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- ---Day 30---
- • Made all mobs have a fire animation
- • Doors and torches have an orientation (like minecraft)
- • Redstone carries signal
- • Redstone is placeable and connects to other redstone
- • Added redstone torches
- • Rain puts out fires
- • Fixed a sheep glitch
- • Added scene number (not applicable yet) for the nether, ect.
- ---Day 29---
- • Added cows
- • Added sheep
- • New type of cloth
- • Added (useless) leather
- • Fixed creepers not discharging properly
- ---Day 29---
- • Fixed mob spawning glitch
- • Made tool damage same as Minecraft
- • Fixed swords
- • Mobs fly back when hit
- • Mobs now despawn randomly if they aren't on the screen
- • Fixed pigs' height issue
- ---Day 28---
- • Mob sounds
- • Creepers
- • Quality is changable
- • Swords
- • Raw and cooked pork
- • Pigs!
- • Beaches are redone
- • Fixed world generation glitches
- • Fixed mines not being seeded right
- • Added new biome
- ---Day 27---
- • Added Zombie!
- • Gravel, flint, and flint and steel
- ---Day 26---
- • Cut chances of it raining in half
- • Press Q to drop items
- • Fixed all known major oven glitches
- ---Day 25---
- • Fire lights up
- • Clock
- • 4 individual bricks = 2 brick blocks
- • Bricks can now be placed and mined
- • Fire can be put out
- • Fire spreads to more places
- • Fixed lighting glitch
- ---Day 24---
- • Added natural fire
- • Fixed seaweed texture
- ---Day 23---
- • Ovens drop their contents when removed
- • Chests drop their contents when removed
- • Chests can now be removed
- • Rain and snow pause when the game is paused
- • Sounds and songs are muted while paused
- • Snow also turns lava and acid into obsidian
- • It doesn't rain in deserts
- • Changed rain sound volume
- • Fixed HUGE glitch
- ---Day 22---
- • Replaced blocks and items with actual Minecraft images
- ---Day 21---
- • Programmable keys
- • Added options menu in game
- ---Day 20---
- • Health increases slower (half a heart every 10 seconds)
- • Oranges and apples give 3 hearts• Jumping is a little higher
- • Added rain sound loops
- • Rain may seep through leaves
- • Added bricks
- • Added clay
- • Snow blocks form in 1x1 areas while it snows
- • Puddles form in 1x1 areas while it rains
- • Trees regrow slower
- • Rope can dangle from the cieling
- • It gets darker while it's raining
- • Fixed a acid/lava hurt glitch
- • Weather is now random
- ---Day 19---
- • Fixed another oven glitch
- • Added rain
- • Added snow
- • Made thunder sounds in storms
- • Made moss form in rain
- ---Day 18---
- • Bamboo can replace sticks in the crafting table
- • Bamboo
- • Rope
- • Water, lava, and acid will pick up flowers, saplings, and torches!
- • Unstackable items won't stack when picked up
- • Befe (Major lag fix)
- • TNT saves it's state
- • TNT destroys more blocks
- • Beds are bouncy!
- ---Day 17---
- • Fixed scroll wheel
- • TNT
- ---Day 16---
- • Music
- • Beds
- • Fixed pause deleting inventory items
- • Volume select
- • Doors make sounds
- • Added clouds
- • Fixed doors, and ladders
- ---Day 15---
- • Snow blocks > Ice
- • Snow balls > snow block
- • Shovel makes snow > snow balls
- • Snow biomes
- • When exiting the inventory, the items that don't save get dropped
- • Buckets
- • 4 glass shards = glass
- ---Day 14---
- • You can select an inventory item with the scroll wheel
- • Moved inventory key from E to CONTROL
- • Fixed redstone drops
- • You don't have to let go of the mouse to mine another block
- • Drops try to find an open spot to slide to
- • OFFICIAL TESTING RELEASED
- • Less fall damage
- • Fixed furnaces giving 2 for the first item
- • Pumpkins are less clumped together and aren't placed on beaches
- • Pumpkins are placable
- ---Day 13---
- • Iron, gold, and diamond blocks
- • Added version history ;)
- • It checks with you before deleting a world
- • Chests
- • If you're underwater, mining speed slows down
- • Mines don't remove flowers, wood, leaves, cacti, seaweed, nor coral when generating
- • Cacti and seaweed don't leave drops if they were placed wrong by the generator
- • Added a hurt animation
- • Ladders
- • Drops will time out if they exist for too long (5 minutes)
- • Drops have physics
- • Made deserts more rare, and water at a lower altitude
- • Changed the glass texture
- ---Day 12---
- • Coral
- • Loading screen and title screen
- • An "a" is added to a world name if it already exists.
