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- -- Original: Motenten / Modified: Ballzack
- -------------------------------------------------------------------------------------------------------------------
- -- Keybinds
- -------------------------------------------------------------------------------------------------------------------
- -- Modes: [ F9 ] Cycle Offense Mode
- -- [ F10 ] Emergency -PDT Mode
- -- [ ALT+F10 ] Toggle Kiting Mode
- -- [ F11 ] Emergency -MDT Mode
- -- [ CTRL+F11 ] Cycle Casting Modes
- -- [ F12 ] Update Current Gear / Report Current Status
- -- [ CTRL+F12 ] Cycle Idle Modes
- -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
- -- [ WIN+R ] Toggle Regen Mode
- -- [ WIN+C ] Toggle Capacity Points Mode
- --
- -- Abilities: [ CTRL+` ] Afflatus Solace
- -- [ ALT+` ] Afflatus Misery
- -- [ CTRL+[ ] Divine Seal
- -- [ CTRL+] ] Divine Caress
- -- [ CTRL+` ] Composure
- -- [ CTRL+- ] Light Arts/Addendum: White
- -- [ CTRL+= ] Dark Arts/Addendum: Black
- -- [ CTRL+; ] Celerity/Alacrity
- -- [ ALT+[ ] Accesion/Manifestation
- -- [ ALT+; ] Penury/Parsimony
- --
- -- Spells: [ ALT+O ] Regen IV
- --
- -- Weapons: [ CTRL+W ] Toggles Weapon Lock
- --
- -- WS: [ End ] Realmrazer
- -- [ Home ] Flash Nova
- -- [ Delete ] Mystic Boon
- -- [ @Home ] Black Halo
- -- [ @End ] Hexa Strike
- --
- --
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Addendum Commands:
- -- Shorthand versions for each strategem type that uses the version appropriate for
- -- the current Arts.
- -- Light Arts Dark Arts
- -- ---------- ---------
- -- gs c scholar light Light Arts/Addendum
- -- gs c scholar dark Dark Arts/Addendum
- -- gs c scholar cost Penury Parsimony
- -- gs c scholar speed Celerity Alacrity
- -- gs c scholar aoe Accession Manifestation
- -- gs c scholar addendum Addendum: White Addendum: Black
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
- state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
- state.RegenMode = M{['description']='Regen Mode', 'Duration', 'Potency'}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'DT', 'MEva')
- state.WeaponLock = M(false, 'Weapon Lock')
- state.CP = M(false, "Capacity Points Mode")
- send_command('bind ^` input /ja "Divine Seal" <me>')
- send_command('bind !` input /ja Devotion')
- send_command('bind @` input /ja Martyr')
- send_command('bind ^d input /ja "Divine Caress" <me>')
- send_command('bind ^s input /ja Sacrosanctity <me>')
- send_command('bind ^a input /ja Asylum <me>')
- send_command('bind ^b input /ja Benediction <me>')
- send_command('bind !c gs c toggle CP')
- send_command('bind @r gs c cycle RegenMode')
- send_command('bind @i input /ma Poisona')
- send_command('bind @p input /ma Paralyna')
- send_command('bind @b input /ma Blindna')
- send_command('bind @s input /ma Silena')
- send_command('bind @o input /ma Stona')
- send_command('bind @v input /ma Viruna')
- send_command('bind @c input /ma Cursna')
- send_command('bind @e input /ma Erase')
- send_command('bind @u input /ma Esuna <me>')
- send_command('bind @f input /ma Sacrifice')
- send_command('bind @w gs c toggle WeaponLock')
- send_command('bind @home gs c warpring')
- send_command('bind Home input /ws "Flash Nova" <t>')
- send_command('bind Delete input /ws "Mystic Boon" <t>')
- send_command('bind End input /ws "Realmrazer" <t>')
- send_command('bind @Delete input /ws "Black Halo" <t>')
- send_command('bind @End input /ws "Hexa Strike" <t>')
- select_default_macro_book()
- set_lockstyle()
- end
- function user_unload()
- send_command('unbind ^')
- send_command('unbind !`')
- send_command('unbind @`')
- send_command('unbind ^d')
- send_command('unbind ^s')
- send_command('unbind ^a')
- send_command('unbind ^b')
- send_command('unbind !c')
- send_command('unbind @r')
- send_command('unbind @i')
- send_command('unbind @p')
- send_command('unbind @b')
- send_command('unbind @s')
- send_command('unbind @o')
- send_command('unbind @v')
- send_command('unbind @c')
- send_command('unbind @e')
- send_command('unbind @u')
- send_command('unbind @f')
- send_command('unbind @w')
- send_command('unbind @home')
- send_command('unbind Home')
- send_command('unbind Delete')
- send_command('unbind End')
- send_command('unbind @Delete')
- send_command('unbind @End')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Fastcast Sets --
- -- /SCH 3 - /RDM 15 --
- sets.precast.FC = {
- sub="Chanter's Shield", -- 3
- ammo="Incantor Stone", -- 2
- head="Nahtirah Hat", -- 10
- neck="Orunmila's Torque", -- 5
- ear1="Enchntr. Earring +1", -- 2
- ear2="Loquac. Earring", -- 2
- body="Inyanga Jubbah +2", -- 14
- hands="Fanatic Gloves", -- 7
- ring1="Kishar Ring", -- 4
- ring2="Prolix Ring", -- 2
- back="Alaunus's Cape", -- 10
- waist="Witful Belt", -- 3/(3)
- legs="Pinga Pants", -- 11
- feet="Regal Pumps +1"} -- 4(1~3%)
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
- ammo="Impatiens",
- ring2="Lebeche Ring",
- waist="Siegel Sash"})
- sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {
- legs="Ebers Pantaloons +1"})
- sets.precast.FC.StatusRemoval = sets.precast.FC['Healing Magic']
- sets.precast.FC.Cure = set_combine(sets.precast.FC['Healing Magic'], {
- main="Queller Rod",
- sub="Sors Shield",
- ammo="Hasty Pinion +1",
- ear1="Mendi. Earring",
- ear2="Nourish. Earring +1",
- ring2="Lebeche Ring",
- back="Perimede Cape",
- feet="Regal Pumps +1"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.CureSolace = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak"})
- -- Precast sets to enhance JAs
- --sets.precast.JA.Benediction = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {}
- sets.precast.WS['Black Halo'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Hexa Strike'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Flash Nova'] = set_combine(sets.precast.WS, {})
- -- Midcast Sets --
- sets.midcast.FC = {
- head="Piety Cap +1",
- ear1="Loquacious Earring",
- ear2="Etiolation Earring",
- body="Inyanga Jubbah +2",
- hands="Fanatic Gloves",
- ring1="Kishar Ring",
- back="Alaunus's Cape",
- waist="Witful Belt",
- legs="Ebers Pant. +1",
- feet="Regal Pumps +1"}
- -- Cure Sets --
- sets.midcast.CureSolace = {
- main="Queller Rod",
- sub="Sors Shield",
- ammo="Incantor Stone",
- head="Vanya Hood",
- neck="Nodens Gorget",
- ear1="Nourish. Earring +1",
- ear2="Glorious Earring",
- body="Ebers Bliaud +1",
- hands="Theophany Mitts +2",
- ring1="Kuchekula Ring",
- ring2="Lebeche Ring",
- back="Alaunus's Cape",
- waist="Ninurta's Sash",
- legs="Ebers Pant. +1",
- feet="Vanya Clogs"}
- sets.midcast.CureSolaceWeather = set_combine(sets.midcast.CureSolace, {
- main="Chatoyant Staff",
- sub="Achaq Grip",
- ammo="Leisure Musk +1",
- back="Twilight Cape",
- waist="Hachirin-no-obi",
- feet="Piety Duckbills +1"})
- sets.midcast.CureNormal = set_combine(sets.midcast.CureSolace, {
- ammo="Leisure Musk +1",
- neck="Orunmila's Torque",
- body="Theo. Briault +2",
- ring1="Kishar Ring",
- back="Tempered Cape +1"})
- sets.midcast.CureWeather = set_combine(sets.midcast.Cure, {
- main="Chatoyant Staff",
- sub="Achaq Grip",
- back="Twilight Cape",
- waist="Hachirin-no-obi"})
