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castfromhp

new attrib system

Feb 5th, 2013
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  1. Revised Skill List:
  2.  
  3. Body
  4. -Athletics
  5. -Combat*
  6. -Intimidate
  7. -Survival
  8.  
  9. Speed
  10. -Acrobatics
  11. -Combat*
  12. -Larceny
  13. -Stealth
  14.  
  15. Mind
  16. -Education Skills
  17. -Guile
  18. -Perception
  19.  
  20. Spirit
  21. -Charm
  22. -Command
  23. -Focus
  24. -Intuition
  25.  
  26. *Combat may add either Body or Speed attributes by default
  27.  
  28. Attributes all start at 0, and they can be modified as they are now in PTU (go up to +2, down to -3)
  29. Either make only classes or only capstones reward attribute points.
  30. Attribute gains at either levels 10, 20, 30, 40 and 50 or at 5, 10, 15, and 20. Cannot raise the same attribute twice in a row.
  31.  
  32. Maximum in an attribute someone can achieve is 2+4+3=9 at level 50 with the former method or 2+4+2=8 with the latter method.
  33.  
  34. Alternatively, eliminate attribute gains by classes altogether and use the current progression for attributes by level, with the caveat of not raising the same twice in a row. 5, 10, 15, 20, 30, 40, 50
  35.  
  36. This allows a max of +6 at level 50. If this option is chosen it may be a good idea to give PCs two free attribute points at character gen to help out their totals without raising the maximum possible attainable attribute.
  37.  
  38. Converting Pokemon capabilities to attributes:
  39.  
  40. Power is translated to Body, with truly strong huge pokemon having values upwards of 15
  41.  
  42. Jump is represented as acrobatics ranks
  43.  
  44. Intelligence can be represented as mind and spirit, though it may be useful to have a sapience capablity or something else that demonstrates particularly human-like thought (note that it's possible for animals and creatures to be very clever and yet not very human-like - this solves that problem)
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