Upscalefanatic3

[FE] Head Basher Sword (Voidacity)

Jun 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- the head basher sword
  88. function rand(a)return (math.random()-.5)*2*a end
  89. function q(f,arg)return coroutine.resume(coroutine.create(f),unpack(arg or {}))end
  90. function fade(p,s)q(function(part,start)for i=start,1,.05 do part.Transparency = part.Transparency+0.05 wait(1/30)end end,{p,s})end
  91. function appear(p,s)q(function(part,start)for i=start,0,-.05 do part.Transparency = part.Transparency-0.05 wait(1/30)end end,{p,s})end
  92. function Part(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  93. local p = Instance.new("Part",Parent)p.Name = Name
  94. p.FormFactor = "Custom"p.Size = Size
  95. p.Anchored = Anch p.CFrame = CFrame
  96. p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  97. p.TopSurface = 0 p.CanCollide = Can
  98. p.BottomSurface = 0 p.Material = Mat
  99. p.Reflectance = Ref or 0;p:BreakJoints()
  100. p.Locked = true;return p
  101. end
  102. function WedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  103. local p = Instance.new("WedgePart",Parent)p.Name = Name
  104. p.FormFactor = "Custom"p.Size = Size
  105. p.Anchored = Anch p.CFrame = CFrame
  106. p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  107. p.TopSurface = 0 p.CanCollide = Can
  108. p.BottomSurface = 0 p.Material = Mat
  109. p.Reflectance = Ref or 0;p:BreakJoints()
  110. p.Locked = true;return p
  111. end
  112. function CornerWedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  113. local p = Instance.new("CornerWedgePart",Parent)p.Name = Name;p.Size = Size
  114. p.Anchored = Anch p.CFrame = CFrame
  115. p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  116. p.TopSurface = 0 p.CanCollide = Can
  117. p.BottomSurface = 0 p.Material = Mat
  118. p.Reflectance = Ref or 0;p:BreakJoints()
  119. p.Locked = true;return p
  120. end
  121. function Mesh(Parent,Type,Scale,ID,TID)
  122. local m = Instance.new("SpecialMesh",Parent)m.MeshType = Type
  123. m.Scale = Scale or Vector3.new(1,1,1)
  124. if ID then m.MeshId = ID end if TID then m.TextureId = TID end
  125. return m
  126. end
  127. function Weld(p1,p2,c0,c1)
  128. local w = Instance.new("Weld",p1)w.Part0 = p1;w.Part1 = p2
  129. w.C0,w.C1 = c0 or CFrame.new(),c1 or CFrame.new()
  130. return w
  131. end
  132. function cslerp(c1,c2,t)
  133. local function s(a,b,c)return (1-c)*a+(c*b)end
  134. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  135. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  136. for i,v in pairs(com1)do com1[i] = s(v,com2[i],t)end
  137. return CFrame.new(com1[1],com1[2],com1[3])*CFrame.Angles(select(4,unpack(com1)))
  138. end
  139. ---------------------------------------------
  140. player = owner
  141. local char
  142. repeat wait() char = player.Character until char
  143. root = char:WaitForChild("HumanoidRootPart")
  144. torso = char:WaitForChild("Torso")
  145. humanoid = char:WaitForChild("Humanoid")
  146. step = game:service("RunService").Stepped
  147. asset = "http://www.roblox.com/asset/?id="
  148. meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362}
  149. sounds = {}
  150. Mode = ""
  151. c0 = {
  152. ls = CFrame.new(-1,0.5,0),
  153. rs = CFrame.new(1,0.5,0),
  154. lh = CFrame.new(-1,-1,0),
  155. rh = CFrame.new(1,-1,0),
  156. nk = CFrame.new(0,1,0),
  157. tw = CFrame.new(0,0,0),
  158. }
  159. c1 = {
  160. ls = CFrame.new(0.5,0.5,0),
  161. rs = CFrame.new(-0.5,0.5,0),
  162. lh = CFrame.new(-.5,1,0),
  163. rh = CFrame.new(.5,1,0),
  164. nk = CFrame.new(0,-.5,0),
  165. tw = CFrame.new(0,0,0),
  166. }
  167. rh = Weld(torso,char:WaitForChild("Right Leg"),c0.rh,c1.rh)
  168. rs = Weld(torso,char:WaitForChild("Right Arm"),c0.rs,c1.rs)
  169. lh = Weld(torso,char:WaitForChild("Left Leg"),c0.lh,c1.lh)
  170. ls = Weld(torso,char:WaitForChild("Left Arm"),c0.ls,c1.ls)
  171. ne = Weld(torso,char:WaitForChild("Head"),c0.nk,c1.nk)
  172. rw = Weld(root,torso,c0.tw,c1.tw)
  173. cWalkS = 20
  174. lastpulse = tick()
  175. pulsetime = 2.25
  176. Attacking = false
  177. colour = {"Black","Bright yellow"}
  178. Idles = {"FAB"}
  179. lastIdle = tick()
  180. curIdle = ""
  181. isIdlePosing = false
  182. startedIdle = 0
  183. bIdleTime = 10
  184. ---------------------------------------------
  185. function Smoke(origin,color)
  186. local p = Part("Effect",workspace,Vector3.new(2,2,2),origin*CFrame.new(rand(5),-1,rand(5)),color or "Black",.1,false,false,"SmoothPlastic")
  187. local m = Mesh(p,"Sphere",Vector3.new(1.25,1.25,1.25))
  188. local bp = Instance.new("BodyPosition",p)bp.D = 100 bp.P = 100 bp.position = p.Position+Vector3.new(0,7,0)
  189. q(function(pa,me)
  190. fade(pa,.1)
  191. for i=25,100 do
  192. me.Scale = me.Scale+Vector3.new(0.15,0.1,0.15)
  193. wait(1/30)
  194. end
  195. pa:Destroy()
  196. end,{p,m})
  197. end
  198. function brickMagic(origin,color,size)
  199. local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,.2,true,false,"SmoothPlastic")
  200. local m = Mesh(p,"Brick")
  201. q(function(pa,me)
  202. fade(pa,.2)
  203. for i=20,100 do
  204. me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05)
  205. wait(1/30)
  206. end
  207. pa:Destroy()
  208. end,{p,m})
  209. end
  210. function spikeMagic(origin,size,color)
  211. local p = Part("Effect",workspace,Vector3.new(1,1,1),origin*CFrame.new(0,-size,0),color,1,true,false,"SmoothPlastic")
  212. local m = Mesh(p,"FileMesh",Vector3.new(size/2,size*2,size/2),asset..meshes["spike"])
  213. q(function(pa,me)
  214. appear(pa,1)
  215. for i=1,size,.5 do
  216. wait(1/30)
  217. pa.CFrame = pa.CFrame*CFrame.new(0,.5,0)
  218. end
  219. wait(math.random(2,3))fade(pa,0)
  220. Delay(3,function()pa:Destroy()end)
  221. end,{p,m})
  222. end
  223. function placePart(origin,size,color,material)
  224. local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,true,material)
  225. local m = Mesh(p,"Brick")
  226. q(function(pa,me)
  227. wait(5)
  228. fade(pa,0)
  229. Delay(1.25,function()pa:Destroy()end)
  230. end,{p,m})
  231. end
  232. function crater(origin,dist)
  233. local b = workspace.Base
  234. local bc = b and tostring(b.BrickColor) or "Bright green"
  235. local m = b and b.Material or "Grass"
  236. for i=0,360,30 do
  237. local cf = origin*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,dist)*CFrame.Angles(math.rad(i/30),0,rand(5))
  238. placePart(cf,math.random(10,12),bc,m)
  239. end
  240. end
  241. function cylinderExplode(origin,color,size,ysize)
  242. local p = Part("Effect",workspace,Vector3.new(size,ysize or size,size),origin,color,.2,true,false,"SmoothPlastic")
  243. local m = Instance.new("CylinderMesh",p)
  244. q(function(pa,me)
  245. for i=.2,1,.0075 do
  246. me.Scale = me.Scale+Vector3.new(.1,0,.1)
  247. pa.Transparency = i
  248. wait(1/30)
  249. end
  250. pa:Destroy()
  251. end,{p,m})
  252. end
  253. function ringExplode(origin,color,size)
