Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 20:47:53.2025 [ERROR] NetworkManager: Error processing network event!
- System.InvalidOperationException: Nullable object must have a value.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
- at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
- 20:47:53.2222 [ERROR] NetworkManager: System.InvalidOperationException: Nullable object must have a value.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
- at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
- System.InvalidOperationException: Nullable object must have a value.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
- at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
- 20:47:53.2222 [ERROR] Keen: System.InvalidOperationException: Nullable object must have a value.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
- at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
- System.InvalidOperationException: Nullable object must have a value.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at Sandbox.Game.MyInventory.DropItem_Implementation(MyFixedPoint amount, UInt32 itemIndex)
- at lambda_method(Closure , MyInventory , MyFixedPoint , UInt32 , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Torch.Managers.NetworkManager.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement