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JoshDreamland

Untitled

Nov 12th, 2012
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  1. FF FF FF FF int fileVersion;
  2. 00 00 00 00 String filename;
  3. 00 00 00 00 Sprite *sprites;
  4. 00 00 00 00 int spriteCount;
  5. 00 00 00 00 Sound *sounds;
  6. 00 00 00 00 int soundCount;
  7. 00 00 00 00 Background *backgrounds;
  8. 00 00 00 00 int backgroundCount;
  9. 00 00 00 00 Path *paths;
  10. 00 00 00 00 int pathCount;
  11. 00 00 00 00 Script *scripts;
  12. 00 00 00 00 int scriptCount;
  13. 50 D2 68 6A Font *fonts;
  14. 01 00 00 00 int fontCount;
  15. 00 00 00 00 Timeline *timelines;
  16. 00 00 00 00 int timelineCount;
  17. 00 00 00 00 GmObject *gmObjects;
  18. 00 00 00 00 int gmObjectCount;
  19. 90 BC 50 6B Room *rooms;
  20. 01 00 00 00 int roomCount;
  21. 00 00 00 00 Trigger *triggers;
  22. 00 00 00 00 int triggerCount;
  23. 00 00 00 00 Constant *constants;
  24. 00 00 00 00 int constantCount;
  25. 00 00 00 00 Include *includes;
  26. 00 00 00 00 int includeCount;
  27. 00 00 00 00 char **packages;
  28. 00 00 00 00 int packageCount;
  29. 98 38 69 6A int extensionCount;
  30. 01 00 00 00 Extension *extensions;
  31.  
  32. GameSettings gameSettings;
  33. 22 D8 E3 04 int gameId; // randomized in GmFile constructor
  34. 00 00 00 00 boolean startFullscreen;
  35. 00 00 00 00 boolean interpolate;
  36. 00 00 00 00 boolean dontDrawBorder;
  37. FF FF FF FF boolean displayCursor;
  38. FF FF FF FF int scaling;
  39. 00 00 00 00 boolean allowWindowResize;
  40. 00 00 00 00 boolean alwaysOnTop;
  41. FF 00 00 00 int colorOutsideRoom; //color
  42. 00 00 00 00 boolean setResolution;
  43. 00 00 00 00 byte colorDepth; byte resolution; byte frequency;
  44. 00 00 00 00 boolean dontShowButtons;
  45. 00 00 00 00 boolean useSynchronization;
  46. FF FF FF FF boolean disableScreensavers;
  47. FF FF FF FF boolean letF4SwitchFullscreen;
  48. FF FF FF FF boolean letF1ShowGameInfo;
  49. FF FF FF FF boolean letEscEndGame;
  50. FF FF FF FF boolean letF5SaveF6Load;
  51. FF FF FF FF boolean letF9Screenshot;
  52. FF FF FF FF boolean treatCloseAsEscape;
  53. 00 00 00 00 byte gamePriority;
  54. 00 00 00 00 boolean freezeOnLoseFocus;
  55. 01 00 00 00 byte loadBarMode;
  56. 00 00 00 00 boolean showCustomLoadImage;
  57. 00 00 00 00 boolean imagePartiallyTransparent;
  58. FF 00 00 00 int loadImageAlpha;
  59. FF FF FF FF boolean scaleProgressBar;
  60. FF FF FF FF boolean displayErrors;
  61. 00 00 00 00 boolean writeToLog;
  62. 00 00 00 00 boolean abortOnError;
  63. 00 00 00 00 boolean treatUninitializedAs0;
  64. 48 9E 69 6A String author;
  65. 58 9E 69 6A String version;
  66. DF B5 0F F2 double lastChanged;
  67. 38 21 E4 40
  68. 68 9E 69 6A String information;
  69. 00 00 00 00 int includeFolder;
  70. 00 00 00 00 boolean overwriteExisting;
  71. 00 00 00 00 boolean removeAtGameEnd;
  72. 01 00 00 00 int versionMajor;
  73. 00 00 00 00 int versionMinor;
  74. 00 00 00 00 int versionRelease;
  75. 00 00 00 00 int versionBuild;
  76. 78 9E 69 6A String company;
  77. 88 9E 69 6A String product;
  78. 98 9E 69 6A String copyright;
  79. A8 9E 69 6A String description;
  80. 90 8B 50 6B String gameIcon; //filename
  81.  
  82. A0 86 01 00 int lastInstanceId;
  83. 80 96 98 00 int lastTileId;
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