- sets.midcast.CuragaNormal = set_combine(sets.midcast.Cure, {
- ammo="Hydrocera",
- neck="Nuna Gorget +1",
- body="Theo. Briault +2",
- ring1="Levia. Ring +1",
- back="Alaunus's Cape",
- feet="Piety Duckbills +1"})
- sets.midcast.CuragaWeather = set_combine(sets.midcast.Curaga,{
- main="Chatoyant Staff",
- sub="Enki Strap",
- ammo="Leisure Musk +1",
- neck="Phalaina Locket",
- ring1="Kuchekula Ring",
- back="Twilight Cape",
- waist="Hachirin-no-obi"})
- --sets.midcast.CureMelee = sets.midcast.CureSolace
- sets.midcast.StatusRemoval = {
- main="Yagrush",
- sub="Thuellaic Ecu +1",
- ammo="Hasty Pinion +1",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Enchntr. Earring +1",
- body="Inyanga Jubbah +2",
- hands="Fanatic Gloves",
- ring1="Kishar Ring",
- ring2="Prolix Ring",
- back="Alaunus's Cape",
- waist="Witful Belt",
- legs="Pinga Pants",
- feet="Regal Pumps +1"}
- sets.midcast.Cursna = set_combine(sets.midcast.StatusRemoval, {
- head="Ebers Cap +1",
- neck="Malison Medallion",
- ear1="Beatific Earring",
- ear2="Healing Earring",
- body="Ebers Bliaud +1",
- hands="Fanatic Gloves",
- ring1="Haoma's Ring",
- ring2="Haoma's Ring",
- back="Alaunus's Cape",
- waist="Bishop's Sash",
- legs="Th. Pantaloons +2",
- feet="Vanya Clogs"})
- -- 110 total Enhancing Magic Skill; caps even without Light Arts
- sets.midcast['Enhancing Magic'] = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Telchine Cap",
- neck="Incanter's Torque",
- ear1="Augment. Earring",
- ear2="Andoaa Earring",
- body="Telchine Chas.",
- hands="Dynasty Mitts",
- ring1="Stikini Ring",
- ring2="Stikini Ring",
- back="Fi Follet Cape +1",
- waist="Olympus Sash",
- legs="Telchine Braconi",
- feet="Theo. Duckbills +2"}
- sets.midcast.EnhancingDuration = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Telchine Cap",
- body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Telchine Pigaches"}
- sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, {
- main="Bolelabunga",
- head="Inyanga Tiara +2",
- body="Piety Briault +1",
- hands="Ebers Mitts +1",
- legs="Th. Pantaloons +2"})
- sets.midcast.RegenDuration = set_combine(sets.midcast.EnhancingDuration, {
- hands="Ebers Mitts +1",
- legs="Th. Pantaloons +2"})
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {waist="Gishdubar Sash"})
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
- neck="Nodens Gorget",
- ear1="Earthcry Earring",
- waist="Siegel Sash",
- legs="Haven Hose"})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
- main="Vadose Rod",
- head="Chironic Hat"})
- sets.midcast.Auspice = set_combine(sets.midcast['Enhancing Magic'], {feet="Ebers Duckbills +1"})
- sets.midcast.BarElement = set_combine(sets.midcast['Enhancing Magic'], {
- main="Beneficus",
- ammo="Pemphredo Tathlum",
- head="Ebers Cap +1",
- neck="Incanter's Torque",
- body="Ebers Bliaud +1",
- hands="Ebers Mitts +1",
- ring2="Kishar Ring",
- waist="Ninurta's Sash",
- legs="Piety Pantaln. +1",
- feet="Ebers Duckbills +1"})
- sets.midcast.BoostStat = set_combine(sets.midcast['Enhancing Magic'], {feet="Ebers Duckbills +1"})
- sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration, {ring1="Sheltered Ring"})
- sets.midcast.Protectra = set_combine(sets.midcast.Protect,{feet="Piety Duckbills +1"})
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = set_combine(sets.midcast.Protect,{legs="Piety Pantaln. +1"})
- sets.midcast['Divine Magic'] = {
- main="Grioavolr",
- sub="Enki Strap",
- ammo="Hydrocera",
- head="Befouled Crown",
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Gwati Earring",
- body="Theo. Briault +2",
