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- /////////////////////////
- //SERVER INFO
- hostname "L4D2 server" // Ne pas mettre le nom NEURO! Write your server name here.
- sv_contact "courrielnumerodeux2@gmail.com"
- rcon_password "KrokodileOdille45464748" // Write your rcon password here.
- motd_enabled "1" // Enable the message of the day.
- sv_tags "" // The tags people have to type in the server browser to find your server
- sv_search_key ""
- sv_steamgroup "" // Put the group ID here.
- // z_difficulty "Impossible" // Change your difficulty here, difficulties are Easy, Normal, Hard and Impossible.
- sm_cvar mp_gamemode "realism" // Default (coop) change this to the mode you want.
- sv_gametypes "coop"
- /////////////////////////
- //INTERNET, REGION, LOBBY SETUP
- sv_lan "0" // 0 = internet, 1 = LAN.
- sv_region "3"
- sv_allow_lobby_connect_only "0" // Restrict connection only by joining lobby (if set to 0, /connect IP:PORT will work). When Enabled, cannot connect to games currently in progress.
- sv_steamgroup_exclusive "0" // Do not connect to the Match Making Service 0 = Off, 1 = On. When Enabled, Steamgroup members take priority when joining the server. However, anyone may join as long as a steamgroup Member has joined first.
- // setmaster "enable" // Usage: setmaster <enable | disable>. Shouldn't be needed. Will have to see.
- /////////////////////////
- //GAME SETTINGS
- mp_disable_autokick "1" // Prevents a userid from being auto-kicked if IDLE too long.
- sv_pausable "0" // Default 0; is the server pausable.
- sv_forcepreload "0" // Default 0; Force server side preloading.
- sv_consistency "0" // Default 1; Whether the server enforces file consistency for critical files.
- sv_pure_kick_clients "0" // Default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
- sv_pure "0" // If set to 1, server will force all client files except whitelisted ones (in pure_server_whitelist.txt) to match server's files.
- /////////////////////////
- //COMMUNICATION
- sv_voiceenable "1" // Default 1; enable/disable voice comm.
- sv_alltalk "1" // Default 0; Players can hear all other players's voices communications, no team restriction.
- /////////////////////////
- //LOGGING
- log off // Creates a logfile (on | off).
- sv_logfile "1" // Default 1; Log server information in the log file.
- sv_log_onefile "0" // Default 0; Log server information to only one file.
- sv_logbans "1" // Default 0;Log server bans in the server logs.
- sv_logflush "0" // Default 0; Flush the log files to disk on each write (slow).
- sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
- /////////////////////////
- //Network Tweaks
- tick_door_speed "2" // Fix slow door speed when tickrate is modified, 2 is the correct value for 100 tickrate.
- sm_cvar fps_max "512"
- rate "100000" // Default 10000; Max bytes/sec the host can recieve data.
- sm_cvar sv_minrate "100000" // Default "5000"; Min bandwidth rate allowed on server, 0 = unlimited.
- sm_cvar sv_maxrate "100000" // Default "0"; Max bandwidth rate allowed on server, 0 = unlimited.
- sm_cvar sv_minupdaterate "100"
- sm_cvar sv_maxupdaterate "100"
- sm_cvar sv_mincmdrate "100" // Default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67].
- sm_cvar sv_maxcmdrate "100" // Default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101].
- sm_cvar sv_client_min_interp_ratio "-1"
- sm_cvar sv_client_max_interp_ratio "1"
- sm_cvar nb_update_frequency "0" // 0.024 is lighter on the server, if you want perfectly perfect smooth common and you have the CPU for it, use 0.018. (Values lower than 0.05 seemed to noticeably increase the odd common infected behavior, not very important?).
- sm_cvar net_maxcleartime "0.001" // ?? Essayer.
- sm_cvar net_splitrate "2" // Tickrate / 2 * 1000.
- sm_cvar net_splitpacket_maxrate "50000"
- // sm_cvar sv_parallel_packentities "0" // ??
- // sm_cvar sv_parallel_sendsnapshot "0" // ??
- // sm_cvar decalfrequency "60" // ??
- sm_cvar sv_unlag "1" // Enable/disable lag compensation entirely. https://developer.valvesoftware.com/wiki/Lag_compensation
- sm_cvar sv_maxunlag "1.0" // Number of seconds to store player positions for. Default (and maximum) is 1.
- // sm_cvar sv_client_predict "1" // ?? N'existe pas je pense.
- // sv_max_queries_sec "6.0" // ?? Maximum queries per second to respond to from a single IP address. Mettre sm_cvar devant?
- // sv_max_queries_sec_global "120" // ?? Maximum queries per second to respond to from anywhere. Mettre sm_cvar devant?
- /////////////////////////
- //CHEATS
- sv_cheats "0"
- //-----------------------------------------------------------
- //--> Admin Cheats SM Extension Commands
- //-----------------------------------------------------------
- //--> Description:
- //--> Download at http://forums.alliedmods.net/showthread.php?t=81101
- //--> Allows Admins (or console) to use cheat commands
- //--> with sv_cheats 0.
- sm_admin_cheats_level "abcdefghijklmz"
- //--> Remove // to enable.
- //--> z refers to flag. ex: "z", "b", etc.
- /////////////////////////
- //BANS
- exec banned_user.cfg // Loads banned users' ids.
- exec banned_ip.cfg // Loads banned users' ips.
- writeip // Save the ban list to banned_ip.cfg.
- writeid // Writes a list of permanently-banned user IDs to banned_user.cfg.
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