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Mordhau DefaultEngine.ini *alphonse

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  1. DefaultEngine.ini
  2.  
  3. ----------------------
  4.  
  5. [SystemSettings]
  6. net.UseAdaptiveNetUpdateFrequency=0
  7.  
  8. [/Script/HardwareTargeting.HardwareTargetingSettings]
  9. TargetedHardwareClass=Desktop
  10. AppliedTargetedHardwareClass=Desktop
  11. DefaultGraphicsPerformance=Maximum
  12. AppliedDefaultGraphicsPerformance=Maximum
  13.  
  14. [/Script/Engine.Player]
  15. ConfiguredInternetSpeed=100000
  16. ConfiguredLanSpeed=100000
  17.  
  18. [/Script/Engine.Engine]
  19. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  20. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  21. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  22. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  23. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  24. ConsoleClassName=/Script/Engine.Console
  25. GameViewportClientClassName=/Script/Engine.GameViewportClient
  26. LocalPlayerClassName=/Script/Engine.LocalPlayer
  27. WorldSettingsClassName=/Script/Engine.WorldSettings
  28. NavigationSystemClassName=/Script/Engine.NavigationSystem
  29. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  30. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  31. GameUserSettingsClassName=/Script/Mordhau.MordhauGameUserSettings
  32. AIControllerClassName=/Script/AIModule.AIController
  33. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  34. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  35. GameSingletonClassName=/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C
  36. DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
  37. DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
  38. PlayOnConsoleSaveDir=Autosaves
  39. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  40. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  41. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  42. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  43. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  44. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  45. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  46. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  47. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  48. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  49. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  50. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  51. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  52. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  53. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  54. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  55. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  56. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  57. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  58. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  59. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  60. ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
  61. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  62. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  63. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  64. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  65. -LightComplexityColors=(R=0,G=0,B=0,A=1)
  66. -LightComplexityColors=(R=0,G=255,B=0,A=1)
  67. -LightComplexityColors=(R=63,G=191,B=0,A=1)
  68. -LightComplexityColors=(R=127,G=127,B=0,A=1)
  69. -LightComplexityColors=(R=191,G=63,B=0,A=1)
  70. -LightComplexityColors=(R=255,G=0,B=0,A=1)
  71. +LightComplexityColors=(B=0,G=0,R=0,A=1)
  72. +LightComplexityColors=(B=0,G=255,R=0,A=1)
  73. +LightComplexityColors=(B=0,G=191,R=63,A=1)
  74. +LightComplexityColors=(B=0,G=127,R=127,A=1)
  75. +LightComplexityColors=(B=0,G=63,R=191,A=1)
  76. +LightComplexityColors=(B=0,G=0,R=255,A=1)
  77. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  78. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  79. -ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  80. -ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  81. -ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  82. -ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  83. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  84. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  85. -ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  86. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  87. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  88. +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  89. +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  90. +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  91. +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  92. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  93. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  94. +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  95. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  96. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  97. -StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  98. -StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  99. -StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  100. -StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  101. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  102. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  103. -StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  104. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  105. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  106. +StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  107. +StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  108. +StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  109. +StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  110. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  111. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  112. +StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  113. MaxPixelShaderAdditiveComplexityCount=2000.000000
  114. MaxES2PixelShaderAdditiveComplexityCount=600.000000
  115. MinLightMapDensity=0.000000
  116. IdealLightMapDensity=0.200000
  117. MaxLightMapDensity=0.800000
  118. bRenderLightMapDensityGrayscale=False
  119. RenderLightMapDensityGrayscaleScale=1.000000
  120. RenderLightMapDensityColorScale=1.000000
  121. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  122. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  123. -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  124. -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  125. -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  126. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  127. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  128. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  129. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  130. DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
  131. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  132. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  133. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  134. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  135. NearClipPlane=10.000000
  136. bHardwareSurveyEnabled=False
  137. bSubtitlesEnabled=True
  138. bSubtitlesForcedOff=False
  139. TimeBetweenPurgingPendingKillObjects=60.000000
  140. bUseBackgroundLevelStreaming=True
  141. AsyncLoadingTimeLimit=5.000000
  142. bAsyncLoadingUseFullTimeLimit=True
  143. PriorityAsyncLoadingExtraTime=20.000000
  144. LevelStreamingActorsUpdateTimeLimit=5.000000
  145. LevelStreamingComponentsRegistrationGranularity=10
  146. MaximumLoopIterationCount=1000000
  147. bCanBlueprintsTickByDefault=True
  148. bEnableEditorPSysRealtimeLOD=False
  149. bUseFixedFrameRate=False
  150. FixedFrameRate=224.735046
  151. bSmoothFrameRate=False
  152. SmoothedFrameRateRange=(LowerBound=(Type=Open,Value=80.000000),UpperBound=(Type=Open,Value=122.000000))
  153. bCheckForMultiplePawnsSpawnedInAFrame=False
  154. NumPawnsAllowedToBeSpawnedInAFrame=2
  155. bShouldGenerateLowQualityLightmaps=True
  156. MeshLODRange=0.000000
  157. bAllowMatureLanguage=False
  158. CameraRotationThreshold=45.000000
  159. CameraTranslationThreshold=10000.000000
  160. PrimitiveProbablyVisibleTime=8.000000
  161. MaxOcclusionPixelsFraction=0.100000
  162. bPauseOnLossOfFocus=False
  163. MaxParticleResize=0
  164. MaxParticleResizeWarn=0
  165. PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
  166. NetClientTicksPerSecond=200.000000
  167. DisplayGamma=2.200000
  168. MinDesiredFrameRate=0.000000
  169. DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
  170. bEnableOnScreenDebugMessages=True
  171. bSuppressMapWarnings=False
  172. bCookSeparateSharedMPGameContent=False
  173. bDisableAILogging=False
  174. bEnableVisualLogRecordingOnStart=0
  175. ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
  176. ;-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  177. ;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  178. bAllowMultiThreadedAnimationUpdate=False
  179.  
  180. [/Script/OnlineSubsystemUtils.IpNetDriver]
  181. ConnectionTimeout=10.0
  182. InitialConnectTimeout=180.0
  183. MaxClientRate=100000
  184. MaxInternetClientRate=100000
  185. NetServerMaxTickRate=30
  186.  
  187. [/Script/Engine.RendererSettings]
  188. r.OneFrameThreadLag=True
  189. r.MobileHDR=True
  190. r.AllowOcclusionQueries=True
  191. r.MinScreenRadiusForLights=0.030000
  192. r.MinScreenRadiusForDepthPrepass=0.030000
  193. r.PrecomputedVisibilityWarning=False
  194. r.TextureStreaming=True
  195. Compat.UseDXT5NormalMaps=False
  196. r.AllowStaticLighting=True
  197. r.NormalMapsForStaticLighting=False
  198. r.GenerateMeshDistanceFields=False
  199. r.GenerateLandscapeGIData=False
  200. r.Shadow.DistanceFieldPenumbraSize=0.050000
  201. r.TessellationAdaptivePixelsPerTriangle=48.000000
  202. r.SeparateTranslucency=True
  203. r.TranslucentSortPolicy=0
  204. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  205. r.CustomDepth=3
  206. r.EarlyZPass=2
  207. r.EarlyZPassMovable=True
  208. r.DBuffer=True
  209. r.ClearSceneMethod=1
  210. r.BasePassOutputsVelocity=False
  211. r.WireframeCullThreshold=5.000000
  212. r.TonemapperFilm=1
  213. r.Tonemapper.Sharpen=1.25
  214. UIScaleRule=ShortestSide
  215. UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
  216.  
  217. [/Script/Engine.UserInterfaceSettings]
  218. RenderFocusRule=NavigationOnly
  219. DefaultCursor=None
  220. TextEditBeamCursor=None
  221. CrosshairsCursor=None
  222. GrabHandCursor=None
  223. GrabHandClosedCursor=None
  224. SlashedCircleCursor=None
  225. ApplicationScale=1.000000
  226. UIScaleRule=ShortestSide
  227. CustomScalingRuleClass=None
  228. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  229. bLoadWidgetsOnDedicatedServer=False
  230.  
