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  1. 02/20/2020 19:13:12.348: dxgi.log created (Special K 0.11.0.9, Jan 20 2020)
  2. 02/20/2020 19:13:12.358: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. 02/20/2020 19:13:12.358: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  4. -------------------------------------------------------------------------------------------
  5. 02/20/2020 19:13:12.363: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
  6. 02/20/2020 19:13:12.363: Loading user preferences from dxgi.ini... done! ( 1.85 ms)
  7. 02/20/2020 19:13:12.363: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  8. -------------------------------------------------------------------------------------------
  9. 02/20/2020 19:13:12.368: Working Directory: I:\SteamLibrary\steamapps\common\Monster Hunter World
  10. 02/20/2020 19:13:12.368: System Directory: C:\Windows\system32
  11. 02/20/2020 19:13:12.368: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
  12. -------------------------------------------------------------------------------------------
  13. 02/20/2020 19:13:12.373: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  14. 02/20/2020 19:13:12.373: [ DXGI ] Importing CreateDXGIFactory{1|2}
  15. 02/20/2020 19:13:12.373: [ DXGI ] ================================
  16. 02/20/2020 19:13:12.373: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 1dc88h
  17. 02/20/2020 19:13:12.373: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 1de10h
  18. 02/20/2020 19:13:12.373: [ DXGI 1.3 ] CreateDXGIFactory2: ( #Extremely#Invalid.dll# ) + 1h
  19. 02/20/2020 19:13:12.378: [ Input ] Game uses DirectInput 8, installing input hooks...
  20. 02/20/2020 19:13:12.378: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  21. 02/20/2020 19:13:12.378: [ Input ] Game uses XInput, installing input hooks...
  22. 02/20/2020 19:13:12.378: [ Input ] >> Hooking XInput9_1_0
  23. 02/20/2020 19:13:12.378: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  24. 02/20/2020 19:13:12.378: [ D3D 11 ] =========================================
  25. 02/20/2020 19:13:12.378: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\system32\d3d11.dll ) + 20090h { Hooked }
  26. 02/20/2020 19:13:12.378: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\system32\d3d11.dll ) + 200f8h { Hooked }
  27. 02/20/2020 19:13:12.378: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
  28. 02/20/2020 19:13:12.378: [ DXGI ] Installing DXGI Hooks
  29. ===========================================================================================
  30. 02/20/2020 19:13:12.383: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  31. 02/20/2020 19:13:12.383: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0417f4e8h) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x08ac ]
  32. 02/20/2020 19:13:12.383: [ NvAPI ] NvAPI Init { Success }
  33. 02/20/2020 19:13:12.388: [DLL Loader] ( setupapi.dll ) loaded ' WINTRUST.dll' < LoadLibraryA> { 'SetupDiDeleteDeviceInterfaceData' }
  34. 02/20/2020 19:13:12.589: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  35. 02/20/2020 19:13:12.599: [AntiTamper] Thread: 14c8 () is inquiring for debuggers
  36. 02/20/2020 19:13:12.609: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  37. 02/20/2020 19:13:12.929: [DieAntiDbg] tid=16a4 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
  38. 02/20/2020 19:13:12.934: [DieAntiDbg] tid=3b8 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
  39. 02/20/2020 19:13:12.949: [DieAntiDbg] tid=14c8 () tried to hide itself from debuggers; please attach one and investigate!
  40. 02/20/2020 19:13:13.034: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  41. 02/20/2020 19:13:13.034: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  42. 02/20/2020 19:13:13.034: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  43. 02/20/2020 19:13:13.034: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  44. 02/20/2020 19:13:13.034: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  45. 02/20/2020 19:13:13.034: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  46. 02/20/2020 19:13:13.034: [DieAntiDbg] tid=1214 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  47. 02/20/2020 19:13:13.039: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  48. 02/20/2020 19:13:13.039: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  49. 02/20/2020 19:13:13.062: [DieAntiDbg] tid=1414 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  50. 02/20/2020 19:13:13.062: [DieAntiDbg] tid=14a8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  51. 02/20/2020 19:13:13.062: [DieAntiDbg] tid=970 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  52. 02/20/2020 19:13:13.063: [DieAntiDbg] tid=efc (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  53. 02/20/2020 19:13:13.063: [DieAntiDbg] tid=5ec (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  54. 02/20/2020 19:13:13.063: [Capcom CPU] * Killed excess job thread (tid=5ec), job=5
  55. 02/20/2020 19:13:13.078: [DieAntiDbg] tid=154c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  56. 02/20/2020 19:13:13.078: [Capcom CPU] * Killed excess job thread (tid=154c), job=6
  57. 02/20/2020 19:13:13.093: [DieAntiDbg] tid=404 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
  58. 02/20/2020 19:13:13.093: [Capcom CPU] * Killed excess job thread (tid=404), job=7
  59. 02/20/2020 19:13:13.108: [DieAntiDbg] tid=1424 (Barrier Job Thread - 0) tried to hide itself from debuggers; please attach one and investigate!
  60. 02/20/2020 19:13:13.108: [DieAntiDbg] tid=150 (Barrier Job Thread - 1) tried to hide itself from debuggers; please attach one and investigate!
  61. 02/20/2020 19:13:13.108: [DieAntiDbg] tid=d88 (Barrier Job Thread - 2) tried to hide itself from debuggers; please attach one and investigate!
  62. 02/20/2020 19:13:13.108: [DieAntiDbg] tid=c1c (Barrier Job Thread - 3) tried to hide itself from debuggers; please attach one and investigate!
  63. 02/20/2020 19:13:13.108: [Capcom CPU] * Killed excess job thread (tid=17a8), job=5
  64. 02/20/2020 19:13:13.108: [DieAntiDbg] tid=17a8 (Barrier Job Thread - 4) tried to hide itself from debuggers; please attach one and investigate!
  65. 02/20/2020 19:13:13.123: [DieAntiDbg] tid=b10 (AsyncReaderThread) tried to hide itself from debuggers; please attach one and investigate!
  66. 02/20/2020 19:13:13.124: [DieAntiDbg] tid=1f4 (Loader 1) tried to hide itself from debuggers; please attach one and investigate!
  67. 02/20/2020 19:13:13.125: [DieAntiDbg] tid=16d8 (InterceptLoader 1) tried to hide itself from debuggers; please attach one and investigate!
  68. 02/20/2020 19:13:13.260: [DieAntiDbg] tid=dbc (MtThread) tried to hide itself from debuggers; please attach one and investigate!
  69. 02/20/2020 19:13:44.086: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  70. 02/20/2020 19:13:45.220: [Window Mgr] [!] > First Call: ClipCursor_Detour
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