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- (For N64, would work pretty much on VC too)
- Child 1:
- normal through botw (not sure if 1 or 2 trip), butterfly srm including rang, zelda's letter, and silver gaunts warp, learn requiem
- nocturne, learn suns, dampe (poe), kak skulls and show letter
- then either finish botw if not done or DMT soil+bean or sell bunny hood and valley stuff (need to see which of these is best)
- serenade, lake (plant bean), domain (quick putaway torch), prelude and DoT skip
- Adult 1:
- Nocturne, dampe hp, SoS, bombs, (DC HP if planted bean), bolero
- usual up through jabu ww
- Requiem, spirit (bean?) (death cs skip)
- Serenade, lake (either srm bow or 0 magic ice arrows for FA) (probably magic drop in grass), epona, big poe, enter deku
- Set FW after slingshot, 231 skip, ww to bongo, FW RI cs skip back to deku, cleanup skulls, bottle on B
- Prelude, LACS for FW on B
- Set FW in market > water temple like current route, but keep FW on B
- Minuet, forest (ideally have 2 keys from srm), set FW in bow room, lower stalfos fight, bk skip, FW cs skip, equip BGS and get bow
- Prelude, BGS DoT skip
- Child 2:
- Hyrule castle, oot
- If not already done: sell bunny hood and valley stuff, prelude
- Market, LLR, saria's, SW
- LW, ZR like current route (up to rang HP)
- Bolero, GC (and DMT if not already) (last thing so lots of bombs for adult 2)
- Adult 2:
- Colossus, wasteland, fortress, valley
- Shadow cleanup
- Fire, 1080 end
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