Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ML error: <paintable>true</paintable> doesn't correspond to any field in type BuildingProperties. Context: <building><paintable>true</paintable><isInert>true</isInert><isPlaceOverableWall>true</isPlaceOverableWall><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData><relatedBuildCommands><li>Door</li><li>Autodoor</li></relatedBuildCommands></building>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
- XmlExtensions.CustomXmlLoader:ObjectFromXml<RimWorld.BuildingProperties> (System.Xml.XmlNode,bool)
- XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<RimWorld.BuildingProperties> (System.Xml.XmlNode,bool)
- XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
- Verse.LoadedModManager:LoadAllActiveMods ()
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
Advertisement
Add Comment
Please, Sign In to add comment