DrakeyC

Neo Elemental Heroes

May 18th, 2016
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  1. Elemental Hero Typhoon Avian
  2. Level 3 WIND Warrior
  3. ATK 1500
  4. DEF 1500
  5. This card's name is always treated as "Elemental Hero Avian." Once per turn, you can activate one of the following effects:
  6. * During your Battle Phase this turn, this card can attack a number of times equal to the number of monsters you control. Other monsters you control cannot attack.
  7. * When your opponent activates a Spell or Trap card, Tribute this card to negate the activation and destroy it.
  8.  
  9. Elemental Hero Inferno Burstinatrix
  10. Level 3 FIRE Warrior
  11. ATK 1700
  12. DEF 1300
  13. This card's name is always treated as "Elemental Hero Burstinatrix." Once per turn, you can select any number of "Hero" monsters on the field, except this card; return them to the hand. Then, for each "Hero" monster that was returned to your hand by this effect, select an opponent's monster and return it to the hand.
  14.  
  15. Elemental Hero Strike Sparkman
  16. Level 4 LIGHT Warrior
  17. ATK 2100
  18. DEF 1900
  19. This card's name is always treated as "Elemental Hero Sparkman." Once per turn, you can select one monster on the field and change its battle position.
  20.  
  21. Elemental Hero Quake Clayman
  22. Level 4 EARTH Warrior
  23. ATK 1300
  24. DEF 2000
  25. This card's name is always treated as "Elemental Hero Clayman." When this attack position card is targeted for an attack, you may switch it to defense position. Then, if this card was not destroyed as a result of battle by that attack, Special Summon one "Hero" monster from your hand.
  26.  
  27. Elemental Hero Tidal Bubbleman
  28. Level 4 WATER Warrior
  29. ATK 1300
  30. DEF 1700
  31. This card's name is always treated as "Elemental Hero Bubbleman." When you control no monsters, you can Special Summon this card from your hand, then draw one card. When your opponent's monster attacks this card, you may activate one Spell or Trap card from your hand that has "Hero" in the card text. You may only activate this effect once per turn.
  32.  
  33. Elemental Hero Shroud Necroshade
  34. Level 4 DARK Warrior
  35. ATK 1600
  36. DEF 1800
  37. This card's name is always treated as "Elemental Hero Necroshade." When this card destroys an opponent's monster as a result of battle, Special Summon it to your side of the field, but banish it at the end of the Battle Phase. You can banish this card from your Graveyard: Special Summon one "Hero" monster from your hand.
  38.  
  39. Elemental Hero Barbarian Wildheart
  40. Level 4 EARTH Warrior
  41. ATK 1500
  42. DEF 1600
  43. This card's name is always treated as "Elemental Hero Wildheart." This card is unaffected by your opponent's Trap cards. Once per turn, you can select a Set Spell or Trap card on your opponent's side of the field and reveal it; if it is a Trap card, destroy it, and this card gains 500 ATK until the End Phase.
  44.  
  45. Elemental Hero Gleaming Bladedge
  46. Level 7 EARTH Warrior
  47. ATK 2600
  48. DEF 2200
  49. This card's name is always treated as "Elemental Hero Bladedge." When this card attacks a defense position monster, inflict piercing damage. When this card is destroyed, select one monster on your opponent's side of the field with less ATK than this card, and destroy it.
  50.  
  51. Elemental Hero Kid Justice
  52. Level 3 EARTH Warrior
  53. ATK 800
  54. DEF 1100
  55. When this card is Special Summoned, Special Summon any number of "Hero Kid" monsters with the same name as this card from your hand, Deck, or Graveyard. Once per turn, you can select an opponent's monster; for each "Hero Kid" monster you control, decrease its ATK and DEF by 400 until the End Phase. Other "Hero Kid" monsters you control cannot attack or activate their effects the turn you activate this effect.
  56.  
  57. Elemental Hero Loyal Wroughtweiler
  58. Level 3 EARTH Machine
  59. ATK 1300
  60. DEF 1700
  61. When this card is sent to the Graveyard by an opponent's card effect or as a result of battle, select 1 "Hero" Monster card and 1 "Fusion" Spell card in your Graveyard; add them to your hand. If this effect is activated and resolves on your opponent's turn, after the current chain resolves, you may activate this effect: Banish this card in your Graveyard; activate 1 "Fusion" Spell card from your Hand.
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