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  1. 20:47:53.2025 [ERROR] NetworkManager: Error processing network event!
  2. System.InvalidOperationException: Nullable object must have a value.
  3. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  4. at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
  5. at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
  6. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  7. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  8. at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  9. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  10. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  11. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  12. at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
  13. 20:47:53.2222 [ERROR] NetworkManager: System.InvalidOperationException: Nullable object must have a value.
  14. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  15. at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
  16. at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
  17. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  18. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  19. at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  20. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  21. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  22. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  23. at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
  24. System.InvalidOperationException: Nullable object must have a value.
  25. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  26. at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
  27. at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
  28. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  29. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  30. at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  31. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  32. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  33. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  34. at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
  35. at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
  36. at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
  37. at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
  38. 20:47:53.2222 [ERROR] Keen: System.InvalidOperationException: Nullable object must have a value.
  39. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  40. at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
  41. at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
  42. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  43. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  44. at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  45. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  46. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  47. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  48. at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
  49. at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
  50. at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
  51. at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
  52. System.InvalidOperationException: Nullable object must have a value.
  53. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  54. at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
  55. at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
  56. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  57. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  58. at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  59. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  60. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  61. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  62. at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
  63. at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
  64. at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
  65. at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
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