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- Initialize engine version: 5.6.0b3 (358ff4ed3952)
- GfxDevice: creating device client; threaded=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 4007 MB
- Driver: 10.18.13.6881
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\UnityEngine.TestRunner.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\UnityEngine.TestRunner.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\nunit.framework.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\nunit.framework.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\ConvexHull.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\ConvexHull.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.CJK.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.CJK.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.MidEast.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.MidEast.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.Other.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.Other.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.Rare.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.Rare.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\LZ4n.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\LZ4n.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Console.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Console.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Input.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Input.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Network.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Network.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Raknet.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Raknet.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Rcon.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Rcon.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.System.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.System.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.UnityEngine.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Rust.Data.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Rust.Data.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Rust.Global.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Rust.Global.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Rust.UI.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Rust.UI.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Rust.Workshop.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Rust.Workshop.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Facepunch.Steamworks.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\Facepunch.Steamworks.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\ApexAI.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\ApexAI.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\ApexSerialization.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\ApexSerialization.dll into Unity Child Domain
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\ApexShared.dll (this message is harmless)
- Loading C:\RustPre\RustDedicated_Data\Managed\ApexShared.dll into Unity Child Domain
- - Completed reload, in 0.901 seconds
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- The referenced script on this Behaviour (Game Object 'Text') is missing!
- (Filename: Line: 1746)
- UnloadTime: 1.297664 ms
- Bootstart Startup
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System
- Name: NIKLAS-PC
- OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
- CPU
- Model: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
- Cores: 4
- Memory: 8142 MB
- GPU
- Model: NVIDIA GeForce GTX 970
- API: Direct3D 11.0 [level 11.0]
- Memory: 4007 MB
- SM: 50
- Memory
- Private: 0 MB
- Working Set: 0 MB
- Mono
- Collects: 8
- Memory: 0 MB
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Console System Index Took: 0.42
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.port: "28015"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.hostname: "Rustafied.com Guides"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Added owner unnamed, steamid 76561198061942420
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.seed: "1338"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.maxplayers: "200"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.identity: "my_server_identity"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- chat.serverlog: "True"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at ConVar.Server.set_netlog (Boolean value) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] in <filename unknown>:0
- at ConsoleSystem+Index+<>c__DisplayClass8_0.<BuildProperties>b__4 (System.String str) [0x00000] in <filename unknown>:0
- at ConsoleSystem+Index+<>c__DisplayClass8_0.<BuildProperties>b__5 (.Arg arg) [0x00000] in <filename unknown>:0
- at ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Run:Internal(Arg, Boolean)
- Run:Unrestricted(String, Boolean)
- ConsoleSystem:UpdateValuesFromCommandLine()
- <Start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- Error: server.netlog - Exception has been thrown by the target of an invocation. (mscorlib)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- spawn.max_rate: "1"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- spawn.max_density: "1"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- global.god: "True"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Command Line: "RustDedicated.exe" "-batchmode" "-server.port" "28015" "-server.hostname" "Rustafied.com Guides" "-ownerid" "76561198061942420" "-server.seed" "1338" "-server.maxplayers" "200" "-server.identity" "my_server_identity" "-chat.serverlog" "1" "-ownerid" "76561198061942420" "-server.netlog" "1" "server.saveinterval" "300" "-spawn.max_rate" "1" "-spawn.max_density" "1" "-autoupdate" "-ownerid" "76561198061942420" "-god" "1"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.port: "28015"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.hostname: "Rustafied.com Guides"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- User 76561198061942420 is already an Owner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.seed: "1338"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.maxplayers: "200"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.identity: "my_server_identity"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- chat.serverlog: "True"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- server.netlog: "True"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- spawn.max_rate: "1"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- spawn.max_density: "1"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- global.god: "True"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Server Config Loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Running server/my_server_identity/cfg/users.cfg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading Items Took: 38.5561657 seconds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Building Items Took: 38.5742073 seconds / Items: 303 / Blueprints: 193
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warming..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/floor.frame/floor.frame.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/floor.triangle/floor.triangle.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/floor/floor.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/foundation.steps/foundation.steps.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/foundation/foundation.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/pillar/pillar.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/roof/roof.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/stairs.l/block.stair.lshape.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/stairs.u/block.stair.ushape.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/wall.doorway/wall.doorway.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/wall.frame/wall.frame.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/wall.low/wall.low.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/wall.window/wall.window.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building core/wall/wall.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.double.hinged/door.double.hinged.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.hinged/door.hinged.metal.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.hinged/door.hinged.toptier.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/door.hinged/door.hinged.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/floor.grill/floor.grill.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/floor.ladder.hatch/floor.ladder.hatch.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/gates.external.high/gates.external.high.wood/gates.external.high.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.external.high.wood/wall.external.high.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.fence/wall.frame.fence.gate.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.fence/wall.frame.fence.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.metal.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.bars/wall.window.bars.metal.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.bars/wall.window.bars.toptier.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.bars/wall.window.bars.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.a.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.b.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/building/wall.window.shutter/shutter.wood.a.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.concrete.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.metal.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.sandbags.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.stone.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/barricades/barricade.woodwire.prefab
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1746)
- assets/prefabs/deployable/signs/sign.hanging.ornate.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/signs/sign.huge.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/signs/sign.large.wood.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- Unloading 5 Unused Serialized files (Serialized files now loaded: 72)
- UnloadTime: 4.705350 ms
- Generating terrain of size 3500 with seed 1338
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 8112.
- Total: 7.295093 ms (FindLiveObjects: 0.322709 ms CreateObjectMapping: 0.561638 ms MarkObjects: 6.318587 ms DeleteObjects: 0.090917 ms)
- Build took 0.43 seconds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [2.1s] HEIGHT MAP
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- [0.4s] BIOME MAP
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [0.8s] SPLAT MAP
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [8.5s] HARBORS
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- [6.6s] LARGE MONUMENTS
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- [0.6s] RIVER OBJECTS
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID2995056938
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID2579547185
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID4102598860
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID4102598860
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID2995056938
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID2995056938
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID4102598860
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID363429385
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1029921888
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID1867875127
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- StringPool.GetString - no string for ID4102598860
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning 13841 entities
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enforcing SpawnPopulation Limits
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Map Spawned 14068 entities
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing 13861 entity links
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing 373 stability supports
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing 219 conditional models
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Connected to Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Server startup complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\RustPre\RustDedicated_Data\Managed\System.Data.dll (this message is harmless)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- 127.0.0.1:60005/76561198061942420/yeswecamp has auth level 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- [EAC] Kicking 76561198061942420 (EAC Disconnected)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [EAC] Kicking 76561198061942420 (account owner) (EAC Disconnected)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 636)
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