti was quick to respond to the casting call, showing up with a disturbingly large gun and a rolling toolkit, as if they'd already accepted him for the job. He brought with him a surprising amount of knowledge about Karrde, so the party took to him instantly.
  5. Talon sat with his pet Lobot analogue, discussing business with the party. Kotti had nothing much to do, so he started looking at the room's defenses; I asked the DM to allow a few die rolls to suss out the weapons and armor contingencies in the room, and discovered that pop-down turrets would start firing at pretty much anybody in the event of hostilities, but could be blocked by ducking under the table. Kotti wrote this on a little tablet and slid it over to the party leader, who nodded and handed it back.
  6. At this point, Talon said something rude to the party's rather violent gamorrean, who decided to whip out a knife and hurl it straight into Talon's chest.
  7. Kotti yelled out, "Get under the table!" as the guns popped down. The party hid under the table, Kotti pulled out a first aid kit and handed it to the party medic and told him to save Talon because they'd need a hostage, told the gamorrean to wrestle the cyborg into a submission hold, and, once everybody else had done as he asked, took out a spike and *hacked the cyborg's cybernetics* to take control of the security system.
  8. He had a *lot* of dice in software and hacking. It went... rather swimmingly.
  9. So, without really considering the full implications of what he was doing, he started with a show of force: he turned off the turrets in the meeting room, locked its doors, turned on ALL THE OTHER TURRETS in the entire facility, set them to fire ONE shot at whatever living targets were in range, and then made an announcement that Talon Karrde was alive and that they would not fire again if everybody was cooperative.
  10. We slowly made our way to one of Talon's cargo ships, leaving behind an impressively expensive high speed vessel which ran on blaster fuel. In the process, the party decided to actually take out Karrde's ships on our six by firing at said docked ship, sending up massive amounts of blaster juice in a massive firestorm. That wasn't really Kotti's problem, though. Kotti, after dropping Karrde and his cyborg in a corner you see, had finally rolled a fumble when pushing the cargo ship's engines past the red line... and the DM smiled and said, nah, it works perfectly, no problems at all...
  11. So we arrive on some well-entrenched planet under Thrawn's command, and as we make atmospheric reentry, the starboard engine pops right off. Kotti's improvement, apparently, had stressed the pylons enough to ruin its integrity in subtle but crucial ways.
  12. This is where things got... somehow even more ridiculous. The party pilot had just as many dice in piloting as Kotti did in his various crafting skills, perhaps moreso, and stood the ship on its one remaining engine, at a sickening angle, while the party grabbed whatever they could find to soften their fall and literally jumped out at the lowest altitude they could maintain.
  13. Seeing no reason not to, the pilot programmed in a final course, leapt out, and sent the ship flying into an Imperial base (pyramid-shaped, surrounded by trenches) as a parting gift. Somehow everybody landed safely and booked it for the trenches, murdering our way to relative safety.
  14.  
  15. At this point, as the cargo ship went up in a blaze of glory and opened a hole in the Imperial base's armor, I realized nobody had thought to rescue Talon Karrde.
  16. Kotti decided it didn't matter, Karrde was too smart to die that way. It was probably a clone.
  17.  
  18. *(My favorite was that Walex Blissex had latent Sith mind control sabotaging the development of the A-Wing, making an otherwise fine strike-and-fade fighter actually inferior in that role by being only capable of two jumps, when simply gutting an astromech like he did on the Aethersprite would have allowed genuine strike-and-fade capability by extending its ability to leap to and from rendezvous points instead of being dependent on planets and capital ships.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement