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SilverKing

Untitled

Jun 3rd, 2015
657
0
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  1. [-] 123
  2. [-] undefined
  3. [-] dispatchEvent:GameEvents::BALL_BLOWED
  4. [-] Ball::SIMPLE type in method remove!
  5. [-] Ball::SIMPLE type in method remove!
  6. [-] Ball::SIMPLE type in method remove!
  7. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  8. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  9. [-] dispatchEvent:GameEvents::BALL_BLOWED
  10. [-] dispatchEvent:GameEvents::BALL_REMOVED
  11. [-] dispatchEvent:GameEvents::BALL_BLOWED
  12. [-] dispatchEvent:GameEvents::BALL_REMOVED
  13. [-] dispatchEvent:GameEvents::BALL_BLOWED
  14. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  15. [-] dispatchEvent:GameEvents::START_FALLING
  16. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  17. [-] dispatchEvent:GameEvents::BALL_REMOVED
  18. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  19. [-] Ball created
  20. [-] dispatchEvent:GameEvents::BALL_CREATED
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  23. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  24. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  25. [-] State Falling reason cells[i][j].waitingBall:true
  26. [-] State Falling reason cells[i][j].waitingBall:true
  27. [-] Ball created
  28. [-] dispatchEvent:GameEvents::BALL_CREATED
  29. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  30. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  31. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  32. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  33. [-] State Falling reason cells[i][j].waitingBall:true
  34. [-] State Falling reason cells[i][j].waitingBall:true
  35. [-] Ball created
  36. [-] dispatchEvent:GameEvents::BALL_CREATED
  37. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  38. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  39. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] 123
  42. [-] Ball::SIMPLE type in method remove!
  43. [-] Ball::SIMPLE type in method remove!
  44. [-] Ball::SIMPLE type in method remove!
  45. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  46. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  47. [-] dispatchEvent:GameEvents::BALL_BLOWED
  48. [-] dispatchEvent:GameEvents::BALL_REMOVED
  49. [-] dispatchEvent:GameEvents::BALL_BLOWED
  50. [-] dispatchEvent:GameEvents::BALL_REMOVED
  51. [-] dispatchEvent:GameEvents::BALL_BLOWED
  52. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  53. [-] dispatchEvent:GameEvents::START_FALLING
  54. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  55. [-] dispatchEvent:GameEvents::BALL_REMOVED
  56. [-] State Falling reason cells[i][j].waitingBall:true
  57. [-] Ball created
  58. [-] dispatchEvent:GameEvents::BALL_CREATED
  59. [-] Ball created
  60. [-] dispatchEvent:GameEvents::BALL_CREATED
  61. [-] Ball created
  62. [-] dispatchEvent:GameEvents::BALL_CREATED
  63. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  64. [-] undefined
  65. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  66. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  67. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  68. [-] 123
  69. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  70. [-] undefined
  71. [-] undefined
  72. [-] undefined
  73. [-] undefined
  74. [-] undefined
  75. [-] undefined
  76. [-] undefined
  77. [-] undefined
  78. [-] Ball::STRIPED type in method remove!
  79. [-] dispatchEvent:GameEvents::MOVE_END line 167
  80. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  81. [-] Ball::SIMPLE type in method remove!
  82. [-] Ball::SIMPLE type in method remove!
  83. [-] Ball::SIMPLE type in method remove!
  84. [-] Ball::SIMPLE type in method remove!
  85. [-] Ball::STRIPED type in method remove!
  86. [-] Ball::SIMPLE type in method remove!
  87. [-] Ball::SIMPLE type in method remove!
  88. [-] Ball::SIMPLE type in method remove!
  89. [-] Ball::SIMPLE type in method remove!
  90. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  91. [-] dispatchEvent:GameEvents::BALL_BLOWED
  92. [-] dispatchEvent:GameEvents::BALL_REMOVED
  93. [-] dispatchEvent:GameEvents::BALL_BLOWED
  94. [-] dispatchEvent:GameEvents::BALL_REMOVED
  95. [-] dispatchEvent:GameEvents::BALL_BLOWED
  96. [-] dispatchEvent:GameEvents::BALL_REMOVED
  97. [-] dispatchEvent:GameEvents::BALL_BLOWED
  98. [-] dispatchEvent:GameEvents::BALL_REMOVED
  99. [-] dispatchEvent:GameEvents::BALL_BLOWED
  100. [-] dispatchEvent:GameEvents::BALL_REMOVED
  101. [-] dispatchEvent:GameEvents::BALL_BLOWED
  102. [-] dispatchEvent:GameEvents::BALL_REMOVED
  103. [-] dispatchEvent:GameEvents::BALL_BLOWED
  104. [-] dispatchEvent:GameEvents::BALL_REMOVED
  105. [-] dispatchEvent:GameEvents::BALL_BLOWED
  106. [-] dispatchEvent:GameEvents::BALL_REMOVED
  107. [-] dispatchEvent:GameEvents::BALL_BLOWED
  108. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  109. [-] dispatchEvent:GameEvents::START_FALLING
  110. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  111. [-] dispatchEvent:GameEvents::BALL_REMOVED
  112. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  113. [-] Ball created
  114. [-] dispatchEvent:GameEvents::BALL_CREATED
  115. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  116. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  120. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  121. [-] Ball created
  122. [-] dispatchEvent:GameEvents::BALL_CREATED
  123. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  124. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  125. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  126. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  127. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  128. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  129. [-] Ball created
  130. [-] dispatchEvent:GameEvents::BALL_CREATED
  131. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  132. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  135. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  136. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  137. [-] Ball created
  138. [-] dispatchEvent:GameEvents::BALL_CREATED
  139. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  140. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  141. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  142. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  143. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  144. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  145. [-] Ball created
  146. [-] dispatchEvent:GameEvents::BALL_CREATED
  147. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  148. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  149. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  150. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  151. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  152. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  153. [-] Ball created
  154. [-] dispatchEvent:GameEvents::BALL_CREATED
  155. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  156. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  157. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  158. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  159. [-] State Falling reason cells[i][j].waitingBall:true
  160. [-] State Falling reason cells[i][j].waitingBall:true
  161. [-] Ball created
  162. [-] dispatchEvent:GameEvents::BALL_CREATED
  163. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  164. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  165. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  166. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  167. [-] State Falling reason cells[i][j].waitingBall:true
  168. [-] State Falling reason cells[i][j].waitingBall:true
  169. [-] Ball created
  170. [-] dispatchEvent:GameEvents::BALL_CREATED
  171. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  172. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  173. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  174. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  175. [-] State Falling reason cells[i][j].waitingBall:true
  176. [-] State Falling reason cells[i][j].waitingBall:true
  177. [-] Ball created
  178. [-] dispatchEvent:GameEvents::BALL_CREATED
  179. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  180. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  181. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  182. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  183. [-] 123
  184. [-] Ball::SIMPLE type in method remove!
  185. [-] Ball::SIMPLE type in method remove!
  186. [-] Ball::SIMPLE type in method remove!
  187. [-] Ball::SIMPLE type in method remove!
  188. [-] Ball::SIMPLE type in method remove!
  189. [-] Ball::SIMPLE type in method remove!
  190. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  191. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  192. [-] dispatchEvent:GameEvents::BALL_BLOWED
  193. [-] dispatchEvent:GameEvents::BALL_REMOVED
  194. [-] dispatchEvent:GameEvents::BALL_BLOWED
  195. [-] dispatchEvent:GameEvents::BALL_REMOVED
  196. [-] dispatchEvent:GameEvents::BALL_BLOWED
  197. [-] dispatchEvent:GameEvents::BALL_REMOVED
  198. [-] dispatchEvent:GameEvents::BALL_BLOWED
  199. [-] dispatchEvent:GameEvents::BALL_REMOVED
  200. [-] dispatchEvent:GameEvents::BALL_BLOWED
  201. [-] dispatchEvent:GameEvents::BALL_REMOVED
  202. [-] dispatchEvent:GameEvents::BALL_BLOWED
  203. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  204. [-] dispatchEvent:GameEvents::START_FALLING
  205. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  206. [-] dispatchEvent:GameEvents::BALL_REMOVED
  207. [-] State Falling reason cells[i][j].waitingBall:true
  208. [-] Ball created
  209. [-] dispatchEvent:GameEvents::BALL_CREATED
  210. [-] Ball created
  211. [-] dispatchEvent:GameEvents::BALL_CREATED
  212. [-] Ball created
  213. [-] dispatchEvent:GameEvents::BALL_CREATED
  214. [-] Ball created
  215. [-] dispatchEvent:GameEvents::BALL_CREATED
  216. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  217. [-] undefined
  218. [-] undefined
  219. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  220. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  221. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  222. [-] State Falling reason cells[i][j].waitingBall:true
  223. [-] State Falling reason cells[i][j].waitingBall:true
  224. [-] Ball created
  225. [-] dispatchEvent:GameEvents::BALL_CREATED
  226. [-] Ball created
  227. [-] dispatchEvent:GameEvents::BALL_CREATED
  228. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  229. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  230. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  231. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  232. [-] 123
  233. [-] Ball::SIMPLE type in method remove!
  234. [-] Ball::SIMPLE type in method remove!
  235. [-] Ball::SIMPLE type in method remove!
  236. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  237. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  238. [-] dispatchEvent:GameEvents::BALL_BLOWED
  239. [-] dispatchEvent:GameEvents::BALL_REMOVED
  240. [-] dispatchEvent:GameEvents::BALL_BLOWED
  241. [-] dispatchEvent:GameEvents::BALL_REMOVED
  242. [-] dispatchEvent:GameEvents::BALL_BLOWED
  243. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  244. [-] dispatchEvent:GameEvents::START_FALLING
  245. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  246. [-] dispatchEvent:GameEvents::BALL_REMOVED
  247. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  248. [-] Ball created
  249. [-] dispatchEvent:GameEvents::BALL_CREATED
  250. [-] Ball created
  251. [-] dispatchEvent:GameEvents::BALL_CREATED
  252. [-] Ball created
  253. [-] dispatchEvent:GameEvents::BALL_CREATED
  254. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  255. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  256. [-] undefined
  257. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  258. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  259. [-] 123
  260. [-] Ball::SIMPLE type in method remove!
  261. [-] Ball::SIMPLE type in method remove!
  262. [-] Ball::SIMPLE type in method remove!
  263. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  264. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  265. [-] dispatchEvent:GameEvents::BALL_BLOWED
  266. [-] dispatchEvent:GameEvents::BALL_REMOVED
  267. [-] dispatchEvent:GameEvents::BALL_BLOWED
  268. [-] dispatchEvent:GameEvents::BALL_REMOVED
  269. [-] dispatchEvent:GameEvents::BALL_BLOWED
  270. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  271. [-] dispatchEvent:GameEvents::START_FALLING
  272. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  273. [-] dispatchEvent:GameEvents::BALL_REMOVED
  274. [-] 123
  275. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  276. [-] Ball created
  277. [-] dispatchEvent:GameEvents::BALL_CREATED
  278. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  279. [-] undefined
  280. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  281. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  282. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  283. [-] 123
  284. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  285. [-] 123
  286. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  287. [-] Ball created
  288. [-] dispatchEvent:GameEvents::BALL_CREATED
  289. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  290. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  291. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  292. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  293. [-] 123
  294. [-] State Falling reason cells[i][j].waitingBall:true
  295. [-] 123
  296. [-] State Falling reason cells[i][j].waitingBall:true
  297. [-] Ball created
  298. [-] dispatchEvent:GameEvents::BALL_CREATED
  299. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  300. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  301. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  302. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  303. [-] 123
  304. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  305. [-] dispatchEvent:GameEvents::MOVE_END line 167
  306. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  307. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  308. [-] undefined
  309. [-] undefined
  310. [-] undefined
  311. [-] undefined
  312. [-] undefined
  313. [-] undefined
  314. [-] undefined
  315. [-] undefined
  316. [-] undefined
  317. [-] undefined
  318. [-] undefined
  319. [-] undefined
  320. [-] undefined
  321. [-] undefined
  322. [-] Ball::BOMB type in method remove!
  323. [-] Ball::SIMPLE type in method remove!
  324. [-] Ball::SIMPLE type in method remove!
  325. [-] Ball::SIMPLE type in method remove!
  326. [-] Ball::SIMPLE type in method remove!
  327. [-] Ball::SIMPLE type in method remove!
  328. [-] Ball::SIMPLE type in method remove!
  329. [-] Ball::SIMPLE type in method remove!
  330. [-] Ball::SIMPLE type in method remove!
  331. [-] Ball::SIMPLE type in method remove!
  332. [-] Ball::BOMB type in method remove!
  333. [-] Ball::SIMPLE type in method remove!
  334. [-] Ball::SIMPLE type in method remove!
  335. [-] Ball::SIMPLE type in method remove!
  336. [-] Ball::SIMPLE type in method remove!
  337. [-] Ball::SIMPLE type in method remove!
  338. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  339. [-] dispatchEvent:GameEvents::BALL_BLOWED
  340. [-] dispatchEvent:GameEvents::BALL_REMOVED
  341. [-] dispatchEvent:GameEvents::BALL_BLOWED
  342. [-] dispatchEvent:GameEvents::BALL_REMOVED
  343. [-] dispatchEvent:GameEvents::BALL_BLOWED
  344. [-] dispatchEvent:GameEvents::BALL_REMOVED
  345. [-] dispatchEvent:GameEvents::BALL_BLOWED
  346. [-] dispatchEvent:GameEvents::BALL_REMOVED
  347. [-] dispatchEvent:GameEvents::BALL_BLOWED
  348. [-] dispatchEvent:GameEvents::BALL_REMOVED
  349. [-] dispatchEvent:GameEvents::BALL_BLOWED
  350. [-] dispatchEvent:GameEvents::BALL_REMOVED
  351. [-] dispatchEvent:GameEvents::BALL_BLOWED
  352. [-] dispatchEvent:GameEvents::BALL_REMOVED
  353. [-] dispatchEvent:GameEvents::BALL_BLOWED
  354. [-] dispatchEvent:GameEvents::BALL_REMOVED
  355. [-] dispatchEvent:GameEvents::BALL_BLOWED
  356. [-] dispatchEvent:GameEvents::BALL_REMOVED
  357. [-] dispatchEvent:GameEvents::BALL_BLOWED
  358. [-] dispatchEvent:GameEvents::BALL_REMOVED
  359. [-] dispatchEvent:GameEvents::BALL_BLOWED
  360. [-] dispatchEvent:GameEvents::BALL_REMOVED
  361. [-] dispatchEvent:GameEvents::BALL_BLOWED
  362. [-] dispatchEvent:GameEvents::BALL_REMOVED
  363. [-] dispatchEvent:GameEvents::BALL_BLOWED
  364. [-] dispatchEvent:GameEvents::BALL_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_BLOWED
  366. [-] dispatchEvent:GameEvents::BALL_REMOVED
  367. [-] dispatchEvent:GameEvents::BALL_BLOWED
  368. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  369. [-] dispatchEvent:GameEvents::START_FALLING
  370. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  371. [-] dispatchEvent:GameEvents::BALL_REMOVED
  372. [-] State Falling reason cells[i][j].waitingBall:true
  373. [-] Ball created
  374. [-] dispatchEvent:GameEvents::BALL_CREATED
  375. [-] Ball created
  376. [-] dispatchEvent:GameEvents::BALL_CREATED
  377. [-] Ball created
  378. [-] dispatchEvent:GameEvents::BALL_CREATED
  379. [-] Ball created
  380. [-] dispatchEvent:GameEvents::BALL_CREATED
  381. [-] Ball created
  382. [-] dispatchEvent:GameEvents::BALL_CREATED
  383. [-] Ball created
  384. [-] dispatchEvent:GameEvents::BALL_CREATED
  385. [-] Ball created
  386. [-] dispatchEvent:GameEvents::BALL_CREATED
  387. [-] Ball created
  388. [-] dispatchEvent:GameEvents::BALL_CREATED
  389. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  390. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  393. [-] State Falling reason cells[i][j].waitingBall:true
  394. [-] State Falling reason cells[i][j].waitingBall:true
  395. [-] Ball created
  396. [-] dispatchEvent:GameEvents::BALL_CREATED
  397. [-] Ball created
  398. [-] dispatchEvent:GameEvents::BALL_CREATED
  399. [-] Ball created
  400. [-] dispatchEvent:GameEvents::BALL_CREATED
  401. [-] Ball created
  402. [-] dispatchEvent:GameEvents::BALL_CREATED
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  405. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  406. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  407. [-] State Falling reason cells[i][j].waitingBall:true
  408. [-] State Falling reason cells[i][j].waitingBall:true
  409. [-] Ball created
  410. [-] dispatchEvent:GameEvents::BALL_CREATED
  411. [-] Ball created
  412. [-] dispatchEvent:GameEvents::BALL_CREATED
  413. [-] Ball created
  414. [-] dispatchEvent:GameEvents::BALL_CREATED
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  417. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  418. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  419. [-] 123
  420. [-] Ball::SIMPLE type in method remove!
  421. [-] Ball::SIMPLE type in method remove!
  422. [-] Ball::SIMPLE type in method remove!
  423. [-] Ball::SIMPLE type in method remove!
  424. [-] Ball::SIMPLE type in method remove!
  425. [-] Ball::SIMPLE type in method remove!
  426. [-] Ball::SIMPLE type in method remove!
  427. [-] Ball::SIMPLE type in method remove!
  428. [-] Ball::SIMPLE type in method remove!
  429. [-] Ball::SIMPLE type in method remove!
  430. [-] Ball::SIMPLE type in method remove!
  431. [-] Ball::SIMPLE type in method remove!
  432. [-] Ball::SIMPLE type in method remove!
  433. [-] Ball::SIMPLE type in method remove!
  434. [-] Ball::SIMPLE type in method remove!
  435. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  436. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  437. [-] dispatchEvent:GameEvents::BALL_BLOWED
  438. [-] dispatchEvent:GameEvents::BALL_REMOVED
  439. [-] dispatchEvent:GameEvents::BALL_BLOWED
  440. [-] dispatchEvent:GameEvents::BALL_REMOVED
  441. [-] dispatchEvent:GameEvents::BALL_BLOWED
  442. [-] dispatchEvent:GameEvents::BALL_REMOVED
  443. [-] dispatchEvent:GameEvents::BALL_BLOWED
  444. [-] dispatchEvent:GameEvents::BALL_REMOVED
  445. [-] dispatchEvent:GameEvents::BALL_BLOWED
  446. [-] dispatchEvent:GameEvents::BALL_REMOVED
  447. [-] dispatchEvent:GameEvents::BALL_BLOWED
  448. [-] dispatchEvent:GameEvents::BALL_REMOVED
  449. [-] dispatchEvent:GameEvents::BALL_BLOWED
  450. [-] dispatchEvent:GameEvents::BALL_REMOVED
  451. [-] dispatchEvent:GameEvents::BALL_BLOWED
  452. [-] dispatchEvent:GameEvents::BALL_REMOVED
  453. [-] dispatchEvent:GameEvents::BALL_BLOWED
  454. [-] dispatchEvent:GameEvents::BALL_REMOVED
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::BALL_REMOVED
  461. [-] dispatchEvent:GameEvents::BALL_BLOWED
  462. [-] dispatchEvent:GameEvents::BALL_REMOVED
  463. [-] dispatchEvent:GameEvents::BALL_BLOWED
  464. [-] dispatchEvent:GameEvents::BALL_REMOVED
  465. [-] dispatchEvent:GameEvents::BALL_BLOWED
  466. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  467. [-] dispatchEvent:GameEvents::START_FALLING
  468. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  469. [-] dispatchEvent:GameEvents::BALL_REMOVED
  470. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  471. [-] Ball created
  472. [-] dispatchEvent:GameEvents::BALL_CREATED
  473. [-] Ball created
  474. [-] dispatchEvent:GameEvents::BALL_CREATED
  475. [-] Ball created
  476. [-] dispatchEvent:GameEvents::BALL_CREATED
  477. [-] Ball created
  478. [-] dispatchEvent:GameEvents::BALL_CREATED
  479. [-] Ball created
  480. [-] dispatchEvent:GameEvents::BALL_CREATED
  481. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  482. [-] undefined
  483. [-] undefined
  484. [-] undefined
  485. [-] undefined
  486. [-] undefined
  487. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  491. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  492. [-] Ball created
  493. [-] dispatchEvent:GameEvents::BALL_CREATED
  494. [-] Ball created
  495. [-] dispatchEvent:GameEvents::BALL_CREATED
  496. [-] Ball created
  497. [-] dispatchEvent:GameEvents::BALL_CREATED
  498. [-] Ball created
  499. [-] dispatchEvent:GameEvents::BALL_CREATED
  500. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  505. [-] State Falling reason cells[i][j].waitingBall:true
  506. [-] Ball created
  507. [-] dispatchEvent:GameEvents::BALL_CREATED
  508. [-] Ball created
  509. [-] dispatchEvent:GameEvents::BALL_CREATED
  510. [-] Ball created
  511. [-] dispatchEvent:GameEvents::BALL_CREATED
  512. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  513. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  514. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  515. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  516. [-] State Falling reason cells[i][j].waitingBall:true
  517. [-] State Falling reason cells[i][j].waitingBall:true
  518. [-] Ball created
  519. [-] dispatchEvent:GameEvents::BALL_CREATED
  520. [-] Ball created
  521. [-] dispatchEvent:GameEvents::BALL_CREATED
  522. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  523. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  524. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  525. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  526. [-] 123
  527. [-] State Falling reason cells[i][j].waitingBall:true
  528. [-] 123
  529. [-] State Falling reason cells[i][j].waitingBall:true
  530. [-] Ball created
  531. [-] dispatchEvent:GameEvents::BALL_CREATED
  532. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  533. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  534. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  535. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  536. [-] 123
  537. [-] undefined
  538. [-] dispatchEvent:GameEvents::BALL_BLOWED
  539. [-] Ball::SIMPLE type in method remove!
  540. [-] Ball::SIMPLE type in method remove!
  541. [-] Ball::SIMPLE type in method remove!
  542. [-] Ball::SIMPLE type in method remove!
  543. [-] Ball::SIMPLE type in method remove!
  544. [-] Ball::SIMPLE type in method remove!
  545. [-] Ball::SIMPLE type in method remove!
  546. [-] Ball::SIMPLE type in method remove!
  547. [-] Ball::SIMPLE type in method remove!
  548. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  549. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  550. [-] dispatchEvent:GameEvents::BALL_BLOWED
  551. [-] dispatchEvent:GameEvents::BALL_REMOVED
  552. [-] dispatchEvent:GameEvents::BALL_BLOWED
  553. [-] dispatchEvent:GameEvents::BALL_REMOVED
  554. [-] dispatchEvent:GameEvents::BALL_BLOWED
  555. [-] dispatchEvent:GameEvents::BALL_REMOVED
  556. [-] dispatchEvent:GameEvents::BALL_BLOWED
  557. [-] dispatchEvent:GameEvents::BALL_REMOVED
  558. [-] dispatchEvent:GameEvents::BALL_BLOWED
  559. [-] dispatchEvent:GameEvents::BALL_REMOVED
  560. [-] dispatchEvent:GameEvents::BALL_BLOWED
  561. [-] dispatchEvent:GameEvents::BALL_REMOVED
  562. [-] dispatchEvent:GameEvents::BALL_BLOWED
  563. [-] dispatchEvent:GameEvents::BALL_REMOVED
  564. [-] dispatchEvent:GameEvents::BALL_BLOWED
  565. [-] dispatchEvent:GameEvents::BALL_REMOVED
  566. [-] dispatchEvent:GameEvents::BALL_BLOWED
  567. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  568. [-] dispatchEvent:GameEvents::START_FALLING
  569. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  570. [-] dispatchEvent:GameEvents::BALL_REMOVED
  571. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  572. [-] Ball created
  573. [-] dispatchEvent:GameEvents::BALL_CREATED
  574. [-] Ball created
  575. [-] dispatchEvent:GameEvents::BALL_CREATED
  576. [-] Ball created
  577. [-] dispatchEvent:GameEvents::BALL_CREATED
  578. [-] Ball created
  579. [-] dispatchEvent:GameEvents::BALL_CREATED
  580. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  581. [-] Ball created
  582. [-] dispatchEvent:GameEvents::BALL_CREATED
  583. [-] Ball created
  584. [-] dispatchEvent:GameEvents::BALL_CREATED
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] undefined
  587. [-] undefined
  588. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  589. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  590. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  591. [-] State Falling reason cells[i][j].waitingBall:true
  592. [-] Ball created
  593. [-] dispatchEvent:GameEvents::BALL_CREATED
  594. [-] Ball created
  595. [-] dispatchEvent:GameEvents::BALL_CREATED
  596. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  597. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  598. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  599. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  600. [-] 123
  601. [-] State Falling reason cells[i][j].waitingBall:true
  602. [-] 123
  603. [-] State Falling reason cells[i][j].waitingBall:true
  604. [-] Ball created
  605. [-] dispatchEvent:GameEvents::BALL_CREATED
  606. [-] 123
  607. [-] State Falling reason cells[i][j].waitingBall:true
  608. [-] 123
  609. [-] State Falling reason cells[i][j].waitingBall:true
  610. [-] 123
  611. [-] State Falling reason cells[i][j].waitingBall:true
  612. [-] 123
  613. [-] State Falling reason cells[i][j].waitingBall:true
  614. [-] 123
  615. [-] undefined
  616. [-] dispatchEvent:GameEvents::BALL_BLOWED
  617. [-] Ball::SIMPLE type in method remove!
  618. [-] Ball::SIMPLE type in method remove!
  619. [-] Ball::SIMPLE type in method remove!
  620. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  621. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  622. [-] dispatchEvent:GameEvents::BALL_BLOWED
  623. [-] dispatchEvent:GameEvents::BALL_REMOVED
  624. [-] dispatchEvent:GameEvents::BALL_BLOWED
  625. [-] dispatchEvent:GameEvents::BALL_REMOVED
  626. [-] dispatchEvent:GameEvents::BALL_BLOWED
  627. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  628. [-] dispatchEvent:GameEvents::START_FALLING
  629. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  630. [-] dispatchEvent:GameEvents::BALL_REMOVED
  631. [-] 123
  632. [-] State Falling reason cells[i][j].waitingBall:true
  633. [-] Ball created
  634. [-] dispatchEvent:GameEvents::BALL_CREATED
  635. [-] Ball created
  636. [-] dispatchEvent:GameEvents::BALL_CREATED
  637. [-] Ball created
  638. [-] dispatchEvent:GameEvents::BALL_CREATED
  639. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  640. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  641. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  642. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  643. [-] 123
  644. [-] Ball::SIMPLE type in method remove!
  645. [-] Ball::SIMPLE type in method remove!
  646. [-] Ball::SIMPLE type in method remove!
  647. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  648. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  649. [-] dispatchEvent:GameEvents::BALL_BLOWED
  650. [-] dispatchEvent:GameEvents::BALL_REMOVED
  651. [-] dispatchEvent:GameEvents::BALL_BLOWED
  652. [-] dispatchEvent:GameEvents::BALL_REMOVED
  653. [-] dispatchEvent:GameEvents::BALL_BLOWED
  654. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  655. [-] dispatchEvent:GameEvents::START_FALLING
  656. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  657. [-] dispatchEvent:GameEvents::BALL_REMOVED
  658. [-] 123
  659. [-] State Falling reason cells[i][j].waitingBall:true
  660. [-] Ball created
  661. [-] dispatchEvent:GameEvents::BALL_CREATED
  662. [-] Ball created
  663. [-] dispatchEvent:GameEvents::BALL_CREATED
  664. [-] Ball created
  665. [-] dispatchEvent:GameEvents::BALL_CREATED
  666. [-] 10-!!!
  667. [-] Ping = Method
  668. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2630a04774ae6225ed0d4bad7bc02997&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  671. [-] undefined
  672. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"afd1270779ca9b682301661bb6fa9823"} == 0 !!!!
  673. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  674. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  675. [-] 123
  676. [-] Ball::SIMPLE type in method remove!
  677. [-] Ball::SIMPLE type in method remove!
  678. [-] Ball::SIMPLE type in method remove!
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  680. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  681. [-] dispatchEvent:GameEvents::BALL_BLOWED
  682. [-] dispatchEvent:GameEvents::BALL_REMOVED
  683. [-] dispatchEvent:GameEvents::BALL_BLOWED
  684. [-] dispatchEvent:GameEvents::BALL_REMOVED
  685. [-] dispatchEvent:GameEvents::BALL_BLOWED
  686. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  687. [-] dispatchEvent:GameEvents::START_FALLING
  688. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  689. [-] dispatchEvent:GameEvents::BALL_REMOVED
  690. [-] 123
  691. [-] State Falling reason cells[i][j].waitingBall:true
  692. [-] Ball created
  693. [-] dispatchEvent:GameEvents::BALL_CREATED
  694. [-] Ball created
  695. [-] dispatchEvent:GameEvents::BALL_CREATED
  696. [-] Ball created
  697. [-] dispatchEvent:GameEvents::BALL_CREATED
  698. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  699. [-] undefined
  700. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  701. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  702. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  703. [-] 123
  704. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  705. [-] undefined
  706. [-] undefined
  707. [-] undefined
  708. [-] undefined
  709. [-] undefined
  710. [-] undefined
  711. [-] undefined
  712. [-] Ball::STRIPED type in method remove!
  713. [-] dispatchEvent:GameEvents::MOVE_END line 167
  714. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  715. [-] Ball::SIMPLE type in method remove!
  716. [-] Ball::SIMPLE type in method remove!
  717. [-] Ball::STRIPED type in method remove!
  718. [-] Ball::SIMPLE type in method remove!
  719. [-] Ball::SIMPLE type in method remove!
  720. [-] Ball::SIMPLE type in method remove!
  721. [-] Ball::SIMPLE type in method remove!
  722. [-] Ball::SIMPLE type in method remove!
  723. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  724. [-] dispatchEvent:GameEvents::BALL_BLOWED
  725. [-] dispatchEvent:GameEvents::BALL_REMOVED
  726. [-] dispatchEvent:GameEvents::BALL_BLOWED
  727. [-] dispatchEvent:GameEvents::BALL_REMOVED
  728. [-] dispatchEvent:GameEvents::BALL_BLOWED
  729. [-] dispatchEvent:GameEvents::BALL_REMOVED
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] dispatchEvent:GameEvents::BALL_REMOVED
  732. [-] dispatchEvent:GameEvents::BALL_BLOWED
  733. [-] dispatchEvent:GameEvents::BALL_REMOVED
  734. [-] dispatchEvent:GameEvents::BALL_BLOWED
  735. [-] dispatchEvent:GameEvents::BALL_REMOVED
  736. [-] dispatchEvent:GameEvents::BALL_BLOWED
  737. [-] dispatchEvent:GameEvents::BALL_REMOVED
  738. [-] dispatchEvent:GameEvents::BALL_BLOWED
  739. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  740. [-] dispatchEvent:GameEvents::START_FALLING
  741. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  742. [-] dispatchEvent:GameEvents::BALL_REMOVED
  743. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  744. [-] Ball created
  745. [-] dispatchEvent:GameEvents::BALL_CREATED
  746. [-] Ball created
  747. [-] dispatchEvent:GameEvents::BALL_CREATED
  748. [-] Ball created
  749. [-] dispatchEvent:GameEvents::BALL_CREATED
  750. [-] Ball created
  751. [-] dispatchEvent:GameEvents::BALL_CREATED
  752. [-] Ball created
  753. [-] dispatchEvent:GameEvents::BALL_CREATED
  754. [-] Ball created
  755. [-] dispatchEvent:GameEvents::BALL_CREATED
  756. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  757. [-] Ball created
  758. [-] dispatchEvent:GameEvents::BALL_CREATED
  759. [-] Ball created
  760. [-] dispatchEvent:GameEvents::BALL_CREATED
  761. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  762. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  763. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  764. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  765. [-] 123
  766. [-] Ball::SIMPLE type in method remove!
  767. [-] Ball::SIMPLE type in method remove!
  768. [-] Ball::SIMPLE type in method remove!
  769. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  770. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  771. [-] dispatchEvent:GameEvents::BALL_BLOWED
  772. [-] dispatchEvent:GameEvents::BALL_REMOVED
  773. [-] dispatchEvent:GameEvents::BALL_BLOWED
  774. [-] dispatchEvent:GameEvents::BALL_REMOVED
  775. [-] dispatchEvent:GameEvents::BALL_BLOWED
  776. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  777. [-] dispatchEvent:GameEvents::START_FALLING
  778. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  779. [-] dispatchEvent:GameEvents::BALL_REMOVED
  780. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  781. [-] Ball created
  782. [-] dispatchEvent:GameEvents::BALL_CREATED
  783. [-] undefined
  784. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  785. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  786. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  787. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  788. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  789. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  790. [-] Ball created
  791. [-] dispatchEvent:GameEvents::BALL_CREATED
  792. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  793. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  794. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  795. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  796. [-] State Falling reason cells[i][j].waitingBall:true
  797. [-] State Falling reason cells[i][j].waitingBall:true
  798. [-] Ball created
  799. [-] dispatchEvent:GameEvents::BALL_CREATED
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  803. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  804. [-] 123
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  806. [-] undefined
  807. [-] undefined
  808. [-] undefined
  809. [-] undefined
  810. [-] undefined
  811. [-] undefined
  812. [-] undefined
  813. [-] Ball::STRIPED type in method remove!
  814. [-] dispatchEvent:GameEvents::MOVE_END line 167
  815. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  816. [-] dispatchEvent:GameEvents::BALL_BLOWED
  817. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  818. [-] dispatchEvent:GameEvents::START_FALLING
  819. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  820. [-] dispatchEvent:GameEvents::BALL_REMOVED
  821. [-] 123
  822. [-] State Falling reason cells[i][j].waitingBall:true
  823. [-] Ball created
  824. [-] dispatchEvent:GameEvents::BALL_CREATED
  825. [-] Ball::SIMPLE type in method remove!
  826. [-] Ball::SIMPLE type in method remove!
  827. [-] Ball::SIMPLE type in method remove!
  828. [-] Ball::SIMPLE type in method remove!
  829. [-] Ball::SIMPLE type in method remove!
  830. [-] Ball::SIMPLE type in method remove!
  831. [-] Ball::SIMPLE type in method remove!
  832. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  833. [-] dispatchEvent:GameEvents::BALL_BLOWED
  834. [-] dispatchEvent:GameEvents::BALL_REMOVED
  835. [-] dispatchEvent:GameEvents::BALL_BLOWED
  836. [-] dispatchEvent:GameEvents::BALL_REMOVED
  837. [-] dispatchEvent:GameEvents::BALL_BLOWED
  838. [-] dispatchEvent:GameEvents::BALL_REMOVED
  839. [-] dispatchEvent:GameEvents::BALL_BLOWED
  840. [-] dispatchEvent:GameEvents::BALL_REMOVED
  841. [-] dispatchEvent:GameEvents::BALL_BLOWED
  842. [-] dispatchEvent:GameEvents::BALL_REMOVED
  843. [-] dispatchEvent:GameEvents::BALL_BLOWED
  844. [-] dispatchEvent:GameEvents::BALL_REMOVED
  845. [-] dispatchEvent:GameEvents::BALL_BLOWED
  846. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  847. [-] dispatchEvent:GameEvents::START_FALLING
  848. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  849. [-] dispatchEvent:GameEvents::BALL_REMOVED
  850. [-] State Falling reason cells[i][j].waitingBall:true
  851. [-] Ball created
  852. [-] dispatchEvent:GameEvents::BALL_CREATED
  853. [-] Ball created
  854. [-] dispatchEvent:GameEvents::BALL_CREATED
  855. [-] Ball created
  856. [-] dispatchEvent:GameEvents::BALL_CREATED
  857. [-] Ball created
  858. [-] dispatchEvent:GameEvents::BALL_CREATED
  859. [-] Ball created
  860. [-] dispatchEvent:GameEvents::BALL_CREATED
  861. [-] Ball created
  862. [-] dispatchEvent:GameEvents::BALL_CREATED
  863. [-] Ball created
  864. [-] dispatchEvent:GameEvents::BALL_CREATED
  865. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  866. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  867. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  868. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  869. [-] 123
  870. [-] Ball::SIMPLE type in method remove!
  871. [-] Ball::SIMPLE type in method remove!
  872. [-] Ball::SIMPLE type in method remove!
  873. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  874. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  875. [-] dispatchEvent:GameEvents::BALL_BLOWED
  876. [-] dispatchEvent:GameEvents::BALL_REMOVED
  877. [-] dispatchEvent:GameEvents::BALL_BLOWED
  878. [-] dispatchEvent:GameEvents::BALL_REMOVED
  879. [-] dispatchEvent:GameEvents::BALL_BLOWED
  880. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  881. [-] dispatchEvent:GameEvents::START_FALLING
  882. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  883. [-] dispatchEvent:GameEvents::BALL_REMOVED
  884. [-] 123
  885. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  886. [-] Ball created
  887. [-] dispatchEvent:GameEvents::BALL_CREATED
  888. [-] undefined
  889. [-] 123
  890. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  891. [-] 123
  892. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  893. [-] 123
  894. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  895. [-] 123
  896. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  897. [-] 123
  898. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  899. [-] 123
  900. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  901. [-] Ball created
  902. [-] dispatchEvent:GameEvents::BALL_CREATED
  903. [-] 123
  904. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  905. [-] 123
  906. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  907. [-] 123
  908. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  909. [-] 123
  910. [-] State Falling reason cells[i][j].waitingBall:true
  911. [-] 123
  912. [-] State Falling reason cells[i][j].waitingBall:true
  913. [-] 123
  914. [-] State Falling reason cells[i][j].waitingBall:true
  915. [-] Ball created
  916. [-] dispatchEvent:GameEvents::BALL_CREATED
  917. [-] 10-!!!
  918. [-] Ping = Method
  919. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=60b049e574dd51e8ca231b98457e6414&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  920. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"e065fd85adfcf22a0a27e430dd25b8de"} == 0 !!!!
  921. [-] 123
  922. [-] State Falling reason cells[i][j].waitingBall:true
  923. [-] 123
  924. [-] State Falling reason cells[i][j].waitingBall:true
  925. [-] 123
  926. [-] State Falling reason cells[i][j].waitingBall:true
  927. [-] 123
  928. [-] State Falling reason cells[i][j].waitingBall:true
  929. [-] 123
  930. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  931. [-] dispatchEvent:GameEvents::MOVE_END line 167
  932. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  933. [-] 10-!!!
  934. [-] Ping = Method
  935. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=919bcac5263e633333022334145f9e56&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  936. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"47f7154908985694893abe666284faf5"} == 0 !!!!
  937. [-] 10-!!!
  938. [-] Ping = Method
  939. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=048b1ede393ace2ceb93aeee76eaba7e&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  940. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ff14c0f454e2079adf75565dcffccf70"} == 0 !!!!
  941. [-] 10-!!!
  942. [-] EndGame = Method
  943. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=32940&key=34f208698a15a588559bb4f04f5418ea&auth_key=null&token=3d76a21d1f10bc0e62ce609d9302b398&sns=fb&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  944. [-] Server respond: {"game":{"currency":7,"lives":5,"level":21,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433327289","countdown":1433320590},"items":[{"id":7,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":4,"relation":0}],"history":[{"level":1,"scores":1040,"stars":3},{"level":2,"scores":3600,"stars":3},{"level":3,"scores":9340,"stars":3},{"level":4,"scores":6360,"stars":2},{"level":5,"scores":11560,"stars":2},{"level":6,"scores":17100,"stars":3},{"level":7,"scores":106880,"stars":3},{"level":8,"scores":31560,"stars":2},{"level":9,"scores":46680,"stars":2},{"level":10,"scores":59780,"stars":1},{"level":11,"scores":94540,"stars":3},{"level":12,"scores":105380,"stars":3},{"level":13,"scores":30680,"stars":3},{"level":14,"scores":69500,"stars":1},{"level":15,"scores":82700,"stars":2},{"level":16,"scores":167380,"stars":2},{"level":17,"scores":70200,"stars":3},{"level":18,"scores":80700,"stars":2},{"level":19,"scores":154740,"stars":1},{"level":20,"scores":32940,"stars":2},{"level":21,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"8d099ef78644eb118e77edec3b05a791"} == 0 !!!!
