Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public OnPlayerSpawn(playerid)
- {
- SetPlayerHealthEx(playerid, 100);
- SetPlayerArmourEx(playerid, 0);
- TextDrawShowForPlayer(playerid, logo[playerid]);
- TextDrawShowForPlayer(playerid, Time);
- TextDrawShowForPlayer(playerid, Date);
- SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
- DestroyDynamic3DTextLabel(WantedScris[playerid]);
- if(PlayerInfo[playerid][pAdmin] > 0)
- TextDrawShowForPlayer(playerid,TextdrawReport[playerid]);
- if(PlayerInfo[playerid][pWantedLevel] > 0)
- {
- Tigaanel[playerid] = 1;
- DestroyDynamic3DTextLabel(WantedScris[playerid]);
- new str2[256];
- format(str2,sizeof(str2),"{FF00FF}Wanted Level: %d", PlayerInfo[playerid][pWantedLevel]);
- WantedScris[playerid] = CreateDynamic3DTextLabel(str2, COLOR_WHITE, 0, 0, -20, 20, playerid);
- Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, WantedScris[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.48);
- }
- DestroyDynamic3DTextLabel(DeadScris[playerid]);
- if(PlayerInfo[playerid][pWantedLevel] >= 1)
- {
- new str1[256];
- TextDrawShowForPlayer(playerid, WantedText[playerid]);
- format(str1,sizeof(str1),"WANTED SCADE IN: ~r~%d MINUTE",wantedlost[playerid]/60+1);
- TextDrawSetString(WantedText[playerid], str1);
- }
- SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
- if(OnDuty[playerid] > 0)
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- GivePlayerWeaponEx(playerid, 24, 500);
- GivePlayerWeaponEx(playerid, 3, 1);
- GivePlayerWeaponEx(playerid, 41, 500);
- GivePlayerWeaponEx(playerid, 29, 1000);
- GivePlayerWeaponEx(playerid, 31, 1000);
- SetPlayerArmourEx(playerid, 100);
- SetPlayerHealthEx(playerid, 100);
- }
- }
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"MISC");
- PreloadAnimLib(playerid,"SWEET");
- PreloadAnimLib(playerid,"RIOT");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"POLICE");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- if(gTeam[playerid] == 4)
- {
- gTeam[playerid] = 4;
- }
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- gTeam[playerid] = 2;
- PlayerInfo[playerid][pTeam] = 2;
- }
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
- Kick(playerid);
- return 1;
- }
- ChosenSkin[playerid] = 1;
- SetPlayerSpawn(playerid);
- SetPlayerToTeamColor(playerid);
- playerdeath[playerid] = 0;
- Undercover[playerid] = 0;
- SetPlayerTeam(playerid,4);
- StopAudioStreamForPlayer(playerid);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement