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- # ggpenner filter
- # 2.4 added more leveling rules (highlighting) for races / start of the league. The rules are at the bottom of the filter, remove them if you dont want to see the leveling items.
- # added new baseitems for atlas of worlds, reworked map section (now based on DropLevel instead of specifying the mapname)
- Show
- BaseType "Leather Belt"
- Rarity Normal
- SetFontSize 40
- Hide
- BaseType "Carrion Crow" "Thunderous Skies"
- Hide
- BaseType "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
- #Essences / Atlas of worlds currency
- Show
- Class Currency
- BaseType "Essence" "Remnant of Corruption"
- SetFontSize 40
- SetTextColor 0 150 200
- Show
- BaseType "Stacked Deck"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 1 150
- Show
- Class Currency
- BaseType "Splinter"
- SetFontSize 40
- SetTextColor 255 150 200
- PlayAlertSound 1 150
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- PlayAlertSound 1 200
- SetFontSize 40
- SetTextColor 0 180 0
- #Legacy league
- Show
- BaseType "Leaguestone"
- SetFontSize 40
- SetTextColor 255 0 255
- PlayAlertSound 1 150
- Show
- BaseType "Ancient Reliquary Key"
- SetFontSize 40
- SetTextColor 0 100 255
- PlayAlertSound 5 200
- #3.0/Harbinger League
- Show
- BaseType "Divine Vessel" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Binding Shard" "Horizon Shard" "Harbinger's Shard" "Engineer's Shard" "Exalted Shard"
- SetFontSize 40
- SetTextColor 255 0 255
- PlayAlertSound 1 150
- Show
- BaseType "Mirror Shard" "Harbinger's Orb"
- SetTextColor 255 0 127
- SetBorderColor 0 255 0
- SetFontSize 45
- PlayAlertSound 5 200
- Show
- Class "Piece" "Pantheon Soul"
- SetFontSize 40
- SetTextColor 0 0 255
- PlayAlertSound 1 150
- #talismans
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- PlayAlertSound 6 150
- Rarity Unique
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- PlayAlertSound 1 150
- Rarity Rare
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- Rarity Magic
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- Rarity Normal
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 6 150
- Rarity Unique
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 1 150
- Rarity Rare
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- Rarity Magic
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- Rarity Normal
- # skean/royal skean/poignard/stiletto
- #Show
- # BaseType "Skean" "Royal Skean" "Poignard" "Stiletto"
- # ItemLevel < 40
- Show
- BaseType "Steel Ring" "Crystal Belt" "Opal Ring"
- SetFontSize 40
- PlayAlertSound 5 200
- SetBorderColor 255 0 0
- Show
- BaseType "Silver Coin"
- SetFontSize 40
- SetTextColor 240 200 200
- SetBorderColor 240 200 200
- Show
- BaseType "Prophecy"
- Class Currency
- SetFontSize 40
- SetTextColor 160 20 255
- SetBorderColor 160 20 255
- #---------------------------------------------------------------------------------------------------------------
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- #---------------------------------------------------------------------------------------------------------------
- Show
- Class Microtransactions
- #------------------------------------------------------------------------
- # Section: 0100 # TOP TIER RARITY
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 128 255
- SetBorderColor 255 128 255
- PlayAlertSound 6 150
- SetFontSize 45
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- PlayAlertSound 6 150
- SetBackgroundColor 175 96 37 255
- SetBorderColor 255 150 000 255
- SetTextColor 0 0 0 255
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 255 0
- SetBackgroundColor 0 63 0
- SetFontSize 45
- PlayAlertSound 5 200
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 127
- SetBorderColor 0 255 0
- SetFontSize 45
- PlayAlertSound 5 200
- #------------------------------------------------------------------------
- # Section: 0200 # UNIQUES AND MAPS
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # UNIQUE
- #----------------------------------------------------
- Show
- Rarity Unique
- PlayAlertSound 6 150
- ##################
- # Corrupted Items
- ##################
- Show # Corrupted
- Class "Amulet" "Belts" "Gloves"
- Corrupted True
- SetBorderColor 255 0 0
- SetFontSize 38
- #----------------------------------------------------
- # 0202 # MAP TIER LIST
- #----------------------------------------------------
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- PlayAlertSound 6 150
- Show # Maps:T1
- Class Maps
- # BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
- DropLevel <= 68
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T2
- Class Maps
- # BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
- DropLevel = 69
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T3
- Class Maps
- # BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
- DropLevel = 70
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T4
- Class Maps
- # BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
- DropLevel = 71
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T5
- Class Maps
- # BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
- DropLevel = 72
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T6
- Class Maps
- # BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
- DropLevel = 73
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 150
- Show # Maps:T7
- Class Maps
- # BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
- DropLevel = 74
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- SetFontSize 37
- PlayAlertSound 4 150
- Show # Maps:T8
- Class Maps
- # BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
- DropLevel = 75
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- SetFontSize 37
- PlayAlertSound 4 150
- Show # Maps:T9
- Class Maps
- # BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
- DropLevel = 76
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- SetFontSize 37
- PlayAlertSound 2 200
- Show # Maps:T10
- Class Maps
- # BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
- DropLevel = 77
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 2 200
- Show # Maps:T11
- Class Maps
- # BaseType "Academy" "Crematorium" "Precinct" "Springs"
- DropLevel = 78
- SetTextColor 0 255 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 2 200
- Show # Maps:T12
- Class Maps
- # BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
- DropLevel = 79
- SetTextColor 0 255 0
- SetBorderColor 255 0 0
- SetFontSize 42
- PlayAlertSound 2 200
- Show # Maps:T13
- Class Maps
- # BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
- DropLevel = 80
- SetTextColor 0 255 0
- SetBorderColor 255 0 0
- SetFontSize 42
- PlayAlertSound 2 200
- Show # Maps:T14
- Class Maps
- # BaseType "Shrine" "Conservatory" "Palace" "Plaza"
- DropLevel = 81
- SetTextColor 0 255 0
- SetBorderColor 255 0 0
- SetFontSize 42
- PlayAlertSound 2 200
- Show # Maps:T15
- Class Maps
- # BaseType "Abyss" "Colosseum" "Core"
- DropLevel = 82
- SetTextColor 0 255 0
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 2 200
- Show # Maps:T16
- Class Maps
- # BaseType "Abyss" "Colosseum" "Core"
- DropLevel = 83
- SetTextColor 0 255 0
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 2 200
- # This shouldn't be happening, but just in case:
- Show
- Class Maps
- PlayAlertSound 4 150
- #----------------------------------------------------
- # 0203 # MAP FRAGMENTS
- #----------------------------------------------------
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope"
- PlayAlertSound 5 200
- SetFontSize 45
- SetBorderColor 0 255 0
- SetTextColor 127 127 255
- Show
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
- SetFontSize 45
- SetBorderColor 0 255 0
- SetTextColor 127 127 255
- Show
- Class "Map Fragments"
- PlayAlertSound 4 150
- #------------------------------------------------------------------------
- # Section: 0300 # CURRENCY
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
- #----------------------------------------------------
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror Shard"
- SetTextColor 255 0 127
- SetBorderColor 0 255 0
- SetFontSize 45
- PlayAlertSound 5 200
- #----------------------------------------------------
- # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
- #----------------------------------------------------
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetTextColor 255 0 127
- PlayAlertSound 1 150
- SetFontSize 42
- # 200 158 130 this is the old background color, if you like it more use it instead
- #----------------------------------------------------
- # 0303 # MEDIUM-LOW ORBS
- #----------------------------------------------------
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 190 178 135 255
- SetBorderColor 190 178 135 135
- SetFontSize 39
- # treasure keys
- Show
- BaseType "Golden Key"
- SetTextColor 255 255 0
- SetFontSize 38
- Show
- BaseType "Silver Key"
- SetTextColor 240 240 200
- SetFontSize 38
- Show
- BaseType "Treasure Key"
- SetTextColor 240 100 50
- SetFontSize 38
- #----------------------------------------------------
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- #----------------------------------------------------
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetTextColor 170 158 130 220
- SetBorderColor 0 0 0 255
- SetFontSize 38
- Show
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165
- # 170 158 130 default currency color
- #----------------------------------------------------
- # 0305 # DIVINATION CARD TIER LIST
- #----------------------------------------------------
- Show
- Class "Divination"
- BaseType "House of Mirrors" "The Brittle Emperor" "Doctor" "Fiend" "The Queen" "The Last One Standing" "Hunter's Reward" "The Thaumaturgist" "Pride Before the Fall" "The King's Heart"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 255 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 5 200
- Show
- Class "Divination"
- BaseType "Wealth and Power" "The Dragon's Heart" "Dark Mage" "The Artist" "The Vast" "The Offering" "The Ethereal" "The Dapper Prodigy"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 255 0
- SetTextColor 0 0 0
- SetFontSize 39
- PlayAlertSound 1 150
- Show
- Class "Divination"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 1 150
- #----------------------------------------------------
- # 0306 # REST
- #----------------------------------------------------
- Show
- Class Currency
- SetBorderColor 0 0 0 255
- SetFontSize 38
- Show
- Class Stackable Currency
- SetBorderColor 0 0 0 255
- SetFontSize 38
- #------------------------------------------------------------------------
- # Section: 0400 # SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- # 5-links (6 links are handled at the start)
- Show
- LinkedSockets 5
- SetTextColor 255 0 0
- SetBackgroundColor 0 63 0
- SetFontSize 38
- PlayAlertSound 6 150
- # 6-Sockets
- Show
- Sockets 6
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 0 0
- SetBackgroundColor 0 63 0
- SetFontSize 38
- PlayAlertSound 6 150
- Show
- Sockets 6
- SetTextColor 255 0 0
- SetBackgroundColor 0 63 0
- SetFontSize 38
- PlayAlertSound 6 150
- # Corrupted items with white sockets for offhand gem leveling.
- Show
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Sockets >= 3
- SocketGroup W
- # good bases (red text, green border)
- # add more bases here if you need upgrades for gear, all rares still show but with little fontsize (pretty much only need to pick up the good ones)
- Show
- Rarity Rare
- ItemLevel >= 66
- ItemLevel <= 83
- BaseType "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Two-Toned Boots" "Bone Helmet" "Profane Wand" "Platinum Kris" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Vaal Regalia" "Sorcerer Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield"
- # All the good bases, just add them above to highlight them
- #"Vaal Axe" "Fleshripper"
- #"Imbued Wand"
- #"Harbinger Bow"
- #"Ambusher" "Platinum Kris" "Sai"
- #"Tiger Hook" "Eternal Sword" "Harpy Rapier" "Jewelled Foil" "Dragoon Sword" "Vaal Rapier"
- #"Coronal Maul"
- #"Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Bone Helmet"
- #"Vaal Regalia" "Astral Plate"
- #"Titan Greaves" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots"
- #"Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves"
- #"Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Archon Kite Shield" "Champion Kite Shield" "Supreme Spiked Shield"
- #"Spike-Point Arrow Quiver"
- SetFontSize 38
- SetTextColor 255 0 0
- SetBorderColor 255 128 0 255
- #------------------------------------------------------------------------
- # Section: 0500 # SKILL GEMS
- #------------------------------------------------------------------------
- Show
- Class Gem
- BaseType "Empower Support" "Enlighten Support"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 150
- Show
- Class Gem
- Quality = 20
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 150
- Show # Drop only good gems
- Class Gem
- BaseType "Portal" "Empower Support" "Enlighten Support" "Enhance Support" "Vaal Haste"
- SetBorderColor 30 150 180
- PlayAlertSound 6 150
- Show # Drop only meh gems
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage Support" "Vaal"
- SetBorderColor 30 150 180 150
- Show
- Class "Gems"
- Quality >= 15
- SetBorderColor 30 150 180 255
- PlayAlertSound 1 150
- Show
- Class "Gems"
- Quality > 0
- SetBorderColor 30 150 180 155
- Show
- Class Gems
- #------------------------------------------------------------------------
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- #------------------------------------------------------------------------
- Show #$topcrafting, 84
- ItemLevel >= 84
- BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Platinum Kris" "Fingerless Silk Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Nightmare Bascinet"
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- SetFontSize 42
- Show #$topcrafting, 84
- ItemLevel >= 83
- BaseType "Ambusher"
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- SetFontSize 42
- Show #$topcrafting, 84
- ItemLevel >= 84
- Class Dagger
- BaseType "Sai"
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- SetFontSize 42
- Show #$topcrafting, 83
- # BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- #Show #$topcrafting, 83
- # BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- # ItemLevel >= 83
- # SetBorderColor 255 255 0 255
- # SetTextColor 255 190 0
- # SetBackgroundColor 30 90 45 230
- #Show #$topcrafting, 83
- # BaseType "Sai"
- # ItemLevel >= 83
- # SetBorderColor 255 255 0 255
- # SetTextColor 255 190 0
- # SetBackgroundColor 30 90 45 230
- # Class Daggers
- #----------------------------------------------------
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- Show #$great
- SetTextColor 255 0 0
- SetBorderColor 255 128 0 255
- Class Rings Amulets Belts Jewel
- Rarity Rare
- PlayAlertSound 9 300
- SetFontSize 39
- #------------------------------------------------------------------------
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- #------------------------------------------------------------------------
- #highlight rare chrom items instead of showing them with little fontsize
- Show
- SocketGroup RGB
- SetBackgroundColor 63 63 00
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show
- SocketGroup RGB
- SetBackgroundColor 63 63 00
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show
- SocketGroup RGB
- SetBackgroundColor 63 63 00
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # 0615 # RARES - REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Show
- Rarity Rare
- Class "Two Hand Axe" "One Hand Axe"
- SetFontSize 45
- SetTextColor 255 64 0
- SetBorderColor 255 64 0
- ItemLevel < 40
- Show
- LinkedSockets = 4
- ItemLevel < 50
- SetFontSize 40
- SetBorderColor 0 255 0
- Show
- LinkedSockets = 3
- SocketGroup BBG
- Class "Sceptre" "Wand"
- ItemLevel < 25
- SetFontSize 45
- Rarity <= Magic
- SetBorderColor 255 255 0
- Show
- LinkedSockets = 3
- SocketGroup BBB
- Class "Sceptre" "Wand"
- ItemLevel < 25
- SetFontSize 45
- Rarity <= Magic
- SetBorderColor 255 255 0
- Show
- LinkedSockets = 3
- ItemLevel < 25
- SetFontSize 40
- SetBorderColor 0 255 0
- Show
- Rarity Rare
- ItemLevel < 67
- Hide
- Rarity Rare
- SetFontSize 20
- #------------------------------------------------------------------------
- # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- #-------------------------------------------------------------------------
- # ADD ADDITIONAL STUFF HERE IF YOU WANT
- # Enable this line for improved detection of chance bases (like sorcerer boots)
- Show
- BaseType "Glorious Plate"
- SetBorderColor 0 210 0 210
- SetTextColor 255 255 255 255
- Rarity Normal
- Show
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255 255
- SetBorderColor 0 150 0 150
- Rarity Normal
- #------------------------------------------------------------------------
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- #-------------------------------------------------------------------------
- Show # Endgame: Show normal ilvl 75+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Two-Stone" "Diamond" "Prismatic" "Crystal" "Opal" "Blue Pearl"
- ItemLevel >= 75
- SetBorderColor 255 190 0 150
- Rarity Normal
- #------------------------------------------------------------------------
- # 0706 # MAGIC JEWELS