  945. [-] 11-!!!
  946. [-] 501 = StatusBar.init()
  947. [-] 10-!!!
  948. [-] GetNotified = Method
  949. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=94d521f9ffe26e11afa6d9b3b0a3ce4f&sns=fb&SID=1671286989765428&referer=&method=GetNotified
  950. [-] Server respond: {"notifications":[],"count":0,"method":"GetNotified","success":true,"token":"ba7adc640d804e6eaa95b9461b6ba3c6"} == 0 !!!!
  951. [-] 10-!!!
  952. [-] Ping = Method
  953. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=61c380f76022f31fdd8a3245d4696657&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  954. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"2bbee980459b7ce416eba12b7c59dd01"} == 0 !!!!
  955. [-] 10-!!!
  956. [-] Ping = Method
  957. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f7f3270b1d713e999132bd86e587eb00&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  958. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6656751d709ac2983ebefc350566cbba"} == 0 !!!!
  959. [-] 10-!!!
  960. [-] Ping = Method
  961. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=cf35d46ebd409e6c74d41b1e9ed3a3b7&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  962. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3ceab4dbffed50030d4b0e3024b2058f"} == 0 !!!!
  963. [-] 10-!!!
  964. [-] Ping = Method
  965. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f20247720a49b0c3614a8959ff0bf019&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  966. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"bfba9ac092055235a074add889c40117"} == 0 !!!!
  967. [-] 10-!!!
  968. [-] Ping = Method
  969. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=d9a1b4f3209a469df0d70257af6c1207&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  970. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4d7991bda285e5ebb18b61c96e823adf"} == 0 !!!!
  971. [-] 20 20
  972. [-] 32940 == 32660
  973. [-] 1 ====
  974. [-] 2 ====
  975. [-] 3 ====
  976. [-] 4 ====
  977. [-] 5 ====
  978. [-] 6 ====
  979. [-] 7 ====
  980. [-] 10-!!!
  981. [-] ViralQuestDone = Method
  982. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=c68f046f24bfbe50ecf23e34e3d95d62&sns=fb&SID=1671286989765428&referer=&method=ViralQuestDone
  983. [-] Server respond: {"method":"ViralQuestDone","success":true,"token":"f999adfd37f8aeb4f14cafb91db9b1ec"} == 0 !!!!
  984. [-] 10-!!!
  985. [-] Ping = Method
  986. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=e5d01ab7a0d96591354149721235025e&ip=94.158.38.220&sns=fb&session_id=84c19843f984ac0f9d7037b100d7b54b&referer=&method=Ping
  987. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"50436ab44e9744933ff9ba8c2f9011ea"} == 0 !!!!
  988. [-] 8 ====
  989. [-] 9 ====
  990. [-] 12-!!!
  991. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  992. [-] 13-!!!
  993. [-] 10-!!!
  994. [-] GetInfoLevels = Method
  995. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=260252aeaab5e299e1743dbc2c10e39a&sns=fb&SID=1671286989765428&referer=&method=GetInfoLevels
  996. [-] Server respond: {"levels":[{"id":1,"episode":1,"move_limit":6,"time_limit":0,"scores":["300","400","500"],"game_type":1},{"id":2,"episode":1,"move_limit":15,"time_limit":0,"scores":["1900","2100","2400"],"game_type":1},{"id":3,"episode":1,"move_limit":18,"time_limit":0,"scores":["4500","6000","8000"],"game_type":1},{"id":4,"episode":1,"move_limit":15,"time_limit":0,"scores":["4500","6000","9000"],"game_type":1},{"id":5,"episode":1,"move_limit":20,"time_limit":0,"scores":["5000","8000","12000"],"game_type":1},{"id":6,"episode":1,"move_limit":16,"time_limit":0,"scores":["9000","11000","13000"],"game_type":2},{"id":7,"episode":1,"move_limit":50,"time_limit":0,"scores":["60000","75000","85000"],"game_type":2},{"id":8,"episode":1,"move_limit":20,"time_limit":0,"scores":["20000","30000","45000"],"game_type":2},{"id":9,"episode":1,"move_limit":25,"time_limit":0,"scores":["22000","44000","66000"],"game_type":2},{"id":10,"episode":1,"move_limit":40,"time_limit":0,"scores":["40000","70000","100000"],"game_type":2},{"id":11,"episode":1,"move_limit":50,"time_limit":0,"scores":["1000","2000","3000"],"game_type":3},{"id":12,"episode":1,"move_limit":35,"time_limit":0,"scores":["5000","65000","100000"],"game_type":3},{"id":13,"episode":1,"move_limit":21,"time_limit":0,"scores":["23000","28000","30000"],"game_type":2},{"id":14,"episode":1,"move_limit":40,"time_limit":0,"scores":["45000","75000","100000"],"game_type":2},{"id":15,"episode":1,"move_limit":16,"time_limit":0,"scores":["70000","80000","90000"],"game_type":3},{"id":16,"episode":1,"move_limit":30,"time_limit":0,"scores":["75000","150000","230000"],"game_type":2},{"id":17,"episode":1,"move_limit":19,"time_limit":0,"scores":["40000","50000","60000"],"game_type":3},{"id":18,"episode":1,"move_limit":16,"time_limit":0,"scores":["40000","65000","85000"],"game_type":2},{"id":19,"episode":1,"move_limit":35,"time_limit":0,"scores":["75000","165000","210000"],"game_type":2},{"id":20,"episode":1,"move_limit":0,"time_limit":60,"scores":["15000","25000","45000"],"game_type":1}],"method":"GetInfoLevels","success":true,"token":"3aa98c3ad57c6db7f752779da0c8da9f"} == 0 !!!!
  997. [-] 20 !====! 21
  998. [-] 2 == 1
  999. [-] 2 == 2
  1000. [-] 2 == 3
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