  254. local p = Part("Effect",workspace,Vector3.new(size,size,1),origin,color,.2,true,false,"SmoothPlastic")
  255. local m = Mesh(p,"FileMesh",Vector3.new(),asset..meshes["ring"])
  256. q(function(pa,me)
  257. for i=.2,1,.0075 do
  258. me.Scale = me.Scale-Vector3.new(0.5,0.5,0)
  259. pa.Transparency = i
  260. wait(1/30)
  261. end
  262. pa:Destroy()
  263. end,{p,m})
  264. end
  265. function crownExplode(origin,color,size)
  266. local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,.2,true,false,"SmoothPlastic")
  267. local m = Mesh(p,"FileMesh",Vector3.new(size/2,size/2,size/2),asset..meshes["crown"])
  268. q(function(pa,me)
  269. for i=.2,1,.025 do
  270. me.Scale = me.Scale+Vector3.new(0.75,0.75,0.75)
  271. pa.Transparency = i
  272. wait(1/30)
  273. end
  274. pa:Destroy()
  275. end,{p,m})
  276. end
  277. function glitter(origin,color)
  278. local p = Part("Effect",workspace,Vector3.new(0.75,0.75,0.75),origin*CFrame.new(rand(5),rand(5),rand(5))*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,false,"SmoothPlastic")
  279. local m = Mesh(p,"Brick",Vector3.new(1,1,1))
  280. q(function(pa,me)
  281. fade(pa,0)
  282. for i=0,1,.05 do
  283. me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05)
  284. wait(1/30)
  285. end
  286. pa:Destroy()
  287. end,{p,m})
  288. end
  289. function quickSound(id,v)
  290. local s = Instance.new("Sound",workspace)
  291. s.SoundId = id
  292. s.PlayOnRemove = true
  293. s.Volume = v or 1
  294. delay(0.025,function()s:remove()end)
  295. end
  296. function checkDmgArea(origin,dmg,d)
  297. for i,v in pairs(workspace:children())do
  298. if v~=char and v:FindFirstChild("Torso") then
  299. local h;
  300. for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end
  301. local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude
  302. if dist < d and h~=nil then
  303. h.Health = h.Health - dmg
  304. end
  305. end
  306. end
  307. end
  308. function findClosestPlayer(origin,d)
  309. local bdist,plr = d,nil
  310. for i,v in pairs(workspace:children())do
  311. if v~=char and v:FindFirstChild("Torso") then
  312. local h;
  313. for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end
  314. local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude
  315. if dist < bdist and h~=nil and h.Health~=0 then
  316. bdist,plr = dist,v
  317. end
  318. end
  319. end
  320. return bdist,plr
  321. end
  322. function Shoot(start)
  323. ringExplode(CFrame.new(start.p,start.p-(start.lookVector*-4)),colour[2],.25)
  324. local vel = start.lookVector
  325. local p = Part("Bullet",workspace,Vector3.new(1,1,5),start,colour[2],0.4,true,false,"SmoothPlastic")
  326. local m = Mesh(p,"Sphere")
  327. local num = 0
  328. local ign = sword:children()
  329. local connect
  330. connect = step:connect(function()
  331. num = num + 1
  332. local pp = p.Position
  333. local h,po
  334. repeat
  335. local r = Ray.new(pp,vel.unit*math.min(999.5,vel.magnitude/30+9))
  336. h,po = workspace:FindPartOnRayWithIgnoreList(r,ign)
  337. if h then
  338. if h.CanCollide then
  339. break
  340. else
  341. table.insert(ign,h)
  342. h = nil
  343. end
  344. else
  345. break
  346. end
  347. until false
  348. p.CFrame = CFrame.new(po,po+vel)
  349. if h or num > 300 then
  350. local cf = p.CFrame
  351. q(function(cfz)
  352. for i=1,math.random(1,3)do
  353. Smoke(cfz,colour[2])
  354. end
  355. if h~=nil then
  356. local obj = h.CFrame:pointToObjectSpace(po)
  357. local siz = h.Size/2
  358. local svec = obj/siz
  359. svec = Vector3.new(math.floor(math.abs(svec.X)+.01)*svec.X/math.abs(svec.X),
  360. math.floor(math.abs(svec.Y))*svec.Y/math.abs(svec.Y) ,
  361. math.floor(math.abs(svec.Z))*svec.Z/math.abs(svec.Z))
  362. if svec.magnitude ~= 1 then return end
  363. local dir = h.CFrame:vectorToWorldSpace(svec)
  364. end
  365. end,{cf})
  366. if h and h.Parent~=char then
  367. local hum;
  368. for i,v in pairs(h.Parent:children())do if v:IsA("Humanoid")then hum = v end end
  369. if hum then hum:TakeDamage(25)end
  370. end
  371. p:Destroy()
  372. connect:disconnect()
  373. end
  374. end)
  375. end
  376. function headSmash(victim)
  377. if victim==nil then return end
  378. Attacking = true
  379. Mode = "Custom"
  380. cWalkS = 0
  381. r,e = pcall(function()
  382. local t = victim:FindFirstChild("Torso")
  383. local tcf = t.CFrame
  384. local bg = Instance.new("BodyGyro",torso)
  385. bg.maxTorque = Vector3.new(4e5,4e5,4e5)*20e45
  386. bg.cframe = CFrame.new(root.CFrame.p,CFrame.new(tcf.p.x,root.CFrame.p.y,tcf.p.z).p)
  387. local bp = Instance.new("BodyPosition",t)
  388. bp.maxForce = Vector3.new(4e5,4e5,4e5)*20e45
  389. bp.position = tcf.p
  390. for i=1,3 do
  391. local cf = CFrame.new(t.CFrame.x+rand(5),t.CFrame.y,t.CFrame.z+rand(5))
  392. spikeMagic(cf,4,colour[2])
  393. end
  394. for i=1,50 do
  395. wait(1/30)
  396. local speed = i/50
  397. local mpos = torso.CFrame * CFrame.new(1.5,0.5,0)
  398. local cf = CFrame.new(mpos.p,t.CFrame.p) * CFrame.Angles(math.pi/2,0,0)
  399. local x,y,z = torso.CFrame:toObjectSpace(cf):toEulerAnglesXYZ()
  400. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(x,y,z),speed)
  401. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/4),speed)
  402. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi/2),speed)
  403. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,0),speed)
  404. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,0),speed)
  405. ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-y,0,0),speed)
  406. rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(0,math.pi/4,0),speed)
  407. bp.position = bp.position + Vector3.new(0,1,0)
  408. end
  409. Shoot(blade.CFrame*CFrame.Angles(math.pi/2,0,0))
  410. victim:BreakJoints()
  411. bg:Destroy()
  412. end)if not r then print(e) end
  413. Attacking = false
  414. Mode = ""
  415. cWalkS = 20
  416. end
  417. function Swing1()
  418. Attacking = true
  419. Mode = "Custom"
  420. r,e = pcall(function()
  421. --[[for i=1,25 do
  422. wait(1/30)
  423. local speed = i/25
  424. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(x,y,z),speed)
  425. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/4),speed)
  426. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi/2),speed)
  427. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,0),speed)
  428. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,0),speed)
  429. ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-y,0,0),speed)
  430. rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(0,math.pi/4,0),speed)
  431. end]]
  432. end)if not r then print(e) end
  433. Attacking = false
  434. Mode = ""
  435. cWalkS = 20
  436. end
  437. function charge()
  438. Attacking = true
  439. Mode = "Custom"
  440. cWalkS = 0
  441. r,e = pcall(function()
  442. for i=1,75 do
  443. wait(1/30)
  444. glitter(torso.CFrame,colour[2])
  445. local speed = i/100
  446. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/1.75,0,-math.pi/8),speed)
  447. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(math.pi/8,0,math.pi/4),speed)
  448. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi*2.5),speed)
  449. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.new(0,1,-.5)*CFrame.Angles(-math.pi/8,0,0),speed)
  450. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.new(0,0,-.5)*CFrame.Angles(-math.pi/2,0,0),speed)
  451. ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-math.pi/6,0,0),speed)
  452. rw.C0 = cslerp(rw.C0,c0.tw*CFrame.new(0,-1.5,0)*CFrame.Angles(0,0,0),speed)
  453. end
  454. end)if not r then print(e)end
  455. Attacking = false
  456. Mode = ""
  457. cWalkS = 20
  458. end
  459. ---------------------------------------------
  460. pcall(function()char:FindFirstChild("Sword"):Destroy()end)
  461. sword = Instance.new("Model",char)
  462. sword.Name = "Sword"
  463. handle = Part("Handle",sword,Vector3.new(.25,2,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  464. handlew = Weld(char:WaitForChild("Right Arm"),handle,CFrame.new(0,-1.1,0)*CFrame.Angles(-math.pi/2,-math.pi/2,0))
  465. p1 = WedgePart("P",sword,Vector3.new(.25,.75,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  466. p1w = Weld(handle,p1,CFrame.new(0.25,-.625,0)*CFrame.Angles(0,-math.pi/2,0))
  467. p2 = WedgePart("P",sword,Vector3.new(.25,.75,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  468. p2w = Weld(handle,p2,CFrame.new(-0.25,-.625,0)*CFrame.Angles(0,math.pi/2,0))
  469. p3 = Part("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  470. p3w = Weld(handle,p3,CFrame.new(.25,.75,0))
  471. p4 = Part("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  472. p4w = Weld(handle,p4,CFrame.new(-.25,.75,0))
  473. p5 = WedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  474. p5w = Weld(p3,p5,CFrame.new(0.25,0,0)*CFrame.Angles(math.pi,-math.pi/2,0))
  475. p6 = WedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  476. p6w = Weld(p4,p6,CFrame.new(-0.25,0,0)*CFrame.Angles(math.pi,math.pi/2,0))
  477. p7 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  478. p7m = Mesh(p7,"FileMesh",Vector3.new(.5,1,.4),"http://www.roblox.com/asset/?id=11294911")
  479. p7w = Weld(p5,p7,CFrame.new(-.225,0,0)*CFrame.Angles(0,-math.pi/2,0))
  480. p8 = WedgePart("P",sword,Vector3.new(.75,.5,0),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  481. p8w = Weld(handle,p8,CFrame.new(0,.75,.225)*CFrame.Angles(math.pi,0,0))
  482. p9 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  483. p9m = Mesh(p9,"FileMesh",Vector3.new(.4,1,.5),"http://www.roblox.com/asset/?id=11294911")
  484. p9w = Weld(p5,p9,CFrame.new(.225,0,0)*CFrame.Angles(0,-math.pi,0))
  485. p10 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  486. p10m = Mesh(p10,"FileMesh",Vector3.new(.4,1,.5),"http://www.roblox.com/asset/?id=11294911")
  487. p10w = Weld(p6,p10,CFrame.new(.225,0,0)*CFrame.Angles(0,-math.pi,0))
  488. p11 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  489. p11m = Mesh(p11,"FileMesh",Vector3.new(.5,1,.4),"http://www.roblox.com/asset/?id=11294911")
  490. p11w = Weld(p6,p11,CFrame.new(-.225,0,0)*CFrame.Angles(0,-math.pi/2,0))
  491. p12 = WedgePart("P",sword,Vector3.new(.75,.5,0),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  492. p12w = Weld(handle,p12,CFrame.new(0,.75,-.225)*CFrame.Angles(-math.pi*2,0,math.pi))
