Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [-] 123
- [-] undefined
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] Ball::STRIPED type in method remove!
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] Ball::BOMB type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::BOMB type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] undefined
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] undefined
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2630a04774ae6225ed0d4bad7bc02997&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"afd1270779ca9b682301661bb6fa9823"} == 0 !!!!
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] Ball::STRIPED type in method remove!
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] Ball::STRIPED type in method remove!
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=60b049e574dd51e8ca231b98457e6414&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"e065fd85adfcf22a0a27e430dd25b8de"} == 0 !!!!
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=919bcac5263e633333022334145f9e56&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"47f7154908985694893abe666284faf5"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=048b1ede393ace2ceb93aeee76eaba7e&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ff14c0f454e2079adf75565dcffccf70"} == 0 !!!!
- [-] 10-!!!
- [-] EndGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=32940&key=34f208698a15a588559bb4f04f5418ea&auth_key=null&token=3d76a21d1f10bc0e62ce609d9302b398&sns=fb&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
- [-] Server respond: {"game":{"currency":7,"lives":5,"level":21,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433327289","countdown":1433320590},"items":[{"id":7,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":4,"relation":0}],"history":[{"level":1,"scores":1040,"stars":3},{"level":2,"scores":3600,"stars":3},{"level":3,"scores":9340,"stars":3},{"level":4,"scores":6360,"stars":2},{"level":5,"scores":11560,"stars":2},{"level":6,"scores":17100,"stars":3},{"level":7,"scores":106880,"stars":3},{"level":8,"scores":31560,"stars":2},{"level":9,"scores":46680,"stars":2},{"level":10,"scores":59780,"stars":1},{"level":11,"scores":94540,"stars":3},{"level":12,"scores":105380,"stars":3},{"level":13,"scores":30680,"stars":3},{"level":14,"scores":69500,"stars":1},{"level":15,"scores":82700,"stars":2},{"level":16,"scores":167380,"stars":2},{"level":17,"scores":70200,"stars":3},{"level":18,"scores":80700,"stars":2},{"level":19,"scores":154740,"stars":1},{"level":20,"scores":32940,"stars":2},{"level":21,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"8d099ef78644eb118e77edec3b05a791"} == 0 !!!!
- [-] 11-!!!
- [-] 501 = StatusBar.init()
- [-] 10-!!!
- [-] GetNotified = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=94d521f9ffe26e11afa6d9b3b0a3ce4f&sns=fb&SID=1671286989765428&referer=&method=GetNotified
- [-] Server respond: {"notifications":[],"count":0,"method":"GetNotified","success":true,"token":"ba7adc640d804e6eaa95b9461b6ba3c6"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=61c380f76022f31fdd8a3245d4696657&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"2bbee980459b7ce416eba12b7c59dd01"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f7f3270b1d713e999132bd86e587eb00&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6656751d709ac2983ebefc350566cbba"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=cf35d46ebd409e6c74d41b1e9ed3a3b7&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3ceab4dbffed50030d4b0e3024b2058f"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f20247720a49b0c3614a8959ff0bf019&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"bfba9ac092055235a074add889c40117"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=d9a1b4f3209a469df0d70257af6c1207&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4d7991bda285e5ebb18b61c96e823adf"} == 0 !!!!
- [-] 20 20
- [-] 32940 == 32660
- [-] 1 ====
- [-] 2 ====
- [-] 3 ====
- [-] 4 ====
- [-] 5 ====
- [-] 6 ====
- [-] 7 ====
- [-] 10-!!!
- [-] ViralQuestDone = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=c68f046f24bfbe50ecf23e34e3d95d62&sns=fb&SID=1671286989765428&referer=&method=ViralQuestDone
- [-] Server respond: {"method":"ViralQuestDone","success":true,"token":"f999adfd37f8aeb4f14cafb91db9b1ec"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=e5d01ab7a0d96591354149721235025e&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"50436ab44e9744933ff9ba8c2f9011ea"} == 0 !!!!
- [-] 8 ====
- [-] 9 ====
- [-] 12-!!!
- [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
- [-] 13-!!!
- [-] 10-!!!
- [-] GetInfoLevels = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=260252aeaab5e299e1743dbc2c10e39a&sns=fb&SID=1671286989765428&referer=&method=GetInfoLevels
- [-] Server respond: {"levels":[{"id":1,"episode":1,"move_limit":6,"time_limit":0,"scores":["300","400","500"],"game_type":1},{"id":2,"episode":1,"move_limit":15,"time_limit":0,"scores":["1900","2100","2400"],"game_type":1},{"id":3,"episode":1,"move_limit":18,"time_limit":0,"scores":["4500","6000","8000"],"game_type":1},{"id":4,"episode":1,"move_limit":15,"time_limit":0,"scores":["4500","6000","9000"],"game_type":1},{"id":5,"episode":1,"move_limit":20,"time_limit":0,"scores":["5000","8000","12000"],"game_type":1},{"id":6,"episode":1,"move_limit":16,"time_limit":0,"scores":["9000","11000","13000"],"game_type":2},{"id":7,"episode":1,"move_limit":50,"time_limit":0,"scores":["60000","75000","85000"],"game_type":2},{"id":8,"episode":1,"move_limit":20,"time_limit":0,"scores":["20000","30000","45000"],"game_type":2},{"id":9,"episode":1,"move_limit":25,"time_limit":0,"scores":["22000","44000","66000"],"game_type":2},{"id":10,"episode":1,"move_limit":40,"time_limit":0,"scores":["40000","70000","100000"],"game_type":2},{"id":11,"episode":1,"move_limit":50,"time_limit":0,"scores":["1000","2000","3000"],"game_type":3},{"id":12,"episode":1,"move_limit":35,"time_limit":0,"scores":["5000","65000","100000"],"game_type":3},{"id":13,"episode":1,"move_limit":21,"time_limit":0,"scores":["23000","28000","30000"],"game_type":2},{"id":14,"episode":1,"move_limit":40,"time_limit":0,"scores":["45000","75000","100000"],"game_type":2},{"id":15,"episode":1,"move_limit":16,"time_limit":0,"scores":["70000","80000","90000"],"game_type":3},{"id":16,"episode":1,"move_limit":30,"time_limit":0,"scores":["75000","150000","230000"],"game_type":2},{"id":17,"episode":1,"move_limit":19,"time_limit":0,"scores":["40000","50000","60000"],"game_type":3},{"id":18,"episode":1,"move_limit":16,"time_limit":0,"scores":["40000","65000","85000"],"game_type":2},{"id":19,"episode":1,"move_limit":35,"time_limit":0,"scores":["75000","165000","210000"],"game_type":2},{"id":20,"episode":1,"move_limit":0,"time_limit":60,"scores":["15000","25000","45000"],"game_type":1}],"method":"GetInfoLevels","success":true,"token":"3aa98c3ad57c6db7f752779da0c8da9f"} == 0 !!!!
- [-] 20 !====! 21
- [-] 2 == 1
- [-] 2 == 2
- [-] 2 == 3
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement