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McWorker

Incomplete Session 418.

May 25th, 2012
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  1. Please note these are unorganized since the session is not yet finished.
  2. Land of Windchimes and Skyscrapers
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  4. Knight of Hope Land of Windchimes and Skyscrapers
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  6. The knight would never succeed in his quest. This was due to the Dersites having captured the angels and fed them to the Consuming One. The chimes would never sound and his denizen, Elpis, would never awaken to save his people. The consorts, black salamanders, would be extinct before the Knight even arrived at the villages, however they would leave behind enough clues and texts to tell him what happened. To tell him the tale of their last stand in the center of the land, desperately fighting off the underlings and the Dersite pawns so that their families could escape to the Maids land. They would fail, the life boats would be completely overrun and the Denizen would continue to slumber. Only then would the knight understand his role, his purpose. It wasn’t to use Hope it was to give it to the others as they fought their way through their lands.
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  8. Land of Quartz and Harbors
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  10. Mage of Void, Land of Quartz and Harbors.
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  12. Oddly enough the land itself is not currently suffering from any sort of affliction or peril, in fact the Mage would have an extremely simple quest. Simple of course not meaning short; no in fact despite the seeming ease of his quest it would in fact take the longest out of any of them. Taking so long that the Mage would actually be late to the battle with the Black King. His quest was quite simple really, find the blueprints to the device that would keep Nyx safe from Skaia’s light so the she could give him and the others the knowledge they would need to defeat the Derse royalty. The blueprints where scattered across the liquid quartz sea by the Borlungs, a special class of underling designed solely for stopping the Mage from protecting Nyx and the information they so desperately needed. He would narrowly succeed in getting the final blueprint to his consorts, a race of light green crocodiles, for them to build the shield that would protect their Queen. Unfortunately he would fail to ascend to the highest possible tiers due to him having to rush to catch up with the others and inform them about the Black Kings surprising weakness and allow the Thief to give them all the powers required to survive the final battle.
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  14. Land of Canyons and Frogs
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  16. Requested today in HSG
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  18. Maid of Space Land of Canyons and Frogs
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  20. The Land of Canyons and Frogs was not always a dead land, no once the canyons had flown with cool clear water sustaining lush forests in which the frogs and nakkadiles lived. But things have changed since the awakening of Echidna; the rivers have dried up leaving the frogs to go into hibernation buried just slightly under the surface. The pale skinned nakkadiles have retreated into the cave systems so that they may both hide from the denizen and attempt to keep their water consumption to a minimum, it will not last forever though. It is at this point that the Maid arrives, her entry far easier than any of the others and her prototyping by far weakening the underlings the most. Her quest would be time consuming though, and one requiring her to learn maturity and diplomacy so that she may convince Echidna to return the water. If she is able to do so than her true quest would begin, hunting down the frogs as they come out of their hibernation. This would be far harder than her first quest as Derse would now be well aware of her progress and had flooded the land with underlings, forcing her to continually fight while she desperately tried to find and capture the frogs before the archagents. At this point however the Knight would arrive to help her finish and to help her achieve god tier since she would be unable to claim her own life. Her true potential achieved she would begin to help the others along in their quests, while at the same time counteracting Derse’s effort to assassinate them.
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  22. Land of Mercury and Quartz
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  24. so this one was a request from a while back so here is the finished version.
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  26. Sylph of Doom, Land of Mercury and Quartz
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  29. The once beautiful land is now fatally corrupted; the mercury deposits, sealed in massive dams scattered across the land, corrupting the mercury and poisoning everything. Of course that is only one of the problems that the consorts, a mole like race who thrived on the quartz, had to deal with. The Denizen; Styx, a massive snake like being made up of the souls of the moles who died in the initial assault from Derse that opened the dams and those who died from the poisoning of their food supplies, ravaged what remained of the land. It drove the moles deep underground, turning them into a true mining species as they where forced to adapt to the new world in which they found themselves. This is where the Sylph comes in, her quest being twofold; to both restore the land from its corruption and to destroy Styx. Neither of these would be easy tasks with Derse’s active agents constantly hunting her and the underlings being strengthened by the prototyping of both the Knight and the Thief, she would be forced to realize that sometimes peace is not an option. That sometimes the good of the many outweigh the good of the few.
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  31. Land of Ice and Gears.
  32. A formerly frozen land covered in water and clockwork skyscrapers reaching far into the lands sky. The consorts, blue spider monkeys, built the towers to protect them from the creatures that live on the icy floor, although now with the ice gone they have occupied the bottom parts of the towers. The consorts await their heroes heir, the Thief’s child, also a thief however one of his own path. The new thief would be tasked with leading the cult, left behind by his ancestor, along with the rest of the consorts into battle to reclaim the generators necessary to keep the planet frozen. He would,in the end, be forced to make the greatest sacrifice to collect the southern generator and return the Southern Hemisphere to its true state. In doing so however he would ascend, claiming his title of “Thief of Heart” and be gifted with the last thing his guardian left for him, a weapon powered by the souls he stole. He would take this weapon, strengthened by his own soul, against his Denizen. The Great Devourer would attack him using both the energy from the final generator, consumed when the denizen first awakened, but also the souls of the consorts he had absorbed over the years. Only by taking the souls of the consorts back from his denizen and utilizing them against him would he finally be able to destroy The Great Devourer and bring the ice back to his land.
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