- hands="Inyan. Dastanas +2",
- ring1="Stikini Ring",
- ring2="Stikini Ring",
- back="Alaunus's Cape",
- waist="Luminary Sash",
- legs="Th. Pantaloons +2",
- feet="Theo. Duckbills +2"}
- sets.midcast.Banish = set_combine(sets.midcast['Divine Magic'], {
- ammo="Pemphredo Tathlum",
- head="Chironic Hat",
- neck="Sanctity Necklace",
- ear1="Crematio Earring",
- ear2="Friomisi Earring",
- body="Chironic Doublet",
- hands="Chironic Gloves",
- ring1="Shiva Ring +1",
- ring2="Acumen Ring",
- back="Alaunus's Cape",
- waist="Refoccilation Stone",
- legs="Chironic Hose",
- feet="Chironic Slippers"})
- sets.midcast.Holy = sets.midcast.Banish
- sets.midcast['Dark Magic'] = {
- main="Grioavolr",
- sub="Enki Strap",
- ammo="Pemphredo Tathlum",
- head="Befouled Crown",
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Gwati Earring",
- hands="Theophany Mitts +2",
- ring1="Evanescence Ring",
- ring2="Stikini Ring",
- back="Alaunus's Cape",
- waist="Yamabuki-no-Obi",
- legs="Chironic Hose",
- feet="Chironic Slippers"}
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {
- main="Grioavolr",
- sub="Enki Strap",
- ammo="Hydrocera",
- head="Chironic Hat",
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Gwati Earring",
- body="Theo. Briault +2",
- hands="Inyan. Dastanas +2",
- ring1="Stikini Ring",
- ring2="Kishar Ring",
- back="Alaunus's Cape",
- waist="Luminary Sash",
- legs="Chironic Hose",
- feet="Theo. Duckbills +2"}
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
- ammo="Pemphredo Tathlum",
- waist="Yamabuki-no-Obi"})
- sets.midcast.Impact = {
- main="Grioavolr",
- sub="Enki Strap",
- head=empty,
- body="Twilight Cloak",
- hands="Inyan. Dastanas +2",
- ring2="Archon Ring",
- legs="Th. Pantaloons +2",
- feet="Theo. Duckbills +2"}
- -- Initializes trusts at iLvl 119
- sets.midcast.Trust = sets.precast.FC
- -- Sets to return to when not performing an action.
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {
- main="Bolelabunga",
- sub="Genmei Shield",
- ammo="Homiliary",
- head="Befouled Crown",
- neck="Twilight Torque",
- ear1="Hearty Earring",
- ear2="Sanare Earring",
- body="Inyanga Jubbah +2",
- hands="Inyan. Dastanas +2",
- ring1="Vocane Ring",
- ring2="Defending Ring",
- back="Moonbeam Cape",
- waist="Slipor Sash",
- legs="Assid. Pants +1",
- feet="Herald's Gaiters"}
- sets.idle.DT = set_combine(sets.idle, {
- main="Terra's Staff",
- sub="Mensch Strap +1",
- ammo="Staunch Tathlum",
- head="Inyanga Tiara +2",
- neck="Twilight Torque",
- ear1="Sanare Earring",
- ear2="Genmei Earring",
- body="Inyanga Jubbah +2",
- hands="Inyan. Dastanas +2",
- ring1="Shadow Ring",
- ring2="Defending Ring",
- back="Moonbeam Cape",
- waist="Slipor Sash",
- legs="Inyanga Shalwar +2",
- feet="Inyan. Crackows +2"})
- sets.idle.MEva = set_combine(sets.idle.DT, {
- ear2="Hearty Earring",
- ring1="Inyanga Ring"})
- sets.idle.Town = set_combine(sets.idle, {
- main="Yagrush",
- sub="Chanter's Shield",
- ammo="Homiliary",
- head="Inyanga Tiara +2",
- neck="Bathy Choker +1",
- ear1="Eabani Earring",
- ear2="Sanare Earring",
- body="Ayanmo Corazza +2",
- hands="Aya. Manopolas +2",
- ring1="Vocane Ring",
- ring2="Defending Ring",
- back="Moonbeam Cape",
- waist="Ninurta's Sash",
- legs="Aya. Cosciales +2",
- feet="Inyan. Crackows +2"})
- sets.idle.Weak = sets.idle.DT
- -- Defense Sets --
- sets.defense.PDT = sets.idle.DT
- sets.defense.MDT = sets.idle.DT
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged Sets --
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Basic set for if no TP weapon is defined.