- #------------------------------------------------------------------------
- Show
- Class Jewel
- SetBackgroundColor 75 75 75
- SetBorderColor 0 150 200
- #------------------------------------------------------------------------
- # 0707 # CHISEL RECIPE ITEMS
- #-------------------------------------------------------------------------
- Show # Chisel Recipe: Magic Gavels with 20 qual
- Quality = 20
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 100 100 255 255
- Show # Chisel Recipe: White Gavels with 20 qual
- Quality = 20
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250 255
- SetTextColor 255 255 255 255
- Show # Chisel Recipe: Magic Gavels with 18+ qual
- Quality > 17
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 135 135 135
- Show # Chisel Recipe: White Gavels with 15+ qual
- Quality > 14
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 135 135 135
- Show # Chisel Recipe: Magic Gavels with 12+ qual
- Quality > 11
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show # Chisel Recipe: White Gavels
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # Section: 0800 # FLASKS
- #------------------------------------------------------------------------
- Show
- BaseType "Flask"
- Rarity Normal
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 255 255 255 255
- Show
- BaseType "Flask"
- Rarity Magic
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 100 100 255 255
- Show
- BaseType "Flask"
- Quality >= 15
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel < 60
- Quality >= 1
- SetBorderColor 250 250 250
- SetBackgroundColor 75 75 75
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBorderColor 150 150 150
- SetBackgroundColor 75 75 75
- Show
- BaseType "Flask"
- Quality >= 1
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- ItemLevel < 74
- #------------------------------------------------------------------------
- # 0801 # HIDE OUTDATED FLASKS
- #------------------------------------------------------------------------
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- SetFontSize 20
- #----------------------------------------------------
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- #----------------------------------------------------
- Hide # Endgame: Hide non quality flasks in maps
- BaseType Flask
- ItemLevel >= 69
- SetFontSize 20
- Show
- BaseType Flask
- Rarity <= Magic
- SetFontSize 37
- SetBorderColor 0 255 255
- #------------------------------------------------------------------------
- # leveling stuff
- # white items till lvl 12 (end of normal)
- # magic items till lvl 30 (docks)
- # magic rings till 57 (cruel dried lake)
- # 3links till 30 (4links start dropping at 25)
- # 4links till 66
- # blue boots
- Show
- Rarity >= Magic
- Class Boots
- ItemLevel < 25
- SetFontSize 40
- SetBorderColor 0 255 0
- #Show
- # BaseType "Quartz Sceptre"
- # LinkedSockets = 3
- # ItemLevel < 32
- # SetFontSize 40
- # SetBorderColor 0 255 0
- # SetBackgroundColor 100 100 0
- Show
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crude Bow"
- SetFontSize 40
- SetBorderColor 255 0 0
- Show
- Rarity Normal
- ItemLevel < 13
- Show
- Rarity Magic
- ItemLevel < 58
- Class Rings
- SetBorderColor 255 0 0
- Show
- Rarity Magic
- ItemLevel < 31
- Show
- LinkedSockets = 3
- ItemLevel < 31
- Show
- LinkedSockets = 4
- ItemLevel < 67
- # Duelist racing
- Show
- Class "Two Hand Axe" "One Hand Axe"
- SetFontSize 45
- SetTextColor 255 64 0
- ItemLevel < 40
- #------------------------------------------------------------------------
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 40
- Show
- Class "Quest Items"
- SetFontSize 40
- #------------------------------------------------------------------------
- # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #------------------------------------------------------------------------
- #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Magic
- SetFontSize 23
- SetBackgroundColor 0 0 0 150
- SetBorderColor 0 0 0 150
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Normal
- SetFontSize 20
- SetBackgroundColor 0 0 0 100
- SetBorderColor 0 0 0 100
- # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
- # Still I doubt it'll ever happen. However, if it will, please inform me!
- Show # SafetyLine!
- SetBorderColor 255 0 0 255
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