- • If the seed number is empty, another random seed is picked
- • Jack-o'-Lanterns' lights go out when they are mined
- • Flowers, nor pumpkins are in the desert
- • Flowers
- • Seaweed
- • Pause screen (press Esc)
- • Ocean works
- • Smelting: Cobblestone > Rock
- • Smelting: Sand > Glass
- • Smelter
- • Tools appear in your hand when you mine
- • It gets darker the farther underwater you are
- ---Day 11---
- • Doors
- • Shovels
- • Axes
- • Tools disintegrate when they are worn out
- • Tool damage
- • Other pickaxes
- • Made stone drop only with certain tools, as with coal, iron, and other things
- • Wooden pickaxe
- • Tree's grow even if they are off the screen
- • Made grass calculation more random
- • If your selector leaves a block while you're mining, it stops mining
- • The block sounds repeat when mining a block, and the mining animation continues
- • Fixed spawning
- • The saved games drop down shows you the seed number
- ---Day 10---
- • Shift-clicking will also be used to dynamically change the state of objects
- • Tool tips in the inventory tell you what you have stored
- • Can't mine coal, iron ore, diamond, gold ore, redstone ore, or obsidian without tools
- • Added a block-decaying speed
- • Wooden pickaxe recipe
- • Crafting table
- • Drown damage
- • Underwater sound loop
- • Sounds play when a block is placed
- • Lights disappear when they leave the screen
- • Made sounds' volumes not interfere with each other
- • Saves every 20 seconds, water is calculated slower, and day/night is twice as long
- ---Day 9---
- • Added a time schedule (gets dark at night)
- • You can't place a block on yourself
- • You cannot replace a block
- • Torches stick to walls
- • World generation loading bar
- • Random seeds
- • Torches light up
- • Crafting: Added torch recipe
- • Crafting: Added a new script and made a stick recipe
- • Crafting: Wood = 4 wooden planks
- • You can walk through saplings
- • Grass grows under saplings
- • Tree's can be planted
- ---Day 8---
- • 1/10 chance on getting a sapling when the leaves die
- • Apple and orange trees
- • Cacti grow
- • Lava and acid hurt you
- • Water moving sound
- • Hurt sounds
- • Cacti will disapear if they aren't on sand or have a block next them
- • Cacti drain your health
- • Health and fall damage
- • Walking, falling, and mining animations
- • Grass
- • Placing items replaces liquids
- • Sand makes a sound
- • Item count decreases when placed, item disappears when item count is zero
- • Placing items
- • Number keys will select a item from the mini-inventory
- • Corrupted portion of the world don't crash
- • Panning and volume
- ---Day 7---
- • Stepping sounds
- • Items in inventory are movable
- • Lava and acid have physics
- • Obsidian, and cobblestone
- • Water has physics
- • You can't mine while paused
- • Sand burns in acid and lava
- • Ability to save and name worlds
- • Made jumping 2 blocks high
- • Saving and loading
- • Blocks are saved and disappear when they leave the screen
- • Sand falls
- • Can swim in liquids, and can target blocks in liquids
- • Mini-inventory
- • You cannot mine bedrock nor liquids
- • Inventory
- • Popping sound for collecting items
- • Block selector selects the right block, is over other blocks, and constantly re-calculates
- ---Day 6---
- • Fixed dropped items
- • Fixed mining
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