- sets.engaged = {
- main="Yagrush",
- sub="Thuellaic Ecu +1",
- ammo="",
- head="Aya. Zucchetto +2",
- neck="Lissome Necklace",
- ear1="Cessance Earring",
- ear2="Brutal Earring",
- body="Ayanmo Corazza +2",
- hands="Aya. Manopolas +2",
- ring1="Petrov Ring",
- ring2="Rajas Ring",
- back="",
- waist="Windbuffet Belt +1",
- legs="Aya. Cosciales +2",
- feet="Aya. Gambieras +1"}
- sets.engaged.DW = set_combine(sets.engaged, {})
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Divine Caress'] = {hands="Ebers Mitts +1", back="Mending Cape"}
- sets.buff['Devotion'] = {head="Piety Cap +1"}
- sets.buff.Doom = {ring1="Saida Ring", ring2="Saida Ring", waist="Gishdubar Sash"}
- sets.Obi = {waist="Hachirin-no-Obi"}
- sets.CP = {back="Mecisto. Mantle"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.english == "Paralyna" and buffactive.Paralyzed then
- -- no gear swaps if we're paralyzed, to avoid blinking while trying to remove it.
- eventArgs.handled = true
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.name == 'Impact' then
- equip(sets.precast.FC.Impact)
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Apply Divine Caress boosting items as highest priority over other gear, if applicable.
- if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
- equip(sets.buff['Divine Caress'])
- end
- if spellMap == 'Banish' or spellMap == "Holy" then
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- equip(sets.Obi)
- end
- end
- if spell.skill == 'Enhancing Magic' then
- if classes.NoSkillSpells:contains(spell.english) then
- equip(sets.midcast.EnhancingDuration)
- if spellMap == 'Refresh' then
- equip(sets.midcast.Refresh)
- end
- end
- if spellMap == "Regen" and state.RegenMode.value == 'Duration' then
- equip(sets.midcast.RegenDuration)
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == "Sleep II" then
- send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
- elseif spell.english == "Repose" then
- send_command('@timers c "Repose ['..spell.target.name..']" 90 down spells/00098.png')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_buff_change(buff,gain)
- if buff == "doom" then
- if gain then
- equip(sets.buff.Doom)
- disable('ring1','ring2','waist')
- else
- enable('ring1','ring2','waist')
- handle_equipping_gear(player.status)
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if state.WeaponLock.value == true then
- disable('main','sub')
- else
- enable('main','sub')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- elseif cmdParams[1]:lower() == 'nuke' then
- handle_nuking(cmdParams)
- eventArgs.handled = true
- end
- command = cmdParams[1]:lower()
- if command == 'warpring' then
- equip({left_ring="Warp Ring"})
- send_command('gs disable left_ring;wait 10;input /item "Warp Ring" <me>;wait 1;input /item "Warp Ring" <me>;wait 1;input /item "Warp Ring" <me>;wait 10;gs enable left_ring')
- end
- end
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- -- if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
- -- return "CureMelee"
- if default_spell_map == 'Cure' then
- if buffactive['Afflatus Solace'] then
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- return "CureSolaceWeather"
- else
- return "CureSolace"
- end
- else
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- return "CureWeather"
- else
- return "CureNormal"
- end
- end
- elseif default_spell_map == 'Curaga' then
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- return "CuragaWeather"
- else
- return "CuragaNormal"
- end
- elseif spell.skill == "Enfeebling Magic" then
- if spell.type == "WhiteMagic" then
- return "MndEnfeebles"
- else
- return "IntEnfeebles"
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if state.CP.current == 'on' then
- equip(sets.CP)
- disable('back')
- else
- enable('back')
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- --[[if cmdParams[1] == 'user' and not areas.Cities:contains(world.area) then
- local needsArts =
- player.sub_job:lower() == 'sch' and
- not buffactive['Light Arts'] and
- not buffactive['Addendum: White'] and
- not buffactive['Dark Arts'] and
- not buffactive['Addendum: Black']
- if not buffactive['Afflatus Solace'] and not buffactive['Afflatus Misery'] then
- if needsArts then
- send_command('@input /ja "Afflatus Solace" <me>;wait 1.2;input /ja "Light Arts" <me>')
- else
- send_command('@input /ja "Afflatus Solace" <me>')
- end
- end
- end--]]
- update_offense_mode()
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- eventArgs.handled = true
- local msg = ''
- msg = msg .. 'Idle ['..state.IdleMode.value..'], Casting ['..state.CastingMode.value..']'
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- add_to_chat(122, msg)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- function update_offense_mode()
- if player.sub_job == 'NIN' or player.sub_job == 'DNC' then
- state.CombatForm:set('DW')
- else
- state.CombatForm:reset()
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- set_macro_page(1, 1)
- end
- function set_lockstyle()
- send_command('wait 2; input /lockstyleset 1')
- end
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