  493. blade = Part("Blade",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  494. bladew = Weld(handle,blade,CFrame.new(0,7.5/2+1,0))
  495. p13 = WedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  496. p13w = Weld(blade,p13,CFrame.new(-.5,0,0)*CFrame.Angles(math.pi,math.pi/2,0))
  497. p14 = WedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  498. p14w = Weld(blade,p14,CFrame.new(.5,0,0)*CFrame.Angles(math.pi,-math.pi/2,0))
  499. p15 = WedgePart("P",sword,Vector3.new(.25,1.5,1.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  500. p15w = Weld(blade,p15,CFrame.new(0,7.5/2+.75,0)*CFrame.Angles(0,math.pi/2,0))
  501. p16 = WedgePart("P",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  502. p16w = Weld(blade,p16,CFrame.new(0,0,-.25)*CFrame.Angles(math.pi,math.pi,0))
  503. p17 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  504. p17m = Mesh(p17,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911")
  505. p17w = Weld(p16,p17,CFrame.new(-.5,0,0)*CFrame.Angles(0,-math.pi/2,0))
  506. p18 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  507. p18m = Mesh(p18,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911")
  508. p18w = Weld(p16,p18,CFrame.new(.5,0,0)*CFrame.Angles(0,math.pi,0))
  509. p19 = CornerWedgePart("P",sword,Vector3.new(.25,1.5,1.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  510. p19m = Mesh(p19,"FileMesh",Vector3.new(.5,1.5*2,1.25*2),"http://www.roblox.com/asset/?id=11294911")
  511. p19w = Weld(p15,p19,CFrame.new(0.25,0,0)*CFrame.Angles(0,math.pi,0))
  512. p20 = WedgePart("P",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  513. p20w = Weld(blade,p20,CFrame.new(0,0,.25)*CFrame.Angles(math.pi,math.pi*2,0))
  514. p21 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  515. p21m = Mesh(p21,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911")
  516. p21w = Weld(p20,p21,CFrame.new(-.5,0,0)*CFrame.Angles(0,-math.pi/2,0))
  517. p22 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  518. p22m = Mesh(p22,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911")
  519. p22w = Weld(p20,p22,CFrame.new(.5,0,0)*CFrame.Angles(0,math.pi,0))
  520. p23 = CornerWedgePart("P",sword,Vector3.new(1.25,1.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  521. p23m = Mesh(p23,"FileMesh",Vector3.new(1.25*2,1.5*2,.5),"http://www.roblox.com/asset/?id=11294911")
  522. p23w = Weld(p15,p23,CFrame.new(-.25,0,0)*CFrame.Angles(0,-math.pi/2,0))
  523. p24 = Part("P",sword,Vector3.new(1.25,1,.75),torso.CFrame,colour[1],0,false,false,"SmoothPlastic")
  524. p24m = Mesh(p24,"Torso",Vector3.new(1,1,.875))
  525. p24w = Weld(handle,p24,CFrame.new(0,1.5,0))
  526. ------ effect
  527. parts = {}
  528. for i=1,6 do
  529. local p = Part(tostring(i),sword,Vector3.new(.25,.25,.25),torso.CFrame,colour[2],1,false,false,"SmoothPlastic")
  530. local pm = Mesh(p,"FileMesh",Vector3.new(.5+i/25,1,.375+i/25),asset..meshes.diamond)
  531. local pw = Weld(blade,p,CFrame.new(0,-4+i+1,0))
  532. table.insert(parts,p)
  533. end
  534. ---------------------------------------------
  535. ohw = handlew.C0
  536. ---------------------------------------------
  537. mouse.Button1Down:connect(function()
  538. end)
  539. mouse.KeyDown:connect(function(key)
  540. key:lower()
  541. local d,p = findClosestPlayer(torso.CFrame,5)
  542. if key=="q" and not Attacking then headSmash(p)
  543. elseif key=="e" and not Attacking then charge()end
  544. end)
  545. mouse.KeyUp:connect(function(key)
  546. end)
  547. ---------------------------------------------
  548. count = 0
  549. angle = 0
  550. counttime = 70
  551. countspeed = 1
  552. speed = .3
  553. perc = 0
  554. increment = 1/#parts
  555. step:connect(function()
  556. count = (count%counttime)+countspeed
  557. angle = math.pi*math.sin((math.pi*2)/counttime*count)
  558. perc = (perc%1)+0.02
  559. rootVel = Vector3.new(root.Velocity.x,0,root.Velocity.z)
  560. -----------------------------
  561. for i,v in pairs(parts)do v.Transparency = math.sin(math.pi*((perc+increment*i)%1))end
  562. humanoid.WalkSpeed = cWalkS
  563. if (tick()-lastpulse) > pulsetime then
  564. lastpulse = tick()
  565. ringExplode(CFrame.new(torso.CFrame.x,1,torso.CFrame.z)*CFrame.Angles(math.pi/2,0,0),colour[1],4)
  566. end
  567. -----------------------------
  568. if Mode=="Custom"or rootVel.magnitude > 2 then
  569. --- debug
  570. isIdlePosing,curIdle,lastIdle = false,"",tick()
  571. --- end debug
  572. end
  573. if rootVel.magnitude < 2 and Mode~="Custom" then
  574. counttime = 50
  575. countspeed = .5
  576. speed = .1
  577. if (tick()-lastIdle) > bIdleTime and not isIdlePosing then curIdle = Idles[math.random(1,#Idles)] startedIdle = tick() isIdlePosing = true end
  578. if isIdlePosing and (tick()-startedIdle) > bIdleTime/2 then isIdlePosing = false curIdle = "" lastIdle = tick() end
  579. if curIdle=="" then
  580. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/3+angle*speed*.1,0,-.1),speed)
  581. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(-angle*speed*.2,0,0),speed)
  582. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.new(1,.6,0.3)*CFrame.Angles(0,-math.pi/9,-math.pi/2),speed)
  583. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(-angle*speed*.2,0,0),speed)
  584. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(angle*speed*.2,0,0),speed)
  585. ne.C0 = cslerp(ne.C0,c0.nk,speed)
  586. rw.C0 = cslerp(rw.C0,c0.tw,speed)
  587. elseif curIdle=="FAB" then
  588. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.new(0,.5,0)*CFrame.Angles(-math.pi,0,math.pi/6),speed)
  589. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/8),speed)
  590. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi*2.5),speed)
  591. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,math.pi/10),speed)
  592. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,-math.pi/10),speed)
  593. ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(math.pi/6,-math.pi/4,0),speed)
  594. rw.C0 = cslerp(rw.C0,c0.tw,speed)
  595. end
  596. elseif rootVel.magnitude > 2 and Mode~="Custom" then
  597. counttime = 25
  598. countspeed = 1.5
  599. speed = .4
  600. rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/3+angle*speed*.1,0,-.1),speed)
  601. ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(math.pi/8+angle*speed,0,math.pi/8*angle*speed),speed)
  602. handlew.C0 = cslerp(handlew.C0,ohw*CFrame.new(1,.6,0.3)*CFrame.Angles(0,-math.pi/9,-math.pi/2),speed)
  603. lh.C0 = cslerp(lh.C0,c0.lh*CFrame.new(0,-angle*speed*.3,0)*CFrame.Angles(-angle*speed*.75,0,-angle*speed*.1),speed)
  604. rh.C0 = cslerp(rh.C0,c0.rh*CFrame.new(0,angle*speed*.3,0)*CFrame.Angles(angle*speed*.75,0,-angle*speed*.1),speed)
  605. ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(math.pi/17,angle*speed*.025,0),speed)
  606. rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(-math.pi/20,angle*speed*.05,0),speed)
  607. end
  608. end)
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