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Oct 20th, 2015
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  1. public OnPlayerSpawn(playerid)
  2. {
  3. SetPlayerHealthEx(playerid, 100);
  4. SetPlayerArmourEx(playerid, 0);
  5. TextDrawShowForPlayer(playerid, logo[playerid]);
  6. TextDrawShowForPlayer(playerid, Time);
  7. TextDrawShowForPlayer(playerid, Date);
  8. SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
  9. DestroyDynamic3DTextLabel(WantedScris[playerid]);
  10. if(PlayerInfo[playerid][pAdmin] > 0)
  11. TextDrawShowForPlayer(playerid,TextdrawReport[playerid]);
  12. if(PlayerInfo[playerid][pWantedLevel] > 0)
  13. {
  14. Tigaanel[playerid] = 1;
  15. DestroyDynamic3DTextLabel(WantedScris[playerid]);
  16. new str2[256];
  17. format(str2,sizeof(str2),"{FF00FF}Wanted Level: %d", PlayerInfo[playerid][pWantedLevel]);
  18. WantedScris[playerid] = CreateDynamic3DTextLabel(str2, COLOR_WHITE, 0, 0, -20, 20, playerid);
  19. Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, WantedScris[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.48);
  20. }
  21. DestroyDynamic3DTextLabel(DeadScris[playerid]);
  22. if(PlayerInfo[playerid][pWantedLevel] >= 1)
  23. {
  24. new str1[256];
  25. TextDrawShowForPlayer(playerid, WantedText[playerid]);
  26. format(str1,sizeof(str1),"WANTED SCADE IN: ~r~%d MINUTE",wantedlost[playerid]/60+1);
  27. TextDrawSetString(WantedText[playerid], str1);
  28. }
  29. SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
  30. if(OnDuty[playerid] > 0)
  31. {
  32. if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
  33. {
  34. GivePlayerWeaponEx(playerid, 24, 500);
  35. GivePlayerWeaponEx(playerid, 3, 1);
  36. GivePlayerWeaponEx(playerid, 41, 500);
  37. GivePlayerWeaponEx(playerid, 29, 1000);
  38. GivePlayerWeaponEx(playerid, 31, 1000);
  39. SetPlayerArmourEx(playerid, 100);
  40. SetPlayerHealthEx(playerid, 100);
  41. }
  42. if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
  43. {
  44. GivePlayerWeaponEx(playerid, 24, 500);
  45. GivePlayerWeaponEx(playerid, 3, 1);
  46. GivePlayerWeaponEx(playerid, 41, 500);
  47. GivePlayerWeaponEx(playerid, 29, 1000);
  48. GivePlayerWeaponEx(playerid, 31, 1000);
  49. SetPlayerArmourEx(playerid, 100);
  50. SetPlayerHealthEx(playerid, 100);
  51. }
  52. if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
  53. {
  54. GivePlayerWeaponEx(playerid, 24, 500);
  55. GivePlayerWeaponEx(playerid, 41, 500);
  56. GivePlayerWeaponEx(playerid, 29, 1000);
  57. GivePlayerWeaponEx(playerid, 31, 1000);
  58. SetPlayerArmourEx(playerid, 100);
  59. SetPlayerHealthEx(playerid, 100);
  60. }
  61. if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
  62. {
  63. GivePlayerWeaponEx(playerid, 24, 500);
  64. GivePlayerWeaponEx(playerid, 3, 1);
  65. GivePlayerWeaponEx(playerid, 41, 500);
  66. GivePlayerWeaponEx(playerid, 29, 1000);
  67. GivePlayerWeaponEx(playerid, 31, 1000);
  68. SetPlayerArmourEx(playerid, 100);
  69. SetPlayerHealthEx(playerid, 100);
  70. }
  71. }
  72. if(!gPlayerAnimLibsPreloaded[playerid])
  73. {
  74. PreloadAnimLib(playerid,"BOMBER");
  75. PreloadAnimLib(playerid,"RAPPING");
  76. PreloadAnimLib(playerid,"SHOP");
  77. PreloadAnimLib(playerid,"BEACH");
  78. PreloadAnimLib(playerid,"SMOKING");
  79. PreloadAnimLib(playerid,"FOOD");
  80. PreloadAnimLib(playerid,"ON_LOOKERS");
  81. PreloadAnimLib(playerid,"DEALER");
  82. PreloadAnimLib(playerid,"MISC");
  83. PreloadAnimLib(playerid,"SWEET");
  84. PreloadAnimLib(playerid,"RIOT");
  85. PreloadAnimLib(playerid,"PED");
  86. PreloadAnimLib(playerid,"POLICE");
  87. PreloadAnimLib(playerid,"CRACK");
  88. PreloadAnimLib(playerid,"CARRY");
  89. PreloadAnimLib(playerid,"COP_AMBIENT");
  90. PreloadAnimLib(playerid,"PARK");
  91. PreloadAnimLib(playerid,"INT_HOUSE");
  92. PreloadAnimLib(playerid,"FOOD");
  93. gPlayerAnimLibsPreloaded[playerid] = 1;
  94. }
  95. gTeam[playerid] = PlayerInfo[playerid][pTeam];
  96. if(gTeam[playerid] == 4)
  97. {
  98. gTeam[playerid] = 4;
  99. }
  100. if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
  101. {
  102. gTeam[playerid] = 2;
  103. PlayerInfo[playerid][pTeam] = 2;
  104. }
  105. if(gPlayerLogged[playerid] == 0)
  106. {
  107. SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
  108. Kick(playerid);
  109. return 1;
  110. }
  111. ChosenSkin[playerid] = 1;
  112. SetPlayerSpawn(playerid);
  113. SetPlayerToTeamColor(playerid);
  114. playerdeath[playerid] = 0;
  115. Undercover[playerid] = 0;
  116. SetPlayerTeam(playerid,4);
  117. StopAudioStreamForPlayer(playerid);
  118. return 1;
  119. }
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