  231. [OnlineSubsystem]
  232. bEnabled=True
  233. DefaultPlatformService=MordhauOnlineSubsystem
  234. PollingIntervalInMs=20
  235. VoiceNotificationDelta=0.2
  236.  
  237. [Core.Log]
  238. LogOnline=verbose
  239. LogNet=verbose
  240. LogMordhauInput=verbose
  241.  
  242. [/Script/AIModule.AISystem]
  243. bAllowControllersAsEQSQuerier=True
  244. bEnableDebuggerPlugin=True
  245. bEnableBTAITasks=True
  246.  
  247. [/Script/GameplayDebugger.GameplayDebuggerConfig]
  248. ActivationKey=F10
  249. CategoryRowNextKey=Add
  250. CategoryRowPrevKey=Subtract
  251. CategorySlot0=NumPadZero
  252. CategorySlot1=NumPadOne
  253. CategorySlot2=NumPadTwo
  254. CategorySlot3=NumPadThree
  255. CategorySlot4=NumPadFour
  256. CategorySlot5=NumPadFive
  257. CategorySlot6=NumPadSix
  258. CategorySlot7=NumPadSeven
  259. CategorySlot8=NumPadEight
  260. CategorySlot9=NumPadNine
  261. DebugCanvasPaddingLeft=10.000000
  262. DebugCanvasPaddingRight=10.000000
  263. DebugCanvasPaddingTop=10.000000
  264. DebugCanvasPaddingBottom=10.000000
  265. +Categories=(CategoryName="AI",SlotIdx=1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,bOverrideSlotIdx=False,InputHandlers=)
  266. +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=UseDefault,ActiveInSimulate=Enable,bOverrideSlotIdx=False,InputHandlers=)
  267. +Categories=(CategoryName="EQS",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,bOverrideSlotIdx=False,InputHandlers=)
  268. +Categories=(CategoryName="Navmesh",SlotIdx=0,ActiveInGame=UseDefault,ActiveInSimulate=Enable,bOverrideSlotIdx=False,InputHandlers=)
  269. +Categories=(CategoryName="Perception",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,bOverrideSlotIdx=False,InputHandlers=)
  270. +Extensions=(ExtensionName="GameHUD",UseExtension=UseDefault,InputHandlers=((ConfigName="ToggleHUD",Key=Tilde,bModCtrl=True),(ConfigName="ToggleMessages",Key=Tab,bModCtrl=True)))
  271. +Extensions=(ExtensionName="Spectator",UseExtension=UseDefault,InputHandlers=((ConfigName="Toggle",Key=Tab)))
  272.  
  273. [/Script/Engine.StreamingSettings]
  274. s.EventDrivenLoaderEnabled=False
  275. s.AsyncLoadingThreadEnabled=False
  276.  
  277. [/Script/UnrealEd.CookerSettings]
  278. bIterativeCookingForLaunchOn=True
  279.  
  280. [/Script/Engine.RecastNavMesh]
  281. RuntimeGeneration=Static
  282. AgentRadius=50.000000
  283. AgentHeight=192.000000
  284. AgentMaxHeight=200.000000
  285. AgentMaxStepHeight=45.000000
  286. CellSize=5.000000
  287. CellHeight=5.000000
  288.  
  289. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  290. bSupportsVulkan=False
  291.  
  292. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  293. Compiler=Default
  294. -TargetedRHIs=PCD3D_SM4
  295. -TargetedRHIs=PCD3D_SM5
  296. +TargetedRHIs=PCD3D_SM5
  297. MinimumOSVersion=MSOS_Vista
  298. AudioDevice=
  299.  
  300. [DerivedDataBackendGraph]
  301. -Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  302. +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
  303.  
  304. [/Script/Engine.CollisionProfile]
  305. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  306. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  307. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  308. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  309. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  310. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  311. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  312. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  313. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  314. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  315. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  316. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  317. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  318. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  319. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  320. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  321. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  322. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle",bCanModify=False)
  323. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  324. -Profiles=(Name="WeaponOnly",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Collides only with weapon tracers, no actual collision.",bCanModify=True)
  325. -Profiles=(Name="PhysicsActorNoPawns",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Physical object that ignores pawns, but collides with rest.",bCanModify=True)
  326. -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Overlap),(Channel="ProjectileBlock"),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  327. -Profiles=(Name="ProjectileBlocker",CollisionEnabled=QueryOnly,ObjectTypeName="ProjectileBlock",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  328. -Profiles=(Name="VehicleOverlapPawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Same as Vehicle, but overlaps pawns",bCanModify=True)
  329. -Profiles=(Name="IgnoringRagdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  330. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  331. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  332. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  333. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  334. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  335. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  336. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  337. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  338. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  339. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  340. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  341. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  342. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  343. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  344. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  345. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  346. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle",bCanModify=False)
  347. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  348. +Profiles=(Name="WeaponOnly",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Collides only with weapon tracers, no actual collision.",bCanModify=True)
  349. +Profiles=(Name="PhysicsActorNoPawns",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Physical object that ignores pawns, but collides with rest.",bCanModify=True)
  350. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Overlap),(Channel="ProjectileBlock"),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  351. +Profiles=(Name="ProjectileBlocker",CollisionEnabled=QueryOnly,ObjectTypeName="ProjectileBlock",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  352. +Profiles=(Name="VehicleOverlapPawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Same as Vehicle, but overlaps pawns",bCanModify=True)
  353. +Profiles=(Name="IgnoringRagdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  354. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="MordhauRagdoll",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  355. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  356. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="ProjectileBlock",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  357. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  358. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="MordhauRagdoll",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  359. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  360. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="ProjectileBlock",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  361. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  362. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
  363. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap)))
  364. -EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  365. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Pawn"),(Channel="Visibility",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  366. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Vehicle"),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  367. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
  368. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap)))
  369. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  370. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Pawn"),(Channel="Visibility",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  371. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Vehicle"),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  372. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap)))
  373. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  374. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  375. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  376. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  377. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  378. -ProfileRedirects=(OldName="PhysicsActorStaticOnly",NewName="PhysicsActorNoPawns")
  379. -ProfileRedirects=(OldName="OverlappingRagdoll",NewName="IgnoringRagdoll")
  380. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  381. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  382. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  383. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  384. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  385. +ProfileRedirects=(OldName="PhysicsActorStaticOnly",NewName="PhysicsActorNoPawns")
  386. +ProfileRedirects=(OldName="OverlappingRagdoll",NewName="IgnoringRagdoll")
  387. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  388. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  389. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  390. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  391. -CollisionChannelRedirects=(OldName="Corpse",NewName="MordhauRagdoll")
  392. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  393. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  394. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  395. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  396. +CollisionChannelRedirects=(OldName="Corpse",NewName="MordhauRagdoll")
  397.  
  398. [/Script/EngineSettings.GameMapsSettings]
  399. EditorStartupMap=/Game/Mordhau/Maps/LiteMordhauTestLevel.LiteMordhauTestLevel
  400. LocalMapOptions=
  401. TransitionMap=None
  402. bUseSplitscreen=True
  403. TwoPlayerSplitscreenLayout=Horizontal
  404. ThreePlayerSplitscreenLayout=FavorTop
  405. bOffsetPlayerGamepadIds=False
  406. GameInstanceClass=/Game/Mordhau/Blueprints/BP_MordhauGameInstance.BP_MordhauGameInstance_C
  407. GameDefaultMap=/Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu
  408. ServerDefaultMap=/Game/Mordhau/Maps/Grad/SKM_Grad.SKM_Grad
  409. GlobalDefaultGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  410. GlobalDefaultServerGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  411. +GameModeMapPrefixes=(Name="FFA",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C)
  412. +GameModeMapPrefixes=(Name="TDM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C)
  413. +GameModeMapPrefixes=(Name="SKM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C)
  414.  
  415. [/Script/Engine.NavigationSystem]
  416. bAutoCreateNavigationData=True
  417. bAllowClientSideNavigation=False
  418. bInitialBuildingLocked=False
  419. bSkipAgentHeightCheckWhenPickingNavData=False
  420. DataGatheringMode=Instant
  421. bGenerateNavigationOnlyAroundNavigationInvokers=False
  422. ActiveTilesUpdateInterval=1.000000
  423. -SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/Engine.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
  424. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/Engine.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/Engine.RecastNavMesh',bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
  425. DirtyAreasUpdateFreq=60.000000
  426.  
  427. [/Script/Engine.NavigationSystem]
  428. bAutoCreateNavigationData=True
  429. bAllowClientSideNavigation=False
  430. bInitialBuildingLocked=False
  431. bSkipAgentHeightCheckWhenPickingNavData=False
  432. DataGatheringMode=Instant
  433. bGenerateNavigationOnlyAroundNavigationInvokers=False
  434. ActiveTilesUpdateInterval=1.000000
  435. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/Engine.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/Engine.RecastNavMesh',bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
  436. DirtyAreasUpdateFreq=60.000000
  437.  
  438. [/Script/AIModule.CrowdManager]
  439. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=1)
  440. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=2)
  441. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=2,AdaptiveDepth=3)
  442. +AvoidanceConfig=(VelocityBias=0.750000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=3,AdaptiveDepth=3)
  443. MaxAgents=200
  444. MaxAgentRadius=200.000000
  445. MaxAvoidedAgents=6
  446. MaxAvoidedWalls=8
  447. NavmeshCheckInterval=1.000000
  448. PathOptimizationInterval=0.500000
  449. SeparationDirClamp=-1.000000
  450. bResolveCollisions=False
  451.  
  452. [/Script/Engine.PhysicsSettings]
  453. DefaultGravityZ=-980.000000
  454. DefaultTerminalVelocity=4000.000000
  455. DefaultFluidFriction=0.300000
  456. SimulateScratchMemorySize=262144
  457. RagdollAggregateThreshold=4
  458. TriangleMeshTriangleMinAreaThreshold=5.000000
  459. bEnableAsyncScene=False
  460. bEnableShapeSharing=False
  461. bEnablePCM=False
  462. bEnableStabilization=False
  463. bWarnMissingLocks=True
  464. bEnable2DPhysics=False
  465. LockedAxis=Invalid
  466. DefaultDegreesOfFreedom=Full3D
  467. BounceThresholdVelocity=200.000000
  468. FrictionCombineMode=Average
  469. RestitutionCombineMode=Average
  470. MaxAngularVelocity=3600.000000
  471. MaxDepenetrationVelocity=0.000000
  472. ContactOffsetMultiplier=0.010000
  473. MinContactOffset=0.000100
  474. MaxContactOffset=1.000000
  475. bSimulateSkeletalMeshOnDedicatedServer=True
  476. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  477. bDefaultHasComplexCollision=True
  478. bSuppressFaceRemapTable=False
  479. bSupportUVFromHitResults=False
  480. bDisableActiveActors=False
  481. bDisableCCD=False
  482. MaxPhysicsDeltaTime=0.033333
  483. bSubstepping=True
  484. bSubsteppingAsync=False
  485. MaxSubstepDeltaTime=0.016667
  486. MaxSubsteps=6
  487. SyncSceneSmoothingFactor=0.000000
  488. AsyncSceneSmoothingFactor=0.990000
  489. InitialAverageFrameRate=0.016667
  490. +PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
  491. +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
  492. +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
  493. +PhysicalSurfaces=(Type=SurfaceType4,Name="Stone")
  494. +PhysicalSurfaces=(Type=SurfaceType5,Name="Dirt")
  495. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  496. +PhysicalSurfaces=(Type=SurfaceType7,Name="Pebbles")
  497. +PhysicalSurfaces=(Type=SurfaceType8,Name="Wet")
  498. +PhysicalSurfaces=(Type=SurfaceType9,Name="Sand")
  499. +PhysicalSurfaces=(Type=SurfaceType10,Name="Snow")
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